Getting the Shunting license early is a must. What I do is every time I enter a new station, after I drop off the cars I brought there, I do all of the shunting jobs. That builds up your cash quicker. After I finish the shunting jobs, I look at what freight and logistics jobs are going to the next station and I take them. BTW, you had to drop off cars in C and G. Since G was closer, you should have dropped them first. Just break the train at the points going to G and leave the C cars there until you drop at G and then come back for them.
What I usually end up doing is I buy the shunting license first and do all the shunting jobs at every location and then I'll usually start working on buying my locos and so on. Usually makes for a smooth progression and starting out with shunting helps teach you how to control your loco and train and gets the muscle memory down on braking and starting out.
yeah, i like getting the shunting and logistics licenses, and just doing the sawmill lines and stuff, take logs to the sawmill, unload them, rebuild the consist, then take the empty cars back to the forest and repeat, until it has nothing but, take cut wood to somewhere else.
14:38 So what I typically do is I'll slam on the train brake to get the train to stop, but then I'll release it almost immediately and by the time the train has rolled to a stop, the air is mostly recharged by that point. Then, if it turns out a little bit more braking is needed, the independent is more than sufficient.
This gives me so much nostalgia even though it was just 4 years ago I played this a lot when i got my VR. Not enough to pick up and play, takes too much time to play this, but man it was a experience I won't forget. There is something satisfying about figuring out the logistics of the shunting and multiple jobs, figuring out direct you need to be facing, which cars to load/unload in what order and all that stuff.
A tip when shunting to get more jobs to take away: do the loading ones first as they will free the storage lines and will make doing the unload jobs more easier to get the bonuses
One tip about shunting: If the game put your consist together, it will always arrange things so that the final shunting job has you putting cars away in discrete “blocks”, i.e. the last 5 cars of the train go to track A, the next 3 cars go to track B, etc. However, if YOU put your train together - i.e. if you shunted a train to load it, you delivered it, and now you’re shunting to unload it - all bets are off. Unless you followed the first shunting directions to the letter, and ended up with a train in EXACTLY the order it demanded (which may involve turning some sections around to match the intended car order), you’re going to have a bad time if you try to shunt it at the destination. It may effectively require you to deposit two cars in A, then a car in B, then three more cars in A, then another two cars in B, etc etc, all because you built the train in an order it didn’t expect. For this reason, I generally always choose to either shunt at the source or shunt at the destination, NOT both. (However, I do need to check if this has been addressed in the Simulator patch.)
Re the intro calling Simulator a name change: I'd characterize it as a _version_ instead. The current _version_ that you recorded for this series is "Overhauled", and the next _version_ will be called "Simulator". The game is still sold as "Derail Valley". Altfuture just chose to name their big updates rather than numbering them like e.g. Satisfactory did.
It did confuse me for a sec indeed. I am looking into buying it if the Simulator version hits favourable reviews, and I was definitely looking into whether it would be the same game on Steam or a new one. So thank you for your comment.
I've put about 10 hours into this playthrough I would say a good 50% of my total cash is shunting jobs. I do love the puzzle aspect of shunting. It is also really handy for learning the towns and which switch is where etc so when you haul a 3-4 job train in you know where to go.
When I worked for BR as a freight Guard, we would sometime work in a local small goods yard as it would take them onto the mainline at times as they shunted the wagons around the yard.
i don't think i would ever play a lot of the games you show but love learning the thought process and how to stream line things. makes me more motived in other aspects of life to do the same.
before you have the remote if you back up to hook to other cars you can just stand in the back of your train while backing and open the brakevalve on the last car to stop. it takes a bit of practice to find the right moment but it's quite handy. you don't have to be in the loco at all
I didn't do any shunting with my playthrough as I had understood controlling the Loco quickly and as such I had purchased licenses rapidly and even got to the point where I felt so confident that I linked up 4 shutters together, all synced and had a similar payload capacity of the de6 and used the de2 due to its cheaper running costs. I was even hauling the heaviest loads with 4 de2s just fine, it just took organization and planning to get the loads set up and to the destination safely
Weight wise, I have a pretty good time just manually using multiple units. It's a bit easier in VR, but especially for the shunter it's nice bringing a second unit with you
This is why you need a shunting team or at least a shunting coordinator. You have no idea how close you are to the end of the track or to other cars most of the time.
A tip when leaving cars in tracks: you usually can leave them halfway forward the plaque indicating the track line so it will count to the job and not interfere with other tracks besides it
Nicely done, Paul. Some great tips for maximizing income. I must admit I have played this at a more leisurely pace and it has obviously cost me. A tip for the VR users, the shelf to the right of the instrument panel is a handy place for the maps, jobs etc., with not being able to see the keyboard. I still can't shake that eerie feeling of being the only person in the Valley world though. 😁
These were very good tips, especially that I can save the fees if I have several orders with the same locomotive without having to pay everything directly.
Playing Derail Valley as I watch this, hope this turns into a series. Wasn't paying attention and bought the concurrent jobs by accident , really hurts the wallet!
Largely depends how experienced you are with the game. If you’re reasonably skilled then you can operate the front cab and remote control the one behind. If you’re a veteran you can jump between the two cabs and still keep it together. Try a double DE2 heavy haul east out of Harbor with no MU licence or remote. It’s fun 😊
Randomly bought this game the other day as a suggestion from my brother. Which is odd for me as i dont like trains. I know nothing about trains and generally find it a bit too nerdy, even for me. That being said this game is brilliant fun. The complex systems, planning and thought required even to do a simple freight or shunting job is just so satisfying. Also tgese squirrel vids are amazing at helping non train newbies like me not get frustrated with it all.
9:10 that's actually wrong.... the train will still be there but the job wont be available to be accepted. It will say "job expired" when u try to accept it on the job manager machine
23:11 Your brake pipe light is lighting up. You make a mistake with the brake pipe somewhere (this check is not realistically made, so even a closed valve wil trigger this check)
Very interesting video; I learned a lot. Thanks for explaining! Don’t we have to disconnect the cars before running back to the order validator to receive our money?
Hey Squirrel, Why are you sitting in the cab and not on the wagons controlling the train? No I don't mean with a remote. - Get the train moving flick it into neutral so it coasts then TP to the wagon that your decoupling. - Close the valves on both ends of the break pipe and disconnect the pipes / coupler - the train will keep rolling. - Open the valve of the locomotive end of the train to stop it before the points then ride the wagons your delivering to their destination opening the valve to stop them when at the right spot. - TP back to the train which you stopped before the points, close the break valve and then TP to engine and continue without losing time backing up. Bonus points if you close the valve after the rest of the train stops while riding the delivery wagons to save a TP on the way back.
I think this stuff works in reality. Consider "Ship Owners Insurance". Ships which haul cargo's worth 100s of millions and cost millions to make the trip, netting million of profit.... or potentially many hundreds of thousands in fees, late fees, customs fees, legal fees, delays etc. etc. etc. All not-unexpected costs, but still not routine. So insurance companies exist that for a handsome monthly rate will insure your contract penalty clauses based on the risk they feel you (as a company or individual) have in completing them with or without fees. If they think you are just starting out and will incur a lot of fees, it probably won't be worth insuring on either side. If you have been running a logistics company for decades, the fee might be relatively low and maybe only slightly more than the amount of fees you do end up paying.
A logistics company who nets $1 million profit from a freight run might run into fees for the 6 containers containing 2 supercars each that fell off in the storm. $2 million in damage/loss fees. The insurance pays that out. Your monthly premium rises. If you continue to mess up and your standards slip, the number of claims rises, so does your monthly insurance and... it becomes unecomonical for you to operate and game over. As it should operate, a rather dodgy logisitics company just went out of business.
Flipping the reverser while moving would actually blow out the traction motors on a normal engine :D hehehe. The spark show is pretty awesome I hear though :)
Just wondering...that little 'trick' you showed in regards to taking the job packet with you out of the station (9:20)...is it possible to hang on to a job packet, grab the shunter and cars needed for the job, then drive to destination and stop something like 10-20 meters from destination point, put job packet in machine to accept job, then move the train the 10-20 meters to final spot, then validate job/finish job so that it would look like it only took 1 minute and get max time bonus money?
@@squirrel At least for jobs going to a different area (harbor to steel mill, for example) you can move the cars around the harbor all you want. So building your train before accepting jobs is quite OK. That said, removing the cars from the harbor without accepting the job will not work. I'm not quite sure how that works with shunting jobs though.
Fantastic Video as always! But the Logistic jobs 1 you have to have concurrent job 1 as a prerequisite. So your copay will increase quite a bit before you can do those jobs unfortunately.
Illl get the train going a good clip when i shove and then stand on the back and dump air to stop it where i want it. Some cars are easier then others to do it on.
If you tap the break twice then release it will slow you right down without stopping but if you tap it 3 or more then release it will stop you but be released by the time you stop if you go full on full off I learned that in this game do train breaks by timing
If you are going to reverse, would using the train brakes to come to a full stop not cause less wear on the locomotive, compared to slamming it in reverse while still moving forward?
For some reason I can't bring myself to change reverser before the loco has stopped. Also I expect the break pipes to fly off toward me everytime I split them, and going under the buffers to couple gives me weird anxiety 🤷♂️ I am in VR tho 😉
I like the look of derail valley. What I don't like is jumping around. To me it breaks immersion and makes it a little difficult to watch when a lot of jumping is done.
I get what you’re saying. You can just run around too. Teleporting is a thing brought over from its VR roots. You don’t have to do it but it’s a lot quicker.
16:33 that's Not true to Real Life you would want first to drop off cars at the front near the Lead unit as that the Brakeman doesn't need to walk a mile back to uncouple a car or two, it's also easier to deal with a shorter consist than a longer especially when dealing with slack, it's just a matter of how you stage your mainline freight before uncoupling from FACT! Real Life Railroader has better knowledge than typical citizen on how to Proform certain tasks at hand, take it from me what you think is right is actually all wrong. Yes, the Game mechanics are different from Real Life but the Core heart of how things are done isn't. These insights give Real Life workers a huge advantage when playing this game, a Real-Life Boater isn't going to know better than a Pilot how to land a plane No!
Quick question as a beginner - looking at the pieces of paper for the jobs on the desk the 'green colour' coded ones are the only ones available for the current train without looking at them all or is that just a coincidence?
Hi Mate, love your channel. I immediately subscribed when I found it. Watching your series on Derail Valley.. You mention that people make mods for this game - do people generally make their own maps, or is that kind of mod too large and mods are generally adding different Locos and cars? Sure I'll have more questions, but right now I'm really enjoying watching. Thanks!
If you're speaking about the copay, by the time you reach a license where copay increase is a problem, you won't care about copay already. You only realistically care about copay until you get manual service license.
My biggest mistake was buying license for longer trains trying to get to the dh4 so i can haul easier. Oh boy have my jobs become hardly profitable. Also shunting at GF is pretty awful when they are all in 2 tracks lol
As soon as you put the job into the computer to start it, it'll deny you the job because of the license missing. There will be no fine, but it's funny seeing the machine spit out a piece of paper saying so.
I get so confused because I'm in Steel mill to move cars around but I get turned around and end up facing the wrong direction. Oi. You really need to plan things out dun'ya?
In the real world cars and engine's have hand brakes that have to be applied and released everytime u stop and park a train or disconnected a car from the train. Too bad this game skips over that simple fact.
Yes, this game doesn’t have graphical fidelity of games like TSW, but you have to remember it’s mainly designed for VR. It’s a completely different game from sitting down in your chair and actually running around your train
Does that matter? For me personally the gameplay is the most important. Doesn't matter how crappy it looks. Maybe that's a generational thing? Maybe people who grew up with the old games don't care for graphics as much as the Battlefield 1 generation?
Getting the Shunting license early is a must. What I do is every time I enter a new station, after I drop off the cars I brought there, I do all of the shunting jobs. That builds up your cash quicker. After I finish the shunting jobs, I look at what freight and logistics jobs are going to the next station and I take them. BTW, you had to drop off cars in C and G. Since G was closer, you should have dropped them first. Just break the train at the points going to G and leave the C cars there until you drop at G and then come back for them.
What I usually end up doing is I buy the shunting license first and do all the shunting jobs at every location and then I'll usually start working on buying my locos and so on. Usually makes for a smooth progression and starting out with shunting helps teach you how to control your loco and train and gets the muscle memory down on braking and starting out.
That's what I would do too. Shunting seems the most fun to start with.
yeah, i like getting the shunting and logistics licenses, and just doing the sawmill lines and stuff, take logs to the sawmill, unload them, rebuild the consist, then take the empty cars back to the forest and repeat, until it has nothing but, take cut wood to somewhere else.
Thanks for the good advice
14:38 So what I typically do is I'll slam on the train brake to get the train to stop, but then I'll release it almost immediately and by the time the train has rolled to a stop, the air is mostly recharged by that point. Then, if it turns out a little bit more braking is needed, the independent is more than sufficient.
This gives me so much nostalgia even though it was just 4 years ago I played this a lot when i got my VR. Not enough to pick up and play, takes too much time to play this, but man it was a experience I won't forget. There is something satisfying about figuring out the logistics of the shunting and multiple jobs, figuring out direct you need to be facing, which cars to load/unload in what order and all that stuff.
A tip when shunting to get more jobs to take away: do the loading ones first as they will free the storage lines and will make doing the unload jobs more easier to get the bonuses
250 hours in the game and didn't think of that, Thanks!
im obsessed with this series, it has a cosy feeling.
One tip about shunting: If the game put your consist together, it will always arrange things so that the final shunting job has you putting cars away in discrete “blocks”, i.e. the last 5 cars of the train go to track A, the next 3 cars go to track B, etc.
However, if YOU put your train together - i.e. if you shunted a train to load it, you delivered it, and now you’re shunting to unload it - all bets are off. Unless you followed the first shunting directions to the letter, and ended up with a train in EXACTLY the order it demanded (which may involve turning some sections around to match the intended car order), you’re going to have a bad time if you try to shunt it at the destination. It may effectively require you to deposit two cars in A, then a car in B, then three more cars in A, then another two cars in B, etc etc, all because you built the train in an order it didn’t expect.
For this reason, I generally always choose to either shunt at the source or shunt at the destination, NOT both. (However, I do need to check if this has been addressed in the Simulator patch.)
Great guides by the way. And I found the shunting missions are great for teaching you the yards and how they're laid out.
Well done and organized explanatory video. Squirrel is the Cliffs Notes of the video game industry.
Re the intro calling Simulator a name change: I'd characterize it as a _version_ instead. The current _version_ that you recorded for this series is "Overhauled", and the next _version_ will be called "Simulator". The game is still sold as "Derail Valley". Altfuture just chose to name their big updates rather than numbering them like e.g. Satisfactory did.
It did confuse me for a sec indeed. I am looking into buying it if the Simulator version hits favourable reviews, and I was definitely looking into whether it would be the same game on Steam or a new one. So thank you for your comment.
@@ArjanSchaeffer Buy it, it is a fantastic change!
@@Sweetw4ter I actually have, yesterday... binged it for 4 hours straight in the evening and can't wait to come home from work today
I've put about 10 hours into this playthrough I would say a good 50% of my total cash is shunting jobs. I do love the puzzle aspect of shunting.
It is also really handy for learning the towns and which switch is where etc so when you haul a 3-4 job train in you know where to go.
When I worked for BR as a freight Guard, we would sometime work in a local small goods yard as it would take them onto the mainline at times as they shunted the wagons around the yard.
I love this series already. I can’t wait for more episodes. Thank you Squirrel.
i don't think i would ever play a lot of the games you show but love learning the thought process and how to stream line things. makes me more motived in other aspects of life to do the same.
Squirrel: purchases a license for 10k $$$
Also Squirrel: throws it in the trash immediately after.
before you have the remote if you back up to hook to other cars you can just stand in the back of your train while backing and open the brakevalve on the last car to stop. it takes a bit of practice to find the right moment but it's quite handy. you don't have to be in the loco at all
That is a great idea!
Enjoying this series, looking forward to more. Picked up the game after episode one to play in VR, great fun.
We need a squirrel logistics mod for this game
Yep, stick a badge on there!
This content is absolutely great! Can't wait to watch more and see where this is going. Thank you!
I always look for the shunting job that is the one I just delivered. I have the train connected already so it’s really easy to do.
Locomotive sized brain move right there.
same imo best way to do it
Love this series it would be great if you could carry it on
Why carry it when you can just put it on a flatbed rail car? ;D
I didn't do any shunting with my playthrough as I had understood controlling the Loco quickly and as such I had purchased licenses rapidly and even got to the point where I felt so confident that I linked up 4 shutters together, all synced and had a similar payload capacity of the de6 and used the de2 due to its cheaper running costs. I was even hauling the heaviest loads with 4 de2s just fine, it just took organization and planning to get the loads set up and to the destination safely
But is that really cheaper in the end?
Weight wise, I have a pretty good time just manually using multiple units. It's a bit easier in VR, but especially for the shunter it's nice bringing a second unit with you
This is why you need a shunting team or at least a shunting coordinator. You have no idea how close you are to the end of the track or to other cars most of the time.
A tip when leaving cars in tracks: you usually can leave them halfway forward the plaque indicating the track line so it will count to the job and not interfere with other tracks besides it
Nicely done, Paul. Some great tips for maximizing income. I must admit I have played this at a more leisurely pace and it has obviously cost me. A tip for the VR users, the shelf to the right of the instrument panel is a handy place for the maps, jobs etc., with not being able to see the keyboard. I still can't shake that eerie feeling of being the only person in the Valley world though. 😁
Really enjoyable video series, can't wait for more videos to come
These were very good tips, especially that I can save the fees if I have several orders with the same locomotive without having to pay everything directly.
Playing Derail Valley as I watch this, hope this turns into a series. Wasn't paying attention and bought the concurrent jobs by accident , really hurts the wallet!
I always like to go for Multiple Unit early on, Makes it easier when using multiple shunters at the start.
Largely depends how experienced you are with the game. If you’re reasonably skilled then you can operate the front cab and remote control the one behind. If you’re a veteran you can jump between the two cabs and still keep it together. Try a double DE2 heavy haul east out of Harbor with no MU licence or remote. It’s fun 😊
Randomly bought this game the other day as a suggestion from my brother. Which is odd for me as i dont like trains. I know nothing about trains and generally find it a bit too nerdy, even for me.
That being said this game is brilliant fun. The complex systems, planning and thought required even to do a simple freight or shunting job is just so satisfying.
Also tgese squirrel vids are amazing at helping non train newbies like me not get frustrated with it all.
9:10 that's actually wrong.... the train will still be there but the job wont be available to be accepted. It will say "job expired" when u try to accept it on the job manager machine
23:11 Your brake pipe light is lighting up. You make a mistake with the brake pipe somewhere (this check is not realistically made, so even a closed valve wil trigger this check)
Very interesting video; I learned a lot. Thanks for explaining!
Don’t we have to disconnect the cars before running back to the order validator to receive our money?
Love that your playing derail valley again.
Hey Squirrel,
Why are you sitting in the cab and not on the wagons controlling the train?
No I don't mean with a remote.
- Get the train moving flick it into neutral so it coasts then TP to the wagon that your decoupling.
- Close the valves on both ends of the break pipe and disconnect the pipes / coupler - the train will keep rolling.
- Open the valve of the locomotive end of the train to stop it before the points then ride the wagons your delivering to their destination opening the valve to stop them when at the right spot.
- TP back to the train which you stopped before the points, close the break valve and then TP to engine and continue without losing time backing up.
Bonus points if you close the valve after the rest of the train stops while riding the delivery wagons to save a TP on the way back.
I think this stuff works in reality. Consider "Ship Owners Insurance". Ships which haul cargo's worth 100s of millions and cost millions to make the trip, netting million of profit.... or potentially many hundreds of thousands in fees, late fees, customs fees, legal fees, delays etc. etc. etc. All not-unexpected costs, but still not routine. So insurance companies exist that for a handsome monthly rate will insure your contract penalty clauses based on the risk they feel you (as a company or individual) have in completing them with or without fees. If they think you are just starting out and will incur a lot of fees, it probably won't be worth insuring on either side. If you have been running a logistics company for decades, the fee might be relatively low and maybe only slightly more than the amount of fees you do end up paying.
A logistics company who nets $1 million profit from a freight run might run into fees for the 6 containers containing 2 supercars each that fell off in the storm. $2 million in damage/loss fees. The insurance pays that out. Your monthly premium rises. If you continue to mess up and your standards slip, the number of claims rises, so does your monthly insurance and... it becomes unecomonical for you to operate and game over. As it should operate, a rather dodgy logisitics company just went out of business.
Flipping the reverser while moving would actually blow out the traction motors on a normal engine :D hehehe. The spark show is pretty awesome I hear though :)
Loving the series Squirrel. Looking forward to the update.
Just wondering...that little 'trick' you showed in regards to taking the job packet with you out of the station (9:20)...is it possible to hang on to a job packet, grab the shunter and cars needed for the job, then drive to destination and stop something like 10-20 meters from destination point, put job packet in machine to accept job, then move the train the 10-20 meters to final spot, then validate job/finish job so that it would look like it only took 1 minute and get max time bonus money?
I believe you cannot activate the job if the cars are removed from the starting area
@@squirrel Ah, ok. I'm going to buy this game even though my PC probably can't run it very well...want to get it before the price goes up.
@@squirrel At least for jobs going to a different area (harbor to steel mill, for example) you can move the cars around the harbor all you want. So building your train before accepting jobs is quite OK.
That said, removing the cars from the harbor without accepting the job will not work. I'm not quite sure how that works with shunting jobs though.
Completing a Shunting unloading job can also generate jobs, it's just that they're logistic haul jobs, rather than freight haul jobs.
Fantastic Video as always! But the Logistic jobs 1 you have to have concurrent job 1 as a prerequisite. So your copay will increase quite a bit before you can do those jobs unfortunately.
Illl get the train going a good clip when i shove and then stand on the back and dump air to stop it where i want it. Some cars are easier then others to do it on.
If you tap the break twice then release it will slow you right down without stopping but if you tap it 3 or more then release it will stop you but be released by the time you stop if you go full on full off I learned that in this game do train breaks by timing
I really want to play this game again, but waiting for the promised update. Not sure how much more to wait...
not wathced your videos for ages this game look awsome
I haven't seen this game for a while, I'm glad you're taking up a series on it. I wish it was available for Apple OS.
Just use a pc
the fees are cheaper as well if you go to loco shed repair point and do the filling etc yourself
I love watching these videos more more more please
If you are going to reverse, would using the train brakes to come to a full stop not cause less wear on the locomotive, compared to slamming it in reverse while still moving forward?
For some reason I can't bring myself to change reverser before the loco has stopped. Also I expect the break pipes to fly off toward me everytime I split them, and going under the buffers to couple gives me weird anxiety 🤷♂️ I am in VR tho 😉
I’ve only just noticed that when he printed the concurrent 1 license it said it also removes rerailing discount 😮
hype, squirrel is still back!
I like the look of derail valley. What I don't like is jumping around. To me it breaks immersion and makes it a little difficult to watch when a lot of jumping is done.
I get what you’re saying. You can just run around too. Teleporting is a thing brought over from its VR roots. You don’t have to do it but it’s a lot quicker.
16:33 that's Not true to Real Life you would want first to drop off cars at the front near the Lead unit as that the Brakeman doesn't need to walk a mile back to uncouple a car or two, it's also easier to deal with a shorter consist than a longer especially when dealing with slack, it's just a matter of how you stage your mainline freight before uncoupling from FACT! Real Life Railroader has better knowledge than typical citizen on how to Proform certain tasks at hand, take it from me what you think is right is actually all wrong. Yes, the Game mechanics are different from Real Life but the Core heart of how things are done isn't. These insights give Real Life workers a huge advantage when playing this game, a Real-Life Boater isn't going to know better than a Pilot how to land a plane No!
this is going to help me thank you
Love the game, love the content❤ keep the series going man
Quick question as a beginner - looking at the pieces of paper for the jobs on the desk the 'green colour' coded ones are the only ones available for the current train without looking at them all or is that just a coincidence?
Really enjoying this. Looking forward to buy this game, but first I want to get some first hand experience by looking you play the game :)
Hi Mate, love your channel. I immediately subscribed when I found it.
Watching your series on Derail Valley.. You mention that people make mods for this game - do people generally make their own maps, or is that kind of mod too large and mods are generally adding different Locos and cars?
Sure I'll have more questions, but right now I'm really enjoying watching. Thanks!
While you mentioned that certain shunting jobs may create freight haul jobs, can certain logistic hauls then create shunting jobs?
I kind of dislike that games seems to "punish" you for getting licenses, i dont want to make money , just chill :P
If you're speaking about the copay, by the time you reach a license where copay increase is a problem, you won't care about copay already. You only realistically care about copay until you get manual service license.
Once the version comes out they will have a sandbox mode
@@huntingclarkson7096 ah good thats nice
@@machintrucGaming You are probably right in that. Its just that, when you buy a license at a wrong time, you kinda screw yourself over
@@Niegezien if you just want to play without money you could give yourself a fortune with cheat engine.
Awesome, thanks!
"19 thousands dollars is not a lot of money: -squirrel
My biggest mistake was buying license for longer trains trying to get to the dh4 so i can haul easier. Oh boy have my jobs become hardly profitable. Also shunting at GF is pretty awful when they are all in 2 tracks lol
what happens if you take a job you don't have a license for do you get fined?
As soon as you put the job into the computer to start it, it'll deny you the job because of the license missing. There will be no fine, but it's funny seeing the machine spit out a piece of paper saying so.
I would have uncoupled the last 4 cars before G and backed in to drop off the G cars, then picked up the C cars and took them to C
I play it in vr but it wont let me turn the pages on anything how do u turn the pages
Damn, I wish I discovered this just a month earlier. I see the price was upped recently. :(
I get so confused because I'm in Steel mill to move cars around but I get turned around and end up facing the wrong direction. Oi. You really need to plan things out dun'ya?
i cant wait till multiplayer
ALCO RSD EMD G22 ARGENENO 668b C51 ALL TBA NCA LSM FEPSA COMSA NCA como tú eras Cerro Sur Cómo está la ferro Sur Cómo está la Argentina 319 2024
Could you do something on steam locos next? They require a special touch!
I really want to play this game again but I refuse to load it until the update drops.
30th of june it is then
@Hugo S Heck yeah I saw that the other day, just hope the wait will be worth it.
Intresting
Bro just use the train brake omg
Buys liscense immediatly throws it in trash
In the real world cars and engine's have hand brakes that have to be applied and released everytime u stop and park a train or disconnected a car from the train. Too bad this game skips over that simple fact.
Check the "Derail Valley Simulator - Handbrake" short 😉
it's literally one of the main features of the new update...
@@hugoslr oh I haven't seen him using hand brakes on this new video series
@@johnsnow1355 the update itself isn't out yet so that probably explains it
moooooooooooooooooooooore
Whats with americans and ingame money
DAY4 pls play transpoert fever 2
The hell is “transpoert” fever?
This game seems like absolute gargabe, not going to lie.
You larp as a cop in gta
Yes, this game doesn’t have graphical fidelity of games like TSW, but you have to remember it’s mainly designed for VR. It’s a completely different game from sitting down in your chair and actually running around your train
@@mossthatrules77 what does that even mean lol
@@TehF0cusyou should know, you do it
@@Eddiee757 Would I be asking then?
Looks like 🗑️
You literally play CS GO you sunk good chunks of your life into garbage.
Used to look even worse. But it' on par with CSGO graphic level lmao.
Does that matter?
For me personally the gameplay is the most important. Doesn't matter how crappy it looks. Maybe that's a generational thing? Maybe people who grew up with the old games don't care for graphics as much as the Battlefield 1 generation?
@@Jehty_ it’s a simulator. It should be realistic as much as it can. Including graphics
@@Xighriser it's a VR simulator.
It probably is as realistic as it can be 🤷🏼♀️