thanks , it has been and it is a very interesting personal development for more than 2 years already , and a lot social experiences from all the world to understand in what jungle we live 😅
right now not any plan to share sell in the way i have the script and workflow sorry, i keep trying update and fix stuff and who knows someday if happen something
This is great! And may I ask, what kind of skin deformers do you use for "skin sliding", (I mean the ones made by fake muscles and bones in the video)? Is this something from a May Musсle plugin? I hope you will put this plugin on sale someday.
thanks and yes part of the thing is a simple maya muscle spline or stretch spline something, in general is quite simple not any fancy tech but for now the little subtle deformations needed can be a nice solution , but anyways i need keep testing to see the best way to use it and if can add the deformations in the blendshapes to see the effect in UE
how can it combine with the maya ML Deformer plugin from Epic? it can be a solution to export those deformation inside unreal in a more efficient way than blendshapes?
MLdeformer i wanted try long ago , but besides day only have 24 hours.... main demo is like using very few bones and then doing hundreds transformations , im not sure how to start do the thing for the hundreds face joints , even if yes in theory would be some kind of Ziva AI solution but need much more time to try and check, and for now when i have time..... i want try the blendshapes solution much more straight forward fast
maybe someday if find a good way , but , "for people" ...... my videos have 10 likes average more or less...... i think very very few people are officially interested , or most people dont care since i dont play the social media games to try get attention like beg for likes and subscribers even spam other channels , i got many private messages of could say influencers.. people who just play to appear and disappear trying to catch something without any clear point ...... i think here "for people" concept is very tricky thing... if in the end i never release in a normal plugin way .... still have metapipe and meta transfer tool which seems good , and can see my videos as other source of ideas
For my part, I find your tools exceptional and I am one of those who understand the time and work that this implies.. This tools is huge and even in my opinion you should have at least one contact from Epic Game for this tools and that you are paid for it to be in the maya plugins..you have developed what metahuman is missing..@@marc1137
@@marc1137 Trust me dude, your product is a revolution if it is as flawed as it seems. I don’t intend to buy all the apps that come out but rather the one that suits. And yours will make a hit with just word of mouth. We would be honored to be beta testers
@@marc1137 Hi , Marc , today I searched "Sculpt head to hetahuman(but result is not good enough) ", then I watched a few videos in your channel , I think your "MetaM" is better and ezsy to use for MAYA & UE(better than Metapip__plugin) , if you will sell MetaM , please let me know, it can apply on a executing museum project (in Taiwan) .I'll be happy to purchasing :)
as i said sometimes i would like can share it in the cloud in some web , but if cannot , i go developing and doing freelance , but for now i cant do a normal plugin
i think next i want try use this face muscle stuff probably will try some face that make it more visible , shrek too soft fat face to see any muscle sliding 😅
have to try it yet , i think can export the effect adding the deformation in the blendshapes even if not sure how different can look , coming days need more testing
Really impressive demo/tool, thanks for sharing your work!
thanks , i think showing part of the stuff can also give ideas to other people trying develop similar stuff
This is the best thing i have seen out of these plugin on market, I would say you alone can compete all of them and outstanding
thanks , it has been and it is a very interesting personal development for more than 2 years already , and a lot social experiences from all the world to understand in what jungle we live 😅
Its always interesting bro.I love this update,Awesome
thanks, hope have some time to can try finish better the face muscle thing but time flies
Mind flipping blowing ! And awesome music choice again ! 😂
Is this compatible with UE ?
face muscles i still need time to see if can store as blendshape or use the ML deformer in ue , the rest yes all can be exported to ue
When do you market this tool?
This is insane, you sir are a genious! We are a big mocap company from the Netherlands, would love to buy this!
Hey Marc! Awesome tool, any plans on selling the plugin? :D Would love to try it out
right now not any plan to share sell in the way i have the script and workflow sorry, i keep trying update and fix stuff and who knows someday if happen something
This is great! And may I ask, what kind of skin deformers do you use for "skin sliding", (I mean the ones made by fake muscles and bones in the video)? Is this something from a May Musсle plugin? I hope you will put this plugin on sale someday.
thanks and yes part of the thing is a simple maya muscle spline or stretch spline something, in general is quite simple not any fancy tech but for now the little subtle deformations needed can be a nice solution , but anyways i need keep testing to see the best way to use it and if can add the deformations in the blendshapes to see the effect in UE
how can it combine with the maya ML Deformer plugin from Epic? it can be a solution to export those deformation inside unreal in a more efficient way than blendshapes?
MLdeformer i wanted try long ago , but besides day only have 24 hours.... main demo is like using very few bones and then doing hundreds transformations , im not sure how to start do the thing for the hundreds face joints , even if yes in theory would be some kind of Ziva AI solution but need much more time to try and check, and for now when i have time..... i want try the blendshapes solution much more straight forward fast
Great job as always!
thankyou 😄 im also foreigner everywhere but at same time everywhere is home
@@marc1137 haha exactly, mate. Love this perspective! Home isn't just a place, it's an experience.
ita amazing. please release that for people.
maybe someday if find a good way , but , "for people" ...... my videos have 10 likes average more or less...... i think very very few people are officially interested , or most people dont care since i dont play the social media games to try get attention like beg for likes and subscribers even spam other channels , i got many private messages of could say influencers.. people who just play to appear and disappear trying to catch something without any clear point ...... i think here "for people" concept is very tricky thing... if in the end i never release in a normal plugin way .... still have metapipe and meta transfer tool which seems good , and can see my videos as other source of ideas
For my part, I find your tools exceptional and I am one of those who understand the time and work that this implies.. This tools is huge and even in my opinion you should have at least one contact from Epic Game for this tools and that you are paid for it to be in the maya plugins..you have developed what metahuman is missing..@@marc1137
@@marc1137 Trust me dude, your product is a revolution if it is as flawed as it seems. I don’t intend to buy all the apps that come out but rather the one that suits. And yours will make a hit with just word of mouth. We would be honored to be beta testers
@@marc1137 Hi , Marc , today I searched "Sculpt head to hetahuman(but result is not good enough) ", then I watched a few videos in your channel , I think your "MetaM" is better and ezsy to use for MAYA & UE(better than Metapip__plugin) , if you will sell MetaM , please let me know, it can apply on a executing museum project (in Taiwan) .I'll be happy to purchasing :)
Looking good ! :)
thanks!
like for the music choice
hope you will be releasing this tools for public use
as i said sometimes i would like can share it in the cloud in some web , but if cannot , i go developing and doing freelance , but for now i cant do a normal plugin
@@marc1137 Okay cool!
your are génius man..
😅 most of the success comes from very simple ideas , since im not the expert technical knowledge style
Do Shrek next
i think next i want try use this face muscle stuff probably will try some face that make it more visible , shrek too soft fat face to see any muscle sliding 😅
great work ! Possible to export the muscle system to Ue5 ?
have to try it yet , i think can export the effect adding the deformation in the blendshapes even if not sure how different can look , coming days need more testing