I wouldn't say 'Automating', I'd say instead 'Demolishing' the topology. Other software adds rules or preference of faces ( features) - Plasticity doesn't make hierarchy of any faces I think - so it's very fast at changing or even swallowing whole faces without a single complaint ( or check! ).
Awesome as usual. Everyone is asking for a voice but i think a screen display with your keyboard and mouse (clicks) actions would be really helpful to understand precisely the way you handle Plasticity.
I am comparing what I am seeing with Rhino. In terms of the visible geometry I am assuming Plasticity is showing you less isocurves, less of the clutter, so the wireframe looks amazingly clean. I like what I am seeing.
Thanks for videos, they really inspire. Unfortunately it's difficult to repeat these actions and learn how to do this. For example action "Bridge vertex" abcent in interface buttons, in commands folder, so it's not clear where did you take it :) (maybe I installed latest version without it). How good it would be if we cold see shortcuts in action.
Amazing video!! I'm trying it too with a rim I need to make I have few questions: What do you do at 16:20 to slide and modify the curve after bridging vertices? 15:14 how do you join that segmented yellow line into one? and finally at 15:21 what command is used to subdivide those blue lines? thank you 🙏🙏🙏 great videos
Hi, I just find your channel, and love the content. But as the one before me mentionned, a voice would be very helpfull! and also, please better resolution for the vids!
BTW do you have any clue whether there are plans for import/export functionality that would allow one to get my Rhino3d models into Plasticity and vice versa?
First I thought my headphone was broken, than watched other videos. No sound nothing.... you make good videos but please explain something for noobs like me
Plasticity seem to be good at automating the topology that is difficult in regular 3d modeling softwares.
I wouldn't say 'Automating', I'd say instead 'Demolishing' the topology. Other software adds rules or preference of faces ( features) - Plasticity doesn't make hierarchy of any faces I think - so it's very fast at changing or even swallowing whole faces without a single complaint ( or check! ).
The best cad modeling you show on your channel! Would be great if you could explain your workflow by voice recording 🙏
I have no room the record, sorry.
@@Kuechmeister you don't need any special room for that. Just mic , even from your headphones set :)
@@IlyaAndreev-1 you don't understand, I have not quite room.
@@Kuechmeister ahh i got it .
@@Kuechmeister Chainsaws in your bedroom?
Awesome as usual. Everyone is asking for a voice but i think a screen display with your keyboard and mouse (clicks) actions would be really helpful to understand precisely the way you handle Plasticity.
I would pay for a voiceover narrator in this XD
Love these!
Thank you!
I am comparing what I am seeing with Rhino. In terms of the visible geometry I am assuming Plasticity is showing you less isocurves, less of the clutter, so the wireframe looks amazingly clean. I like what I am seeing.
Cool
I saw the struggle to loft 2 skin faces together. Usually I copy the rings they need to be lofted and bridge them, and then join 3 bodies together.
While there are no commands visible on screen more than 1 second, how could people learn? Am i missing something?
If we had to bring it in Blender or Maya or Substance Painter, is the triangulated mesh OK?
is it possible to somehow bend the finished part
Thanks for videos, they really inspire. Unfortunately it's difficult to repeat these actions and learn how to do this. For example action "Bridge vertex" abcent in interface buttons, in commands folder, so it's not clear where did you take it :) (maybe I installed latest version without it). How good it would be if we cold see shortcuts in action.
Select Points and press L. It is a loft.
That looks really hard
Amazing video!! I'm trying it too with a rim I need to make
I have few questions:
What do you do at 16:20 to slide and modify the curve after bridging vertices?
15:14 how do you join that segmented yellow line into one?
and finally at 15:21 what command is used to subdivide those blue lines?
thank you 🙏🙏🙏 great videos
16:20 loft tension. "d". 15:14 "del" 15:21 "shift s"
why me not have the Bridge vertex
Amazing! Never thought of modelling a rim this way. Could this be done in MoI as well?
Yes
and other Parasolid direct modellers as well.
Hi, I just find your channel, and love the content. But as the one before me mentionned, a voice would be very helpfull! and also, please better resolution for the vids!
it's 2160p60 I can not make it better sorry.
BTW do you have any clue whether there are plans for import/export functionality that would allow one to get my Rhino3d models into Plasticity and vice versa?
Step import
fuck, i suffered a lot making a very complicated trim in Maya... now i watch this and i feel like if i were losing my time...
Yes, because Plasticity is a CAD tool, and Maya Polygon based. CAD tools are everytime better for hard surfaces modeling than polygon tools.
is plasticity available for purchase?
Yes for 100$.
First I thought my headphone was broken, than watched other videos. No sound nothing.... you make good videos but please explain something for noobs like me
This is cool and all but doesn’t help me learn anything lol he’d actually make money if he talked