No joke I've popped off harder for completing Guile advanced 2 than I have for any victory against another human in this game. There should be a title for completing this trial alone.
The intention of Ryu's wall bounce into super combo (Intermediate 8) was actually to show that you can cancel EX moves into level two. If you do that combo, but cancel into level two instead of manually timing it, the fully charged level two will come out with perfect timing.
@@Mene0in my opinion super 2 is infinitely better since its motion input AND its the sonic spam which just deletes drive if blocked, and melts hp if unblocked
The great thing about these combos is that while they're not optimal, they're plenty to get a new player started on a character. And they give you room to think of how you can optimize them by building off what's there.
@@datmessynerd yeah that was my issue. You have to press run as if it's just a button link in the combo. Part of the problem is that while you are learning the combos, you are waiting to see of it hits amd then making sure your run comes out, so you are a always a few frames behind. Once you get good at the combos, you will know its going to hit and your timing will be much better.
For the flash kick into Super cancel I've always done Down back into up forward for the flash kick, which also counts as the first back forward for the super, into another back forward. The full thing for Flash kick into level 3 would be charge down back, up forward + kick (this does the flash kick,) quickly into back forward kick
Exactly this. It's the same concept as doing Hadouken into Shippu Jinrai in Third Strike, where the special counts as the first portion of the super input.
I was stunned when I got to Guile Adv. 2 trial and saw those inputs. I learned how to do that charge buffer from c. LP to s. LK back in SSF4. And here it is again 10+ years later!
Even as aomeone who has experience in fighting games I find some of the timings tight still, like drive cancelling. I can easily see how someone new to the FGC is having trouble with these
Thank you so much for this! I'm new to street fighter, played strive before and looking to main Guile (or Ken or Juri). This was very helpful in getting the timing right
ty for this vid i am new to street fighter and used to main balrog but i had to choose someone new so i picked up guile and you teached me some cool tricks with guile maybe on day i can even make it to master
Sonic Boom to Flash Kick. Bring your controller to DF damn near immediately after doing the F+Punch on the boom. Take advantage of the very small buffer window. It allows you to stock just enough charge. The DF motion is good if you don't intend to cancel the Flash Kick into level 3 super. Otherwise, you have to reset your charge to DB very very, veeeeeeeery quickly.
There is a trick for that hard one. Hold downback for light punch, go to forward light kick, then go down back plus punch that gets your sonic boom out as you are charging
i don't usually play charge characters and i could not figure out how to get through the guile advanced combos to save my life lmao you need to know the super secret charge techniques (also i was playing on regular arcade stick not leverless which i think makes it worse.)
I just started playing street fighter and playing stick for effectively the first time (played a miniscule amount of 4 but not enough to really be anything beyond a rookie who can't dp) I picked Guile and, feel vindicated as fuck seeing people struggle on his trials. Only just managed intermediate 8 and advanced 1. Advanced 2 I'll get at asome point
I thought I was just too much of a...boomer to handle playing Guile. Glad I wasn't just imagining things, going insane thinking these were the same level of difficulty as the SFV trials.
I am brand new to the FGC and have never played SF before. Doing the Guile trials gave me a big callous from charging moves so much and slamming the stick back and forth trying to get the timing. Then I proceeded to get my ass whupped anyways lol. 8% winrate :(
I'm literally stuck on Intermediate 11. Whenever I get his Level 2 (Solid Puncher) the trial says I've done it too late. Either that or majority of the time it just won't come out lol
New SF player here. I have been trying to do a normal drive rush during a combo as shown in Ryu's advanced trial 2, but I just cannot pull it off. It feels frame perfect to preform, I know I must be doing something wrong. Is there a trick to it? I tried holding down parry during the OD tatsu but even then I am not able to do it. So what's the deal?
Start charging while inputing the previous moves if you can. If you have to hit mp, heavy punch into a charge move, hold back while your inputting the punches and then forward to execute the charge move
People who can do charge character combos are eldritch wizards. Ive been playing fighting games for over 20 years and still cant get my hands to cooperate for charge combos.
Ive been watching fighting games for years and dabbled in them with my brother long ago. Im basically a newbie But i dont know any of the language at all. Whats a targer combo and what is a link? And why do I want to do these?
I don't see how you make this look so easy. I legitimately need help with this. I'm stuck on Int. 4. I either can't get the kick to come out at all, or it comes out just a millisecond too slow. The timing meter is absolutely no help to me at all in this
So I finally got it once after posting this, in case anyone was having the issues I was having here is what I figured out: press down for the crouch kick and hold your thumb in that position for the quarter circle part. I was pressing down light kick and then pressing down again to start the quarter circle forward for the heavy EX kick.
hey man, great content! I'm also a fan of Combo Trials in fighting games - I've done all the combos in the SF series, UMVC3, but couldn't do it for KOF 13 - have you completed all KOF 13 combos? I'm on 95%
I have been playing fighting games for 30 years and ALL combo trials are hard for me, advanced combos are impossible. KoF 13 trials: impossible. Advanced SF4: impossible. Advanced SF5 & 6: impossible. I am impressed anyone can do the longer, crazy fast input strings.
Me only sees letters and arrows. Our boy, ahh yes medium drive rush into an overhad super cancel 30C heat usage peach jam... I m like what is this man sa... ohh he hit that combo, I suck at fighting games😂
I have to ask. With combos like this that are difficult against a dummy, are they even worth attempting in a real match? For the achievement, sure, work on it to finish the trial. But In a real match some of those seem impractical.
@@redrattz1568 finally got it. Now stuck at intermediate 11. When am I supposed to input the double quarter circle back? As soon as the standing heavy punch hits or before? I can't seem to get the timing right.
@redrattz1568 thx! I've played in arcades during my youth so maybe I had some muscle memory still there! Doing that double quarter circle during the punch animation was painful, you need to be so tight. I don't think I'll ever pull it off in an actual match.
Yo I know this video is old buy someone please save me, I physically CANNOT get the back HP to land after heavy boom in Advanced 1 and it's making me feel so dumb. I can do the whole combo but I can never get that back HP to combo they just block it. The video doesn't seem any different then what I am doing either
@@jmcrofts I absolutely was not doing LP sonic boom, in the combo it was saying success when I did heavy so thats what I was doing, such a dumb mistake. Thank you so much for answering even so late into the videos lifespan, I can land it super consistantly now thanks to you!
A tip for anyone struggling with any SF6 trials, if you turn on input history and THEN watch the example you'll see the exact inputs and frame timing the example character uses.
Avoiding the puddle did a video about this and there is actually a trick. You can charge then press forward light kick down back light punch and it will give you standing light kick into boom. That will give you plenty of time to charge flash kick. Edit you can just hold down forward after the stand light sonic boom and it's even easier.
After finishing guile's trials, I've realized perfect booms are significantly more challenging during a combo than doing them in nuetral. Since, you have to time the perfect boom with the normal you're going to cancel from hitting instead of bufferring the boom as the normal is coming out.
I completed every trial for every character in this game (classic of course). Except Guile Advanced 2, i did do advanced 3 and 4. but still dreading going back for advanced 2.
You can do sonic boom by ending in down-back. The motion is: Charge⬅️➡️↙️+P You won’t get a perfect boom (but none of the trials need that). This way you get maximum time for down charge.
One small thing: you can start to charge flash kick even faster by doing: ⬅️➡️↘️+P That way on every controller you'd need less time to start the charge
I could not do trial 2 at all on stick/pad, but once i switched to keyboard I got it in under 5 minutes. Ended up ordering a leverless controller shortly after lol
The 2nd boom can still be perfect. The trial is misleading in the sense that it makes you think the 2nd boom has to be imperfect. It's instead making the distinction that the first sonic boom HAS to be perfect no matter what. The extra plus frames of a PB on the 2nd one give you enough time to charge FK without doing a specific set of inputs to maximise charge time off a normal boom.
Wait, why would they remove down back charge > forward? That seems a bit unnecessary It's been clarified for me. You just can't go into down forward. Thanks guys, you saved my interest in Dee Jay :>
they didn't remove that. You can charge down back, press forward and your charge move will come out. You cannot charge down back and press down forward to throw a charge move. It was in almost all street fighter games and it's perfectly reasonable. Guilde shouldn't have the ability to immediately anti-air you with flash kick if you jump over his sonic boom
Honestly I've tried a few combo trials so far with my little bit of time with SF6 so far (would of been playing more, just really busy lol) but I tried out Marissa's when I first got in so I could learn Marissa and I actually found it pretty aproachable, which is crazy good feeling for someone not as skilled as many others are. Makes me feel like I can actually do some nutty stuff
I just wanna say aswell thanks for these vods and explaining everything. Just really got into the FGC 3 years ago and been with street fighter since 4. U explain the terminology's and everything despite saying them a million times, cuz you know people forget or there is new people to the scene. Keep it up bro🐐
No joke I've popped off harder for completing Guile advanced 2 than I have for any victory against another human in this game. There should be a title for completing this trial alone.
Nice now pull it off online
@@lounasty69 I know you losing too much online 💀
@@lounasty69 now that would result in an even bigger pop off, no matter if you win or lose the set lol
@@lounasty69 no I don't think i will
It took me like 30 minutes on an Xbox One controller and my hands got destroyed 😅
The intention of Ryu's wall bounce into super combo (Intermediate 8) was actually to show that you can cancel EX moves into level two. If you do that combo, but cancel into level two instead of manually timing it, the fully charged level two will come out with perfect timing.
Me (not wanting to main Guile): "Yes. I was right."
Same. I thought about playing him but then saw that even his supers are charge motions and then nope'd out of that
@@Mene0in my opinion super 2 is infinitely better since its motion input AND its the sonic spam which just deletes drive if blocked, and melts hp if unblocked
@@xyzen9673 I agree with you but Im silver
I got my guile to platinum and then i decided to call it quit with him. Hard character to master, but really strong and satisfying
I like these combo trials, it’s less about just doing challenging combos for the sake of it and more teaching people how the game works.
I will watch every combo trial video of yours, I promise. Thanks for the fun content!
I'm enjoying any sf6 I see here on YT, and I was already a sub here, so I will definitely watch it all as well
The great thing about these combos is that while they're not optimal, they're plenty to get a new player started on a character.
And they give you room to think of how you can optimize them by building off what's there.
I really wanna see him do the Ken trials, i struggled a lot
Tbh ken is the only trial I’ve fully completed 🙂
@@bigdaddygamings2953 i guess im just not good at finding the timing where you have to use his run into a special mid combo.
@@datmessynerd yeah that was my issue. You have to press run as if it's just a button link in the combo. Part of the problem is that while you are learning the combos, you are waiting to see of it hits amd then making sure your run comes out, so you are a always a few frames behind. Once you get good at the combos, you will know its going to hit and your timing will be much better.
Guile's trials were made for hitbox it's like looking at left and right at the same time
Left and right at the same time results in no input at all on hitbox
@@NickMK i truly hope this was just an attempt to make a joke
@@dabioji7096 It's not. They changed that as of SF6, opposing directions now show as neutral
@@Mr0mnious I have a hit box and I’m able to hold back while pressing forward and punch without releasing back.
@@DNYLNY not tourney legal
Sf2 had a guile trick where you went down back to back holding light kick, and down back release for flashkick.
For the flash kick into Super cancel I've always done Down back into up forward for the flash kick, which also counts as the first back forward for the super, into another back forward. The full thing for Flash kick into level 3 would be charge down back, up forward + kick (this does the flash kick,) quickly into back forward kick
Exactly this. It's the same concept as doing Hadouken into Shippu Jinrai in Third Strike, where the special counts as the first portion of the super input.
I was stunned when I got to Guile Adv. 2 trial and saw those inputs. I learned how to do that charge buffer from c. LP to s. LK back in SSF4. And here it is again 10+ years later!
Even as aomeone who has experience in fighting games I find some of the timings tight still, like drive cancelling. I can easily see how someone new to the FGC is having trouble with these
That is I…first fighting game I actually tried learning instead of button smashing. I am on an Xbox/ps4 controller
Some of these combos are giving PTSD to Takuma's bnb in KOF13. 5C>3BxxCadillac Kick was so difficult for me.
Hondas trials were very helpful. It teaches you pretty much all you need in any situation.
Thank you so much for this! I'm new to street fighter, played strive before and looking to main Guile (or Ken or Juri). This was very helpful in getting the timing right
Advanced 2 for Guile is hard, just can't seem to get the technique to pull it, MAD respect for you pulling it off in ONLY a half hour
I was new to street fighter and I picked up Guile. It probably took me a couple hours over a few days to get advanced 2 down
"Ok. Ok ok ok ok." Cracks me up every time.
ty for this vid i am new to street fighter and used to main balrog but i had to choose someone new so i picked up guile and you teached me some cool tricks with guile maybe on day i can even make it to master
Sonic Boom to Flash Kick. Bring your controller to DF damn near immediately after doing the F+Punch on the boom. Take advantage of the very small buffer window. It allows you to stock just enough charge. The DF motion is good if you don't intend to cancel the Flash Kick into level 3 super. Otherwise, you have to reset your charge to DB very very, veeeeeeeery quickly.
There is a trick for that hard one.
Hold downback for light punch, go to forward light kick, then go down back plus punch that gets your sonic boom out as you are charging
i don't usually play charge characters and i could not figure out how to get through the guile advanced combos to save my life lmao you need to know the super secret charge techniques (also i was playing on regular arcade stick not leverless which i think makes it worse.)
Ryu is like a Mishima n I love it
It took me around 1 hour to finish Guile's trial 2. Luke's advanced trials gave me some trouble too.
I was struggling with ryus combos one gave me an example of a neutral jump to combo not jump into the opponent like u did
Ramsey Dewey of FGC, you're insightful like him too 😁
Id love to see some Honda trials. My chunky spirit animal is looking mighty tempting this game. Hoping to main him.
I am a guile main and i am stuck on intermediate 8 lol
Pretty sure I’m stuck on the same one iirc. How to you keep your charge for summersault kick?? 😭
I just started playing street fighter and playing stick for effectively the first time (played a miniscule amount of 4 but not enough to really be anything beyond a rookie who can't dp)
I picked Guile and, feel vindicated as fuck seeing people struggle on his trials.
Only just managed intermediate 8 and advanced 1. Advanced 2 I'll get at asome point
These trials are very tough!
I thought I was just too much of a...boomer to handle playing Guile. Glad I wasn't just imagining things, going insane thinking these were the same level of difficulty as the SFV trials.
God watching this makes me feel so trash because I struggle with the basic ones.
Crofty beard = Amazing content.
thanks for the video keep up the good work
These are easier if you enable the button release.
I am brand new to the FGC and have never played SF before. Doing the Guile trials gave me a big callous from charging moves so much and slamming the stick back and forth trying to get the timing. Then I proceeded to get my ass whupped anyways lol. 8% winrate :(
Are you using a box controller ? Using a dpad controller is so hard to pull the charges in time.
I'm literally stuck on Intermediate 11. Whenever I get his Level 2 (Solid Puncher) the trial says I've done it too late. Either that or majority of the time it just won't come out lol
Now you need to make a video of you doing it 3 out of 5 times, Guilty Gear combo trial style! 😅
6:28 that trial idk what my brain block is but I’m stuck on it
LOOK AT THAT BEARD!!! Looking good brother, I hear that facial hair makes your execution better by 5% for every inch. of length.
New SF player here. I have been trying to do a normal drive rush during a combo as shown in Ryu's advanced trial 2, but I just cannot pull it off. It feels frame perfect to preform, I know I must be doing something wrong. Is there a trick to it? I tried holding down parry during the OD tatsu but even then I am not able to do it. So what's the deal?
Can you make a video with all of these buffer combo tricks?
you should shown the fails on guile maybe speed or something
How do you do charge attacks while in combos also love the street fighter 6 vids so far
Start charging while inputing the previous moves if you can. If you have to hit mp, heavy punch into a charge move, hold back while your inputting the punches and then forward to execute the charge move
ABC. Always be charging, try to anyway, like instead of being in neutral hold back or down back during all your actions
Intermediate 8 reads like Leona BnB from KoF
Can you do blankas next?? I can’t get the 2 advanced one!!
People who can do charge character combos are eldritch wizards. Ive been playing fighting games for over 20 years and still cant get my hands to cooperate for charge combos.
Ive been watching fighting games for years and dabbled in them with my brother long ago. Im basically a newbie
But i dont know any of the language at all.
Whats a targer combo and what is a link? And why do I want to do these?
Can someone tell me if it’s actually a genuine one frame link?
I don't see how you make this look so easy. I legitimately need help with this. I'm stuck on Int. 4. I either can't get the kick to come out at all, or it comes out just a millisecond too slow. The timing meter is absolutely no help to me at all in this
So I finally got it once after posting this, in case anyone was having the issues I was having here is what I figured out:
press down for the crouch kick and hold your thumb in that position for the quarter circle part. I was pressing down light kick and then pressing down again to start the quarter circle forward for the heavy EX kick.
Only one trail i couldn't do is kim instant air one
how do you do the upward hurricane? i cant figure it out
Im stuck on the sonicboom after back HP crouch Lp Sonicboom, holy cow i cant link those for some reason.
hey man, great content! I'm also a fan of Combo Trials in fighting games - I've done all the combos in the SF series, UMVC3, but couldn't do it for KOF 13 - have you completed all KOF 13 combos? I'm on 95%
some of those trials are military-grade bullshit, props for reaching 95%. I have no advice 🙃
I have been playing fighting games for 30 years and ALL combo trials are hard for me, advanced combos are impossible. KoF 13 trials: impossible. Advanced SF4: impossible. Advanced SF5 & 6: impossible. I am impressed anyone can do the longer, crazy fast input strings.
I found blanka advance trial 2 tough 😫
I'm a Guile main and advanced 2 was HELL. Good luck for anyone who's not used to charge motions.
man i'm stuck at Guile intermediate 12...
I did every trial accept Guile Advanced 2 😢
Can't you also charge the final flash kick with Down Forward instead of Down Back, so you don't have to travel the stick back?
As far as a can tell it's 45 frames to charge if curious
Im struggling wit cammy advanced 1 💀
Me only sees letters and arrows. Our boy, ahh yes medium drive rush into an overhad super cancel 30C heat usage peach jam... I m like what is this man sa... ohh he hit that combo, I suck at fighting games😂
Could we see you do all of Juri??
12:25 you mean you can’t perform a sonic boom with a down forward. It must be a forward and punch.
the only trial from guild that i cant do is intermediate 8 no chance i just cant....
It took me like 10 mins to get past intermediate 6 for ryu 😑
I have to ask. With combos like this that are difficult against a dummy, are they even worth attempting in a real match? For the achievement, sure, work on it to finish the trial. But In a real match some of those seem impractical.
Nah, unless you have godlike execution skills.
Neutral stick sf2 guile was one route for redizzy, it wasn't this hard tho...
The only one lefts are guile advanced 2 and 4...
Pls make video how to beat cammy
I think blanka advance 2 is the hardest trial in the game
Okay I'm stuck on guile intermediate 9 and he did it on first try. How can he get the super out so fast? I always get it out too late
You have to do it faster you will get it bro
@@redrattz1568 finally got it. Now stuck at intermediate 11. When am I supposed to input the double quarter circle back? As soon as the standing heavy punch hits or before? I can't seem to get the timing right.
Well considering I got my first arcade stick today and I made it to intermediate 12 I'm quite happy with myself 😅
@@kungfuchef8500 during the heavy punch also that is impressive that you have a stick for a day and doing well with it
@redrattz1568 thx! I've played in arcades during my youth so maybe I had some muscle memory still there! Doing that double quarter circle during the punch animation was painful, you need to be so tight. I don't think I'll ever pull it off in an actual match.
I find some of the beginner combos hard😢
Honestly dont mind a zangy
I'm so bad I cant even find the trials. Not even joking
Fighting Ground > Practice > Combo Trials.
Yo I know this video is old buy someone please save me, I physically CANNOT get the back HP to land after heavy boom in Advanced 1 and it's making me feel so dumb. I can do the whole combo but I can never get that back HP to combo they just block it. The video doesn't seem any different then what I am doing either
are you doing LP sonic boom?
@@jmcrofts I absolutely was not doing LP sonic boom, in the combo it was saying success when I did heavy so thats what I was doing, such a dumb mistake.
Thank you so much for answering even so late into the videos lifespan, I can land it super consistantly now thanks to you!
*laughs in USF*
Cammy advanced 2 or 3 I think is making me sick 🙄
What do u mean u can charge a sonic boom holding down back..I can no problem
16:04 I usually use the ol Down back Up forward back forward for the input. I suck at charge inputs tho. Don't ask me why I play em.
Nice video
jmcrofts on one of Guile's hardest trials: "That took me 30 minutes to complete"
Me halfway through Juri's intermediate section: "My body is broken"
From one Juri enjoyer to another, same lol
Combos are universally difficult for everyone including pros
A tip for anyone struggling with any SF6 trials, if you turn on input history and THEN watch the example you'll see the exact inputs and frame timing the example character uses.
Then you realize the example manage to 1 frame all special inputs so it's only useful to learn when you need to actually delay an input
Ive tried that but i found it easier to just look at the characters and when they do stuff. Npc’s dont have human error, we do
@@friccle_There's loads of human error in the demos.
I suck at trials
And to think Daigo and other Guile pros bust out that Advanced 1 as a drive rush LOOP with practically no sweat.
Advanced 1 is no sweat at all. Advanced 2 however...
Avoiding the puddle did a video about this and there is actually a trick. You can charge then press forward light kick down back light punch and it will give you standing light kick into boom. That will give you plenty of time to charge flash kick.
Edit you can just hold down forward after the stand light sonic boom and it's even easier.
WHY IS IT LIKE THIS WTF
hey alright
Funnily enough he mentions it in other combos in the video but never thinks of it for Advanced 2
@@dariang4725 This is also a trick that has been in SF forever, I think. I know it's possible in 3S and 4, never tried it in 5.
22:40 yeah he mentions it in the next combo
you should do a video on all these "shortcuts", which really, is just another way to input special moves in a very useful way
After finishing guile's trials, I've realized perfect booms are significantly more challenging during a combo than doing them in nuetral. Since, you have to time the perfect boom with the normal you're going to cancel from hitting instead of bufferring the boom as the normal is coming out.
💯
I completed every trial for every character in this game (classic of course). Except Guile Advanced 2, i did do advanced 3 and 4. but still dreading going back for advanced 2.
This game is reference to street fighter when they fight on the streets
It's got Ryu from streets. Did you know?
@@ganymede4030 nah thats scorpion from king of fighters / tekken
@@codynoble1059 Scorpion from Kombats?
@@LloydTheZephyrian nah jin from teks
That Guile technic was made for pad and hitboxes. Hard as hell on an actual Arcade stick
Thought the same, I've completed this combos with my pad and hitbox kinda easily, even advanced 2
These types of charging tricks have existed over a decade before hitboxes ever existed.
That was the opposite for me, it wasn't bad on stick but pad was hard for me.
I love Guile's new cr. MP target combo. It gives you more time to charge and get a flask kick out more consistently
Except it does less damage than a single MP and then Flash Kick
You can do sonic boom by ending in down-back. The motion is:
Charge⬅️➡️↙️+P
You won’t get a perfect boom (but none of the trials need that). This way you get maximum time for down charge.
You were sent by the great overseers weren’t ya? Im learning charge characters and this helped
One small thing: you can start to charge flash kick even faster by doing: ⬅️➡️↘️+P
That way on every controller you'd need less time to start the charge
@@PedroMiguel-zv3fj you can’t do that in SF6. He even shows that in the video.
You can’t get a sonic boom if you press down-forward.
@@jk844100 when he beats the trial you can see he did it in the input history
@@jk844100 That's dumb, why would it work with down-back and not down-forward?
I could not do trial 2 at all on stick/pad, but once i switched to keyboard I got it in under 5 minutes. Ended up ordering a leverless controller shortly after lol
And? Did it help? What controller are you using now?
@@hanspeter731 Hasn't arrived yet so I can't say, but I ordered a snackbox micro
I think for boom into flash kick you could go 46 and charge on 3 instead of 1 then go from 3 to 9. Seems easier on lever.
The 2nd boom can still be perfect. The trial is misleading in the sense that it makes you think the 2nd boom has to be imperfect. It's instead making the distinction that the first sonic boom HAS to be perfect no matter what.
The extra plus frames of a PB on the 2nd one give you enough time to charge FK without doing a specific set of inputs to maximise charge time off a normal boom.
Wait, why would they remove down back charge > forward? That seems a bit unnecessary
It's been clarified for me. You just can't go into down forward. Thanks guys, you saved my interest in Dee Jay :>
They didn't but you can't be holding down forward for sonic boom. You have to only hit forward, so you loose your charge when you throw a sonic boom.
they didn't remove that. You can charge down back, press forward and your charge move will come out. You cannot charge down back and press down forward to throw a charge move. It was in almost all street fighter games and it's perfectly reasonable. Guilde shouldn't have the ability to immediately anti-air you with flash kick if you jump over his sonic boom
Honestly I've tried a few combo trials so far with my little bit of time with SF6 so far (would of been playing more, just really busy lol) but I tried out Marissa's when I first got in so I could learn Marissa and I actually found it pretty aproachable, which is crazy good feeling for someone not as skilled as many others are. Makes me feel like I can actually do some nutty stuff
I just wanna say aswell thanks for these vods and explaining everything. Just really got into the FGC 3 years ago and been with street fighter since 4. U explain the terminology's and everything despite saying them a million times, cuz you know people forget or there is new people to the scene. Keep it up bro🐐