@@Midnight7Marauder Because it shows that it's a continuation of Frostpunk 1. What considered endgame for that game is now starter for this game, with the expanded scale. You don't do hundreds of people and individual buildings anymore, you're doing dozens of thousands and whole districts
can't wait for frostpunk 3 where we establish relations with other countries that survived after the great frost and frostpunk 4 where we go to space to amplify the sun's heat
Me after finished FP1: I'm curious how they will make the sequel more stressful. Me after finished watching this video: Godfuckingdammit they did made it more stressful!
You know having seen how frostpunk 2 plays has gotten me thinking, you could make a kickass 40k hive builder game with the frostpunk 2 as a template. just add the additional mechanic that you can build new districts literally on top of old districts allowing the city to expand vertically as well as horizontally and you get a game where you where you start as a small imperial frontier world and end it as necromunda.
Bro imagine the bullshit our hivecity would have to deal with! Frostpunk has whiteouts but a hivecity could deal with an assortment of calamities. From blizzards to chaos incursions
This game looks genuinely amazing and the fact that it’s very different from the first is quite surprising too. The first one was definitely a formula that worked, good on the devs for experimenting.
I really like how different this game looks. My main worry about Frostpunk 2 was that it was gonna be Frostpunk 1 but with coal reskinned as oil. This looks new and interesting! A lot better than a lot of AAA sequels can be.
Hey Bricky. I discovered you recently thanks to Matara, and I've been looking at some videos. I watched part of the Frostpunk 2 stream and the rest on the VOD. Then I needed more and I looked to your 2 reviews, and now I have Frostpunk 1 (and I regret every second of not amputatin the ill)
Bricky: I don't have workers and my people are dying, People suck ! Also bricky: Oh, I don't have hospitals and only a minimum amount of people are allowed inside the city
Damn, (I'm half through the video), the reactions of "oh noo" and the wonder how things string together and feeling like there will be a trouble once the city works against you and the decisions and misfortunes compile, feels so much like the first frostpunk, I am so fukin hyped! I am interested in how the zoom out, away from the personal fate towards societal issues plays out for the feeling of the game, really cool, will definitely try it out once it releases! I hope there are a lot of mechanics, stories to explore and a huge tech tree with steampunk designs!
The UI in the first game was amazing what happened to that? I wouldn't be mad if it was the same. If it ain't broke.... Like does having a white UI for a game where you are looking at a lot of snow, especially at the start as you have built f all seem a bit silly no?
Hopefully it's something they tweak down the line. I get why they'd want to change it though, the first game's was darker, grittier. Reflected the apocalyptic situation. Whereas this one is cleaner, more "civilised."
I am very excited for Frostpunk 2 and hope it will be everytihng we expect of it. if you need something to bridge the Survival-City-Builder-Gap till FP2 comes out, check out Timberborn, its more Comfy but can get pretty serious.You play a Clan of postapocalyptic beavers which have to manage droughts, floodings and Badwater and so on and you have to build complex dam-systems to keep your growing colony functioning. just a little shout.out.
“The people are divided” - wow, that’s, what, less than a week? Before the Dear Leader realised his mistake in sharing/fighting over power. Should have kept that New Order.
Don't get me wrong, I love child labor (in-game), but apprenticeships have been the standard of education for the full history of society (excluding nobles and clergy) because schools weren't a thing. As a child you'd work the family farm, or join a craftsman as an apprentice/assistant, so you could learn the specialized knowledge of the craft and then either stay take over the farm, take your knowledge and apply to a guild, join the employment of your mentor and eventually take over the business, or in rare cases start your own if you can find the funding by being recognized for your skill. This system consistently produced skilled specialized workers and even provided some job choice to those who could afford to travel to the cities. Meanwhile school today is getting politicized and in trying to cover the basic of every topic ever ends up not teaching kids anything as the schools struggle to shove hundreds of children into the same mold. Basic math/language/science/history/crafts is good but that can be done in 2 days of school and on the side they could learn more practically. The problem is today there aren't many jobs that could provide the places required and company setups don't allow for "wasting time" on a bunch of 12yo's which is fair in todays world. But If I was able to join a smithy as an apprentice when I was 14 and become a (gold)smith I'd be a much happier person than I am today aimlessly searching for a shitty job I won't like having to sit through garbage time wasting "education". TLDR So what I'm saying is bring practical education focused child labor back (in-game)!
Nah, those subjects are definitely NOT 2 days per week materials even if we assume there's no homework at all. Heck, even today you will see and hear about a lot of kids going for extra lessons because they don't understand most of what's being taught. You can teach kids just multiplication for three days straight per week for two months straight and you will still get some who'll score 50/100, same with different subjects. Practical education would be nice, but I really doubt shoving the already dense school materials for it is the answer.
@@Hell_O7 Thats because the current school system sucks ass. All the classes are overloaded with BS. I learnt how to calculate the energy states of different atoms to calculate energy release during fission reactions. Did I go to learn nuclear physics? No, so that was a wasted 2 months. Same goes for later math subjects, history was unfocussed garbage, geography was useless, we had economics for a year that was just basic math and thus useless. We had music which was great for the music kids but kids have free time they can discover music on their own. School rn is dogshit. I meant return to the basics and let focused education to be handled by experts in the field the child chooses to follow. Learning carpentry from an expert is worth way more than learning about random garbage in 14 different subjects even if you end up not being a carpenter.
@@bardet123 In a sense, just like how music in classes is often pretty basic, maths, history, and others are also basic because that's what's considered basic enough to allow kids to have the flexibility to choose what they want to do regardless of what it is. It's far, FAR from a perfect system, but the one you're proposing in my opinion will only benefit few for
@@bardet123 And carpentry along with other "experts-led focused education" will become equally useless if you change your mind and decide they don't want to become one, which, if you're a small kid that would likely change their minds at least a couple of times over the course of 10+ years, will likely happen. It also assumes that the experts see these people as worthy investment to begin with, because I don't see a strong reason why they would want to accept kids and taught them as best they can without trying to bind them to their company as cheap workforce somehow.
@Hell_O7 even if the kid ends up changing their mind, their proficiency with carpentry will at least enable them to provide a paycheck in a dire situation. Practical skills are way more reliable for survival than smth like maths, which is a field being made obsolete by AI and just the growth of automation in general. Even if you don't work as a carpenter, you can sell your knowledge to teach others. It's never a loss to learn practical skills, especially when you're young and curious about the world, and thus motivated.
I expected it being like firstly you would again, build the city, like in the first game and then it would zoom out for the bigger city buildig like it is now
Looks promising, but I don't like how the UI looks. = snow + white UI is not a good combination = too much white. + those glowing lines, I don't like them, otherwise a very interesting game. the first game is one of my favorite games.
Frostpunk 1: We will surely die if we do not stock up on food and coal for the bout of upcoming cold. And aside from that, all we can do is pray Frostpunk 2: Went to congress and got fucked over by the political supermajority
I love the direction the dev's are taking with Frostpunk 2! The first game was entirly about scrounging for anything and everything to survive. Leading to you making hard descisions that you look back on in horror after the fact. FP2 Meanwhile is all going to be about how easy it is with someone to sway their morals when preasured by radical political groups
Bricky: "Why do the icebloods have control over the research institut?!"
My brother in the Generator, you gave them the power to do so
Bricky going for a full fascist playthrough: "Why are the facists so powerful?"
Bricky: Lets -political parties- communities radicalize
“Why are the people so divided”
@@MrMobiusfanwhen bricky gives the caveman extremists control over future scientific research. 💀
@@MrMobiusfan *Insert geopolitics joke here*
how did he do that? I looked back and didn't notice
A detail I love is how the starting city layout is similar to what an endgame city looks like in the original game.
Oh that's good
Why is that a good thing?
@@Midnight7Marauder Because it shows that it's a continuation of Frostpunk 1. What considered endgame for that game is now starter for this game, with the expanded scale. You don't do hundreds of people and individual buildings anymore, you're doing dozens of thousands and whole districts
can't wait for frostpunk 3 where we establish relations with other countries that survived after the great frost and frostpunk 4 where we go to space to amplify the sun's heat
@@lightdarkequivalent7143 Frostpunk 5 ITS your galatic Empire VS The Heat Death of The Universe
THE CHILDREN YEARN FOR THE MINES
AND UNDERPAYMENT!
Edit, the payment is surviving another day....
@@Umbragecko You're paying them?
AND SAWDUST SOUP
@@Umbragecko wait why do they get payed?
ROCK AND STONE
"You thought you could escape the coal gang?"
*"THE COAL LIFE NEVER LEAVES"*
"i understand why people become dictators"
you are gonna LOVE this game
Technocrat vs Ice blood be like
“Hm I have greater intelligence… I will obviously win this fight!”
I have yet to meet a man who can outmuscle an anti-bear projectile.
Some people think they may outstrength me. Maybe, maybe... But I have yet to meet one that can outstrength bullet.
"Utopia builder"
*looks inside*
Child labour.
Libertarian utopia
@@okimura690Pre-Keynesian Economics
Well that's the Frostpunk I know alright!
It's true. The children yearn for the mines.
Why is this so funny?
Just give the kids what they want 🤝🥶
should the city not fall?
They Yearn for the Sawdust soup
The amount of out of context potential in this video is like a goldmine.
Edit: A COALmine
aayyyyyyy
Me after finished FP1: I'm curious how they will make the sequel more stressful.
Me after finished watching this video: Godfuckingdammit they did made it more stressful!
We survived the cold, now we survive each other >.>
Bricky: Talks about scouts fistfighting bears in his Frostpunk 1 video
Frostpunk 2: Actually shows a dude fistfighting a bear
You know having seen how frostpunk 2 plays has gotten me thinking, you could make a kickass 40k hive builder game with the frostpunk 2 as a template. just add the additional mechanic that you can build new districts literally on top of old districts allowing the city to expand vertically as well as horizontally and you get a game where you where you start as a small imperial frontier world and end it as necromunda.
Have to deal with the possibility of Genestealers in the lower levels.
Bro imagine the bullshit our hivecity would have to deal with! Frostpunk has whiteouts but a hivecity could deal with an assortment of calamities. From blizzards to chaos incursions
Think of the children. They yearn for the mines.
34:53 My man bricky got the German pro environment moment LMAO
This game looks so insanely promising, honestly between this and Manor Lords we’re really spoiled, Ambassador.
This game looks genuinely amazing and the fact that it’s very different from the first is quite surprising too. The first one was definitely a formula that worked, good on the devs for experimenting.
Icebloods are the descendants of FP1 scouts
Ah yes, the Biggus Dickus faction
I think they're the descendants of the hunters. Scouts are above mere mortal politics.
Come to think of it. Apprenticeships out of high school would be very useful in our country. Or any country.
It's apprenticeships instead of school. There was the after event of him passing the law of a young child working in the dog loom
24:28 Ice within, ice without.
Nice
I really like how different this game looks. My main worry about Frostpunk 2 was that it was gonna be Frostpunk 1 but with coal reskinned as oil. This looks new and interesting! A lot better than a lot of AAA sequels can be.
"I gotta do Child Labour it's my favorite part"
- Bricky 2024
it's so funny how quickly bricky became so close to just making the USSR
Hey Bricky. I discovered you recently thanks to Matara, and I've been looking at some videos. I watched part of the Frostpunk 2 stream and the rest on the VOD. Then I needed more and I looked to your 2 reviews, and now I have Frostpunk 1 (and I regret every second of not amputatin the ill)
I like how the start of the city is the same layout from the first game…
also DONT FORGET ABOUT THAT COAL THO
FINALLY
BRITISH POLITICS
THE COAL LIFE NEVER LEAVES
Frostpunk: the children unionize edition
Bricky: I don't have workers and my people are dying, People suck !
Also bricky: Oh, I don't have hospitals and only a minimum amount of people are allowed inside the city
'I've done nothing for society yet"
-Bricky 2024
Are you sure these guys are brits? They protest like french firefighters.
Child labour passed
Supreme Stalwart Bricky: I love democracy.
Damn, (I'm half through the video), the reactions of "oh noo" and the wonder how things string together and feeling like there will be a trouble once the city works against you and the decisions and misfortunes compile, feels so much like the first frostpunk, I am so fukin hyped! I am interested in how the zoom out, away from the personal fate towards societal issues plays out for the feeling of the game, really cool, will definitely try it out once it releases! I hope there are a lot of mechanics, stories to explore and a huge tech tree with steampunk designs!
Bricky gooning over tiny prepubescent hands squeezing coal dust into briquettes to barbecue the fallen laborers
D :
When Bricky gives the caveman extremists full control over all future scientific research. 💀
The UI in the first game was amazing what happened to that? I wouldn't be mad if it was the same. If it ain't broke....
Like does having a white UI for a game where you are looking at a lot of snow, especially at the start as you have built f all seem a bit silly no?
Hopefully it's something they tweak down the line. I get why they'd want to change it though, the first game's was darker, grittier. Reflected the apocalyptic situation. Whereas this one is cleaner, more "civilised."
I am very excited for Frostpunk 2 and hope it will be everytihng we expect of it.
if you need something to bridge the Survival-City-Builder-Gap till FP2 comes out, check out Timberborn, its more Comfy but can get pretty serious.You play a Clan of postapocalyptic beavers which have to manage droughts, floodings and Badwater and so on and you have to build complex dam-systems to keep your growing colony functioning.
just a little shout.out.
I only found out about this game yesterday and I'm downloading FP1 as we speak, looks absolutely masterclass.
I agree on the UI taking a while to get used to.
It's nice to see the parallels between my responses and Bricky's. "Shit I ran out of forest" and "Why is it the fack over there!!"
I'm so excited for a full release. The factions and voting system will be especially fun
Maybe bricky should understand things like city planning, economics, law, statistics, sociology, social identity theory, historical materialism...
I loved the frostpunk videos you did, Bricky! I cant wait for the sequels video
New london is falling down
Falling down
Falling down
New london is falling down
We're all fucked.
it's not child labor, it's "CHILD APPRENTICESHIP"
Guilliman would love this game to him this would be like build macragge on fenris
I wanted to mine coal until I get the ol Black Lung but Bricky said no one's allowed over the age of 18.
Now, the coal mines are full of minors.
20:19 "i don't want the workers healthy" 😂
Glad to see they decided to change from a radiating circle to the best district shape.
Hexagons got the win.
They yearn for the mines
TO THE MINES NOW
The optimal way to play this game is to pick one faction and oppress the hell out of the others
The first pop up you see being "Coal is runnung out" tells me these people know how to frostpunk
Bricky didnt forget about the coal. Good job.
Frostpunk 2 frozen post apocalyptic “House of Cards” simulator
Nothing like starting gameplay to TTS Brian complimenting glutes.
The review of this is going to be even more lit than the deepest depths of the central generator 🗣️🗣️🗣️🔥🔥💯
I've got a strange urge to paint up a Space Wolves successor chapter of Icebloods now...
“My free labour ! (Child worker) shxt !” 😂
Looks like FP2 goes even harder with what some like to call "moral relativism" and I'm here for it
“The people are divided” - wow, that’s, what, less than a week? Before the Dear Leader realised his mistake in sharing/fighting over power. Should have kept that New Order.
"Dark souls of city builders"
The Children Yearn For The Mines
Oh my god he's abusing miners!
Don't get me wrong, I love child labor (in-game), but apprenticeships have been the standard of education for the full history of society (excluding nobles and clergy) because schools weren't a thing. As a child you'd work the family farm, or join a craftsman as an apprentice/assistant, so you could learn the specialized knowledge of the craft and then either stay take over the farm, take your knowledge and apply to a guild, join the employment of your mentor and eventually take over the business, or in rare cases start your own if you can find the funding by being recognized for your skill.
This system consistently produced skilled specialized workers and even provided some job choice to those who could afford to travel to the cities. Meanwhile school today is getting politicized and in trying to cover the basic of every topic ever ends up not teaching kids anything as the schools struggle to shove hundreds of children into the same mold. Basic math/language/science/history/crafts is good but that can be done in 2 days of school and on the side they could learn more practically. The problem is today there aren't many jobs that could provide the places required and company setups don't allow for "wasting time" on a bunch of 12yo's which is fair in todays world. But If I was able to join a smithy as an apprentice when I was 14 and become a (gold)smith I'd be a much happier person than I am today aimlessly searching for a shitty job I won't like having to sit through garbage time wasting "education".
TLDR
So what I'm saying is bring practical education focused child labor back (in-game)!
Nah, those subjects are definitely NOT 2 days per week materials even if we assume there's no homework at all.
Heck, even today you will see and hear about a lot of kids going for extra lessons because they don't understand most of what's being taught.
You can teach kids just multiplication for three days straight per week for two months straight and you will still get some who'll score 50/100, same with different subjects.
Practical education would be nice, but I really doubt shoving the already dense school materials for it is the answer.
@@Hell_O7 Thats because the current school system sucks ass.
All the classes are overloaded with BS. I learnt how to calculate the energy states of different atoms to calculate energy release during fission reactions. Did I go to learn nuclear physics? No, so that was a wasted 2 months. Same goes for later math subjects, history was unfocussed garbage, geography was useless, we had economics for a year that was just basic math and thus useless. We had music which was great for the music kids but kids have free time they can discover music on their own.
School rn is dogshit. I meant return to the basics and let focused education to be handled by experts in the field the child chooses to follow.
Learning carpentry from an expert is worth way more than learning about random garbage in 14 different subjects even if you end up not being a carpenter.
@@bardet123 In a sense, just like how music in classes is often pretty basic, maths, history, and others are also basic because that's what's considered basic enough to allow kids to have the flexibility to choose what they want to do regardless of what it is.
It's far, FAR from a perfect system, but the one you're proposing in my opinion will only benefit few for
@@bardet123 And carpentry along with other "experts-led focused education" will become equally useless if you change your mind and decide they don't want to become one, which, if you're a small kid that would likely change their minds at least a couple of times over the course of 10+ years, will likely happen.
It also assumes that the experts see these people as worthy investment to begin with, because I don't see a strong reason why they would want to accept kids and taught them as best they can without trying to bind them to their company as cheap workforce somehow.
@Hell_O7 even if the kid ends up changing their mind, their proficiency with carpentry will at least enable them to provide a paycheck in a dire situation. Practical skills are way more reliable for survival than smth like maths, which is a field being made obsolete by AI and just the growth of automation in general. Even if you don't work as a carpenter, you can sell your knowledge to teach others. It's never a loss to learn practical skills, especially when you're young and curious about the world, and thus motivated.
Bricky basically causing his own downfall was just amazing.
"Bricket, also known as my wife."
And this my friends is when Bricky cemented the reason why he will die alone.
Bricky: “you got the kid on the right, does he get the book or does he get the work vest”
Not sure how i feel about the super clean UI
Oh wow he said it just as I wrote this haha
This video proves that Bricky LIVES in a SOCIETY.
24:40 THIS IS SPARTA
21:00 Amogus spotted
While im a little disappointed that the game is more macro scale, not micro, it still looks insanely fun
Soo ready for this game! Great vid Bricky
I expected it being like firstly you would again, build the city, like in the first game and then it would zoom out for the bigger city buildig like it is now
Ya I guess it safe to say this game is also going to fuck with our moral boundaries as well
Looks promising, but I don't like how the UI looks. = snow + white UI is not a good combination = too much white.
+ those glowing lines, I don't like them, otherwise a very interesting game. the first game is one of my favorite games.
Even Matara hit him with the fuckin stare lmao
Bricky slowly going insane over the ice bloods
“I’m not seeing the option for child labour?” (Like, ‘is my game bugged?’ 😂)
Is it me hearing things or is Peter Weller the voice announcing the votes passing?
The laws you're making are exactly the opposite of what I'd institute (With the possible exception of the first law you signed)
Guys i think Bricky should be our leader im sure nothing bad will happen
Frostpunk 1: We will surely die if we do not stock up on food and coal for the bout of upcoming cold. And aside from that, all we can do is pray
Frostpunk 2: Went to congress and got fucked over by the political supermajority
High Praise from the captain
Does anyone else struggle to read this super tall and thin fonts? I hope they'll have some accessibility options to adjust that
Dont forget about that cold tho.
THE COAL LIFE NEVER ENDS
Just think what would the Admech do in this situation?
I love the direction the dev's are taking with Frostpunk 2! The first game was entirly about scrounging for anything and everything to survive. Leading to you making hard descisions that you look back on in horror after the fact.
FP2 Meanwhile is all going to be about how easy it is with someone to sway their morals when preasured by radical political groups
Me: Why is the goverment constantly doing nothing? I could govern so easy.
Me after 5 minutes in the Parlament: 34:55
The "cold damn" got my like
why do you look so happy sending minor miners into their camp? can't wait to try this once the game is out 👌
I'm a big Fran of Post Funk!
This looks insanely addictive 😅
And they call it a mine
A MINE!
35:54. Yeaah
wait
you have no coal, you need more workers. more workers needs more shelter and more shelter means more demand for heat
LAW PASSED
fck…
So are Bricky's viewers now officially going to be Brickles, Brickettes, and Non-Bricknaries?
Hey Bricky, are you going to do some streams or a playthrough once the full game is released?
If i don't make a authorization regime. Am I really surviving the frostlands?
Seems like everyone acknowledges the steering away from a survival city builder, likes the graphics, but hates the ui