You guys are so fukin cool. This was my favorite game when I was young and you guys have kept it alive so well. I won't say keep up the hard work, you guys be sure to take breaks when you need them. You've all more than earned it!
One thing I hope the hutts help with is blunt the CIS snowball. that was my biggest gripe with your mod is how easy the CIS snowballs sicne it absotbs the other seperatist factions quickly
I quite like the little tweaks you guys did to make some of the hutt unit voices happen more easily, pitching some of the Zann unit dialogues around and tweaking the timing, a very well done piece of craft!
This update does come with a few new ways to get them. One of the Republic Squadron heroes has them, if you use Padme in space battles some of your ships will change complements to them, and space battles over Naboo will always involves some (although who they fight for varies)
N1 and a bunch of non standard republic fighters are on skirmish in the space station that can be captured Maybe some day with influence stuff Naboo stuff will come but hey we finally got thr cis organic troops now after years of waitong
Imagine planning for decades to gain ultimate power, create an army to kill the Jedi, turn the "Chosen One" to the Dark Side, and play both sides of a war from the shadows, and you ultimately lose to a bunch of overweight slugs.
This update is amazing! Haven't played EaWX, or EaW at all in months, but the amount of content added with the Hutts has gotten me back into the game. The ability to play tall unlike other factions also fits my preferred playstyle more as well.
they should have much expensive ships or army upkeep in order to keep them under control. they cant just sit there and stack money and fleets and ruin the clone war . they need to be self limiting themselves with high upkeep or something
Hey Corey, first off big fan of all your mods for EAW. please keep up the good work and best wishes to ya and your future. Just a quick question, will there ever be heroes in “from the ground up” campaigns? im a huge fan of that game mode and to my understanding its very difficult to get the heroes incorporated with that game mode. Keep up the great work!!!
1. During the construction of space bases, the icon of bases disappears in the squares on the left. It turns out, for example, that it was built in formation, but it is not displayed. 2. When you move the mouse to the units, a hint appears. But it freezes, how can I remove it? She doesn't clean up.
i'm still trying to figure out if super-dreadnaughts can be repaired or if you have to live with damage permanently. I don't mind maintaining them between battles, and it costing a lot, but if you just gotta live with the damage until it inevitably falls then it's just a token hero unit for temporary use.
Also man great work. Im sure yall hear it alot but you guys put out bigger more content filled updates than most major releases this year alone. The work and passion you guys have really makes this community. Looking forwards to more updates!
Very excited for this, looks like you guys have knocked it out of the park again, will the two scores for hutts be mutually exclusive or can you get full score with both mobilisation and smuggler?
What maps have both new planets of Alion and Thyrus? I have been only able to find Alion on the Durges lance map, and I am curious if there are any other Maps where one or both planets appears
Tjere are in-game guides at the left of the screen in thr galactic map For units theres too many but the gist is on the tool tips aka info card aka the thing that pops up when you hover over a unit It has the health and shields, speed, if it carries something it will say x/z fighter numbers so what's out at a time and in reserve, and the gun number, type of gun and how many shots with the reload in seconds and usually if it has some perks it'll be at the bottom Really just play it and pay attention with some reading it looks much more intimidating than it really is
Hello Corey! Thank you for the video - on the topic of the Bootana Hutt forces you can call in during a battle, could this be added to most factions? I think this mechanic is an awesome addition to EaWX, and I would love to be able to have local "defense fleets" lying in wait to be able to rapidly deploy to planets under heavy siege. Perhaps it could be a cap of one capital, three frigates? Just spitballing - anyway, super excited to try out the mechanic myself and see how it feels!
I think it was said that something _like_ this may be used for some upcoming factions, but this specific implementation is meant to be the Hutt's own unique thing, just like the CIS have their whole "alliance of different corporations" thing, and the Republics have the command staff options. It's theirs alone.
I don’t know about you guys, but for my strategy I just get a massive fleet of venators and just throw venators at my enemies. I start with a huge fleet of venators at the beginning of the battle, and use the fighters to destroy the most dangerous targets from afar, then move in my venators to attack, and if one is destroyed, I bring in another venator from the fleet of sixteen thst I have. If one is destroyed I build more, and I always have enough to fight. Although I do usually mix in a few arquitens and sometimes victories
The model/unit picture of the tri-fighter droid needs to be updated it doesn’t really look like a tri-fighter…. Maybe add mor coloration, some of the transparent texturing for the sphere bit as well as adding the glowing red eyes to the unit would be a huge improvement
Hondo should be a hireable 4th faction that you pay for, and then for the next 2-5 cycles, his units will randomly enforce your fleets and ground forces without counting toward your normal unit cap. After the time is up, everyone gets to bid for Hondo's aid, and he joins the highest bidder. Lather, rinse, repeat
I can’t cntrl mass select units anymore in space on conquest, haven’t tried land yet. Is there a new way to do this or is my game just bugging. I also can’t use shift to select multiple different types of units anymore
I would definitely agree on any basic or pirate ships, but any ship with the honor of transporting or being under the direct command of a Hutt should be held to the highest standards. They're the best ships credits can buy, and the hutts have very deep pockets.
Question about the fighter squadron heroes thing: will you also still be able to launch squads on their own? Will carrier-based squads have the same mechanic as the previous versions where they don't permanently die if they're killed? I'm mostly asking for when Thrawn's Revenge gets updated, as I'm a big Rogue Squadron fan.
No, fighter heroes will not be deployed on their own- this mechanic is partially meant to get around several of the issues with those. If the fighters die, they will come back.
1. Will the Republic allow you to recruit the units of certain planets, e.g. Flash/Gian Speeders and Naboo Starfighters, Corellian corvettes and Onderon militia? 2. Is there a special mission for if you choose to dethrone Palpatine and you get to kill him or capture him or something? 3. Is there a capture mechanic for engaging enemy heroes?
they already get corellian corvettes, the CR90 is one of the republic's main anti-fighter corvettes. as for palpatine, once you hit 100% senate approval both palpatine and mon mothma will approach you, giving you the option to do order 66(kill all jedi heroes except for anakin, get access to imperial ships through KDY) or order 65(keep the jedi, get some new heroes).
@@justanerdiguess4910 I remember that mechanic from playing the Republic, I just hoped it would be turned into a story mission, either siege the Jedi temple or siege the Imperial palace and kill Palpy or something.
Question for everyone. does the venator seem weak compared to vanilla or other mods cause in my campaigns they struggle with maintaining shields ( they collapse super fast compared to equivalent CIS and Hutt ships) and they often come away moderately or heavily damaged in one-on-ones with with light-medium ships and have almost no chance against heavy fleet assets without 3:1 advantage.
Nah venators are in Line with all of it's peers in it's weight class People just assume it should be stronger because it's a popular ship and a fan favorite It has its guns and guntype balances as much as the providence both are each other rival with the victories ans bulwarks as same weight but more brawler friends Turns out without plot armour the venator can't just pop in and save the day
They don't affect you in the current implementation. In the future the smugglers will steal credits from the other factions, yes, and there will be ways for those factions to detect smuggling and remove it, but for now the smugglers just hang out at your planets and magically make money for the Hutts without this affecting you at all.
So with the Maul approaching the Hutts it sounds like that is a for sure thing? Is there any plans to have it be a leadership choice similar to order 66 vs 65 or the Empire leadership branches in TR?
Read the tooltip of the unit you are tying to board most are but really small or large stuff won't It works like pokemon damage it but not kill it get shuttle close and attempt capture It isn't guaranteed even with multiple attempts ans at red health but it works most of the time
I know I'm 3 months late, but for some reason, I can't pass through the Republic aligned sectors. Also, is it possible for the team to upload a manual pdf?
Intended only thr cis can with irs sub factions It uses the unmolded games corruption mechanics ans only one faction can have it in a mod You integrate Ra worlds by doing the Senate missions
Well then…imagine my shock of having come back to the mod after a few months playing a CIS campaign, and seeing one of my planets get attacked by these mfs. Gotta love it lmao
Is the 64-bit version fixed yet. When they first released it, and I haven't checked it since, using the 64-bit version caused it to lag to the point where it will be unoperable
There is, it's the Hutts with Dart Maul or the CIS after conquering Mandalore. You can literally get access to everything the Death Watch has. Death Watch never really had any ships besides Gauntlet fighters, so they aren't and can't be represented by a whole full fledged faction, but they are represented as best as they can be represented.
Hope you all enjoy the mod! We'll be starting the Thrawn's Revenge beta soon!
Thanks to MarMar for editing this video.
You guys are so fukin cool. This was my favorite game when I was young and you guys have kept it alive so well. I won't say keep up the hard work, you guys be sure to take breaks when you need them. You've all more than earned it!
One thing I hope the hutts help with is blunt the CIS snowball. that was my biggest gripe with your mod is how easy the CIS snowballs sicne it absotbs the other seperatist factions quickly
Great job on the hutt economic structure, siphoning credits from other worlds through smugglers is very creative and fits the Hutt cartels perfectly.
great work !
Palpatine watching his 4d chess game getting ruined by the hutts
Nobody expects the Hutt Inquisition!
"Ho ho ho ho ho ho" Jabba claiming Palpatine's office as his own, while the Hutts conquer Coruscant.
throne* not office--oh yeah office, nvm, you're right!@@NiiRubra
It ain't their fault he didn't plan for Slug Roulette lol
When Jabba finds out Palpatine was behind his son being kidnapped
An unexpected surprise, but a welcome one.
Why unexpected
@@LightningFox512 I haven't been keeping up with all the streams so I assumed that the release wasn't close.
@@LightningFox512 The hutts are a part of the crime syndicate but personally wouldn't have thought of the concept before mandilore atleast!
I quite like the little tweaks you guys did to make some of the hutt unit voices happen more easily, pitching some of the Zann unit dialogues around and tweaking the timing, a very well done piece of craft!
Being able to build N-1 Starfighters when controlling Naboo would be great for a future update if thats not implemented already.
Alternate variants of ships with N1 compliments would probably fit the design of the mod better, maybe just 1 or 2
This update does come with a few new ways to get them. One of the Republic Squadron heroes has them, if you use Padme in space battles some of your ships will change complements to them, and space battles over Naboo will always involves some (although who they fight for varies)
Oh, and there's change some random fighter pools can involve them
N1 and a bunch of non standard republic fighters are on skirmish in the space station that can be captured
Maybe some day with influence stuff Naboo stuff will come but hey we finally got thr cis organic troops now after years of waitong
4:16 WHAT! I must use this immediately
Omnomnom it's good day to be giant man
He is only available in the historical Rimward Campaign 👍
Norba Numm didn’t digest for nothing after all!
If you’re curious who that is, it is a Starwars legends Comic character that was eaten by a hutt.
@@baconcommando2454 It was already my favorite historical, now I like it even more
The speed at which you guys are pumping these out is impressive!
Imagine planning for decades to gain ultimate power, create an army to kill the Jedi, turn the "Chosen One" to the Dark Side, and play both sides of a war from the shadows, and you ultimately lose to a bunch of overweight slugs.
The hutts are older than the republic
To them the empire and Palpatine bs was just a few annoying years :P
Good work on the update Corey, looking forward to seeing what crazy things you'll come up with in the future!
everyone on the team did good!
Hell yeah!!! Fantastic work as ALWAYS, Mod team! :) :)
This is very exciting news can't wait to see what new stuff Corey and the others bring to this mod!!!
A great addition would be being able to build umbaran stuff as influence units. As well as Moncalamari stuff.
Well this is a surprise. Looks like I'm starting a new playthrough tomorrow.
Cory, thank you and the team for the fighter change
> "This Streamer is my kind of Modder, entertaining and creative.”
~ Jabba the Hutt
Wooo awesome changes! Can't wait to play.
Wookie warrior influence units when?
This update is amazing! Haven't played EaWX, or EaW at all in months, but the amount of content added with the Hutts has gotten me back into the game. The ability to play tall unlike other factions also fits my preferred playstyle more as well.
Amazing as always Corey. Can’t wait to play it
This is one of the most passionate modding communities I’ve ever seen and it is insanely awesome! 👏 😎
Thank you so much for all the hard work and well made videos explaining the changes!!!
just when i thought this couldn't get any better! great work eawx dev team!
I am glad you mentioned the vongs
the vong*
Love playing as the Hutts and I love their lore so I'm very excited for this. Thanks Corey!
Holy butts! I don't know why but I convinced myself this wouldn't be until next month! But awesome!
I haven’t played empire at war since 2015. This is amazing
Really cool mod love game so good that you and your team have kept this 2006 game beating 2024 games top 3 games and your mods are only ones i use
Props to the EaWX team for helping keep the game alive and fresh
they should have much expensive ships or army upkeep in order to keep them under control. they cant just sit there and stack money and fleets and ruin the clone war . they need to be self limiting themselves with high upkeep or something
You guys never disappoint. SO much content.
Hey Corey, first off big fan of all your mods for EAW. please keep up the good work and best wishes to ya and your future. Just a quick question, will there ever be heroes in “from the ground up” campaigns? im a huge fan of that game mode and to my understanding its very difficult to get the heroes incorporated with that game mode. Keep up the great work!!!
There's already some through government mechanics- you can unlock command staff slots, for example.
the absolute best mod ive ever played fantastic job corey!
1. During the construction of space bases, the icon of bases disappears in the squares on the left. It turns out, for example, that it was built in formation, but it is not displayed.
2. When you move the mouse to the units, a hint appears. But it freezes, how can I remove it? She doesn't clean up.
Awesome job!
i'm still trying to figure out if super-dreadnaughts can be repaired or if you have to live with damage permanently. I don't mind maintaining them between battles, and it costing a lot, but if you just gotta live with the damage until it inevitably falls then it's just a token hero unit for temporary use.
They auto-repair 10% of their hull per cycle for 5% of the overall ship cost.
You Guys give us Star Wars fans Hope! Thanks
How is the Jedi Civil War mod coming along? FotR looks grand.
The new republic ships look fantastic!
man’s continues to impress
What about a ship ramming ability? Also what about broadside barage? Only good at close range. Similar to grapeshot...
7:30 does this new fighter to carrier mean we can finally put jedi on venators so they dont immediately die to fighters?
Also man great work. Im sure yall hear it alot but you guys put out bigger more content filled updates than most major releases this year alone. The work and passion you guys have really makes this community. Looking forwards to more updates!
Well, Hutt ships are my new favorite style!!! Just, DAMN
Those new star destroyers are KDY?
Yep. Kuat's been making giant doom triangles for the Republic for centuries.
Very excited for this, looks like you guys have knocked it out of the park again, will the two scores for hutts be mutually exclusive or can you get full score with both mobilisation and smuggler?
Will there ever be the SPHA ever added to the game from attack of the clones
Not as a regular unit. They're absolutely massive
Oh damn, it’s out today? Today is a good day indeed!
Looking forward to recording a let's play!
Your mods are amazing. I just wish things wouldnt pop so fast... it goes from a slurry of gun fire to the entire fleet dissapearing in 2 minutes.
you guys are sick, and i love it
What maps have both new planets of Alion and Thyrus? I have been only able to find Alion on the Durges lance map, and I am curious if there are any other Maps where one or both planets appears
Feel like this is more of a Thrawn vibe.
Clones, droids, militias & environment! Maybe politics...
Unironically the only thing EaW needs is proper multi threading. Rest is done by mods
Sauvage oppress my favorite clone wars character in one of my favorite mods what the hell goodbye CIS, I am now a hut main
Can we get a bigger galactic map for fotr pls🙏
7:51 Rhys Dallows spotted
I've never played this mod. It's there a site that explains the story and has a unit list? Looks amazing!
Tjere are in-game guides at the left of the screen in thr galactic map
For units theres too many but the gist is on the tool tips aka info card aka the thing that pops up when you hover over a unit
It has the health and shields, speed, if it carries something it will say x/z fighter numbers so what's out at a time and in reserve, and the gun number, type of gun and how many shots with the reload in seconds and usually if it has some perks it'll be at the bottom
Really just play it and pay attention with some reading it looks much more intimidating than it really is
Hello Corey! Thank you for the video - on the topic of the Bootana Hutt forces you can call in during a battle, could this be added to most factions? I think this mechanic is an awesome addition to EaWX, and I would love to be able to have local "defense fleets" lying in wait to be able to rapidly deploy to planets under heavy siege. Perhaps it could be a cap of one capital, three frigates? Just spitballing - anyway, super excited to try out the mechanic myself and see how it feels!
I think it was said that something _like_ this may be used for some upcoming factions, but this specific implementation is meant to be the Hutt's own unique thing, just like the CIS have their whole "alliance of different corporations" thing, and the Republics have the command staff options. It's theirs alone.
Yes! The republic gets more capital ships! Awesome
I encountered an issue. After finishing Tenutta Skirmishes, it skipped Operation Knight’s Hammer and went straight into Durge’s Lance
cant wait for the update
This is fantastic news all we need now are blue aats
I don’t know about you guys, but for my strategy I just get a massive fleet of venators and just throw venators at my enemies. I start with a huge fleet of venators at the beginning of the battle, and use the fighters to destroy the most dangerous targets from afar, then move in my venators to attack, and if one is destroyed, I bring in another venator from the fleet of sixteen thst I have. If one is destroyed I build more, and I always have enough to fight. Although I do usually mix in a few arquitens and sometimes victories
Yes! Excited for this!
Are you planning to do work on story modes for Thrawns Revenge in the future? Like to the level you’ve done in FotR
It's not Corey who makes the missions, but they intend on making missions for TR too, ye. It's just that those will probably take a bit longer.
@@NiiRubra awesome! I’m looking forward to it!
The model/unit picture of the tri-fighter droid needs to be updated it doesn’t really look like a tri-fighter…. Maybe add mor coloration, some of the transparent texturing for the sphere bit as well as adding the glowing red eyes to the unit would be a huge improvement
Rothana Destroyer when?
where are the planets thyrsus and ailon? I can't find them
So it's safe to say that we're one step closer to getting the best character, Hondo Ohnaka, as a playable hero?
Hondo should be a hireable 4th faction that you pay for, and then for the next 2-5 cycles, his units will randomly enforce your fleets and ground forces without counting toward your normal unit cap. After the time is up, everyone gets to bid for Hondo's aid, and he joins the highest bidder. Lather, rinse, repeat
I literally started a playthrough some hours before the update... Great
Happy for the new update though
When will Thrawns Revenge 3.4 be released?
I can’t cntrl mass select units anymore in space on conquest, haven’t tried land yet. Is there a new way to do this or is my game just bugging. I also can’t use shift to select multiple different types of units anymore
Nothing changed there, that's not the kind of thing the mod can alter. See if you're having trouble in base game as well.
We’ll time to make a new campaign.
Was the update released? I don't seem to be able to get it from Steam Workshop.
Hutt ships looking good... maybe 'too' good, like they would be a wee bit more rusty and dingy and grimey in my imagination.
Style is impeccable 👌
I would definitely agree on any basic or pirate ships, but any ship with the honor of transporting or being under the direct command of a Hutt should be held to the highest standards. They're the best ships credits can buy, and the hutts have very deep pockets.
Return of the King
Question about the fighter squadron heroes thing: will you also still be able to launch squads on their own? Will carrier-based squads have the same mechanic as the previous versions where they don't permanently die if they're killed?
I'm mostly asking for when Thrawn's Revenge gets updated, as I'm a big Rogue Squadron fan.
No, fighter heroes will not be deployed on their own- this mechanic is partially meant to get around several of the issues with those. If the fighters die, they will come back.
Why must you hurt me like this by the title like that? I thought it was coming out today
It comes out tomorrow
@@Ranger_2287 I know but it comes out at the same time I have to work tomorrow
@@spartanx9293 me too pal😔 me too
Y'all should be glad this comes out at 11 pm in my timezon
Meaning I have to wait another day
1. Will the Republic allow you to recruit the units of certain planets, e.g. Flash/Gian Speeders and Naboo Starfighters, Corellian corvettes and Onderon militia?
2. Is there a special mission for if you choose to dethrone Palpatine and you get to kill him or capture him or something?
3. Is there a capture mechanic for engaging enemy heroes?
they already get corellian corvettes, the CR90 is one of the republic's main anti-fighter corvettes. as for palpatine, once you hit 100% senate approval both palpatine and mon mothma will approach you, giving you the option to do order 66(kill all jedi heroes except for anakin, get access to imperial ships through KDY) or order 65(keep the jedi, get some new heroes).
@@justanerdiguess4910 I remember that mechanic from playing the Republic, I just hoped it would be turned into a story mission, either siege the Jedi temple or siege the Imperial palace and kill Palpy or something.
It would be nice for the clone wars mode if the hutts were a defensive force like they are but stronger. They should be a slog to fight.
Will we also eventually get b3 battle droids?
Man I really need a pc. This game is beautiful
Question for everyone. does the venator seem weak compared to vanilla or other mods cause in my campaigns they struggle with maintaining shields ( they collapse super fast compared to equivalent CIS and Hutt ships) and they often come away moderately or heavily damaged in one-on-ones with with light-medium ships and have almost no chance against heavy fleet assets without 3:1 advantage.
Nah venators are in Line with all of it's peers in it's weight class
People just assume it should be stronger because it's a popular ship and a fan favorite
It has its guns and guntype balances as much as the providence both are each other rival with the victories ans bulwarks as same weight but more brawler friends
Turns out without plot armour the venator can't just pop in and save the day
8:51 Got it I'll be looking forward to the sub mod that Allows me to spam them regardless of their intended playstyle
Anybody know why the mission on rishi with cody and rex won't trigger?
Lets gooo!!!!
Well, there goes my free time for the next few days
is there anyway you can play this mod coop?
such a dub man.
so fucking exited man!
OK, I think you sold me on man-eating Hutt.
How will I be able to defend myself from smugglers as CiS or Republic?
They don't affect you in the current implementation. In the future the smugglers will steal credits from the other factions, yes, and there will be ways for those factions to detect smuggling and remove it, but for now the smugglers just hang out at your planets and magically make money for the Hutts without this affecting you at all.
@@NiiRubraOkay, this is good to know, thanks.
So with the Maul approaching the Hutts it sounds like that is a for sure thing? Is there any plans to have it be a leadership choice similar to order 66 vs 65 or the Empire leadership branches in TR?
No, it's only adding things, not removing them. There's not really an alternative to put there.
@@CoreyLoseswhen is star wars thrawn's revenge 3.4 coming soon
Haven’t gotten the boarding shuttle to work idk if I have done something wrong or if it simply doesn’t work on certain ships of if it works at all
Read the tooltip of the unit you are tying to board most are but really small or large stuff won't
It works like pokemon damage it but not kill it get shuttle close and attempt capture
It isn't guaranteed even with multiple attempts ans at red health but it works most of the time
@@kR-qj7rw k it was just being a little buggy then I’ll get the hang of it
Wait what? I thought it’d be a release date announcement.
I know I'm 3 months late, but for some reason, I can't pass through the Republic aligned sectors.
Also, is it possible for the team to upload a manual pdf?
Intended only thr cis can with irs sub factions
It uses the unmolded games corruption mechanics ans only one faction can have it in a mod
You integrate Ra worlds by doing the Senate missions
Well then…imagine my shock of having come back to the mod after a few months playing a CIS campaign, and seeing one of my planets get attacked by these mfs. Gotta love it lmao
YES YES YES YES
Is the 64-bit version fixed yet. When they first released it, and I haven't checked it since, using the 64-bit version caused it to lag to the point where it will be unoperable
Try changing this setting: ruclips.net/video/Mx6nkFwUpnw/видео.html
that worked, thanks!@@CoreyLoses
Dude it would be badass if there was a Mandalorian Deathwatch faction you could play as, Pre Vizsla would be the leader
There is, it's the Hutts with Dart Maul or the CIS after conquering Mandalore. You can literally get access to everything the Death Watch has. Death Watch never really had any ships besides Gauntlet fighters, so they aren't and can't be represented by a whole full fledged faction, but they are represented as best as they can be represented.
@@NiiRubra holy shit
Very epic 😎
Did they take away the food resource
How many of these new units will be available in Skirmish?
At least on space a lot