Car Modeling in Plasticity , Rim Modeling (QuickTip 6)

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  • Опубликовано: 9 фев 2023
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    Rim Modeling (QuickTip 6)
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Комментарии • 38

  • @BestMods168
    @BestMods168 Год назад +2

    Plasticity seem to be good at automating the topology that is difficult in regular 3d modeling softwares.

    • @TAH1712
      @TAH1712 11 месяцев назад

      I wouldn't say 'Automating', I'd say instead 'Demolishing' the topology. Other software adds rules or preference of faces ( features) - Plasticity doesn't make hierarchy of any faces I think - so it's very fast at changing or even swallowing whole faces without a single complaint ( or check! ).

  • @IlyaAndreev-1
    @IlyaAndreev-1 Год назад +9

    The best cad modeling you show on your channel! Would be great if you could explain your workflow by voice recording 🙏

    • @Kuechmeister
      @Kuechmeister  Год назад +1

      I have no room the record, sorry.

    • @IlyaAndreev-1
      @IlyaAndreev-1 Год назад +2

      @@Kuechmeister you don't need any special room for that. Just mic , even from your headphones set :)

    • @Kuechmeister
      @Kuechmeister  Год назад +5

      @@IlyaAndreev-1 you don't understand, I have not quite room.

    • @IlyaAndreev-1
      @IlyaAndreev-1 Год назад

      @@Kuechmeister ahh i got it .

    • @ericliss9600
      @ericliss9600 Год назад +7

      @@Kuechmeister Chainsaws in your bedroom?

  • @archiplanservices3746
    @archiplanservices3746 Год назад +7

    Awesome as usual. Everyone is asking for a voice but i think a screen display with your keyboard and mouse (clicks) actions would be really helpful to understand precisely the way you handle Plasticity.

  • @whynotbuildit
    @whynotbuildit 10 месяцев назад +1

    I would pay for a voiceover narrator in this XD

  • @danskog
    @danskog Год назад

    Love these!

  • @aadityakoshti8940
    @aadityakoshti8940 Год назад

    Thank you!

  • @jaromor8808
    @jaromor8808 Год назад

    I am comparing what I am seeing with Rhino. In terms of the visible geometry I am assuming Plasticity is showing you less isocurves, less of the clutter, so the wireframe looks amazingly clean. I like what I am seeing.

  • @Aztekphetamine
    @Aztekphetamine Год назад

    Cool

  • @DanteEhome
    @DanteEhome 11 месяцев назад

    I saw the struggle to loft 2 skin faces together. Usually I copy the rings they need to be lofted and bridge them, and then join 3 bodies together.

  • @emrezo
    @emrezo 4 месяца назад

    While there are no commands visible on screen more than 1 second, how could people learn? Am i missing something?

  • @lavatr8322
    @lavatr8322 Год назад

    If we had to bring it in Blender or Maya or Substance Painter, is the triangulated mesh OK?

  • @user-jt7vj7xc1h
    @user-jt7vj7xc1h Год назад

    is it possible to somehow bend the finished part

  • @DG-wy9fk
    @DG-wy9fk Год назад

    Thanks for videos, they really inspire. Unfortunately it's difficult to repeat these actions and learn how to do this. For example action "Bridge vertex" abcent in interface buttons, in commands folder, so it's not clear where did you take it :) (maybe I installed latest version without it). How good it would be if we cold see shortcuts in action.

    • @Kuechmeister
      @Kuechmeister  Год назад +1

      Select Points and press L. It is a loft.

  • @stevewill3572
    @stevewill3572 Год назад

    That looks really hard

  • @DezitaAlvarado
    @DezitaAlvarado 3 месяца назад

    Amazing video!! I'm trying it too with a rim I need to make
    I have few questions:
    What do you do at 16:20 to slide and modify the curve after bridging vertices?
    15:14 how do you join that segmented yellow line into one?
    and finally at 15:21 what command is used to subdivide those blue lines?
    thank you 🙏🙏🙏 great videos

    • @Kuechmeister
      @Kuechmeister  3 месяца назад

      16:20 loft tension. "d". 15:14 "del" 15:21 "shift s"

  • @xianhua-pb9nu
    @xianhua-pb9nu Год назад

    why me not have the Bridge vertex

  • @sweethomesalamander7370
    @sweethomesalamander7370 Год назад

    Amazing! Never thought of modelling a rim this way. Could this be done in MoI as well?

    • @Kuechmeister
      @Kuechmeister  Год назад

      Yes

    • @TAH1712
      @TAH1712 11 месяцев назад

      and other Parasolid direct modellers as well.

  • @peterjaritz1642
    @peterjaritz1642 Год назад

    Hi, I just find your channel, and love the content. But as the one before me mentionned, a voice would be very helpfull! and also, please better resolution for the vids!

    • @Kuechmeister
      @Kuechmeister  Год назад

      it's 2160p60 I can not make it better sorry.

  • @jaromor8808
    @jaromor8808 Год назад

    BTW do you have any clue whether there are plans for import/export functionality that would allow one to get my Rhino3d models into Plasticity and vice versa?

  • @Aldebaran80
    @Aldebaran80 9 месяцев назад

    fuck, i suffered a lot making a very complicated trim in Maya... now i watch this and i feel like if i were losing my time...

    • @Kuechmeister
      @Kuechmeister  9 месяцев назад

      Yes, because Plasticity is a CAD tool, and Maya Polygon based. CAD tools are everytime better for hard surfaces modeling than polygon tools.

  • @danholzer4626
    @danholzer4626 Год назад

    is plasticity available for purchase?

    • @cr4723
      @cr4723 Год назад +1

      Yes for 100$.

  • @DieTabbi
    @DieTabbi Год назад

    First I thought my headphone was broken, than watched other videos. No sound nothing.... you make good videos but please explain something for noobs like me

  • @stevewill3572
    @stevewill3572 Год назад

    This is cool and all but doesn’t help me learn anything lol he’d actually make money if he talked