3D Scanstore to Metahuman Without Wrapping

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  • Опубликовано: 28 май 2024
  • Metapipe V2.2
    GET METAPIPE V2.2 OUT NOW: www.artstation.com/a/32774116
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    Website: www.artsandspells.com/
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Комментарии • 18

  • @promptmuse
    @promptmuse Месяц назад +1

    Nice, love scanstore products. He’s just launched some really nice stylized meshes 🔥

    • @artsnspells
      @artsnspells  Месяц назад +1

      I will showcase them soon :))

  • @JonCG
    @JonCG Месяц назад +1

    This is Awesome bro.Great update.love it

  • @sergiogonzalez2611
    @sergiogonzalez2611 Месяц назад +1

    is magic!, wonderfull tool

    • @artsnspells
      @artsnspells  Месяц назад

      Thank you! Arts and Spells ;))

  • @UnchartedWorlds
    @UnchartedWorlds Месяц назад +1

    Suggestion: could you call the channel metapipe 😁 I never remember the name so I miss some of channels videos 😊

    • @artsnspells
      @artsnspells  Месяц назад +2

      Hi, we don’t want to limit this channel to Metapipe in long term but I see your point, this is because we did our marketing in the name of Metapipe all the time, so I understand that it is time to spread the brand Arts and Spells :))

  • @FamGers
    @FamGers Месяц назад +3

    I didn't understand, Now it doesn't matter what topology the original model has?

    • @Team타임포레스트_루카
      @Team타임포레스트_루카 Месяц назад +1

      I'm curious too.

    • @artsnspells
      @artsnspells  Месяц назад

      For the 3D Scanstore meshes now there is a automatic topology changer function. Topology doesn’t important for them. In this video topology transferred to Metahuman and transfer back to Scanstore topology with single clicks.

  • @letoatreides8098
    @letoatreides8098 18 дней назад +1

    This looks great. This setup, is it specifically for Scanstore assets? I.E, is it based on the topology of the scanstore basemesh or could you in fact use any custom model as long as you pose it similar to the MetaHuman?. Also, does scale matter. Do the Scanstore have to be the same height as the MetaHuman? And in the end, it is the Scanstore toplogy that is bound to the MetaHuman joints, correct?

    • @artsnspells
      @artsnspells  18 дней назад +1

      This process is designed directly for Scanstore HD head and body topologies. Scale doesnt matter most of the case. Only limitation maybe doin character head smaller than teeth and eye size of oriinal MH. For example very small character like 5 cm is not recommended. At the end it has Metahuman Skeleton withj facial animation ready setup

    • @letoatreides8098
      @letoatreides8098 18 дней назад +1

      ​@@artsnspells thank you for such a quick response. Just to see if I understand this correctly. I can either go with MetaHuman topology or the ScanStore topology. Wether I sculpt a character of my own I need to either transfer(wrap) the MetaHuman model to my sculpt or the ScanStore model to it, right? I mean which is totally fine, but it would be cool to have characters that have different features, like tails, 4 arms etc.
      Thank you

    • @artsnspells
      @artsnspells  17 дней назад

      @@letoatreides8098 Currently yes you need to use MH topology or Scanstore Topology. Hope someday those will be on the tool as well..

    • @letoatreides8098
      @letoatreides8098 17 дней назад

      @@artsnspells Thank you so much. got it.

  • @DimejiAjibola
    @DimejiAjibola 12 дней назад +1

    Does metapipe support metahuman groom? All your tutorials have avoided this topic

    • @artsnspells
      @artsnspells  12 дней назад

      We dont support grooming, but our users can transfer them succesfully. Also xgen can be used in the process.