Marc
Marc
  • Видео 135
  • Просмотров 140 320
imagine metahuman with a dynamic layer
adding a dynamic layer to get more fleshy look, the point is try to make metahuman look the most similar possible a 4d scan animation and if lucky use the coming tech like Machine Learning deformer to can export it to UE, but no idea if its possible, anyways happy 78 bday FreddieMercury 😅
Просмотров: 595

Видео

Extracting old subtle emotions with MHA
Просмотров 5102 месяца назад
Extracting old subtle emotions with MHA
Jack is back
Просмотров 1 тыс.3 месяца назад
year ago this Jack awesome performance was one of my first try with MHA, after a year of experiments... now using it again for a new MetaM double resolution test
Nuke Copycat ML experiment
Просмотров 1034 месяца назад
these girls are not ready to rock though
May the 4th be with you - episode 2024
Просмотров 1745 месяцев назад
May the 4th be with you - episode 2024
Metahuman emotions
Просмотров 5666 месяцев назад
Metahuman emotions
Double resolution Metahuman with gaps using HD scan store textures coming to UE
Просмотров 1,3 тыс.7 месяцев назад
Double resolution Metahuman with gaps using HD scan store textures coming to UE
I hope you're getting this down
Просмотров 7167 месяцев назад
I hope you're getting this down
some more tips about this Wrap tool in maya
Просмотров 1,1 тыс.7 месяцев назад
some more tips about this Wrap tool in maya
year of the dragon!
Просмотров 1938 месяцев назад
year of the dragon!
metaAnimator need a rest after this... by Lee Sun-bin
Просмотров 4698 месяцев назад
metaAnimator need a rest after this... by Lee Sun-bin
5th floor stories… time to leave
Просмотров 1598 месяцев назад
5th floor stories… time to leave
MetaM head/body Wrap updated
Просмотров 1,4 тыс.9 месяцев назад
MetaM head/body Wrap updated
using same system to wrap body
Просмотров 4839 месяцев назад
using same system to wrap body
wrap metahuman heads inside Maya - Gumroad link
Просмотров 9399 месяцев назад
wrap metahuman heads inside Maya - Gumroad link
History warning - this didnt happen either - happy new year 2024
Просмотров 879 месяцев назад
History warning - this didnt happen either - happy new year 2024
Alfred xmas gift....
Просмотров 2839 месяцев назад
Alfred xmas gift....
merry xmas! metaWrap updated (soon link will be updated with body wrap solution)
Просмотров 3,1 тыс.9 месяцев назад
merry xmas! metaWrap updated (soon link will be updated with body wrap solution)
Wrap metahuman heads inside maya
Просмотров 2,2 тыс.10 месяцев назад
Wrap metahuman heads inside maya
MetaHumans custom topology and face muscles WIP
Просмотров 4,3 тыс.10 месяцев назад
MetaHumans custom topology and face muscles WIP
Andy Serkis and metahuman
Просмотров 45411 месяцев назад
Andy Serkis and metahuman
pushing the limits what can be tracked and what meta animator can track
Просмотров 69511 месяцев назад
pushing the limits what can be tracked and what meta animator can track
"Gentlemen. You can't fight in here. This is the War Room!"
Просмотров 1,4 тыс.11 месяцев назад
"Gentlemen. You can't fight in here. This is the War Room!"
Dracula teeth is expensive.....
Просмотров 228Год назад
Dracula teeth is expensive.....
Stars want to say something
Просмотров 59Год назад
Stars want to say something
"all about Jinx" , a long fast subtle lips motion story
Просмотров 391Год назад
"all about Jinx" , a long fast subtle lips motion story

Комментарии

  • @silkevennegeerts7018
    @silkevennegeerts7018 7 дней назад

    Silke Vennegerts. Dieterwergel ❤😅

  • @mariagraziacarrara1311
    @mariagraziacarrara1311 10 дней назад

    😂😂😂😂

  • @vicold6264
    @vicold6264 16 дней назад

    marry me

  • @휘그루트
    @휘그루트 23 дня назад

    perfect! I have a question. Is it possible to transform the target model only if it is identical to the metahuman topology?

    • @marc1137
      @marc1137 23 дня назад

      always need a metahuman topology matching your custom model , but then could keep the custom topology model to export ,metahuman topology is needed to transfer skin weights and some stuff

  • @POKATILO_3D
    @POKATILO_3D 24 дня назад

    hello, can you please help me with understanding how convert exr image with only Y channel, so unreal can read it.. i search everythere.. but cant understand how you do this..

    • @marc1137
      @marc1137 23 дня назад

      congratulations, but channel thing i think is just convert ur new exr to Y with a shuffle node or similar thing in whatever app like nuke or AE

    • @POKATILO_3D
      @POKATILO_3D 23 дня назад

      @@marc1137 thank you so much, really work with shuffle in Nuke, and thank you for giving idea what metahuman can use without iphone)

  • @TEM1
    @TEM1 Месяц назад

    No to this channel

  • @albertpxl
    @albertpxl Месяц назад

    That's really impressive, well done!

  • @kazioo2
    @kazioo2 Месяц назад

    Or go even more crazy: do the cloth simulation in Unreal. BTW Epic apparently has a full 4D facial scan data ML training workflow. They mentioned several levels of complexity for advanced metahumans - 1 scan, 50 scans and 50,000 scans (ML rig, MH4D) - "Pushing Next-Gen Real-Time Technology in Marvel 1943: Rise of Hydra | GDC 2024".

    • @marc1137
      @marc1137 Месяц назад

      for now i want try build some fake muscle model under the skin to have more collision sliding things going on , and my point is do the things the more simple possible that could be scripted to automate the process for whatever head , then see how could export to UE

  • @error-user-not-found
    @error-user-not-found Месяц назад

    Really impressive work. Did you use Maya dynamics to simulate sticky lips as well?

    • @marc1137
      @marc1137 Месяц назад

      yes using the normal nCloth stuff , old tech but very good , and since just need some subtle movements for now , using 3 steps very low for faster simulation, next step is try add some real geometry under the face to act as muscles colliders

    • @error-user-not-found
      @error-user-not-found Месяц назад

      Amazing. I'll look forward to it. Keep up the good work!

  • @wolfyrig1583
    @wolfyrig1583 Месяц назад

    Is it similar at what Unreal didi with the Matrix project ? Using ML deformer?

    • @marc1137
      @marc1137 Месяц назад

      this is Maya dynamics , not ML , but its the thing to try soon , export all this to UE using this tech

    • @wolfyrig1583
      @wolfyrig1583 Месяц назад

      @@marc1137 Cool, let us know if it export well! Maya 2025 Announced ML deformer , maybe it can ease the export to ML unreal.

    • @bad_uncle
      @bad_uncle Месяц назад

      @@wolfyrig1583 Autodesk has said the ML deformer should only be used for animation purposes. They suggest going back to the original dynamics for final render. This implies that ML deformer isn't top quality enough to use for display purposes.

  • @NostraDavid2
    @NostraDavid2 Месяц назад

    Wild, that we are able to extract information from an old video and apply it to a 3D model. Amazing!

    • @marc1137
      @marc1137 Месяц назад

      lot of previous tests showing part of the process

  • @misticalagesdennix
    @misticalagesdennix Месяц назад

    1:53

  • @Vnik_Ai
    @Vnik_Ai Месяц назад

    this is great! this is what I need! Is it possible to discuss cooperation in telegram?

    • @marc1137
      @marc1137 Месяц назад

      hi thanks but i dont have telegram , can send me some email but to be honest i dont have much free time to work freelance

    • @Vnik_Ai
      @Vnik_Ai 11 часов назад

      @@marc1137 Is it possible to buy a guide from you?

  • @Silentiumfilms007
    @Silentiumfilms007 Месяц назад

    Tutorial?

  • @tacotronbrito
    @tacotronbrito 2 месяца назад

    Did you modify the MetaHuman expressions or leave them exactly as they are after processing in the Unreal Engine (MetaHuman Animator)?

    • @marc1137
      @marc1137 2 месяца назад

      i have my own tool to modify original metahuman in maya , i use double resolution and custom blendshapes , one of the points i want to try is metahuman look like a 4d scan the most possible

  • @amineroula
    @amineroula 2 месяца назад

    amazing man, really cleaver :)

    • @marc1137
      @marc1137 2 месяца назад

      thank you! even if probably not many people will take a look, im a bit the anti social media style... 😅

    • @amineroula
      @amineroula 2 месяца назад

      @@marc1137 i am curious if you ever tried face tools from reallusion?

  • @andreybocharov5939
    @andreybocharov5939 2 месяца назад

    Cool and very interesting how you got the depth map from the video. Can I get a hint?)

    • @marc1137
      @marc1137 2 месяца назад

      i just replied the same in other comment , and some older videos i show main process tracking the face in nuke

  • @wolfyrig1583
    @wolfyrig1583 2 месяца назад

    NIce, wich ML do you use for depth estimation? I've been using MIDAS, but it's really slow

    • @marc1137
      @marc1137 2 месяца назад

      i track the footage in nuke with keen tools so since theres a 3d face there moving similar to the video i can export the depth

    • @wolfyrig1583
      @wolfyrig1583 2 месяца назад

      @@marc1137 oh super smart! I'll try it out

  • @TinNguyen-dg4zv
    @TinNguyen-dg4zv 2 месяца назад

    Nice work!

  • @bad_uncle
    @bad_uncle 2 месяца назад

    My brotha!! Your WeChat, please. We need to talk!

  • @pokerluffy9839
    @pokerluffy9839 2 месяца назад

    i am trying to do the same thing like you did but with a cat, I have the 3d cat done and I can not zrwap it to transfer its topology, it does not work.. Did you sculpt the lion head from the meathuman head?

    • @marc1137
      @marc1137 2 месяца назад

      zwrap or face form russian software can do that , but even if its like magic softwares , theres a moment need some manual work to fit more extreme shapes

  • @pokerluffy9839
    @pokerluffy9839 2 месяца назад

    how did you atach hair to the head?

    • @marc1137
      @marc1137 2 месяца назад

      hair done in maya ,export .abc and in UE just attach it in the normal way create binding to the skeleton

  • @violainemannequin-pr2yz
    @violainemannequin-pr2yz 2 месяца назад

    J'adore les paroles je lai écouté en français elle est triste mais bien les sont bien choisi elle n'a pas de chance. Et en plus sont bonneur ne reviens pas je fais plusieurs ❤❤❤❤❤❤ pour monter mon estime paix a elle Alain

  • @Rhizomatous
    @Rhizomatous 3 месяца назад

    Pretty realistic, however when you look at the lips more closely theres an element of touch missing. Meaning imagine if you clap your hands, you can tell the sound came from your hands because yo saw your hands tough and the momentum and impact of your skin , and that small reaction of your skin moving and tiny tiny of pink and then pale. When you move your lips you lips change color woth force and there is a slight change in shape when they touch which we notice.

    • @marc1137
      @marc1137 3 месяца назад

      one effect im trying to achieve is the famous sticky lips that in maya could do it in some dynamic way , but in UE the controls in metahuman is not enough so im thinking to try some blendshape tricks but not sure yet , and need try better the shader with all those masks controlling the 3 main textures , but not much time , just hope next one will look better

  • @nickb2953
    @nickb2953 3 месяца назад

    Dope

  • @PhilipAnderson2339
    @PhilipAnderson2339 3 месяца назад

    I question why youtube brought me here

    • @marc1137
      @marc1137 3 месяца назад

      Men of culture we meet again

  • @tobiasdockal2725
    @tobiasdockal2725 3 месяца назад

    So we can wait another videos ? are you back from hollidays ? :P

    • @marc1137
      @marc1137 3 месяца назад

      i never know when its the last one , i dont post just to keep the channel alive... and these videos are done in some kind of hurry free time between company projects....... future is always unpredictible.........

  • @cameronlee9327
    @cameronlee9327 3 месяца назад

    Great! Go on, the eyes need some blinks

    • @marc1137
      @marc1137 3 месяца назад

      You can say that to jack nicholson.. its his tracked performance 🤦🏻

  • @simsima9111
    @simsima9111 3 месяца назад

    Hi Marc Excellent work! When do you think you the product will be available?

    • @marc1137
      @marc1137 3 месяца назад

      for now never since the support is 0 and as i said many times i wont share what i have in the "dirty" way i have..... so its kind of personal learning development that never finish , always something to update to fix to test........

  • @jaimedominguez3701
    @jaimedominguez3701 3 месяца назад

    Que miedo 😮

  • @MindTitanAcademy
    @MindTitanAcademy 3 месяца назад

    Hello! Nice work I have one question, how you transfered Horse to metahuman?

  • @alireza_salimian
    @alireza_salimian 3 месяца назад

    🤩 wow

  • @habibi-mq7yb
    @habibi-mq7yb 3 месяца назад

    I want the full tutorial plss.

  • @ryuteam
    @ryuteam 4 месяца назад

    So beautiful to see a xenomorph to sing Whitney Houston

    • @marc1137
      @marc1137 3 месяца назад

      i had the song in the timeline from a previous work.....and felt the lyrics fit quite good... .........but if i come to you.....will u stay... will u run away...

  • @clumsymoe
    @clumsymoe 4 месяца назад

    very kissable lips 🤭

  • @HelenaJosefikova
    @HelenaJosefikova 4 месяца назад

    Pani,Konecna,Vas,nebudu,volit,ale,chci,vzkazat,budte,jako,komunistka,oblibena,Zapadem,preji,Vam,to,,necitim,nenavist,

    • @HelenaJosefikova
      @HelenaJosefikova 2 месяца назад

      Prosím,Vás,nevěřte Rusakum

    • @HelenaJosefikova
      @HelenaJosefikova 2 месяца назад

      Píši ,Paní , Konečná demokraticky

    • @HelenaJosefikova
      @HelenaJosefikova 2 месяца назад

      Klaus ,příčinou ,všeho zla ,tunelářů ,kontakty s,Rusakama mafie

    • @HelenaJosefikova
      @HelenaJosefikova 2 месяца назад

      Paní,Konečná,prosím ,Vás nevěřte Rusakum,

  • @sekker2k446
    @sekker2k446 4 месяца назад

    Something like that for 3ds max?

  • @Allindir
    @Allindir 5 месяцев назад

    Hey Marc! Awesome tool, any plans on selling the plugin? :D Would love to try it out

    • @marc1137
      @marc1137 5 месяцев назад

      right now not any plan to share sell in the way i have the script and workflow sorry, i keep trying update and fix stuff and who knows someday if happen something

  • @bad_uncle
    @bad_uncle 5 месяцев назад

    Hilarious 👍🏾

    • @marc1137
      @marc1137 5 месяцев назад

      even if its fast done and low quality video , i liked the idea for this may the 4th 😅

  • @AuroraScheiwiller
    @AuroraScheiwiller 5 месяцев назад

    😢😢😢😢😢

  • @Wasabialt
    @Wasabialt 5 месяцев назад

    2:26 Magnolia; 3:11 Dr. Strangelove.

  • @Wasabialt
    @Wasabialt 5 месяцев назад

    Impressive.

  • @JacoboRendon
    @JacoboRendon 5 месяцев назад

    Your work is impressive, congratulations. I'm looking for a solution to create my custom metahumans, are you going to launch this tool? It would be perfect, I send you my regards and congratulations again

    • @marc1137
      @marc1137 5 месяцев назад

      thanks but as i replied sometimes , my tool is very homemade, bunch of mel scripts and unless i find some safe way to share it in some way i prefer keep it and keep updating it besides im open to possible freelance

  • @SolomonJagwe
    @SolomonJagwe 5 месяцев назад

    This is amazing!!

    • @marc1137
      @marc1137 5 месяцев назад

      This kind of work is day by day not thinking the tomorrow.. when see all together i wanna pass out 😅

    • @SolomonJagwe
      @SolomonJagwe 5 месяцев назад

      @@marc1137 I would love to try out your solution. Looks great

    • @marc1137
      @marc1137 5 месяцев назад

      @@SolomonJagwe thanks but for now i cant share it unless find a safe way and dont lose all in 1 click... well wrap tool i uploaded to gumroad , but i guess most people have access to magic soft faceform or zwrap so my thing its just a curious tool to do similar thing inside maya

  • @m1sterv1sual
    @m1sterv1sual 5 месяцев назад

    the last sequence is crazy good... great work!

    • @marc1137
      @marc1137 5 месяцев назад

      wrap tool was a sudden idea that surprisingly worked good and i always like choose nice music to give some emotion to the CG… even if always appear copyright warning to block it.. specially instagram is very sensitive

    • @marc1137
      @marc1137 5 месяцев назад

      But maybe you mean the old woman meryl streep part .. thats probably the best more alive result

    • @m1sterv1sual
      @m1sterv1sual 5 месяцев назад

      @@marc1137yeah talking about that old woman sequence, wrap tool is also nice but I do have similar pipeline with Faceform

    • @marc1137
      @marc1137 5 месяцев назад

      Yes faceform is the magic soft with zwrap but here the point is have a similar solution inside maya in case dont have access to those softs

  • @cadancedc
    @cadancedc 5 месяцев назад

    Genius. you are god of metahuman🫨 I can't imagine being able to imitate your work.

    • @marc1137
      @marc1137 5 месяцев назад

      this 3 years , and actually whole 3d life experience to improve oneself its a constant get error but seeing a bit of light between the errors , light comes from enough knowledge and curious to want try again

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 5 месяцев назад

    how?

    • @marc1137
      @marc1137 5 месяцев назад

      20 years experience clicking here and there to learn the art of find solutions through curiousness mixed with knowledge

  • @yyh3509
    @yyh3509 5 месяцев назад

    could you tell me how to do facial capture from video ?

    • @marc1137
      @marc1137 5 месяцев назад

      Be curious my friend

    • @realtyrone
      @realtyrone 5 месяцев назад

      There are a few steps, but if you can't get past step one of ALREADY owning an iPhone to do a switch and bait of your RGB and depth sequence, forget about it. Marc owns an iPhone as seen in his older videos. Therefore, he can swap out the sequence images with his own (which is... weird? Don't know why he'd want to use this method when he owns an iPhone as shown in his older videos)

  • @besterjr2312
    @besterjr2312 5 месяцев назад

    This… this is beautiful. Hope you keep it up, wanted to leave a comment due to the lack of views

    • @marc1137
      @marc1137 5 месяцев назад

      omg 1 like....... to be honest besides algorithm hates me , since im not very into social media most ppl also not support me so , no surprise whatever happen with this liking system based in tricky variables........anyways thanks to stop and enjoy the little piece! actually was a bit "viral" in likedin years ago even i think the creator of xwing Colin Cantwell messaged me 😅

  • @CGIMati
    @CGIMati 6 месяцев назад

    Hi! Do you have discord or esenger. I need some help with metahuman rig.