Many other players had similar or even better execution than Daigo, like Sako for-example . but Daigo displays his skill in the tensest of moments. what a showman.
People pulls these things in a lab, Daigo does this in EVO & CPT If JM and the other guys wanted to recreate this, try against an actual opponent that fights back, preferably momochi himself
@@tedjomuljono3052 JM actually has momochi on speed dial and he 10-0d him seconds after this was recorded he then said tedjo muljono is a scrub and went on to body Xian infiltration and John choi (in SF2) just for good measure.
@@tonyelectionfraud669 I mostly play Tekken so yeah learning what a plink is isn't exactly a priority. But I've had ppl explain it to me before and didn't quite get it. Like I got part of what they were saying but couldn't put it all the way together.
@@TV-Girl-Enjoyer It's the same mechanic as input buffering, I think it's called, in Tekkken. Ie. you can hold one button down, and press another and the game will register it as the first, then both. The difference is that Tekken' timing is infinite, and games that allow plinking is very short. It's to allow ex-moves and other multiple-button moves to reliably come out without being able to input buffer - plinking is a side-effect of that.
@@nivyan yeah button buffering is similar to plinking in the sense of how it's performed but I don't know a whole lot about 2D games. I'm a casual enjoyer. So JMC's explanation was really helpful in explaining what it is (which I knew coming in) and what it does (something that I didn't understand before)
While everyone is of course impressed by Daigo's execution, I think one should also appreciate the sheer amount of hard-ass practice one must have just to remember a combo this long and intricate to be able to recall and whip it out at a hitconfirm's notice
Remembering it isn't that hard tbh. At the point you've practiced it so much that you can do it without dropping it, your hands do all the remembering. You don't have to worry about forgetting the combo at that point
Here it's out of a stun so not really a hit confirm notice ;) I think players of Daigo's caliber (aka toppest of world class) definitely pratice stun setups (mid stage vs corner for example), because when you gotta optimize you gotta optimize.
That match was crazy. Momochi and Daigo were on fire that day lol The perfect Momochi landed and the Ultra 2 reaction at Daigo's fireball really impressed me at the time as well lol They were beasts at SF4, Jesus Christ
‘Daigo Umehare-ga, Umehare-ga!’ ‘Shoryuken! Shoryuken! Wut you sayin?’ Fucking love the commentary on that clip. Great job JM. Now I want to try and do this.
Hey, how ya doin'? Your comment reminded me of the 'What Happun?' SF: The Movie The Game video. Hehe....Your quoting the announcers reminded me of this part talking about how bad the voice-over audio is. How the actors were incapable of saying the names of the moves correctly. At one point he says, "They couldn't learn these sounds that most gamers could say in their sleep!" LoL Not that hard... Ha-Doo-Ken!....etc... It was so funny! Matt McMuscles, he says to the effect of, "They had an arcade machine on set, they would perform the move over and over so they could hear it. They had even written notes, spelling it out, phonetically...." There's like one more line, but the next scene is Ken doing a Dragon Punch, and all you hear is "Dragon! Dragon!" and even that it sounds like the very end of the word is cut off a bit... Ha! Ahhh, too good, too good.... :-D
Already recommended this one in another FGC history video. I really hope he does. Still one of the hypest things I´ve seen. That alone cemented Snake Eyez as one of my fav FGC people.
There are also two other things you have to appreciate about this combo. One, not only was Daigo able to do this absurdly difficult combo, and do it in a very tense tournament moment, but he had the wisdom in decision-making to go for it. In terms of the return you get for the resources spent, the second FADC is a bad idea in general. The reason it made sense to do was that they were in the third round of the fight, so as long as the combo lead to a guaranteed closing-out of the round, it was worth doing. In order to know that it was worth doing, Daigo had to be able to look at Momochi's remaining health and calculate, or at least accurately estimate, in his mind, that even with the combo scaling from before the dizzy, that it would do enough damage to either KO Ken outright, or leave him in guaranteed chip-out range, and he did so correctly. On top of that, the combo is exceedingly situational in terms of when you'll even have the option to do it. Very rarely do you get a dizzy or some other way of starting a combo with a jumping normal of your choice with 4 stocks of meter in the game, and usually it's preferable to FADC into Ultra anyway. So putting this all together, Daigo had to be intuitively familiar enough with the damage of a highly situational combo to recognize that even with scaling, it would do the damage he would need it to do to guarantee the third round. Then, he had to have good enough execution with the character to hit this highly-situational and extremely-executionally-demanding combo without any fear of failure, in a tense tournament moment, against one of the best SF4 and general fighting game players of all time. There's a reason he's one of the 5 Gods of 2D, and all the other top Japanese players always give him his flowers when they're asked about great Street Fighter players.
Inspirational. SFIV combos require such high level execution- crazy to think about doing multiple 1-frame links like that in tournament even with plinking
This is actually a great lesson in how to.learn certain combos by breaking them up into segments. It might be a great idea to do some more videos where you learn combos like these; but edited and presented in a way that also teaches viewers how to lab combos and techniques.
That's how musicians learn songs on different instruments: They break said songs down into segments, then practice the parts they're bad at independently.
@@HeirofDacia I know. But this may not be obvious to everyone. I imagine a lot of people are trying to grind through comboes without breaking them down
Heads up, if you do a light fireball for the first cancel it moves more slowly which gives you more time to link the cr.MP. Daigo used a light fireball I think
As for "are people interested in such videos": normally I wouldn't be, because I am not very familiar with SF gameplay. The analysis at the beginning allowed me to understand and enjoy the video.
I watched this moment live and it blew my mind! Please keep making videos like these, its amazing to see how much skills this kind of stuff takes to pull off.
Just a week or two ago I was wondering when we might get another of these Fighting Game history videos from you, love these so much, please make more!!
learning combos like this reminds me of learning guitar riffs; especially dividing 14 hit combos, or 14 note riffs (for example) into a few sections, and then linking them together.
This is Daigo man!!! Daigo is the king of doing the extremelyyyyyyy difficult on the biggest stages. Daigo is like the MJ23 of Streetfighter. He is the GOAT. He can get washed and Washed and then pull out a set nobody and I mean nobody can do...
Congrats! Very impressive. Just mastering it is impressive! I can't imagine having this in my back pocket just whenever...or even developing it in the first place.
I'm inspired by your passion and execution, your videos are gold nuggets in our everyday lives. Thank you for creating content and sharing what you love.
JM I paused the video when you asked if I wanted to see older content like SF4, and I'm not gonna lie, bro that hurt. But Yes! We want to see more SF4 content! Sf4 is like the attitude age of WWE
Back in the day when I was in Japan about 10 years ago, everyone who’s playing street fighter was using this technique. All the people in the arcade have taught me what it does but I still could not grasp what it does fully but I did it anyway since I was playing street fighter. Regardless it was still extremely difficult to connect combos and to make that to a consistent and stable level? It’s just out of this world. That’s why these top level fighters still amazes me even to this day.
Love this type of thing definitely hope for more! Love to see the moment, love to see you explain it, love to see you try it, love to try it myself lol. It's great.
Nice work my guy. I haven't played any street fighter in 7 years haha but I'll definitely be giving this a shot once I'm settled into my apartment with this game at the ready.
I want to see the Panda Crew try this lol. They've been running through the training combos, time to give them an actual hard ass challenge. JWong and Punk can't possibly call this one free lol
I remember Sako saying that he always goes for the most optimal combos because if you don't practice them in matches how are you ever going to do them in tournament.
jmcroft: if you like these kind of.. me: oh fuck yeah, this shit is my favourite kind of fg video. great moments in fg history is awesome imo keep up the good work, mate!
"Newer fighting game players might not know of" I always considered myself a "newer fighting game fan" due to how late I was introduced to them, but I watched this moment live... am I that old?
A few months ago we had an exhibition with Chris G. He had clearly been drinking too. After it was over, he laid on the floor and went in training mode and did a combo with 27 1frame links....while laying down
The hard one is the Rufus specific one he did. The one he did to Ken was just the first time we saw him do the loops. Don't let Brian F scare you lol. Shits not bad
When I tried to learn plinking, it was really easy for me to get the timing of it down, especially when you learn the tricks. When I tried to actually USE plinking in combos, I realized the extra frame didn’t help my awful timing. 1/60 vs 2/60 doesn’t matter if I’m still like 5 frames off every time 😂
Dude your great!! 😁😁😁 love your videos indeed . Keep at it . I'm pretty sure you've played bloody roar . It would be a cool add to your collection of fighting games
12:44 - I...ok...I've been around fighting games my entire life. I'm not anywhere as good as I should be for being in love with them for like 25 years lol. But I know my way around for sure. Everybody has used or heard the term "mash DP", I for some reason never thought it was an ACTUAL mash! I thought people always used the term as like..I'm gonna DP all day, or DP the first chance I get. I've been strictly timing my DPs my whole life, and you're sitting here telling me that this ACTUAL mash works?! Well then...I'll see myself out.
Many other players had similar or even better execution than Daigo, like Sako for-example . but Daigo displays his skill in the tensest of moments. what a showman.
I wonder if JM can do Sakos Bulleta infinite in Vsav2
People pulls these things in a lab, Daigo does this in EVO & CPT
If JM and the other guys wanted to recreate this, try against an actual opponent that fights back, preferably momochi himself
@@tedjomuljono3052 and then there's the guys that just call out people in the comments sections
@@tedjomuljono3052 JM actually has momochi on speed dial and he 10-0d him seconds after this was recorded he then said tedjo muljono is a scrub and went on to body Xian infiltration and John choi (in SF2) just for good measure.
@@GinkgoPete dude i was there hypest moment even better than evo37
I think you gave the best explanation of plinking I've heard honestly. Really appreciated that
You must not have been lookin hard then brother! Jmcroft with the knowledge tho
@@tonyelectionfraud669 I mostly play Tekken so yeah learning what a plink is isn't exactly a priority. But I've had ppl explain it to me before and didn't quite get it. Like I got part of what they were saying but couldn't put it all the way together.
@@TV-Girl-Enjoyer It's the same mechanic as input buffering, I think it's called, in Tekkken. Ie. you can hold one button down, and press another and the game will register it as the first, then both. The difference is that Tekken' timing is infinite, and games that allow plinking is very short. It's to allow ex-moves and other multiple-button moves to reliably come out without being able to input buffer - plinking is a side-effect of that.
@@nivyan yeah button buffering is similar to plinking in the sense of how it's performed but I don't know a whole lot about 2D games. I'm a casual enjoyer. So JMC's explanation was really helpful in explaining what it is (which I knew coming in) and what it does (something that I didn't understand before)
Ye
gotta do it optimally for that 3 points of damage
It's about sending a message
That's an interesting name you got there...
While everyone is of course impressed by Daigo's execution, I think one should also appreciate the sheer amount of hard-ass practice one must have just to remember a combo this long and intricate to be able to recall and whip it out at a hitconfirm's notice
Remembering it isn't that hard tbh. At the point you've practiced it so much that you can do it without dropping it, your hands do all the remembering. You don't have to worry about forgetting the combo at that point
@@Bodied Yeah that's what he said lol
Here it's out of a stun so not really a hit confirm notice ;) I think players of Daigo's caliber (aka toppest of world class) definitely pratice stun setups (mid stage vs corner for example), because when you gotta optimize you gotta optimize.
It's mostly a loop, there aint much to remember.
These comments lmao. Anyway i agree with you.
You gotta respect JM for watching it back and fixing the light punch error. It takes a big man to go back in.
Yeah! I would've been like "Close enough, I'm done."
Now you got the rest of your life to do the Sako combo. 😆
Man this took me back. That moment is ICONIC
That match was crazy. Momochi and Daigo were on fire that day lol
The perfect Momochi landed and the Ultra 2 reaction at Daigo's fireball really impressed me at the time as well lol
They were beasts at SF4, Jesus Christ
‘Daigo Umehare-ga, Umehare-ga!’
‘Shoryuken! Shoryuken! Wut you sayin?’
Fucking love the commentary on that clip. Great job JM. Now I want to try and do this.
The commentary shoots that match into the hall of fame
Hey, how ya doin'? Your comment reminded me of the 'What Happun?' SF: The Movie The Game video. Hehe....Your quoting the announcers reminded me of this part talking about how bad the voice-over audio is. How the actors were incapable of saying the names of the moves correctly. At one point he says, "They couldn't learn these sounds that most gamers could say in their sleep!" LoL Not that hard... Ha-Doo-Ken!....etc... It was so funny! Matt McMuscles, he says to the effect of, "They had an arcade machine on set, they would perform the move over and over so they could hear it. They had even written notes, spelling it out, phonetically...." There's like one more line, but the next scene is Ken doing a Dragon Punch, and all you hear is "Dragon! Dragon!" and even that it sounds like the very end of the word is cut off a bit... Ha! Ahhh, too good, too good.... :-D
F-Word & Logan Sama are an under-appreciated commentary duo.
Hahahaha great commentary
@@sl11tenderhandyeah they're great
You should do when Snake Eyez ran through the whole Team Norcal. It was one of the hype moments in fighting game history.
Peasants, Diago did NOT use this method! 😎
“Epic moments in FGC history”
Already recommended this one in another FGC history video. I really hope he does. Still one of the hypest things I´ve seen. That alone cemented Snake Eyez as one of my fav FGC people.
Snake Eyez Zangief combos were like something out of MvC
Here after watching brian_F doing this in 47 seconds. Respect for pledging and paying up the 15 subs.
We appreciate all the archived stuff you’re like a fighting game historian
There are also two other things you have to appreciate about this combo.
One, not only was Daigo able to do this absurdly difficult combo, and do it in a very tense tournament moment, but he had the wisdom in decision-making to go for it. In terms of the return you get for the resources spent, the second FADC is a bad idea in general. The reason it made sense to do was that they were in the third round of the fight, so as long as the combo lead to a guaranteed closing-out of the round, it was worth doing. In order to know that it was worth doing, Daigo had to be able to look at Momochi's remaining health and calculate, or at least accurately estimate, in his mind, that even with the combo scaling from before the dizzy, that it would do enough damage to either KO Ken outright, or leave him in guaranteed chip-out range, and he did so correctly.
On top of that, the combo is exceedingly situational in terms of when you'll even have the option to do it. Very rarely do you get a dizzy or some other way of starting a combo with a jumping normal of your choice with 4 stocks of meter in the game, and usually it's preferable to FADC into Ultra anyway.
So putting this all together, Daigo had to be intuitively familiar enough with the damage of a highly situational combo to recognize that even with scaling, it would do the damage he would need it to do to guarantee the third round. Then, he had to have good enough execution with the character to hit this highly-situational and extremely-executionally-demanding combo without any fear of failure, in a tense tournament moment, against one of the best SF4 and general fighting game players of all time.
There's a reason he's one of the 5 Gods of 2D, and all the other top Japanese players always give him his flowers when they're asked about great Street Fighter players.
Love your work as a chronicler of fighting game history - Please do more!
Inspirational. SFIV combos require such high level execution- crazy to think about doing multiple 1-frame links like that in tournament even with plinking
While plinking makes it easier, 1/60th of a second x 2 is still only 2/60ths of a second.
Absolutely nuts.
best part of that moment for me is Fword and Logan's commentary 'shoryuken! shoryuken! wot u sayin?'
One of my other favorite Daigo moments. Was fortunate to catch the match when it aired live and the commentators just took it to the next level.
This is actually a great lesson in how to.learn certain combos by breaking them up into segments.
It might be a great idea to do some more videos where you learn combos like these; but edited and presented in a way that also teaches viewers how to lab combos and techniques.
That's how musicians learn songs on different instruments: They break said songs down into segments, then practice the parts they're bad at independently.
@@HeirofDacia I know. But this may not be obvious to everyone. I imagine a lot of people are trying to grind through comboes without breaking them down
Momochi: *Gets a perfect*
Daigo: So you chose.. 1-frame links.
The sheer professionalism to see you did light jab instead of medium and DOING IT AGAIN. This is why I love your content, man: the dedication!
Heads up, if you do a light fireball for the first cancel it moves more slowly which gives you more time to link the cr.MP. Daigo used a light fireball I think
Definitely I love learning about all these epic moments in FCG history as a person who has been a casual on and off since SF4
As for "are people interested in such videos": normally I wouldn't be, because I am not very familiar with SF gameplay. The analysis at the beginning allowed me to understand and enjoy the video.
I remember this match making me feel like this was the pinnacle of SF4.
Hope they made an Evo featuring all those legendary fighting games 🤧
That would be awesome
Lowtiergod vs Vincent was the the pinnacle of street fighter
I watched this moment live and it blew my mind! Please keep making videos like these, its amazing to see how much skills this kind of stuff takes to pull off.
I don’t think you know how much of a joy it is to watch you and your videos
Good stuff JM. Even on terrible days I can watch your content and still smile. Please keep it up!
My brain would have shut down 10 minutes in
Just a week or two ago I was wondering when we might get another of these Fighting Game history videos from you, love these so much, please make more!!
amazing upload timing i had just ran out of good things to watch
The funny part is that Daigo probably did that just to send a message: "You think that perfect meant something? No."
learning combos like this reminds me of learning guitar riffs; especially dividing 14 hit combos, or 14 note riffs (for example) into a few sections, and then linking them together.
This is Daigo man!!! Daigo is the king of doing the extremelyyyyyyy difficult on the biggest stages. Daigo is like the MJ23 of Streetfighter. He is the GOAT. He can get washed and Washed and then pull out a set nobody and I mean nobody can do...
Brian F said you gota do the Sako combos now.
Funny enough, this was my "first" moment that introduced Daigo, FGC and commentators like WSO Logan.
I was going to comment "Lol this is gonna be like 2 hours"
but holy shit it actually did take that long
I remember doing this exactly once in training mode. It took me 5 hours....in training mode....and it never happened again
Congrats! Very impressive. Just mastering it is impressive! I can't imagine having this in my back pocket just whenever...or even developing it in the first place.
I'm inspired by your passion and execution, your videos are gold nuggets in our everyday lives. Thank you for creating content and sharing what you love.
You have to practice for hours to execute that so accurately. I had a hard time doing these combos in PS4 controller.
I never could that in any controller
o god, you challenged the wrong people
washed by Pandas and BrianF. Good shit man
Man love these vids from you. You break these vids down so well! Thank you!!
JM I paused the video when you asked if I wanted to see older content like SF4, and I'm not gonna lie, bro that hurt.
But Yes! We want to see more SF4 content!
Sf4 is like the attitude age of WWE
You should do the Justin Wong Sakura combo
Back in the day when I was in Japan about 10 years ago, everyone who’s playing street fighter was using this technique. All the people in the arcade have taught me what it does but I still could not grasp what it does fully but I did it anyway since I was playing street fighter. Regardless it was still extremely difficult to connect combos and to make that to a consistent and stable level? It’s just out of this world. That’s why these top level fighters still amazes me even to this day.
Anybody else here after Brian_F's video? Where you at JM?!!😂🤣
JM’s elation when he finally pulls off the combo is infectious.
I guess.
@@PayneWewton you’re so salty lol
0:07
Don't let Justin Wong hear that.
It's not about the damage.
Its sending a message.
Nice work! Hell yeah. Love this kind of content.
it's crazy that momochi needs an introduction at all lmao
Love this type of thing definitely hope for more! Love to see the moment, love to see you explain it, love to see you try it, love to try it myself lol. It's great.
12:47 - I know that feeling, it's the BEST feeling ever!
Does anyone else here not even play a single fighting game but still watch every video JM posts?
I definitely like this style of video a lot for you though for sure! And watching you try to do the hard combos
These kinds of vids are great. Too many fighting moments need a deeper dive
Nice work my guy. I haven't played any street fighter in 7 years haha but I'll definitely be giving this a shot once I'm settled into my apartment with this game at the ready.
This got me so hyped up I love labbing combos
J makes the best FGC content👍
That sako loop is gona be a bitch good luck with that challenge
I want to see the Panda Crew try this lol. They've been running through the training combos, time to give them an actual hard ass challenge. JWong and Punk can't possibly call this one free lol
Bust this one out at your next JM Cup and you'll instantly win the whole bracket. 😎
Are u going to try the Sako loops? I recommend Splink lol
I remember Sako saying that he always goes for the most optimal combos because if you don't practice them in matches how are you ever going to do them in tournament.
Love these types of videos!!
Watched this live, so hype
“Normal human” implies Daigo isn’t human which is accurate.
jmcroft: if you like these kind of..
me: oh fuck yeah, this shit is my favourite kind of fg video. great moments in fg history is awesome imo
keep up the good work, mate!
Love the FGC history
How about trying to do momochi combs with Ken is street fighter 4 ultra? In that same match you have the link for look at time 2:30 minutes in.
Would love to see more SF4 action, this is great, thanks!
"Newer fighting game players might not know of"
I always considered myself a "newer fighting game fan" due to how late I was introduced to them, but I watched this moment live... am I that old?
I’ve just gotten into fighting games again after like 20 years, and I can’t even do Ryu’s challenges on USF4 lol.
This combo should be an extra trail challenge for "Panda Fighting Game" to do.
You had me at USF4. 🥰
A few months ago we had an exhibition with Chris G. He had clearly been drinking too. After it was over, he laid on the floor and went in training mode and did a combo with 27 1frame links....while laying down
No plinking I bet too.
@@AnthonyBottari his inputs were on but I dont even remember
@@Yoloslides I think it was James Chen that said Chris G never plinks he hits straight 1frame links .
@@AnthonyBottari I can believe it, some people just have it like that
@@Yoloslides yeah i wish I did lol
This combo was basically another moment 37, just on offense instead of defense.
The hard one is the Rufus specific one he did. The one he did to Ken was just the first time we saw him do the loops. Don't let Brian F scare you lol. Shits not bad
Pretty sure Sako did the one to Rufus.
When I tried to learn plinking, it was really easy for me to get the timing of it down, especially when you learn the tricks.
When I tried to actually USE plinking in combos, I realized the extra frame didn’t help my awful timing. 1/60 vs 2/60 doesn’t matter if I’m still like 5 frames off every time 😂
Been trying this for 4 days in and off. Got to the point I learnt plinking on pad just for this lol. Gddamn bro
Sako smirking right now
I want the people at panda to do this so bad, such a great idea
So the 7 additional combo hits were pre stun? And they count as one combo?
That french dude use to go hard solo commenting his SF4 stuff... I miss him :(
How do you do the focus attack input? Do you use a macro on thumb, just use your 2 fingers or something else?
Dude your great!! 😁😁😁 love your videos indeed . Keep at it . I'm pretty sure you've played bloody roar . It would be a cool add to your collection of fighting games
Let's go!!!! Lol that's awesome dude. Congratulations
12:44 - I...ok...I've been around fighting games my entire life. I'm not anywhere as good as I should be for being in love with them for like 25 years lol. But I know my way around for sure. Everybody has used or heard the term "mash DP", I for some reason never thought it was an ACTUAL mash! I thought people always used the term as like..I'm gonna DP all day, or DP the first chance I get. I've been strictly timing my DPs my whole life, and you're sitting here telling me that this ACTUAL mash works?! Well then...I'll see myself out.
it's because SF4 has a very wide input buffer for special moves. In SF2 or 3 you would have to manually time the DP input
@@jmcrofts Hey the man himself! Big ups JM, I appreciate everything you do. Thanks for the reply
I like the part with the “tack tack tack” lol
9:18 that was not. You did cr.lp instead of cr.mp before tatsu which is significantly easier and happens a lot even in online multiplayer
My dream is to hit this on my uncle because he taught me how to play when i was younger. i’m 16 now and i’m determined to stun him with this combo 😂
Does plinking turn ALL 1-framers to 2?
With heavy buttons you can triple plink (HP + (HP+MP) + (HP+MP+LP))
When he landed it, i jumped up and cheered. Hahaha
I wish i knew that "plinking" years back.
Love this video format
I miss guys like Latif, taking cast members like viper the the highest limits of human capability
How should you Plink one frame negative edge?
This combo looks satisfying.
Would love to see more vids like this one
Such an awesome looking combo, Evil Ryu is a cool as hell character.