You definitely don't need Spiff, but it is really good on a drum bus to increase bump and snap, quickly. Just saying - you don't need to spend a lot of money on plugins to get huge drums. Oeksound is a solid plugin company, but price wise - eh, watch out for a sale.
@@MrDddrrrggg Its an "adaptive transient processor, with frequency specific controls". haha - according to their page. Oeksound is all about frequency magic, based on what Sooth does so quickly. There are cheaper ways to do this on your own, with a bit more work. That's my point.
I still just use the stock native instrument transient plugin, so I hear you? But I like the way this one looks like a parametric eq. It’s not doing anything different than any OTHER transient shaper + track split feature. But it means I wouldn’t need to go into track splitter in Studio One in order to do this sort of thing. Now, if they’d include a full featured clipper module TO this? That’d be something worth doing. I’m guessing this idea has also been done, but I only ever see the clipper as an afterthought slider on the right. I mean a separate window where you can really play with it like a dedicated hard/soft clipper plug versus now instantiating a second plugin. I’ve noticed that when you use a multi effect plugin like ozone or neutron to do a few things, it is significantly less taxing than having them in stand alone, even if it’s the exact same thing. Same too goes for channel splitting and putting a transient shaper on different frequency ranges. I’ll therefore ask you a question in another response in case you likely haven’t read this far:
I still just use the stock native instrument transient plugin, so I hear you? But I like the way this one looks like a parametric eq. It’s not doing anything different than any OTHER transient shaper + track split feature. But it means I wouldn’t need to go into track splitter in Studio One in order to do this sort of thing. Now, if they’d include a full featured clipper module TO this? That’d be something worth doing. I’m guessing this idea has also been done, but I only ever see the clipper as an afterthought slider on the right. I mean a separate window where you can really play with it like a dedicated hard/soft clipper plug versus now instantiating a second plugin. I’ve noticed that when you use a multi effect plugin like ozone or neutron to do a few things, it is significantly less taxing than having them in stand alone, even if it’s the exact same thing. Same too goes for channel splitting and putting a transient shaper on different frequency ranges. I’ll therefore ask you a question in another response in case you likely haven’t read this far:
@@MusicByRelix another one you might want to know is: If you want your mix to not peak too much, you should either temporarily or permanently put a limiter on your master. It should lower the volume and distorted sound a little bit
dimension expanders are very useful as well. also, for wider sounding hats you use the same sample on the left and right side as well as down the middle. you just drop the samples on the sides by a few semitones . this way you still have a similar sounding hat and its easier to mix, imo.
Very informative, drums are one of my biggest challenges. I am still fairly new to Music Production and I find myself struggling with drums. I always feel like I'm missing something.
This is a very informative tutorial, but spending $149 on a plugin isn't always an option. Are there alternative methods for handling transients to get similar results?
if you need spiff so you have just choose wrong samples for kick snare HH cymbal etc... With little bit of eq, comp, saturation and layering, you can have the punch and wide (on snare, hh etc). Spiff is really good if you have only stems for mixing and you can't adjust the treatment on each parts of your drums.
my drums always sound weak and dont feel close to the drums on released tracks, is it mixing, or sound selection ? i need a good quality library to use on every project
samples sélection/layering and treatment on each part with fx like saturation/softclip, eq. On drums bus you can compress with API2500 for example and limiting not too hard. For house music NY compression is really good for the kick
Yes, 2 options: 1. Glue Compressor with range set to 0dB and soft clip enabled. 2. Saturator, either Analog Clip or Digital Clip modes. I suggest doing both with a waveform analyzer.
Whatever you do when trying to make sounds wider, please make sure you don't go out of phase. You can go out of phase if it's the effect you're looking for, but it everything is out of phase, the stereo mix won't be good and the mono mix will be non-existent.
Got questions or suggestions for future videos? Drop them in the comments below! 🎧👊
The last tip about panning 2 different but similiar sounds for width is a game changer!
Glad you enjoyed it! :)
You definitely don't need Spiff, but it is really good on a drum bus to increase bump and snap, quickly. Just saying - you don't need to spend a lot of money on plugins to get huge drums. Oeksound is a solid plugin company, but price wise - eh, watch out for a sale.
Isn’t spiff a frequency expander? Some sort of multiband compressor with upward expansion? Just get the best in the game, dmg multiplicity
@@MrDddrrrggg Its an "adaptive transient processor, with frequency specific controls". haha - according to their page. Oeksound is all about frequency magic, based on what Sooth does so quickly. There are cheaper ways to do this on your own, with a bit more work. That's my point.
I still just use the stock native instrument transient plugin, so I hear you? But I like the way this one looks like a parametric eq. It’s not doing anything different than any OTHER transient shaper + track split feature. But it means I wouldn’t need to go into track splitter in Studio One in order to do this sort of thing.
Now, if they’d include a full featured clipper module TO this? That’d be something worth doing. I’m guessing this idea has also been done, but I only ever see the clipper as an afterthought slider on the right. I mean a separate window where you can really play with it like a dedicated hard/soft clipper plug versus now instantiating a second plugin. I’ve noticed that when you use a multi effect plugin like ozone or neutron to do a few things, it is significantly less taxing than having them in stand alone, even if it’s the exact same thing. Same too goes for channel splitting and putting a transient shaper on different frequency ranges. I’ll therefore ask you a question in another response in case you likely haven’t read this far:
I still just use the stock native instrument transient plugin, so I hear you? But I like the way this one looks like a parametric eq. It’s not doing anything different than any OTHER transient shaper + track split feature. But it means I wouldn’t need to go into track splitter in Studio One in order to do this sort of thing.
Now, if they’d include a full featured clipper module TO this? That’d be something worth doing. I’m guessing this idea has also been done, but I only ever see the clipper as an afterthought slider on the right. I mean a separate window where you can really play with it like a dedicated hard/soft clipper plug versus now instantiating a second plugin. I’ve noticed that when you use a multi effect plugin like ozone or neutron to do a few things, it is significantly less taxing than having them in stand alone, even if it’s the exact same thing. Same too goes for channel splitting and putting a transient shaper on different frequency ranges. I’ll therefore ask you a question in another response in case you likely haven’t read this far:
How’s Spiff on cpu/ram/latency?
I am just about starting my journey and working on my first ever track and find your content very helpful
Glad to help, and welcome to the most fun past time!
Pro tip:
Do not reverb bass if it's already boosted, playing low notes or playing fast.
@@PIZZAdayisback thanks I need all the help I can get 😂
@@MusicByRelix another one you might want to know is:
If you want your mix to not peak too much, you should either temporarily or permanently put a limiter on your master.
It should lower the volume and distorted sound a little bit
@@PIZZAdayisback thanks again. Once I upload my first track please feel free to pick it to bits and give me feedback. Should be finished very soon
great tutorial man! Helps a lot as always :)
dimension expanders are very useful as well. also, for wider sounding hats you use the same sample on the left and right side as well as down the middle. you just drop the samples on the sides by a few semitones . this way you still have a similar sounding hat and its easier to mix, imo.
Great point, thanks for sharing!
Very informative, drums are one of my biggest challenges. I am still fairly new to Music Production and I find myself struggling with drums. I always feel like I'm missing something.
That’s great, but can you show me how to do all this with the plugins that are already in Ableton?
Put NY compression on a return channel and dial in for extra weight. Maybe a future video/short for you Will.
Love it! Great tip :)
Can you give a tutorial on how to mix clean guitars or cool reverb tricks with distorted synths?
Great suggestion, I will add this to my very long list :)
@@EDMTips thanks!
The stomp thing you were talking about is basically a timpani.
This is a very informative tutorial, but spending $149 on a plugin isn't always an option. Are there alternative methods for handling transients to get similar results?
Kilohearts has a free transient shaper if I remember correctly
Fair enough. You can focus on other 4 techniques to get your drums sound bigger
if you need spiff so you have just choose wrong samples for kick snare HH cymbal etc... With little bit of eq, comp, saturation and layering, you can have the punch and wide (on snare, hh etc). Spiff is really good if you have only stems for mixing and you can't adjust the treatment on each parts of your drums.
my drums always sound weak and dont feel close to the drums on released tracks, is it mixing, or sound selection ? i need a good quality library to use on every project
samples sélection/layering and treatment on each part with fx like saturation/softclip, eq. On drums bus you can compress with API2500 for example and limiting not too hard. For house music NY compression is really good for the kick
Isn't there something that comes with Ableton Suite that could do the same thing as "StandardCLIP"?
Yes, 2 options:
1. Glue Compressor with range set to 0dB and soft clip enabled.
2. Saturator, either Analog Clip or Digital Clip modes.
I suggest doing both with a waveform analyzer.
go ahead
Get another plug-in! Why don’t we ask why the native effects in Ableton suck?
So clip transients then expanded them, or expand them then clip em. Da.
Wheres the real difference between Spiff and an usual EQ?
got £129 spare mate
Whatever you do when trying to make sounds wider, please make sure you don't go out of phase. You can go out of phase if it's the effect you're looking for, but it everything is out of phase, the stereo mix won't be good and the mono mix will be non-existent.
Great tip, thanks for sharing!
Oeksound really good plugins wouldn’t pay £129.00 tho
Anlatan adam Türk
M8, a channel for beginners n intermediates and u bust out spiff…
gettum!
Who said it was it was for beginners and intermediaries only?
@@EDMTips fair enough , ur channel n run it how u like, not bad advice but I’m sure some people would appreciate an alternative to $159
Sad video... only a lot of plugins...
instructions for dummies?