Minor spoilers, but if you start with Faithkeepers in place of Stalwarts, the opposing faction are the Proteans which are literally admech. You can send them to a workplace to "Enhance workforce" by replacing their healthy limbs with advanced prosthetics, or improve personal heatlamps, so that instead of heating your body they are now directly heating your blood
1:22:02 *Bricky gives the Stalwarts a shack on the side of the road, and they're not happy* "Okay, okay, fine! Let's beat them to death with hammers!" Couldn't ask for a better Bricky stream. That was absolutely hysterical
Watching Bricky play versus someone like Pravus play is so funny. Pravus basically had zero problems except for the whiteout but Bricky had a crisis every two minutes.
Was a bit sadge for the Stalwarts with Bricky promising them to defeat the frosts at the beginning, but looking at the Old Dreadnought warms my heart. Buncha good fellas, carrying the burden of the big New London. Really fun to watch, hope Bricky gets around to exploring Negotiator path cause even on Officer difficulty it seems stressful and complex.
I ended up doing the Negotiator path despite having low trust and being widely disliked (some people were upset that I got 2500-odd people killed getting Winterhome set up for some reason) and even then it wasn't hard at all. The things the Pilgrims and Stalwarts wanted were very manageable to accomplish, and the most annoying part was having to wait 10 weeks doing nothing because the first peace accords vote failed by like 3 votes. I was honestly kind of disappointed, but then again there wasn't much else they could have done within the game's mechanical confines.
@Biscotum Ah mkay thanks for the insight. Kinda miffed beforehand that the branching path were binary and not seamless blending as in if you choose Pilgrim at later choices the Stalwart would turn on you despite previous choices favoring them and vice versa, now seeing tjat the negotiator path is just a challenge of rising from arbitrary low trust and just spamming paying heatstamps and making promises rather than true act of balancing between two initially clashing factions that want differing future that is reflected with the big choice of how you go on managing the places, kinda miffed. Hope them devs do expand on that aspect and flesh it out for the true potential it deserves and do have.
@@aereonexapprentice7205 Dude's downplaying the negotiator path, it's not just as simple spamming heatstamps and raising trust. You actually have to negotiate with both factions, for example here how it would go the Stalwarts and Pilgrims would present you with three options each, which will be like research and build this thing, repeal this law, or research this idea for a law then pass it. You need to pick two options out of the three options you were presented from both sides, so in total in the end you'll have to do fours things just so things get calm enough to try and pass the peace accord; oh and while your trying to research and pass laws in order to calm both sides, that civil war is still going on and you gotta make sure to stop without causing a huge amount of casualties and hopefully you have enough active workers for guards and prisons, since you're trying to go for peace, it's probably best not to banish the detainees. I hope I explained well enough
Bricky brought it up at around 9:10 just as I was going to leave a comment- I wasn't feeling Frostpunk 2 when watching the tutorial zone. But once you get to the main city and start doing everything there, the game sells itself. The tutorial is jarring coming out of Frostpunk 1, with the massive phantom ice diggers popping up out of no-where. Next to the scale of the full city however, it fits really well.
Bricky being surprised by the unions is funny. It's almost like happy staff have higher production output than unhappy ones that have forced working conditions XD
I love this game. lets call bricky's misplays. - if you're clever with building, and Tile exploitation, you can Cram in 2 full housing Districts into a crevice. you only need 3 of the 6 tiles sheltered to get the heat bonus. and they get adjacency too. - Frostpunk 2 is about building as Tall as possible. your districts are damn near useless without buildings in them. Factories, woodmills, hospitals, Quarters. always Expand districts before building new ones. Factories are crucial. - Hubs give hilariously OP bonuses. Heating hubs trade Material for heat. - the frostlands can basically provide all the food and workers you need in the early game. get exploring ASAP - Material is life. material can be traded for every other resource. Heat, oil, Coal, Goods, Prefabs. buildings won't work without it. - as in Frostpunk 1, Expanding is risky and should be done in a position of abundance. - don't be afraid to mix ideas in your politics to appease both factions. Progress but traditional and equal? sure.
Also ... material are needed only bare minimum to produce goods. Lack of materials only increase squalor, which doesn't affect anything that much except for slight disease, and district damage, but midgame you should already have steady supply of prefabs to compensate.
I love that the events almost never have anger motivate them, until it's necessary. I expected the apprenticeship event (29:40) to have the father be disappointed or angry, but he defended his son and plead for his case. Great writing as always Cant' wait for the main channel video on Frostpunk 2, the first video and the one on the Last Autumn are one of my favorites
Let me just say, this probably means nothing to anyone but me, but I am so happy that my question "Are You Punking The Frost Yet?" made it in. Just a funny little thing that makes me laugh 0:27
Maybe that's why they the Dreadnaught community is so based. When the city is in turmoil and deals with the horrors of decision-making, they still stand tall with the great battleships of yore and facing their fate with a barrel of a gun. All willing to meet destiny in a single driving force.
Trying to colonise Winterhome without a good economy is like trying to drive a car while don't know how to drive and drunk. Anyways, The last part is a bit disappointed because he kept saying he's true diplomat but decided to take the baby choice by exile the whole faction. Really tho, this option, the opposite faction literally did everything for you, and you still win.
Hoping to get more Bricked up content from this game as it's showing to be Kino and Bricky just makes it more entertaining to watch, contemplating myself to acquire both games when possible even though I ain't a fan of city builders lol
the fact everyone in chat said to clip him saying he was a great negotiator when colonising winterthiny to show him after he lost, getting rekt by him winning is so funny to me
1:01:41 "I'll smooth it over. I'm a diplomatic god." *Morgan freeman narration:* But he was not, in fact, a god, and did not, in fact, smooth things over.
I'm wondering what the general opinion of this game is compared to the first one. I have like 500-600 hours in the first one, did all DLCs and all sorts of challenge runs but FP2 when i got to winterhome i played like 30 minutes more and now i don't even want to open the game anymore. There's a famous quote that's like: 'The death of one man is a tragedy, the death of millions is a statistic' and i think that describes the difference between the 2 games perfectly. on FP1 you actually feel those deaths when that DAMM BELL is going off, on FP2 is like: '1k people died from cold', ok whatever, you don't feel that like you do in the first one
Different games, different themes. Frostpunk 1 is about how many compromises you'll make to survive, and the question of whether barbarism can be justified in the name of survival. Frostpunk 2 is about division and cooperation; when people have different visions how do you keep the peace, keep systems functional, and resolve those conflicts in the name of survival. They're different games, with different themes, in the same setting. I think comparing them is at least a little bit apples and oranges.
just wait for dlcs/updates, when fp1 launched it had the same problems as the sequel, lack of optimization, scenarios, difficulty, achievements, and just not a good enough balancing/mechanics to make the game trully shine
I thought it was pretty good, but it didn't hook me like FP1. The UI in FP2 felt kinda cumbersome to navigate, and I think that's most of my issues with it.
I actually love the more broad perspective of Frostpunk 2. I still love Frostpunk 1 and sure it does feel more desperate, but I've had some big moments in my Endless Utopia playthrough where I KNOW the city is going to fall unless I do some horrible things. I basically gave the Overseers full control of my city to stop the Bohemians from getting everybody killed by protesting during a Whiteout, and JUST barely managed to prevent the Overseers gaining a majority on the council. And so after completely destroying the Bohemians (seriously, they're all dead. Do new factions spawn in Endless post civil war?), I've had to puppetmaster my way to reducing the Overseers' power by helping the Machinists at every opportunity in order to stop the DRASTIC human rights violations I've been allowing for the last few in game years. It really made me feel something, especially seeing the dialogue pop ups. I keep having to tell myself "If I didn't do it they'd all be dead. I just have to put us back on the right path and I'll rest easier." It was also very intense for my geniune opinion of the Bohemians to change so drastically. When they turned up I was like "Huh, they seem like good people and have some good ideas, but they don't understand these choices are life or death so I'll have to be careful." Then after 207 people froze to death because the Bohemians kept shutting off the housing districts, and I saw a lot of their radical late-game ideas, my opinion changed to "These people are utter psychopaths and must be stopped by any means necessary."
"The peoples do not have as much say in a hive city" Neither do those frost punk peoples. Their organizations do. You aren’t dealing with individual voters but with representatives of large factions that could potentially fuck up your plans if you antagonize them enough Many hive worlds have guilds and corporations with monopolies on one or more vital ressources of the hive; as the leader of that hive you wouldn’t wanna fuck with em But a proper hive city sim would go hard af tbh
If you try adaptation and the Pilgrims side you don't get deep drilling meaning you are nearly hopeless and once you've reached too many people in your city you cant rlly survive since the food needed is far too much. The Pilgrims and Adaptation side however works better in Utopia builder since you have more options for permanent colonies and outposts that can produce an unlimited amount of food and other... Plus you still get deepdrilling as an adaptation builder since its only the Pilgrims choice in the story that limits the research you can do. I made the mistake of going down the Pilgrims side during my first story playthrough and I made it to chapter 4 however my trust was nil and tension was crazy cuz everyone hated me for going full Pilgrim and I had no access to deep drilling/mining deposits.
I had the opposite problem in my second story run. First run, I went with Embrace the Frost and Colonize Winterhome, balanced between the Stalwarts and Pilgrims most of the time. The unlimited outposts made it much easier with meritocracy. Meanwhile my 2nd run with Defeat, Salvage, and Faithkeepers and Evolvers, Equality screwed me over. 65000 people in New London can't be supported by the Deep Mining Drills on the 2 unlimited food nodes. I had completely drain allow the frostlands. -800 food per day. I was force to have the guards do a coup to take over the city and "win" the game.
@@VicZam9 oh yeah nah, my first story game I got 0 frostland unlimited nodes in story and since you cant get deepmining I lost very fast didn't even get one core in chapter 4. However second play through went full Stalwart and since their tech basically lets you make unlimited amount of food/oil/coal/supplies you can legit survive by yourself as long as you have access to enough oil and food. (second playthrough was by far the easiest way in my opinion since you legit become self sustaining in the city after getting the max amount of oil you can out of the colony) (didn't manage to deport the Pilgrims to that one place on the map however and just basically sent em out to die in the frostlands) PS: there is a stalwart building that lets you produce food with the boxes (supplies?), it produces like 80 food per factory and its very easy to become self sustaining as long as you get it. (pretty sure its a extreme research, also soilent green)
Everything going wrong:
Bricky: I love you dreadnought.
In the beginning “Being a politician is so easy I’m a pro”. Near the end, “Why is there a civil war going on right now”.
Caesar, when he became emperor of Rome vs. the end of his reign.
"This is how freedom dies: with thunderous applause and I'm the one who's clapping" is a raw line
Some radical laws in Frostpunk 2 is just wild.
A pleasure club - is radical.
Mandatory relationship rotation - is not radical.
Hey, man... a clean Genepool is important. Or at least so clean you can hold/make it.
If you canonically came from an order playthrough, the populace might just be too used to it
@@WolfGeek64 But Frostitutes were also in Frostpunk 1, so they shouldn't be that radical either.
Its a little goofy
relaxing at the pub when humanity needs saving is pretty radical
Night Lord Bricky is evolving into Conrad Bricky
*Mashing B frantically*
Kurze will be proud.
And pushing P
switch the snow with the red dust of mars and you have the tale of the birth of the Adeptus Mechanicus in the 41st millennium
Heh, that's where the mods come in
@@radiant_guardian7829 i want this mod.
Minor spoilers, but if you start with Faithkeepers in place of Stalwarts, the opposing faction are the Proteans which are literally admech. You can send them to a workplace to "Enhance workforce" by replacing their healthy limbs with advanced prosthetics, or improve personal heatlamps, so that instead of heating your body they are now directly heating your blood
@@witold1995 Holy shit that is insane
Their birth is a lot earlier than the 41st milenium. They were born during the long night, after the fall.
1:22:02 *Bricky gives the Stalwarts a shack on the side of the road, and they're not happy*
"Okay, okay, fine! Let's beat them to death with hammers!"
Couldn't ask for a better Bricky stream. That was absolutely hysterical
Watching Bricky play versus someone like Pravus play is so funny. Pravus basically had zero problems except for the whiteout but Bricky had a crisis every two minutes.
The pure excitement on Bricky’s face in the first 2 minutes when he realized he can do more child labor.
"Good morning to the minoers"
"Minors or Miners?"
"Same thing".
Let´s refit our generator to only take in oil.
Also, let´s not research pumpjacks wich would exponentionaly increase our oil production!
Need a pumpjack here!
Pilgrim sappin’ my generator!
@@agent5333😅
Was a bit sadge for the Stalwarts with Bricky promising them to defeat the frosts at the beginning, but looking at the Old Dreadnought warms my heart. Buncha good fellas, carrying the burden of the big New London. Really fun to watch, hope Bricky gets around to exploring Negotiator path cause even on Officer difficulty it seems stressful and complex.
I ended up doing the Negotiator path despite having low trust and being widely disliked (some people were upset that I got 2500-odd people killed getting Winterhome set up for some reason) and even then it wasn't hard at all. The things the Pilgrims and Stalwarts wanted were very manageable to accomplish, and the most annoying part was having to wait 10 weeks doing nothing because the first peace accords vote failed by like 3 votes.
I was honestly kind of disappointed, but then again there wasn't much else they could have done within the game's mechanical confines.
@Biscotum Ah mkay thanks for the insight. Kinda miffed beforehand that the branching path were binary and not seamless blending as in if you choose Pilgrim at later choices the Stalwart would turn on you despite previous choices favoring them and vice versa, now seeing tjat the negotiator path is just a challenge of rising from arbitrary low trust and just spamming paying heatstamps and making promises rather than true act of balancing between two initially clashing factions that want differing future that is reflected with the big choice of how you go on managing the places, kinda miffed. Hope them devs do expand on that aspect and flesh it out for the true potential it deserves and do have.
@@aereonexapprentice7205 Dude's downplaying the negotiator path, it's not just as simple spamming heatstamps and raising trust. You actually have to negotiate with both factions, for example here how it would go the Stalwarts and Pilgrims would present you with three options each, which will be like research and build this thing, repeal this law, or research this idea for a law then pass it. You need to pick two options out of the three options you were presented from both sides, so in total in the end you'll have to do fours things just so things get calm enough to try and pass the peace accord; oh and while your trying to research and pass laws in order to calm both sides, that civil war is still going on and you gotta make sure to stop without causing a huge amount of casualties and hopefully you have enough active workers for guards and prisons, since you're trying to go for peace, it's probably best not to banish the detainees. I hope I explained well enough
@@ariels8227 Ah mkay thanks for the additional insight
I'm so ready for "Dreadnought, my beloved"
Bricky brought it up at around 9:10 just as I was going to leave a comment- I wasn't feeling Frostpunk 2 when watching the tutorial zone. But once you get to the main city and start doing everything there, the game sells itself.
The tutorial is jarring coming out of Frostpunk 1, with the massive phantom ice diggers popping up out of no-where. Next to the scale of the full city however, it fits really well.
Oooooooooooooooooiiiiiiiiiiiiilolloooloooo ooo oooooooooioooiiiiiiiiiiiii
That opening, Jesus.
I wasn't ready for it and chocked on my food lol
Bricky being surprised by the unions is funny. It's almost like happy staff have higher production output than unhappy ones that have forced working conditions XD
The Whiteout was truly brutal, it took a lot of obedient workforce from us
31:15 "it gets bigger when I pull on it...."
Can't decide which VShojo girl would cackle the loudest at that.... though Ari also comes to mind....
"Can, can i remove them" 19:26
The foreshadowing is strong with this one
Dreadnought had a pretty accurate name all things considered
1 second in and Flesh Block already gets put on a list.....with us in the footnotes.
I love this game. lets call bricky's misplays.
- if you're clever with building, and Tile exploitation, you can Cram in 2 full housing Districts into a crevice. you only need 3 of the 6 tiles sheltered to get the heat bonus. and they get adjacency too.
- Frostpunk 2 is about building as Tall as possible. your districts are damn near useless without buildings in them. Factories, woodmills, hospitals, Quarters. always Expand districts before building new ones. Factories are crucial.
- Hubs give hilariously OP bonuses. Heating hubs trade Material for heat.
- the frostlands can basically provide all the food and workers you need in the early game. get exploring ASAP
- Material is life. material can be traded for every other resource. Heat, oil, Coal, Goods, Prefabs. buildings won't work without it.
- as in Frostpunk 1, Expanding is risky and should be done in a position of abundance.
- don't be afraid to mix ideas in your politics to appease both factions. Progress but traditional and equal? sure.
Exception is housing districts in early game. Only 40 heatstamps for 20 shelter, while upgrading gives only 5 shelter, and costs 50.
Also ... material are needed only bare minimum to produce goods. Lack of materials only increase squalor, which doesn't affect anything that much except for slight disease, and district damage, but midgame you should already have steady supply of prefabs to compensate.
I love that the events almost never have anger motivate them, until it's necessary. I expected the apprenticeship event (29:40) to have the father be disappointed or angry, but he defended his son and plead for his case. Great writing as always
Cant' wait for the main channel video on Frostpunk 2, the first video and the one on the Last Autumn are one of my favorites
I don't know if it has been brought up before but a Frostpunk style gameplay but be in control of an imperial hive city would be fun
Let me just say, this probably means nothing to anyone but me, but I am so happy that my question "Are You Punking The Frost Yet?" made it in. Just a funny little thing that makes me laugh 0:27
Maybe that's why they the Dreadnaught community is so based. When the city is in turmoil and deals with the horrors of decision-making, they still stand tall with the great battleships of yore and facing their fate with a barrel of a gun. All willing to meet destiny in a single driving force.
"the vanguard of medical knowledge" is giving me very strong "rumble of scientific triumph" vibes...
Miners?! There are miners in the -race- Frostpunk!
Idk man, if I lived in New London and I saw Bricky become the new steward, that long walk in the snow would look real attractive
Trying to colonise Winterhome without a good economy is like trying to drive a car while don't know how to drive and drunk. Anyways, The last part is a bit disappointed because he kept saying he's true diplomat but decided to take the baby choice by exile the whole faction. Really tho, this option, the opposite faction literally did everything for you, and you still win.
Baby choice😂
Not win, he got the worst possilbe ending. The city stands true but that is not really a win.
@@Graine01 wouldn't the worst ending be everyone dying in a bloody civil war or societal collapse
@@bruuuuuuuuhhhh He got pretty much the worst ending that wasn't a game-over state.
14:00 great so now it’s turned from surviving in the frozen wasteland as English to American simulator.
Hoping to get more Bricked up content from this game as it's showing to be Kino and Bricky just makes it more entertaining to watch, contemplating myself to acquire both games when possible even though I ain't a fan of city builders lol
1:13:47
"I will make you a promise"
"I will promise to research sterilaizatio-"
"Maybe we should just let them go."
1:28:04
"It was not a great ending"
My guy, you got literally the worst possible ending.
I was playing Frostpunk 2... Lets just say when I heard siren anouncing whiteout I just felt fear and mine PTSD just shouted "City must survive!!!"
i feel like Bricky's hostility to the children, stemmed from when he kicked that one kid in a mall lmao.
Bricky is NOT beating the allegations.
Watching this from Wisconsin, as the temperature drops below 50 and I debate turning the heater on or saving money by holding out another month.
The Stalwarts will return to bring order to New London
Since Bricky's a management game enjoyer, I wish I could see him play Oxygen Not Included someday.
*The Duplicants yearn for the mines.*
Hell is other people, and the ending of this game is proof of that.
43:38 Shinzo Abe moment
8:52 "Has the Brickster committed any children to the mines of Moria yet?"
Lol, chatter has no idea
49:50 Wisconsin summed up perfectly
the fact everyone in chat said to clip him saying he was a great negotiator when colonising winterthiny to show him after he lost, getting rekt by him winning is so funny to me
“That’s not fair, women should work too” I can’t believe he’s woke now smh
Wricky?
Nice hive world you have there. Interesting choice for a homeworld.
54:22 oh you thought you were "okay?" The Frost is merciful. Only to make the fall that much crueler.
Dreadnaught colony.....
My beloved ❤
*THE COAL LIFE NEVER LEAVES!*
52:35 dreadnought how u guys doing? not well
nooo not my dreadnought sama uWu
Bricky needs to try Dwarf Fortress
Can't believe he never researched the labour camps maybe then he'd have joined the stalwarts
Bricky thinking like a high lord of terra
If the world freezes over let me live at the dreadnought.
1:01:41
"I'll smooth it over. I'm a diplomatic god."
*Morgan freeman narration:* But he was not, in fact, a god, and did not, in fact, smooth things over.
damn, winterhome claims another victim
Bricky, trying to be ethical…
… well, he was *trying* :-)
„How do I kill a kind?“
Bricky 2024
I love the aesthetic of this game franchise but I cannot justify it for the price tag sadly
I'll wait for it to go on sale
I love democracy I love the Republic
Basically the difference between frostpunk 1 & 2 is that one is copemaxxing through the frost and the other is hopemaxxing through the frost
I'm wondering what the general opinion of this game is compared to the first one. I have like 500-600 hours in the first one, did all DLCs and all sorts of challenge runs but FP2 when i got to winterhome i played like 30 minutes more and now i don't even want to open the game anymore. There's a famous quote that's like: 'The death of one man is a tragedy, the death of millions is a statistic' and i think that describes the difference between the 2 games perfectly. on FP1 you actually feel those deaths when that DAMM BELL is going off, on FP2 is like: '1k people died from cold', ok whatever, you don't feel that like you do in the first one
Different games, different themes. Frostpunk 1 is about how many compromises you'll make to survive, and the question of whether barbarism can be justified in the name of survival. Frostpunk 2 is about division and cooperation; when people have different visions how do you keep the peace, keep systems functional, and resolve those conflicts in the name of survival.
They're different games, with different themes, in the same setting. I think comparing them is at least a little bit apples and oranges.
just wait for dlcs/updates, when fp1 launched it had the same problems as the sequel, lack of optimization, scenarios, difficulty, achievements, and just not a good enough balancing/mechanics to make the game trully shine
I thought it was pretty good, but it didn't hook me like FP1. The UI in FP2 felt kinda cumbersome to navigate, and I think that's most of my issues with it.
lets hope he goes for a captain ending one day, it is the most fun to go for if you get better at the game
Just wait until Bricky learns about Stimulant Manufactories, and how broken they are.
Who up punking they frost?
I actually love the more broad perspective of Frostpunk 2. I still love Frostpunk 1 and sure it does feel more desperate, but I've had some big moments in my Endless Utopia playthrough where I KNOW the city is going to fall unless I do some horrible things. I basically gave the Overseers full control of my city to stop the Bohemians from getting everybody killed by protesting during a Whiteout, and JUST barely managed to prevent the Overseers gaining a majority on the council. And so after completely destroying the Bohemians (seriously, they're all dead. Do new factions spawn in Endless post civil war?), I've had to puppetmaster my way to reducing the Overseers' power by helping the Machinists at every opportunity in order to stop the DRASTIC human rights violations I've been allowing for the last few in game years. It really made me feel something, especially seeing the dialogue pop ups. I keep having to tell myself "If I didn't do it they'd all be dead. I just have to put us back on the right path and I'll rest easier."
It was also very intense for my geniune opinion of the Bohemians to change so drastically. When they turned up I was like "Huh, they seem like good people and have some good ideas, but they don't understand these choices are life or death so I'll have to be careful." Then after 207 people froze to death because the Bohemians kept shutting off the housing districts, and I saw a lot of their radical late-game ideas, my opinion changed to "These people are utter psychopaths and must be stopped by any means necessary."
Time to return to the mines children!
Keep bumping these Bricky
God I love watching Bricky play this. Sucks he finished it. Hopefully he'll play more.
30:23 One day, all will rot away. ALL I DO IS embrace the wounded soul!!!!
"The peoples do not have as much say in a hive city"
Neither do those frost punk peoples. Their organizations do. You aren’t dealing with individual voters but with representatives of large factions that could potentially fuck up your plans if you antagonize them enough
Many hive worlds have guilds and corporations with monopolies on one or more vital ressources of the hive; as the leader of that hive you wouldn’t wanna fuck with em
But a proper hive city sim would go hard af tbh
In my playthrough that girl in the end became fcking assassin that wants head of new Captain in her hands.......
This brick is a monster, stalwarts shall rise. New London will fall
Really enjoyed it! I hope for more FP2. The utopia mode and/or higher difficulty seem fun. And by fun I mean misery for our enjoyment.
Lol the start killed me
I love you dreadnought - put it on a shirt lol
NEVER beating the allegations.
If you try adaptation and the Pilgrims side you don't get deep drilling meaning you are nearly hopeless and once you've reached too many people in your city you cant rlly survive since the food needed is far too much. The Pilgrims and Adaptation side however works better in Utopia builder since you have more options for permanent colonies and outposts that can produce an unlimited amount of food and other... Plus you still get deepdrilling as an adaptation builder since its only the Pilgrims choice in the story that limits the research you can do. I made the mistake of going down the Pilgrims side during my first story playthrough and I made it to chapter 4 however my trust was nil and tension was crazy cuz everyone hated me for going full Pilgrim and I had no access to deep drilling/mining deposits.
I had the opposite problem in my second story run. First run, I went with Embrace the Frost and Colonize Winterhome, balanced between the Stalwarts and Pilgrims most of the time. The unlimited outposts made it much easier with meritocracy.
Meanwhile my 2nd run with Defeat, Salvage, and Faithkeepers and Evolvers, Equality screwed me over. 65000 people in New London can't be supported by the Deep Mining Drills on the 2 unlimited food nodes. I had completely drain allow the frostlands. -800 food per day. I was force to have the guards do a coup to take over the city and "win" the game.
@@VicZam9 oh yeah nah, my first story game I got 0 frostland unlimited nodes in story and since you cant get deepmining I lost very fast didn't even get one core in chapter 4. However second play through went full Stalwart and since their tech basically lets you make unlimited amount of food/oil/coal/supplies you can legit survive by yourself as long as you have access to enough oil and food. (second playthrough was by far the easiest way in my opinion since you legit become self sustaining in the city after getting the max amount of oil you can out of the colony) (didn't manage to deport the Pilgrims to that one place on the map however and just basically sent em out to die in the frostlands)
PS: there is a stalwart building that lets you produce food with the boxes (supplies?), it produces like 80 food per factory and its very easy to become self sustaining as long as you get it. (pretty sure its a extreme research, also soilent green)
The city must thirive
This helped me open a lock!
8:06 Bricky being an abolitionist for women’s rights and equality!
Imma go full mechanical and make a mecha city
New California Republic??? Legioning intensifies.
He doesn't know just how cracked Heatstamp generation is when you go deep into Equality. Makes Merit look like baby mode. Common Merit L.
Diddy ahh opening
man fenris is looking different these days
DAMN that ending was burtal with its wording 11 bit really didnt hold anything back
EMBRACE TRADITION
Got BrickPunked 2
I don't know if this comment will be read but that's all right
If it means anything, your comment was read!
That was the worst managed game of New London I have ever seen.