MetaHumans custom topology and face muscles WIP

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  • Опубликовано: 17 окт 2024

Комментарии • 36

  • @graemepalmer2306
    @graemepalmer2306 10 месяцев назад +5

    Really impressive demo/tool, thanks for sharing your work!

    • @marc1137
      @marc1137  10 месяцев назад

      thanks , i think showing part of the stuff can also give ideas to other people trying develop similar stuff

  • @TheShinorochi
    @TheShinorochi 9 месяцев назад +1

    This is the best thing i have seen out of these plugin on market, I would say you alone can compete all of them and outstanding

    • @marc1137
      @marc1137  9 месяцев назад +2

      thanks , it has been and it is a very interesting personal development for more than 2 years already , and a lot social experiences from all the world to understand in what jungle we live 😅

  • @JonCG
    @JonCG 10 месяцев назад +4

    Its always interesting bro.I love this update,Awesome

    • @marc1137
      @marc1137  10 месяцев назад +1

      thanks, hope have some time to can try finish better the face muscle thing but time flies

  • @reddaneali5997
    @reddaneali5997 8 месяцев назад +1

    Mind flipping blowing ! And awesome music choice again ! 😂
    Is this compatible with UE ?

    • @marc1137
      @marc1137  7 месяцев назад

      face muscles i still need time to see if can store as blendshape or use the ML deformer in ue , the rest yes all can be exported to ue

  • @attilakovacs8329
    @attilakovacs8329 10 месяцев назад +3

    When do you market this tool?

  • @hetnieuwekader4860
    @hetnieuwekader4860 8 месяцев назад

    This is insane, you sir are a genious! We are a big mocap company from the Netherlands, would love to buy this!

  • @Allindir
    @Allindir 5 месяцев назад

    Hey Marc! Awesome tool, any plans on selling the plugin? :D Would love to try it out

    • @marc1137
      @marc1137  5 месяцев назад +1

      right now not any plan to share sell in the way i have the script and workflow sorry, i keep trying update and fix stuff and who knows someday if happen something

  • @42SFM
    @42SFM 10 месяцев назад +1

    This is great! And may I ask, what kind of skin deformers do you use for "skin sliding", (I mean the ones made by fake muscles and bones in the video)? Is this something from a May Musсle plugin? I hope you will put this plugin on sale someday.

    • @marc1137
      @marc1137  10 месяцев назад

      thanks and yes part of the thing is a simple maya muscle spline or stretch spline something, in general is quite simple not any fancy tech but for now the little subtle deformations needed can be a nice solution , but anyways i need keep testing to see the best way to use it and if can add the deformations in the blendshapes to see the effect in UE

  • @allroundjohn8387
    @allroundjohn8387 10 месяцев назад

    how can it combine with the maya ML Deformer plugin from Epic? it can be a solution to export those deformation inside unreal in a more efficient way than blendshapes?

    • @marc1137
      @marc1137  10 месяцев назад

      MLdeformer i wanted try long ago , but besides day only have 24 hours.... main demo is like using very few bones and then doing hundreds transformations , im not sure how to start do the thing for the hundreds face joints , even if yes in theory would be some kind of Ziva AI solution but need much more time to try and check, and for now when i have time..... i want try the blendshapes solution much more straight forward fast

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte 10 месяцев назад +1

    Great job as always!

    • @marc1137
      @marc1137  10 месяцев назад +1

      thankyou 😄 im also foreigner everywhere but at same time everywhere is home

    • @estrangeiroemtodaparte
      @estrangeiroemtodaparte 10 месяцев назад

      @@marc1137 haha exactly, mate. Love this perspective! Home isn't just a place, it's an experience.

  • @noorvfx
    @noorvfx 10 месяцев назад +2

    ita amazing. please release that for people.

    • @marc1137
      @marc1137  10 месяцев назад +3

      maybe someday if find a good way , but , "for people" ...... my videos have 10 likes average more or less...... i think very very few people are officially interested , or most people dont care since i dont play the social media games to try get attention like beg for likes and subscribers even spam other channels , i got many private messages of could say influencers.. people who just play to appear and disappear trying to catch something without any clear point ...... i think here "for people" concept is very tricky thing... if in the end i never release in a normal plugin way .... still have metapipe and meta transfer tool which seems good , and can see my videos as other source of ideas

    • @attilakovacs8329
      @attilakovacs8329 10 месяцев назад

      For my part, I find your tools exceptional and I am one of those who understand the time and work that this implies.. This tools is huge and even in my opinion you should have at least one contact from Epic Game for this tools and that you are paid for it to be in the maya plugins..you have developed what metahuman is missing..@@marc1137

    • @Starcle-Studio
      @Starcle-Studio 10 месяцев назад +3

      @@marc1137 Trust me dude, your product is a revolution if it is as flawed as it seems. I don’t intend to buy all the apps that come out but rather the one that suits. And yours will make a hit with just word of mouth. We would be honored to be beta testers

    • @yyh3509
      @yyh3509 8 месяцев назад +1

      @@marc1137 Hi , Marc , today I searched "Sculpt head to hetahuman(but result is not good enough) ", then I watched a few videos in your channel , I think your "MetaM" is better and ezsy to use for MAYA & UE(better than Metapip__plugin) , if you will sell MetaM , please let me know, it can apply on a executing museum project (in Taiwan) .I'll be happy to purchasing :)

  • @ezSonix
    @ezSonix 10 месяцев назад +1

    Looking good ! :)

  • @vehtor
    @vehtor 8 месяцев назад

    like for the music choice

  • @fanimations2363
    @fanimations2363 10 месяцев назад +2

    hope you will be releasing this tools for public use

    • @marc1137
      @marc1137  10 месяцев назад +1

      as i said sometimes i would like can share it in the cloud in some web , but if cannot , i go developing and doing freelance , but for now i cant do a normal plugin

    • @fanimations2363
      @fanimations2363 10 месяцев назад

      @@marc1137 Okay cool!

  • @attilakovacs8329
    @attilakovacs8329 10 месяцев назад

    your are génius man..

    • @marc1137
      @marc1137  10 месяцев назад +1

      😅 most of the success comes from very simple ideas , since im not the expert technical knowledge style

  • @Dpate10
    @Dpate10 10 месяцев назад +1

    Do Shrek next

    • @marc1137
      @marc1137  10 месяцев назад

      i think next i want try use this face muscle stuff probably will try some face that make it more visible , shrek too soft fat face to see any muscle sliding 😅

  • @marcmordelet
    @marcmordelet 10 месяцев назад +1

    great work ! Possible to export the muscle system to Ue5 ?

    • @marc1137
      @marc1137  10 месяцев назад +1

      have to try it yet , i think can export the effect adding the deformation in the blendshapes even if not sure how different can look , coming days need more testing