My views on the combat have changed slightly since making this video and I will be doing a follow up. Hard times have fallen on me and the channel as I am no longer at my dayjob so supporting in any way you can would be appreciated. For less than 2 bucks a month you can become a patron so I can make more Don't Starve content in the future. www.patreon.com/bossdoorreal?fan_landing=true
I was just about to comment about that, man your views were ABSURD and extremely disagreeable. I think the combat in the game is MAGNIFICENT, the best combat I've seen in a game in ages! It's nice and simple, really intuitive, and there are definitely plenty of different ways to approach combat. I have never seen a game have such unique combat where you have to time it all just right in order to do it perfectly, and not have to worry about all sorts of annoying cooldowns that so many other games have.
@@bossdoor The combat is literally completely rewarding for skilled players who actually take the time to learn how enemies work, but at the same time is still possible, howbeit MUCH less efficient, to play braindead tanking combat. I say that alone is a good reason to say it's amazing.
@@lonejohnwolf i mean, yes the combat is good but for most of the bosses it's just " (x quantity of hits), dodge, repeat. Some of the more complex bosses might change the kiting patterns with different attacks, however, it always stays the same, it's not high skill at all, if your brain works the bosses are a piece of cake
Just wanted to pop by with some kudos on the thoughtful commentary and feedback here. Not just in this well produced video, but also the comment section. Don't Starve Together especially wouldn't be what it is today without the incredible support and feedback from the community. It's because of this that we're still releasing regular content updates after all these years. We still have lots more on the way and we have some things in the works that we think players will really enjoy. Thanks for taking the time to put this video together and for everyone who has been participating in the commentary here and on our forums all these years. Stay tuned for more from us!
We really love don't starve, i spent many hours in game and i am still nowhere close to mastering and discovering all content. And i dont think i spent that time, i had a lot of fun. The potential to play the game over and over again is insane and can lay on the same plate as heroes of might and magic, that contain players after years to come back and play over and over again. Very few games in history can do that.
Pretty good video, though about the flint thing. Not finding flint isn't anything to do with rng, but more with the biomes you look for it in. You're not going to find any flint if you search for it in forests or deserts, its going to spawn in rocky areas and in the green biome around spawn. The green biome around spawn is where the game puts all the basic resources including berries,twigs,grass and of course flint. That's why you should collect everything around spawn before exploring the rest of the world where those resources might not appear also don't listen to those people acting like turning lag compensation off will somehow solve all your problems lol. It's not necessary at all to play the game properly. The only times you would ever need to turn it off is to perform some really specific glitch that ultimately doesn't achieve much
@@Or-ang-E perhaps people react differently to how to compensate for the lag, some may like too see themselves move out of the way of an attack and actually see that they dodged it, where as with lag compensation, I think it's still the same kiting patterns, but when done perfectly, you see yourself in the attack range but u don't get hit
Cool video! I think one of the main drawbacks of this game is that it doesn't show you its hand at all. It is one of the densest games I've ever played but you wouldn't know it from the outside, or after playing a dozen hours of it (or 100). Combat, while by no means perfect, is much deeper than you think. Base building is infinitely more complex than you'd think as well. There is a whole other world underneath the surface, there are about 20 bosses that are way more fun to fight than deerclops, there is a moon you can sail to, there is a character that can teleport across the map with a pocket watch, you can give spiders helmets to help them fight things for you, you can grow a potato that is bigger than your character and display it for all to see. You owe it to yourself to continue.
On the topic of giant potatos, I now know the seasons all of the different crops grow in by heart, and I know asparagus and corn only use rot as a fertilizer, so i get a lot of giant crops. Lord of the fruit flies exists to spite me specifically.
@@bossdoor the game's guidance is slightly getting better as time goes on, as i can see. the last QoL update (in March 2022) redesigned the crafting UI, and it actually helps new players understand on survival against season, with the winter, summer and spring tabs, and they're actively listening to the community on fixes, like how they fixed a god awful boss in the game in the same patch. But yea there are things you just gotta tough it out/search wikis if you wanna learn about
@@thegreensunsetgroup2501 if you defeat one, you can obtain friendly fly, that automatically speak to your crops, so you wont miss moment when you are out of your base.
This video made me consider giving DST another try after giving up on it, but I have one small problem with this video; while the combat is boring, you can kite/dodge enemies if you know how. People made many guides on kiting mobs and even bosses
Exactly, kiting patterns can get so specific depending on the mob you’re fighting, and it puts a whole new perspective to simplistic combat because it’s entirely dependent on how the player reacts to a single set of attacks.
@@paniccpoint No, kiting almost every mob is similar, the only unique examples are imo, feast clops, ancient guardians/rooks in general, bishops are possible to dodge, celestial champion, dragon fly (since the unique kiting pattern in general and clever use of ice staff). toadstool, antlion. i could also crab king, but considering everyone cheese this bozo to death, i do not count just standing on 1 place and holding F key, as the best and the most optimal fight.
@@bartoszzimny1903 Half true tbh. The number of hits before dodging depends on the mob itself. For example, you can hit a Beefalo 6 times before dodging, whereas you can hit a frog only one time before dodging
I myself learned kyting naturally. While fighting a treeguard I realized the attacks are periodic and decided to dodge based on that. Though obviously most people aren't like that.
Kiting and dodging IS the combat mechanic, I can completely understand where you’re coming from. But tanking is more suited to characters like Wigfrid. I assume since your friends recommended it, you have someone to play with but I’ve beaten the game a few times. If you ever need someone to help walk you through the game without outright spoiling things like the wiki does hit me up.
As someone who's played a LOT of Don't starve together, the game becomes much more fun once you get the basics of survival down. It turns the rougelike element up to 11 with complex tasks, very useful items, and places that meet or surpass the difficulty of the nether from minecraft or the underworld from terraria. There is an absolutely insane amount of content to experience, and you will not expect it from a survival game.
Totally agree. The final boss in the caves feels like a project you need to plan and prepare for. Moon lord from terraria just feels like another step in completing the game.
My only issue is i've gotta fight crab king to fight the cool moon boss. (and the more serious issue of the game not explaining anything, but I've never been one to turn down a wiki, so that never applied to me.)
I think the opposite. For me, Don't Starve was really fun and mystical when I first started, but after learning the mechanics and surviving a few years in-game, it becomes easier and less fun. Don't Starve is still a lot of fun though, especially with other people.
I'd say that's a part of the Terraria beauty. You can feel that more content can be inserted after the end, which is what some/most popular content mods do.@@doopliss5934
If you have already fallen in love with the game, you'll be glad to hear there is A LOT more content you haven't seen yet. There is an archipelago of islands scattered around the sea, a second world comparable to the nether buried in underground cave systems, ruins of ancient civilizations, a legion of monkey pirates with their own island, an entire farming system complete with plant nutrient cycling, 20 more bosses with different attacks that require actual strategy unlike deerclops and so, so much more.
And you didn't even mention the single player game, with a volcano, sea monsters, ancient ruins, an apocalypse and city building mechanics through hamlet.
DST is definitely my favorite game of all time, but it is very unfriendly to new players. I do love this game though, and there a lot of love being put into it.
I think it being unfriendly to new players was part of the fun for me. Now I’m free to figure out the game for free, only occasionally looking things up (which happens in almost EVERY survival game at some point tbh). The cool thing about survival isn’t being able to immediately do it, but that you can figure it out for yourself and like, survive lol
It's a rogue like. Dying and starting a fresh run with aquired knowledge is a big part of the fun. Can you imagine if there were tutorial pop ups every 4 steps you took? Don't Starve has soooo many systems that are way cooler when experienced first hand than explained through tutorials. In a sense the crafting tab is the tutorial here. At least a great guideline. "oh, a spear is craftable? That means there's combat... oh I need a science machine for that... what the hell is a science machine? Oh there is a science tab. There it is! It needs logs check, rocks, check and ... gold? Haven't I seen some boulders around here with yellow stripes? Maybe that's gold" then on the way to that boulder you encounter something new like Tallbirds. Maybe steal it's egg. Then get your science, then your spear. Then take revenge on that bird. Then get fresh meat. Then think to yourself hmm raw egg and meat... maybe I can cook them? Then look into the crafting bar. Then find a crockpot. Etc etc etc
This is what made me love the game. While I was dying over and over again but progressing, it had fun. Once I learned how to go infinite I lost the fun. It’s the learning and progression that’s fun
Great review, I'm glad you had fun with the game :). One thing i wanna say is that the combat is as simple or as complicated as you want to make it. On one hand you can play wigfrid and just face-tank all the bosses, or you can learn the kiting patterns and the safe-hit amounts of all the enemies, plus adding in other weapons besides melee such as spells and traps. Plus if you are playing multiplayer you can take turns drawing agro, etc.
On the finding flint issue, your starter biome is always guaranteed to spawn next to a biome called the Mosaic which is a bit of a mashup of a bunch of little bits of other biomes. There’s almost always a ton of flint on the ground there, just run around the Florid Postern and you should find it pretty quickly.
I feel like the main reason I never got too far into this game is how little it tells you, as you said, you’re constantly looking things up because there’s no other way to know how it’s complex systems function
I think that was supposed to be the point, you’re supposed to figure it out by yourself. I get that sort of style isn’t something everyone likes, and I think that’s okay, but originally it was intended to be an uncompromising survival, supposed to be difficult until you figure out the mechanics and intricacies and all. Die, lose everything, learn stuff and start again. But I get the premise that not all people enjoy that sort of thing.
@@jacobbolado1853 That's what we call a Secret or an "Easter Egg," and there's literally _no_ benefit to fighting Misery Toadstool as opposed to the regular one, so that is a _terrible_ example.
Combat can be really good for later bosses and enemies where you can dodge attacks by going out of the way after you learn their patterns... you can literally beat the final boss "celestial champion" without getting hit a single time because of how well his attack patterns and hitboxes are designed And many old bosses like deerclops or guardian that had problematic hitboxes were fixed in recent updates... Remember the game updates almost every month a lot of other hitboxes or enemies will be fixed eventually as well
Hi, I am a dst veteran and I just want to pop in to say that this video is a really fair summary of the game for someone who is just starting to get into it. Great video and I hope you have fun exploring all that dst has to offer, because there is a lot!
Don't starve is a *really* deep game. After surviving for a year to learn the base mechanics of the game, you should try things like exploring the caves or sailing on the ocean. There is so much more to explore, which open up more ways to survive if you are creative.
I keep getting recommendations to turn off lag compensation, but when I do so it feels like there's a delay in my movement. Just thought I'd put that out there.
Having lag compensation enabled makes your client *predict* what the server will do based on your inputs, which can lead to things such as getting hit by an enemy outside of their attack range or rubber-banding. Enabling lag compensation may make the game feel more smooth, but it's just the game lying to you about where your character is. The reason disabling lag compensation makes your movement feel more delayed is because it is delayed because it shows you where you *actually* are, the delay to your movement is still there regardless, having lag compensation enabled just makes your actions *look like* they aren't delayed.
It can also be the delay of the switch and other devices ,I usually play on the pc so I’m pretty used to it and the lack of a “laggy” experience if I just have good wifi.I’ve heard that klei had a struggle to put dst and ds on other devices ,so it’s a bit on what you are playing on than the game itself.
I'm going to be honest, I don't know why you get that. My friend had that issue briefly before, and after leaving and trying again later it now worked perfectly for him. That said I've never really seen that problem anywhere else, so I wouldn't downvote the game just for that when it's _really_ not an actual issue for most to my knowledge. (õ∀ó )ゝ
It’s nice that (for the most part) everyone’s being calm discussing disagreements with the video. Always love seeing DST reviews, the game means a lot to me
Ah, DST. I remember a time when I was too scared of even approaching one of the raid bosses. It took me a full year of gaming until I decided to fight one, the Dragonfly. A year after that, I beat every boss in the game as Wolfgang. Now I'm gonna do it as Wormwood. With Don't Starve, it's all about using your experience to develop a survival strategy. There are tons of guides out there, and even when you follow along with them, you'll generally find yourself forming your own processes and strategies on what to do every game you play. For example, I prefer to have at least 10 drying racks built before winter. It helps make my meat last longer, and provides a healthy source of sanity. Also it's good to craft a beefalo bell and bring a beefalo over near base for a source of fur and poop. Plus by spring they'll begin breeding and turn themselves into a new herd you can use for food and defense. And because Dragonfly has become my favorite boss too fight, I always make sure to have beaten at least before winter starts, that furnace is amazing. It's a hard game, with a lot of densly packed information hidden within its mechanics, but its also a game with a dedicated player base perfectly happy sharing their strategies with each other. So feel free to ask about.
You are a very unrated content creator. You deserve more subscribers. But about the game, this game is incredibly unfriendly to new players. You either have a friend who is good at the game, or have to look up a ton of tutorials. A good example is the flint problem you mentioned, you can only find flint in the starting biome, the mosaic biome (which is always connected to the starting biome), or the rocky biome (randomly around the world). Great! Now the problem is solved. Except for the fact that there's no way to find that out other than looking it up. It can turn a lot of players away. In DST you can fix the lag by turning off lag compensation in the settings otherwise the game is just unplayable. How are new players supposed to figure out the reason they keep getting hit is because they have to turn off this one specific setting that most people won't know what it means? But Don't Starve and Don't Starve Together are such amazing games even with these problems. I love them so much.
this was the first game i fell in love with. i love everything about it from the art style and lore to the gameplay itself. the boss fights are my favorite thing about it, which is why i don't particularly agree with your statement about the combat being boring. the klaus fight is exceptional and will give you heart palpitations the first time you try the fight. great video though! hope you explore the game further
Totally, in my opinion the combat is more harrowing, it's all dodging and opportune attacks. It's very easy to die to small mobs, especially when they swarm. And then a monster 20 times your size shows up, and it is terrifying. The first time I saw deerclops I thought I would never manage to kill it lol now with experience, I'e killed it by kiting, powder and friendly mobs. The combat is definitely simple, but with small specificities that make it require careful attention and planning. In my opinion, a good chunk of Dont Starve is the planning, and then execution of a plan. Getting your healing items, and armor and spare weapon amassed, and then going in to attack. There is a build up of tension before the combat, that culminates as the worry of having to start from scratch again if you fail
Please help keep me in the algorithm! A like and comment do a lot to help the video! The Wigfred in the thumbnail is by /u/CartoonCrayon on Reddit! And the Isaac/Wendy Sprite is by Turca on Discord!
DS and DST are both absolutely fantastic games well worthy of their price tags. I would absolutely love it if Klei brought a bunch of the content from shipwreck and Hamlet to DST because as of right now it's just reign of giants with a bunch of new stuff.
Just like how I tell new players all the time just getting into sea fishing or farming crops It's hard to explain but once you know it and done it, it is easy to see the systems and work with em
I honestly love how most of the personal lore of most characters are from their own lines, and how sometimes other chracter's lores or just personaloties are shown through someone else's lines, like how Maxwell mentions Wilson's dialogs when he inspects a tree, or more silly stuff like how Webber make jokes for Wendy in one of his dialogs by making a woody impression. And talking about Webber i already knew *alot* about him before his rework animation because of his dialogs, and i loved how Klei put alot of the stuff he talked about in the video (exept him being eaten alive, that was kind of retconed/censured), but what i'm trying to say is that this way of storytelling is really good, and it even helps with the world building like when Maxwell explains how tallbirbs were made, that the Merms came to be by their own and that he has no idea how crows reached the constant. (it was Wes btw)
Love the video, i agree with a lot of your points as someone who has played this game for quite a while now. One of the more interesting points raised in this video for me is the fact that it really doesnt tell you how to do anything, which basically means that playing it blind would be very difficult. I remember my first time playing this game was with a friend, and how i died daily at the game because i was swarmed by spiders, hit a beefalo or froze to death, he just spawned a bunch of life giving amulets to make sure i stick to trying to understand the game as he was teaching me more about it. Dst is one of those games that relies on the community to basically give a tutorial to newer players, which kinda makes sense concidering it's a multiplayer game, but it's still very daunting, especially if you're playing solo. Hopefully you'll keep playing this game, there is much, much more to discover
I think they are actually improving the combat, they are adding or reworking certain bosses to be better at shaking up dodging and strategy like the eye of terror or new ancient guardian, and they are seemingly making Maxwell and other characters more capable of fighting in different ways or with different strategies, so I think it is really cool.
And you can absolutly dodge by moving correctly, getting good at the combat means learning when to go in for hits and when to get out of range for the retaliation
I’ve been playing don’t starve for about 7 years and i love every bit of it. There’s always and i mean always stuff to do from abusing bosses with an army of bees or catapults. and it’s surprising well put together i’ve never really run into any problems or overpowered items there’s always the huge anxiety of missing something or falling behind which keeps you going and trying to optimize the best strategies. But every world is different so there’s always a challenge plus the crazy amount of content that is put out
Don't Starve Together has an insane amount of content, needing hundreds of hours to experience, I'm playing it for 3 years and no other game can Interest me more than couple of days.
The easiest solution to the "flint problem" is just finding the 100% spawning in mosaic biome that you thats always near you. You just kept going in one direction. Also the combat is fine, just learn to kite xD.
Combat can feel a bit stiff for the easier enemies, the higher up you go on the food chain the more interesting bosses get. And I assure you the best bosses in the game will most certainly scratch your combat itch.
Congratulations and welcome to the world of DS and DST! Great video but one thing I couldn’t help but notice…didn’t see any loot or content from the caves…that’s a HUGE part of the game that newbies miss out on due to fear of exploration or just simply not knowing about it, from basic light (crafting a lantern which is a refuelable light source made with bulbs from light flowers in the caves) to more advanced content like the Ruins ancient crafting items…the caves are not to be skipped! Very much encourage you to explore and make a follow up video on what you think about that content!
I disagree on the combat aspect, lag can be a big party pooper sure, but I have just taken on dragonfly for the first time ever in my life. I had built a wall to keep out larvae which deal massive fire damage, and had a number of football helmets and a ham bat, as well as pierogi to heal, and two days later when the thing finally died, it did so after a deadly dance of dodging and attacking. Combat is very deep and mobs have their specific attack patterns and properties defining how you fight them. Some can be kited easily, while others you will just want to tank through.
Always glad to see a fresh new take on one of my favorite games. I firmly appreciate a game that really wants to kill the player and likes to mess with them
Ahhh, I still remember my first don't starve run. I didn't know anything like everyone and randomly got a tree guard on day 3. So I did what any new player would do and made some axes because "axes cut trees" I got 10 hits in when it brang me close to death so I ran, my next encounter was on day 5 with a tall bird where I learned kiting Out of pure despair I armed myself with those same axes and killed my first beast but was brought to insanity This game is so poetic at the beginning
the learning curve is so steep I nearly dropped it after the first 3 worlds I was playing with friends, server RIP before day 20 was hard, and then winter... but we kept it up and finally learned where to place our base, which characters work for specific tasks (Abigail OP for killing spiders and bees for honey), which tools we absolutely need to get before winter ends, and optimizing cooking stations and ice boxes in diagonal patterns. Best we've done is over day 60 and we might have enough stock of revives and other tools to survive until summer ends... and next we explore the caves. I can very much expect to put +300 hours into this game over the next year. The only comparison I'd make between DST and Minecraft is how difficult it is to find resources to make higher tier things vs OG minecraft without a recipe table where we'd smash together things on a crafting table to learn how to make tools, armor, weapons.
if youve been bored of don't starves combat system, just know: Don't starve together's earlier bosses were developed with "Get a big group together and brute force" and while that can be fun they are starting to shift more towards complex bosses as ive notice unfortunately, there havent been many new bosses, but if you catch my drift, celestial champion, reworked ancient guardian, nightmare werepig, and the inkblights are SICK fights that arent just "big guy with many health"
If you turn off lag compensation in the gameplay settings (which should be default) the combat becomes way more fun as well as if you actually try to KITE attacks and spend time learning the kiting patterns as they make every battle unique! Flint is also just a problem for 30 seconds until you get 2 flint to be able to mine rocks and don’t pull the ”I got unlucky and ended up with no rocky-lands biome as there are still plenty of rocks, you can use gold tools instead and also the caves are absolutely littered with rocks. To make defeating Deerclops feel more rewarding you can kite him by running around him when he swings (using a walking cane to make it easier) which is completely unique to her and doesn’t work on any other enemy. Another fun one to kite (that feels really awesome to do) are the spider warriors/dangling depth dwellers when they pounce. If you run towards them in the middle of the jump they completely overshoot and you don’t get hit. It works no matter how slow you are so u can even do it on the webs (or you could insta-kill them with traps).
4:50 I totally know what your talking about here with combat being completely unfair due to lag but I have learned that this is something that happens just because this game isn't suited for consoles when i played Xbox I would 100% of the time die to deerclops but since i have gone to computer I can survive infinitely it was only due to lag that deerclops was literally impossible to kite i have never had the problem since
Really cool video! Don't starve is daunting for new players but once you get into it you won't regret it. It will feel like there is an infinite amount of content for you to explore, plus it gets updated like every month.
the video was pretty cool, and i agree with a lot of the stuff you said, but i think that you were kind of unfair on the combat side: kiting is a lot more interesting than most other survival games were you just spam-click the left mouse button: you have to learn and get comfortable with each mob, and a lot of the bosses have trickier patterns and side mechanics that make the fights a lot harder and more interesting. Even base building is a ton of fun, since you have a lot of structures or items that you can use as decore, you just need to think "outside the boox" (because if you wonna make a box house you'll end up unsutisfied with your build).
I think i have an anecdote to endear you to the combat: My favorite thing I did in DST was pitting deerclops against the bee queen. Bee queen is a boss that can be spawned manually and spawns a massive amount on minions, so in order to defeat her solo i summoned her right when deerclops came around mid winter. Deerclops is able to clear the bee minions with his iceshard aoe, but there is one problem with this strategy: Bee queen has a lot more raw stats than deerclops. In order to defeat them i had to keep deerclops aggroed onto the minions, keep bee queen aggroed onto me so she doesn't kill deerclops, regularly stop by a fire so i wont freeze, while being careful that deerclops doesn't destroy it, keep my sanity up that rapidly drains near deerclops and actually fight beequeen whenever there were no minions to guard her. The combat is still just moving around and pressing the attack button, but at the same time it becomes a juggling act of different factors you constantly have to evaluate and reprioritize.
the only point i disagree with is the combat, while i agree it isn’t the smoothest there IS a combat system, i.e a way to hit, not get hit, etc. i noticed a lot of your footage is playing wendy which coming from experience extremely cripples your learning experience by completely removing small enemies as threats, making the player not learn the kiting pattern and rely on abigail, along with the fact that your half hunger wolfgang attacking with a hammer, not dodging attacks, ofc your gonna take some damage making it seem unfair. the game won’t tell you any of this which is another problem it has that you brought up
@@sumankhanal84 yeah but in DST you gotta learn the inventory management. Otherwise you might end up hitting Deerclops with a pickaxe and not even notice. Or die in 2 hits because you didn't notice you have no armor on 🙃 (which happens to me still xD)
@@AnnaEmilka yeah totally, I was just fooling around xD Inventory management is very important, consider keeping your armor and weapon on 2nd and 3rd slot, and quickly press 2 3 during fights :D I keep light source at 1st slot, but at times frogs knock them out so theres that lol
You did a great choice to start Don't starve together ! You'r still have a new player vision about the game and so it's logical that you find the combat weird and having to go to the wiki often borring, but know that you can kite almost every mobs of the game, somes will need special gears that might be hard to get but there is alway at least a way :) hope your journey in the game only begin !
Early game the combat can feel bad but as you get further you realize it is just EXQUISITE bosses get a lot more complicated than just simple kiting and youll feel GODLY beating ancient guardian for the first time(especially when it had the dst health buff)
I may be still kind of a child but don't starve, terraria, castle crashers and Minecraft were my childhood and I still play them to this day. Don't starve storyline/plot absolutely slaps.
I love this video, but I’m wondering why you said combat was horrible? It’s amazing. It truly is really hard to fight, but if you are super skilled at the game then you can fight anything and kill it. I managed to kill deerclops with nothing except an axe. No armor, just plain dodging. There are only two enemies that need fixes in their fighting patterns. The ewecus and the bee queen. I would say the game is kinda wiki dependent. But there are the little pointers each time you load into a game that tell you obscure things. Plus, you don’t need a wiki to survive. The needs for survival are simple, but hard to come across. The weirder things are very hard to find without a wiki, and are not necessary. For instance to get misery toadstool you have to get a canarie and poison it and then throw it on a toadstool mushroom. And lastly… mods. Mods are what I use to make the game perfect. Geometric placement makes things easy to place evenly.
The uncompromising mode mod is my favorite mod of all time, I usually disable the things that make bosses harder in the configs, because it seems like a little much most of the time. So it just adds a new biome, new enemies new foods, it's fantastic I highly recommended using that mod specifically, (just check the configurations first.)
Coll vid! I do have one problem with it and its the doging thing. While I do get where you are coming from every mob in dont starve has a kiting pattern and while you dont have any dash or something like that you are able to doge the attacks. For example for deerclops its 2 hits and moving away from his attack (3 if you have a walking cane) however some mobs like the Final boss (Im not gonna mention his name) is more difficult and requires some actual skill to defeat. Good luck with your playthrough and dont feel bad about dying you only get better I promiae yout that
It's funny how your opinion about going in the wiki is different than my own. I got really hooked into the first game before the addition of caves, because back then there already was A TON of mechanics to learn and several items to find out. The whole thing in the wiki of "This item can be made with (other item link)" and then you click it and it's like "This item drops from (mob link)" and then you click the mob link and there is a whole page of trivia and behavior and drops and strategies to defeat the mob and also use it in farms or to defeat other mobs... It was so fun to explore and be like "There's THIS in the game? Where do I find it???" and then playing the game trying to find out. The Don't Starve wiki to me specifically has always been the best hype man for the game. I also liked seeing how absolutely wrecked I could be with some of the game's surprises and being able to be more prepared for that to avoid quitting the game in pure frustration (aka not having enough food to explore the whole of World 5 in adventure mode because I needed to find the only wormhole that would lead me to the other part of the world that was otherwise completely inaccessible, being stuck in a rocky biome with no way to farm food and therefore dying after at least 10 hours in that run alone) which I am known to do.
Good stuff, i should jump back on this game sometime. Looks like a very different beast to when i first tried the singleplayer out all those years ago.
The game being updated monthly and how interactive the devs are w the community, the reasons why i have over 2k hours on this little gem since early 2019. Take a break for 6mo and come back to 20-200 hours of more content!
I may be late and you not gonna see me, but i want to say something. Dont starve to me is really good game. The only thing that im bad is fighting, which became to me reason to choose Wendy. If i been good at it i was been wolfgang or webber main. About video:Nice video, the flint isn't really hard to find, unless its near mole spawn.
you get flintstone from mining rocks and it's also scattered around the map in diff biomes, especially near spawn or in the caves. even if it was hard to find, though, I like that the game forces you to actually explore instead of getting everything you want right away and base sitting the entire game
i'm actually shocked at seeing your sub count, i assumed you would be another 100k+ youtuber that i has somehow never heard of, but only 1k??? thats wild, super underrated for how good this video was, i hope you get a ton more someday !
Thanks so much :) I get comments like this a lot, the channels starting to grow a tiny bit more so if you wanted to support me in anyway like subscribing or liking the video that'd be great. You can also join the server in the description and there's even a patreon!
Fun fact: The hunger meter was added first in the game, but it turns out that it had no consequences so the devs had to add a health bar to make it a challenge
The upcoming update for DST is something worth revisiting the game for, I’m excited as someone who loves all the new sailing mechanics especially since I started playing when DST didn’t even have boats
I've bought a few games in my past in which before buying, I would be like "Oh wow this game seems fun, it HAS to last me atleast a few months" but most of them I found boring after playing, but then I found dst, one of the few that I can almost never get bored of
in the biome you spawn in for dst there's normally plenty of flint as long as you find 2 then make a pickaxe and mine boulders for more flint. when you run out of boulders find the meteor field and some more will fall
5:10 You are mistaken, friend. Here's a list of creative ways to dodge attacks: Fighting on roads or cobblestone turf, switching between walking cane & weapon, teleporting as wortox, wearing snurtle shell armor, when running away to dodge... Carefully run the minimum distance to get more hits in as you run back, teleport with the lazy explorer staff, use a follower such as a pig wearing a helmet to draw aggro away from you, pan flute to put attackers to sleep, sleep darts, stun lock enemies, boomerangs and ranged attacks, boat hopping, wormholes, yellow gem amulet for more movement speed, bone armor, wickerbottom's new book that slows enemies with spider webs, freezing enemies with the ice staff, setting enemies on fire so they panick and run around instead of attacking... buying you time, light, and warmth, playing as wx or wonkey for additional speed boosts, using chester to draw the attention of the birch nutter's first attack, thulecite chest armor nullifies all damage sometimes. The key thing here you may have noticed, is that movement speed is the most important thing in combat, followed by attack damage.
about the combat I think it is that way to support the point of the game, you are a survivor, not a fighter. Yes you can hunt food but, you are a scientist, a librarian, a lumberjack, a plant for damn sake. Except in some cases( aka wolfgang, wx, wigfrid etc) the combat is made to be punishing, only if you master the game or have good weapons really reflect how real life fighting works, you can be a master with knive trowing or have a gun, both work but one is easier than the other you can prepare to a fight, make food, footbal helmet, marble armor and dark sword, or you can kite the enemy, and furthermore, most of the enemies in late game *require* abillity and strategy and less preparation dependency Crab King( while a really shitty boss) require preparation, you can't just face tank it, heck, it doesn't even attack you directly, you have to prepare boats to create more to deal more damage but sinking lots of resourcers or roam out of his attacks, both work, but one requires much more time and timing and the other require preparation and resources, it is kinda of the same thing of fighing trowing knives or shooting with a gun, but now, you can get a high ground and take someone out but you have only one bullet or just get two clips and shoot the guy face to face, and even more later in the game you NEED pure strategy, the current final boss of the game cannot be killed using lots of resources, you have to kill him face to face with kitting and fast reaction, the shadow pieces, wich are one of the most beloved boss fights in the fandom, can be a annoying, pure kitting or downright unfair, it all depends on who you leave for the end Or you can cheese the bosses, all of them, I don't know a single boss that cannot be cheesed by catapults, boat kill, unpassable barriers or even exploded to death, but these are a resource sink, are they effective? yes. Are they a pain to pull of? Most of them. These methods would be if you where fighing a school bully with a grenade launcher, is it effective? Obviously. Is it a pain to get a goddam grenade launcher? Obviously. Is it satisfying to see all of his limbs compelling into a pile of meat? Certainly And to the creative ways to dodge attacks, there are, actually, most of the monsters have to be kitted normally but klei is working on changing how certain mobs attacks work and creating creative new ones, for example, deerclops was a generic kite mob, but now you can go around him since his attack is now a cone instead of a full circle around him, and even the generic ones have a creative way to kite, Wanda can teleport back to avoid attacks, you can make a boat and cannons to shoot your foes, you can use gunpowder to explode the ever living crap out of every single creature in the constant, you can even kill by taking damage via spikes or electricity if you are feeling quirky
Thanks for your review. Try adventure mode in Don't Starve Alone if you haven't already and feel confident in your survivability. It's a fun and very tough challenge. I absolutely agree with your flint critique. It's specially hard on public servers to get flint. At the same time, when you do get better gear, flint loses a lot of its importance so I do wish they add more uses for it.
nice video, and I agree. even though I havent survived an entire year without modified settings I have learned lot of tips and strategies to survive all the seasons, in fact I have joined servers mid winter or summer before. but I must agree on the game balance mostly when it comes to optional bosses, their health is balanced over many player instead of one, this causes me to lean towards minion characters like wurt or webber to alleviate my lower than expected dps, that or just not bothering. as for combat, I'd be preaching to the crowd, everyone has probbobly told you by now, but I personally like it, it definatley takes getting used to (and whenever I get hit I generally just end up tanking) but it's one of the more uniqe combat systems I've seen in a game, the only thing is I wish is that there was more ranged options, especially for weaker character who would be better off supporting from afar rather than getting up close to bosses, boomerangs are unruly (and difficult to use with controllers) and darts are usually too expensive and/or dont deal damage, I'd definaley like to see them reworked. dont starve (and together) definitely isnt for everyone, it takes alot of brainpower and time to get good at it, which I know many friends dont have, but once you get in the groove, and explore the more complex mechanics (farming, seafaring, sea fishing, lunacy, etc.) it gets even more fun and can even give you a goal to work towards in a multiplayer game, to help your team. so yea, nice video, agree on alot of it, cant wait to see what (or who) they add to it.
The kiting can be pretty fun, and with ancient guardians rework, and celestial champion being great bosses (I think orangeE (Goated RUclipsr) made a video on boss tierlist But ancient guardian celestial champion klaus and the iron golem are really good bossfights They have unique attacks and deer clips is simple so he teaches you the basics. All the other bosses have unique mechanics (antlions a bit easy but rly fun)
This is one of those games I wish I could like but I just can't but I still want to respect it anyway. The reason I don't like it is because if you're new, there is no guidance at all, it's very unforgiving, and you're just left to have a bad time. By the lack of guidance, I mean that there's actual goals and bosses to defeat but you're just left to maybe never find them because the game never told you about any of it or how to get there, you may just go in circles around the spawn area forever and never really do any of the interesting things. Another unforgiving thing is the seasons, specially winter since a new player is gonna get demolished in seconds.
The song ragtime that plays at the end is actually terrifying when you get locked up on the "throne" is kinda creepy about how you finally free him and then find out he died less then a second later and then get put on the throne and start panicking then the music you turned off starts playing again and your in complete darkness listening to music that makes it sound like its all a game being ran by the shadow monsters
I kinda don‘t think of Minecraft as a survival game but more of a sandbox game, there is no urgency no need to constantly adapt. (For example you could survive indefinetely just by digging a hole, sealing it and then staying inside forever) For me DS and DST are the best embodiments of the true „Survival“ - Genre, as you need to be constantly on your feet, adapting to new situations, juggling tasks, holding on to every twig you could need to survive and getting rewarded, because you knew the mechanics and tricks to overcome obstacles and you prepared. It is stressful, but rewarding as heck, when you see that day-meter tick higher and higher and you see what you accomplished, just with your bare hands.
I half agree on the combat, sometimes it can be really good in that its super demanding when it comes to juggling everything perfectly right with split second timing (IE: klaus/fuelweaver) but when it comes to stuff like toadstool/crabking though, you're so right, its literally just prep and waiting for the boss to die which is super annoying. Theres different methods you can go about killing stuff, which is good, but when it comes to stuff like that its just awful. Great game, but moose goose so buggy, Klei pls fix
The combat isn't wonky, it's meant to be like that. Kiting, dodging, and planning your attacks with the environment around you is the whole idea of it. I'm not saying it's perfect, but it's the way Klei intended the combat to be yk! :] You can use characters to tank, like you mentioned each character has their own perks. Wolfgang is strong and has good health in Mighty form, and Wigfrid all around is meant to tank, so if that's your playstyle, plan around it :]
There ARE creative ways to dodge attacks. Characters like Wanda, Wortox have a natural dodge with limited use. But still powerful. You can use the lazy explorer, walking cane. They're just not as straightforward when new, but do check them out.
It's only great if you have friends to play that with. I once bought it for me and my ex. Then we broke up shortly after that. Since then, I occasionally revisit the server we created together but I can only found pain never once joy.
I think this is really odd but I like games like this where they just throw you into it without telling you what to do cause I am a really big fan of jumping to newer conclusions using trial and error to figure out what I can do to get past certain situations and even when I was never able to make it to winter in 2017 but I still really enjoyed learning all the new characters and game mechanics each playthrough which I really do enjoy.
My views on the combat have changed slightly since making this video and I will be doing a follow up. Hard times have fallen on me and the channel as I am no longer at my dayjob so supporting in any way you can would be appreciated. For less than 2 bucks a month you can become a patron so I can make more Don't Starve content in the future. www.patreon.com/bossdoorreal?fan_landing=true
i am an idot
I was just about to comment about that, man your views were ABSURD and extremely disagreeable. I think the combat in the game is MAGNIFICENT, the best combat I've seen in a game in ages! It's nice and simple, really intuitive, and there are definitely plenty of different ways to approach combat. I have never seen a game have such unique combat where you have to time it all just right in order to do it perfectly, and not have to worry about all sorts of annoying cooldowns that so many other games have.
I mean it's better than I thought it was but I'm not sure it's anything amazing either.
@@bossdoor The combat is literally completely rewarding for skilled players who actually take the time to learn how enemies work, but at the same time is still possible, howbeit MUCH less efficient, to play braindead tanking combat. I say that alone is a good reason to say it's amazing.
@@lonejohnwolf i mean, yes the combat is good but for most of the bosses it's just " (x quantity of hits), dodge, repeat.
Some of the more complex bosses might change the kiting patterns with different attacks, however, it always stays the same, it's not high skill at all, if your brain works the bosses are a piece of cake
Just wanted to pop by with some kudos on the thoughtful commentary and feedback here. Not just in this well produced video, but also the comment section. Don't Starve Together especially wouldn't be what it is today without the incredible support and feedback from the community. It's because of this that we're still releasing regular content updates after all these years. We still have lots more on the way and we have some things in the works that we think players will really enjoy. Thanks for taking the time to put this video together and for everyone who has been participating in the commentary here and on our forums all these years. Stay tuned for more from us!
Thanks so much for taking the time to watch haha :)))
Sooo uhh Shank 3...
Potato cup is on top
I love you klei
We really love don't starve, i spent many hours in game and i am still nowhere close to mastering and discovering all content. And i dont think i spent that time, i had a lot of fun. The potential to play the game over and over again is insane and can lay on the same plate as heroes of might and magic, that contain players after years to come back and play over and over again. Very few games in history can do that.
Combat rework and input lag fix when?
Pretty good video, though about the flint thing. Not finding flint isn't anything to do with rng, but more with the biomes you look for it in. You're not going to find any flint if you search for it in forests or deserts, its going to spawn in rocky areas and in the green biome around spawn. The green biome around spawn is where the game puts all the basic resources including berries,twigs,grass and of course flint. That's why you should collect everything around spawn before exploring the rest of the world where those resources might not appear
also don't listen to those people acting like turning lag compensation off will somehow solve all your problems lol. It's not necessary at all to play the game properly. The only times you would ever need to turn it off is to perform some really specific glitch that ultimately doesn't achieve much
Thanks for the info :)) and for watching! Feel free to join the discord too! discord.gg/HBTyPM8
Hello orange man
orangE! what kind of ping do you play the game with? man you cannot kite with lag compensation, specifically when you have Australia internet
@@TypicalLuffy I either host or join servers with people who live near me. come on why even bother kiting in a server with 400 ping
@@Or-ang-E perhaps people react differently to how to compensate for the lag, some may like too see themselves move out of the way of an attack and actually see that they dodged it, where as with lag compensation, I think it's still the same kiting patterns, but when done perfectly, you see yourself in the attack range but u don't get hit
Cool video! I think one of the main drawbacks of this game is that it doesn't show you its hand at all. It is one of the densest games I've ever played but you wouldn't know it from the outside, or after playing a dozen hours of it (or 100). Combat, while by no means perfect, is much deeper than you think. Base building is infinitely more complex than you'd think as well. There is a whole other world underneath the surface, there are about 20 bosses that are way more fun to fight than deerclops, there is a moon you can sail to, there is a character that can teleport across the map with a pocket watch, you can give spiders helmets to help them fight things for you, you can grow a potato that is bigger than your character and display it for all to see. You owe it to yourself to continue.
I think part of me is worried I won't be able to understand it all you know? Crafting games have that effect on me.
On the topic of giant potatos, I now know the seasons all of the different crops grow in by heart, and I know asparagus and corn only use rot as a fertilizer, so i get a lot of giant crops. Lord of the fruit flies exists to spite me specifically.
@@bossdoor the game's guidance is slightly getting better as time goes on, as i can see. the last QoL update (in March 2022) redesigned the crafting UI, and it actually helps new players understand on survival against season, with the winter, summer and spring tabs, and they're actively listening to the community on fixes, like how they fixed a god awful boss in the game in the same patch. But yea there are things you just gotta tough it out/search wikis if you wanna learn about
@@thegreensunsetgroup2501 if you defeat one, you can obtain friendly fly, that automatically speak to your crops, so you wont miss moment when you are out of your base.
@@bossdoor play rainworld,it's both awesome and unforgiving.
This video made me consider giving DST another try after giving up on it, but I have one small problem with this video; while the combat is boring, you can kite/dodge enemies if you know how. People made many guides on kiting mobs and even bosses
Exactly, kiting patterns can get so specific depending on the mob you’re fighting, and it puts a whole new perspective to simplistic combat because it’s entirely dependent on how the player reacts to a single set of attacks.
@@paniccpoint No, kiting almost every mob is similar, the only unique examples are imo, feast clops, ancient guardians/rooks in general, bishops are possible to dodge, celestial champion, dragon fly (since the unique kiting pattern in general and clever use of ice staff). toadstool, antlion. i could also crab king, but considering everyone cheese this bozo to death, i do not count just standing on 1 place and holding F key, as the best and the most optimal fight.
once you learn how to kite one enemy you can kite all others because it really comes down to attack a few times, run away, repeat
@@bartoszzimny1903 Half true tbh. The number of hits before dodging depends on the mob itself. For example, you can hit a Beefalo 6 times before dodging, whereas you can hit a frog only one time before dodging
I myself learned kyting naturally. While fighting a treeguard I realized the attacks are periodic and decided to dodge based on that. Though obviously most people aren't like that.
Kiting and dodging IS the combat mechanic, I can completely understand where you’re coming from. But tanking is more suited to characters like Wigfrid. I assume since your friends recommended it, you have someone to play with but I’ve beaten the game a few times. If you ever need someone to help walk you through the game without outright spoiling things like the wiki does hit me up.
Totally :) discord.gg/HBTyPM8 hmu in my discord and we'll play some time
DST has an ending? I thought it's an endless game
@@Fafr final boss.
@@Fafr It is endless, but there's a final boss. By the time you've gotten there you've pretty much done everything.
@@yoshidude04 Alright, I thought only original Don't Starve has an "ending"
bruh I started breakdancing on the floor when you didn't use a thermal stone
Same
💃
5:50: Complains about no flint spawning on the map
The Flint at 6:04: am I a joke to you?
As someone who's played a LOT of Don't starve together, the game becomes much more fun once you get the basics of survival down. It turns the rougelike element up to 11 with complex tasks, very useful items, and places that meet or surpass the difficulty of the nether from minecraft or the underworld from terraria. There is an absolutely insane amount of content to experience, and you will not expect it from a survival game.
Totally agree. The final boss in the caves feels like a project you need to plan and prepare for. Moon lord from terraria just feels like another step in completing the game.
And now we even got to "return to monkey" update. :D
My only issue is i've gotta fight crab king to fight the cool moon boss. (and the more serious issue of the game not explaining anything, but I've never been one to turn down a wiki, so that never applied to me.)
I think the opposite. For me, Don't Starve was really fun and mystical when I first started, but after learning the mechanics and surviving a few years in-game, it becomes easier and less fun. Don't Starve is still a lot of fun though, especially with other people.
I'd say that's a part of the Terraria beauty. You can feel that more content can be inserted after the end, which is what some/most popular content mods do.@@doopliss5934
You can cool a thermal stone in the summer to keep you from overheating!
Summer is the worst, just go hide in the caves😅
I just use an eyebrella
If you have already fallen in love with the game, you'll be glad to hear there is A LOT more content you haven't seen yet. There is an archipelago of islands scattered around the sea, a second world comparable to the nether buried in underground cave systems, ruins of ancient civilizations, a legion of monkey pirates with their own island, an entire farming system complete with plant nutrient cycling, 20 more bosses with different attacks that require actual strategy unlike deerclops and so, so much more.
And you didn't even mention the single player game, with a volcano, sea monsters, ancient ruins, an apocalypse and city building mechanics through hamlet.
@@left4twenty I wonder if they'll add hamlet to dst somehow,
@@bigboyhuandisimo6224 god i hope so
DST is definitely my favorite game of all time, but it is very unfriendly to new players.
I do love this game though, and there a lot of love being put into it.
For sure! And thanks for watching! Feel free to join the discord server too :)) discord.gg/HBTyPM8
I think it being unfriendly to new players was part of the fun for me. Now I’m free to figure out the game for free, only occasionally looking things up (which happens in almost EVERY survival game at some point tbh). The cool thing about survival isn’t being able to immediately do it, but that you can figure it out for yourself and like, survive lol
It's a rogue like. Dying and starting a fresh run with aquired knowledge is a big part of the fun. Can you imagine if there were tutorial pop ups every 4 steps you took? Don't Starve has soooo many systems that are way cooler when experienced first hand than explained through tutorials.
In a sense the crafting tab is the tutorial here. At least a great guideline. "oh, a spear is craftable? That means there's combat... oh I need a science machine for that... what the hell is a science machine? Oh there is a science tab. There it is! It needs logs check, rocks, check and ... gold? Haven't I seen some boulders around here with yellow stripes? Maybe that's gold" then on the way to that boulder you encounter something new like Tallbirds. Maybe steal it's egg. Then get your science, then your spear. Then take revenge on that bird. Then get fresh meat. Then think to yourself hmm raw egg and meat... maybe I can cook them? Then look into the crafting bar. Then find a crockpot. Etc etc etc
This is what made me love the game. While I was dying over and over again but progressing, it had fun. Once I learned how to go infinite I lost the fun. It’s the learning and progression that’s fun
he is using NO THERMAL STONE I AM WEEPING but i cant act like i wasn't like that once :)
Great review, I'm glad you had fun with the game :). One thing i wanna say is that the combat is as simple or as complicated as you want to make it. On one hand you can play wigfrid and just face-tank all the bosses, or you can learn the kiting patterns and the safe-hit amounts of all the enemies, plus adding in other weapons besides melee such as spells and traps. Plus if you are playing multiplayer you can take turns drawing agro, etc.
On the finding flint issue, your starter biome is always guaranteed to spawn next to a biome called the Mosaic which is a bit of a mashup of a bunch of little bits of other biomes. There’s almost always a ton of flint on the ground there, just run around the Florid Postern and you should find it pretty quickly.
2nd option, is to just go cave!
quake is pretty usually and it rain rock/flint/minerals
just be sure to keep your heads up!
@@phasedcloak2835 if the sinkhole isn't Plugged.
@@phasedcloak2835 you need to mine the sinkhole and for a pickaxe you need flints
admittedly as someone who often misses the mosaic biome I would still agree with his critiqe
I feel like the main reason I never got too far into this game is how little it tells you, as you said, you’re constantly looking things up because there’s no other way to know how it’s complex systems function
The wiki is so helpful.
I think that was supposed to be the point, you’re supposed to figure it out by yourself. I get that sort of style isn’t something everyone likes, and I think that’s okay, but originally it was intended to be an uncompromising survival, supposed to be difficult until you figure out the mechanics and intricacies and all. Die, lose everything, learn stuff and start again. But I get the premise that not all people enjoy that sort of thing.
@@qaday123 I'd like to see a canon explanation of a survivor coming up with the idea of summoning misery toadstool
@@jacobbolado1853 i think It was Wolfgang lol
@@jacobbolado1853 That's what we call a Secret or an "Easter Egg," and there's literally _no_ benefit to fighting Misery Toadstool as opposed to the regular one, so that is a _terrible_ example.
Combat can be really good for later bosses and enemies where you can dodge attacks by going out of the way after you learn their patterns...
you can literally beat the final boss "celestial champion" without getting hit a single time because of how well his attack patterns and hitboxes are designed
And many old bosses like deerclops or guardian that had problematic hitboxes were fixed in recent updates... Remember the game updates almost every month a lot of other hitboxes or enemies will be fixed eventually as well
Hi, I am a dst veteran and I just want to pop in to say that this video is a really fair summary of the game for someone who is just starting to get into it. Great video and I hope you have fun exploring all that dst has to offer, because there is a lot!
Don't starve is a *really* deep game. After surviving for a year to learn the base mechanics of the game, you should try things like exploring the caves or sailing on the ocean. There is so much more to explore, which open up more ways to survive if you are creative.
I keep getting recommendations to turn off lag compensation, but when I do so it feels like there's a delay in my movement. Just thought I'd put that out there.
Having lag compensation enabled makes your client *predict* what the server will do based on your inputs, which can lead to things such as getting hit by an enemy outside of their attack range or rubber-banding. Enabling lag compensation may make the game feel more smooth, but it's just the game lying to you about where your character is. The reason disabling lag compensation makes your movement feel more delayed is because it is delayed because it shows you where you *actually* are, the delay to your movement is still there regardless, having lag compensation enabled just makes your actions *look like* they aren't delayed.
Thats just a thing when u play with other player who have a bad connection or when urself have a bad connection
It can also be the delay of the switch and other devices ,I usually play on the pc so I’m pretty used to it and the lack of a “laggy” experience if I just have good wifi.I’ve heard that klei had a struggle to put dst and ds on other devices ,so it’s a bit on what you are playing on than the game itself.
I hate that your not kiting
I'm going to be honest, I don't know why you get that. My friend had that issue briefly before, and after leaving and trying again later it now worked perfectly for him. That said I've never really seen that problem anywhere else, so I wouldn't downvote the game just for that when it's _really_ not an actual issue for most to my knowledge. (õ∀ó )ゝ
It’s nice that (for the most part) everyone’s being calm discussing disagreements with the video. Always love seeing DST reviews, the game means a lot to me
Ah, DST. I remember a time when I was too scared of even approaching one of the raid bosses. It took me a full year of gaming until I decided to fight one, the Dragonfly.
A year after that, I beat every boss in the game as Wolfgang. Now I'm gonna do it as Wormwood.
With Don't Starve, it's all about using your experience to develop a survival strategy. There are tons of guides out there, and even when you follow along with them, you'll generally find yourself forming your own processes and strategies on what to do every game you play.
For example, I prefer to have at least 10 drying racks built before winter. It helps make my meat last longer, and provides a healthy source of sanity. Also it's good to craft a beefalo bell and bring a beefalo over near base for a source of fur and poop. Plus by spring they'll begin breeding and turn themselves into a new herd you can use for food and defense.
And because Dragonfly has become my favorite boss too fight, I always make sure to have beaten at least before winter starts, that furnace is amazing.
It's a hard game, with a lot of densly packed information hidden within its mechanics, but its also a game with a dedicated player base perfectly happy sharing their strategies with each other. So feel free to ask about.
You are a very unrated content creator. You deserve more subscribers.
But about the game, this game is incredibly unfriendly to new players. You either have a friend who is good at the game, or have to look up a ton of tutorials. A good example is the flint problem you mentioned, you can only find flint in the starting biome, the mosaic biome (which is always connected to the starting biome), or the rocky biome (randomly around the world). Great! Now the problem is solved. Except for the fact that there's no way to find that out other than looking it up. It can turn a lot of players away.
In DST you can fix the lag by turning off lag compensation in the settings otherwise the game is just unplayable. How are new players supposed to figure out the reason they keep getting hit is because they have to turn off this one specific setting that most people won't know what it means?
But Don't Starve and Don't Starve Together are such amazing games even with these problems. I love them so much.
Thanks so much for the kind words and for watching the video :) Feel free to join the discord as well it would mean a ton! discord.gg/HBTyPM8
Some aspects of that I actually very much like. As in, how it doesn't hold your hand. You just gotta pay attention and learn as you go.
this was the first game i fell in love with. i love everything about it from the art style and lore to the gameplay itself. the boss fights are my favorite thing about it, which is why i don't particularly agree with your statement about the combat being boring. the klaus fight is exceptional and will give you heart palpitations the first time you try the fight. great video though! hope you explore the game further
Totally, in my opinion the combat is more harrowing, it's all dodging and opportune attacks. It's very easy to die to small mobs, especially when they swarm. And then a monster 20 times your size shows up, and it is terrifying. The first time I saw deerclops I thought I would never manage to kill it lol now with experience, I'e killed it by kiting, powder and friendly mobs.
The combat is definitely simple, but with small specificities that make it require careful attention and planning. In my opinion, a good chunk of Dont Starve is the planning, and then execution of a plan. Getting your healing items, and armor and spare weapon amassed, and then going in to attack. There is a build up of tension before the combat, that culminates as the worry of having to start from scratch again if you fail
Please help keep me in the algorithm! A like and comment do a lot to help the video!
The Wigfred in the thumbnail is by /u/CartoonCrayon on Reddit! And the Isaac/Wendy Sprite is by Turca on Discord!
You shall not be forgotten
I advise you get your friends and play together, it's a whole other game with a few extra people.
Tip: turn off lag compensation. Makes the game a ton better combat wise :)
DS and DST are both absolutely fantastic games well worthy of their price tags. I would absolutely love it if Klei brought a bunch of the content from shipwreck and Hamlet to DST because as of right now it's just reign of giants with a bunch of new stuff.
Terraria : perfect
Don’t Starve : stressed all the time
Minecraft : haven’t played yet
Stardew Valley : chill
Just like how I tell new players all the time just getting into sea fishing or farming crops
It's hard to explain but once you know it and done it, it is easy to see the systems and work with em
I honestly love how most of the personal lore of most characters are from their own lines, and how sometimes other chracter's lores or just personaloties are shown through someone else's lines, like how Maxwell mentions Wilson's dialogs when he inspects a tree, or more silly stuff like how Webber make jokes for Wendy in one of his dialogs by making a woody impression.
And talking about Webber i already knew *alot* about him before his rework animation because of his dialogs, and i loved how Klei put alot of the stuff he talked about in the video (exept him being eaten alive, that was kind of retconed/censured), but what i'm trying to say is that this way of storytelling is really good, and it even helps with the world building like when Maxwell explains how tallbirbs were made, that the Merms came to be by their own and that he has no idea how crows reached the constant. (it was Wes btw)
Love the video, i agree with a lot of your points as someone who has played this game for quite a while now. One of the more interesting points raised in this video for me is the fact that it really doesnt tell you how to do anything, which basically means that playing it blind would be very difficult. I remember my first time playing this game was with a friend, and how i died daily at the game because i was swarmed by spiders, hit a beefalo or froze to death, he just spawned a bunch of life giving amulets to make sure i stick to trying to understand the game as he was teaching me more about it. Dst is one of those games that relies on the community to basically give a tutorial to newer players, which kinda makes sense concidering it's a multiplayer game, but it's still very daunting, especially if you're playing solo. Hopefully you'll keep playing this game, there is much, much more to discover
I think they are actually improving the combat, they are adding or reworking certain bosses to be better at shaking up dodging and strategy like the eye of terror or new ancient guardian, and they are seemingly making Maxwell and other characters more capable of fighting in different ways or with different strategies, so I think it is really cool.
I remember refusing to do online school and playing don’t starve shipwrecked on my computer. One of my best memories.
I agree that the lag in combat is a problem, but the combat itself is fine.
And you can absolutly dodge by moving correctly, getting good at the combat means learning when to go in for hits and when to get out of range for the retaliation
I’ve been playing don’t starve for about 7 years and i love every bit of it. There’s always and i mean always stuff to do from abusing bosses with an army of bees or catapults. and it’s surprising well put together i’ve never really run into any problems or overpowered items there’s always the huge anxiety of missing something or falling behind which keeps you going and trying to optimize the best strategies. But every world is different so there’s always a challenge plus the crazy amount of content that is put out
Ds is one of those games you either love, or hate by all means, and i bloody love it
Good video man, no reviews can be perfect but you told your experience of the game quite well.
Don't Starve Together has an insane amount of content, needing hundreds of hours to experience, I'm playing it for 3 years and no other game can Interest me more than couple of days.
I don't mean to distract from the video or anything, but 4:09 might've been the best Minecraft footage I've ever seen
The easiest solution to the "flint problem" is just finding the 100% spawning in mosaic biome that you thats always near you. You just kept going in one direction.
Also the combat is fine, just learn to kite xD.
And if you cant kite marble suits are a good option
Combat can feel a bit stiff for the easier enemies, the higher up you go on the food chain the more interesting bosses get. And I assure you the best bosses in the game will most certainly scratch your combat itch.
Congratulations and welcome to the world of DS and DST! Great video but one thing I couldn’t help but notice…didn’t see any loot or content from the caves…that’s a HUGE part of the game that newbies miss out on due to fear of exploration or just simply not knowing about it, from basic light (crafting a lantern which is a refuelable light source made with bulbs from light flowers in the caves) to more advanced content like the Ruins ancient crafting items…the caves are not to be skipped! Very much encourage you to explore and make a follow up video on what you think about that content!
I disagree on the combat aspect, lag can be a big party pooper sure, but I have just taken on dragonfly for the first time ever in my life. I had built a wall to keep out larvae which deal massive fire damage, and had a number of football helmets and a ham bat, as well as pierogi to heal, and two days later when the thing finally died, it did so after a deadly dance of dodging and attacking. Combat is very deep and mobs have their specific attack patterns and properties defining how you fight them. Some can be kited easily, while others you will just want to tank through.
Always glad to see a fresh new take on one of my favorite games. I firmly appreciate a game that really wants to kill the player and likes to mess with them
Ahhh, I still remember my first don't starve run. I didn't know anything like everyone and randomly got a tree guard on day 3. So I did what any new player would do and made some axes because "axes cut trees"
I got 10 hits in when it brang me close to death so I ran, my next encounter was on day 5 with a tall bird where I learned kiting
Out of pure despair I armed myself with those same axes and killed my first beast but was brought to insanity
This game is so poetic at the beginning
I understand you gotta look in the wiki probs a nit-pick but you are supposed to find things out on your own also glad I found it channel bro subbed
for the fighting turn off lag compensation in setting. It helps a shit ton! Love the video. I sent it to my friend that refuses to get it lol.
the learning curve is so steep I nearly dropped it after the first 3 worlds I was playing with friends, server RIP before day 20 was hard, and then winter...
but we kept it up and finally learned where to place our base, which characters work for specific tasks (Abigail OP for killing spiders and bees for honey), which tools we absolutely need to get before winter ends, and optimizing cooking stations and ice boxes in diagonal patterns.
Best we've done is over day 60 and we might have enough stock of revives and other tools to survive until summer ends... and next we explore the caves. I can very much expect to put +300 hours into this game over the next year.
The only comparison I'd make between DST and Minecraft is how difficult it is to find resources to make higher tier things vs OG minecraft without a recipe table where we'd smash together things on a crafting table to learn how to make tools, armor, weapons.
"just increase flint spawn rate in the world"
Me: *gets 2 flint to mine rocks for more flint*
Theres a rock durability mod that like triples the output of gems and stones in exchange for costing 2 full pick Axs instead of 1
4:13 this turned me into gay
if youve been bored of don't starves combat system, just know: Don't starve together's earlier bosses were developed with "Get a big group together and brute force"
and while that can be fun they are starting to shift more towards complex bosses as ive notice
unfortunately, there havent been many new bosses, but if you catch my drift, celestial champion, reworked ancient guardian, nightmare werepig, and the inkblights are SICK fights that arent just "big guy with many health"
If you turn off lag compensation in the gameplay settings (which should be default) the combat becomes way more fun as well as if you actually try to KITE attacks and spend time learning the kiting patterns as they make every battle unique! Flint is also just a problem for 30 seconds until you get 2 flint to be able to mine rocks and don’t pull the ”I got unlucky and ended up with no rocky-lands biome as there are still plenty of rocks, you can use gold tools instead and also the caves are absolutely littered with rocks. To make defeating Deerclops feel more rewarding you can kite him by running around him when he swings (using a walking cane to make it easier) which is completely unique to her and doesn’t work on any other enemy. Another fun one to kite (that feels really awesome to do) are the spider warriors/dangling depth dwellers when they pounce. If you run towards them in the middle of the jump they completely overshoot and you don’t get hit. It works no matter how slow you are so u can even do it on the webs (or you could insta-kill them with traps).
4:50 I totally know what your talking about here with combat being completely unfair due to lag but I have learned that this is something that happens just because this game isn't suited for consoles when i played Xbox I would 100% of the time die to deerclops but since i have gone to computer I can survive infinitely it was only due to lag that deerclops was literally impossible to kite i have never had the problem since
Really cool video! Don't starve is daunting for new players but once you get into it you won't regret it. It will feel like there is an infinite amount of content for you to explore, plus it gets updated like every month.
the video was pretty cool, and i agree with a lot of the stuff you said, but i think that you were kind of unfair on the combat side: kiting is a lot more interesting than most other survival games were you just spam-click the left mouse button: you have to learn and get comfortable with each mob, and a lot of the bosses have trickier patterns and side mechanics that make the fights a lot harder and more interesting.
Even base building is a ton of fun, since you have a lot of structures or items that you can use as decore, you just need to think "outside the boox" (because if you wonna make a box house you'll end up unsutisfied with your build).
I think i have an anecdote to endear you to the combat:
My favorite thing I did in DST was pitting deerclops against the bee queen.
Bee queen is a boss that can be spawned manually and spawns a massive amount on minions, so in order to defeat her solo i summoned her right when deerclops came around mid winter.
Deerclops is able to clear the bee minions with his iceshard aoe, but there is one problem with this strategy:
Bee queen has a lot more raw stats than deerclops.
In order to defeat them i had to keep deerclops aggroed onto the minions,
keep bee queen aggroed onto me so she doesn't kill deerclops,
regularly stop by a fire so i wont freeze, while being careful that deerclops doesn't destroy it,
keep my sanity up that rapidly drains near deerclops
and actually fight beequeen whenever there were no minions to guard her.
The combat is still just moving around and pressing the attack button, but at the same time it becomes a juggling act of different factors you constantly have to evaluate and reprioritize.
the only point i disagree with is the combat, while i agree it isn’t the smoothest there IS a combat system, i.e a way to hit, not get hit, etc. i noticed a lot of your footage is playing wendy which coming from experience extremely cripples your learning experience by completely removing small enemies as threats, making the player not learn the kiting pattern and rely on abigail, along with the fact that your half hunger wolfgang attacking with a hammer, not dodging attacks, ofc your gonna take some damage making it seem unfair. the game won’t tell you any of this which is another problem it has that you brought up
Same, I was Wendy all the time before, it really makes it hard to learn how to kite
well half belly wolfgang with hammer was doing same damage as other characters with spear, just saying :p
@@sumankhanal84 hehehe
@@sumankhanal84 yeah but in DST you gotta learn the inventory management. Otherwise you might end up hitting Deerclops with a pickaxe and not even notice. Or die in 2 hits because you didn't notice you have no armor on 🙃 (which happens to me still xD)
@@AnnaEmilka yeah totally, I was just fooling around xD Inventory management is very important, consider keeping your armor and weapon on 2nd and 3rd slot, and quickly press 2 3 during fights :D I keep light source at 1st slot, but at times frogs knock them out so theres that lol
i love the sudden chat massage saying "he died of ligma"
You did a great choice to start Don't starve together ! You'r still have a new player vision about the game and so it's logical that you find the combat weird and having to go to the wiki often borring, but know that you can kite almost every mobs of the game, somes will need special gears that might be hard to get but there is alway at least a way :) hope your journey in the game only begin !
Early game the combat can feel bad but as you get further you realize it is just EXQUISITE bosses get a lot more complicated than just simple kiting and youll feel GODLY beating ancient guardian for the first time(especially when it had the dst health buff)
I may be still kind of a child but don't starve, terraria, castle crashers and Minecraft were my childhood and I still play them to this day.
Don't starve storyline/plot absolutely slaps.
I love this video, but I’m wondering why you said combat was horrible? It’s amazing. It truly is really hard to fight, but if you are super skilled at the game then you can fight anything and kill it. I managed to kill deerclops with nothing except an axe. No armor, just plain dodging. There are only two enemies that need fixes in their fighting patterns. The ewecus and the bee queen. I would say the game is kinda wiki dependent. But there are the little pointers each time you load into a game that tell you obscure things. Plus, you don’t need a wiki to survive. The needs for survival are simple, but hard to come across. The weirder things are very hard to find without a wiki, and are not necessary. For instance to get misery toadstool you have to get a canarie and poison it and then throw it on a toadstool mushroom. And lastly… mods. Mods are what I use to make the game perfect. Geometric placement makes things easy to place evenly.
The uncompromising mode mod is my favorite mod of all time, I usually disable the things that make bosses harder in the configs, because it seems like a little much most of the time. So it just adds a new biome, new enemies new foods, it's fantastic I highly recommended using that mod specifically, (just check the configurations first.)
@@thegreensunsetgroup2501 Duly noted. Thank you
Coll vid! I do have one problem with it and its the doging thing.
While I do get where you are coming from every mob in dont starve has a kiting pattern and while you dont have any dash or something like that you are able to doge the attacks.
For example for deerclops its 2 hits and moving away from his attack (3 if you have a walking cane) however some mobs like the Final boss (Im not gonna mention his name) is more difficult and requires some actual skill to defeat.
Good luck with your playthrough and dont feel bad about dying you only get better I promiae yout that
It's funny how your opinion about going in the wiki is different than my own. I got really hooked into the first game before the addition of caves, because back then there already was A TON of mechanics to learn and several items to find out. The whole thing in the wiki of "This item can be made with (other item link)" and then you click it and it's like "This item drops from (mob link)" and then you click the mob link and there is a whole page of trivia and behavior and drops and strategies to defeat the mob and also use it in farms or to defeat other mobs... It was so fun to explore and be like "There's THIS in the game? Where do I find it???" and then playing the game trying to find out. The Don't Starve wiki to me specifically has always been the best hype man for the game. I also liked seeing how absolutely wrecked I could be with some of the game's surprises and being able to be more prepared for that to avoid quitting the game in pure frustration (aka not having enough food to explore the whole of World 5 in adventure mode because I needed to find the only wormhole that would lead me to the other part of the world that was otherwise completely inaccessible, being stuck in a rocky biome with no way to farm food and therefore dying after at least 10 hours in that run alone) which I am known to do.
Good stuff, i should jump back on this game sometime. Looks like a very different beast to when i first tried the singleplayer out all those years ago.
The game being updated monthly and how interactive the devs are w the community, the reasons why i have over 2k hours on this little gem since early 2019. Take a break for 6mo and come back to 20-200 hours of more content!
sounds awesome :)) maybe you could give me some pointers
I may be late and you not gonna see me, but i want to say something.
Dont starve to me is really good game. The only thing that im bad is fighting, which became to me reason to choose Wendy. If i been good at it i was been wolfgang or webber main.
About video:Nice video, the flint isn't really hard to find, unless its near mole spawn.
I used Wendy a lot too but I started playing Wilson so I can get more of a feel for the direct combat.
All you really need is 2 flint to craft the first pickaxe. After that you'll be swimming in flint.
you get flintstone from mining rocks and it's also scattered around the map in diff biomes, especially near spawn or in the caves. even if it was hard to find, though, I like that the game forces you to actually explore instead of getting everything you want right away and base sitting the entire game
2:43
Damn, the man really tought out of his box
Amazing strat, not bad at all, seriously
i'm actually shocked at seeing your sub count, i assumed you would be another 100k+ youtuber that i has somehow never heard of, but only 1k??? thats wild, super underrated for how good this video was, i hope you get a ton more someday !
Thanks so much :) I get comments like this a lot, the channels starting to grow a tiny bit more so if you wanted to support me in anyway like subscribing or liking the video that'd be great. You can also join the server in the description and there's even a patreon!
@@bossdoor yep! i subbed ^^ i don't have the money for patreon, but i wish you the best of luck with it!!
Sneaky TBOI reference in the thumbnail :3
I haven't played Don't Starve before, for the same reasons you didn't. Perhaps it's time to give it some time.
You do need a lot of dodge and weaving.
We do a little dodging
Fun fact: The hunger meter was added first in the game, but it turns out that it had no consequences so the devs had to add a health bar to make it a challenge
Tf?
@@macrofurra When your hunger reaches 0, your health rapidly drops until you die. So it's the falling health meter that actually kills you.
The upcoming update for DST is something worth revisiting the game for, I’m excited as someone who loves all the new sailing mechanics especially since I started playing when DST didn’t even have boats
I love how intricate the boat system in DST is. Thanks for watching :) Feel free to join the discord server too! discord.gg/HBTyPM8
Comment for the algortihm.
Really good game, glad you liked it, I hope you continue.
Great video, the combat has a rhythm to it that is hard to learn but most people (me included) just rank and spank
I've bought a few games in my past in which before buying, I would be like "Oh wow this game seems fun, it HAS to last me atleast a few months" but most of them I found boring after playing, but then I found dst, one of the few that I can almost never get bored of
in the biome you spawn in for dst there's normally plenty of flint as long as you find 2 then make a pickaxe and mine boulders for more flint. when you run out of boulders find the meteor field and some more will fall
5:10 You are mistaken, friend. Here's a list of creative ways to dodge attacks: Fighting on roads or cobblestone turf, switching between walking cane & weapon, teleporting as wortox, wearing snurtle shell armor, when running away to dodge... Carefully run the minimum distance to get more hits in as you run back, teleport with the lazy explorer staff, use a follower such as a pig wearing a helmet to draw aggro away from you, pan flute to put attackers to sleep, sleep darts, stun lock enemies, boomerangs and ranged attacks, boat hopping, wormholes, yellow gem amulet for more movement speed, bone armor, wickerbottom's new book that slows enemies with spider webs, freezing enemies with the ice staff, setting enemies on fire so they panick and run around instead of attacking... buying you time, light, and warmth, playing as wx or wonkey for additional speed boosts, using chester to draw the attention of the birch nutter's first attack, thulecite chest armor nullifies all damage sometimes. The key thing here you may have noticed, is that movement speed is the most important thing in combat, followed by attack damage.
All of my favorite dst RUclipsrs are here lol. Demonrebuilt, orangE and klei
about the combat I think it is that way to support the point of the game, you are a survivor, not a fighter. Yes you can hunt food but, you are a scientist, a librarian, a lumberjack, a plant for damn sake. Except in some cases( aka wolfgang, wx, wigfrid etc) the combat is made to be punishing, only if you master the game or have good weapons really reflect how real life fighting works, you can be a master with knive trowing or have a gun, both work but one is easier than the other
you can prepare to a fight, make food, footbal helmet, marble armor and dark sword, or you can kite the enemy, and furthermore, most of the enemies in late game *require* abillity and strategy and less preparation dependency
Crab King( while a really shitty boss) require preparation, you can't just face tank it, heck, it doesn't even attack you directly, you have to prepare boats to create more to deal more damage but sinking lots of resourcers or roam out of his attacks, both work, but one requires much more time and timing and the other require preparation and resources, it is kinda of the same thing of fighing trowing knives or shooting with a gun, but now, you can get a high ground and take someone out but you have only one bullet or just get two clips and shoot the guy face to face, and even more later in the game you NEED pure strategy, the current final boss of the game cannot be killed using lots of resources, you have to kill him face to face with kitting and fast reaction, the shadow pieces, wich are one of the most beloved boss fights in the fandom, can be a annoying, pure kitting or downright unfair, it all depends on who you leave for the end
Or you can cheese the bosses, all of them, I don't know a single boss that cannot be cheesed by catapults, boat kill, unpassable barriers or even exploded to death, but these are a resource sink, are they effective? yes. Are they a pain to pull of? Most of them. These methods would be if you where fighing a school bully with a grenade launcher, is it effective? Obviously. Is it a pain to get a goddam grenade launcher? Obviously. Is it satisfying to see all of his limbs compelling into a pile of meat? Certainly
And to the creative ways to dodge attacks, there are, actually, most of the monsters have to be kitted normally but klei is working on changing how certain mobs attacks work and creating creative new ones, for example, deerclops was a generic kite mob, but now you can go around him since his attack is now a cone instead of a full circle around him, and even the generic ones have a creative way to kite, Wanda can teleport back to avoid attacks, you can make a boat and cannons to shoot your foes, you can use gunpowder to explode the ever living crap out of every single creature in the constant, you can even kill by taking damage via spikes or electricity if you are feeling quirky
Thanks for your review. Try adventure mode in Don't Starve Alone if you haven't already and feel confident in your survivability. It's a fun and very tough challenge.
I absolutely agree with your flint critique. It's specially hard on public servers to get flint. At the same time, when you do get better gear, flint loses a lot of its importance so I do wish they add more uses for it.
nice video, and I agree. even though I havent survived an entire year without modified settings I have learned lot of tips and strategies to survive all the seasons, in fact I have joined servers mid winter or summer before. but I must agree on the game balance mostly when it comes to optional bosses, their health is balanced over many player instead of one, this causes me to lean towards minion characters like wurt or webber to alleviate my lower than expected dps, that or just not bothering.
as for combat, I'd be preaching to the crowd, everyone has probbobly told you by now, but I personally like it, it definatley takes getting used to (and whenever I get hit I generally just end up tanking) but it's one of the more uniqe combat systems I've seen in a game, the only thing is I wish is that there was more ranged options, especially for weaker character who would be better off supporting from afar rather than getting up close to bosses, boomerangs are unruly (and difficult to use with controllers) and darts are usually too expensive and/or dont deal damage, I'd definaley like to see them reworked.
dont starve (and together) definitely isnt for everyone, it takes alot of brainpower and time to get good at it, which I know many friends dont have, but once you get in the groove, and explore the more complex mechanics (farming, seafaring, sea fishing, lunacy, etc.) it gets even more fun and can even give you a goal to work towards in a multiplayer game, to help your team.
so yea, nice video, agree on alot of it, cant wait to see what (or who) they add to it.
The kiting can be pretty fun, and with ancient guardians rework, and celestial champion being great bosses
(I think orangeE (Goated RUclipsr) made a video on boss tierlist
But ancient guardian celestial champion klaus and the iron golem are really good bossfights
They have unique attacks and deer clips is simple so he teaches you the basics. All the other bosses have unique mechanics (antlions a bit easy but rly fun)
This is one of those games I wish I could like but I just can't but I still want to respect it anyway. The reason I don't like it is because if you're new, there is no guidance at all, it's very unforgiving, and you're just left to have a bad time.
By the lack of guidance, I mean that there's actual goals and bosses to defeat but you're just left to maybe never find them because the game never told you about any of it or how to get there, you may just go in circles around the spawn area forever and never really do any of the interesting things. Another unforgiving thing is the seasons, specially winter since a new player is gonna get demolished in seconds.
Wait until he discovers the ruins in the caves! This gon be good
I think the combat is really fun if you play Wortox since you can dodge much easier and it's much funner
same with the other DLC, wanda! Love that character. They're almost on par with wolfgang if played properly, but wolfgang is still better DPS wise.
@@thegreensunsetgroup2501 i like playing wortox early game then i switch to wortox late game
0:26 i'm sorry why are you able to COOK A LUXURY AXE. AM I MISSING SOMETHING ORRRRRRRRR
The song ragtime that plays at the end is actually terrifying when you get locked up on the "throne" is kinda creepy about how you finally free him and then find out he died less then a second later and then get put on the throne and start panicking then the music you turned off starts playing again and your in complete darkness listening to music that makes it sound like its all a game being ran by the shadow monsters
I kinda don‘t think of Minecraft as a survival game but more of a sandbox game, there is no urgency no need to constantly adapt. (For example you could survive indefinetely just by digging a hole, sealing it and then staying inside forever) For me DS and DST are the best embodiments of the true „Survival“ - Genre, as you need to be constantly on your feet, adapting to new situations, juggling tasks, holding on to every twig you could need to survive and getting rewarded, because you knew the mechanics and tricks to overcome obstacles and you prepared. It is stressful, but rewarding as heck, when you see that day-meter tick higher and higher and you see what you accomplished, just with your bare hands.
I half agree on the combat, sometimes it can be really good in that its super demanding when it comes to juggling everything perfectly right with split second timing (IE: klaus/fuelweaver) but when it comes to stuff like toadstool/crabking though, you're so right, its literally just prep and waiting for the boss to die which is super annoying. Theres different methods you can go about killing stuff, which is good, but when it comes to stuff like that its just awful. Great game, but moose goose so buggy, Klei pls fix
"...it's really easy to get complicit"
I think you meant to say "complacent"!
Also asfdakl the walls you built around your camp
Always love coming back to this game
The combat isn't wonky, it's meant to be like that. Kiting, dodging, and planning your attacks with the environment around you is the whole idea of it. I'm not saying it's perfect, but it's the way Klei intended the combat to be yk! :]
You can use characters to tank, like you mentioned each character has their own perks. Wolfgang is strong and has good health in Mighty form, and Wigfrid all around is meant to tank, so if that's your playstyle, plan around it :]
There ARE creative ways to dodge attacks. Characters like Wanda, Wortox have a natural dodge with limited use. But still powerful. You can use the lazy explorer, walking cane. They're just not as straightforward when new, but do check them out.
It's only great if you have friends to play that with. I once bought it for me and my ex. Then we broke up shortly after that. Since then, I occasionally revisit the server we created together but I can only found pain never once joy.
I think this is really odd but I like games like this where they just throw you into it without telling you what to do cause I am a really big fan of jumping to newer conclusions using trial and error to figure out what I can do to get past certain situations and even when I was never able to make it to winter in 2017 but I still really enjoyed learning all the new characters and game mechanics each playthrough which I really do enjoy.
Great video, got yourself a new sub. :)
Combat isnt bad at all, you just have to learn how different mobs attack and how to kite those attacks
No the combat fucking sucks.
@@telumiwryvele8295 diagnosis: skill issue 👨⚕️📝
@@Fausticelets get YOUR reply more likes than the othetr reply so we can ratio him