When rituals came out I always knew they didn’t go in the extra deck but always felt like they should. Otherwise they were pointless. How do you get the ritual magic card and the monster at the same time? Just draw into them? What are the odds of that
Woah, hang on. Man Eater Bug totally saw play, it was prime removal during Yugi-Kaiba format, both the Blue Eyes deck and Summoned Skull beatdown deck run 3 of the OG monster based removal.
Yeah it's the one card that everyone love and hate at the same time. When you look at old school yugioh and their ridiculous rule to bring out a ritual monster and the other bosses just throw man eater bug on the field is one big f-you to any effort.
Seriously, i swear i saw a ton of people use Man Eater Bug, at the time it was pretty much the only way to destroy monsters with an effect, i never had Raigeki or anything like that.
@@TheBlockerNator yep the only other forms of removal that wasn't limited was fissure and trap hole but they both had downsides compared to bug. Fissure only did face up with lowest atk and trap hole only worked during a summon
I really wished Konami didn't change Darkness Approaches and just create a ruling with that card because being able to flip a link monster facedown to stop it's effects would've been a game changer.
Or just being able to switch Link Monsters to defence position generally, or even just face-down by effect. I feel some neat ideas were lost with the abandonment of face-down Attack Position and the inability to change a Link Monster's battle position; changing a Link Monster's battle position to reposition its Link Arrows is a cool idea - even if it would have been hard to balance. (I mean really Link Monsters could have DEF, having the Link Rating in the place of DEF is just weird in my opinion.)
BloodfelX They could have easily put their link rating over their level instead of replacing their defense value. It makes sense because basically every other special monster card type apart from fusions use the level area as an indication of how to summon themselves. Instead Konami looked at Pendulum-era Yugioh and said: "You guys think this game's rulings are a convoluted nightmare? Bet."
@@thangnghiem4229 You can flip any other monster in the Extra Monster Zone that way already (e.g. Pendulum Monsters). The only thing it locks you out of in the current Master Rule is summoning more Link Monsters unless you flip that monster face-up, use it as tribute/material (e.g. for a Fusion Summon) or it gets otherwise removed.
I think the use of polymerization in that moment was an odd bit of old-school-anime-mechanics that don't actually have a place in our card game. I think they used poly to attach wallshadow to the wall of the labyrinth. Another example would be when Yugi uses poly and magic arrow (?) spells to fuse his mammoth graveyard with a two-headed blue eyes ultimate. That's not how poly works lmao Edit: spelling
And then there's Flame Swordsman, which is a terrible fusion monster in the TCG but is a potentially reasonable normal monster in the anime (can't remember if it's level 4 or 5 there).
It seems like ritual monsters should have gone in the extra deck. In the anime, ritual monsters just sort of appear on the field like fusion monsters, so it's not clear why you need the card in hand for them but not for fusion. Also, this would make ritual and fusion kind of counterparts. Fusion requires specific monsters and a generic spell. Rituals require generic monsters but a specific spell.
That's how my friends and I thought Rituals worked way back in the day. The original Black Luster Soldier was my boss monster. He didn't have an effect but getting out a 3000 attacker out of the blue was no joke in lunch table games. Eventually we reread the instruction booklet and figured out that Rituals go in the deck and I dropped BLS. Even in lunch table games getting all of the Ritual pieces was too much of a hassle. Switched to just discarding Blue-Eyes then using Monster Reborn.
they were convinced being able to special summon monsters was maybe to powerful, because apparently no one working on the game at the time knew what they were doing. power monsters required tributes on the field to be brought out from the hand. fusion monsters break that assumption by letting you effectively tribute summon from the deck as long as you draw poly as a proxy for the monster. but because you don't need to use your normal summon, the fusion card still can't be too powerful. a ritual monster effectively lets you tribute summon using materials in your hand, and you don't use your normal summon! to make up for that you need to also draw the ritual card to prevent you from gaining to much from the special summon. turns out special summoning didnt let you gain much advantage by itself. Having a boss monster and a normal summon was nbd. Especially with all the cards that would punish you for over extending, if you used it to go into two boss monsters in one turn you just lost. which meant you gained no tempo for the card advantage you spent. fusion ended up a little better because at least the advantage cost wasn't worse than a tribute summon..once we finally got fusion monsters that weren't worse than a two tribute monster (or for that matter, most one tributes)
+petrie911 Nah, I definitely recall Yugi noting Bandit Keith needed both cards in theur duel before Battle City. @@DataumCats Weird that you started by saying they did not know what they were doing only to explain how it made sense, the Special Summons can use the hand but at a cost. I would say they screwed the pooch with Synchros powercreeping all of them, despite not using the hand.
6:35 actually, Man-Eater Bug was a staple for the first year of the game. It only stopped seeing play when LOD was released because Exiled Force powercrept it.
Ah, Shadow wall. It's a shame this cool card is so fucked up. Should've been a fusion monster which can attack while in defense position. Would actually take the anime appearance into the tcg version of the card.
Either the effect that it can attack while in defence position, or an effect to change itself to defence position (possibly the old "you can change this card into face-down defence position" effect we had a series of monsters with, in which case a flip effect/ flip summon activated effect could be added as well).
I disagree. Man Eater Bug was quite powerful. A lot of people had it and it was one of the most feared cards in face-down defense position from the opponent. Adding to Parasite Paracide though, when shuffled into the opponents deck. There was also the common occurrence that if it was never drawn, both players could potentially forget it was in there and the opponent gets a free card.
Man-Eater Bug rarely saw play? What?! I know firsthand that card was everywhere. Granted, its usefulness did fall off as more sets came out and we started getting better removal, but in the early days everyone was rocking at least two. It's free removal of any one monster. The fact that it's a flip effect looks bad now, but flip effects were actually useful back then. It's like saying La Jinn never saw play
The bell reminded me of "Eye of Truth" which was a continuous trap card which forced the opponent to play with their hand revealed, but they get 1000 LP during their standby phase if they are holding a spell card. It was actually a quite decent card though since it really allowed you to efficiently play your own cards to deal with bigger threats.
@@rookbishop7822 Interesting. It doesn't actually seem that rare nowadays though. But I mostly play YGOPro and everyone there is using gimmicks. This strat probably just overkills Reversal Quiz decks.
The ruling for Cruse of Fiend is so overkill. The card isn't even that good, why do they need to nerf it even harder with a ruling that is completely counterintuitive and that most players would be completely unnaware of
Deepsea Warrior (and by extension The Legendary Fisherman) was made to be supported by the field spell A Legendary Ocean. It not only treated itself as Umi on the field but also reduces the level of all Water monsters in your hand by one (why it’s level 5 instead of 4), and that’s on top of a minor boost to attack/defense to all Water monsters instead of specific types of monsters. Yet despite all of that in early Yu-Gi-Oh! it was still a bad card as not only did it require a specific card on the field to summon without a tribute, due to the wording it doesn’t receive the minor stat boost of the field spell as it’s unaffected by spell cards. Hell, A Legendary Fisherman could be considered worse as it’s not only unaffected by spell cards but also has the worst battle protection I have seen (at least remember) in the game (Can’t be targeted for attack but doesn’t prevent your opponent from attacking you directly).
I’m just posting this wherever I see a comment about DSW, i want feedback on this idea _Deep Sea Praetorian_ (WATER) Level 5 Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._ Pendulum Scale: 0 Aqua/pendulum/tuner/effect _Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._ ATK/2000 DEF/2000
Yeah, it was a pretty interesting include in that deck with things like A Feather of the Phoenix but there were other cards (even at the time) with the same effect so it wasn't special, unfortunately.
I always assumed that Curse of Fiend could be used straight from your hand despite only being live during theStandby Phase. The fact that it can’t just makes even it more hilarious awful 😂
Final Destiny actually won me a Duel in recess way back in the day. I managed to get the fuel for it by playing 2 Backup Soldiers. The turn after I used it, I stole their Blue-Eyes with Monster Reborn. it was hilarious lmaoooo. That guy was salty af. The only reason I put it in my deck was bcuz I couldn't pull the good cards like Raigeki and Mirror Force. Those cards were ULTRA Rares; u gotta work with what u have.
I have thought about how fix or retrain Wall Shadow. Easy way is to make it a regular fusion monster instead of a main deck monster. But I would also give it a Superheavy Samurai effect. It can attack in DEF position using its 3000 DEF
yup an also have it’s effect be shadow ghoul + labyrinth wall must be fusion summoned with the above fusion materials. *A*.) Once per turn, you can flip this card into face-down defense position. When this card attacks an opponent's monster, this card's original ATK becomes 3000 during damage calculation. this card cannot be targeted for attacks by your opponents monsters while labyrinth wall is face-up or have it be *B*) ========================== Once per turn: You can change this card to face-down Defense Position. this card can attack while in face-up defense position.If it does apply it’s defense for damage calculation. twice per turn,this defense position monster cannot be destroyed by battle or card effects while labyrinth wall in face-up. or *C*) this card is treated as both a Zombie an Rock-type monster. this card can attack 3 times during the battle phase this monster gains 100 ATK for every monster in both GY.
Heck they could have made Wall Shadow a Union Monster (if those weren't introduced later on in the game) and it would still be better than how it currently is.
It's such a shame Final Destiny is such a forgotten card. I just really love the concept of literally nuking the entire field with an actual nuke. There should be more support cards related to it or maybe a retrain that lowers the cost and also grants an "EMP like" effect, that prevents the activation of any effects until your next turn to represent the Disturbance the Shockwave and radiation an atom explosion creates
Final Destiny in the games Sacred Cards/Reshef of Destruction is the ultimate nuke spell. It destroyed all cards on the field *and* both player's hand for no cost whatsoever.
About Solomons lawbooks effect if you played duel links there was a skill in duel links that let skip the standby phase to void the damage from the dark contract spell/trap,however they accidentally give you free floodgates like golden castle of strombreg Also another fact is if you skip the standby phase not only you skipped the cost of floodgates but also you shutdown effects that happens during the standby phase like a monster return to the field or graveyard effect that active during the standby phase like fire kings or metaphtys
Also, correct me if I'm wrong, but I think DuelLogs was actually wrong when he said Man-Eater Bug didn't see much competitive play? IIRC, it was a very popular removal tool alongside other staples such as Trap Hole, Fissure, Raigeki, and Dark Hole.
He’s gotta be wrong or misspoke. I remember people summon summoned skull, you set man eat bug (or vice versa), they attack into the man eater bug, pwned. Then you put some points on the board with a genie or ox or some thing
Been bingeing through a lot of these and been enjoying them all!! I had a couple ideas that popped into mind as a possible topic also. One would be “Archtypes that have aged poorly with time” and a second is “top 10 speedroid cards”
I love how you showed Herald of Ultimateness when saying that the best way to make Rituals good was to make then broken, and then you said Drytron as one of the examples.
Best way to make ritual archetypes good? Disregard the old standard of ritual summoning. Or in the case of drytrons, just completely change the mechanic.
I was in a secondhand store a few weeks ago and they had a section locked off in a cabinet with a stack of trading cards. The only yu gi oh card in that stack was performance of sword, for some reason
I think Solomon's lawbook would be cool if it was a continuous trap. Then you could play super strong traps like mirror wall and never have to pay the cost until your opponent gets rid of one of the two cards. I know it won't make it strong enough for competitive but it would make it more viable to mess around with.
At this point, I really feel like it would be cool to have a video on cards like wall shadow that were absolute dumpster water in the card game but were changed to have interesting/good effects in the old video games like duelists of the roses that screwed the rules because they had...idk, something. Shadow ghoul fusing with a terrain to create a new monster was quite something
I'm probably one of maybe four people on the planet who has a unique memory of Final Destiny, and it was just 'as a kid I misinterpreted the artwork, and mistook the man clutching his head looking towards the nuclear explosion as a freaky alien with hollow eyes looking away from it toward the viewer, and it scared me real bad and gave me nightmares when I was 6'. Probably not a good sign of the card's actual playability.
Darkness approaches pre-errata was one of my favorites for just breaking the game. How does a face down attack position monster work? Good luck finding out.
@@rookbishop7822 You’d think it’s that simple, but there are a lot of unanswered rulings questions that come up. Can a face-down attack position monster declare an attack? If yes, does a monster with an effect that says it CAN’T attack still attack while face-down? If it can, does the attack get cancelled when it’s flipped face-up during the damage step? What if you declare an attack with a face-down level 4 monster while Gravitybind is in play? Does the attack go through or does it cancel during the damage step when its level is revealed?
@@secondslash587 i guess it could be like legendary fisherman in the anime. It cannot be targeted by attacks and can attack freely.. Flip effects still applies.
How about a Top 10 cards which perform special summons while avoiding the special summon mechanics For example - Needlefiber does special summon a Synchro Monster but it counts as a synchro summon - Instant Fusion does special summon a fusion summon, but it counts as a fusion summon Cards like starlight road wouldnt count bc the special summon Stardust Dragon isnt treated as a synchro summon
@@yuwonoguntur2451 they wouldnt count bc as I know the special summon of the Link Monster with the main monster effects dont treat the special summon as a proper link summon
Wall Shadow (at the time) would have been fixed by having the Total Defense Shogun effect where it could attack while in defense position (like in the anime when Yugi/Joey tag dueled the Paradox Bros). Even if 1600 isn't much, being a wall that can strike back would've made it somewhat usable for the cost of bringing it out.
Top 10 cards that have whole archetypes/series based on them. For example: Cyber Dragon Thunder Dragon BLS Dark Magician Dark Magician Girl Red-Eyes Blue-Eyes Harpie Lady Gaia & Curse of Dragon Buster Blader Morphing Jar Pot of Greed Trap Hole Mirror Force
I definitely think #2 should be at the top, it was hardly possible to bring out back in the day, even with luck. It's also the hallmark of the absolute butchering that can occur between anime/manga sources and the actual card game. I remember as a kid, playing against the dopey AI back on those Power of Chaos games, I managed to make a Toon and Relinquished deck work, I even kind of got Insect Queen to work (barely), but Wall Shadow and Gate Guardian were way too much for me. Shocking to think the kind of crap that got retrained, but not those two.
I still really like Final Destiny for it's flavour. It's the last war (it's even called like that in Japanese), the nuclear war. Nobody wins, everyone loses (tho I should've also sent opponent's hand to the graveyard).
The biggest problem whit Deepsea warrior is his immunity to all spells. I mean, lot of water monsters are 5*s because of A Legendary Ocean. The fisherman, Catapult turtle, Gigagagagigo or terrorking salmon are good whit that field. But Deepsea Warrior no, in hand it goes to 4 stars, but in the field it doest get any bonus at all
_Deep Sea Praetorian_ (WATER) Level 5 Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._ Pendulum Scale: 0 Aqua/pendulum/tuner/effect _Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._ ATK/2000 DEF/2000 That’s my idea for a DSW retrain.
Deepsea Warrior Ganley WATER level:5 [Sea-Serpent/Effect] • Special Summon this card if you’ve got no face-up monsters you control. • As long as “Umi” is face-up on the field,this card is unaffected by your opponents spells. • When an opponents monster declares an attack, Tribute 2 monsters; negate the attack inflict damage to your opponent equal to the attacking monsters atk, then end the battle phase.
Love your channel 😍 this suggestion has been running through my mind for years... Cards that wouldn't see play but would be broken if it was changed to a different type, examples: turning a trap into a spell, or a normal spell into a quick play spell, or a spell with a speed spell 4 condition Keep these videos going, it's a winner🏆😎👍
I remember learning how to play Yu-Gi-Oh! using the GX Game Boy Advanced game, and I used Final Destiny once and lost because of it. Even my fetus duelist self knew this card wasn't it.
Even though it came out in a later set, I would have mentioned Legendary Ocean in the Deepsea Warrior section, since it seemed to be made especially for all those Lvl 5 Water monsters with effects focused on Umi. It didn't make the cards themselves that much better, but they could at least be used without going negative.
Dear TheDuelLogs, Ever since finding you channel almost 9 months ago, I've been getting back into YuGiOh and I can enjoy playing decks, and have some level of success against meta decks, without needing to spend money
One thing I always want to say regarding cards with good effects with bad costs - it's done because of the rarity of the card. Final Destiny was a common card. Its effect was there to reflect that. If you're a kid playing the game where the number of packs you buy is very limited then you're not likely to have anything better. It's still not a great card, and even back in the day we knew filler when we saw it, but if nobody had pulled a Raigeki then what else could you play? It wasn't uncommon to see people buying three copies of a starter deck just to get some cards worth playing because their luck with boosters was terrible.
How about reworks for Labyrinth Wall and Wall Shadow? Labyrinth Wall could be like: Spell/Trap cards behind this card cannot be destroyed by card effect. When you control “Wall Shadow” on your side of the field, this card cannot be destroyed by battle or card effect. Once per turn, at the beginning of your turn, while this card is out on the field you may declare that level 5 or higher monsters require one more or less tribute to tribute summon for all players, until the beginning of your next turn. Meanwhile Wall shadow could be like: When “Labyrinth Wall” is on your side of the field, you may special summon this monster from your hand, deck or graveyard. While you control a “labyrinth wall” on your side of the field, this card cannot be destroyed by battle. This card gains 200 ATK/DEF for every card in either players GY. When this card destroys a monster by battle, you may add one level 7 or higher monster to your hand from your deck or GY.
That is such a cool idea of "Labyrinth", I never even considered that. From a meta perspective the implication that the caster can't see the facedown card behind the endless Labyrinth is really neat. Your retrain for Wall Shadow is also thematically neat (while remembering that Shadow Ghoul exists... unlike the game itself.)
@@HighPriestFuneral You should hear my ideas for new skull servant and gate guardian cards. I’d pull them up now but it’s bed time here and I have work, so it’ll have to wait a moment. I DO also have an idea for a Deep Sea Warrior retrain: _Deep Sea Praetorian_ (WATER) Level 5 Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._ Pendulum Scale: 0 Aqua/pendulum/tuner/effect _Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._ ATK/2000 DEF/2000
@@HighPriestFuneral Actually I found the skull servant one real quick: *Wight Knight Of The Skull Servants* (Dark) Level One *Pendulum Scale 0* Pendulum effect: _Once per turn (this is a quick effect when you control no monsters), you may banish any level/rank 1 or higher monster(s) from your hand, field, extra deck or GY to special summon any number of level/rank 1 monsters from your hand, extra deck or graveyard who’s combined levels/ranks equal or are less then the combined levels/ranks of the monsters banished (this counts as pendulum summon for pendulum monsters summoned this way), OR send any number of either players banished cards to their respective GY’s, based on the number of monsters banished this way. You cannot pendulum summon the turn you use this effect._ Zombie/Tuner/Pendulum/effect _This card’s name becomes “Skull Servant” while on the field or in the GY. The ATK/DEF of this card is increased by the combined number of "King of the Skull Servants" and "Skull Servant" on your side of the field or in your GY x 500. When this card is destroyed by battle, you can banish 1 "Skull Servant" from your GY; Special Summon this card. When a "King of the Skull Servants" you control would be destroyed by battle or card effect, you may destroy this card instead, and send it to either the GY or extra deck. Once per turn (quick effect), you may change the attribute of this card in hand, field or graveyard to either LIGHT or DARK._ ATK/500 DEF/500 Let me see if I can pull up the gate guardian one quick
@@HighPriestFuneral I know damn well I have a more up to date comment on RUclips somewhere for this idea, but this is the only one I could find on short notice for GG from my comments history: Have Gate Guardian be a main deck Pendulum Monster (so it can exist in the main OR extra deck), with level 8 or 9 pendulum arrows to make it easier to summon it’s proper components It could be an even 3750 ATK/DEF, be a tuner, and have the effect adjusted to be special summonable (from the hand or graveyard) first by sending it’s classic materials or the OG gate guardian from the field, OR banishing them from the graveyard, to summon it And it has the following effects: _Must first be special summoned (from the hand or graveyard) by tributing "Sanga of the Thunder", "Kazejin", and "Suijin", OR 1 “Gate Guardian” summoned by its own effect, and if you do this card gains the following effects: Thrice per turn, this card cannot be destroyed or affected by battle or card effects. This monster can attack an additional two times a turn, and durning damage calculation (Quick Effect), any monster this card battles has its ATK/DEF reduced to 0. Once per turn, at the end of your turn, you may return this card to your hand to special summon "Sanga of the Thunder", "Kazejin", and "Suijin", OR 1 “Gate Guardian”, from your graveyard in defense position, ignoring its summoning conditions._ And the pendulum effect could be _Once per turn, if you control no monsters on your side of the field, you may normal or special summon one “Labyrinth Wall” and/or “Wall Shadow” in defense position from your hand or deck. While “Labyrinth Wall” is on your side of the field, once per turn at the beginning of your turn, you may declare that monsters require one less or more tribute to summon. While “Wall Shadow” is on the field monsters you control gain 100 ATK/DEF for every card in your GY. Once per turn, when you have a LIGHT, WIND, AND WATER attribute monster on the field each, you may tribute them to special/normal summon "Sanga of the Thunder", "Kazejin", and "Suijin" from your hand or graveyard, and if you do, add this card to your hand._
Deep sea warrior looks like an easy fix for a minimum of effort: make it level 4, make its ATK/DEF an even 1800, and have its effect be “when Umi is face up on the field, this card is unaffected be opponents spell and trap cards, and the effects of all cards in the same column as this card.”.
Actually, here’s a more proper rework I thought of while I was working: _Deep Sea Praetorian_ (WATER) Level 5 Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._ Pendulum Scale: 0 Aqua/pendulum/tuner/effect _Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._ ATK/2000 DEF/2000
Dark Deepsea Warrior Level:5 WATER [Sea-Serpent/Effect] • you control no monsters, you can special summon this card(from your hand) • As long as Umi is face-up on the field, this card is unaffected by the opponents spell cards. • When an opponents monster declares an attack: You can tribute 2 monsters; Negate the attack and inflict damage equal to the monsters attack’s and; then end the battle phase.
@@airtempest8945 those cards released long after Wall Shadow. I guess back in the day, being able to attack while in defense position is a bit too strong.
8:37 It's always painful seeing some of your favorite cards from back in the day on videos about bad cards. "Because Rituals, as a mechanic, are so inherently bad, that the only way to make them playable is to just actually make them broken..." *Looks at the upcoming Libromancers.* Yeah... I can see that.
@@wilFluffball spiral dragon tempest (i think that's the name) has that effect. And you have to wait at least 4 turns. With a 3k beat stick. You could win way before.
huh? man eater bug saw so much competitive play back in the day that it was one of the few non-Anime character cards had merch made of it. I'm really confused what you mean when you say it saw almost 0 competitive play?
After coming across the Attack the Moon and Mystical elf-mystical burst stream cards, I hope duellogs does a 10 top on other cards that reference the anime.
drill bug you could use to put a face up paracide on top of your deck if you managed to resolve its flip effect on your opponent's field with reverse reuse and all out attacks
Love the vids man! Between this an your wow vids, you are my fav youtuber! The only thing I think muffs this list ( iK its "competitive" but remember 99 percent of your audience was on playground/sleepover games... Vid idea?) is the availability of these cards.
Dude, imagine if we get a whole bunch of random support for wall shadow, that would be kinda cool. Wall shadow and dark necrofear were my favorite monsters as a kid. Like they could give Wall Shadow the same treatment they gave Necrofear.
Parasite Paracide had an overly-complicated combo that involved Mask of Restrict and Insect Barrier where your opponent drew Parasite Paracide, then couldn't tribute it to get rid of it and they couldn't attack because of Insect Barrier. It was great for stalling since Harpie's Feather Duster was really hard to get ahold of, being either a promo card or only available in tournament packs that may or may not have been readily available and Giant Trunade wasn't often seen (at least where I lived, no one really saw the value of bouncing continuous effects that could be replayed the very next turn). Backrow hate was a lot harder to come by back then.
I have some list suggestions of you don't mind: Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. Top 10 special conditions in the games. More Rescue Rabbit, please.
What do you think if they made Ritual monsters go to the Extra Deck, would that make ritual summoning “better”? Or would they become like fusion monsters? Just was thinking about it 😂
I want to say something about Deepsea Warrior. In recent years, we've gotten a lot of really good water/umi support cards, like Sea Stealth Attack for example. Using A Legendary Ocean with Deepsea Warrior and Legendary Fisherman lets them be LV4 in your hand but LV5 when they hit the field, thanks to their spell immunity due to ALO being treated as Umi. Sea Stealth Attack combos well with them, making monsters that (basically) can't be destroyed by battle and are immune to spells. The newer spell card Sea Stealth II also has a way to make both cards better, it is also treated as Umi, prevents your water monsters from being targeted by non-water monster effects, and once per turn at the start of the battle phase lets you special summon either a water normal monster or a monster that mentions Umi from your hand or graveyard in defense position. The downside is that the summoned monster is destroyed at the end of the battle phase. Good thing Deepsea Warrior and Legendary Fisherman are unaffected by that part once they hit the field :) So, maybe they're not the greatest cards in the game, and aren't going to cause you to gain a full board of negates, but they both have a lot of ways they can be useful that other cards cannot.
I used Deepsea Warrior as a one-off in my Legendary Ocean Sea Stealth attack deck on duellinks back in the day. It had its applications because it was immune to common spells like Enemy Controller while its stats didn't matter because of sea stealth attack destroying monsters at the start of the damage step
Wall shadow can be used with concentrating current quick play during opponents turn, or use switch defense strategies like shield and sword spell Oh and legendary ocean can normal summon them level 5s.
Mah boi Final Destiny making it onto a Top 10 list? That card has one of the dopest names / artworks ever released. Haven't seen it in a good 15 years, so I'm happy people have not forgotten about it :)
Deepsea Warrior would have been so much better if it said Trap instead of Spell. Because then it could trigger Torrential Tribute, but not be destroyed. I think that combo might actually have been tournament-viable. At the very least, it would have fit the ocean-theme perfectly, along with the effect-theme of the Daedalus-monsters.
In early days of Duel Links, there was a deck that used Last Gamble with Final Destiny and Blue eyes. After you used it, you use Beacon of White to revive a Blue Eyes and to attack as many times as needed for the win.
@@Ergeniz oh I know but when I'm pretty sure everyone remembers the first card they pulled from a booster pack and performance of sword just happened to be mine. So I liker her purely for the memory and nothing else
Honestly, Wall Shadow should have been a fusion monster that had both Shadow Ghoul's effect AND the ability to declare an attack while in defense position.
Ceremonial bell was good in some of the video games since the AI wasn't programmed to take advantage of it, so it basically let you constantly see your opponent's hand with no downside.
What we've learned here so far is that Weevil Underwood and The Brothers Paradox had really terrible decks Which, when you consider they got beat by Yugi's generic vanilla monster beatdown deck, really isn't news.
It's dawning on me that a lot of these early bad cards may have been so because they were trying to translate the manga/anime's effects to the card game BUT ignored that the game was really different between mediums So for example a monster that dealt 700 atk damage is garbage in the tcg but in a game where 2000 or 4000 life points are standard it becomes much more dangerous
Man eater bug was definitely good in the old school days of yugioh and saw lots of play so I don't understand where you get the idea that it was bad comes from. I also have to disagree with ceremonial bell being this bad as well. It wasn't amazing sure but 1850 def was really good back then and gaining info on what your opponent was playing and had was always a good thing. Respect play was fine too but at least the monster gave you a body to defend yourself with as well.
Yeah I thought the same thing with man eater bug. It saw lots of competitive play in the early days of the ocg and tcg. Idk where he was playing the tcg at the time, but it sounds like a bunch of scrubs didn't know what was good or not.
What kind of additional effect should Solomon's Lawbook have to be useful? Draw a card? Get an extra normal summon? Have a search effect that'd normally place on top of deck go to hand instead?
I used Solomon's Lawbook in my time lords deck, because they shuffle themselves into the deck during the standby phase. They have a card called time maiden that can special summon another onto the field but you can't special summon anything else that turn, so you can use Lawbook to keep two of them on for a turn and then use them to summon a rank 10 like Gustav max. I suppose you could also flip them face down or something but then they lose their protection from destruction. So it's not completely useless. However I stopped using it when I found out about Celestial Transformation which just special summons them from the hand and is a quickplay, and the down sides have no effect on them anyway.
Like I mentioned with two pronged attack in the part 1 of the vid there are some niche use for final destiny. It destroys all cards on field which can cause ur cards to activate floaters, like if both Andros and teleia are destroyed at the same time you can special summon theinen from ur hand or deck.
A blanket disclaimer for just about every one of these videos should be that while a lot of these cards are bad, they're actually bad more because their effects/mechanics failed their _potential._ In reality, the worst cards in the game were tribute monsters 99% of the time. This was especially true following the the release of *Magic* Ruler, where the power of the equip spells made weaker level 4's on par with/better than Summoned Skull. Sure, Axe of Despair was a UR, Mage Power wouldn't be released until 2 sets later and was also a UR, but none of those were *_needed_* because there was also Horn of the Unicorn which put any 1800 beater on the same level as Summoned Skull, also boosted DEF, _and_ was a regular Rare. There was also Maha Vailo, which was a Level 4 that could go _past_ the Summoned Skull ATK stat with the same equip spells thanks to its effect. But the biggest boon of all was Malevolent Nuzzler, which had the same 700 ATK buff as Horn of the Unicorn but you could _choose_ whether or not to put it on top of the deck (albeit for a 500 LP cost) and most importantly was a COMMON. Sure, things like Bombardment Beetle and Drill bug were ass, but soaking up damage from an attack is better than the many tribute summon vanillas whose stats couldn't do anything anyway.
If you're a good yugioh player you know your opponents cards and deck list Usually after your opponent plays 2 or 3 cars you know the entire deck Sometimes you.know the deck after just one card
Every time I look at old rituals, I can't help but think they actually made a mistake by not putting them in the extra deck.
It was the fusion deck
Just for the fusions
No room for rituals in there
@@mrsplays9817 Just like Ra intended.
Nice pfp
When rituals came out I always knew they didn’t go in the extra deck but always felt like they should. Otherwise they were pointless. How do you get the ritual magic card and the monster at the same time? Just draw into them? What are the odds of that
@@prede89 in starting hand you have 12.50 % chance of drawing one of them in starting hand with only 1 copy of each.
Woah, hang on. Man Eater Bug totally saw play, it was prime removal during Yugi-Kaiba format, both the Blue Eyes deck and Summoned Skull beatdown deck run 3 of the OG monster based removal.
Yeah it's the one card that everyone love and hate at the same time. When you look at old school yugioh and their ridiculous rule to bring out a ritual monster and the other bosses just throw man eater bug on the field is one big f-you to any effort.
Seriously, i swear i saw a ton of people use Man Eater Bug, at the time it was pretty much the only way to destroy monsters with an effect, i never had Raigeki or anything like that.
I played Ceremonial bell on the old GBA games. The CPU already knew your hand anyway so there was no drawback
I said the same thing. Best way to kill a Summonded Skull! Then you summon something like the genie and put some points on the board
@@TheBlockerNator yep the only other forms of removal that wasn't limited was fissure and trap hole but they both had downsides compared to bug. Fissure only did face up with lowest atk and trap hole only worked during a summon
I really wished Konami didn't change Darkness Approaches and just create a ruling with that card because being able to flip a link monster facedown to stop it's effects would've been a game changer.
way too much logic for Konami lol
Or just being able to switch Link Monsters to defence position generally, or even just face-down by effect.
I feel some neat ideas were lost with the abandonment of face-down Attack Position and the inability to change a Link Monster's battle position; changing a Link Monster's battle position to reposition its Link Arrows is a cool idea - even if it would have been hard to balance.
(I mean really Link Monsters could have DEF, having the Link Rating in the place of DEF is just weird in my opinion.)
BloodfelX They could have easily put their link rating over their level instead of replacing their defense value. It makes sense because basically every other special monster card type apart from fusions use the level area as an indication of how to summon themselves.
Instead Konami looked at Pendulum-era Yugioh and said: "You guys think this game's rulings are a convoluted nightmare? Bet."
That would be a lock to extra deck if you just flip any link monster in the extra monster zone
@@thangnghiem4229 You can flip any other monster in the Extra Monster Zone that way already (e.g. Pendulum Monsters).
The only thing it locks you out of in the current Master Rule is summoning more Link Monsters unless you flip that monster face-up, use it as tribute/material (e.g. for a Fusion Summon) or it gets otherwise removed.
Wall Shadow is such a weird card, since it’s a fusion monster in the manga and anime, but an effect monster in the TCG
Konami has a weird history of turning anime fusion monsters into _terrible_ effect monsters
Same with neos wiseman
@@sooba9627 that one makes less sense, since it’s newer than Wall Shadow
I think the use of polymerization in that moment was an odd bit of old-school-anime-mechanics that don't actually have a place in our card game. I think they used poly to attach wallshadow to the wall of the labyrinth. Another example would be when Yugi uses poly and magic arrow (?) spells to fuse his mammoth graveyard with a two-headed blue eyes ultimate. That's not how poly works lmao
Edit: spelling
And then there's Flame Swordsman, which is a terrible fusion monster in the TCG but is a potentially reasonable normal monster in the anime (can't remember if it's level 4 or 5 there).
It seems like ritual monsters should have gone in the extra deck. In the anime, ritual monsters just sort of appear on the field like fusion monsters, so it's not clear why you need the card in hand for them but not for fusion. Also, this would make ritual and fusion kind of counterparts. Fusion requires specific monsters and a generic spell. Rituals require generic monsters but a specific spell.
Yeah, in the DM manga/anime rituals, like fusions, are not physical cards in your deck.
That's how my friends and I thought Rituals worked way back in the day. The original Black Luster Soldier was my boss monster. He didn't have an effect but getting out a 3000 attacker out of the blue was no joke in lunch table games. Eventually we reread the instruction booklet and figured out that Rituals go in the deck and I dropped BLS. Even in lunch table games getting all of the Ritual pieces was too much of a hassle. Switched to just discarding Blue-Eyes then using Monster Reborn.
they were convinced being able to special summon monsters was maybe to powerful, because apparently no one working on the game at the time knew what they were doing.
power monsters required tributes on the field to be brought out from the hand.
fusion monsters break that assumption by letting you effectively tribute summon from the deck as long as you draw poly as a proxy for the monster. but because you don't need to use your normal summon, the fusion card still can't be too powerful.
a ritual monster effectively lets you tribute summon using materials in your hand, and you don't use your normal summon! to make up for that you need to also draw the ritual card to prevent you from gaining to much from the special summon.
turns out special summoning didnt let you gain much advantage by itself. Having a boss monster and a normal summon was nbd. Especially with all the cards that would punish you for over extending, if you used it to go into two boss monsters in one turn you just lost. which meant you gained no tempo for the card advantage you spent.
fusion ended up a little better because at least the advantage cost wasn't worse than a tribute summon..once we finally got fusion monsters that weren't worse than a two tribute monster (or for that matter, most one tributes)
+petrie911
Nah, I definitely recall Yugi noting Bandit Keith needed both cards in theur duel before Battle City.
@@DataumCats
Weird that you started by saying they did not know what they were doing only to explain how it made sense, the Special Summons can use the hand but at a cost. I would say they screwed the pooch with Synchros powercreeping all of them, despite not using the hand.
@@Bezaliel13 Do you mean Bandit Keith's duel with Jonouchi? Does he Ritual or Fusion summon then?
6:35 actually, Man-Eater Bug was a staple for the first year of the game. It only stopped seeing play when LOD was released because Exiled Force powercrept it.
Ah, Shadow wall. It's a shame this cool card is so fucked up. Should've been a fusion monster which can attack while in defense position. Would actually take the anime appearance into the tcg version of the card.
It was in the anime and manga.
Konami can retrain it. They've done it on several other anime cards before.
That's the thing, they've yet to retrain any of the Paradx brother's cards to this day
@@ASoulphoenix yep, I hope they will retrain those cards some day.
Either the effect that it can attack while in defence position, or an effect to change itself to defence position (possibly the old "you can change this card into face-down defence position" effect we had a series of monsters with, in which case a flip effect/ flip summon activated effect could be added as well).
So glad you made a sequel to the Worst Classic cards, older and more obscure cards barely get talked about.
Yooo
True but lots of people ran Man Eater bug
I Talk watches mr logs?
I mean it’s your description already “older and more **obscure** cards”
I disagree. Man Eater Bug was quite powerful. A lot of people had it and it was one of the most feared cards in face-down defense position from the opponent.
Adding to Parasite Paracide though, when shuffled into the opponents deck. There was also the common occurrence that if it was never drawn, both players could potentially forget it was in there and the opponent gets a free card.
If both players were playing Parasite Paracide how would you distinguish whose is whose without sleeves?
Part of my heartbreak of Yu-Gi-Oh as a kid was forgetting a playset of Parasites in someone else's deck Q.Q
Man-Eater Bug rarely saw play? What?! I know firsthand that card was everywhere. Granted, its usefulness did fall off as more sets came out and we started getting better removal, but in the early days everyone was rocking at least two. It's free removal of any one monster. The fact that it's a flip effect looks bad now, but flip effects were actually useful back then. It's like saying La Jinn never saw play
He was one of the most used monsters
Love how he squeezed in the Man-Eater Bug's regarless of position joke
I'm ashamed to admit that I totally missed this joke.
What
@@hardcoregamer9878 the first print of man-eater bug destroyed a monster (regardless of position)
The bell reminded me of "Eye of Truth" which was a continuous trap card which forced the opponent to play with their hand revealed, but they get 1000 LP during their standby phase if they are holding a spell card.
It was actually a quite decent card though since it really allowed you to efficiently play your own cards to deal with bigger threats.
That sounds like a really good card to use in nurse burn decks actually.
@@NightmareSnake it was in early game but quickly fell out because the chance of your opponent having a spell in hand was rare.
@@rookbishop7822 Interesting. It doesn't actually seem that rare nowadays though. But I mostly play YGOPro and everyone there is using gimmicks. This strat probably just overkills Reversal Quiz decks.
The ruling for Cruse of Fiend is so overkill. The card isn't even that good, why do they need to nerf it even harder with a ruling that is completely counterintuitive and that most players would be completely unnaware of
Deepsea Warrior (and by extension The Legendary Fisherman) was made to be supported by the field spell A Legendary Ocean. It not only treated itself as Umi on the field but also reduces the level of all Water monsters in your hand by one (why it’s level 5 instead of 4), and that’s on top of a minor boost to attack/defense to all Water monsters instead of specific types of monsters.
Yet despite all of that in early Yu-Gi-Oh!
it was still a bad card as not only did it require a specific card on the field to summon without a tribute, due to the wording it doesn’t receive the minor stat boost of the field spell as it’s unaffected by spell cards. Hell, A Legendary Fisherman could be considered worse as it’s not only unaffected by spell cards but also has the worst battle protection I have seen (at least remember) in the game (Can’t be targeted for attack but doesn’t prevent your opponent from attacking you directly).
But that what make legendary fisherman invincible, and you can make a good combo with spirit barrier to get a good protection against attacks.
I’m just posting this wherever I see a comment about DSW, i want feedback on this idea
_Deep Sea Praetorian_ (WATER)
Level 5
Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._
Pendulum Scale: 0
Aqua/pendulum/tuner/effect
_Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._
ATK/2000 DEF/2000
Final Destiny is a great Diamond Dude target.
It has destiny in it's name, for a destiny hero? Coincidence? I think not!
Yeah, it was a pretty interesting include in that deck with things like A Feather of the Phoenix but there were other cards (even at the time) with the same effect so it wasn't special, unfortunately.
I'm pretty sure Diamond Dude decks at the time were on Mega Ton Magical Cannon and Ojama Delta Hurricane since those don't wipe your own field
I always assumed that Curse of Fiend could be used straight from your hand despite only being live during theStandby Phase. The fact that it can’t just makes even it more hilarious awful 😂
"As seen with Nekroz (Nekroz of Unicore appears) and Drytron (HERALD OF ULTIMATENESS appears)"
Saddest part is, I can't even disagree
Wall shadow and the whole labyrinth gimmick was fun in the anime but badly executed in the game
Final Destiny actually won me a Duel in recess way back in the day. I managed to get the fuel for it by playing 2 Backup Soldiers. The turn after I used it, I stole their Blue-Eyes with Monster Reborn. it was hilarious lmaoooo. That guy was salty af. The only reason I put it in my deck was bcuz I couldn't pull the good cards like Raigeki and Mirror Force. Those cards were ULTRA Rares; u gotta work with what u have.
it was literally impossible to not own a dark hole tho, they put it in every starter deck
I have thought about how fix or retrain Wall Shadow. Easy way is to make it a regular fusion monster instead of a main deck monster. But I would also give it a Superheavy Samurai effect. It can attack in DEF position using its 3000 DEF
Yeah. If it had that effect when it was first printed then maybe it would have been decent. Not amazing but usable.
yup an also
have it’s effect be
shadow ghoul + labyrinth wall
must be fusion summoned with the above fusion materials.
*A*.)
Once per turn, you can flip this card into face-down defense position.
When this card attacks an opponent's monster, this card's original ATK becomes 3000 during damage calculation.
this card cannot be targeted for attacks by your opponents monsters while labyrinth wall is face-up
or have it be
*B*)
==========================
Once per turn: You can change this card to face-down Defense Position.
this card can attack while in face-up defense position.If it does apply it’s defense for damage calculation.
twice per turn,this defense position monster cannot be destroyed by battle or card effects while labyrinth wall in face-up.
or
*C*)
this card is treated as both a Zombie an Rock-type monster.
this card can attack 3 times during the battle phase
this monster gains 100 ATK for every monster in both GY.
Heck they could have made Wall Shadow a Union Monster (if those weren't introduced later on in the game) and it would still be better than how it currently is.
@@BloodfelX yeah have it be a fusion/union
It can also have the additional effect where when it's destroyed, you can special summon Labyrinth Wall in defence mode.
It's such a shame Final Destiny is such a forgotten card. I just really love the concept of literally nuking the entire field with an actual nuke. There should be more support cards related to it or maybe a retrain that lowers the cost and also grants an "EMP like" effect, that prevents the activation of any effects until your next turn to represent the Disturbance the Shockwave and radiation an atom explosion creates
ENEMY EMP INCOMING
Final Destiny in the games Sacred Cards/Reshef of Destruction is the ultimate nuke spell. It destroyed all cards on the field *and* both player's hand for no cost whatsoever.
It was a card I always wanted to find a way to use but it’s cost was always way too high
About Solomons lawbooks effect if you played duel links there was a skill in duel links that let skip the standby phase to void the damage from the dark contract spell/trap,however they accidentally give you free floodgates like golden castle of strombreg
Also another fact is if you skip the standby phase not only you skipped the cost of floodgates but also you shutdown effects that happens during the standby phase like a monster return to the field or graveyard effect that active during the standby phase like fire kings or metaphtys
Then is swords of revealing light.
If you skip the phase in the correct turn. It will stay there forever until is destroyed in other way. Like mst
Hungry Burger terrible? I won't accept any slander against the best burger!
Also, correct me if I'm wrong, but I think DuelLogs was actually wrong when he said Man-Eater Bug didn't see much competitive play? IIRC, it was a very popular removal tool alongside other staples such as Trap Hole, Fissure, Raigeki, and Dark Hole.
Yeah agree i thought man eater bug was good originally
At the bare minimum, I find it's a popular choice for retrospective play of the Yugi kaiba format.
He’s gotta be wrong or misspoke. I remember people summon summoned skull, you set man eat bug (or vice versa), they attack into the man eater bug, pwned. Then you put some points on the board with a genie or ox or some thing
Would really enjoy seeing parts of this for the whole history of yugioh
Been bingeing through a lot of these and been enjoying them all!!
I had a couple ideas that popped into mind as a possible topic also. One would be “Archtypes that have aged poorly with time” and a second is “top 10 speedroid cards”
I love how you showed Herald of Ultimateness when saying that the best way to make Rituals good was to make then broken, and then you said Drytron as one of the examples.
Its cuz drytons make best use of the herald cards
I like the deadpan jokes, reminds me of the time he said the meteor in the back of some HERO card art showed that nibiru is intended as HERO support
Best way to make ritual archetypes good? Disregard the old standard of ritual summoning. Or in the case of drytrons, just completely change the mechanic.
Rituals really should have been in the Extra deck all along.
@@anti-duellinks-meta6966 Drytron is basically the only reason heralds see any play because on their own theyre bad.
6:37 Man-Eater Bug was used in the 2003 World Championship in Beatdown decks.
I was in a secondhand store a few weeks ago and they had a section locked off in a cabinet with a stack of trading cards. The only yu gi oh card in that stack was performance of sword, for some reason
I think Solomon's lawbook would be cool if it was a continuous trap. Then you could play super strong traps like mirror wall and never have to pay the cost until your opponent gets rid of one of the two cards. I know it won't make it strong enough for competitive but it would make it more viable to mess around with.
At this point, I really feel like it would be cool to have a video on cards like wall shadow that were absolute dumpster water in the card game but were changed to have interesting/good effects in the old video games like duelists of the roses that screwed the rules because they had...idk, something. Shadow ghoul fusing with a terrain to create a new monster was quite something
The Hungry Burger disrespect is shameful.
I'm probably one of maybe four people on the planet who has a unique memory of Final Destiny, and it was just 'as a kid I misinterpreted the artwork, and mistook the man clutching his head looking towards the nuclear explosion as a freaky alien with hollow eyes looking away from it toward the viewer, and it scared me real bad and gave me nightmares when I was 6'. Probably not a good sign of the card's actual playability.
Darkness approaches pre-errata was one of my favorites for just breaking the game. How does a face down attack position monster work? Good luck finding out.
The same as a face down defense position monster lol
@@rookbishop7822 You’d think it’s that simple, but there are a lot of unanswered rulings questions that come up.
Can a face-down attack position monster declare an attack? If yes, does a monster with an effect that says it CAN’T attack still attack while face-down? If it can, does the attack get cancelled when it’s flipped face-up during the damage step?
What if you declare an attack with a face-down level 4 monster while Gravitybind is in play? Does the attack go through or does it cancel during the damage step when its level is revealed?
@@secondslash587 i guess it could be like legendary fisherman in the anime. It cannot be targeted by attacks and can attack freely.. Flip effects still applies.
Great video! This should become a series.
With Ceremorial Bell you can scout your opponents hand and then use it as Link Material for some nice Spellcaster stuff
I'm sorry but that voice crack pulled me out of the shadow realm 1:44
How about a Top 10 cards which perform special summons while avoiding the special summon mechanics
For example
- Needlefiber does special summon a Synchro Monster but it counts as a synchro summon
- Instant Fusion does special summon a fusion summon, but it counts as a fusion summon
Cards like starlight road wouldnt count bc the special summon Stardust Dragon isnt treated as a synchro summon
tri brigade cards?
@@yuwonoguntur2451 they wouldnt count bc as I know the special summon of the Link Monster with the main monster effects dont treat the special summon as a proper link summon
Conductor of Nephtys is the only card that does this for Rituals
Wall Shadow (at the time) would have been fixed by having the Total Defense Shogun effect where it could attack while in defense position (like in the anime when Yugi/Joey tag dueled the Paradox Bros). Even if 1600 isn't much, being a wall that can strike back would've made it somewhat usable for the cost of bringing it out.
Top 10 cards that have whole archetypes/series based on them.
For example:
Cyber Dragon
Thunder Dragon
BLS
Dark Magician
Dark Magician Girl
Red-Eyes
Blue-Eyes
Harpie Lady
Gaia & Curse of Dragon
Buster Blader
Morphing Jar
Pot of Greed
Trap Hole
Mirror Force
Buster blader is a warrior dark magician which is funny since he got a full archetype
I definitely think #2 should be at the top, it was hardly possible to bring out back in the day, even with luck. It's also the hallmark of the absolute butchering that can occur between anime/manga sources and the actual card game. I remember as a kid, playing against the dopey AI back on those Power of Chaos games, I managed to make a Toon and Relinquished deck work, I even kind of got Insect Queen to work (barely), but Wall Shadow and Gate Guardian were way too much for me. Shocking to think the kind of crap that got retrained, but not those two.
I still really like Final Destiny for it's flavour. It's the last war (it's even called like that in Japanese), the nuclear war. Nobody wins, everyone loses (tho I should've also sent opponent's hand to the graveyard).
Infernity Players seeing Final Destiny: Hidden POTENTIAL!
Final Destiny activated from the GY via Diamond Dude has been one of the few scrubby gimmicks I've thought about for years.
Today I learned Wall Shadow is a Warrior
The biggest problem whit Deepsea warrior is his immunity to all spells. I mean, lot of water monsters are 5*s because of A Legendary Ocean. The fisherman, Catapult turtle, Gigagagagigo or terrorking salmon are good whit that field. But Deepsea Warrior no, in hand it goes to 4 stars, but in the field it doest get any bonus at all
_Deep Sea Praetorian_ (WATER)
Level 5
Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._
Pendulum Scale: 0
Aqua/pendulum/tuner/effect
_Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._
ATK/2000 DEF/2000
That’s my idea for a DSW retrain.
Deepsea Warrior Ganley
WATER
level:5
[Sea-Serpent/Effect]
• Special Summon this card if you’ve got no face-up monsters you control.
• As long as “Umi” is face-up on the field,this card is unaffected by your opponents spells.
• When an opponents monster declares an attack, Tribute 2 monsters; negate the attack inflict damage to your opponent equal to the attacking monsters atk, then end the battle phase.
Great analysis video! Looking forward to a sequel to this series! Thanks for uploading!
Love your channel 😍 this suggestion has been running through my mind for years...
Cards that wouldn't see play but would be broken if it was changed to a different type, examples: turning a trap into a spell, or a normal spell into a quick play spell, or a spell with a speed spell 4 condition
Keep these videos going, it's a winner🏆😎👍
Man-Eater Bug would have seen play in the first few banlists
I'd love to see a top ten archetypes that went the longest without support! I'm sure #1 isn't volcanics!
I remember learning how to play Yu-Gi-Oh! using the GX Game Boy Advanced game, and I used Final Destiny once and lost because of it. Even my fetus duelist self knew this card wasn't it.
This series is my favorite thing you’ve ever done. I am obsessed.
Spikeshield with Chain couldve been cool with Total Defense Shogun back in the day
Even though it came out in a later set, I would have mentioned Legendary Ocean in the Deepsea Warrior section, since it seemed to be made especially for all those Lvl 5 Water monsters with effects focused on Umi. It didn't make the cards themselves that much better, but they could at least be used without going negative.
Dear TheDuelLogs,
Ever since finding you channel almost 9 months ago, I've been getting back into YuGiOh and I can enjoy playing decks, and have some level of success against meta decks, without needing to spend money
I would love to see Wall Shadow be retrained as a much stronger monster. Not necessarily playable, but just much stronger
One thing I always want to say regarding cards with good effects with bad costs - it's done because of the rarity of the card. Final Destiny was a common card. Its effect was there to reflect that. If you're a kid playing the game where the number of packs you buy is very limited then you're not likely to have anything better. It's still not a great card, and even back in the day we knew filler when we saw it, but if nobody had pulled a Raigeki then what else could you play? It wasn't uncommon to see people buying three copies of a starter deck just to get some cards worth playing because their luck with boosters was terrible.
How about reworks for Labyrinth Wall and Wall Shadow?
Labyrinth Wall could be like: Spell/Trap cards behind this card cannot be destroyed by card effect. When you control “Wall Shadow” on your side of the field, this card cannot be destroyed by battle or card effect. Once per turn, at the beginning of your turn, while this card is out on the field you may declare that level 5 or higher monsters require one more or less tribute to tribute summon for all players, until the beginning of your next turn.
Meanwhile Wall shadow could be like: When “Labyrinth Wall” is on your side of the field, you may special summon this monster from your hand, deck or graveyard. While you control a “labyrinth wall” on your side of the field, this card cannot be destroyed by battle. This card gains 200 ATK/DEF for every card in either players GY. When this card destroys a monster by battle, you may add one level 7 or higher monster to your hand from your deck or GY.
That is such a cool idea of "Labyrinth", I never even considered that. From a meta perspective the implication that the caster can't see the facedown card behind the endless Labyrinth is really neat.
Your retrain for Wall Shadow is also thematically neat (while remembering that Shadow Ghoul exists... unlike the game itself.)
@@HighPriestFuneral
You should hear my ideas for new skull servant and gate guardian cards. I’d pull them up now but it’s bed time here and I have work, so it’ll have to wait a moment.
I DO also have an idea for a Deep Sea Warrior retrain:
_Deep Sea Praetorian_ (WATER)
Level 5
Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._
Pendulum Scale: 0
Aqua/pendulum/tuner/effect
_Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._
ATK/2000 DEF/2000
@@HighPriestFuneral
Actually I found the skull servant one real quick:
*Wight Knight Of The Skull Servants* (Dark)
Level One
*Pendulum Scale 0*
Pendulum effect: _Once per turn (this is a quick effect when you control no monsters), you may banish any level/rank 1 or higher monster(s) from your hand, field, extra deck or GY to special summon any number of level/rank 1 monsters from your hand, extra deck or graveyard who’s combined levels/ranks equal or are less then the combined levels/ranks of the monsters banished (this counts as pendulum summon for pendulum monsters summoned this way), OR send any number of either players banished cards to their respective GY’s, based on the number of monsters banished this way. You cannot pendulum summon the turn you use this effect._
Zombie/Tuner/Pendulum/effect
_This card’s name becomes “Skull Servant” while on the field or in the GY. The ATK/DEF of this card is increased by the combined number of "King of the Skull Servants" and "Skull Servant" on your side of the field or in your GY x 500. When this card is destroyed by battle, you can banish 1 "Skull Servant" from your GY; Special Summon this card. When a "King of the Skull Servants" you control would be destroyed by battle or card effect, you may destroy this card instead, and send it to either the GY or extra deck. Once per turn (quick effect), you may change the attribute of this card in hand, field or graveyard to either LIGHT or DARK._
ATK/500 DEF/500
Let me see if I can pull up the gate guardian one quick
@@HighPriestFuneral
I know damn well I have a more up to date comment on RUclips somewhere for this idea, but this is the only one I could find on short notice for GG from my comments history:
Have Gate Guardian be a main deck Pendulum Monster (so it can exist in the main OR extra deck), with level 8 or 9 pendulum arrows to make it easier to summon it’s proper components
It could be an even 3750 ATK/DEF, be a tuner, and have the effect adjusted to be special summonable (from the hand or graveyard) first by sending it’s classic materials or the OG gate guardian from the field, OR banishing them from the graveyard, to summon it
And it has the following effects: _Must first be special summoned (from the hand or graveyard) by tributing "Sanga of the Thunder", "Kazejin", and "Suijin", OR 1 “Gate Guardian” summoned by its own effect, and if you do this card gains the following effects: Thrice per turn, this card cannot be destroyed or affected by battle or card effects. This monster can attack an additional two times a turn, and durning damage calculation (Quick Effect), any monster this card battles has its ATK/DEF reduced to 0. Once per turn, at the end of your turn, you may return this card to your hand to special summon "Sanga of the Thunder", "Kazejin", and "Suijin", OR 1 “Gate Guardian”, from your graveyard in defense position, ignoring its summoning conditions._
And the pendulum effect could be _Once per turn, if you control no monsters on your side of the field, you may normal or special summon one “Labyrinth Wall” and/or “Wall Shadow” in defense position from your hand or deck. While “Labyrinth Wall” is on your side of the field, once per turn at the beginning of your turn, you may declare that monsters require one less or more tribute to summon. While “Wall Shadow” is on the field monsters you control gain 100 ATK/DEF for every card in your GY. Once per turn, when you have a LIGHT, WIND, AND WATER attribute monster on the field each, you may tribute them to special/normal summon "Sanga of the Thunder", "Kazejin", and "Suijin" from your hand or graveyard, and if you do, add this card to your hand._
@@HighPriestFuneral
And I’ll find others later on, but do let me know what you think of these so far
Deep sea warrior looks like an easy fix for a
minimum of effort: make it level 4, make its ATK/DEF an even 1800, and have its effect be “when Umi is face up on the field, this card is unaffected be opponents spell and trap cards, and the effects of all cards in the same column as this card.”.
Actually, here’s a more proper rework I thought of while I was working:
_Deep Sea Praetorian_ (WATER)
Level 5
Pendulum effect: _once per turn, when there are no monsters or field spell on your side of the field (quick effect), you may special summon one “Umi” and any number of level 2 or lower WATER normal monsters from your hand or deck to your side of the field. Once per turn, while “Umi” is on your side of the field, you may tribute one card you control; special summon this monster from your pendulum zone._
Pendulum Scale: 0
Aqua/pendulum/tuner/effect
_Cannot be used as material for an extra deck summon or tribute for a tribute summon unless “Umi” is face up on the field. This monster deals piercing battle damage. When a WATER monster you control would be destroyed by battle or card effect, you may destroy this monster instead; it is not. When “Umi” is face up on the field, this card is unaffected by opponents spell/trap effects, and effects from cards in the same column as this monster. When this monster would be destroyed by battle or card effect, you may special summon one “Deep Sea Warrior” from your hand or deck._
ATK/2000 DEF/2000
Dark Deepsea Warrior
Level:5
WATER
[Sea-Serpent/Effect]
• you control no monsters, you can special summon this card(from your hand)
• As long as Umi is face-up on the field, this card is unaffected by the opponents spell cards.
• When an opponents monster declares an attack: You can tribute 2 monsters; Negate the attack and inflict damage equal to the monsters attack’s and; then end the battle phase.
@@jayclearmen411
We could get a whole “Deep Sea” Archetype going with ideas like this (I mean if there already isn’t one).
I've used Solomon's Lawbook in my Golden Castle of Stromberg deck.
I was looking for this comment. Thank you for validation. I did the exact same, haha.
I too, used that combo back in the day. I daresay I was one of the first (if not the first) to use it. I nicknamed it, "Tax evasion".
Please do videos on the structure- and starter decks and why they are good/bad. Would be fun to watch.!
Solomon lawbook works well with a casual timelord deck. As that will prevent them from returning
Perfect timing, dang! I just watched Part 1 yesterday, lol. I love this channel. ^^
Wall Shadow should have been able to attack while in DEF mode but I think that was too advanced for an effect for that time period
Didn't Great Defense Shogun have the Invoked Cocytus effect where it could attack using its attack while in defense position?
@@airtempest8945 those cards released long after Wall Shadow. I guess back in the day, being able to attack while in defense position is a bit too strong.
@@thejamesonthestreet Total Defense Shogun was released only 1 year after Wall Shadow.
Agree. Wall Shadow whit the Defense Shogun and Shadow Ghoul effect would be a good Boss Monster in early Yugioh
@@omarortiz9660 Yeah, why doesn't it have Shadow Ghoul's effect when Wall Shadow is literally supposed to be Shadow Ghoul inside the Labyrinth Wall?
You really should make more videos about classic era yugioh, I really enjoy them
I love how the cards you show at 3:19 as being from ''early Yugioh'' came out six years apart from eachother
8:37 It's always painful seeing some of your favorite cards from back in the day on videos about bad cards.
"Because Rituals, as a mechanic, are so inherently bad, that the only way to make them playable is to just actually make them broken..." *Looks at the upcoming Libromancers.* Yeah... I can see that.
TheDuelLogs would call a trap card that would let you win instantly a bad card because you had to wait a turn to use it.
@@wilFluffball spiral dragon tempest (i think that's the name) has that effect. And you have to wait at least 4 turns.
With a 3k beat stick. You could win way before.
huh? man eater bug saw so much competitive play back in the day that it was one of the few non-Anime character cards had merch made of it. I'm really confused what you mean when you say it saw almost 0 competitive play?
After coming across the Attack the Moon and Mystical elf-mystical burst stream cards, I hope duellogs does a 10 top on other cards that reference the anime.
final destiny doesn't even work with dark world monsters which sucks because it seems like a perfect fit effect and aesthetic wise
drill bug you could use to put a face up paracide on top of your deck if you managed to resolve its flip effect on your opponent's field with reverse reuse and all out attacks
Love the vids man! Between this an your wow vids, you are my fav youtuber! The only thing I think muffs this list ( iK its "competitive" but remember 99 percent of your audience was on playground/sleepover games... Vid idea?) is the availability of these cards.
Ah, Curse of Fiend, the card a certain judge and a streamer had a mental breakdown about. :D
Do tell.
Dude, imagine if we get a whole bunch of random support for wall shadow, that would be kinda cool. Wall shadow and dark necrofear were my favorite monsters as a kid. Like they could give Wall Shadow the same treatment they gave Necrofear.
These classic cards videos are so fantastic, it contains the only cards I’m actually privy to.
Parasite Paracide had an overly-complicated combo that involved Mask of Restrict and Insect Barrier where your opponent drew Parasite Paracide, then couldn't tribute it to get rid of it and they couldn't attack because of Insect Barrier. It was great for stalling since Harpie's Feather Duster was really hard to get ahold of, being either a promo card or only available in tournament packs that may or may not have been readily available and Giant Trunade wasn't often seen (at least where I lived, no one really saw the value of bouncing continuous effects that could be replayed the very next turn). Backrow hate was a lot harder to come by back then.
I have some list suggestions of you don't mind:
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.)
Top 10 parody cards.
Top 10 special conditions in the games.
More Rescue Rabbit, please.
What do you think if they made Ritual monsters go to the Extra Deck, would that make ritual summoning “better”? Or would they become like fusion monsters? Just was thinking about it 😂
I want to say something about Deepsea Warrior.
In recent years, we've gotten a lot of really good water/umi support cards, like Sea Stealth Attack for example. Using A Legendary Ocean with Deepsea Warrior and Legendary Fisherman lets them be LV4 in your hand but LV5 when they hit the field, thanks to their spell immunity due to ALO being treated as Umi. Sea Stealth Attack combos well with them, making monsters that (basically) can't be destroyed by battle and are immune to spells. The newer spell card Sea Stealth II also has a way to make both cards better, it is also treated as Umi, prevents your water monsters from being targeted by non-water monster effects, and once per turn at the start of the battle phase lets you special summon either a water normal monster or a monster that mentions Umi from your hand or graveyard in defense position. The downside is that the summoned monster is destroyed at the end of the battle phase. Good thing Deepsea Warrior and Legendary Fisherman are unaffected by that part once they hit the field :)
So, maybe they're not the greatest cards in the game, and aren't going to cause you to gain a full board of negates, but they both have a lot of ways they can be useful that other cards cannot.
I used Deepsea Warrior as a one-off in my Legendary Ocean Sea Stealth attack deck on duellinks back in the day. It had its applications because it was immune to common spells like Enemy Controller while its stats didn't matter because of sea stealth attack destroying monsters at the start of the damage step
I'd like you to do "top 10 worst" for all boosters packs in the game. This video was great.
I think a top 10 best cards from each set series would be pretty neat, and also creates a lot of content
Wall shadow can be used with concentrating current quick play during opponents turn, or use switch defense strategies like shield and sword spell
Oh and legendary ocean can normal summon them level 5s.
Mah boi Final Destiny making it onto a Top 10 list? That card has one of the dopest names / artworks ever released. Haven't seen it in a good 15 years, so I'm happy people have not forgotten about it :)
Super glad to see Solomon's Lawbook on here - didn't even know what it did when I owned it back in the day. Good thing I wasn't missing out on much
It was good with mirror wall.
Deepsea Warrior would have been so much better if it said Trap instead of Spell.
Because then it could trigger Torrential Tribute, but not be destroyed.
I think that combo might actually have been tournament-viable. At the very least, it would have fit the ocean-theme perfectly, along with the effect-theme of the Daedalus-monsters.
In early days of Duel Links, there was a deck that used Last Gamble with Final Destiny and Blue eyes. After you used it, you use Beacon of White to revive a Blue Eyes and to attack as many times as needed for the win.
I actually like performance of sword if only because it was the first card I ever got from a Yu-Gi-Oh pack
The artwork is pretty cool. Its just far too weak and has no effect to compensate.
@@Ergeniz oh I know but when I'm pretty sure everyone remembers the first card they pulled from a booster pack and performance of sword just happened to be mine.
So I liker her purely for the memory and nothing else
Honestly, Wall Shadow should have been a fusion monster that had both Shadow Ghoul's effect AND the ability to declare an attack while in defense position.
Ceremonial bell was good in some of the video games since the AI wasn't programmed to take advantage of it, so it basically let you constantly see your opponent's hand with no downside.
I wonder if Solomon's Lawbook would've seen competitive play if it were a continuous trap or field spell.
Maybe a bit too broken? Imagine Castle of Stromberg without a cost. It's still not searchable, so...
It probably would have been good on D/D/D in order to not pay for Dark Contract cards
What we've learned here so far is that Weevil Underwood and The Brothers Paradox had really terrible decks
Which, when you consider they got beat by Yugi's generic vanilla monster beatdown deck, really isn't news.
Spikeshield is really fun with Goblin Attack Force cards.
Obv not great since it's way too slow, but it is lots of fun ^^
It's dawning on me that a lot of these early bad cards may have been so because they were trying to translate the manga/anime's effects to the card game BUT ignored that the game was really different between mediums
So for example a monster that dealt 700 atk damage is garbage in the tcg but in a game where 2000 or 4000 life points are standard it becomes much more dangerous
Man eater bug was definitely good in the old school days of yugioh and saw lots of play so I don't understand where you get the idea that it was bad comes from.
I also have to disagree with ceremonial bell being this bad as well. It wasn't amazing sure but 1850 def was really good back then and gaining info on what your opponent was playing and had was always a good thing. Respect play was fine too but at least the monster gave you a body to defend yourself with as well.
Yeah I thought the same thing with man eater bug. It saw lots of competitive play in the early days of the ocg and tcg. Idk where he was playing the tcg at the time, but it sounds like a bunch of scrubs didn't know what was good or not.
What kind of additional effect should Solomon's Lawbook have to be useful? Draw a card? Get an extra normal summon? Have a search effect that'd normally place on top of deck go to hand instead?
I used Solomon's Lawbook in my time lords deck, because they shuffle themselves into the deck during the standby phase. They have a card called time maiden that can special summon another onto the field but you can't special summon anything else that turn, so you can use Lawbook to keep two of them on for a turn and then use them to summon a rank 10 like Gustav max. I suppose you could also flip them face down or something but then they lose their protection from destruction. So it's not completely useless.
However I stopped using it when I found out about Celestial Transformation which just special summons them from the hand and is a quickplay, and the down sides have no effect on them anyway.
Like I mentioned with two pronged attack in the part 1 of the vid there are some niche use for final destiny. It destroys all cards on field which can cause ur cards to activate floaters, like if both Andros and teleia are destroyed at the same time you can special summon theinen from ur hand or deck.
Final Destiny was such a fun card to mill with Diamond Dude. Is it good? No, but it was very funny when you managed to pull it off.
A blanket disclaimer for just about every one of these videos should be that while a lot of these cards are bad, they're actually bad more because their effects/mechanics failed their _potential._ In reality, the worst cards in the game were tribute monsters 99% of the time.
This was especially true following the the release of *Magic* Ruler, where the power of the equip spells made weaker level 4's on par with/better than Summoned Skull. Sure, Axe of Despair was a UR, Mage Power wouldn't be released until 2 sets later and was also a UR, but none of those were *_needed_* because there was also Horn of the Unicorn which put any 1800 beater on the same level as Summoned Skull, also boosted DEF, _and_ was a regular Rare. There was also Maha Vailo, which was a Level 4 that could go _past_ the Summoned Skull ATK stat with the same equip spells thanks to its effect. But the biggest boon of all was Malevolent Nuzzler, which had the same 700 ATK buff as Horn of the Unicorn but you could _choose_ whether or not to put it on top of the deck (albeit for a 500 LP cost) and most importantly was a COMMON.
Sure, things like Bombardment Beetle and Drill bug were ass, but soaking up damage from an attack is better than the many tribute summon vanillas whose stats couldn't do anything anyway.
If you can summon the bell, you can see your opponent handtraps and know what deck they play, which can help.
If you're a good yugioh player you know your opponents cards and deck list
Usually after your opponent plays 2 or 3 cars you know the entire deck
Sometimes you.know the deck after just one card
@@mortgageapprovals8933 you play the bell turn 1, but true it's useless for game 2/3