I'm late to the party, but I just did some math regarding the city size, at about 3:00 you made a comment about Bradford-on-Avon having a size of 2782, but a population of 3452. The number 2782 is the Mean data of the three city zones, you have 3452 residences, 2713 shopping facilities, and 2181 workplaces, add them together, and divide by 3, you get 2782
Short answer for princess ville: speed + capacity + options to go somwhere else. !!!This includes your bus connects!!! As an experiment, pause the game and select the cars going out of princess town. You can locate the sim's destination. Should not take you long to figure it out. Also, if you do not have trucks on that road downgrade it. Make your services as appealing as possible while making driving on their own hell.
Yea, that 4 lane road conecting the 2 cities is far 2 high quality. he needs to downgrade it to a 2 lane highway and look at moving the goods from the road and onto the train as well. that way with more load on the train conections, more PAX will move over as well.
Yeah the distance isn't very far and people can get their directly by car much quicker because they don't have to hop from one service to another, bus > train > bus.
Squirrel, in the future just configure the airport and move the Main Building to the center instead of leaving it at one end of the runways. That'd have moved the connection from the airport to the bus station closer together and you wouldn't have had all those extra shenanigans moving the whole bus station. But since you already did it, you may want to build another bridge on the north side of the train station so your buses don't have to fight each other turning in and out of the airport road.
Most satisfying series. The game play is based on optimizations and maxing out every opportunity. That's why the hard mode seems it was set on an easy difficulty level.
The train line not working, because private trips are faster then, that train link. Private cars get upgrades too, so when you have cars that go 100+, the sim wont choose the train that goes 3km longer and its only going at 60 or 80.
That's what I was thinking. The road the private cars use is also a high speed straight line between the two town, so it would be way faster than 2 bus rides and a slow train.
Just like in real life they hate hopping multiple times so you need more direct routes. So his bus routes which are very good anyways being way too spaced out require multiple switches so they instead just take personal vehicles as it's faster.
start thinking of bi-directional bus routes fastest route to destination still applies to PAX and people will only go if there is a way more bus stops arround the entire city mulitple lines and offer more direct paths from residential and or station to everything else
He also failed to notice that he's never set that line to "load everything" and "wait for 10 seconds" Why would people hop on a train that only comes once in a century? Duh...
MORE town lines, hello mcfly why dosent reverse work for the route? instead of just turning your guy around, would be so nice if it were that easy. but alas i shall add even moar routes to make sure the dummys can find their way to the train station instead of the gas pumps...meanwhile i train in a metric ass load of fuel [ka-ching]
If they weren't linked, no one would use it at all. It's just really slow to do 2 long bus trips in addition to the train journey, so the sims prefer to drive. The extra connections will help, as a lot of the traffic is going further than Aylsham. And his bus routes don't look like they cover the whole of each town, so a lot of the population can't get on the bus in the first place.
At the railyard I work at we have an airport right next to us, and one work location is right in the landing path, so very often we have planes coming in only a few hundred feet overhead, just like your Bradford airport. It can be a little nerve wracking in the fog though.. hearing the plane coming in and just hoping it's not too low Haha.
Regarding your issue with the train line. I don`t have the exact figue but I think for TF2 the passenger time limit is 7 minutes. A passenger randomly spawns in a city with a certain target destination and if there is a route, provided by you, that let`s the passenger reach that destination it will choose your service and you make a profit, if not the passenger will choose private transportation. So maybe it just takes too long for the majority of passengers to take the first inter-town bus, switch busses, arrive at the station, wait for your train and so on.
i'm pretty sure one of your lines has 2x BR 105 on it. the expensive 200kmh locomotive. maybe that's the reason for terrible finances edit: it's the hyde henley pax line
24:32 - you could’ve also made the road between the airport and the train station smaller, or removed it entirely; it’s not like there would’ve been any traffic on it prior to you moving the bus station. I think that would’ve spared you from moving the bus station, which in my mind would’ve been better since the old location was less of a distance for pax to walk.
As others have stated, Princes RIs doesnt have train traffic because the trip duration for the train is longer than the car. The wait time from "origin>bus>train>bus>destination" is a lot longer than taking a car. This is where having a large outer city loop road can kick you. Might have to look into stronger locomotives for the best acceleration you can get and adding another train on the loop and than doing a counter loop for the buses so someone at the 1st stop isnt traveling around the whole city before reaching the train station. Than...well evil capitalist time. Down grade the connecting road, remove the bus lane (limiting the speed of personal transport being stuck behind freight). OR......Make Princes Ris the start line for a long high speed rail over the river for funsee's.
Out of curiosity does the system calculate this based on actual trip time or estimated trip time? I have the same issue between 2 of my cities, but the traffic is literally bumper to bumper the whole way and the cars still refuse to use the train instead. Your explanation makes a ton of sense if it is expected time but unfortunate for me if so.
@@tobin1677 it will be based on estimated, after a while it gets real hard to beat the speed of cars with trains without dumping huge amounts of money into a highspeed infrastructure and not damaging your own intracity connections. Wish I had a solution to it but every town is different.
When establishing a new pax line, you always start off with something small, not chucking in some big ass train right from the get-go, but most likely people are gonna use that line and the usage is gonna grow no matter what and the shoes will be filled anyway when some time passes. I think it's more of a hassle to check the lines later and put something bigger on that line than putting some higher capacity stuff on it right away. Got the money anyways.
I've definitely been loving the heck out of this series so far, I've even created a map with the seed of this one although the game runs like absolute molasses in december on my laptop (which just today took a tumble and busted the screen so I'm back to my even older and slower spare laptop). Anyway! One thing you might do offline to this playthrough is going through and checking for unnecessary traffic lights, and removing them where you can. There are some at the entrance/exit of the Princess Risborough station, which appears to be part of the reason for the congestion still going on there. Just a thought, because I know doing that will be an absolute ton of very tedious work 😁
You might want to put the railway terminal in walking range of town. So like a bit closer but not SLAP-BANG in the middle town. Other thing I can think of is terrible frequency..
I almost always put a terminus station slap bang in the middle of town. Gets rid of all the traffic, tram and truck delivery emissions, end up more efficient and cleaner overall.
My assumption is that the travel duration via private transport is way shorter between Aylsham and Princess R. For me to travel from PR to A via train needs a trip to the bus stop, to the train station and then a trip from the train station back to the city via bus. The distance between A and PR on the road is way shorter.
For answering your first question it's the frequency of your passenger train... If the frequency is too low people will chose to use thir cars instead of waiting for the train several months on the stations
If you make the road besides Bradford-on-Avon Annex bus station go north and cross the tracks (over or under) and connect to the bus lane road, it might improve your bus routing.
When you selected planes, and said "Let's drop in a cheap aircraft" i really hoped you would drop an Dash Q400, but i was wrong. Btw loving your series, keep it up!
i think you answered your own dilema with Princess city. There was no ideal (train/shuttle) or even highspped highway between Romsey and Aysham. The congested dirt/country road between the two were choked with cars - many of whom likely out of Princess found vehicles better since there was no train connection to Romsey. After adding the train/shuttle between the two, it's likely going to see an increase in train use out of Princess on their way to Romsey EDIT _ yeah later on in the video, you saw the effect I was predicting.
The problem can be fixed by cutting off the road if your willing to take a hit on the road link. Or you can make the road a longer trip by making a big ark to make the train faster than the road.
Also at 32:33 I noticed you were placed a signal in the crossing that would stop a train in the crossing I believe you only need signals at the points that are entering.
This series is still absolutely great. Please keep it up. Thanks for all your efforts. I think you should utilize some counter-direction lines in addition to your already established ones. People might not be able to reach their destinations due to overcrowding. Oh and by the way: the whole world full of lines and vehicles looks just beautiful.
Don't leave any space between the frontage road and the bus station. The buses won't take the footpaths coming out the side so there is no reason to force the passengers on the road exits.
Depot's don't need to be permanent. Built a depot to put trains, trams, buss, or trucks on the line, then delete it. Having a building sitting around doing nothing costs money. Here is what I'd like to see you do. Do this challenge again, but _no mods,_ a random map, that you don't preview, no loans, no pausing or speeding up the time, and you must replace all vehicles the moment a new one appears, even if it is not a "cost effective" choice.
At around 23:00, I'm curious as to why you didn't simply put a bus stop on the airport road and drag a bus line down there instead of making the passengers have to walk up to the airport. It could have been more efficient.
Increase line frequency to every 20 minutes, with high-speed train to three destinations. That should improve passenger traffic, and minimize financial losses
Im thinking there must be some kinda speed issue, I don't know what train is on that particular line, but if it's an old line on old tracks, maybe they just find it faster to drive themselves then to take a train. Oh! there is also the possibility that they don't want to take the train because it only goes to one place. Maybe because the city has gotten so big, it wants more places to go, so the road is the only way to get out to other cities.
Amazing series 🤩🤩I've kept up with it since day 1! One request/suggestion though, how about upgrading the intercity roads and put highways. We won't benefit but makes the roads look like they belong in the 21st century😊
Also just wanted to say great series, you made me pick the game up again after a long time of not playing, and I started using mods for the first time to bring new life into the game. So thank you if you see this!
What side of the station is the pax line at in Princess and does it make any difference where you place the pax entrance with regards to this line? I had a similar problem with one of my stations. It also seems to me that the stations become more effective if you have a bus/tram line running all around town rather than just up and down from your main bus/tram "station". I'm running into a rather peculiar issue myself. One of my stations appears to be stocking resources that have no reason to be there at all. I can't seem to transport them out either so I'm at a bit of a loss with that.
Doing quick math here. I added the residents, shopping facilities and workplaces got the average and it came to 2782. So the game basically gets the average of those in every city.
Instead of using 4 lane roads for connections you could just put in a 2 lane road and save yourself a small bit of space. Might have been enough to connect the bus station and airport.
To answer the question at the beginning. Can the passengers walk from the bud station to the train station? If nothing else fails I think you could downgrade a section or two of road to slow the traffic down. Making them choose the more efficient train.
The problem with the bus station is not connecting to airport = move the entrance building on the airport closer to the bus station (edit the airport) :)
You can solve that problem with an high speed train, they are really popular and people like to use it if compared to cars. I mean a TGV or similar. They always ride full
Just like in real life they hate hopping multiple times so you need more direct routes. Plus the bus routes which aren't very good anyways being ways too spaced out (Just because they cover an area doesn't mean the citizens like going that distance) requiring multiple switches so they instead just take personal vehicles as it's faster. And yes you have been your own enemy with how far back you always set your bus and truck stops from the road, you always seem to set they way back for no reason when you could just hug them against it.
Surely that issue with Princes Risborough is to do with distance? Why not make the road connection longer and take a different route, you could go West then North
If the Rail line is too contented is where everything crosses over you could have continued the rail lineup the bridge crossed over the lines and did a very nice beautiful swinging track back into the top Sinto the top side then you wouldn't have any contention just just an idea
oh, I think I figured out why there is a cut between your tries to fix the bus station and the actual end result, it's because you've dropped a bunch of f-bombs there) I know I would
For several episodes you have double locomotive powered trains on Henley-Hyde PAX line and you are losing lot of money because of it. Love the series, keep episodes coming :D
I believe the pronunciation is "Prince's Rizborough" ??? Please use some decent trains!! There are various other capacity busting units and coaches plus you've electrified all your routes but keep using diesel traction? You could put a lot more capacity on these routes (more and longer trains). You can also run the units in multiple. Use some different buses too, some bendy buses perhaps? You could have put exit back, paused again then deleted and this would have pushed the buses to the exit without having to play on. Don't do a level cross over on those two lines, do a diver under or over!
check to have full city cover with Stations tram or bus betwen train and city, you need to make the circle very good inside city and train station and then you should have to much waiting on trains:D and a ideea how i remember i have i think around 25 trams on eatch direction in total over 60 trams to bring them to train and then back to city and train now make 60mil /year and i have costant 200 pax waiting go take train and line is already full with trains
really need to get your busses fixed in each city, noticed a bunch this ep. that had ALOT of passengers waiting and also quite a few city's that have out grown the old routes set up.
Is the bus terminal by Princess train station connected to each other? Click on the bus terminal and see if the train station is highlighted in white. Just because they are next to each other, doesn't mean they are connected. Edit: Can you upload your save game to Steam and make it available for download?
Just for fun I looked up the registration on that 737 at the end. It belongs to a crop duster in San Antonio.
I'm late to the party, but I just did some math regarding the city size, at about 3:00 you made a comment about Bradford-on-Avon having a size of 2782, but a population of 3452. The number 2782 is the Mean data of the three city zones, you have 3452 residences, 2713 shopping facilities, and 2181 workplaces, add them together, and divide by 3, you get 2782
Short answer for princess ville: speed + capacity + options to go somwhere else. !!!This includes your bus connects!!! As an experiment, pause the game and select the cars going out of princess town. You can locate the sim's destination. Should not take you long to figure it out. Also, if you do not have trucks on that road downgrade it. Make your services as appealing as possible while making driving on their own hell.
Yea, that 4 lane road conecting the 2 cities is far 2 high quality.
he needs to downgrade it to a 2 lane highway and look at moving the goods from the road and onto the train as well.
that way with more load on the train conections, more PAX will move over as well.
Yeah the distance isn't very far and people can get their directly by car much quicker because they don't have to hop from one service to another, bus > train > bus.
Squirrel, in the future just configure the airport and move the Main Building to the center instead of leaving it at one end of the runways. That'd have moved the connection from the airport to the bus station closer together and you wouldn't have had all those extra shenanigans moving the whole bus station. But since you already did it, you may want to build another bridge on the north side of the train station so your buses don't have to fight each other turning in and out of the airport road.
2:00 . What u can do which is dumb but it works if you downgrade the large country road so it has lower speed limit road it works
Most satisfying series. The game play is based on optimizations and maxing out every opportunity. That's why the hard mode seems it was set on an easy difficulty level.
The train line not working, because private trips are faster then, that train link. Private cars get upgrades too, so when you have cars that go 100+, the sim wont choose the train that goes 3km longer and its only going at 60 or 80.
That's what I was thinking. The road the private cars use is also a high speed straight line between the two town, so it would be way faster than 2 bus rides and a slow train.
Just like in real life they hate hopping multiple times so you need more direct routes. So his bus routes which are very good anyways being way too spaced out require multiple switches so they instead just take personal vehicles as it's faster.
start thinking of bi-directional bus routes
fastest route to destination still applies to PAX
and people will only go if there is a way
more bus stops arround the entire city mulitple lines and offer more direct paths
from residential and or station to everything else
He also failed to notice that he's never set that line to "load everything" and "wait for 10 seconds"
Why would people hop on a train that only comes once in a century? Duh...
MORE town lines, hello mcfly why dosent reverse work for the route? instead of just turning your guy around, would be so nice if it were that easy. but alas i shall add even moar routes to make sure the dummys can find their way to the train station instead of the gas pumps...meanwhile i train in a metric ass load of fuel [ka-ching]
2:00 the Bus Stop Is pretty far away from the train Station. Maby they are not linked?
Wouldn't anyone discover that train route then, why would they be taking g the train if they are not linked as there wouldn't be a destination.
If they weren't linked, no one would use it at all. It's just really slow to do 2 long bus trips in addition to the train journey, so the sims prefer to drive. The extra connections will help, as a lot of the traffic is going further than Aylsham. And his bus routes don't look like they cover the whole of each town, so a lot of the population can't get on the bus in the first place.
That west train pax lane is SCREAMING for a TGV or ICE
At the railyard I work at we have an airport right next to us, and one work location is right in the landing path, so very often we have planes coming in only a few hundred feet overhead, just like your Bradford airport. It can be a little nerve wracking in the fog though.. hearing the plane coming in and just hoping it's not too low Haha.
Regarding your issue with the train line. I don`t have the exact figue but I think for TF2 the passenger time limit is 7 minutes. A passenger randomly spawns in a city with a certain target destination and if there is a route, provided by you, that let`s the passenger reach that destination it will choose your service and you make a profit, if not the passenger will choose private transportation. So maybe it just takes too long for the majority of passengers to take the first inter-town bus, switch busses, arrive at the station, wait for your train and so on.
i'm pretty sure one of your lines has 2x BR 105 on it. the expensive 200kmh locomotive. maybe that's the reason for terrible finances
edit: it's the hyde henley pax line
It's been that way for a while lol.
2:00 are the bus stations connected to the trains. Or maybe you need to put more buses around the edge off the citys
I was going to say check the foot path connection between the bus depot and the train station at Princes Risborough?
Please never stop this series!
24:32 - you could’ve also made the road between the airport and the train station smaller, or removed it entirely; it’s not like there would’ve been any traffic on it prior to you moving the bus station. I think that would’ve spared you from moving the bus station, which in my mind would’ve been better since the old location was less of a distance for pax to walk.
As others have stated, Princes RIs doesnt have train traffic because the trip duration for the train is longer than the car. The wait time from "origin>bus>train>bus>destination" is a lot longer than taking a car. This is where having a large outer city loop road can kick you. Might have to look into stronger locomotives for the best acceleration you can get and adding another train on the loop and than doing a counter loop for the buses so someone at the 1st stop isnt traveling around the whole city before reaching the train station. Than...well evil capitalist time. Down grade the connecting road, remove the bus lane (limiting the speed of personal transport being stuck behind freight). OR......Make Princes Ris the start line for a long high speed rail over the river for funsee's.
Out of curiosity does the system calculate this based on actual trip time or estimated trip time? I have the same issue between 2 of my cities, but the traffic is literally bumper to bumper the whole way and the cars still refuse to use the train instead. Your explanation makes a ton of sense if it is expected time but unfortunate for me if so.
@@tobin1677 it will be based on estimated, after a while it gets real hard to beat the speed of cars with trains without dumping huge amounts of money into a highspeed infrastructure and not damaging your own intracity connections. Wish I had a solution to it but every town is different.
“That was a bit more faff than I thought it would be…” no need to apologize. That might as well be the tagline for this game.
When establishing a new pax line, you always start off with something small, not chucking in some big ass train right from the get-go, but most likely people are gonna use that line and the usage is gonna grow no matter what and the shoes will be filled anyway when some time passes. I think it's more of a hassle to check the lines later and put something bigger on that line than putting some higher capacity stuff on it right away. Got the money anyways.
Loving this series. Definitely a game I need to look at.
Time flies by so quickly watching this.
44:50 nice Ryanair landing ...lol
Squirrel....You can get a 'Flying Junction' Mod which allows various combos of track crossing with minimum conflict!
I've definitely been loving the heck out of this series so far, I've even created a map with the seed of this one although the game runs like absolute molasses in december on my laptop (which just today took a tumble and busted the screen so I'm back to my even older and slower spare laptop).
Anyway! One thing you might do offline to this playthrough is going through and checking for unnecessary traffic lights, and removing them where you can. There are some at the entrance/exit of the Princess Risborough station, which appears to be part of the reason for the congestion still going on there. Just a thought, because I know doing that will be an absolute ton of very tedious work 😁
It stresses me out how disconnected your train lines are 😂
You are allowed to use the same stretch of track for different lines you know? 😂
Funny how he said he was going to FLATTEN but used the SMOOTH Tool... I too have stupid fingers and sometimes tumble over my words. @ 24:54
A suggestion is to clear up the insane amount of cargo and passengers, it will cost but it will help with your overall finances
You might want to put the railway terminal in walking range of town. So like a bit closer but not SLAP-BANG in the middle town.
Other thing I can think of is terrible frequency..
worst case, break the road near the train station.
I almost always put a terminus station slap bang in the middle of town. Gets rid of all the traffic, tram and truck delivery emissions, end up more efficient and cleaner overall.
My assumption is that the travel duration via private transport is way shorter between Aylsham and Princess R. For me to travel from PR to A via train needs a trip to the bus stop, to the train station and then a trip from the train station back to the city via bus. The distance between A and PR on the road is way shorter.
For answering your first question it's the frequency of your passenger train... If the frequency is too low people will chose to use thir cars instead of waiting for the train several months on the stations
If you make the road besides Bradford-on-Avon Annex bus station go north and cross the tracks (over or under) and connect to the bus lane road, it might improve your bus routing.
I am really enjoying this playthrough purchased this game So I can enjoy this as much as you awesome content can't wait for the next episode
When you selected planes, and said "Let's drop in a cheap aircraft" i really hoped you would drop an Dash Q400, but i was wrong. Btw loving your series, keep it up!
i think you answered your own dilema with Princess city. There was no ideal (train/shuttle) or even highspped highway between Romsey and Aysham.
The congested dirt/country road between the two were choked with cars - many of whom likely out of Princess found vehicles better since there was no train connection to Romsey.
After adding the train/shuttle between the two, it's likely going to see an increase in train use out of Princess on their way to Romsey
EDIT _ yeah later on in the video, you saw the effect I was predicting.
The problem can be fixed by cutting off the road if your willing to take a hit on the road link. Or you can make the road a longer trip by making a big ark to make the train faster than the road.
Also at 32:33 I noticed you were placed a signal in the crossing that would stop a train in the crossing I believe you only need signals at the points that are entering.
Love the series! I'm currently on the last mission in the game myself. So far I clipped all the minimissions too in one run.
This series is still absolutely great. Please keep it up. Thanks for all your efforts. I think you should utilize some counter-direction lines in addition to your already established ones. People might not be able to reach their destinations due to overcrowding.
Oh and by the way: the whole world full of lines and vehicles looks just beautiful.
Don't leave any space between the frontage road and the bus station. The buses won't take the footpaths coming out the side so there is no reason to force the passengers on the road exits.
Depot's don't need to be permanent. Built a depot to put trains, trams, buss, or trucks on the line, then delete it. Having a building sitting around doing nothing costs money.
Here is what I'd like to see you do. Do this challenge again, but _no mods,_ a random map, that you don't preview, no loans, no pausing or speeding up the time, and you must replace all vehicles the moment a new one appears, even if it is not a "cost effective" choice.
At around 23:00, I'm curious as to why you didn't simply put a bus stop on the airport road and drag a bus line down there instead of making the passengers have to walk up to the airport. It could have been more efficient.
Increase line frequency to every 20 minutes, with high-speed train to three destinations. That should improve passenger traffic, and minimize financial losses
Hi Paul, just wondering have you got the pax on the goods platform?
Im thinking there must be some kinda speed issue, I don't know what train is on that particular line, but if it's an old line on old tracks, maybe they just find it faster to drive themselves then to take a train.
Oh! there is also the possibility that they don't want to take the train because it only goes to one place. Maybe because the city has gotten so big, it wants more places to go, so the road is the only way to get out to other cities.
Princes, not Princess :) as in more than one Prince.
Amazing series 🤩🤩I've kept up with it since day 1! One request/suggestion though, how about upgrading the intercity roads and put highways. We won't benefit but makes the roads look like they belong in the 21st century😊
That will make inter-city travel more appealing to private car owners though.
Point to point PAX never seems to be popular, but adding a 3rd stop always works for me.
Also just wanted to say great series, you made me pick the game up again after a long time of not playing, and I started using mods for the first time to bring new life into the game. So thank you if you see this!
keep it up! Its an awsome playthrough
Can you upgrade that really old road? At least
for aesthetics?
Thank you for the series, I've learned a lot from watching. Really appreciated
I think a rail pax connection from the north west citys to the west Airport would be good.
I think you need to put multiple places on one airport and I hope that would make a lot of money!
What side of the station is the pax line at in Princess and does it make any difference where you place the pax entrance with regards to this line? I had a similar problem with one of my stations. It also seems to me that the stations become more effective if you have a bus/tram line running all around town rather than just up and down from your main bus/tram "station".
I'm running into a rather peculiar issue myself. One of my stations appears to be stocking resources that have no reason to be there at all. I can't seem to transport them out either so I'm at a bit of a loss with that.
Doing quick math here. I added the residents, shopping facilities and workplaces got the average and it came to 2782. So the game basically gets the average of those in every city.
Instead of using 4 lane roads for connections you could just put in a 2 lane road and save yourself a small bit of space. Might have been enough to connect the bus station and airport.
I think you need to have more cover on your city busses to get less traffic and more passengers to your pax.
To answer the question at the beginning. Can the passengers walk from the bud station to the train station?
If nothing else fails I think you could downgrade a section or two of road to slow the traffic down. Making them choose the more efficient train.
@Squirrel why don't you make the busstop on the side of the airport? so it's between the trainstation and the airport?
Oh , you did that :)
The problem with the bus station is not connecting to airport = move the entrance building on the airport closer to the bus station (edit the airport) :)
Curious but can you put a bus drop off in front of the railroad or airport to negate having to link the bus stop?
GREAT series! Luvin it!
You can solve that problem with an high speed train, they are really popular and people like to use it if compared to cars. I mean a TGV or similar. They always ride full
They take too much time to accelerate
Like half a ma0
*map
@@electron75 Yeah, kinda. But it solves that problem
Connect al your busroutes to the central station at aslym so more people have better access to trains
Loving the series. But when are you going to build the Headquarters? Surely around Bradford. Or next Loughton where it all started.
Keep up the Vids
Awesome content!
Just put the bus station on the north side between the train station and the airport :)
EDIT: never mind, was also what you came up with :D
when you were trying to get the airport to connect to the bus station couldn't you just make the road connecting to the airport smaller
Just like in real life they hate hopping multiple times so you need more direct routes. Plus the bus routes which aren't very good anyways being ways too spaced out (Just because they cover an area doesn't mean the citizens like going that distance) requiring multiple switches so they instead just take personal vehicles as it's faster.
And yes you have been your own enemy with how far back you always set your bus and truck stops from the road, you always seem to set they way back for no reason when you could just hug them against it.
you could have run a dedicated bus route with 1 or 2 buses from the bus station to the airport.
bro, you could do a shuttle bus from the bus station to the airport
Put more buses from Princ Respera to another towns.
Why didn't you briefly tunnelled below or bridged above, the cargo line (which is a lower speed line anyway) to avoid the level crossing?
are there any transport editions after 2020
Surely that issue with Princes Risborough is to do with distance? Why not make the road connection longer and take a different route, you could go West then North
Do you have enough bus coverage in Aylsham to get people to the train station?
Can't you stick the airport directly onto the train station without a road in between?
What about a train link from Twickenham to Worthing?
If you could connect bigglswade and Hyde then things would really start to kick off.
If the Rail line is too contented is where everything crosses over you could have continued the rail lineup the bridge crossed over the lines and did a very nice beautiful swinging track back into the top Sinto the top side then you wouldn't have any contention just just an idea
Why not create a nice scenic Highway System connecting the Cities?
oh, I think I figured out why there is a cut between your tries to fix the bus station and the actual end result, it's because you've dropped a bunch of f-bombs there) I know I would
Love this game
Perfect timing
For several episodes you have double locomotive powered trains on Henley-Hyde PAX line and you are losing lot of money because of it. Love the series, keep episodes coming :D
Love what your doing keep it up. :)
I believe the pronunciation is "Prince's Rizborough" ???
Please use some decent trains!! There are various other capacity busting units and coaches plus you've electrified all your routes but keep using diesel traction? You could put a lot more capacity on these routes (more and longer trains). You can also run the units in multiple. Use some different buses too, some bendy buses perhaps?
You could have put exit back, paused again then deleted and this would have pushed the buses to the exit without having to play on.
Don't do a level cross over on those two lines, do a diver under or over!
check to have full city cover with Stations tram or bus betwen train and city, you need to make the circle very good inside city and train station and then you should have to much waiting on trains:D and a ideea how i remember i have i think around 25 trams on eatch direction in total over 60 trams to bring them to train and then back to city and train now make 60mil /year and i have costant 200 pax waiting go take train and line is already full with trains
If you want more people taking the train. Make the roads /private transport routes worse and less convenient. Make the road to dirt or smt
really need to get your busses fixed in each city, noticed a bunch this ep. that had ALOT of passengers waiting and also quite a few city's that have out grown the old routes set up.
Is the bus terminal by Princess train station connected to each other? Click on the bus terminal and see if the train station is highlighted in white. Just because they are next to each other, doesn't mean they are connected.
Edit: Can you upload your save game to Steam and make it available for download?
can you do a quick shuttle bus from the bus station to the airport?
THIS IS IT BOYS. WE MADE IT BOYS. FROM EPISODE 1 I'VE BEEN WAITING FOR THIS.
Why didn't you just move the airport down the road a bit.... would have given it that extra distance.
Using public transport? I think not. People from Princes are so wealthy that everyone! has cars...pfft, trains...
coz they can get on road faster than with u'r train that's why. big roads do up to 100km u'r train dosen't on such short distance
OK, 25 episodes I can't take it anymore.
My OCD demands I comment on the bus/truck stations with multiple in roads and *one exit path.*
Why dont u make the road between city personal just for your transport? I think it will make people take the public transport or the train
There's no way to do that. Best you can do is add bus lanes.
poor cows, they will be rendered deaf & then killed
Can't to you make 1 more bridge on the other side of the bus station near the air port
He can connect leigh and romsey by train with a simple arch connection........
I've just noticed that theres another machines factory near the city of "twitch" twickenham and another one near aylsham