Oh, man, that token arcade was a fantastic touch! Really great idea... Those rolling heads were nice too, but I prefer if they attack as soon as you kill the zombies, as if they were something like "not yet" from them, surprising you... As standalone I think is somewhat strange, I don't know... I miss the scream of phantasms too. The scream is part of them, causing anxiety and agony, which I think is part of Blood's atmosphere... Anyway, apart from those little details, it's a spectacular, very rich and well implemented map. Kudos to Spill for such ingenuity and pagb666 for the video.
@@pagb666 yeah, I know, but as a derivative I think it could have more differences from the original... Technically, they are the phantasms without the scream...
Where did you finde the code for Secret 6? That's the only secret I couldn't reveal. Awesome map, anyway. Detailed, lifelike, fun to play, not a single moment of filler. Reminds me a little bit of Fleshed Out's train station level (E01M02, if I'm correct), only it's more surreally monumental and slow. The new ghosts here are annoying, but in fact they're much more "ghostly" than the Phantasms; they're more silent (thank god) and can utilize their dematerialization skill much more effectively.
@@gamegodvid Oh, goooddaaamm. 🤯 This possibility would literally NEVER have occurred to me. Even when I watched pagb666's walkthrough and saw what digits he typed, I didn't realize the connection, regardless that the little poem did make me suspect that the music box has something to do with it. I'm somewhat good with secret hunting in Blood, but this particular secret tricked me and I don't think I'd ever have solved this riddle. Thanx. ❤
0:57 "Alright guys, let's go over the game plan one more time. Bobby, you go left and create a diversion. Kenny, run straight at him..."
Noticed the arcade machines and wondered, do the Cabal make games?
Then I remembered ofc they do, they made Half-Life
xDDDD
Oh, man, that token arcade was a fantastic touch! Really great idea... Those rolling heads were nice too, but I prefer if they attack as soon as you kill the zombies, as if they were something like "not yet" from them, surprising you... As standalone I think is somewhat strange, I don't know...
I miss the scream of phantasms too. The scream is part of them, causing anxiety and agony, which I think is part of Blood's atmosphere...
Anyway, apart from those little details, it's a spectacular, very rich and well implemented map. Kudos to Spill for such ingenuity and pagb666 for the video.
Well, those aren't exactly phantasms ;P
@@pagb666 yeah, I know, but as a derivative I think it could have more differences from the original... Technically, they are the phantasms without the scream...
I like these ghosts, they don't scream like as if in agony
i'm not sure where it came from originally, but they have the same laugh as the knife-wielding h.p. lovecrafts in Bloodlines.
@@garygarypov5060 it’s from the actual sounds in Blood. It’s the unused roaming sound for the phantasm
@@Spill_Eviction ok but _knife-wielding h.p. lovecrafts_
Those rolling heads got me, haha.
They are fitting
Curious that you didn't use voxel pack and SmoothBlood with NBlood.
Amazing playthrough as always XD
12:36 Hmm, okay, so the sudden diappearance of the Invisivility effect is not just my game's bug.
wow new enemies :O
Dang awesooommeee train Station!!!!!
@:036 HEADS WILL ROLL! ROFL!!
Where did you finde the code for Secret 6? That's the only secret I couldn't reveal.
Awesome map, anyway. Detailed, lifelike, fun to play, not a single moment of filler. Reminds me a little bit of Fleshed Out's train station level (E01M02, if I'm correct), only it's more surreally monumental and slow. The new ghosts here are annoying, but in fact they're much more "ghostly" than the Phantasms; they're more silent (thank god) and can utilize their dematerialization skill much more effectively.
The code is the time on the clock above the music box with a face on it, not far from where you find the arcade token.
@@gamegodvid Oh, goooddaaamm. 🤯 This possibility would literally NEVER have occurred to me. Even when I watched pagb666's walkthrough and saw what digits he typed, I didn't realize the connection, regardless that the little poem did make me suspect that the music box has something to do with it. I'm somewhat good with secret hunting in Blood, but this particular secret tricked me and I don't think I'd ever have solved this riddle. Thanx. ❤
It's somehow more beautiful when pagb666 plays it ;)
Aaaw, thanks ;)
does it work for dosbox
Nope.
15:44 Where exactly is the spider key?!!
It is floating in the air because I used an outdated version of nBlood, it should be on the ground when using the correct one.
@@pagb666 Thanks for the reply. I rewound the video and saw it. :))
😙👌
11:57 Stop Hitting Yourself