Jorrit's done a video going over how cust galactic conquest setup works if you want an in-depth primer there: ruclips.net/video/K95ugMPk6pg/видео.html Also thanks to MarMar for editing once again!
0:08 Updated April 2nd. My guess. The update was probably ready in the weekend and they wanted to release monday. But realized that it was april 1st and nobody would take a update on that date seriously. This is what i think.
Hey, first of all, thanks for making this mod to the whole team, it's probably the most fun I've had in years with an RTS, let alone Star Wars in years, and the unit variety is incredible. Also, adding another unit to Zsinj's advanced factory to actually justify building one now, great touch, even if that unit's a bit situational at best. Having said that, been tinkering with the code, and some of the units behave, oddly, in GC. For example, the code for the Sorranan Class, and other Zsinj units like the Space ARC cruiser, specifically that governs fighters, doesn't seem to apply changes to the fighter loadout in GC, but only to units you build in the campaign. the changes work in Skirmish, and if the units are spawned by garrison, but doesn't work for units you build and deploy onto the map. I tried to change the fighter deployment for the Space ARC's from I-BEAM's to Cloakshapes, like they were in 3.2 just because personal preference, and yeah, it worked when built in Skirmish, it worked when deployed as Pirate Base Garrisons in GC, but it Didn't work for the ones built by the starbases. Same thing for the Sorannan's. Also, the Sorannan's Code is just, very messy in General, still listing all the other shipyards for all the other Imperial faction's in it's build requirements, plus some code just seems to be placed in odd places compared to all the other ships in the mod.
Wow. I have had my eye on this mod for years but never got round to it. On Thursday I completed jedi survivor and spotted EaW for sale on steam and thought why not relive some of my early twenties (when I first played it). Took the plunge and loaded up this mod straight away and it's blown me away. I can't believe how far it pushes this old game and I might actually be addicted to it 😂. I'm a little overwhelmed by all the mechanics and the sheer quantity of guides but think I'm just about on top of it now. Watching this video it seems I jumped in at a really good time
@@NiiRubra The best version of this is in SWTOR, where like 98% of Sith are all just constantly backstabbing, and infighting. Meanwhile, you got Darth Marr, Darth Acina, and Lana Beiko just all looking around like "what the fuck are you guys doing?"
I know the hutts are big thing with this update but the colour changes are such a good change for a colourblind person like me. Thank you Corey and EaWX Team
On the one hand, Medieval 1212 for TW Attila releases an update. On the other hand, TR releases an update. I'm so spoiled for choice atm. Super excited to play this! Absolutely fantastic work. Thank you! 😊
This an absolutely insasne addition to thrawns revenge! Especially the fleet creator which i use for some of my cinematics! Thank you so much for yu and your teams hard work! Keep up the good work Corey!
My dude, I am in awe, pure and simple. I have been following TR since it was a modb entry that I was convinced was never actually going to happen, let alone to the level of majesty and complexity you were promising, and I am so happy to be proven wrong. My late teenaged/early twenties self wouldn't know whether to shit or go blind at the moment. Thank you for everything dude, you are a testament to not only dreaming big as far as mod development goes, but a total inspiration in terms of work ethic and resolve and simply put i can't express my gratitude to you sufficiently. So very hyped to give this a whirl later on today, not to mention the concept of Revan's Revenge is absolutely brilliant and if there's anyone who i would trust to give that character and that time period it is you and your team. Again thank you so very much for everything you and your team have done. It's truly astonishing. Wishing you all absolutely nothing but success and happiness in your lives, in addition to my deepest regards and respect.
I remember playing this game when I was like 10. I’m now about to turn 29 and I’m still playing it thanks to these beautiful mods. Amazing how long a game can last with the right support.
Corey, have you and the staff thought about adding in a feature for the generic ground/fleet commanders that might allow them to "rank up" and become higher tiers if they participate in, and survive, battles. I.e. a tier v could become a tier iv if it participates and survives 10 battles?
Before the most recent Petroglyph update that wouldn’t have been really possible. I’m not sure if I’m remembering right, but I think after that it might be possible now. Don’t take that as saying it will happen. I have access to just as much information as you do
Things may be generally terrible for playing new tripple A games, but man, this period of time is GOLDEN for mods. Divide and Conquer LOTR mod for med2 1212 for Attila And of course Thrawns Revenge and your group's other projects I mean wow, y'all. You guys should be proud.
All of this is so epic, it makes me want to get back into empire at war. I haven’t played since 2016, and have over 100 hours. I feel like I’ve forgotten everything though. Maybe I should wait until this mod has even more insane content. It’s so cool.
It's been fun to have the Hutts be more than just a bit of a slog (or bit of a slug) to get through. I kiss the Koornacht cluster being bigger, though. The missions to do various thing i really like.
Looked for news of a possible update a few weeks ago, and here we are. Congratulations for _a customizable Galactic Conquest campaign_ with a fairly comprehensive user interface, enabling e.g. to explore roster variations across eras.
Was wondering what that update was this morning. Really looking forward to playing this update and Revan’s Revenge. Awesome work from everyone involved
Started a new playthrough as the New Republic and I'm loving the small changes in addition to the big ones. 8 rocket launchers per platoon of the basic rebel infantry is particularly a godsend and I love their new look!
So the Dark Apprentice Starkiller clone has just been chilling on Kamino since the end of Force Unleashed 2? Does that mean the "failure" Starkiller clone could be in the game on the New Republic's side?
Custom campigns! Starkilller! CODY!!! fuck yeah, and I thought The huts would be the most exciting feature. Can't wait to see where the story missions take us.
3:14 though with access to a relatively cheap interdictor ship you could eventually post one to each of your frontier worlds easily enough, especially if you can seize some chokepoint planets to limit the number needed.
I don't know if you'll see this comment, but I love how you handled the World Devastators. I'm also fond of the Chrysalid Beasts for the ground troops. Do you guy have any plans on adding the Shadow Droid as a type of elite fighter for Reborn Palpatine?
Could there be a possibility of there being a ground version of instant action? As in, one that lets us setup units on both sides, and only let them at each other when the player gives the go-ahead? It would be really useful for the direct comparison of ground units.
If you add a Corellian faction, here are some ideas: They exist as, ostensibly, Imperial vassals and have debuffs to ship construction speed (but buffs to money) while they are. They can choose to declare independence, but will have a bunch of bad events following (Economic collapse, gang takeovers, etc.) Since they hadn't been a state in such a long time. Could also be a neutral faction, unlike Kuat, that could be swayed by both the NR, and Warlords. They could sell contracts to ships to certain factions, or revoke it to others. *I am aware how difficult these are to add; I've seen what modders have to do to work with old games, but these guys seem infallable.*
The Corellians are planned to be a faction, many of their ships are already in game, and I think they already have designs for their faction mechanics, if I'm not mistaken they will indeed transition from an imperial faction into its own thing as they develop. I don't know what will be their alignment when you aren't playing as them, I imagine there will be a presumed beligerence much like they did with the Hapans, but as the player's faction, they cannot be neutral, alliances and diplomacy in general weren't in Petroglyph's mind when they made a strategy game with three factions that have no reason to cooperate with each other, so Empire at War isn't very good at it; the EaWx team managed to find workarounds in how they created the CIS, and they probably will do so again for the Chiss-Empire of the Hand factions, but organic diplomacy is out of reach, unfortunately. One thing that I could see happening, is the NR and the Corellians being able to absorb the other faction (whichever one isn't playable) to simulate their diplomatic ties, we'll see how and if they will do something like that.
I remember to see asteroids and other space things as decorations in Galactic Conquest map. are they removed? or how can I activate it again? Also it seems every planet is linked to 4-5 other planets, there should be some choke points for specific places like only 2 planets are linked..
Could you now pelase make the Yuuzhan Wong? As the Hutt rearmend happend after their invaison? There are quite already mods for them just integrate them.
Hello everybody! Little late to the party to nab a quick answer but I'm hopping people here might be more helpful than those on steam There's a new upbeat rendition of the imperial march that plays regularly for me that I have never heard before this update, but I cannot find it anywhere else expect for within the mod. Anybody able to point me in the right direction, because I bloody love it!
Legit.groups allow Empire have a lot of heroes. I mean a LOT. But New Republic limited to several heroes and the requirement to choose between them... little bit frustrating my inner roleplayer. There are possibilities to allow the Republic to have more significant admirals, please?
Tbf the legitimacy heroes are uhhhh....varied...in effectivenees, and you guys do get a tier 2 or 1 off the bat with ackbar. Tier 3 is the best the empire has until thrawn, and then when we get him we lose the ability to make executors
@@CoreyLoses I'll be honest I'm not sure how much more limited the legitimacy heroes can be. You're playing Russian Roulette and you'll hopefully get someone good butttt
It’s been a while since I played thrawn revenge. Did the MC-75 submod get incorporated into the main mod? How do you access it and the other ships now?
It has, indeed, there is a new button above all of the other buttons on the left, it's at the very top, you click it and then click on a planet, and you'll have access to a bunch of misc options, amongst them: -Turn on or turn _off_ Cruel AI mode -Activate the canon units mode -Activate the fanon units mode (currently only the Impellor star destroyer for the core empire, but more ships will likely be added in the future) -(Fall of the Republic exclusive) switch between various legion skins as the default skin for clone troopers, instead of plain white -(Fall of the Republic exclusive) switch the skin of the B1 droids currently being produced (can be tan, Geonosian reddish-brown, Republic Commando pattern)
You had me a bit with not being able to smuggle in your own planets. Have you even heard of blacker-than-black paramilitary groups doing such in real life, heh? On a sidenote, can understand the Starkiller clone in Kamino, but how the heck is Cody still in his battle weary prime at the physical age of 72+ years old?
Is there a fansite where all space units of each faction is listed? And is the there a way to disable the AI in the xml files to make a playthrough to lernen the mechanics of the mod?
Thank you for continuing to update via YT. Staying in the discord definitely isn't an option for me. (You've got a lot of hard core lore types that get bent out of shape way too quickly imo. Definitely not the best crowd for those wanting to learn lore without opinions as well) Looking forward to trying it out later on.
The Vong? I mean, it would be great if you guys would cover that Era. But... the last few groups I've seen tackle that ended up disappearing. Don't take too much on ig
@@CoreyLoses I remember seeing one of the Devs say something about wanting to do something around the Era. I just automatically assumed that it would be a rather.. large set of tasks. That aside, if you and your team make it, I'll definitely play it. You and the team have yet to disappoint. (Well.. except when Artillery had friendly fire enabled.. I'm still scarred to this day from that.)
just a question, I believe I remember you saying mandalorians won't be playable (though this may be me going crazy) but I saw the pie chart at 8:58 and the mandalorian clans are one of the factions on there. Seeing as independent forces aren't there is this just a conscious decision or are we actually getting playable mandalore in TR?
@@dreamypizza8458 "Independent" and "warlords" are functionally meant to be the same thing, it has more to do with what the factions are in coding. Suffice to say that the white-colored team is the neutral and unaligned team, that can represent a variety of stuff, from minor warlords in the Imperial Civil War, to completely neutral systems in the clone wars or the old republic, to minor factions in the unknown regions, and so on.
Jorrit's done a video going over how cust galactic conquest setup works if you want an in-depth primer there: ruclips.net/video/K95ugMPk6pg/видео.html
Also thanks to MarMar for editing once again!
0:08 Updated April 2nd. My guess. The update was probably ready in the weekend and they wanted to release monday. But realized that it was april 1st and nobody would take a update on that date seriously. This is what i think.
Where do I report a bug with the mod?
There's a bug report section on the Discord
Hey, first of all, thanks for making this mod to the whole team, it's probably the most fun I've had in years with an RTS, let alone Star Wars in years, and the unit variety is incredible. Also, adding another unit to Zsinj's advanced factory to actually justify building one now, great touch, even if that unit's a bit situational at best.
Having said that, been tinkering with the code, and some of the units behave, oddly, in GC. For example, the code for the Sorranan Class, and other Zsinj units like the Space ARC cruiser, specifically that governs fighters, doesn't seem to apply changes to the fighter loadout in GC, but only to units you build in the campaign. the changes work in Skirmish, and if the units are spawned by garrison, but doesn't work for units you build and deploy onto the map. I tried to change the fighter deployment for the Space ARC's from I-BEAM's to Cloakshapes, like they were in 3.2 just because personal preference, and yeah, it worked when built in Skirmish, it worked when deployed as Pirate Base Garrisons in GC, but it Didn't work for the ones built by the starbases. Same thing for the Sorannan's.
Also, the Sorannan's Code is just, very messy in General, still listing all the other shipyards for all the other Imperial faction's in it's build requirements, plus some code just seems to be placed in odd places compared to all the other ships in the mod.
Wow. I have had my eye on this mod for years but never got round to it. On Thursday I completed jedi survivor and spotted EaW for sale on steam and thought why not relive some of my early twenties (when I first played it). Took the plunge and loaded up this mod straight away and it's blown me away. I can't believe how far it pushes this old game and I might actually be addicted to it 😂.
I'm a little overwhelmed by all the mechanics and the sheer quantity of guides but think I'm just about on top of it now.
Watching this video it seems I jumped in at a really good time
You gave us the ability to build our own campaigns?! I never imagined that would be doable in any fashion in this game! That's absolutely nuts!
metal!
The Sith: why is it so hard to rule the Galaxy with power and fear?!?!
The Hutts: So it turns out, most people will give up freedom for money.
One has a secretive ruling council that has been in power for millienia.
One suffers from Antagonist Syndrome.
I like this developing (memey) notion that the the Hutts are what the Sith aspire to be, except they are not a huge self-sabotaging failure.
Imagine trying to fund the construction of an aircraft carrier by selling beer at a bar
@@NiiRubra The best version of this is in SWTOR, where like 98% of Sith are all just constantly backstabbing, and infighting. Meanwhile, you got Darth Marr, Darth Acina, and Lana Beiko just all looking around like "what the fuck are you guys doing?"
"The secret ingredient is crime."
I know the hutts are big thing with this update but the colour changes are such a good change for a colourblind person like me. Thank you Corey and EaWX Team
On the one hand, Medieval 1212 for TW Attila releases an update.
On the other hand, TR releases an update.
I'm so spoiled for choice atm. Super excited to play this! Absolutely fantastic work. Thank you! 😊
How’s the update for 1212?
Can't wait for Revan. One of my favorite Star Wars characters period. Can't wait to kick some Mando butts as him.
You are not alone!
Don't know about you, but the image of Revan leading the charge against the Jedi homeworld makes me harder than Bastila ever could
@@NP3GAAnd then Revan getting clapped by the Exile because his plot armor is gone.
@@WhenInDarknessSeekTheLight the exile?
@@NP3GA Protagonist of Kotor 2.
God you guys blow my mind EVERY TIME a new update drops its actually insane the crazy things you’ve done for this game and the fans I love it so much
Congrats on this release, looks good. Some real good stuff here
Appreciate it!
Man, I was just expecting the Hutts. But all the other changes and add-ons are amazing. Especially the custom GC creator, that is just incredible.
This an absolutely insasne addition to thrawns revenge! Especially the fleet creator which i use for some of my cinematics! Thank you so much for yu and your teams hard work! Keep up the good work Corey!
My dude, I am in awe, pure and simple. I have been following TR since it was a modb entry that I was convinced was never actually going to happen, let alone to the level of majesty and complexity you were promising, and I am so happy to be proven wrong. My late teenaged/early twenties self wouldn't know whether to shit or go blind at the moment.
Thank you for everything dude, you are a testament to not only dreaming big as far as mod development goes, but a total inspiration in terms of work ethic and resolve and simply put i can't express my gratitude to you sufficiently.
So very hyped to give this a whirl later on today, not to mention the concept of Revan's Revenge is absolutely brilliant and if there's anyone who i would trust to give that character and that time period it is you and your team.
Again thank you so very much for everything you and your team have done. It's truly astonishing.
Wishing you all absolutely nothing but success and happiness in your lives, in addition to my deepest regards and respect.
Wooooo i cant wait for this also was that last vid an April fools joke because if so
It really got me😂😂😂
As is tradition with Corey, it might be but it also might not XD
I missed it what was it?
@@WhenInDarknessSeekTheLight corey did a vid that was titled i can finally stop modding
I remember playing this game when I was like 10. I’m now about to turn 29 and I’m still playing it thanks to these beautiful mods. Amazing how long a game can last with the right support.
You guys are the true GOATs. Super excited every time an update is released.
Corey, have you and the staff thought about adding in a feature for the generic ground/fleet commanders that might allow them to "rank up" and become higher tiers if they participate in, and survive, battles. I.e. a tier v could become a tier iv if it participates and survives 10 battles?
Before the most recent Petroglyph update that wouldn’t have been really possible. I’m not sure if I’m remembering right, but I think after that it might be possible now. Don’t take that as saying it will happen. I have access to just as much information as you do
Things may be generally terrible for playing new tripple A games, but man, this period of time is GOLDEN for mods.
Divide and Conquer LOTR mod for med2
1212 for Attila
And of course Thrawns Revenge and your group's other projects
I mean wow, y'all. You guys should be proud.
Great job guys! Thank you so much for all your hard work! Been looking forward to the Hutts being added for a long time and you did not dissapoint!
"A massive Super Laser Tube of Death" LOL!
i love AND hate how its just a giant light saber .-.
Thank you very much for all that work you put in, i love playing every mod you create 🙂😉
All of this is so epic, it makes me want to get back into empire at war. I haven’t played since 2016, and have over 100 hours. I feel like I’ve forgotten everything though.
Maybe I should wait until this mod has even more insane content. It’s so cool.
Can’t wait for the vong
It's been fun to have the Hutts be more than just a bit of a slog (or bit of a slug) to get through. I kiss the Koornacht cluster being bigger, though. The missions to do various thing i really like.
You guys should take a bow. This update is tremendous! Well done
the FTGU changes are amazing for people who play EAWX as rogue likes
YESS! I mean the video was great but the Revan's revenge announcement at the end is fantastic.
Thanks guys, your work is appreciated.
I am continually blown away at the amazing talent on display with these mods. Kudos to you and your team Corey!
Looked for news of a possible update a few weeks ago, and here we are.
Congratulations for _a customizable Galactic Conquest campaign_ with a fairly comprehensive user interface, enabling e.g. to explore roster variations across eras.
We love and appreciate you guys❤
Okay, WARLORD CODY is just a simply AWESOME update, thank you, thank you, thank you!!!
Can’t wait for my download to finish! Keep up the great work guys!
Just got this game on sale may 4th. Never heard of this before but been playing non stop.
“I’ve been looking forward to this.”
You’re awesome Corey, I love all the work you and others have put into this game. Never thought I’d get this many years with this game!
Noice Noice, haven't played Empire at War since the Pandemic, good time to take a look and have some fun again
Was wondering what that update was this morning. Really looking forward to playing this update and Revan’s Revenge. Awesome work from everyone involved
Thank you somuch for the update! Still looking forvard to the Yuuzhan Vong invasion ;)
Nothing but fantastic news! You did it again, Corey and co!!!
Started a new playthrough as the New Republic and I'm loving the small changes in addition to the big ones. 8 rocket launchers per platoon of the basic rebel infantry is particularly a godsend and I love their new look!
I bet the developers never expected the modding community of their game to be this extensive. This is amazing.
Absolute legends. Thank you all, very much.
Thanks for all your hard work :)
This is where the fun begins! 🥰
So the Dark Apprentice Starkiller clone has just been chilling on Kamino since the end of Force Unleashed 2? Does that mean the "failure" Starkiller clone could be in the game on the New Republic's side?
love the update and playing as admiral daala
some introduced stuff here is bonkers, I will definitely play a campaign of my fat slimey brothers soon. Time to take revenge for Pizza the Hutt
Would love to see major hyper lanes like they have in AOTR! Slow down standard hyperspace travel and speed them up in these lanes
Custom campigns! Starkilller! CODY!!! fuck yeah, and I thought The huts would be the most exciting feature. Can't wait to see where the story missions take us.
Thank you for creating such wonderful mods for us. Can’t wait to try out the new release.
3:14 though with access to a relatively cheap interdictor ship you could eventually post one to each of your frontier worlds easily enough, especially if you can seize some chokepoint planets to limit the number needed.
Amazing work!
Mannnn I was just getting ready to wrap up the rest of my establishment of the Eriadu galactic empire....
You can still get the old version on moddb to finish it
@@CoreyLoses I might do that just because it's been a surprisingly fun faction, but I've already won tbh
I don't know if you'll see this comment, but I love how you handled the World Devastators. I'm also fond of the Chrysalid Beasts for the ground troops. Do you guy have any plans on adding the Shadow Droid as a type of elite fighter for Reborn Palpatine?
Shadow droids actually are in in a few places already
hell yeah, ive wanted to use the darksaber in a game for like twenty years! Still the best mod group out there
awesome work!
Yay, Huts! Less shields, tank with your face. Looking forward to trying the custom campaign after work.
U guys are awsome, thank you for this!
This is pretty wild what you’ve all managed to accomplish.
YESSSSSSSSSSSSS! IT'S HEREEEEEEEEE!
MA! Get the camera!
That custom GC thing sounds RAD as hell.
Could there be a possibility of there being a ground version of instant action? As in, one that lets us setup units on both sides, and only let them at each other when the player gives the go-ahead?
It would be really useful for the direct comparison of ground units.
While not impossible, that would be significantly more complicated to set up, so it's not really a priority to work on.
I see that Vong color
Me about to fight 20 at ats with Hutt bikes and rocket skiffs and win
Wow. That's a lot of changes.
If you add a Corellian faction, here are some ideas:
They exist as, ostensibly, Imperial vassals and have debuffs to ship construction speed (but buffs to money) while they are.
They can choose to declare independence, but will have a bunch of bad events following (Economic collapse, gang takeovers, etc.) Since they hadn't been a state in such a long time.
Could also be a neutral faction, unlike Kuat, that could be swayed by both the NR, and Warlords.
They could sell contracts to ships to certain factions, or revoke it to others.
*I am aware how difficult these are to add; I've seen what modders have to do to work with old games, but these guys seem infallable.*
The Corellians are planned to be a faction, many of their ships are already in game, and I think they already have designs for their faction mechanics, if I'm not mistaken they will indeed transition from an imperial faction into its own thing as they develop.
I don't know what will be their alignment when you aren't playing as them, I imagine there will be a presumed beligerence much like they did with the Hapans, but as the player's faction, they cannot be neutral, alliances and diplomacy in general weren't in Petroglyph's mind when they made a strategy game with three factions that have no reason to cooperate with each other, so Empire at War isn't very good at it; the EaWx team managed to find workarounds in how they created the CIS, and they probably will do so again for the Chiss-Empire of the Hand factions, but organic diplomacy is out of reach, unfortunately.
One thing that I could see happening, is the NR and the Corellians being able to absorb the other faction (whichever one isn't playable) to simulate their diplomatic ties, we'll see how and if they will do something like that.
Keep up the great work, love the mods
I remember to see asteroids and other space things as decorations in Galactic Conquest map. are they removed? or how can I activate it again? Also it seems every planet is linked to 4-5 other planets, there should be some choke points for specific places like only 2 planets are linked..
I’ll be spending hours on the custom conquest
Thank you for the new addition, but I'm afraid it's only a distraction from answering the most important question of them all!
Why kids love the taste of cinnamon toast crunch...?
Could you now pelase make the Yuuzhan Wong? As the Hutt rearmend happend after their invaison? There are quite already mods for them just integrate them.
So excited for Revan's Revenge!!!!!
Hello everybody! Little late to the party to nab a quick answer but I'm hopping people here might be more helpful than those on steam
There's a new upbeat rendition of the imperial march that plays regularly for me that I have never heard before this update, but I cannot find it anywhere else expect for within the mod. Anybody able to point me in the right direction, because I bloody love it!
Thank you so much
When are we getting the solos as heroes Jaina ans Jacen
Legit.groups allow Empire have a lot of heroes. I mean a LOT. But New Republic limited to several heroes and the requirement to choose between them... little bit frustrating my inner roleplayer. There are possibilities to allow the Republic to have more significant admirals, please?
Tbf the legitimacy heroes are uhhhh....varied...in effectivenees, and you guys do get a tier 2 or 1 off the bat with ackbar. Tier 3 is the best the empire has until thrawn, and then when we get him we lose the ability to make executors
The direction that would be going is limitations on legitimacy heroes, not removing limits on the command staff.
@@CoreyLoses I'll be honest I'm not sure how much more limited the legitimacy heroes can be. You're playing Russian Roulette and you'll hopefully get someone good butttt
Custom conquest map??? 😮😮😮
I can’t wait untill the empire of the hand gets more story
and I just played 3.3 earlier today :D
SO EXCITED!
6:56 YUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!
Hutts: Most beings would rather face the possibility of being rich... than face the reality of being poor - and that is why they will always follow us
Wow
you guys are goats
Will we ever see the infinities section expanded for cross era conflicts? Been dying for something like this on the galactic level.
Hype for kotor mod grows!!
This mod is amazing, but god damn is infrastructure kicking me in the ass in big campaigns
Does Thrawn's Revenge have any characters that are only in new canon like Baylan Skoll?
It’s been a while since I played thrawn revenge. Did the MC-75 submod get incorporated into the main mod? How do you access it and the other ships now?
It has, indeed, there is a new button above all of the other buttons on the left, it's at the very top, you click it and then click on a planet, and you'll have access to a bunch of misc options, amongst them:
-Turn on or turn _off_ Cruel AI mode
-Activate the canon units mode
-Activate the fanon units mode (currently only the Impellor star destroyer for the core empire, but more ships will likely be added in the future)
-(Fall of the Republic exclusive) switch between various legion skins as the default skin for clone troopers, instead of plain white
-(Fall of the Republic exclusive) switch the skin of the B1 droids currently being produced (can be tan, Geonosian reddish-brown, Republic Commando pattern)
@@NiiRubra thank you!!! Next time I play I’ll take a look for that button
Sick new stuff but its a bummer that the submods wont work anymore
Gooood afternoon!!
You had me a bit with not being able to smuggle in your own planets. Have you even heard of blacker-than-black paramilitary groups doing such in real life, heh?
On a sidenote, can understand the Starkiller clone in Kamino, but how the heck is Cody still in his battle weary prime at the physical age of 72+ years old?
Is there a fansite where all space units of each faction is listed?
And is the there a way to disable the AI in the xml files to make a playthrough to lernen the mechanics of the mod?
Im really hoping for a sub mod similar to the republic hardliners from eawr
The Hutt are not mention in the description of the mod on Steam. Very small detail.
Thank you for continuing to update via YT.
Staying in the discord definitely isn't an option for me. (You've got a lot of hard core lore types that get bent out of shape way too quickly imo. Definitely not the best crowd for those wanting to learn lore without opinions as well)
Looking forward to trying it out later on.
The Vong?
I mean, it would be great if you guys would cover that Era. But... the last few groups I've seen tackle that ended up disappearing.
Don't take too much on ig
We've announced them and worked on them in the background for a few years now
@@CoreyLoses
I remember seeing one of the Devs say something about wanting to do something around the Era. I just automatically assumed that it would be a rather.. large set of tasks.
That aside, if you and your team make it, I'll definitely play it.
You and the team have yet to disappoint.
(Well.. except when Artillery had friendly fire enabled.. I'm still scarred to this day from that.)
will there be a horrower class battlecruiser in revans revenge? i totally love them
Please make the wave mode available for multiplayer this would be nice if it's possible
just a question,
I believe I remember you saying mandalorians won't be playable (though this may be me going crazy)
but I saw the pie chart at 8:58 and the mandalorian clans are one of the factions on there. Seeing as independent forces aren't there is this just a conscious decision or are we actually getting playable mandalore in TR?
there is Independent warlords on there so it could also be all the non playables except independent forces
Mandalorians are playable in Revan’s Revenge, and they like to keep faction colors the same between mods if the faction appears in multiple mods
Theg are non playable faction go look at fall of the republic mandalore is a different color than the other independent forces
Its Just a flavor thing
@@justintaylor1713that might make sense
but independent warlords are on that chart...and I don't think their in revans revenge or FOTR
@@dreamypizza8458 "Independent" and "warlords" are functionally meant to be the same thing, it has more to do with what the factions are in coding. Suffice to say that the white-colored team is the neutral and unaligned team, that can represent a variety of stuff, from minor warlords in the Imperial Civil War, to completely neutral systems in the clone wars or the old republic, to minor factions in the unknown regions, and so on.
In the Thrawn campaing as Empire, is there more missions after recovering the Katana Fleet? Or am I bugged?
I'm interested in Imperials mostly and in their battlecruisers... ;)
Compellor-class, how to get it?
Darth Starkiller? Custom GC!? DESTROYING PLANETS IN THE FUTURE!!!??? WE’RE BEING SPOILED!