blender - Easy Way to Parent Complex Objects to a Rig

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  • Опубликовано: 8 янв 2025
  • This is a tutorial for an easy way that helps parenting complex objects to rig without the need to die trying to fix the weight paint of it.
    #blender #blendertutorial #rigging

Комментарии • 30

  • @ianfavreau9776
    @ianfavreau9776 Месяц назад +2

    For anyone who needs to export this to Unity, its a little different. You can't use any modifiers because they don't transfer from Blender to Unity. Instead, you still make the simpler mesh around the shoe and automatic weight bind it to the armature, but then you transfer the weights from the simple mesh to the complex one.
    Here is a tutorial on transferring weights:
    ruclips.net/video/bR_Vke__voU/видео.html

  • @rodc2678
    @rodc2678 6 месяцев назад +1

    Just note if the face normals are all pointing in the correct direction this problem is dramatically reduced.
    If you still need to use this solution you can use a simple shape ( 10 or so faces) to block out and enclose the original shoe shape then go through the process as described and everything will compute a thousand times faster:)

  • @KuDastardly
    @KuDastardly Год назад +1

    15:38 The binding's done. :3

  • @mahirbird9071
    @mahirbird9071 Год назад

    Good tutorial and useful information

  • @aliqasem6733
    @aliqasem6733 Год назад

    Good work

  • @colinnoel611
    @colinnoel611 11 месяцев назад

    Really, really, really helpfull, im gonna follow you for sure !

    • @blendercgiart
      @blendercgiart  11 месяцев назад +1

      Thank you...i hope you'll find what you need.
      Feel free to ask me if you need anything.

    • @colinnoel611
      @colinnoel611 11 месяцев назад +1

      @@blendercgiart so nice of you ! thanks it works really well, i was really stuck until i found this little gem !

  • @abhivyas3Danimator_rigger
    @abhivyas3Danimator_rigger 5 месяцев назад

    great information i just have one question when we want to export any animation for the game engine. does the shoe mesh automatically convert or do we need any other process for exporting shoe mesh?

    • @blendercgiart
      @blendercgiart  5 месяцев назад

      I am not sure if this is the best way for game engine. You can try transfer weight modifier for this case.

  • @rafaelpedrosales2925
    @rafaelpedrosales2925 8 месяцев назад

    Very helpfull!.
    Is there a possibility for this rig to work outside the blender, only with the mesh weight?

    • @blendercgiart
      @blendercgiart  8 месяцев назад

      thank you for your comment...Actually, I am not sure it can work outside blender because the weights are not applied directly to the original mesh. but you can try to add data transfer modifier (transfer weights from the bounding mesh to the shoes mesh) and apply it before testing it outside blender...Good luck and let me know if it works.

  • @clevertonlara3044
    @clevertonlara3044 5 месяцев назад +1

    hey man! fix them, tks so lot!

  • @cg_lexus
    @cg_lexus 8 месяцев назад

    Thank you very much! :)

  • @hasenzarroug7586
    @hasenzarroug7586 5 дней назад

    New fan, I love your accent. Do you have any recommendations for Arabic speaking tech/digital art RUclipsrs?

    • @blendercgiart
      @blendercgiart  3 дня назад

      Thank you and yes I have...Have patience and don't give up. Arab community members are looking for quick productivity tips rather than educational videos.
      This why they don't watch my videos😅

  • @Cartiimestudios
    @Cartiimestudios 8 месяцев назад

    What do you do when you do get the error

    • @blendercgiart
      @blendercgiart  8 месяцев назад

      Sorry, I didn't get your question! Which error are you talking about?

    • @zergon321
      @zergon321 5 месяцев назад

      ​@@blendercgiart I guess he's talking about weight heating failures. Well, CGDive has covered this topic completely

  • @paddywong433
    @paddywong433 11 месяцев назад

    amazing

    • @blendercgiart
      @blendercgiart  11 месяцев назад

      Glad you think so!

    • @paddywong433
      @paddywong433 11 месяцев назад

      @@blendercgiart bypass difficulty ,it is straight way

  • @lonesomealeks4206
    @lonesomealeks4206 11 месяцев назад

    Transfer data modifier is much better and faster bro

  • @Atomic-toons00
    @Atomic-toons00 5 месяцев назад +1

    عندي صداع

  • @cg_lexus
    @cg_lexus 8 месяцев назад +1

    Thank you very much! :)