My father used to watch me playing Splatterhouse 3, he also used to say that he loved the ambience of the game and the thrill he felt while watching the gameplay, he either loved that the character of the game looked like Jason! Those were great days, these are great memries!
Modders have recently made a version of this game that adds the blood splatters back in during attacks and kills, as well as an overall improved color palette.
If you're talking about the "Bloody Edition", that was me! It was the first and only "hack" I ever made, just a simple color swap to reinstate the red blood color, as originally intended by the developers (who said so in interviews). If I ever have time and the ability, I will do the same for Splatterhouse 2.
It was definitely a good game. I didn't regret getting it, for sure. I was about 12 when I had it and even at that age some of the music and levels creeped me out, haha
Another one of the great games that helped make the Genesis what it was. Its powerful 68000 CPU, sound, and 512 colors made it possible to bring awesome gore fest games home to play with others and gross out your sister... or your friend's sister.
@@jasonlee781661 colors per line out of a palette of 512, or 108 out of 1536 in Shadow/ Highlight Mode. Travler's Tales managed 145 out of 3,375 and later managed 512 onscreen at one time.
The opening of Splatterhouse 3 is absolute phenomenal, and it’s one a 16-bit console of all things. Even Rick’s terror mask is awesome. Not to mention, that the body horror in this game is downright ridiculous here.
Completely underrated series, I love all Splatterhouse games. They are gruesome, relentless and don't shy away from heartbreaking endings that punch you right in the nuts. Even the Remake on PS3/360 (play the 360 one!) is awesome with a killer Soundtrack from Terrorizer and other Grindcore / Death Metal Bands. Such a shame it never gained enough popularity....
I loved this game as a teenager. My mom didn’t want me playing violent games like this or Mortal Kombat, so playing this over a friends house gave it that added “forbidden fruit” appeal. It was one of the bloodiest games I’d ever seen at the time. As far as negatives, the special moves were too difficult to be worth it and the timer was laughably too fast each level. I’m sure if I had time to beat it more than once, I’d have gotten better than the worst possible ending, but a win’s a win. Still a great game.
I probably should have learned that before I completely gave up on this game,as I'm a bit of a perfectionist, and I couldn't stand being unable to make any better times then I seemed able to.
This has become my fave game in the Splatterhouse series. I like the proto-Resident Evil design. It's like the missing link between beat'em ups and survival horror games.
I love the fact that the protagonist looks like a horror villain himself, and yet, he's a family man. A father protecting his wife and kid; how wholesome. 😊
Julie Bell, a protege of Boris Vallejo, did the artwork for the box art. If either names sound familiar, they both did art for the magazine Heavy Metal. I felt that should be mentioned
Otherwise known as "that nonlinear Splatterhouse game with demanding time pressure that constantly interrupted gameplay with disturbing imagery to remind the player to hurry up."
I liked the second better, because you put in the work beat the game, you get the ending. Simple. None this "Do everything in this order, in this amount of time to get the *real* ending!" business.
This is my fav splatter house of the 3 for the added gameplay, music & sounds. The cartridge board looks like a bootleg with the epoxy blobs over the chips but its actually authentic
This game was a pleasantly scary surprise that I discovered while ROM-surfing during my broke college student days. I think the gross monsters and beat-em-up mechanics are pretty awesome, though some of the settings in the house are also neat too...though I do have to admit, some of them are pretty boring (my favorites are Mike's room, the eldritch temple at the last level, and the balcony where you start the second level) Some work on these areas would've improved things. You get a pretty awesome move set, a gross ambient horror, and awesome creature designs. I'm also biased for this game as well because I was born in and spent most of my life in Connecticut. The state is actually high on the paranormal scale in terms of events; you'd also be surprised how many indie horror games take place in Connecticut too! The FAITH series, Mortuary Assistant and a third one I can't remember had settings there (the latter most was a surreal game that was in Ashford, CT) And of course Rick and family moved there, that's where all the rich jerks go 😂
As a european I'm kinda curious now, does Connecticut have a reputation for ghosts / hauntings / supernatural events in the US? Is it frequently used in famous horror stories, or is there some other reason it's so frequently featured?
Splatterhouse 3 otherwise known as the Sega Genesis game whose visual effects scared 😱 or grossed out your sister, female cousins, mother and grandmother.
What i loved about Splatterhouse 3 was that it understood it had to be different but not different to the point where it was at least not consistent from what was seen in the original two games. The streets of rage gameplay style was incredibly good and felt like a refreshing take on the trilogy
The original was one of my favourites in the arcade, loved them all even the new game that came out on the Xbox 360, wouldn't mind going back to play it.
I knew about Splatterhouse series thanks to this game, it was the first one I played. The violence it produces really impressed me at the time, so that gory vibe it was enough for me to never care about the poor backgrounds. I can't imagine how much gory it will turn today if Namco will ever release it as an updated version with some really spooky and bloody backgrounds.
There was actually was a modern Splatterhouse reboot, it came out for PS3/360 back in 2010 and defintly worth checking out if your a fan of the series. It was actually pretty good and instead of a side-scrolling beat'em up it played more like a God of War/Darksiders. definitely kept up the scary ambiance and levels of violence (also had a great soundtrack featuring a ton of death metal songs). But it didn't really sell that well, so it unfortunetly never got a sequel and was quickly forgotten about.
This was a game I was SO looking forward to as a kid, as I loved the orignal two but always felt them just a bit lacking compared gameplay wise to other similar games...So when I heard there was a third game coming out and it was changing things up and supposedly a bit more complex gameplay, I was over the moon. Alas, the game implemented one of my personal biggest gaming pet peeves, a time limit and a extremely strict time limit at that! I get that time limit is supposed to make things more intense and convey a sense of urgency, but in my case it came across as more of a detriment and a con instead of a pro. As trying to keep up with the crazy time limit made it much harder to enjoy all the cool artwork, enemies, and music that were always a big part of what made Splatterhouse series so fun and unique. Plus, it made most of the house kind of pointless, as if your really wanted the best ending there was really only one "right" path to take. I would've much rather have been able to go around the house and explore it. I mean, I know you don't necessarily "have" to try and get the best ending, and part of the fun is trying to get all the endings, but it's never fun to play and finish a game knowing you really didn't actually "beat" it. While overall I think the game is good, at the same time I think it had the potential to be even better and feels like they shot themselves in the foot by trying to deliver a more engaging and immersive experience. Things don't always work out like we plan, and I applaud them for attempting something different, as it's obvious that a ton of effort and passion went into the creation of this game. I think that's what makes this game so frustrating and disappointing despite it being an actual good game. You just know that there's so much effort put into it, but because of a design choice some people love and some people hate, it's made the game so decisive and taken away the attention off of, and made it hard to enjoy, all the good aspects of the game.
This game uses a map and there's much more to explore than the other 2. Each level is kind of a maze so it's normal that some backgrounds may look repetitive.
Splatterhouse 3 still holds up perfectly today, i still go back to it quite often, i never noticed any lack of detail with the backgrounds but maybe that's because i'm having so much fun with the combat that i've never payed it any mind, also fun fact- you can cheese your way through the entire game with that spin kick move, the AI can't avoid it so you can spam that move to win against anything on the game.
This is perfect and just in time for Halloween! Awesome video as always Sega Lord X. I was thinking about getting into the Spatterhouse series, looks like spooky beat em up fun!
Man i had nightmares of this game especially when Jennifer got infected by that boreworm. The scary face, the creepy music, the monster filled mansion had 6 year old me staying up terrified!!!
This game scared the begeezus out of me as a kid. I had nightmares of the first boss with the hand coming out its neck grabbing me and swallowing me whole. Good times
Sega Lord X is the oracle of all things Sega and Splatterhouse 3 is probably the best game in the series for the most part but they could have done better with the graphics with the 16 megs they had to work with but I feel that the music while good, isn’t as memorable as part 1 and 2 in my opinion, anyway great review as always with your amazing attention to detail.
Good review! May have to check this one out! I liked the first two games, so this looks like an interesting twist on those especially with a timer to add a bit more pressure. It is a shame this one doesn't have as much level variety as before. Though, those monster grunts and screams sound pretty ear-grating. They sound like digitized burps! 😆
Looking back, I do wish more of the levels were spent in other locations especially given the multiple paths system they had. Five/Six levels were fine but the first two should've taken place in their home, third could be a forest themed level, fourth should be more sewer-like and fifth had that dark temple/cave look going.
I remember how sad it was when I learned that the game was not going to see a release in Europe. Had to wait until I had a PC that could run emulators.
One of the first games I can remember that actually did scare me, I’d play this and Chakan on sega and listen to Ringmaster from ICP and that was my 8 year old life.
It's funny how much you hate the backgrounds. My longest lasting memory of this game was walking into a room with no enemies and a skinned corpse hanging from the ceiling that drops for a jump scare when you approach. I think you find the meat cleaver in that room. Pretty epic set dressing if you ask me!
We never got this in the UK (you could play it officially on the New Splatterhouse as an extra however). Recently i imported a copy from the US and I love it... Not as good as the previous games but still great.
It's interesting that they decided to change the inputs to be more like a 2D-fighting game, because the original Japanese version used button combinations instead, which I find much easier to pull off. They also buffed the spin kick in the western version, making it so overpowered that the best way to take down enemies is to spam it. In the Japanese version, it's good for crowd control but it doesn't do anywhere near as much damage. I didn't know about the rumors of the game being toned down for the MA-13 rating, but if that's true, I hope a prototype with gorier backgrounds gets discovered some day.
Splatterhouse has been a favorite of mine ever since I was 6 or so years old. I make it a tradition of mine to beat all 4 classic games every Halloween. There is something special about these games. Perhaps it is that it brings things down to a relatable scale. If your wife and son were being attacked by demons, would you not put do anything you possibly could to save them?
@SLX I was wondering if you could maybe make a video regarding the issue of sound on the Sega Genesis throughput it’s lifecycle. I noticed that early on games had such beautiful music and sounds but it seems (at least imo) that sound seemed to get worse over time on the Genesis. Why is that? Did that somehow stem from the follow up iterations of the console or was it the programmers or?
Not a bad idea. To answer your question quickly, it was the influx of western developers who had no experience with FM synth. Early Genesis software all came from Japan. Those were mostly arcade developers who knew FM synth well. Then a deluge of US/European devs came in and used tools like GEMS to very poor results.
Very true. To add insult to injury, Matt Furniss (who was one of the very few western sound artists that DID sound good on the hardware) left Krisalis in early 1995 to go and work for Psygnosis, so from that point on many UK devs like Probe who always hired him to do the audio had to start using GEMS or an identical version of GEMS and it got to the point where GEMS just took over everything. Had Matt stayed on board for another year I dare say games like ''Mortal Kombat 3, Batman Forever and Bugs Bunny Double Trouble'' would have had music by Krisalis - Matt Furniss instead of the dead-boring GEMS. The over saturation of GEMS really started sometime around 1993/1994.
I rented this game from Blockbuster, once. Didn't impress me enough to buy it. SOR2 is my favourite Sega MegaDrive (Genesis) game so O like beat 'en ups.
I remember renting this from Blockbuster only because my grandma did not know any better lol, it genuinely freaked me out being a 12 year old and playing it in the dark.
My father used to watch me playing Splatterhouse 3, he also used to say that he loved the ambience of the game and the thrill he felt while watching the gameplay, he either loved that the character of the game looked like Jason!
Those were great days, these are great memries!
did your dad (father) not want to play it?
Interesting fact about Splatt 2: in the JP version, the Mask tells Rick that Jennifer is at the house
Modders have recently made a version of this game that adds the blood splatters back in during attacks and kills, as well as an overall improved color palette.
If you're talking about the "Bloody Edition", that was me! It was the first and only "hack" I ever made, just a simple color swap to reinstate the red blood color, as originally intended by the developers (who said so in interviews). If I ever have time and the ability, I will do the same for Splatterhouse 2.
@@crt_rexAdding this to my mini! Nice!!
Smaller Enemys like skulls and spiders would be cool all the monsters are the same size really lacks variety
Sega Lord X has been in absolute overdrive the last week or 2! Loving the almost daily quality uploads 👍
It was definitely a good game. I didn't regret getting it, for sure. I was about 12 when I had it and even at that age some of the music and levels creeped me out, haha
Another one of the great games that helped make the Genesis what it was. Its powerful 68000 CPU, sound, and 512 colors made it possible to bring awesome gore fest games home to play with others and gross out your sister... or your friend's sister.
@@MaxAbramson3 Sega limited the Genesis/Mega-Drive console to 64 colours on screen not 512
@@jasonlee781661 colors per line out of a palette of 512, or 108 out of 1536 in Shadow/ Highlight Mode. Travler's Tales managed 145 out of 3,375 and later managed 512 onscreen at one time.
The opening of Splatterhouse 3 is absolute phenomenal, and it’s one a 16-bit console of all things. Even Rick’s terror mask is awesome. Not to mention, that the body horror in this game is downright ridiculous here.
Completely underrated series, I love all Splatterhouse games.
They are gruesome, relentless and don't shy away from heartbreaking endings that punch you right in the nuts. Even the Remake on PS3/360 (play the 360 one!) is awesome with a killer Soundtrack from Terrorizer and other Grindcore / Death Metal Bands.
Such a shame it never gained enough popularity....
I loved this game as a teenager. My mom didn’t want me playing violent games like this or Mortal Kombat, so playing this over a friends house gave it that added “forbidden fruit” appeal. It was one of the bloodiest games I’d ever seen at the time. As far as negatives, the special moves were too difficult to be worth it and the timer was laughably too fast each level. I’m sure if I had time to beat it more than once, I’d have gotten better than the worst possible ending, but a win’s a win. Still a great game.
Thank you sega lord x for preserving and protecting the legacy of Sega.
I think it's better than its rep , for sure. And that thumbnail dude, somehow it looked nearly 3D to me, that's a nice one.
Happy Halloween everyone! 🎃
Really love this game. Pretty addicting, especially after you figure out how to use the spin kick to kill the enemies super fast.
I probably should have learned that before I completely gave up on this game,as I'm a bit of a perfectionist, and I couldn't stand being unable to make any better times then I seemed able to.
Agreed. This game is awesome
Thanks!
Happy Halloween
I love when you said" I can't believe that this is the Third Time this has happened to the same dude😂. I fell off my couch laughing
This has become my fave game in the Splatterhouse series. I like the proto-Resident Evil design. It's like the missing link between beat'em ups and survival horror games.
I also think splatterhouse influenced Little nightmares 2 with its combat. At least when dealing with them harry potheads in it.
I can still remember seeing this game at the age of 6 or 7 at my neighbors house and those cutscenes with the music creeped me out.
I love the fact that the protagonist looks like a horror villain himself, and yet, he's a family man. A father protecting his wife and kid; how wholesome. 😊
Julie Bell, a protege of Boris Vallejo, did the artwork for the box art. If either names sound familiar, they both did art for the magazine Heavy Metal. I felt that should be mentioned
Otherwise known as "that nonlinear Splatterhouse game with demanding time pressure that constantly interrupted gameplay with disturbing imagery to remind the player to hurry up."
Splatterhouse DOES what NintenDON'T!!!
Splatterhouse didn't save it from going out of business😂
I liked the second better, because you put in the work beat the game, you get the ending. Simple. None this "Do everything in this order, in this amount of time to get the *real* ending!" business.
Bravo. Fun video. I like the long sections of gameplay with no vo. Thanks, man; good stuff.
A gory classic indeed!
This is my fav splatter house of the 3 for the added gameplay, music & sounds. The cartridge board looks like a bootleg with the epoxy blobs over the chips but its actually authentic
Had my Sega Genesis for 32 years and it still works!
This game was a pleasantly scary surprise that I discovered while ROM-surfing during my broke college student days. I think the gross monsters and beat-em-up mechanics are pretty awesome, though some of the settings in the house are also neat too...though I do have to admit, some of them are pretty boring (my favorites are Mike's room, the eldritch temple at the last level, and the balcony where you start the second level) Some work on these areas would've improved things. You get a pretty awesome move set, a gross ambient horror, and awesome creature designs.
I'm also biased for this game as well because I was born in and spent most of my life in Connecticut. The state is actually high on the paranormal scale in terms of events; you'd also be surprised how many indie horror games take place in Connecticut too! The FAITH series, Mortuary Assistant and a third one I can't remember had settings there (the latter most was a surreal game that was in Ashford, CT)
And of course Rick and family moved there, that's where all the rich jerks go 😂
As a european I'm kinda curious now, does Connecticut have a reputation for ghosts / hauntings / supernatural events in the US? Is it frequently used in famous horror stories, or is there some other reason it's so frequently featured?
I remember all the Splatter house ads in GamePro and EGM. Brings back memories of the golden age of gaming
Awesome game, the entire trilogy, the first for Arcade and the next two for consoles
Happy halloween
Splatterhouse 3 otherwise known as the Sega Genesis game whose visual effects scared 😱 or grossed out your sister, female cousins, mother and grandmother.
Great perspective on complimentary settings!
What i loved about Splatterhouse 3 was that it understood it had to be different but not different to the point where it was at least not consistent from what was seen in the original two games. The streets of rage gameplay style was incredibly good and felt like a refreshing take on the trilogy
Oh, sweet! I'm going to play this game today!
Like all of Splatterhouse, I loved the aesthetic and existence of this one more than the gameplay, but 3 was definitely my personal favorite.
Huge fan of this series ever since I saw it for the first time in a local arcade back in the day. Even enjoyed the remake for the Xbox 360/PS3.
The original was one of my favourites in the arcade, loved them all even the new game that came out on the Xbox 360, wouldn't mind going back to play it.
For me, this game is the Resident Evil of the Sega Genesis
Nice choice. Happy halloween
I knew about Splatterhouse series thanks to this game, it was the first one I played. The violence it produces really impressed me at the time, so that gory vibe it was enough for me to never care about the poor backgrounds. I can't imagine how much gory it will turn today if Namco will ever release it as an updated version with some really spooky and bloody backgrounds.
There was actually was a modern Splatterhouse reboot, it came out for PS3/360 back in 2010 and defintly worth checking out if your a fan of the series. It was actually pretty good and instead of a side-scrolling beat'em up it played more like a God of War/Darksiders. definitely kept up the scary ambiance and levels of violence (also had a great soundtrack featuring a ton of death metal songs). But it didn't really sell that well, so it unfortunetly never got a sequel and was quickly forgotten about.
@@Aevilbeast yeah, I know that reboot but I didn't like it when it came out. I have to try it again.
Perfect game review for the holiday from the perfect game reviewer to cap off the month.
The opening sequence and parallax in part two on the Genesis is 🤌🏼
I like the look of this . May have to look into trying this one
P.S. that stage 3 $ong is a right good banger, yeah🎉
This was a game I was SO looking forward to as a kid, as I loved the orignal two but always felt them just a bit lacking compared gameplay wise to other similar games...So when I heard there was a third game coming out and it was changing things up and supposedly a bit more complex gameplay, I was over the moon. Alas, the game implemented one of my personal biggest gaming pet peeves, a time limit and a extremely strict time limit at that!
I get that time limit is supposed to make things more intense and convey a sense of urgency, but in my case it came across as more of a detriment and a con instead of a pro. As trying to keep up with the crazy time limit made it much harder to enjoy all the cool artwork, enemies, and music that were always a big part of what made Splatterhouse series so fun and unique. Plus, it made most of the house kind of pointless, as if your really wanted the best ending there was really only one "right" path to take. I would've much rather have been able to go around the house and explore it.
I mean, I know you don't necessarily "have" to try and get the best ending, and part of the fun is trying to get all the endings, but it's never fun to play and finish a game knowing you really didn't actually "beat" it. While overall I think the game is good, at the same time I think it had the potential to be even better and feels like they shot themselves in the foot by trying to deliver a more engaging and immersive experience. Things don't always work out like we plan, and I applaud them for attempting something different, as it's obvious that a ton of effort and passion went into the creation of this game.
I think that's what makes this game so frustrating and disappointing despite it being an actual good game. You just know that there's so much effort put into it, but because of a design choice some people love and some people hate, it's made the game so decisive and taken away the attention off of, and made it hard to enjoy, all the good aspects of the game.
It's been ages since I've played this series, but I remember liking this sequel the best. I liked the more open beat them up gameplay.
Love your videos! Just a heads up, you should include epilepsy warnings for stuff like 1:30 👍
This game uses a map and there's much more to explore than the other 2. Each level is kind of a maze so it's normal that some backgrounds may look repetitive.
Splatterhouse 3 still holds up perfectly today, i still go back to it quite often, i never noticed any lack of detail with the backgrounds but maybe that's because i'm having so much fun with the combat that i've never payed it any mind, also fun fact- you can cheese your way through the entire game with that spin kick move, the AI can't avoid it so you can spam that move to win against anything on the game.
This is perfect and just in time for Halloween! Awesome video as always Sega Lord X. I was thinking about getting into the Spatterhouse series, looks like spooky beat em up fun!
The spinning kick is much easier on the Japanese version : punch + kick 😉
Used to rent this game all the time, freaked me and my brother out every time.
13:22 he is being beaten by lamps, books and stools, how horrifying.
I recently beat it...tougher than I thought lol.
still amongst my 150+ Genesis cart collection.
I’ve been watching your channel for years and I’m embarrassed too say that I just now subscribed
Love the game and never once thought about the backdrops being disappointing. But that’s just me.
Man i had nightmares of this game especially when Jennifer got infected by that boreworm. The scary face, the creepy music, the monster filled mansion had 6 year old me staying up terrified!!!
Just went through this and got the best ending last week. Love it even if it is kinda just "do spin kick (or monster Rick's special) to win"
splatterhouse 3 legitimately gave me nightmares, I was terrified to continue on in that game. Truly a classic
Happy Halloween, Sega Lord X.
Every new video from you is always a treat. 😊
splatter 3 is best of the orginal trilogy. I much more love the beat em up play as opposed to the simple unsatisfying one tap kills of 1 and 2.
Splatterhouse 3 got bloody great graphics A+.😀👍🎮🎃
The most underrated sequel from a game franchise (or at least one of them).
Like Shinobi III(RotNM)?
@@thenoobprincev2529 Shinobi III is awesome.
It looks like Rick has been training with Billy and Jimmy Lee for the third game. Didn’t even know this existed!
This game scared the begeezus out of me as a kid. I had nightmares of the first boss with the hand coming out its neck grabbing me and swallowing me whole. Good times
Happy Halloween y'all !
Thanks buddy!
Sega Lord X is the oracle of all things Sega and Splatterhouse 3 is probably the best game in the series for the most part but they could have done better with the graphics with the 16 megs they had to work with but I feel that the music while good, isn’t as memorable as part 1 and 2 in my opinion, anyway great review as always with your amazing attention to detail.
Seizure warning at 1:30
anyone who had epilepsy or anything plz be careful.
Good review! May have to check this one out! I liked the first two games, so this looks like an interesting twist on those especially with a timer to add a bit more pressure. It is a shame this one doesn't have as much level variety as before. Though, those monster grunts and screams sound pretty ear-grating. They sound like digitized burps! 😆
Puts my new splatterhouse video to shame but I can learn! Lol awesome video boss!
Looking back, I do wish more of the levels were spent in other locations especially given the multiple paths system they had. Five/Six levels were fine but the first two should've taken place in their home, third could be a forest themed level, fourth should be more sewer-like and fifth had that dark temple/cave look going.
I remember how sad it was when I learned that the game was not going to see a release in Europe. Had to wait until I had a PC that could run emulators.
Thanks for the videos I literally go to my museum and replay a lot of these games cause of these videos keep up the great work
One of the first games I can remember that actually did scare me, I’d play this and Chakan on sega and listen to Ringmaster from ICP and that was my 8 year old life.
Looks like a fun game
Happy Halloween!
It's funny how much you hate the backgrounds. My longest lasting memory of this game was walking into a room with no enemies and a skinned corpse hanging from the ceiling that drops for a jump scare when you approach. I think you find the meat cleaver in that room. Pretty epic set dressing if you ask me!
We never got this in the UK (you could play it officially on the New Splatterhouse as an extra however).
Recently i imported a copy from the US and I love it... Not as good as the previous games but still great.
It's interesting that they decided to change the inputs to be more like a 2D-fighting game, because the original Japanese version used button combinations instead, which I find much easier to pull off. They also buffed the spin kick in the western version, making it so overpowered that the best way to take down enemies is to spam it. In the Japanese version, it's good for crowd control but it doesn't do anywhere near as much damage. I didn't know about the rumors of the game being toned down for the MA-13 rating, but if that's true, I hope a prototype with gorier backgrounds gets discovered some day.
One comment mentioned a modded version with all the blood and gore added back.
@@thedeadpoolwhochuckles.6852 I've seen that hack, it's a step in the right direction, but still doesn't do much for the backgrounds.
It's Jason fighting his demons.
This looks so freakin' awesome.
This seems like a fun beat ‘em up.
Playing this classic along with other classics today. Emulator is fantastic. Save states make it all better
Grew up with this game, and love it to death even with all its faults. I remember the 1st time I got to Stage X without knowing about it.
just think: the violence of Splatterhouse 88 was a few years before the first Mortal Kombat title.
Perfect game for Halloween
Happy Haloween peeps!
Shout outs to SplatterHouse2010 where you can unlock all the classic entries.
Splatterhouse has been a favorite of mine ever since I was 6 or so years old. I make it a tradition of mine to beat all 4 classic games every Halloween. There is something special about these games. Perhaps it is that it brings things down to a relatable scale. If your wife and son were being attacked by demons, would you not put do anything you possibly could to save them?
@SLX I was wondering if you could maybe make a video regarding the issue of sound on the Sega Genesis throughput it’s lifecycle. I noticed that early on games had such beautiful music and sounds but it seems (at least imo) that sound seemed to get worse over time on the Genesis. Why is that? Did that somehow stem from the follow up iterations of the console or was it the programmers or?
Not a bad idea. To answer your question quickly, it was the influx of western developers who had no experience with FM synth. Early Genesis software all came from Japan. Those were mostly arcade developers who knew FM synth well. Then a deluge of US/European devs came in and used tools like GEMS to very poor results.
Very true. To add insult to injury, Matt Furniss (who was one of the very few western sound artists that DID sound good on the hardware) left Krisalis in early 1995 to go and work for Psygnosis, so from that point on many UK devs like Probe who always hired him to do the audio had to start using GEMS or an identical version of GEMS and it got to the point where GEMS just took over everything. Had Matt stayed on board for another year I dare say games like ''Mortal Kombat 3, Batman Forever and Bugs Bunny Double Trouble'' would have had music by Krisalis - Matt Furniss instead of the dead-boring GEMS. The over saturation of GEMS really started sometime around 1993/1994.
I rented this game from Blockbuster, once.
Didn't impress me enough to buy it.
SOR2 is my favourite Sega MegaDrive (Genesis) game so O like beat 'en ups.
I remember renting this from Blockbuster only because my grandma did not know any better lol, it genuinely freaked me out being a 12 year old and playing it in the dark.
happy halloween Sega Lord X!!
Of all the classic, this is the one I never replay, hated the timer and the beatem up style, just didn't appeal to me.
Happy Halloween everybody!!!
Splatterhouse is essentially what the movie adaptation of The Mask should have been.
Long live Rick ! Also FM synth
Looks likes Jason X mask. I wonder if that's were the movie got the mask idea from🤔