Classical Composer Reacts to DOOM: The Only Thing They Fear is You | The Daily Doug Episode 632

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  • Опубликовано: 8 авг 2023
  • #doom #doometernal #theonlythingtheyfearisyou
    In this edition of #thedailydoug, I'm continuing on with #metalweek by listening to The Only Thing They Fear is you from the Doom Eternal Soundtrack. I'm still quite new to the gaming universe, and I'm continuing to dip my toe into the world of gaming music. This heavy track has some unique scale formations and half step usage that provide the song's personality and sinister quality. Come along for the ride!!
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Комментарии • 2,4 тыс.

  • @DootMarine1173
    @DootMarine1173 9 месяцев назад +10079

    The reason why you can’t tell what instruments are being used is because this madman literally uses lawnmowers and chainsaws to make music.

    • @LordDelakar
      @LordDelakar 9 месяцев назад +928

      Just a bit more info for the sound origins, the chainsaw sound is pulled from the original doom games. The lawn mower is also ran through a synth and compressor so they can pitch it to sound effects. If I remember right the chainsaw is the heavy snyth sound on the higher pitch with the mower taking the lower pitches/ base line.

    • @brigidtheirish
      @brigidtheirish 9 месяцев назад +546

      There's also Mongolian throat singing somewhere in the soundtrack, apparently.

    • @TheBreadlord
      @TheBreadlord 9 месяцев назад +233

      The overtone singing is because the guy from Tenneger Cavalry was in the "Metal Choir". And I mean, what are you gonna do? Not use him?

    • @Dr.Spatula
      @Dr.Spatula 9 месяцев назад +127

      That was 2016. In eternal he was allowed to use a guitar and he chose to only use the lowest of his 8 strings

    • @Barrsie
      @Barrsie 9 месяцев назад +59

      ​@Dr.Spatula that was the initial brief from id- no guitars. He worked it into Doom 2016 (hell, you see him playing along in the videos for RIP & Tear and BFG Division) after the initial resistance

  • @DeVelox
    @DeVelox 9 месяцев назад +2397

    Doug: "What instruments are being used?"
    Mick: "Yes."

    • @grantharriman284
      @grantharriman284 7 месяцев назад +57

      We can't get Tchaikovski to leave out the canons and we don't even bother trying to get Mick Gordon to leave out the chainsaws.

    • @Keren2
      @Keren2 5 месяцев назад

      THIS @@grantharriman284

    • @raiden_mc
      @raiden_mc 5 месяцев назад +19

      more like
      Mick: Instruments? What instruments?

    • @sipp884
      @sipp884 4 месяца назад +9

      instruments of death

    • @thedarkness125
      @thedarkness125 3 месяца назад +3

      its actually Mic: no

  • @ocamponeis
    @ocamponeis 7 месяцев назад +1952

    "I have no idea how you concentrate playing a game with that in your ears"...
    That, my good sir, is EXACTLY what make us pushing forward through the entire game. I can't even fathom the idea of this game being separated of its unique soundtrack, Mick Gordon is genius.
    "RIP AND TEAR until it's done"

    • @ghostass422
      @ghostass422 5 месяцев назад +95

      Yeah the game is pretty hard but this soundtrack keeps you pushing, even helps you to concentrate, focused anger is scientifically proven to boost performance and this soundtrack is basically anger in audio form

    • @LiftandCoa
      @LiftandCoa 5 месяцев назад +10

      ​@@ghostass422and im HERE for it

    • @matwilliams2021
      @matwilliams2021 5 месяцев назад +1

      Exactly u said it game would not be the same without this masterpiece

    • @GoDzT17
      @GoDzT17 5 месяцев назад +2

      TRUTH

    • @jbrfr94
      @jbrfr94 5 месяцев назад +11

      the gameplay is perfectly timed to the tempo of the music

  • @TristanStClair
    @TristanStClair 9 месяцев назад +1728

    Watching you explain the music note by note while simultaneously getting the involuntary stank face we all get was a genuine pleasure. Thanks for the video!

    • @metal_crow
      @metal_crow 9 месяцев назад +57

      nobody can listen to this track and not get involuntary stank face

    • @NoisieBastrdd
      @NoisieBastrdd 8 месяцев назад +40

      hahaha involuntary stank face is a phenomena that should be studied

    • @meowmeow9326
      @meowmeow9326 6 месяцев назад +12

      from now on, when people request music from me, im going to ask them what face they want the music to make them make, and if they make the stank face, well of course im giving them this song

    • @DaveyKanabus
      @DaveyKanabus 6 месяцев назад +6

      @@metal_crowIt's true. It's just that fkkin raunchy.

    • @charlesbanks8865
      @charlesbanks8865 5 месяцев назад +3

      I always appreciate a genuine stank face.

  • @quag311
    @quag311 9 месяцев назад +2758

    One more thought on DOOM:
    Most survival horror games pose the scenario that you are trapped in a room with a dozen monsters.
    In DOOM, the monsters are trapped in a room… with you.

    • @daemonflayer
      @daemonflayer 9 месяцев назад +285

      "Against all the evils that Hell can conjure, All the wickedness that mankind can produce, We will send unto them... Only you. Rip and tear, until it is done." The Doom series is about the secret post-game boss deciding to let off some steam.

    • @tonyzahn8911
      @tonyzahn8911 9 месяцев назад +258

      DOOM music is all boss fight music. It's just that you're the boss and the music follows you around.

    • @MannyNamiro
      @MannyNamiro 9 месяцев назад +29

      That's quite an original thought. Almost like the title of the song is basically saying that.

    • @davecrupel2817
      @davecrupel2817 9 месяцев назад +69

      "none of you seem to understand... I'm not locked in here with you...
      *You're locked in here with me!"*

    • @jcaesar19871
      @jcaesar19871 9 месяцев назад +36

      In Doom, YOU are the final boss.

  • @derekdecker555
    @derekdecker555 9 месяцев назад +2048

    Dude, when I’m struggling at the gym, I turn on any song from this soundtrack and suddenly it feels like I can throw the weights through the roof. Such a powerful composition.

    • @laxku
      @laxku 9 месяцев назад +84

      I listened to it every time went running last year. End of year wrapup on spotify was like "you listened to a lot of stuff from DOOM huh?" Absolutely makes me feel like I can punch through a brick wall.

    • @gigabrad4570
      @gigabrad4570 9 месяцев назад +16

      Meathook makes me feel like that

    • @stoggs01
      @stoggs01 9 месяцев назад +11

      Agree 100 percent when im working out and starting to feel a little worn out I put on either Doom 2016's or Eternals soundtrack and my energy level sky rockets.

    • @thisisscotts
      @thisisscotts 9 месяцев назад +13

      Doom is my dependable, go-to gym music!

    • @TheEffence
      @TheEffence 9 месяцев назад +30

      As someone once said: "DOOM soundtrack makes me feel like I could 1v1 the Sun and win"

  • @MichaelRicksAherne
    @MichaelRicksAherne 9 месяцев назад +990

    The music actually follows your playing, getting softer and louder in sync with what you're doing. Bits and pieces are spliced together and repeated. It's honestly a work of art. It works amazingly well in the context of the game, in that it basically mirrors your heartbeat. When it's hitting hard, you're in the middle of ripping demons apart. When it slows down, it's when you've cleared an area.

    • @KidCoyle
      @KidCoyle 8 месяцев назад +84

      Love that the higher tones get more pronounced as you are low on health, too. Makes my anxiety raise, and makes me feel the pressure of low HP even more.

    • @misterturkturkle
      @misterturkturkle 6 месяцев назад +37

      Slayer: enters room
      Demons: why do i hear boss music?

    • @KurNorock
      @KurNorock 6 месяцев назад

      If you have never played it, I suggest trying out Killer Instinct 2013. It's a fighting game (one of the best imo) that has incredible music. Every character has their own stage and theme music. The music changes tone and tempo based on what's going on in the match and every track even keeps timing with every character's "ultra combo" finisher.
      Also helps that they were made by the same guy who did the Doom soundtrack. Well most of them.. Some of the later added characters were done by somebody else.
      Here are a few examples. These are the sound track release versions. The full versions that include all variations are much longer.
      "Spinal" They used instruments made from real human bone. - ruclips.net/video/mpqct1zMqTE/видео.html
      "Tusk" - ruclips.net/video/dNxn-P43Qeg/видео.html
      "Jago" Mick Gordon went to a monastery in Asia somewhere to learn how to throat sing just to make this track - ruclips.net/video/loSj5Iy1OOs/видео.html
      "Fulgore" probably the most "doom like" track in the game - ruclips.net/video/WjXou-PI8dI/видео.html

    • @TehAmelie
      @TehAmelie 4 месяца назад +15

      It is very clever. The way they did it was playing several hundred individual second-long music bits, all made to run into each other so it sounds coherent even as it shifts around based on player action. I don't know anything about writing music, but it's got to be a higher difficulty level. And a crime they only paid him for the specific individual seconds of work. Create an interactive multidimensional soundscape, be paid in one dimension. . .

    • @misterturkturkle
      @misterturkturkle 4 месяца назад

      @TehAmelie his influence will be felt for years to come though.
      just look at those that have taken inspiration from him like Devil may cry 5

  • @revezephos2088
    @revezephos2088 9 месяцев назад +1080

    Fun Fact: When they brought Mick onboard to make the soundtrack, they told him they wanted a metal Album but he wasn't allowed to use any kind of guitars to make it. Mick's response was " ok then, what is more metal than a guitar? A CHAINSAW!!!!!" Then just pitched it up and down to the notes he wanted

    • @benjamintherogue2421
      @benjamintherogue2421 9 месяцев назад +107

      This is why sometimes limitations by corporate can actually be good things for creativity.

    • @Yotrymp
      @Yotrymp 9 месяцев назад +120

      He tried to do it without guitar, realized that made no sense and got the ok to use guitar.

    • @fish1234567890
      @fish1234567890 9 месяцев назад +12

      ...This didn't happen at all. There are no chainsaws used lol.

    • @revezephos2088
      @revezephos2088 9 месяцев назад +93

      @@fish1234567890 I literally just googled "did mick Gordon use a chainsaw to make the doom soundtrack" and it came up instantly. Try again

    • @elitefitrea
      @elitefitrea 9 месяцев назад +36

      He used some kind of AI tool to blend 9-string guitar with the chainsaw sound sample from the original DOOM game

  • @fishstix4209
    @fishstix4209 9 месяцев назад +1238

    Mick Gordon is a genius. If you play the music in a visualizer it will draw pentagrams, goat heads, and 666's to go with the doom theme. Dude thought of everything.

    • @VynxeVainglory
      @VynxeVainglory 9 месяцев назад +209

      He was at a game developers conference I attended some years back, and I was really surprised by his energy in person. The way he passionately and quickly speaks about his work, the effortless flow of ideas and depth when he's talking to other professionals...I think you might be right: He is a genius.

    • @TSE_WOODY
      @TSE_WOODY 9 месяцев назад +217

      @@VynxeVaingloryif you want to get mad, look at how Id and Bethesda tried to screw him over with Eternals soundtrack. Really painted him as a villain.

    • @Drimirin
      @Drimirin 9 месяцев назад +83

      @@TSE_WOODY Businesses are gonna business. Shareholders are directly responsible for a large portion of the evil festering in today's world.

    • @Stickarms99
      @Stickarms99 9 месяцев назад +88

      Actually, I think he included the satanic imagery as a joke, thinking "surely no one will find this and it won't blow up and become a big controversy"... and then exactly that happened, and a bunch of Christians started calling it satanic indoctrination propaganda.
      I find the way the story turned out way funnier, honestly.

    • @fishstix4209
      @fishstix4209 9 месяцев назад

      @Stickarms99 he knew what he was doing and said so through multiple inverviews....the whole christians pushing congress into investigating music thing was in the 70s, 80s, and 90s when christians and politicians thought rock, rap, and metal were all satanic and they started putting warning labels and age restrictions on music, thanks to the at time first Lady Nancy reagan....you were close though, only a couple decades off...

  • @quag311
    @quag311 9 месяцев назад +1554

    This is my “mow the lawn” song.
    Rip and tear… until it is done.
    Glad you’re continuing video game music.

    • @quag311
      @quag311 9 месяцев назад +32

      (Those are the lyrics)
      Rip and tear
      Rip and tear (repeated)

    • @pwincessiris
      @pwincessiris 9 месяцев назад +4

      I like what you did there

    • @BrandonBlume
      @BrandonBlume 9 месяцев назад +4

      Heh, isn't this the song where he used a sampled lawnmower for the lead "synth" instrument?

    • @peterdiven2021
      @peterdiven2021 9 месяцев назад +12

      ​@@BrandonBlumethe guitar riff in "At Dooms Gate" is blended with a chainsaw

    • @BrandonBlume
      @BrandonBlume 9 месяцев назад +1

      @@peterdiven2021 Yeah, that one was the chainsaw. But this one was a lawnmower.

  • @kingnothing5706
    @kingnothing5706 8 месяцев назад +222

    It's honestly adorable watching a classically trained musician trying to figure out a scaled chainsaw/lawnmower.

  • @Sange4499
    @Sange4499 9 месяцев назад +293

    i think the wildest thing about this soundtrack is that we wrote it in 2 weeks under insane pressure. pretty disgusting how he was treated by the game's producer, i encourage anyone to check out Mick's public address that you'll easily find on the doom subreddit. Mick is an absolute treasure, unbelievable work.

    • @Mugthraka
      @Mugthraka 2 месяца назад

      wasn't the issue with the Production cause he did go over the deadline and din't deliver a complet job by the end?...

    • @professormutant3252
      @professormutant3252 2 месяца назад +23

      @@Mugthraka cause they absolutely fucked him, gave him basically no time, constantly scrapped what he was working on, didn't even pay him for a year
      the whole situation is so fucked honestly, it's a shock that he managed to get ANYTHING completed with the BS they pulled

    • @Luckyyshot
      @Luckyyshot Месяц назад +9

      @@Mugthraka
      You need to look into it again, as he's a great example of why many people skipped on joining the gaming industry from horror stories like his.

    • @Loebane
      @Loebane Месяц назад +3

      Cool, so torrent the game?

    • @user-md4zo3ee7t
      @user-md4zo3ee7t Месяц назад +12

      @@Loebane if purchasing isn't ownership, piracy isn't stealing

  • @GeoffreyShawTheStrawDog
    @GeoffreyShawTheStrawDog 9 месяцев назад +381

    Doug finally got to his "Drop it so I can make a stank face and bang my head" phase in his metal journey

    • @steinblitz1506
      @steinblitz1506 9 месяцев назад +10

      I'm so proud and happy for him. Next up, kublai khan

    • @stefanandrews5098
      @stefanandrews5098 9 месяцев назад +13

      Waiting for “classical composer reacts to the most gut punching China breakdowns”

    • @FoxSullivan
      @FoxSullivan 9 месяцев назад +5

      Funny how there are some things out there that a face of disgust means that it's amazing.

    • @eliyugend4660
      @eliyugend4660 9 месяцев назад +5

      @@FoxSullivan my wife says she can tell when I really like a song because i'll make a face like i just smelled shit

  • @farhangjafari4730
    @farhangjafari4730 8 месяцев назад +151

    You know you have done an amazing work when a classical music headbangs to your music 😂

  • @Grinm
    @Grinm 9 месяцев назад +238

    Holy shit I love this guy. He drops knowledge, he's genuinely excited about the music. Immediately subscribed.

    • @apollyon1
      @apollyon1 8 месяцев назад +6

      you might also like someone called "the charismatic voice".

  • @tomcutts9200
    @tomcutts9200 9 месяцев назад +318

    The chant at the end is "RIP AND TEAR! RIP AND TEAR!"...
    It's one of the repeating motifs in the game, after the Doom Slayer is given the job to kill all the hordes of Hell: "Rip and tear, until it is done."

    • @BoosterCrackClips
      @BoosterCrackClips 9 месяцев назад +24

      Funny thing, As finnish person it also sounds like "Hyökkäykseen!" which would translate as "Charge!" or "To attack!" :D

    • @aircraftcarrierwo-class
      @aircraftcarrierwo-class 9 месяцев назад +15

      Technically KAR EN TUK but it translates the same.
      Gordon's use of a choir made up of heavy metal vocalists was beyond incredible.
      EDIT: Oh it is Rip and Tear in this one, I was thinking of Gladiator.

    • @Peter-ui6ey
      @Peter-ui6ey 9 месяцев назад

      Yeah, I think the thing there is that it's the Sentinels copying his battle cry, so that's why it sounds weird? Idk, I'm not quite that nerdy

    • @MajorGore
      @MajorGore 9 месяцев назад +2

      Kar en Tuk and Rip and Tear are the same chants in two languages. Different Doom Eternal songs have different versions of this chant.

    • @kytheres379
      @kytheres379 9 месяцев назад

      I always thought they were saying “let me in” lol

  • @adam-gould
    @adam-gould 9 месяцев назад +425

    Funny you'd mention how game music can be adapted to suit the gameplay - this is in fact a fantastic example of that. The arrangement you hear was entirely put together for the soundtrack; in game it's made up of little snippets that queue up and adapt to how you're playing. When there's a quiet moment, it will play the quiet section. When monsters are coming on screen, it will play the heavier parts. And when you are on a demon-killing murderous rampage, it plays the main theme. It doesn't just act as looping background music for a level, it acts essentially as a score to what you're doing in the game.

    • @recksroller2220
      @recksroller2220 9 месяцев назад +2

      Hey! It's the 8-bit prog guy!

    • @TSE_WOODY
      @TSE_WOODY 9 месяцев назад +16

      Good music tech in games is always such a solid enhancement to the game.

    • @theslay66
      @theslay66 9 месяцев назад +14

      That's what I was about to say. Listening to the full score barely reflects how it is used in game. It serves as a quiet ambiance when you're exploring around, and injects a huge dose of adrenaline into the chaos of battles. It's a marvelous piece of engineering tailored to support what happens on the screen.

    • @typeoddnamehere2362
      @typeoddnamehere2362 9 месяцев назад +3

      I think another good example which actually predates much of Mick's work is the pursuit themes from Need for Speed: Most wanted (2005). It even has the cooldown phase music and the escaped parts of the song change based on how fast you're driving.

    • @Lowlightt
      @Lowlightt 9 месяцев назад +1

      @@typeoddnamehere2362 Just look at Payday 2 for a similar style of music. Which can be traced back to the idea of mixing themes based on player actions which goes back to Rare and Banjoo.

  • @scott0451
    @scott0451 9 месяцев назад +193

    RIP AND TEAR is what's chanted at the end of the song 😂😂 looks like you had a good time with the song. Glad you enjoyed, pretty interesting perspective on the music. Great video 😎👍

    • @Emulleator
      @Emulleator 5 месяцев назад

      which is the title of another track

    • @tantamounted
      @tantamounted 5 месяцев назад +1

      RIP AND TEAR - or - KAR EN TUK

    • @_Ducky_
      @_Ducky_ 4 месяца назад

      @@tantamounteduntil it is done o7

  • @diegokabal14
    @diegokabal14 9 месяцев назад +10

    I go from "ARE YOU FUNCKING DROPPIN' OR WHAT?"
    To, "this drop was fucking delicious"
    I didn't know chainsaws could be ti's beautiful

  • @Thorrison
    @Thorrison 9 месяцев назад +233

    There are guitars! They're just 8-strings, so they're super low!

    • @VynxeVainglory
      @VynxeVainglory 9 месяцев назад +18

      Yeah there's tons of guitar. In his own mind, Mick is a guitarist pretty much before all else it seems to me.

    • @onehitbarrel722
      @onehitbarrel722 9 месяцев назад +14

      Yup yup very modern djent guitar tone, I can see how anyone new to mick Gordon wouldn’t have a clue though lol

    • @AlkanetEXE
      @AlkanetEXE 9 месяцев назад +15

      Yeahhh, probably doesn't help that the mix is squished to hell so they pump really intensely against the drums - that definitely adds to the samples-on-a-grid vibe

    • @Thorrison
      @Thorrison 9 месяцев назад +2

      @@AlkanetEXE Yeah, it's such a shame. The track still goes hard but it's definitely mangled by that.

    • @reaganharder1480
      @reaganharder1480 9 месяцев назад +5

      ​@@onehitbarrel722 yeah, the notes being played are more commonly associated with a bass guitar, but the tonal quality doesn't really happen with the thick strings of a bass. Though there is definitely a bass track in there, it's just hard to notice because it's playing probably exactly the same notes.

  • @darellldark
    @darellldark 9 месяцев назад +865

    "How you concentrate?"
    As someone here mentioned before, it's monsters trapped in a room with you. This music actually helps a lot, because you can unleash your anger in shots, etc.
    You know, this music helps to get "in there", in some kind of flow
    Great video, thank you for that!

    • @gniawd
      @gniawd 9 месяцев назад +49

      IT helps even more that the game it self ramps up the music as you do crazy shit. Glory kills, headshots whatever it gets me so amped more than any other shooter.

    • @Thaddeus_Grey
      @Thaddeus_Grey 9 месяцев назад +36

      Exactly, it's almost like it causes a time dilation effect (duh, because adrenaline). The way the game plays, it might actually be *harder* without music like this.

    • @KronosProGaming
      @KronosProGaming 9 месяцев назад +2

      @@gniawd Metal:Hell Singer does this but the combat is a lot less smooth compared to Eternal. Audiosurf FPS lol

    • @jaredjabouri7935
      @jaredjabouri7935 9 месяцев назад +12

      I have to shut the door when I play Doom... the wife doesn't like the things I say while playing lol

    • @andrewkemp2238
      @andrewkemp2238 9 месяцев назад +2

      @@jaredjabouri7935 I've headphones on (obvs) but play in the living room/lounge, wife says she should have filmed me as I am 'worrying'.. it certainly gets my heart going tho, which can't be bad!

  • @airbreath
    @airbreath 9 месяцев назад +78

    Watching such a skilled composer be confused, baffled, impressed, and excited all at the same time is so beautiful to me. Much respect to Mick Gordon. Bravo!

  • @UNLKYHNTR
    @UNLKYHNTR 5 месяцев назад +65

    The fact that people, who are really good at music, are able to hear the key and recognize patterns is really amazing to me.
    It must be like seeing sheet music live in front of your eyes. Probably like Tetris pieces falling into place. I find this really fascinating.

    • @GameCyborgCh
      @GameCyborgCh 3 месяца назад +7

      when people start talking about keys, time signatures etc I'm just "I like your funny words, magic man"

    • @TheSykoRC
      @TheSykoRC 2 месяца назад

      Its almost like in sherlock holmes when time slows down around benedict cumberpatch hints are printed all over the place when he deducts...

    • @Zuurkool1
      @Zuurkool1 2 месяца назад +2

      I'm really good at music, but I couldn't hear the key. That is very difficult to learn, but a talent some people have, called absolute hearing. Ofcourse if you are very, very experienced you might make a lucky guess, he could also have cheated with having something on the screen to help him. But mostly when people quickly hear the key they have an absolute hearing. Very impressive indeed and not very common.

  • @jaquestraw1
    @jaquestraw1 9 месяцев назад +280

    The game is incredibly fast, furious & violent in the best way. Without the music I'm not sure I could keep up with the pace of the game. At 63 I need all the help I can get with a game like DOOM 😄The soundtrack is like a big shot of adrenaline!

    • @julien2231
      @julien2231 9 месяцев назад +32

      Awesome that you play doom at 63!!! Keep on gaming!

    • @jaquestraw1
      @jaquestraw1 9 месяцев назад +32

      @@julien2231 Haven't stopped since Asteroids at the arcade at 19. It does keep your reflexes sharp (or sharper as the case may be) Yep, PC gamer for life

    • @Areyousayingidontknowmyname
      @Areyousayingidontknowmyname 9 месяцев назад +10

      @@jaquestraw1 I am a smidge younger but i have been gaming since i was a tot. On slight side note my mum heading into her 80s had an array of animal crossing gear and blew out at least one disc. haha. No excuse not to game

    • @jaquestraw1
      @jaquestraw1 9 месяцев назад +4

      @@Areyousayingidontknowmyname good for her!

    • @MrRusty103
      @MrRusty103 9 месяцев назад +4

      Take heart. I'm literally half your age, and there is no way in hell I could do DOOM without the soundtrack either.

  • @Twisted_Logic
    @Twisted_Logic 9 месяцев назад +414

    Very astute of you with the analysis of the structure. Doom Eternal has a fully dynamic soundtrack. Basically, instead of composing complete pieces for levels, Mick Gordon composes several segments for various situations the player can find themselves in. For example, when the player chainsaws a demon in half, the game will find an appropriate segment of music and transition into it, then transition to another with the goal of syncing the players actions on screen to the music. It's quite the striking effect during gameplay, but it does have the drawback that you can't really develop a unitary piece with carefully designed flow and journey as each segment has to be able to easily flow into any other to prevent it from being jarring in gameplay. The soundtrack version is an arrangement of these segments into the closest approximation of what a proper piece might be using them, but in order to get the full intended effect you really have to play the game.

    • @HoboGaming
      @HoboGaming 9 месяцев назад +25

      I was looking to see if someone mentioned this. The music in DOOM is reactive to the players actions. It matches whatever actions the player makes.

    • @matyy6673
      @matyy6673 9 месяцев назад +13

      And that is why it is 4/4, so he can switch between the parts.

    • @CorporateG0th
      @CorporateG0th 9 месяцев назад +3

      Well you couldn't work out the segments longer than they are, because the longer they go on the harder they are to cut, and the more of an evolving narrative they embody, the greater the likelihood it clashes with the actual scene development.

    • @atashgallagher5139
      @atashgallagher5139 9 месяцев назад +7

      ​@@HoboGamingyou get low on health and surrounded it speeds up, you go in close it's more aggressive, you clear everything and are walking to the next area it will play the ""softer and calmer"" segments.

    • @mr.pavone9719
      @mr.pavone9719 9 месяцев назад +1

      They did the same with the Manhunt OST. The music is mostly ambient sounds and instruments but when you get "in a situation" it switches over to lurid, 70s slasher movie themes and it's all done on the fly.

  • @gus2020
    @gus2020 6 месяцев назад +30

    -"how do you concentrate?"
    -We don't, we rip and tear along with the music 😂
    Great video man! Love it!

  • @13g0man
    @13g0man 9 месяцев назад +17

    The words they were chanting at the end was 'Rip and Tear'.
    Instructions on how to play the game - Rip and Tear, until it is done.

  • @psionic6126
    @psionic6126 9 месяцев назад +351

    Mick Gordon is an amazing composer. So sad what they did to him.

    • @SahRuvaak
      @SahRuvaak 9 месяцев назад +21

      He's a great composer but he's difficult to work with by his own admission having a habit of not communicating with studios and lying, that lack of professionalism is what caused the problems ultimately.
      Not that they didn't do him dirty but he's not exactly squeaky clean in the bethesda situation.

    • @citizenducktv9169
      @citizenducktv9169 9 месяцев назад +105

      @@SahRuvaak What are you talking about "own admission of not communicating with studios and lying"? Go read his full post about the situation and you'll find that he bent over backwards trying to communicate with Bethesda and he got the runaround from them

    • @SahRuvaak
      @SahRuvaak 9 месяцев назад +3

      @@citizenducktv9169 For example with KI he would make a track that they wouldn't have accepted and run them out of time to get it through, sure they're good tracks and they put up with it as such but it's still not a great idea.
      It's a he said she said and Mick Gordon has shown his colors in that regard before.

    • @zburnham
      @zburnham 9 месяцев назад +44

      If what he says is true in his version of the story, no way does he have ANY blame beyond working without a signed contract. They announced "soundtrack by Mick Gordon" before they told him. He got backed into it. If I'm taking the word of Bethesda over someone else, the pod people have gotten me.

    • @SahRuvaak
      @SahRuvaak 9 месяцев назад +1

      @@zburnham I'm pretty sure they both screwed eachother I don't know why you would take a megacorporation or an established liar's word as gospel.
      And as per usual the consumer got fucked in the end.

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 9 месяцев назад +265

    I've never once played a Doom game, but I was instantly taken aback by Mick's music. He knows how to make music that let's you know you're the main boss, not the enemies.

    • @FUBARGunpla
      @FUBARGunpla 9 месяцев назад +29

      it's really the epitome of "i'm not locked in here with you, you're locked in here with me!"

    • @ColinCreighton
      @ColinCreighton 9 месяцев назад +8

      I had never played a Doom game until Doom Eternal, because of the soundtrack! I loved every second of the game

    • @FoxSullivan
      @FoxSullivan 9 месяцев назад +5

      As someone that has played Doom games since the 90's... I think this is the most accurate way to describe the music. Hell (no pun intended), even Doom II from back in the 90's has bangers here and there. Mick just revved it up to a maximum.

    • @n0t_the_plague_doctor343
      @n0t_the_plague_doctor343 9 месяцев назад +3

      if you can, do yourself a favor. the doom series is one of my absolute favorites, i have played every single game. (i beat doom 2 on ds lmao)

    • @TheGrisu25
      @TheGrisu25 8 месяцев назад

      @@n0t_the_plague_doctor343 now try it on a Pregnancy test

  • @jcdenton616
    @jcdenton616 9 месяцев назад +461

    This was the last thing on earth I expected Doug to listen to but I'm in 😂

    • @oleksiistri8429
      @oleksiistri8429 9 месяцев назад

      Same)

    • @Heatwave9000
      @Heatwave9000 9 месяцев назад +3

      I mean why not? Isn't is patron requests?

    • @Axter6
      @Axter6 9 месяцев назад +4

      You mean last thing on mars?

    • @Anonymus-ih7yb
      @Anonymus-ih7yb 9 месяцев назад

      @@Axter6nah earth. It’s a song from eternal and that takes place on earth, or whats left of it.

  • @reezethevampire
    @reezethevampire 9 месяцев назад +61

    I just found your channel and I must say, it's really refreshing to see someone reacting to music who actually has an understanding of music and can talk about it in an educated and technical manner. Too many of these reactions is just a person smiling while listening for 5 minutes and it ends. It's so cool to hear something a little more...educational.

  • @villelepoaho4105
    @villelepoaho4105 9 месяцев назад +19

    I never thought I could enjoy music like this, which can only be described as...violence.
    But after playing through Doom 2016 and Doom Eternal, I gained a whole new appreciation for Mick Gordon's music.

  • @ermeack
    @ermeack 9 месяцев назад +138

    The drop part is hilarious, every time professionals react, they get super teased on the drop part haha

  • @Devildoginvu
    @Devildoginvu 9 месяцев назад +211

    A video game isn’t just a video game. It’s a collaboration of several talented artists coming together to create the most beautiful masterpiece of euphoria and adrenaline inducing entertainment.

    • @Roberto-nn6kb
      @Roberto-nn6kb 9 месяцев назад +3

      Facts

    • @vibaj16
      @vibaj16 9 месяцев назад +16

      well, a good video game

    • @0ne0fmany
      @0ne0fmany 9 месяцев назад +1

      Word

  • @smurflord2
    @smurflord2 19 дней назад +1

    I love how listening to this you see his lip curl and teeth clench like he's almost about to snarl. THAT is the goal of this music. Nothing more is needed.

  • @Panboy2k
    @Panboy2k 9 месяцев назад +29

    Part of the reason these songs all sound a little off in the OST version is in game they are mixed dynamically with different stuff layered in depending on the action going on at the time , so it also has a very ridged tempo so it can be in sync

    • @soldierstrife7
      @soldierstrife7 6 месяцев назад +4

      I actually saw the documentary on that. It's freaking genius that the game actually looks at the situation and literally stitches the different parts of the song together seamlessly to create a seemingly non repeating flow that keeps you in the moment with no hard cuts in tempo or intensity.

  • @tomcat12
    @tomcat12 9 месяцев назад +90

    Really had to smile when you said "I don't hear guitars" at 7:16. Maybe if you have some time on your hands and want to dive deeper into how the DOOM soundtrack specifically was created, Mick Gordon did a really fun presentation on this at GDC (Game Developers Conference) back in 2017: ruclips.net/video/U4FNBMZsqrY/видео.html
    It's an hour long but really interesting, and the topic of guitars comes up as well 😁

    • @infernalsymphonytv2928
      @infernalsymphonytv2928 9 месяцев назад +4

      I 1000% Need to see Doug react to this above all else. Nobody reacts to it but it's soooo good

    • @colbyboucher6391
      @colbyboucher6391 9 месяцев назад +2

      @@Morfalath ...Except that's not actually true. It was true for, like, two tracks in 2016 and Mick himself was like "yeah they let me use guitars after that"

    • @ironboy3245
      @ironboy3245 9 месяцев назад

      @@colbyboucher6391 and then you have the gigachad casey edwards who just went for the dirtiest bass he could find instead of a guitar

    • @kingnothing2161
      @kingnothing2161 9 месяцев назад +2

      ​​@colbyboucher6391 im pretty sure he uses the "chainsaw" synth mixed with the 8 or 9 string to thicken it up

  • @sumtingwong665
    @sumtingwong665 9 месяцев назад +57

    You described exactly how the game's music works - side note, the track you listened to is a "Soundtrack version" of the in-game music. For each level, the game works by taking snippets of the respective soundtrack and playing certain parts of it depending on what you are doing. The end result is this extremely fluid, seamless soundtrack that sounds like there's no beginning or end. Mick Gordon is a real genius

  • @Deatheragenator
    @Deatheragenator 2 месяца назад +2

    Another reason you can concentrate with that music is because it's dynamic and reacts to the players actions.

  • @user-zh4vo1kw1z
    @user-zh4vo1kw1z 3 месяца назад +2

    You just made me imagine someone playing Doom on the wii.
    Thank you for that, it made a crappy day just a bit more bearable.
    It gave me a mental image of someone having simultaneously the best and worst day possible by living out that Doom meme irl combined with all those moments where someone playing on the wii ACCIDENTALLY trashed their tv...

  • @Italopatino
    @Italopatino 9 месяцев назад +145

    Doug`s face at 7:56 trying to understand what just hit him LOL. Now you know what it feels like to be a metal head 🤘🤘

    • @nassera
      @nassera 9 месяцев назад +14

      7:46 starts at

  • @Eztokk
    @Eztokk 9 месяцев назад +34

    There is a video by Mick Gordon called "Doom: Behind the Music." Where he explains how he made the fabulous noise we just heard. ;)

  • @dumski101
    @dumski101 2 месяца назад +2

    I’m super impressed that, as someone who isn’t involved in the scene, you did such a good job summarizing the history, public perception, and even memes about this incredible musical project. Well done.

    • @Doug.Helvering
      @Doug.Helvering  2 месяца назад

      Many thanks your kind comment, happy that you enjoyed!

  • @wandr3r180
    @wandr3r180 9 месяцев назад +14

    The soundtrack made these modern Doom games. It was such a monumental tool for engrossing you in the experience. In the game these tracks actually change and progress based on how well you are doing. Its epic.

  • @MarcChep
    @MarcChep 9 месяцев назад +60

    I have ADHD and this is my “getting stuff done” music! I listen to the whole album on loop!

    • @dsmith8616
      @dsmith8616 9 месяцев назад +6

      I blast both DOOM 2016 and DOOM Eternal’s Soundtrack in the stockroom at work. It really is the “Get Stuff Done” Playlist

    • @Zuurkool1
      @Zuurkool1 2 месяца назад

      Very recognizable! I have ADHD too and I love chaotic music to keep me focused, which sounds counter intuitive.

    • @cudi313
      @cudi313 2 месяца назад

      SAME DAWG

  • @DeepVoicedDude
    @DeepVoicedDude 9 месяцев назад +81

    'Ludwig the Accursed & holy blade' (Phase 1 and 2 of the boss fight) from the Bloodborne soundtrack is probably the best example I know of for a cohesive mesh between Classical and Game composing. Doesn't hurt that it's also an amazing track.

    • @eqqaia3856
      @eqqaia3856 9 месяцев назад +7

      The DS3 OST is also amazing, Twin Princess and Sister Friede have a special place in my Heart.

    • @lowpinglag
      @lowpinglag 9 месяцев назад +7

      Ludwig, The Accursed & Holy Blade, is amazing. It also follows a common trope in classical opera, a hero that falls from grace and becomes cursed.

    • @jaysuscrass9119
      @jaysuscrass9119 9 месяцев назад +4

      100% agree it'd be a fun one for the channel

    • @ramennoodle2085
      @ramennoodle2085 9 месяцев назад +1

      Maybe Tenebre Rosso Sangue from Ultrakill as well?

    • @IHMyself
      @IHMyself 9 месяцев назад +1

      YES, would be perfect for him to react to!

  • @PTPalmer_NPC
    @PTPalmer_NPC 9 месяцев назад +27

    Mick Gordon’s soundtrack fits the gameplay so well. It pushes you forward constantly and amps you up without fail

  • @prgnify
    @prgnify Месяц назад +2

    If I may add something that I believe no one mentioned; it isn't just that a level might end short or that the music can loop - for many games and for Doom for sure, the soundtrack is made from "stems" that follow a theme and leitmotif for the level, but these stems are interpolated and played depending on your actions, depending on when you shoot, how you shoot, what enemies are around etc., the soundtrack is always changing in response to your actions.
    This is a major part of how Mick Gordon and id fell out - the game was done and the soundtrack was done, but since the soundtrack is so reactive they weren't "songs" *per se*, which meant that for Mick to master and release the OST as an Album, which the studio wanted (and I believe Mick wanted as well) it was "taking too long", so they got someone else to master it as tracks/songs. So what came out as an album is an attempt to condense hundreds of miniature pieces into one single structure, while in the game those lulls and drops and key changes are all done in response to what the player is doing, so the "narrative" of the song as a whole is always perfectly matched to the story of how YOU went through the level/combat section/boss etc.
    In the end, "living" and actively "making" the soundtrack while you play is a complete different experience than listening, both are awesome of course, but Gordon's genius is felt MUCH more deeply in-game.
    There is here on youtube a fan made master of the tracks that "feel" more like the intent was behind the tracks.

    • @prgnify
      @prgnify Месяц назад +1

      Also, people like to mention how Mick used a lot of "non instruments" to get the sounds, like drills and whatnot. But I think it leaves a lot of important context out. When he was called to make the soundtrack for Doom 2016, Mick Gordon was explicitly told not to use guitars, at all. So he fiddled with his modular synth until he finally found the combinations that have now became famous as defining traits of "argent metal". Only afterwards he was able to convince the studio to let him play the guitar.
      I think if you want to understand Doom's soundtrack without playing the game, the best you can do is check something from the 2016 OST, as those were mastered by Mick Gordon himself. And in the videos you can see what he uses the guitar for, and very visual explanations of why sometimes it feels like you can't place what mode he is playing in - it is easier to understand as what is playable on the guitar and what he can bend, instead of regular modes and keys. You know the time immemorial discussion of "what key is hey joe in" ? The chords are C - D - G - A - E (sort of, depends how you tune your guitar) You can read and write it as being in the key of G, A, Em, E.... however you like, but what I'd say is that it is in the key "Guitar" - the chord progression isn't a 4 -5 -1 from a certain key, but a 3 - 2 -1 of what you can play open on all strings of the guitar.
      So I'd argue that how "out of tune" Mick's however many string guitar is, and what notes the guitar is able to bend without becoming too unstable are the notes that "ask" to be played. So the half steps and progression of the root notes are explained by the embodied instrument, more so than from classical music theory.

  • @traskirata
    @traskirata 9 месяцев назад +44

    So that "aggressive bass" you were referring to is actually a 9 string guitar. You are right about the electronic and industrial aspects though. Mick used what he dubbed the "doom instrument", which is a very specific signal chain coming from a synth, which dynamically adds to whats put through it based on input. Mick did an entire conference over the ost to doom 2016, at GDC, that goes into more depth on the specifics of the production techniques he used. Also, if you do any further songs from doom eternal, i would highly recommend looking for "koma's mix", since the official soundtrack was bungled by ID, the devs, and was generally a very low quality release. Koma was a youtuber who did very high quality mixes of the original stems, some of which mick gordon helped him on.

    • @reaganharder1480
      @reaganharder1480 9 месяцев назад +2

      Was it a 9 string? I thought it was an 8. Either way, it's well down into registers normally associated with bass, and doing the classic metal bass trick of following the guitar an octave lower doesn't really work cause that drops you off the bottom of the audible range.

    • @Nutty31313
      @Nutty31313 9 месяцев назад +6

      @@reaganharder1480 It's a downtuned 8 string, which is standard for the Doom 2016/Eternal soundtracks. Usually in E standard (not regular E standard, it's an octave lower, which as standard tuning for an 8 string is F# makes it the 8 string version of D standard tuning)) but The Only Thing They Fear Is You is tuned to D, which is almost a 9 string pitch. However there are a couple songs that either use a different tuning or use a 9 string (I believe Super Gore Nest is in F standard, while the Nekreval theme is at 9 string pitches, though I'm not sure if Mick Gordon used a 9 string specifically. From Doom 2016, BFG Division is in 8 string E standard, but a decent number of the other songs (including I believe At Doom's Gate) use a 9 string.

    • @mf_rat
      @mf_rat 9 месяцев назад

      Finally someone is backing up what they say instead of going "iT's tOtAlLy aLL lAwNmOwErs n ChAiNsAwS s0 k3WL"

    • @Demonstormlord
      @Demonstormlord 9 месяцев назад +1

      ​@@mf_ratIt's repeated a lot because it's true. "The only thing they fear is you" does have a heavily modified sample of a lawnmower going through Mick Gordon's extensive signal mix. One of the tracks from 2016 had the same, but with a chainsaw. It's not the only thing, nor is it the defining trait of either track, but it's there.

    • @TheCynicalAutist
      @TheCynicalAutist 9 месяцев назад +2

      @@DemonstormlordYeah but people exaggerate it to hell (pun not intended). He was told not to use guitars initially, so he did experiment with different synth types and samples of lawnmowers and chainsaws, but they eventually added the guitars back in once the basis of the tracks were formed.

  • @imapopo2924
    @imapopo2924 9 месяцев назад +73

    Considering the game this is from is a fast paced first person shooter where you sole goal is to literally rip and tear demons apart with everything you can find, including your own two hands, you'd be amazed how much a song like this gets you in the zone in the midst of the chaos.

  • @ClutchMonkey
    @ClutchMonkey 9 месяцев назад +4

    As someone who has played an ungodly amount of DOOM, the music fuels you as you just rip and tear through enemies. I had to many times get up and go for a walk. Glad to see you enjoyed it.

  • @Jonintheronin
    @Jonintheronin 8 месяцев назад +10

    The music is something else when you're playing as it changes based on how much carnage you are unleashing.

  • @agodlike_tazmaniandevil2305
    @agodlike_tazmaniandevil2305 9 месяцев назад +48

    E1M1/At Doom’s Gate should absolutely be next, it’s commonly thought of as THE Doom theme. Make sure to check out the original version, even though the 2016 version of it is sick as well. Might even be cool to see your reaction to just how different they are.

    • @mattigator600
      @mattigator600 9 месяцев назад +3

      For me the Doom Soundtrack is the cover version of the 90s songs by Andrew Hulshult

  • @legolegs87
    @legolegs87 9 месяцев назад +19

    "The Only Thing They Fear is You" is the notable example of music which fits absolutely perfectly to its game. Other examples being "Hell March" for the Command'n'Conquer series and "Dragonborn" for Skyrim.
    "Hell March" (seek first or second edition, not the goofy third one) was composed by a living legend of game music Frank Klepacky, in the March he literally played the clang of tank tracks with music.
    "Dragonborn" unlike most other game songs was orchestral from the beginning, you might like it.

  • @pizzacough4555
    @pizzacough4555 2 месяца назад +1

    Wow. This fellow is a professional. I haven't seen someone do this much research since college. I loved the transition from professional to head banger. Seeing Dr. Helvinger dive so deep into the song was a pleasure to watch. I was head banging along with you, my good sir.

  • @bilbofraggins2900
    @bilbofraggins2900 4 месяца назад +1

    Its just constant adrenaline when the music kicks in. "RIP AND TEAR, RIP AND TEAR" were the lyrics you were hearing

  • @drewspriggs
    @drewspriggs 9 месяцев назад +10

    I had the honour of being able to gift Mick an effects pedal. Even though I've never met the guy and didn't expect anything in return, I ended up with a signed copy of the original soundtrack a few days later.
    One of the most underrated composers of our time, and one of (if not the only) video game composers that a very, very decent proportion of the public knows by name.

    • @scott0451
      @scott0451 9 месяцев назад

      Damn dude, THAT'S SO COOL!! 😎

  • @Chretze
    @Chretze 9 месяцев назад +19

    The sound you described as a "heavy base" in the beginning is actually an 8 string guitar, the composer Mick Gordon just tuned that thing super low and threw on a bunch of effects and distortion. Absolutely brutal tone.

  • @richmanricho
    @richmanricho 9 месяцев назад +12

    The GDC talk he does on this is great and well worth checking out how some of the sounds were made

  • @PsychoCatGamer
    @PsychoCatGamer 9 месяцев назад +9

    It fills me with sheer child-like joy when I watch someone have a great reaction to something so hard and so amazing. Just their "oh damn" expressions gets me every time.

  • @furonet138
    @furonet138 9 месяцев назад +214

    Time for “One Winged Angel” from Final Fantasy 7. I’d recommend the version from the Advent Children movie. Perfect blend of classical, prog rock, and metal. Absolute classic

    • @brigidtheirish
      @brigidtheirish 9 месяцев назад +7

      The original to awesome, too, if just for the "they managed to do that with MIDI!"

    • @NathanSpotts
      @NathanSpotts 9 месяцев назад +1

      Agreed

    • @kleingrrmpf
      @kleingrrmpf 9 месяцев назад +1

      I vote for insaneintherainmusic's cover of it 😂

    • @The_Absolute_Dog
      @The_Absolute_Dog 9 месяцев назад +2

      Yeah I loved the AC version so much

    • @WareWolfVT
      @WareWolfVT 9 месяцев назад

      Why not the argent metal (doom style) version of One Winged Angel?

  • @antonego9581
    @antonego9581 9 месяцев назад +21

    Its an extremely intense game that demands total focus. A sensory overload in all the right ways. The music fits right in when you're in the right mindset to smash your way through hordes of demons

    • @ThePhoenix198
      @ThePhoenix198 9 месяцев назад

      This. I found (find!) it helps me to establish a rhythm for the mayhem. I'm old now with the reflexes of a three-toed sloth, and usually a preference for slower-paced 'stealth' games; I simply couldn't do a fast-paced fps without Mick Gordon's assistance.

    • @Zorann82
      @Zorann82 9 месяцев назад

      After a while I find that there's not even any concentration, you stop thinking, you play, you run, you jump, you shoot, you smash everything, you don't stop, it becomes instinctive, as if you were entering a state of flow.
      And when the fight's over, it's all downhill again, you release the adrenaline you've built up over 5 minutes of fighting, but you didn't realise it.
      That's why Doom is so good.

  • @Ouvii
    @Ouvii 18 часов назад

    15:00 as other people have said, this is actually a special kind of music that only happens in interactive media. It's often referred to as a dynamic score.
    Most game's dynamic scores are like Doom Eternal's, where there are different layers and the game will dynamically switch layers based on what is happening in the game (due to the player's involvement of course).
    Usually these layers are all the same tempo and everything, but there are some games like Rabbit and Steel that have pulled off dynamic tempo changes really really well.

  • @thed3m0n0id9
    @thed3m0n0id9 День назад

    For reference, it's an 8 string guitar. Gordon also put together a "heavy metal choir" - look that up for a fun read.
    Also, when you mouthed "THEY'RE MESSING WITH ME" waiting for the drop....bro, the kinship I felt with you at that moment xD
    And lastly, the music helps up RIP AND TEAR.

  • @JiorujiDerako
    @JiorujiDerako 9 месяцев назад +8

    If I'm not mistaken, I'm not sure if it was specifically for DOOM 2016 or Eternal or both, but they specifically asked Mick to avoid obvious guitars, because they wanted "heavy metal" but it needed to sound more unique (and alien). Mick's answer to that was to use basically everything _but_ a guitar to sample, then used them as the "guitar" riffs. Chainsaws, lawnmowers, etc :D
    I think they did give him the go-ahead to use guitars later on, so maybe that was only for 2016? But super impressive and creative work from Mick, the whole OSTs are incredible.
    edit, found it:
    "the soundtrack for Gordon’s first DOOM title was unique for a few reasons: firstly, id and Bethesda’s original brief for the soundtrack forbid the use of guitars. They wanted an entirely synth based soundtrack to set this new DOOM apart from its predecessors. Then, slowly but surely, Gordon convinced the team to let some guitars onto the soundtrack. And then more guitars. And then we arrived at masterworks like “The BFG Division”."

  • @Kayem237
    @Kayem237 9 месяцев назад +24

    10:56 The music fuels my gameplay, it drives me, gives me the life and energy I need to push through and, as the chant says at the end, "RIP AND TEAR!"

    • @eschelar
      @eschelar 5 месяцев назад +1

      If you take it to the gym, you might just *become* a beast like the protagonist of the game.
      I did my reps at the church of iron last night and dropped by my dojo to say hi on the way back home. The 250lb 3 stripe black belt mma fighter just looked at me and laughed. I said I'd see the guys on Sunday for open mat.
      Good thing I'm actually a super gentle sparring partner. Hehehe

  • @madisbacks1945
    @madisbacks1945 5 месяцев назад +3

    As for the lyrics, it's worth pointing out that Mick Gordon put together a "Heavy Metal Choir" for the OST. That guy is a genius. And a madman. I love him

  • @mikeshaver-miller745
    @mikeshaver-miller745 13 дней назад

    The demonic chorus at the end was saying, "Rip and Tear"; this is a key theme in the Doom games. You had questioned how one would play the game with this music blaring in your ear: Doom has a major rhythm and timing component to it. You move yourself through the enemies as they behave in specific patterns, and the rhythmic pulse is meant as much to help you track the passage of time and the approximate location of enemies outside of your direct field of vision, as it is to simply sound cool. What usually happens in the flow of combat is that you thin out the small fry, which leads to the larger enemies that you take out when you have the space to move again.

  • @adam346
    @adam346 9 месяцев назад +14

    Doom's music is nuts and completely suits the game. Play the song Cyberdemon on a spectrogram... fun stuff.

  • @wolfganghumboldt4830
    @wolfganghumboldt4830 9 месяцев назад +7

    It is an extended ranged guitar (8 string) but with layers of synth on top. Modern metal has started to really love how full this makes a guitar sound. It has become pretty common in large part due to the Doom OSTs influence.

  • @Komnenos1234
    @Komnenos1234 7 месяцев назад +3

    As someone who grew up playing classical piano and cello, I was always impressed by the technicality of a lot of metal music.

  • @amadeusagripino6862
    @amadeusagripino6862 9 месяцев назад +2

    Hearing this while fighting against the Marauder for the first time at the end of ARC Complex level was a mindblowing experience

  • @cowsaysmoo51
    @cowsaysmoo51 9 месяцев назад +8

    The unique thing about the music for the recent Doom games is how it dynamically changes depending on your actions in the game. You really get a whole new experience when you are playing the game and listening to the music change. I believe Mick Gordon specifically wrote and arranged the soundtrack in such a way that it could be chopped up into bits that fade into each other as you move in and out of combat.

  • @davidamarat
    @davidamarat 9 месяцев назад +38

    Cuántos hispanohablantes vienen a escuchar al doctor Helvering por su absoluta claridad y precisión al hablar? Es el uno de los angloparlantes más claros que he escuchado en YT 😊

    • @Jota666
      @Jota666 9 месяцев назад +1

      yo

  • @YGOFosho
    @YGOFosho 9 месяцев назад +3

    The music is dynamically timed to the combat, so if you let's say take extra long to kill Boss A, then certain simple sections of the song will intentionally repeat longer than it would normally so that the breakdowns, low points, etc are always timed to the moments the developers want them to be. This is unique even in video games, where tracks typically are tied to specific cutscenes in the game, or just repetitive loops to create some background. Dooms music genuinely is checking your actions in game to ensure the soundtrack is always perfectly matched to your carnage. Brilliant sound design.

  • @soldierstrife7
    @soldierstrife7 6 месяцев назад +1

    The DOOM Soundtracks are actually essential to the gameplay itself. You asked "How do you concentrate while hearing this?". Doom is all about flow and reaction, it is not the atypical shooter of hide, shoot, move, repeat. It is a game of constant movement and split second reactions with little time for actually thinking. In comes the flow state. By creating the rhythmic flow that gets blood pumping and creates the same adrenaline rush that the character would be feeling helps to build the immersion and power through an impossible situation while letting second nature and instinct take over. You can see the same with athletes and others when they are training and in the gym. Takes the mind off the pain and peril ahead allowing the body/mind to power through in the moment.

  • @v44n7
    @v44n7 9 месяцев назад +16

    10:50 you concentrate by sinc the tempo of the song with your bullets jumping and killing demons. its a great feeling. Amazing vid!

  • @nonamesleft136
    @nonamesleft136 9 месяцев назад +15

    I played Doom 2016 (as well as Doom II back in the day), and this music is almost required to rip and tear. The violence and speed mesh exceptionally well with the game play.

  • @joshuaherring9674
    @joshuaherring9674 9 месяцев назад

    I loved this video! Huge DOOM fan and watching you work out all the how’s/what’s of what just happened in this song was amazing!

  • @MatthiasAI
    @MatthiasAI 4 месяца назад +1

    i genuinely love watching the reactions to all the ppl that studied music in different ways breakdown/dissect the doom songs. Not one video iv watched is someone coming in disappointed, just headbobs and genuine interest. Stay awesome! :D

  • @ColinCreighton
    @ColinCreighton 9 месяцев назад +32

    Hello Doug! This is my first video watched and I loved it! If you are looking for another game with amazing music, then you need to listen to the Halo soundtrack. It is my personal favorite! There are a bunch of games, some with a different feel. The older ones were composed by a Martin O'Donnell and Michael Salvatori.
    A completely different sound than Doom, but you might be more used to the sound of Halo.
    Other games with great music:
    Mass Effect trilogy
    Assassin's Creed 2
    BioShock Infinite
    Destiny
    Skyrim
    The Witcher 3
    Far Cry 5 (in my opinion)

  • @gambitgurlisis
    @gambitgurlisis 9 месяцев назад +6

    Oh, welcome to Video Game Music! Honestly, it goes *extremely* hard for no reason. I love the breakdown between concert and game but gaming is actually a whole adventure! It's very hard to capture most modern video game soundtracks in a, well, track because they are largely dynamicly integrated nowadays. What I mean is the music is actually built in isolated parts and there is an array of coding that goes into determining what plays when/where/why which prevents it from being a track that just...ends or repeats? (Doom Eternal actually does this very well.) Some game music is extremely complex, some of it less so, but since about 2010 the score has been a hugely involved piece of the game that reacts to your actions.
    I'd love to share insights if you like, but this is already gonna be a super long comment. (There are many games on the Wii that employ this sort of music, particularly the Zeldas.)
    If you are still taking suggestions:
    1. Undertale. You can't possibly go wrong with the Undertale soundtrack. Literally no choice is bad. Undertale is an indie game produced entirely by one guy, every song is a banger of overlaid themes/leitmotifs in largely 8-bit style. I don't think they're fully dynamic but, I mean, understandable, no one person has that kind of time and energy. If anyone did, though, it would be Toby Fox. The whole soundtrack for Undertale was composed in a 24-tone system and the timescale jumps frequently between 4/4 to 5/4 to 6/8. Breaking it down is mind bending.
    "Megalovania" - ruclips.net/video/c5daGZ96QGU/видео.html is *easily* the most famous of them, but they are all very distinctive.
    "Hopes and Dreams" found here is a great blend of the 8bit and more orchestral sounds: ruclips.net/video/tz82xbLvK_k/видео.html
    "Asgore" is a good example of how the In Game Experience is very superior to just listening to a score track: ruclips.net/video/MXJPgl39exM/видео.html (A Pacificst run, because the music does shift if you are not a Pacifist.) Versus the same track on the OST: ruclips.net/video/hMa4hZQbrms/видео.html (This is an excellent example of how the parts of the score can loop and are timed to match in game events.)
    2. Portal. Perhaps the best techno soundtrack ever made was for Portal 2, a game where you are trapped in a defunct R&D facility being put through athletics courses by an AI who hates you (passive aggressively and regular aggressively). All the songs are very different, but not one of them is less than an absolute banger. This is "The Courtesy Call" the very first track of Portal 2's OST: ruclips.net/video/DuC6fqK1swQ/видео.html
    The most popular song is from Portal 1, that plays over the end credits. The AI who hates you sings a very lovely little ditty ( ruclips.net/video/Y6ljFaKRTrI/видео.html - 15 years old, wonderful) . She does the end credits in the sequel as well ( ruclips.net/video/dVVZaZ8yO6o/видео.html ).
    3. Pokemon Sword and Shield, The Gym Battle Theme - ruclips.net/video/quYjN57Tycg/видео.html - Stay with me here, but this is a piece of art. This battle theme was a dynamic series of overlapping parts that change depending on how you're doing in the fight. Extremely hype to terrifying as your health drops, to the crowds cheering as they watch.
    If you want variety of game music that falls in a more classical/orchestral vein:
    4. Shadow of the Colossus (2005) is one of the best scores I've heard in either games or movies. It is a game that has maybe a page a dialogue in total, and is about you, a tiny guy with a sword, who has to track down and slay these giants the size of skyscrapers. It is told almost entirely through the orchestral score which is not exactly dynamically integrated, but it was the PS2 so.... The opening ( ruclips.net/video/Pdi1DSqBZ6Q/видео.html ) is haunting as you proceed into...??? Somewhere? The land of the dead? Who knows??
    The skyvoice that speaks to you in a great temple is underscored with this: ruclips.net/video/JHJXy7-ksXA/видео.html
    When you track the colossus: ruclips.net/video/N6oqdI-OdtI/видео.html
    And the fights all have different music but they're each fantastic: ruclips.net/video/36M-NwEFSOc/видео.html
    5: Dragon Age - Particularly Inquisition, as the music was arranged to change constantly based on what you're doing. The whole soundtrack is...difficult to encapsulate because of how it works in game, but it is beautiful. People much more dedicated than I have gone through the files to find and label all the parts of the songs and track their flags, but the OST is a decent representation: ruclips.net/video/2syU3e2MOXM/видео.html Lost Elf - The culmination of a 60 hour game's worth of overlapping leitmotifs. It is preceded by these two songs (depending what you're doing) and extensive, grueling combat as you race to catch up: ruclips.net/video/4njUC0go2Ew/видео.html and ruclips.net/video/2oI7V2FYnbA/видео.html

  • @andrewames247
    @andrewames247 3 месяца назад +1

    You've just earned a subscription from me! I LOVE seeing (and hearing, in this case) reactions from people who understand the important and key concepts of what is being discussed; it's a genuine pleasure to see you describe the musical theories that are being implemented in this piece!

  • @I3urton
    @I3urton 9 месяцев назад +1

    He uses a 9 String guitar. And he runs it through loads and loads and loads of interesting devices. Pedals, tape recorders, just completely going ham with sound. And then, of course, he samples in lawnmowers and chainsaws and all kinds of weird stuff. He's the crazy professor of music and we're all here for it. :D
    There's actually a really interesting talk on the GDC channel. "Doom: Behind the music". There he explains his process and how he introduced guitar into a soundtrack that he was explicitely briefed not to use guitar in.

  • @JamiesonM
    @JamiesonM 9 месяцев назад +13

    The music is what helps drive the gameplay. That's the beauty of it! Without it the game, while still fun, wouldn't drive the player to keep taking down enemies constantly. This music is basically focus fuel for this type of game.

  • @What0A0Drag
    @What0A0Drag 9 месяцев назад +6

    Ludwig, The Accursed & Holy Blade from Bloodborne would be a great one to check out for a more classical take.

  • @bloodgnoll666
    @bloodgnoll666 9 месяцев назад +1

    On "I need to phone a friend" with that music in my ear. to put some context down, it's violence, the sound and music wants you to violence everything that's in your path. Imagine the angriest person ever, and that's the music that plays in their head when they introduce the foe to god's wifi suddenly and brutally. So this music is essentially just written for you to choreograph how you do this sort.

  • @togg_9086
    @togg_9086 6 месяцев назад +1

    You are absolutely awesome. Very few review channels truly push very far beyond their own horizons, but you react to absolutely anything. And you do so with intelligent commentary and make your viewers feel welcome. You, sir, are an absolute gem.

  • @RadicalDreamer9000
    @RadicalDreamer9000 9 месяцев назад +6

    Your comment about "how do you even concentrate" while playing a game with music like this playing is spot on for me.
    I don't know about others, but there are some times in games where I'm so caught off guard by the music, or so distracted by how incredible it is that I perform worse in the game. This has happened to me more than once during boss fights in Final Fantasy XIV. Sometimes I need to pause games just to enjoy the music because I'm so distracted by it. A good problem to have!

    • @legolegs87
      @legolegs87 9 месяцев назад +2

      Yeah, the game music has some unique requirements, one of the is "not being too much good all of sudden".

    • @0ne0fmany
      @0ne0fmany 9 месяцев назад +1

      Final fantasy is different than Doom. Both gameplay and music-wise.
      In ff you wanna listen to boss mechanics, call-outs, abilities sound effects.
      Doom Eternal is more like a rhytm game, the more aggressive you are playing the dynamic sound mixing will adjust the music to the action, sound ques are not as important, but the music helps the adrenaline flow.

    • @RadicalDreamer9000
      @RadicalDreamer9000 9 месяцев назад +1

      @@0ne0fmany 100% agreed

  • @antimotines12
    @antimotines12 9 месяцев назад +12

    I think you would really appreciate the talk Mick did for the GDC, where he talks how's the process of making the music for the game, the different challenges it took and how even a chainsaw was used as an instrument for the OST

  • @Hyonam
    @Hyonam 20 дней назад

    This is my PR attempt song at the gym. I smiled when you said its so "aggressive" cause it fits perfectly. Loved the video!

  • @DP-it7zm
    @DP-it7zm 18 дней назад

    The headbanging @6:20 was amusing. One of the best metal instrumentals out there for a game and general music

  • @waters.create
    @waters.create 9 месяцев назад +9

    Saw the Virgil video, came straight looking for a doom reaction! Couldn’t of timed this more perfectly

  • @beyond5150
    @beyond5150 9 месяцев назад +7

    From what I understand Mick used an 8 string guitar in Drop E and a drum set, the rest was all electronic manipulations using sounds from chainsaws and lawnmowersand other heavy sounds. Its just insane how good he is.

  • @MatthewParks-zs3jy
    @MatthewParks-zs3jy Месяц назад

    The last bit they're saying "Let us in!" so you're knocking on the door analogy was dead on.

  • @blackholeradiate
    @blackholeradiate Месяц назад +1

    Im so stoked, waiting for it to finish downloading! Xbox spring sale. Ive waited my whole life to dive back into the doom saga, 35 and doom 3 made me fear the dark again.

  • @laurajanco2i
    @laurajanco2i 9 месяцев назад +4

    I'm so happy you actually reacted to this! I hope you liked the theme, despite this not being your usual type of music. Fun fact, some of the sounds in the DOOM soundtrack are sampled from a real chainsaw.
    To the question "how do you concentrate with this in your ears?" the answer is "we don't concentrate, we just blast through"😂
    Though you're right, gaming themes are meant to build the atmosphere of either a location, a character, or a boss battle. The aim of the composer, is to create something that can accompany the player through what the game is intended to portray and has to make it credible enough, so that the player is also driven by what the music expresses, especially with tracks like this, which are meant to hype you up.
    What I love about gaming music is that it can tell stories effectively with or without lyrics. It's like a modern opera or a concerto, if I may say so.

  • @Mikefizzled
    @Mikefizzled 9 месяцев назад +5

    There's a lot of other requests for his fantastic Doom work but I would put forward some of his prior work on Killer Instinct as more interesting music to break down. It really highlights his ability to work across genres, styles and even cultures. Sabrewulf's Lycanthropy with its haunting string section that sounds like demented cellos. Aganos's Polemos, the phrygian mix of heavy guitar tones against a sitar with Greek chanting. Jago's Tiger Warrior, where Mick learned throat singing for a theme about a Tibetan monk. Thunder's Hinnamatoom, a flute heavy mix that was made in conjunction with the Nez Perce tribe. Spinal's Warlord, where Mick acquired a kangling (a flute like instrument made out of a human tibia) to complete the swashbuckling nightmare. All these songs have their own unique version of the main theme's motif hidden within them.

  • @colinevans4685
    @colinevans4685 8 месяцев назад

    So RUclips suggested this video to me, and I didn't know what to expect. But I am so happy I watched this. It warmed my heart to see how much you got into this song. Great commentary as well. And to answer your question as to how someone plays to this music - the music makes you play better.

  • @iU9LY
    @iU9LY 9 месяцев назад +3

    The Lyrics- Rip & Tear.
    A cool thing about the way the soundtrack flows with the player based on how they are doing, so heavy an intense when slaying, then haunting/hunting lower parts of the song when moving onto the next slaughter house lol. It's something i wish studios would pick up on more often for future titles.