i´ve got a question, if i use a 3d model from Daz, say i use the male or female genesis 8 which is free, then i make some changes to the model on ZBrush to make a new character, can i use it in a videogame if the model is completely different and i rigged it with different bones via Maya or Blender?
Good question! Technically you’re using their geometry, so if you want to re-distribute that as part of a packaged game, you’ll have to buy the Interactive License for the Genesis 8 Starter Essentials. Although the regular license is free, the interactive license is not. It’s a one-off cost though, so you can sculpt several characters from that geometry and only pay once for the license. You can even make several games and only buy the license once.
Thx for the vid! Appriciate it! I'm interested in graphic novel. Good to know, that I don't have to buy interactive licence. As I understand, graphic novel as a product, works as a game, but technicly it is a directed slideshow of 2D rendered images, that is why no need interactive license to graphic novels.
That's right, any 2D renders (stills or animations) are covered by the standard license, for print or digital distribution. If your project requires the 3D assets rather than the rendered images, you'll need the interactive license.
No. Typically you can never re-sell a product as another product, unless it states that it's a "merchant resource". Those types of products are designed for you to re-sell as part of other products (skin textures and certain morph products are a good examples). Interactive Licenses are necessary if you want to include 3D geometry (modified or otherwise) in a packaged 3D project like a game.
Just found your channel and immediately clicked on the subscribe button. The video was informative, but *I still have couple of questions* for you. :) 1. Is there any need to purchase an interactive license if I just use the *unwrapped skin UV texture map* in a *3D game* ? 2. What if I use my own pictures instead (that I already own) to create the UV map? Thanks a lot for the video BTW! This cleared most of my confusions!
can I use images made in Daz Studio for commercial or free projects? for example, I would like to make my own comics, but I'm afraid there may be copyright claims for using the images I made
amazing video Jay i have one quastion for a long time maybe you know it i wanted to create my own models but with the basemesh of daz3d is that possible ? so i can texture it and shape it and than sell it the basemesh of daz3d is just amazing to work with
Yes that's possible! In principle you import the Genesis figure into you modelling app, move the vertices and export your changes as OBJ. Make sure not to add/remove any vertices so that the vertex count stays intact. Then you use Morph Loader in Daz Studio to import the OBJ so that it becomes a slider. There's a way to separate the head and body morph into two dials, and that's your character. To distribute it legally, you need to save your morphs out as assets, that way you don't share the actual geometry, but only the changes users apply to their own Genesis figures. For textures, you can start with a merchant resource and change it (like Zev0'a Skin Builder or SickleYield's new product for Genesis 9 that was released today), or you can paint your own textures from references, or you can use Substance Painter. Put together that's a custom character. Let me know if this helps, I have videos on most of these aspects on my channel.
@@LightningdHeiwa This is important: you cannot sell the OBJ itself, as this would re-distribute the geometry. You can however sell the morph slider you create, which is what character creators do. This way only Daz distributes the base figure, and you supply the "changes necessary to make it look like you character". Oh an one other important aspect: only choose merchant resources as starting points for your creations, or make things from scratch. Hope this makes sense.
heys great video. i was thinking tho, so if you put them on 2d renders in a visual novel its ok. but what if you have an animated scene in a visual novel where its 3d and its moving? does that necessitate the interactive license? hmm..
Animations (as in video files or GIFs) are just a series of 2D images, so you’re OK with the regular license. Only if you package 3D assets into your game you’ll need the interactive license.
@@WPguru ahh ic. thank you so much for the clear information, and actually take the time to come back to old post and help ppl out. truly extremely rare. i saw seeing that you actually took the time to help others here, and decided to ask as well. thank you 🙏 i just started Daz last nite and i see you have a lot of video and stuff on your, just subscribed, and will be checking for beginner stuff and maybe all the other pro looking videos later on ;) thanks once again WP and catch u on the next one! :3
Depends how you create the morph. If you've used one or more products to blend it together, then unless all those products were merchant resources, then no. If you've made the morph yourself, say in a sculpting application, then you can sell the morph. It's a different use case though and unrelated to the interactive license.
4:37 So I can modify the model to create characters, for animation, as long as I don't sell the modified models that has the Daz 3d geometry? Am I hearing that correctly?
Indeed, any 2D animation output can be used with the standard license. If you change the geometry of an existing model and you’d like to sell what you’ve made, that’s possible too in the form of morphs.
Wow! Daz should make this information more clear. I always though that once you bought a model in the Daz store, you could use it in Unreal or Unity. They even have tutorials on their channel showing how to use the bridges with models from the store. And they don't even mention the interactive license. But, let's say that I bought a character in the Daz Store, and then changed some of the geometry using the body morphs addon an some of the textures in Photoshop, making it look completely different from the original character from de Daz Store, do I still need the Interactive License? I think I'm gonna dig a little bit into that in the License Agreement and if I find anything I'll post the information here.
Hi Jean, technically yes - I've you've based a portion of your character on something you've bought in the store (including the free Genesis 8 Starter Essentials), you'll still need an interactive license if you're planning distribute your project. That's important to understand: for testing and exploring, as well as personal projects you do not intend to share, no license is necessary. You only need it when you start distributing your project, be that commercially or for free. At least that's how I understand it.
The tutorials showing how to use it with Unreal or Unity would obviously be aimed at those who purchased an interactive license. Whenever you download anything online, you should always look for a license agreement, which most things do have. Never make assumptions.
Hi, this is an important question: you said if we purchased any item we can use it for 2d unless we bought the interactive license, but how about the FREE BASE MODEL the Daz3D gave us, Can we use that and it's textures for interactive games? ... daz DIDNT clear that out for anyone!... we can use anything we bought from the store but we cant use Daz Genesis 2.3.4.8 for example ??? we dont have an Interactive license for them ???
All Starter Essential packs have an option to buy the interactive license. If you wanted to use say the G8 Base Figure in a 3D distributable, you'll have to buy the license for the Genesis 8 Starter Essentials.
what if I use a base mesh from dex3d, bring it over to blender just as a starting mesh then alter it in editing mode and create my own textures etc? would it then be considered mine or still belonging to dex3d even if I completely changed it?
If you create texture sets from scratch, they're yours. You can even distribute them, but cannot include the 3D geometry with it (that's why there are texture and morph add-on products that rely on a separate base product). BTW, the company is called Daz3D, not dex3d.
What if I use 3D in rpg maker, to create a scene, lets say for an intro or cutscene... That would mean 3D animating inside 2D game, and the 3D caracters or objects are not playable in the game but just animating in these scenes. Now I'm confused. Because thats exactly what im planning to do, or lets say i was in this case...
Thanks for the video. If I want to use a render or an animation for visual novel where the game is actually as set of images and sometimes animations, do I need to buy an interactive license?
There are occasional products that do not have an Interactive License, does this mean that they cannot be used in games? Or does it mean that you can use it in the game without purchasing it? I have a product for which I purchased an Interactive License. Is it okay to use it for games?
Good questions! It's up to the vendor to enable the interactive licenses, some choose not to add it either because they don't want their products to be used that way, or because it may not make sense to sell it with their creations. If you don't have a license, it means you technically won't be able to use that particular product in a game. If there's a product you want to use and it doesn't have an interactive license, it's worth getting in touch with the vendor. Tell them about your project and see what they say.
I've got a question? If I render it and create a story "comic book" in 3d and put it in my RUclips channel, do I need a license or shoyld i render it in 2d ?
The regular license is fine for that, you're only creating 2D output. The interactive license is only necessary of you package and ship the assets with a project.
"Three-Dimensional Works. DAZ wishes to encourage the expansion of the catalog of CRT Content available to its users. Accordingly, User may access, use, copy, and modify the CRT Content to create one or more derived or additional three-dimensional works provided that: any such derived or additional three-dimensional works are designed to require or encourage the use of CRT Content available through the online DAZ store either by (i) requiring the use of such CRT Content in order for the works to function, or (ii) allowing only limited function when the works are used other than in conjunction with CRT Content from the online DAZ store; and " This is language I don't fully understand.
The way I interpret it is that they're happy for you to amend existing content and expand the existing catalogue of products, but they prefer it if you do it in a way that avoids the original being re-distributed. Instead they want you to create something that requires the original to make your derivatives work as intended, or alternatively limit functionality if someone doesn't have the original product. Take character morphs as an example of this: you don't distribute the Genesis geometry directly in a modified form, but rather a morph target. Without the Genesis geometry, the morph won't work and there's no need to distribute it. Another example: you could distribute a geoshell for an existing product that adds texture variations, without sharing the original textures.
Good question, as far as I can tell the license doesn’t mention this. I would imagine you can do it, but I’d get in touch with DAZ and check with them.
Yes absolutely, as long as your output is 2D, you can use the assets in any application you like. The interactive license is only necessary if your product includes 3D assets (like an Unreal/Unity/Godot project).
Im a starter in the Daz world... nothing beats your insightful videos and tutorials! Lets say I wanted to make somewhat of a NFT as a profile picturesque image. In your opinion, considering I am buying 3d products and altering them, would I need an interactive license if I were to sell or commercialize them? I would not be creating apps, games or videos with them, just a still profile image, but created with 3d products. But I am assuming in my case I would need the license on each individual product I buy, solely because I am buying someone else's 3d products, altering them drastically and eventually selling them. But I wanted to get your professional opinion before anyone else's. Any insight would be much appreciated. Keep up your videos, everyone would be lost without them!
Hi Charlie, welcome to the wonderful and complex world of Daz Studio! You're OK with the general license, which covers all 2D output you create with products from the Daz store. As long as it's a 2D image, or a 2D animation, there's no need for the interactive license.
I don't understand your question, sorry. If you render the figures out, or draw over them, that's both 2D and does not require the interactive license.
@@WPguru There are elfs on there, but i wan't to change the design on the armour, into a more cosmic print, its sort of like taking inspiration, i like the armour but i would change my character if you know what i mean ?
You probably won't read this comment, but I really need some advice... How do you verify that someone really has the license? I bought some models for my game that will be a "free download" and I'm really interested because I know a lot of these things can be downloaded for free on the internet. But to whom or how can I prove that I bought it? Can someone contact me to see the license? Or do I just have them and no one will care? I'm at the very beginning of my AVN game but these are the things I'd like to understand because I don't mind any problems.. If you happen to read it and answer - THANK YOU! :)
I always try to read my comments and respond when I can 😎 It's an interesting question. Licenses are based on trust, and it is assumed that if you distribute geometry through a game, you purchase the relevant licenses. While it's unlikely that you'll get in trouble when you don't, clever lawyers like Perry Mason would probably want you to prove that at the time you've made $100M with your game, you had a commercial license for distributing the assets that you used. If you can't show such proof, the rights holder could potentially sue you for part or all of your profits. You can check if you own the 3D or any other additional license by looking at the product in your account, under Product Library. Search for and click on a product, and it'll tell you the types of additional licenses you own (if you don't own anything else, there's no additional comment there). Know that for images you render out as 2D pictures or animations, no additional license is required as your commercial usage rights are part of the product price - unless specifically mentioned, as is the case with the Editorial License. Many marketplaces already have one, and Daz are in the process of implementing theirs on the Daz store. The 3D Interactive License is only necessary if you were to export geometry and textures as OBJ or FBX files, as would be the case for real-time rendered games made with tools like Unreal Engine or Unity. If you're essentially distributing rendered pictures, you don't need an additional license.
There's now also an Editorial License on the Daz Store. I have some thoughts on it here: ruclips.net/video/oCwMBfopKwc/видео.html
One extra note: You still don't need interactive license to use your working 3d engines as long as they're 2d images(example: sprites)
i´ve got a question, if i use a 3d model from Daz, say i use the male or female genesis 8 which is free, then i make some changes to the model on ZBrush to make a new character, can i use it in a videogame if the model is completely different and i rigged it with different bones via Maya or Blender?
Good question! Technically you’re using their geometry, so if you want to re-distribute that as part of a packaged game, you’ll have to buy the Interactive License for the Genesis 8 Starter Essentials. Although the regular license is free, the interactive license is not. It’s a one-off cost though, so you can sculpt several characters from that geometry and only pay once for the license. You can even make several games and only buy the license once.
Thanks Jay, I have been confused about this as well.
Very insightful. Thanks for explaining your understanding of the licensing and pointing to the source! :)
Thx for the vid! Appriciate it! I'm interested in graphic novel. Good to know, that I don't have to buy interactive licence. As I understand, graphic novel as a product, works as a game, but technicly it is a directed slideshow of 2D rendered images, that is why no need interactive license to graphic novels.
That's right, any 2D renders (stills or animations) are covered by the standard license, for print or digital distribution. If your project requires the 3D assets rather than the rendered images, you'll need the interactive license.
If i buy the interactive license, am i going to be able to modify it and then sell this new model or am i not allowed to re sell it (as a new model)?
No. Typically you can never re-sell a product as another product, unless it states that it's a "merchant resource". Those types of products are designed for you to re-sell as part of other products (skin textures and certain morph products are a good examples). Interactive Licenses are necessary if you want to include 3D geometry (modified or otherwise) in a packaged 3D project like a game.
Thank you. I couldn’t find this info anywhere
Important stuff to understand, thanks.
Just found your channel and immediately clicked on the subscribe button. The video was informative, but *I still have couple of questions* for you. :)
1. Is there any need to purchase an interactive license if I just use the *unwrapped skin UV texture map* in a *3D game* ?
2. What if I use my own pictures instead (that I already own) to create the UV map?
Thanks a lot for the video BTW! This cleared most of my confusions!
If you use a partial product for your game, you'll also need the interactive license. If you use your own created assets instead, you won't need it.
@@WPguru Thanks a lot for replying back. Much appreciated. :)
thank you a lot from korea
can I use images made in Daz Studio for commercial or free projects? for example, I would like to make my own comics, but I'm afraid there may be copyright claims for using the images I made
Images and animations = YES
amazing video Jay
i have one quastion for a long time maybe you know it
i wanted to create my own models but with the basemesh of daz3d
is that possible ?
so i can texture it and shape it and than sell it
the basemesh of daz3d is just amazing to work with
Yes that's possible! In principle you import the Genesis figure into you modelling app, move the vertices and export your changes as OBJ. Make sure not to add/remove any vertices so that the vertex count stays intact. Then you use Morph Loader in Daz Studio to import the OBJ so that it becomes a slider. There's a way to separate the head and body morph into two dials, and that's your character. To distribute it legally, you need to save your morphs out as assets, that way you don't share the actual geometry, but only the changes users apply to their own Genesis figures.
For textures, you can start with a merchant resource and change it (like Zev0'a Skin Builder or SickleYield's new product for Genesis 9 that was released today), or you can paint your own textures from references, or you can use Substance Painter. Put together that's a custom character. Let me know if this helps, I have videos on most of these aspects on my channel.
@@WPguru Thank you alot for your great Explanation Danke
@@WPguru can i even sell the obj is my last qustion if i did change the shapes :D
@@LightningdHeiwa This is important: you cannot sell the OBJ itself, as this would re-distribute the geometry. You can however sell the morph slider you create, which is what character creators do. This way only Daz distributes the base figure, and you supply the "changes necessary to make it look like you character". Oh an one other important aspect: only choose merchant resources as starting points for your creations, or make things from scratch. Hope this makes sense.
@@WPguru got it thy alot
Thanks! Great to know this!
Thank god I only use my purchases to create animation clips
Thank you Jay, but how is it about materials? When I make a product for DAZ, is it allowed to use the Iray Materials, I can buy there?
heys great video. i was thinking tho, so if you put them on 2d renders in a visual novel its ok. but what if you have an animated scene in a visual novel where its 3d and its moving? does that necessitate the interactive license? hmm..
Animations (as in video files or GIFs) are just a series of 2D images, so you’re OK with the regular license. Only if you package 3D assets into your game you’ll need the interactive license.
@@WPguru ahh ic. thank you so much for the clear information, and actually take the time to come back to old post and help ppl out. truly extremely rare. i saw seeing that you actually took the time to help others here, and decided to ask as well. thank you 🙏
i just started Daz last nite and i see you have a lot of video and stuff on your, just subscribed, and will be checking for beginner stuff and maybe all the other pro looking videos later on ;) thanks once again WP and catch u on the next one! :3
Confused. So if I create, um, let's say, a super curvy female and I make it as a morph or shape to be used in DAZ... I cannot sell the morph?
Depends how you create the morph. If you've used one or more products to blend it together, then unless all those products were merchant resources, then no. If you've made the morph yourself, say in a sculpting application, then you can sell the morph. It's a different use case though and unrelated to the interactive license.
4:37 So I can modify the model to create characters, for animation, as long as I don't sell the modified models that has the Daz 3d geometry? Am I hearing that correctly?
Indeed, any 2D animation output can be used with the standard license. If you change the geometry of an existing model and you’d like to sell what you’ve made, that’s possible too in the form of morphs.
Wow! Daz should make this information more clear. I always though that once you bought a model in the Daz store, you could use it in Unreal or Unity. They even have tutorials on their channel showing how to use the bridges with models from the store. And they don't even mention the interactive license.
But, let's say that I bought a character in the Daz Store, and then changed some of the geometry using the body morphs addon an some of the textures in Photoshop, making it look completely different from the original character from de Daz Store, do I still need the Interactive License?
I think I'm gonna dig a little bit into that in the License Agreement and if I find anything I'll post the information here.
Hi Jean, technically yes - I've you've based a portion of your character on something you've bought in the store (including the free Genesis 8 Starter Essentials), you'll still need an interactive license if you're planning distribute your project. That's important to understand: for testing and exploring, as well as personal projects you do not intend to share, no license is necessary. You only need it when you start distributing your project, be that commercially or for free. At least that's how I understand it.
The tutorials showing how to use it with Unreal or Unity would obviously be aimed at those who purchased an interactive license. Whenever you download anything online, you should always look for a license agreement, which most things do have. Never make assumptions.
Hi, this is an important question: you said if we purchased any item we can use it for 2d unless we bought the interactive license, but how about the FREE BASE MODEL the Daz3D gave us, Can we use that and it's textures for interactive games? ... daz DIDNT clear that out for anyone!... we can use anything we bought from the store but we cant use Daz Genesis 2.3.4.8 for example ??? we dont have an Interactive license for them ???
All Starter Essential packs have an option to buy the interactive license. If you wanted to use say the G8 Base Figure in a 3D distributable, you'll have to buy the license for the Genesis 8 Starter Essentials.
what if I use a base mesh from dex3d, bring it over to blender just as a starting mesh then alter it in editing mode and create my own textures etc? would it then be considered mine or still belonging to dex3d even if I completely changed it?
If you create texture sets from scratch, they're yours. You can even distribute them, but cannot include the 3D geometry with it (that's why there are texture and morph add-on products that rely on a separate base product). BTW, the company is called Daz3D, not dex3d.
What if I use 3D in rpg maker, to create a scene, lets say for an intro or cutscene... That would mean 3D animating inside 2D game, and the 3D caracters or objects are not playable in the game but just animating in these scenes. Now I'm confused. Because thats exactly what im planning to do, or lets say i was in this case...
If you're using pre-rendered animations, there's no need for the interactive license. Any 2D is covered with the regular license.
@@WPguru oh thats awesome! thank you i was not actually expecting an answer. subbed :)
Thanks for the video. If I want to use a render or an animation for visual novel where the game is actually as set of images and sometimes animations, do I need to buy an interactive license?
No, that's covered by the regular license as you're not distributing any 3D assets.
@@WPguru so is making youtube videos from product ok without license?
@@Mini-c137 Anything 2D is fine without the interactive license.
@@WPguru happy days, thanks for the reply
Can you render Visual Novel Character sets and sell them? They are 2D images but being used in a "game"?
Yes that’s fine. Rendered 2D Images are covered by the standard license.
There are occasional products that do not have an Interactive License, does this mean that they cannot be used in games?
Or does it mean that you can use it in the game without purchasing it?
I have a product for which I purchased an Interactive License.
Is it okay to use it for games?
Good questions! It's up to the vendor to enable the interactive licenses, some choose not to add it either because they don't want their products to be used that way, or because it may not make sense to sell it with their creations. If you don't have a license, it means you technically won't be able to use that particular product in a game. If there's a product you want to use and it doesn't have an interactive license, it's worth getting in touch with the vendor. Tell them about your project and see what they say.
@@WPguru Thank you.
Hi! Genesis8.1 & genesis 8 have the same interactive license? Thank you!
Yes, the licensing applies to all items bought from the Daz store.
I've got a question? If I render it and create a story "comic book" in 3d and put it in my RUclips channel, do I need a license or shoyld i render it in 2d ?
The regular license is fine for that, you're only creating 2D output. The interactive license is only necessary of you package and ship the assets with a project.
@@WPguru thank you so much!
"Three-Dimensional Works. DAZ wishes to encourage the expansion of the catalog of CRT Content available to its users. Accordingly, User may access, use, copy, and modify the CRT Content to create one or more derived or additional three-dimensional works provided that:
any such derived or additional three-dimensional works are designed to require or encourage the use of CRT Content available through the online DAZ store either by (i) requiring the use of such CRT Content in order for the works to function, or (ii) allowing only limited function when the works are used other than in conjunction with CRT Content from the online DAZ store; and "
This is language I don't fully understand.
The way I interpret it is that they're happy for you to amend existing content and expand the existing catalogue of products, but they prefer it if you do it in a way that avoids the original being re-distributed. Instead they want you to create something that requires the original to make your derivatives work as intended, or alternatively limit functionality if someone doesn't have the original product.
Take character morphs as an example of this: you don't distribute the Genesis geometry directly in a modified form, but rather a morph target. Without the Genesis geometry, the morph won't work and there's no need to distribute it. Another example: you could distribute a geoshell for an existing product that adds texture variations, without sharing the original textures.
@@WPguru thank you. I'm doing work in unreal so I was a little worried.
What licensing do I need to sell characters or morphs for genesis 8 on daz and other websites?
As far as I know you don't need a license to sell custom characters or morphs, because you're not distributing the 3D geometry.
@@WPguru Okej, Thanks for the answer!
And what about 3d printing? Technically it is a 3d thing but do not shares the file/mesh. So can I use the models for 3d printing? 🤔
Good question, as far as I can tell the license doesn’t mention this. I would imagine you can do it, but I’d get in touch with DAZ and check with them.
for personal use only. They don't have a commercial license for 3D printing
When i edit a bit model and render animation in blender it works under general license?
Yes absolutely, as long as your output is 2D, you can use the assets in any application you like. The interactive license is only necessary if your product includes 3D assets (like an Unreal/Unity/Godot project).
@@WPguru thanks to let me know 🔥🤩👍
You tutorial are so helpful 👍
Im a starter in the Daz world... nothing beats your insightful videos and tutorials! Lets say I wanted to make somewhat of a NFT as a profile picturesque image. In your opinion, considering I am buying 3d products and altering them, would I need an interactive license if I were to sell or commercialize them? I would not be creating apps, games or videos with them, just a still profile image, but created with 3d products. But I am assuming in my case I would need the license on each individual product I buy, solely because I am buying someone else's 3d products, altering them drastically and eventually selling them. But I wanted to get your professional opinion before anyone else's. Any insight would be much appreciated. Keep up your videos, everyone would be lost without them!
Hi Charlie, welcome to the wonderful and complex world of Daz Studio! You're OK with the general license, which covers all 2D output you create with products from the Daz store. As long as it's a 2D image, or a 2D animation, there's no need for the interactive license.
So if you buy them and use them for a story in a comic , and the you wan't to draw them into you're comic ?
I don't understand your question, sorry. If you render the figures out, or draw over them, that's both 2D and does not require the interactive license.
@@WPguru There are elfs on there, but i wan't to change the design on the armour, into a more cosmic print, its sort of like taking inspiration, i like the armour but i would change my character if you know what i mean ?
Oh sure, that's covered with the regular license. Have fun!
You probably won't read this comment, but I really need some advice... How do you verify that someone really has the license? I bought some models for my game that will be a "free download" and I'm really interested because I know a lot of these things can be downloaded for free on the internet. But to whom or how can I prove that I bought it? Can someone contact me to see the license? Or do I just have them and no one will care? I'm at the very beginning of my AVN game but these are the things I'd like to understand because I don't mind any problems..
If you happen to read it and answer - THANK YOU! :)
I always try to read my comments and respond when I can 😎
It's an interesting question. Licenses are based on trust, and it is assumed that if you distribute geometry through a game, you purchase the relevant licenses. While it's unlikely that you'll get in trouble when you don't, clever lawyers like Perry Mason would probably want you to prove that at the time you've made $100M with your game, you had a commercial license for distributing the assets that you used. If you can't show such proof, the rights holder could potentially sue you for part or all of your profits.
You can check if you own the 3D or any other additional license by looking at the product in your account, under Product Library. Search for and click on a product, and it'll tell you the types of additional licenses you own (if you don't own anything else, there's no additional comment there).
Know that for images you render out as 2D pictures or animations, no additional license is required as your commercial usage rights are part of the product price - unless specifically mentioned, as is the case with the Editorial License. Many marketplaces already have one, and Daz are in the process of implementing theirs on the Daz store. The 3D Interactive License is only necessary if you were to export geometry and textures as OBJ or FBX files, as would be the case for real-time rendered games made with tools like Unreal Engine or Unity. If you're essentially distributing rendered pictures, you don't need an additional license.
@@WPguru Thank you very much for your answer! :)
Now I finally understand it
I read it the same way.
Good to know, thank you for letting me know.
Очень крутые уроки по daz , если можно про ригинг урок 👍
Rigging in DAZ Studio is a dark art 😁
@@WPguru g