How to Use Plasticity to Create Car Rims for Beginners
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- Опубликовано: 23 ноя 2023
- This video is a tutorial on how to create 2 separate rims using Plasticity 1.30. This covers how using image maps in this process makes it easier to get cool looking rims. This also shows tools within Plasticity to make this all possible. This was rendered in Blender 3.62 using different shader plugins such as Hardops, Sanctus, Material Works from Blender Bros. Please communicate if you have any questions.
Links for images:
enkei.com/shop/wheels/racingr...
www.renderhub.com/cgyikes/nis...
Other Links:
Artstation threedfanatic.artstation.com/
Discord / discord
Patreon www.patreon.com/user?u=55682299 Кино
if you will keep this up, im sure you'll gain even more subs, ive been loving your tutorials since i found this channel, you've provided us some of the most in depth and most essential tutorials for plasticity thus far so please keep it up and thank you for all the tutorials
Thank you for the wonderful comments!
amazing , keep the long detailed plasticity tutorials coming please ❤❤
Thank you, I am liking this format as well.
clean work Jon! 🏄🏻♂️
Thank you Ken!
nice tutorial! (but i honestly cant stop thinking "half of the cutouts dont have the same size an curvature in the picture and its one of the main design features" no offense ;).... just an insomnious 3d geek watching your videos ;)
Thanks for the comments, early use of the program and for sure to keep an eye on the details, thanks