I play Pot of greed which lets me draw 2 cards. I then I play Pot of greed once again which lets me draw 2 more cards. I play Graceful charity which lets me draw 3 but I discard 2 cards and then I play Pot of greed one last time which lets me draw 2 final cards and I deck myself out 😭👍
@@adamtaurusragnathebloodedg8407 play pot of avrice so you can draw 2 more cards and return the pot of greeds to your deck to draw 2 more cards when you get them
That is the actual lore behind it. It grants you what you want when you put ur hand in. But then it explodes frightening the user. Found it when reading Duel term lore
@@that70sjunkie Magic: The Gathering *still* says to shuffle your deck when you move a specific card from your deck to somewhere else. Yugioh phased that out by 2005 (Last Will is the last card printed that tells you to shuffle your deck; it's last printing was in TP7 in Nov. 2005).
Mask of Restrict has to be one my favorite card texts. Imagine being told that you could tribute summon for the rest of the tournament because it says "No matter the situation." You just can't do it ever again.
Imagine being in a Duel during a tournament and then someone in the other corner of the room plays it, so now anyone there can tribute summon since "neither play can tribute summon no mather the situation". That pre-errata text is just pure gold
Just imagine you're facing someone in a duel and try to use Nibiru on them, but they tell you that you that they activated "Mask of Restrict" years ago, so you can't use Nibiru because "no matter the situation" is still applying.
The "no matter the situation" thing that comes up in my mind is less the someone will throw water on you example he used and more like a thing like this: -you're playing with a friend -you try to tribute something -they stop you, but mask of restrict isn't even in their deck -they point out it says "no matter the situation" -mask of restrict not being on the field is a situation -kill the entire mechanic
Imagine playing monarchs at locals -tries to tribute summon* -you cant - why?! -i have mask of restrict -dafuq, its the first turn, how can you - -op shows mask on his trade binder* -JAAAAAADGE!
@@CrnaStrela It says "no matter the situation". The mere fact that Mask of Restrict exists means that tributing is an illegal mechanic in all games of Yu-Gi-Oh, whether it's physically present in your vacinity or not.
I jokingly read The original printing of Dust Tornado’s effect as “this card can only be used if it’s a quick play magic card” “but it’s a trap card! So you can’t use it”
Probably as a kid I would think the exact same thing, in the rare inverse of when the one brain cell we collectively shared playing YGO would actually READ the card and take the card literally, so we would never be able to play it - or be looking for another card that COULD make trap cards QP spells.
In my opinion, the most interesting thing about the pre-errata pot of greed is the "Pull 2 cards from your deck". It doesn't say draw, it says pull. You could literally just grab cards from the middle or bottom of your deck if you wanted.
I mean, it uses the Japanese word 引く which does mean "pull" but also refers to what we would call drawing cards. It's just as obvious to a Japanese speaker that they take cards from the top as "Draw" is to us that we don't sketch a picture of the cards.
@@eight6155 Okay, but this other meaning of drawing is not at all reserved to how you take a card from the top of your deck; swords are drawn, too. Is something similar the case for Japanese pull?
@@xCorvus7x I would go so far as to say that "draw," in the sense of "horse-drawn cart," and "pull" pretty much mean the same thing. The only reason *we* say we "draw" cards instead of "pulling" them is...basically an arbitrary quirk of language. Funnily enough, we do say that we "pull" cards from packs - in Japanese, the same verb 引く refers to both this act and the act of taking a card off the top of the deck. So you could easily say that 引く means both "pull' and "draw," even in a card game context. The odd wording on this old Pot of Greed translation, then, reflects more on the strangeness of English than on Japanese. Picking the wrong word to translate it to made it sound weird. Incidentally, to draw a sword uses 抜く - "extract," which is also a colloquialism for masturbation. The more you know.
Waboku is a prime example of the latter, as it took the GBA games for me to actually understand what it did, and even then it took years for me to actually realize that it wasn't a bug in the games, but how the card was supposed to work from the start. (Which it's not like you could rely on those games for rulings, because I seem to remember Giant Trunade, for instance, had a ton of bugs, even after I learned how it was supposed to interact with stuff)
@@GroundThing Some of the bugs in those gba games are wild. Like in the one I had as a kid, (world championship 2004) some notable ones include: Axe of despair isn't placed on top of your deck even if you tribute to activate it's effect Crush Card Virus literally just can't be activated, like at all. MST will always target itself by default :( The ai will still set spell and trap cards after you play cold wave (literally just cheating lol) In a similar vein: when Kaiba will conduct his battle phase as usual even while he has Nightmare's Steelcage active on the field. The best though is: Bandit Keith will randomly decide that the duel is a draw when you're dueling him for no reason. (My man sees he's losing and says "looks like a draw to me" lmao)
@@TheWrathAbove On Duel Links they separated Toon monsters from other effects as they've done with spirits, gemini and unions, even if they haven't done so for, like, flip monsters that are numerous.
Other old cards: Draw the card (from your Deck) and if it was not a Magic or Trap Card (Monster) then you can summon it (to the field) (you control it) Polymerization: eh just, fuze the creatures or sometin.
So when Mask of Restrict says "under any circumstances", wouldn't these include: -MoR is destroyed -MoR is negated -MoR hasn't been played -Neither player has MoR in their deck -MoR has received errata -MoR is banned
With some of those old texts, Delinquent Duo would probably read, "To play this Magic Card you must subtract 1000 from the amount of Life Points you currently have. Then, pick one card from the other player's hand without looking at what that card is. The other player must place the card you selected in their graveyard. Then, the other player who placed a card you picked in their graveyard must place one more card from their hand into their graveyard. Neither you nor the other player can look at the second card. After the second card has been placed in the other player's graveyard, place this card in your graveyard."
@@crossknight1490 I should've added, "You cannot activate this card again while it is your graveyard". Just to make it confusing as to whether it's talking about the individual card or other copies you may have.
You forgot to add a "If your lifepoints are less than or equal to 1000, you cannot pay the cost of this card or activate it as when you reach 0 lifepoints you lose the duel.
I also think that the "Until the end of the duel." line was meant to remind people that the effect only lasted the one duel, and the cards could be put back in the deck after the duel.
[In the rules] "...and if a player does play a card under any circumstances after said card got banished in a previous game, the mentioned player is legally required to be sent to the shadow realm."
@@og403 There are magic the gathering cards that require you to tear them up to activate their effects. Also there was a Star Trek CCG card that let you keep one of your opponent's cards.
@@omechron there's one card that requires that... And it's from an "un" set which are deliberately goofy sets (one card from an "un" set requires you to use "shoe counters" as in... You must put shoes on the card..)
There's a LOT of good cards like that...Luna Light Perfume and Judgment Dragon are the two biggies (clutch direct archetype support for meta decks that can't easily be searched out by the archetype). Sky Iris for Odd-Eyes/Magicians (a lot of field spells, actually...not Union Hanger though, since that can search more than just ABCs).
@@Kylora2112 I will agree that there are a lot of options, but I would say most are typically found in the spell and traps just to, I assume, make them less searchable. None of the Blackwing related spell/traps for the longest time were tutorable until they printed a card that explicitly said Black Whirlwind on it is an example.
Considering he's mentioned multiple times that he doesn't watch the anime or read the manga, I wonder if stacking the monsters was an intentional callback to Duelist Kingdom where Fusion monsters were the result of placing the cards on top of each other to make a new hologram.
Probably not. Especially since, in the dub of the anime, they don't actually show the cards being stacked and it is just assumed the device reads Polymerization, notices the monsters you removed, and decides a fusion monster based on those cards that were removed. That's how I used to think it worked until I read the Manga. In shots that show the panels in the dub, the cards are either still separate or you see the actual fusion monster on the field. I believe there was one shot where you could see only one of the monsters due to them being stacked but it wasn't clear that they were stacked and just looked as if the device was reading the monster as the fusion monster. It led to a lot of confusion.
@@Shugunou monsters from Waking the Dragon are REALLY bad about this since when a monster like DMGDK is on the field, there is only a DMG on Yugi's duel disk.
@@amethonys2798 Well, DMGDK isn't a traditional fusion monster since it is summoned with Timaeus who isn't a monster and isn't summoned with a fusion card so it gets a pass from me. However, the other times really don't.
Surprised you didn't talk about pre-errata rota, a card that technically can't be ashed, as it doesn't add a card from deck to hand, it MOVES a card from deck to hand
How about Penguin Knight? Which when *sent directly from the deck to the graveyard by the effect of a card controlled by your opponent,* lets you *Unite your graveyard cards and your own deck* then shuffle them and *form* a new deck.
@@plushytv5295 But since the opponent activated Dimesion Shifter first, now I get to Unite my deck with all my removed from play cards to activate Mind Crush!
Wasn't the reason for the ban, because Everytime it was played, everybody in a 100 meter radius had to stop what they're doing and explain the effect to everyone around. Which resulted in turns taking multiple hours
When did it become such an issue, back in the 2004 days when I played it was common knowledge that you played it, it let you draw two cards and then it was sent to the graveyard
@@Rancid_Ninja yes everyone knew the effect of pot of greed because back then players weren't good at yugioh. Then one day people started getting better at the game at the cost of not reading cards that's why it's banned: nobody can understand what is written because even the worse yugioh player can't read.
@@ignacioperez5479 Because he couldn’t tribute cards, the guy took his wallet and girlfriend. He also stated that he can’t go to the police or press charges, unless he tributed a monster. Which Mask of Restrict prevented from doing, so he ended up losing his girl, life savings, house and dog.
8:48 in a gba yugioh game there was a game breaking bug with mask of restrict. one of the opponents had an exodia deck and one of his cards was cannon soldier,if I had the mask of restrict on he got stuck in a loop where he tried to tribute the same monster infinitely with no success.
Every so often, I just think to myself about how interesting Wall of Illusion's text is, just casually using "creature" instead of "monster". As soon as I saw the title of the video, I knew it was going to be on the list.
As someone who knows Japanese, and is somewhat familiar with the early OCG, I have a couple of things to say: First of all, all spell and trap cards used to specify whether or not the card would be sent to the graveyard, not just Pot of Greed. Secondly, that translation for Pot of Greed looks autotranslated. A better translation would be: "Draw two cards from your deck. After you have drawn, destroy Pot of Greed." The two key differences here are that obviously "draw" is a more appropriate translation for ひく than "pull." Second, the condition for destroying it is after drawing rather than being played. If negates existed back then, it likely would have been ruled that if you negated Pot of Greed, it didn't get destroyed.
that's interesting although it sounds like it would have been difficult to time. Are there negates that are triggered by drawing cards? It seems like that would be the only way to keep the draw but negate the sending it to the graveyard part. Even then though, could you even play it again since even if you stop it from going to the grave it doesn't go back to the hand either. This is all too complicated, this card is way to complex to be allowed to exist. Still not entirely sure what it does.
Penguin Knight hands down has the most hilariously terrible card effect text When this card is sent directly from your deck to the Graveyard by an opponent''s card effect, combine your graveyard cards with your own deck, shuffle them and form a new deck.
listen, I played a progression series where somebody formed a solid mill deck, and everyone else had to sidedeck Penguin Knight to account for that matchup for the next few weeks.
If I recall correctly, from the first issues of the manga and the infamous season 0, the Duel Monster game was just a secondary game that Yami played along a lot of gambling and skill games through out their first adventures. In one of the episodes/issues, they implied that really high attack monster can be beated using two monsters to attack it and destroy it. In fact the very early "Two Pronged Attack" trap card is a reference to that mechanic. I bet they abandoned that mechanic to avoid more conflicts with Wizard of the Coast, since they get in troubles for the Magic cards issue...
in Season 0 Duel Monsters was a parody of MTG, and then the manga readers were like yo I really liked that Duel Monsters and then we got Yugioh Dueling, which is what season 1 is
@@formerlypie8781 there actually was some kind of legal threat made from WotC to Konami about the use of the term "magic card(s)" since their game was titled Magic. No actual litigation happened however, since Konami changed the name to "spell".
Yep. Originally, Duel Monsters wasn't going to be the focus of the manga. However, people liked it so much that they brought it back and eventually made it the main focus. It was just meant to be a one-off parody of MTG.
Non-selecting removal. In this timeline there's arguments because some old cards say "Target one monster" and people shout "THAT DOESN'T COUNT AS SELECTING"
Does no one have a copy of the original rules? Battling in the very first rule book is described as doing battle damage to both monsters and players. Monsters who lived would heal immediately back to their previous attack or Defense. It was changed by the second version of the rule set, as cards that had effects when doing damage were being made and the rules were getting solidified.
Rocket Warrior used to have similar text to Five-Headed Dragon. Specifically, "Damage to this card and this card's controller that they take from a battle involving this card becomes 0." I remember an opponent once ragequit on me because he thought I was cheating when I had Rocket Warrior crash into something.
I should also mention that it said also to "shuffle the deck after playing this card", even though we know now that every search card in the game makes you do this.
Because you could use the effect whenever you wanted, not just when you activated it. Even now you can technically use the special summon during odd times, like the battle or end phases. So they had to specify that you had to make use of the card effect during that turn, otherwise you could activate it, then choose to wait 5 turns or something before you actually summoned the monster you wanted.
Last Will was actually banned in a lot of tournaments because judges couldn't agree on what the card actually did,you could activate and Summon a monster any time in your turn,even in weird moments just because yes. If it were to errata the card to modern wording conventions it would be clear it happens *during the Main Phase* and would specify what happens *in the End Phase* instead of the nightmare the original is
I think some 5 Headed Dragon's quirks have to do with the aforementioned early confusion around fusion summoning. All early fusions listed their materials as "named monster 1" + "named monster 2" (even with things like Blue eyes, it's listed as "BEWD + BEWD + BEWD" rather than "3 BEWD") So 5 heads materials are listed as part of its effects because at the time having any sort of generic materials was seen as "breaking the rules" of normal fusion summoning.
Yeah I agree. One of the funniest card texts has to be Ancient Gear Fortress’s old text which read: During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects.
@@datzfatz2368 Today it would just read, "Ancient gear monsters you control can not be targeted/destroyed by your opponent's card effects the turn they are summoned."
@@shadowdragon714 There's a difference between old pre-PSCT that's still pretty concise for what it does, and then there's Yadu Karu, Mask Of Restrict, Last Will, etc. that all add redundant clauses.
Honestly I love specific or niche(?) lists like this so much where it's just funny stuff; I'd love to see more topics like this in the future even if I have no idea what could be similar
15:30 that could also be there to say you don't need a Fusion Spell in general since in the OCG Polymerization is just called Fusion like a lot of other spells with similar effects
I just want to say that changing "removed from play" to "banished" was probably one of the best ideas Konami has had for Yu-Gi-Oh! and as soon as I found out it made sense to me.
Pot of Greed got (secretly) errataed from “Take (using your hand) the top 2 cards from your Deck, which is in your Deck Zone, and add those cards to the unrevealable cards in your “hand”, which is in your hand that you’re not using to “draw” 2 cards”. To “Draw to Card”. And people were more confused by the second effect.
With mask of restrict’s old card text, all I can think of is it’s like some kind of creepypasta, where some guy plays the card, then after many years he tries to special summon and the mask just destroys him lol.
I'd like for everyone to agree with "Draw 2 cards" from the most recent Pot of Greed print means that either both players draw 2 cards, since it doesn't specify which player does it, or the player may draw 2 cards from anywhere be it your deck or your opponent's banished cards, since it doesn't specify where you should draw.
"Sir, we have a situation" "What's wrong?" "A player has pulled a gun on another player and is threatening to shoot him unless he tribute summons." "Tell him to tribute summon, dammit! It's not worth his life!" "But sir, Mask of Restrict is on the field!" Pause.... "Fall back men, there's nothing we can do. The card text is clear."
Lava Golem used to have text that said "When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn." which meant that if you Normal Summoned or Set a monster BEFORE Special Summoning Lava Golem, it was completely fine. This forced a rulings change and an errata.
"Playing this card when you have a Lord of D. card face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon." That is the most passive activated card effect in the universe lol
Pot of greed then: - draw 2 cards from your deck: ok - destroy pot of greed: well, gonna need to buy another one *rips card apart* Pot of greed now: - draw 2 cards: reaches for opponent's deck "well, it didn't say from where"
Gilasaurus just special summons itself from the hand, but the original texts said you can treat the normal summons of this card as a special summon, so it could possibly confuse people regarding the 1 normal summon per turn rule.
pot of greed if had a errata when this card is activated you can take two cards out of your main deck regardless if its your draw phase or not and if you draw those two cards you send this card to the graveyard and when you draw those two cards you can use them like if they where drawed nornally in your draw phase t
I expected Darkness Approaches to get an honorable mention for inventing face down attack position monsters and requiring a ton of clarifying rulings. RIP Darkness Approaches due to Link monsters.
Konami wanted to push Link monsters so hard that they nerfed an already bad card. Can't possibly have Link monsters _not_ be 100% mandatory for literally every single deck! That would be ludicrous!
I am disappointed we cannot summon cards in face up defense mode or face down attack position. I feel like it would add more interesting variety to the gameplay. Also, ritual monsters should have been in the extra deck.
@@alexanderrobins7497 face up defense position is way too strong, if you for example summoned 0 attack playmakers you are safe from battle damage if for some reason it was left on the field, part of why summoner monk was so good back then was if somehow you cannot use it as extender, at least it won't be your cause of death.
The polymerization also implies you can't use an existing fusion monster to make the same fusion monster. Like you cant use another 5 headed dragon to make a new 5 headed dragon
PLEASE make a part 2 of this video, you reading out all of the Mask of Restrict erratas honsetly had me laughing so hard I shed a tear. It's also just nice to see how far we've come since pre-PSCT Yu-Gi-Oh!
I thought I was crazy thinking that you used to be able to activate quick play spells the turn they were set! I knew that used to be a thing, I was (and till today have been) so confused why and when that changed!
That Five-Headed Dragon explanation suddenly reminded me of some cards I made up when I was in middle school which had life points in addition to their attack and defense. Ah, memories...
Fun fact for Necrovally, it used to allow cards that got themselves out of the Graveyard to use their effects. It went to the point that in one of the construction decks for gravekeepers it went into length about this specific interaction in the instruction manual.
Wait, my old Necrovalley says Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF That seems to imply that a card that has an effect to send itself to the graveyard and then special summon itself the same turn can't come out. Am I wrong and that you could, or are you talking about something so old that this was in the days when Spell Cards were Magic cards?
@@alex_zetsu Not that old but I do believe this was the old Marik starter deck in 2010. I've been looking online to find the strategy guide thing it came with but I'm not having much luck.
@@jackehstil7945 I really want to know how it worked. Mainly because I like tweaking things in my own playgroup. We used to think it was heresy to do anything other than what the cards said they did, but after Konami made one too many errata that changed the functions of our most used cards (as opposed to just clarifying rulings messes like "involve the graveyard") we were like "well if they're going to do that to make tournaments more fun for participants, why don't we do it in our own group to make more fun for ourselves?" Since I first asked you, I have found some old posts saying that Necrovalley prevented a card from being taken out of the graveyard by players or other cards but could still special summon themselves and send themselves to the hand. We could just make an ad hoc house rule, but I am curious to know how it used to work. We're more comfortable with "reverting" than ad hoc, so I want to know how you thought it worked. I'm also curious as to how Dark World would face under this old effect since most of their effects activate on discard (so they'd be in the graveyard), but the usually only move cards from the graveyard when they special summon themselves.
So (referring to the Pot of Greed text) So that explains how Yugi's "Full Moon" equip spell was still on the feild even after Silver Fang was destroyed in his battle against Mako Tsunami way back in Duelist Kingdom.
As a kid back in the day with a bunch of random cards and no rule book. We pretty much made up our own rulings for vague cards. For polymerization specifically we decided that since no one had any fusion material for the random fusion cards we did own, that we could just tribute any monsters like a regular tribute summon and that for level 4 and lower fusions just playing the card was enough to bring them out. It made duels more interesting while still making higher level fusions not too strong as you still needed poly in your hand and multiple cards on the field to summon.
Fun fact, the original OCG printing of Last Will was written so poorly that it was tied to Cannon Soldier and Exodia FTKs. Imagine a Ultimate Offering that summoned from the deck and the cost was a monster going to the graveyard instead.
I remember in an old PS1 yugioh game you could fuse two monster cards together from your hand without any spell card and if they didn't work together one of them was destroyed and if it did work it made a new monster from no where. I think it was 'Yu-Gi-Oh! Forbidden Memories' if i remember correctly.
yeah you can also fuse together spells cards to create new ones, I think it was Megamorph + Dragon Treasure to create Ultimate Dragon Ritual to summon I believe Blue Eyes Ultimate Dragon.
I think the bigger elephant in the room with Dust Tornado's last line is it doesn't specify "this turn" anywhere on it. So do I just never get to activate what I set ever if it is not a quick-play?
Old texts used to have a "then you shuffle your deck" clause when they thought was needed (almost nothing used this.ROTA that makes any digital mean shuffle never had this clause),then,years later came the rule we use today,that in digital is take anything from the deck=shuffle and on physical is let me search all and shuffle
Interesting video! I would like to see you do some top Boss monsters with negation effects like, "specific" negations, like Apollousa, Naturia beast, Hot red dragon abyss... that have some limitations and "omni" negators, like Borreload savage dragon, Invoked mechaba, Dragoon... that can negate anything I know there is already a list of negation cards in general, but it would be cool to have lists specifically for boss monsters Cheers!
He didn't forget it, that's not relevant to this list. It's a list of cards that have strange rules text that later got errata'd to be normal, not weird erratas done to solve niche problems. Plus the only reason you probably know about this is Rata's video.
I miss old card text. Its whackiness had a certain charme. What about the old text of Bite shoe? Didn't it say the card must remain open or something like that?
I don't recall hearing about it saying it needs to remain open. However, if it did, it's likely a mistranslation. Bite Shoes _does_ say it must remain face-up, and in Japanese, when they activate a face-down card, they say the English phrase "reverse card, open!", which is basically "face-down card, activate".
I remember legit thinking Waboku would just prevent life point damage as a kid, and when I came across a reprint of the card I just thought it was buffed lol
One of my favorite changes to card text is Exodia. The original had that "An automatic victory CAN BE declared", meaning it was effectively a quick effect to win with Exodia rather than just automatically happening if you have all 5 pieces.
the vagueness of Polymerization and how Joey just.... used Flame swordsman as a normal monster made my friendgroup think Fusion cards went in the main deck, and Poly was used as an alternative way to summon fusion monsters, if you lacked the purple card itself. We did indeed just sorta stack them on top of each other.
I returned into Yugioh because of Master Duel (like a lot of people i'm sure), and I find your videos not only entertaining but also useful to learn how the game evolved over the time and what to expect.
My dad had the old Joey starter deck with that Polymerization in it. My first idea was "you can fuse any monster together" but because I didn't have the fusion monsters, made there effects up. It was really fun fusing random monsters together. Also I always called Thousand dragon "Ten Thousand Year Old Dragon". No idea why I added the Ten but would have probably sworn that's what it was called and only learned about it after I got internet access and looked up all my old favorites. Kinda predicted Ten Thousand Dragon but not really since I knew it was effectless.
I remember that Ultimate Tyranno's effect stated that if it's in in Attack Position at the beginning of your Battle Phase, then "you can and must attack all monsters on your opponent's side of the field". I have the original Dinosaur's Rage structure deck that had this version of Ultimate Tyranno, and since it's a 3k beatstick, it didn't really seem like an issue. But on the off chance your opponent had something you didn't want to attack (monsters that would activate effects after being destroyed, higher statlines, etc.), the fact that it said "you must" attack with Ultimate Tyranno at the start of your Battle Phase would force you to either put it in Defense and do nothing, or crash it into the monster you don't want it to. The errata now just says you can attack all of your opponent's monsters with it, once each, and prevents you from attacking with anything else if you have an Ultimate Tyranno that can attack. So, it's still slightly awkward, and also a little nerfed. Just play UCT.
Strangest localizations, like that one World Legacy monster that went from giving lore to "Check this out!" Are there enough Normal monster centric archetypes for a list? Off my head I can think Blue Eyes, Red Eyes, Dark Magician, Ojama trio, and Harpie Lady.
Harpies _never_ use normal monsters. There are literally _four_ different cards that always count as Harpie Lady so that you don't have to use the normal monster version.
That one Monster you're thinking of is Mekk-Knight Avram by the way, aka Chosen by the World Chalice / Auram the World Chalice Blademaster after some more Lore happened. Honest Question, but do Red-Eyes Deck even use the OG Red-Eyes still? Or do you just mean Archetypes that have Normal Monsters as their Main Playmaker Piece? Anyway, off the top of my head, there is the Phantasm Spiral Archetype. Literally the whole Gameplan is to just sit on Phantasm Spiral Dragon the whole Game so you can use its Support Cards. Exodia Decks are also """""technically""""" Normal Monster centric, because its Pieces that aren't the Head are just...well, Normal Monsters. And lastly, Lv1+2 Normal Monsters in general are also more or less a whole Archetype in and of themselves. there's several Cards that specifically only work on them.
@Agit Polat then I guess I'll amend my suggestion to archetypes that evolved from Normal or non-effect monsters, like all the Gaia and Black Luster cards.
Why is nobody aware of the fact that the original 1st edition pot of greed allowed you to draw 3 cards instead of 2, I literally owned 2 copies of that exact card and I never hear anyone talking about it, it is a real thing I used to have it.
I seem to remember some old card before the term "excavate" was used. The text told you to pick up (not draw) cards from the top of your deck. And yes, the "not draw" part was explicitly written in there
You know, targeting would be such a simple ruling to make if they just followed how MTG defines it: if a specific card is chosen, it's targets. If it affects the whole field or a random card, it doesn't target. Real easy. Pity the people who make the rules don't have common sense.
That first section made me question if "target" was a real word or something Yugioh made up. Gotta love the effect of making a word not sound like a word.
"Someone comes over and threatens to spill water all over your cards unless you tribute a monster, but you couldn't because Mask of Restrict says 'no matter the situation." That's hilariously specific. I actually hope that happened at some point.
Yado Karu: When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you DESIRE.
Fun fact: in the Yugioh GX anime, when someone activated Pot of greed, it usually exploded after drawing two cards
I play Pot of greed which lets me draw 2 cards. I then I play Pot of greed once again which lets me draw 2 more cards. I play Graceful charity which lets me draw 3 but I discard 2 cards and then I play Pot of greed one last time which lets me draw 2 final cards and I deck myself out 😭👍
@@adamtaurusragnathebloodedg8407 play pot of avrice so you can draw 2 more cards and return the pot of greeds to your deck to draw 2 more cards when you get them
@@Metal-ZX lol
@@Metal-ZX Pot of Avarice only works with monsters.
That is the actual lore behind it. It grants you what you want when you put ur hand in. But then it explodes frightening the user. Found it when reading Duel term lore
"Any order you desire"
"Regardless of position"
"No matter the situation"
The trifecta of just *chef's kiss* pre-errata card text being great.
can't forget 'The Deck is then shuffled'
@@that70sjunkie Magic: The Gathering *still* says to shuffle your deck when you move a specific card from your deck to somewhere else. Yugioh phased that out by 2005 (Last Will is the last card printed that tells you to shuffle your deck; it's last printing was in TP7 in Nov. 2005).
I Always read them in rata's voice
Imagine being in the world where THE GAME ALTERS YOUR REALITY
Q_q
"Offer monsters as a tribute"
Mask of Restrict has to be one my favorite card texts. Imagine being told that you could tribute summon for the rest of the tournament because it says "No matter the situation." You just can't do it ever again.
Even if the duel is over even is the match is over no matter the situation YOU CAN’T TRIBUTE
shit gotta let the guys from my satanic circle know i won't be bringing any chickens from now on
Imagine being in a Duel during a tournament and then someone in the other corner of the room plays it, so now anyone there can tribute summon since "neither play can tribute summon no mather the situation". That pre-errata text is just pure gold
You: Tribute summon
Mask of restrict: *"SO YOU HAVE CHOSEN DEATH"*
Just imagine you're facing someone in a duel and try to use Nibiru on them, but they tell you that you that they activated "Mask of Restrict" years ago, so you can't use Nibiru because "no matter the situation" is still applying.
The "no matter the situation" thing that comes up in my mind is less the someone will throw water on you example he used and more like a thing like this:
-you're playing with a friend
-you try to tribute something
-they stop you, but mask of restrict isn't even in their deck
-they point out it says "no matter the situation"
-mask of restrict not being on the field is a situation
-kill the entire mechanic
You know some kid out there took something like this seriously and thought if they ever tributed again the mask would come after them
Imagine playing monarchs at locals
-tries to tribute summon*
-you cant
- why?!
-i have mask of restrict
-dafuq, its the first turn, how can you -
-op shows mask on his trade binder*
-JAAAAAADGE!
Imagine someone accidentally drop mask of restrict to the table, does that means everyone on that table cannot tribute now?
@@CrnaStrela It says "no matter the situation". The mere fact that Mask of Restrict exists means that tributing is an illegal mechanic in all games of Yu-Gi-Oh, whether it's physically present in your vacinity or not.
I jokingly read The original printing of Dust Tornado’s effect as “this card can only be used if it’s a quick play magic card” “but it’s a trap card! So you can’t use it”
Same
Probably as a kid I would think the exact same thing, in the rare inverse of when the one brain cell we collectively shared playing YGO would actually READ the card and take the card literally, so we would never be able to play it - or be looking for another card that COULD make trap cards QP spells.
That sounds like a card that Hardleg would make
Same here haha
I'd love a joke card that had a lot of text and complicated effects and it ends with: "you can't play this card."
In my opinion, the most interesting thing about the pre-errata pot of greed is the "Pull 2 cards from your deck". It doesn't say draw, it says pull. You could literally just grab cards from the middle or bottom of your deck if you wanted.
I mean, it uses the Japanese word 引く which does mean "pull" but also refers to what we would call drawing cards. It's just as obvious to a Japanese speaker that they take cards from the top as "Draw" is to us that we don't sketch a picture of the cards.
@@eight6155 Okay, but this other meaning of drawing is not at all reserved to how you take a card from the top of your deck; swords are drawn, too.
Is something similar the case for Japanese pull?
Funny thing is, "pulling" cards from a deck instead of "drawing" them translates to a Jenga but with cards
@@xCorvus7x I would go so far as to say that "draw," in the sense of "horse-drawn cart," and "pull" pretty much mean the same thing. The only reason *we* say we "draw" cards instead of "pulling" them is...basically an arbitrary quirk of language. Funnily enough, we do say that we "pull" cards from packs - in Japanese, the same verb 引く refers to both this act and the act of taking a card off the top of the deck. So you could easily say that 引く means both "pull' and "draw," even in a card game context. The odd wording on this old Pot of Greed translation, then, reflects more on the strangeness of English than on Japanese. Picking the wrong word to translate it to made it sound weird.
Incidentally, to draw a sword uses 抜く - "extract," which is also a colloquialism for masturbation. The more you know.
thats probably just a translation problem tho
One common problem was that there was no middle ground. The text either overexplained what the card did or it was too vague
Waboku is a prime example of the latter, as it took the GBA games for me to actually understand what it did, and even then it took years for me to actually realize that it wasn't a bug in the games, but how the card was supposed to work from the start. (Which it's not like you could rely on those games for rulings, because I seem to remember Giant Trunade, for instance, had a ton of bugs, even after I learned how it was supposed to interact with stuff)
@Hunter Hajaistron yeah that was a huge waste of space printing it on every Toon monster instead of just putting it on the spell.
@@GroundThing Some of the bugs in those gba games are wild. Like in the one I had as a kid, (world championship 2004) some notable ones include:
Axe of despair isn't placed on top of your deck even if you tribute to activate it's effect
Crush Card Virus literally just can't be activated, like at all.
MST will always target itself by default :(
The ai will still set spell and trap cards after you play cold wave (literally just cheating lol)
In a similar vein: when Kaiba will conduct his battle phase as usual even while he has Nightmare's Steelcage active on the field.
The best though is:
Bandit Keith will randomly decide that the duel is a draw when you're dueling him for no reason. (My man sees he's losing and says "looks like a draw to me" lmao)
@@EsplodingBomb Technically, Toon is a "type" of monster not unlike fusion or ritual, so really they could have had that stuff in the rulings.
@@TheWrathAbove On Duel Links they separated Toon monsters from other effects as they've done with spirits, gemini and unions, even if they haven't done so for, like, flip monsters that are numerous.
Other old cards: Draw the card (from your Deck) and if it was not a Magic or Trap Card (Monster) then you can summon it (to the field) (you control it)
Polymerization: eh just, fuze the creatures or sometin.
So when Mask of Restrict says "under any circumstances", wouldn't these include:
-MoR is destroyed
-MoR is negated
-MoR hasn't been played
-Neither player has MoR in their deck
-MoR has received errata
-MoR is banned
The first person to play this card actually doomed us all
@@yoc0banjo435 dang I've been cheating this whole time by tributing cards
@@RedMage8BT yup, you are now banned from every YGO tournament ever. Enjoy the consequences of your acri9ns CHEATER
@@yoc0banjo435 how did you misspell action that bad lmao
@@ineedaname5565 it's a gift
With some of those old texts, Delinquent Duo would probably read, "To play this Magic Card you must subtract 1000 from the amount of Life Points you currently have. Then, pick one card from the other player's hand without looking at what that card is. The other player must place the card you selected in their graveyard. Then, the other player who placed a card you picked in their graveyard must place one more card from their hand into their graveyard. Neither you nor the other player can look at the second card. After the second card has been placed in the other player's graveyard, place this card in your graveyard."
Jesus that would have been a trucking nightmare! O-o
You forgot the (regardless of position part at the end)
Wrong, it needs more explanation to it
@@crossknight1490 I should've added, "You cannot activate this card again while it is your graveyard". Just to make it confusing as to whether it's talking about the individual card or other copies you may have.
You forgot to add a "If your lifepoints are less than or equal to 1000, you cannot pay the cost of this card or activate it as when you reach 0 lifepoints you lose the duel.
I also think that the "Until the end of the duel." line was meant to remind people that the effect only lasted the one duel, and the cards could be put back in the deck after the duel.
“Once this card effect is used you are forbidden to ever put this card back in any deck you ever build”
[In the rules]
"...and if a player does play a card under any circumstances after said card got banished in a previous game, the mentioned player is legally required to be sent to the shadow realm."
@@paIapin or if they prefer they can, for a first time offense only. Give Konami their soul via the the Seal of Orichalcos for all eternity.
@@og403 There are magic the gathering cards that require you to tear them up to activate their effects. Also there was a Star Trek CCG card that let you keep one of your opponent's cards.
@@omechron there's one card that requires that... And it's from an "un" set which are deliberately goofy sets (one card from an "un" set requires you to use "shoe counters" as in... You must put shoes on the card..)
Top 10 Cards that are part of an archetype but doesn’t share the archetype’s name, like Judgement Dragon for Lightsworns.
Cosmic Slicer Zer'oll
Tyrant of D.
Crystal Rose
Accellight
cant remember any other
Black-Winged Dragon
If you count Raider's Wing and Raider's Knight
Dragonic Diagram
There's a LOT of good cards like that...Luna Light Perfume and Judgment Dragon are the two biggies (clutch direct archetype support for meta decks that can't easily be searched out by the archetype). Sky Iris for Odd-Eyes/Magicians (a lot of field spells, actually...not Union Hanger though, since that can search more than just ABCs).
@@Kylora2112 I will agree that there are a lot of options, but I would say most are typically found in the spell and traps just to, I assume, make them less searchable. None of the Blackwing related spell/traps for the longest time were tutorable until they printed a card that explicitly said Black Whirlwind on it is an example.
Considering he's mentioned multiple times that he doesn't watch the anime or read the manga, I wonder if stacking the monsters was an intentional callback to Duelist Kingdom where Fusion monsters were the result of placing the cards on top of each other to make a new hologram.
Xyz monsters became like that
Probably not. Especially since, in the dub of the anime, they don't actually show the cards being stacked and it is just assumed the device reads Polymerization, notices the monsters you removed, and decides a fusion monster based on those cards that were removed. That's how I used to think it worked until I read the Manga. In shots that show the panels in the dub, the cards are either still separate or you see the actual fusion monster on the field. I believe there was one shot where you could see only one of the monsters due to them being stacked but it wasn't clear that they were stacked and just looked as if the device was reading the monster as the fusion monster. It led to a lot of confusion.
@@Shugunou monsters from Waking the Dragon are REALLY bad about this since when a monster like DMGDK is on the field, there is only a DMG on Yugi's duel disk.
@@amethonys2798 Well, DMGDK isn't a traditional fusion monster since it is summoned with Timaeus who isn't a monster and isn't summoned with a fusion card so it gets a pass from me. However, the other times really don't.
He watched the earlier anime. I think only the original and GX.
Surprised you didn't talk about pre-errata rota, a card that technically can't be ashed, as it doesn't add a card from deck to hand, it MOVES a card from deck to hand
What about Graverobber? Not that its current text "use it as your hand" is any better than the old one. If anything, it's much worse.
How about Penguin Knight? Which when *sent directly from the deck to the graveyard by the effect of a card controlled by your opponent,* lets you *Unite your graveyard cards and your own deck* then shuffle them and *form* a new deck.
@@plushytv5295 love that one XD
"a new deck" how exciting lol
@@plushytv5295 But since the opponent activated Dimesion Shifter first, now I get to Unite my deck with all my removed from play cards to activate Mind Crush!
Pot of Greed card text was so weird that even after the errata nobody know what he does. That's the reason why its banned
Wasn't the reason for the ban, because Everytime it was played, everybody in a 100 meter radius had to stop what they're doing and explain the effect to everyone around. Which resulted in turns taking multiple hours
When did it become such an issue, back in the 2004 days when I played it was common knowledge that you played it, it let you draw two cards and then it was sent to the graveyard
@@Rancid_Ninja Sorry, could you repeat that ? I didn't get it. Like at all.
How many cards ? Drawing ? Send to where ? This card is so confusing...
pre errata pot of greed was actually more accurate since it said "from your deck"
@@Rancid_Ninja yes everyone knew the effect of pot of greed because back then players weren't good at yugioh. Then one day people started getting better at the game at the cost of not reading cards that's why it's banned: nobody can understand what is written because even the worse yugioh player can't read.
Fun fact: Mask of Restrict was errataed after someone broke into a regional tournament and pulled a gun on a player.
... why?
@@ignacioperez5479 why not?
@@ignacioperez5479 Because he couldn’t tribute cards, the guy took his wallet and girlfriend. He also stated that he can’t go to the police or press charges, unless he tributed a monster. Which Mask of Restrict prevented from doing, so he ended up losing his girl, life savings, house and dog.
Man that shadow duel should’ve ended way differently then.
@@arrownoir lol I hope this is a lie
8:48 in a gba yugioh game there was a game breaking bug with mask of restrict.
one of the opponents had an exodia deck and one of his cards was cannon soldier,if I had the mask of restrict on he got stuck in a loop where he tried to tribute the same monster infinitely with no success.
but why are they playing cannon soldier when they are trying to win with exodia tho? lol
@@mrnoneofurbusiness7942 To pop Sangan/Witch and clear out flip monsters. Otherwise he would fill the board with junk and couldn't play Exodia.
“Destroy Pot of Greed after it is played” Is that why the pot explodes when played in the anime lol.
Every so often, I just think to myself about how interesting Wall of Illusion's text is, just casually using "creature" instead of "monster". As soon as I saw the title of the video, I knew it was going to be on the list.
As someone who knows Japanese, and is somewhat familiar with the early OCG, I have a couple of things to say:
First of all, all spell and trap cards used to specify whether or not the card would be sent to the graveyard, not just Pot of Greed. Secondly, that translation for Pot of Greed looks autotranslated. A better translation would be:
"Draw two cards from your deck. After you have drawn, destroy Pot of Greed."
The two key differences here are that obviously "draw" is a more appropriate translation for ひく than "pull." Second, the condition for destroying it is after drawing rather than being played. If negates existed back then, it likely would have been ruled that if you negated Pot of Greed, it didn't get destroyed.
that's interesting although it sounds like it would have been difficult to time. Are there negates that are triggered by drawing cards? It seems like that would be the only way to keep the draw but negate the sending it to the graveyard part. Even then though, could you even play it again since even if you stop it from going to the grave it doesn't go back to the hand either.
This is all too complicated, this card is way to complex to be allowed to exist. Still not entirely sure what it does.
Penguin Knight hands down has the most hilariously terrible card effect text
When this card is sent directly from your deck to the Graveyard by an opponent''s card effect, combine your graveyard cards with your own deck, shuffle them and form a new deck.
listen, I played a progression series where somebody formed a solid mill deck, and everyone else had to sidedeck Penguin Knight to account for that matchup for the next few weeks.
It's not combine, it's "unite".
Well, by using Penguin Knight, you can form new deck in case of bad matchup.
@CEGEB you just unite your main and side deck to solve the problems or just pull out the new deck and even a new hand while you're at it
And with the effect of Penguin Knight I will now unify my GY and Deck into a New better Deck.
If I recall correctly, from the first issues of the manga and the infamous season 0, the Duel Monster game was just a secondary game that Yami played along a lot of gambling and skill games through out their first adventures.
In one of the episodes/issues, they implied that really high attack monster can be beated using two monsters to attack it and destroy it.
In fact the very early "Two Pronged Attack" trap card is a reference to that mechanic.
I bet they abandoned that mechanic to avoid more conflicts with Wizard of the Coast, since they get in troubles for the Magic cards issue...
in Season 0 Duel Monsters was a parody of MTG, and then the manga readers were like yo I really liked that Duel Monsters and then we got Yugioh Dueling, which is what season 1 is
I don't think they actually got in trouble for magic cards, they just changed the name just in case
@@formerlypie8781 there actually was some kind of legal threat made from WotC to Konami about the use of the term "magic card(s)" since their game was titled Magic. No actual litigation happened however, since Konami changed the name to "spell".
Yep. Originally, Duel Monsters wasn't going to be the focus of the manga. However, people liked it so much that they brought it back and eventually made it the main focus. It was just meant to be a one-off parody of MTG.
@@shadowdragon714 They also probably feared legal action considering that the original name was Magic And Wizards.
There is an alternate timeline where instead of targeting, we refer to it as selecting
Non-selecting removal.
In this timeline there's arguments because some old cards say "Target one monster" and people shout "THAT DOESN'T COUNT AS SELECTING"
Does no one have a copy of the original rules? Battling in the very first rule book is described as doing battle damage to both monsters and players. Monsters who lived would heal immediately back to their previous attack or Defense. It was changed by the second version of the rule set, as cards that had effects when doing damage were being made and the rules were getting solidified.
Top 10 Yugioh Cards that Search One Specific Card (Ex: Aleister The Invoker)
Cyber Pharos, the only card who can search out Power Bond, tho it's extremely unlikely to happen
@@chrisf.9595 Not anymore. Cyberdark Chimera can also search power bond
@@chrisf.9595 Cyberdark Chimera can search out power bond by discarding any spell/trap.
Top 10 invocation Targets.
fusion sage, only searches poly and no varients of it
Rocket Warrior used to have similar text to Five-Headed Dragon. Specifically, "Damage to this card and this card's controller that they take from a battle involving this card becomes 0." I remember an opponent once ragequit on me because he thought I was cheating when I had Rocket Warrior crash into something.
Last Will's original text read: "This card is active for 1 turn only." Think that's a bit strage as well.
Imagine if it was not.
A continuous Last Will.
I should also mention that it said also to "shuffle the deck after playing this card", even though we know now that every search card in the game makes you do this.
Because you could use the effect whenever you wanted, not just when you activated it. Even now you can technically use the special summon during odd times, like the battle or end phases. So they had to specify that you had to make use of the card effect during that turn, otherwise you could activate it, then choose to wait 5 turns or something before you actually summoned the monster you wanted.
Last Will was actually banned in a lot of tournaments because judges couldn't agree on what the card actually did,you could activate and Summon a monster any time in your turn,even in weird moments just because yes.
If it were to errata the card to modern wording conventions it would be clear it happens *during the Main Phase* and would specify what happens *in the End Phase* instead of the nightmare the original is
So the "what does it do?" meme was about last will all along?
I think some 5 Headed Dragon's quirks have to do with the aforementioned early confusion around fusion summoning.
All early fusions listed their materials as "named monster 1" + "named monster 2" (even with things like Blue eyes, it's listed as "BEWD + BEWD + BEWD" rather than "3 BEWD")
So 5 heads materials are listed as part of its effects because at the time having any sort of generic materials was seen as "breaking the rules" of normal fusion summoning.
It's honestly pretty nuts how strange/bad early card text was.
Nice name bruh, one of my favourite cards
Yeah I agree. One of the funniest card texts has to be Ancient Gear Fortress’s old text which read:
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects.
@@rainbowdragon168 maybe im just blind but i dont get what is so weird about that one, that sounds pretty normal?
@@datzfatz2368 Today it would just read, "Ancient gear monsters you control can not be targeted/destroyed by your opponent's card effects the turn they are summoned."
@@shadowdragon714 There's a difference between old pre-PSCT that's still pretty concise for what it does, and then there's Yadu Karu, Mask Of Restrict, Last Will, etc. that all add redundant clauses.
Honestly I love specific or niche(?) lists like this so much where it's just funny stuff; I'd love to see more topics like this in the future even if I have no idea what could be similar
15:30 that could also be there to say you don't need a Fusion Spell in general since in the OCG Polymerization is just called Fusion like a lot of other spells with similar effects
Oh is that why a bunch of cards say "Fusion or Polymerization" ?
@@matchanavi ya
@@matchanavi Good ol' TCG localization fails. And then you have Diffusion Wave-Motion that *isn't* a "Fusion" card...
@@Kylora2112 True, but not as obnoxious as Frog the Jam, or Red-Eyes B. Chick (Black Dragon's Chick now).
@@attilaszanto2275 Frog the Jam was also changed and is now Slime Toad.
I just want to say that changing "removed from play" to "banished" was probably one of the best ideas Konami has had for Yu-Gi-Oh! and as soon as I found out it made sense to me.
Cáuse it would be really awkward when the "removed from play" card return to play
Also, less letters to prints.
Similarly kind of thing with adding "exile" to magic rather than "removed from the game"
Pot of Greed got (secretly) errataed from “Take (using your hand) the top 2 cards from your Deck, which is in your Deck Zone, and add those cards to the unrevealable cards in your “hand”, which is in your hand that you’re not using to “draw” 2 cards”. To “Draw to Card”. And people were more confused by the second effect.
Imagine someone thinking "Draw 2 cards" means to get a piece of paper and "draw" 2 cards.
With mask of restrict’s old card text, all I can think of is it’s like some kind of creepypasta, where some guy plays the card, then after many years he tries to special summon and the mask just destroys him lol.
“When I tried to special summon, the card I got from the garage sale years ago started crying hyper realistic blood!”
I think you missed "Darkness Approaches," it was nostalgic to have face-down attack position monster lol
This card is also really strong in The Sacred Cards and Reshef of Destruction.
YES, a part 2 will be amazing, this video was quite interesting, almost like a making-of about the game
9:38 Welp, now we all FINALLY know what Pot of Greed does. And yet, I am still confused on how that card works.
But we still don't know how to use it. It's just too complex for us mere mortals.
It still doesn’t explain where PoG goes after being destroyed or where goes the 2 cards you pulled from your deck
I'd like for everyone to agree with "Draw 2 cards" from the most recent Pot of Greed print means that either both players draw 2 cards, since it doesn't specify which player does it, or the player may draw 2 cards from anywhere be it your deck or your opponent's banished cards, since it doesn't specify where you should draw.
"Sir, we have a situation"
"What's wrong?"
"A player has pulled a gun on another player and is threatening to shoot him unless he tribute summons."
"Tell him to tribute summon, dammit! It's not worth his life!"
"But sir, Mask of Restrict is on the field!"
Pause....
"Fall back men, there's nothing we can do. The card text is clear."
Lava Golem used to have text that said "When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn." which meant that if you Normal Summoned or Set a monster BEFORE Special Summoning Lava Golem, it was completely fine. This forced a rulings change and an errata.
This is one of my favorite top 10 videos on this channel. Well done, dude. Along with illegal cards.
For Mask of Restrict, I wonder if someone argued that it was still in effect when not on the field because of that "No matter the situation line"
I love how chill early card text was. The Flute of Summoning Dragon 😎
"Playing this card when you have a Lord of D. card face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon." That is the most passive activated card effect in the universe lol
@@Kylora2112 Yugi's Grandpa explaining the cards as they're played in the duel vibes
Penguin Knight says to "unite your Graveyard cards and your own Deck, shuffle them and form a new Deck" and has still never been given an errata
That Mask Of Restrict segment was so scary. Leave my cards alone!!
Funny thing about it, it actually got stronger with the errata. Necrovalley is a similar card
NO. MATTER. THE. SITUATION.
Pot of greed then:
- draw 2 cards from your deck: ok
- destroy pot of greed: well, gonna need to buy another one *rips card apart*
Pot of greed now:
- draw 2 cards: reaches for opponent's deck "well, it didn't say from where"
Gilasaurus just special summons itself from the hand, but the original texts said you can treat the normal summons of this card as a special summon, so it could possibly confuse people regarding the 1 normal summon per turn rule.
pot of greed if had a errata
when this card is activated you can take two cards out of your main deck regardless if its your draw phase or not and if you draw those two cards you send this card to the graveyard and when you draw those two cards you can use them like if they where drawed nornally in your draw phase t
I expected Darkness Approaches to get an honorable mention for inventing face down attack position monsters and requiring a ton of clarifying rulings.
RIP Darkness Approaches due to Link monsters.
Konami wanted to push Link monsters so hard that they nerfed an already bad card. Can't possibly have Link monsters _not_ be 100% mandatory for literally every single deck! That would be ludicrous!
I am disappointed we cannot summon cards in face up defense mode or face down attack position. I feel like it would add more interesting variety to the gameplay. Also, ritual monsters should have been in the extra deck.
@@alexanderrobins7497 face up defense position is way too strong, if you for example summoned 0 attack playmakers you are safe from battle damage if for some reason it was left on the field, part of why summoner monk was so good back then was if somehow you cannot use it as extender, at least it won't be your cause of death.
Looking at my old cards and seeing the appalling old text reminds me how thankful I am that I can read in the first place.
The polymerization also implies you can't use an existing fusion monster to make the same fusion monster. Like you cant use another 5 headed dragon to make a new 5 headed dragon
PLEASE make a part 2 of this video, you reading out all of the Mask of Restrict erratas honsetly had me laughing so hard I shed a tear. It's also just nice to see how far we've come since pre-PSCT Yu-Gi-Oh!
Now that master duel is out,
You can do top 10 X rarity cards for each of the 4 rarities
already in the works
@@TheDuelLogs nice
Penguin knight. It still hasn’t been reprinted, so it still has the strange wording of “unite your graveyard and deck and form a new deck”
I thought I was crazy thinking that you used to be able to activate quick play spells the turn they were set! I knew that used to be a thing, I was (and till today have been) so confused why and when that changed!
That Five-Headed Dragon explanation suddenly reminded me of some cards I made up when I was in middle school which had life points in addition to their attack and defense. Ah, memories...
Fun fact for Necrovally, it used to allow cards that got themselves out of the Graveyard to use their effects. It went to the point that in one of the construction decks for gravekeepers it went into length about this specific interaction in the instruction manual.
Wait, my old Necrovalley says
Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF
That seems to imply that a card that has an effect to send itself to the graveyard and then special summon itself the same turn can't come out. Am I wrong and that you could, or are you talking about something so old that this was in the days when Spell Cards were Magic cards?
@@alex_zetsu Not that old but I do believe this was the old Marik starter deck in 2010.
I've been looking online to find the strategy guide thing it came with but I'm not having much luck.
@@jackehstil7945 I really want to know how it worked. Mainly because I like tweaking things in my own playgroup. We used to think it was heresy to do anything other than what the cards said they did, but after Konami made one too many errata that changed the functions of our most used cards (as opposed to just clarifying rulings messes like "involve the graveyard") we were like "well if they're going to do that to make tournaments more fun for participants, why don't we do it in our own group to make more fun for ourselves?" Since I first asked you, I have found some old posts saying that Necrovalley prevented a card from being taken out of the graveyard by players or other cards but could still special summon themselves and send themselves to the hand. We could just make an ad hoc house rule, but I am curious to know how it used to work. We're more comfortable with "reverting" than ad hoc, so I want to know how you thought it worked. I'm also curious as to how Dark World would face under this old effect since most of their effects activate on discard (so they'd be in the graveyard), but the usually only move cards from the graveyard when they special summon themselves.
I laughed so much at 9:10 when he's talking about spilling water at an event and changed the background to running water
So (referring to the Pot of Greed text) So that explains how Yugi's "Full Moon" equip spell was still on the feild even after Silver Fang was destroyed in his battle against Mako Tsunami way back in Duelist Kingdom.
Oy... as if those early Equip Cards weren't bad enough. Imagine if they lingered on the field...
As a kid back in the day with a bunch of random cards and no rule book. We pretty much made up our own rulings for vague cards. For polymerization specifically we decided that since no one had any fusion material for the random fusion cards we did own, that we could just tribute any monsters like a regular tribute summon and that for level 4 and lower fusions just playing the card was enough to bring them out. It made duels more interesting while still making higher level fusions not too strong as you still needed poly in your hand and multiple cards on the field to summon.
I’d like a Top 10 cards whose only effect is summoning restrictions and a Top 10 cards with overbalanced restrictions for their effect
Fun fact, the original OCG printing of Last Will was written so poorly that it was tied to Cannon Soldier and Exodia FTKs. Imagine a Ultimate Offering that summoned from the deck and the cost was a monster going to the graveyard instead.
I remember in an old PS1 yugioh game you could fuse two monster cards together from your hand without any spell card and if they didn't work together one of them was destroyed and if it did work it made a new monster from no where. I think it was 'Yu-Gi-Oh! Forbidden Memories' if i remember correctly.
Yeah, that's it. Such a stupid fun game.
yeah you can also fuse together spells cards to create new ones, I think it was Megamorph + Dragon Treasure to create Ultimate Dragon Ritual to summon I believe Blue Eyes Ultimate Dragon.
every older yugioh game had some kind of jank
I think the bigger elephant in the room with Dust Tornado's last line is it doesn't specify "this turn" anywhere on it. So do I just never get to activate what I set ever if it is not a quick-play?
9:50 that explains why in the anime the pot hologram is often destroyed after drawing the cards.
Old texts used to have a "then you shuffle your deck" clause when they thought was needed (almost nothing used this.ROTA that makes any digital mean shuffle never had this clause),then,years later came the rule we use today,that in digital is take anything from the deck=shuffle and on physical is let me search all and shuffle
Interesting video!
I would like to see you do some top Boss monsters with negation effects
like, "specific" negations, like Apollousa, Naturia beast, Hot red dragon abyss... that have some limitations
and "omni" negators, like Borreload savage dragon, Invoked mechaba, Dragoon... that can negate anything
I know there is already a list of negation cards in general, but it would be cool to have lists specifically for boss monsters
Cheers!
Oooh
Top 10 cards/archetypes which reference other shows/games (dragonmaid, Gradius ect...)
I think you forgot the change from Hundred-Eyes Dragon to Hundred Eyes Dragon
, so it is not considered Red-Eyes support
He didn't forget it, that's not relevant to this list. It's a list of cards that have strange rules text that later got errata'd to be normal, not weird erratas done to solve niche problems.
Plus the only reason you probably know about this is Rata's video.
When Pot of Greed appears in the vid , I was so confused for a second how to use it. Thanks for explaining it.
I miss old card text. Its whackiness had a certain charme.
What about the old text of Bite shoe? Didn't it say the card must remain open or something like that?
I don't recall hearing about it saying it needs to remain open. However, if it did, it's likely a mistranslation. Bite Shoes _does_ say it must remain face-up, and in Japanese, when they activate a face-down card, they say the English phrase "reverse card, open!", which is basically "face-down card, activate".
I remember legit thinking Waboku would just prevent life point damage as a kid, and when I came across a reprint of the card I just thought it was buffed lol
Gravedigger ghoul actually got nerfed, since permanent banishing is better than regular banishing.
Imagine if it banishes facedown. It might fit in with the current meta.
One of my favorite changes to card text is Exodia.
The original had that "An automatic victory CAN BE declared", meaning it was effectively a quick effect to win with Exodia rather than just automatically happening if you have all 5 pieces.
The original TCG release had Exodia's victory condition as a rule. Meaning the test on the head was redundant.
the vagueness of Polymerization and how Joey just.... used Flame swordsman as a normal monster made my friendgroup think Fusion cards went in the main deck, and Poly was used as an alternative way to summon fusion monsters, if you lacked the purple card itself.
We did indeed just sorta stack them on top of each other.
Curtesy of MBT: Goddess of Whim didn't originaly have a once per turn on it, so you could use the effect over and over again.
I returned into Yugioh because of Master Duel (like a lot of people i'm sure), and I find your videos not only entertaining but also useful to learn how the game evolved over the time and what to expect.
This is cool, I'd like to see more errata videos
Ultimate Offering originally allowed either player to use the effect during their turn regardless of who had it activated.
I love these videos where the scenarios on the cards get more and more ridiculous as we go higher on the list
Old RotA had a slightly weird text where you "moved" a card from your deck to your hand instead of adding it
The 9:03 thing really got me. Even the background being changed? That's amazing.
Top 10 Cards that activate when sent from the deck to the GY
causally pulls up "random magic the gathering card" from google 😂 Urza would be proud
Your crazy example for Mask of restrict was great. I needed the laugh, thank you!
My dad had the old Joey starter deck with that Polymerization in it. My first idea was "you can fuse any monster together" but because I didn't have the fusion monsters, made there effects up. It was really fun fusing random monsters together.
Also I always called Thousand dragon "Ten Thousand Year Old Dragon". No idea why I added the Ten but would have probably sworn that's what it was called and only learned about it after I got internet access and looked up all my old favorites. Kinda predicted Ten Thousand Dragon but not really since I knew it was effectless.
I remember that Ultimate Tyranno's effect stated that if it's in in Attack Position at the beginning of your Battle Phase, then "you can and must attack all monsters on your opponent's side of the field". I have the original Dinosaur's Rage structure deck that had this version of Ultimate Tyranno, and since it's a 3k beatstick, it didn't really seem like an issue. But on the off chance your opponent had something you didn't want to attack (monsters that would activate effects after being destroyed, higher statlines, etc.), the fact that it said "you must" attack with Ultimate Tyranno at the start of your Battle Phase would force you to either put it in Defense and do nothing, or crash it into the monster you don't want it to.
The errata now just says you can attack all of your opponent's monsters with it, once each, and prevents you from attacking with anything else if you have an Ultimate Tyranno that can attack. So, it's still slightly awkward, and also a little nerfed. Just play UCT.
Strangest localizations, like that one World Legacy monster that went from giving lore to "Check this out!"
Are there enough Normal monster centric archetypes for a list? Off my head I can think Blue Eyes, Red Eyes, Dark Magician, Ojama trio, and Harpie Lady.
Harpies _never_ use normal monsters. There are literally _four_ different cards that always count as Harpie Lady so that you don't have to use the normal monster version.
That one Monster you're thinking of is Mekk-Knight Avram by the way, aka Chosen by the World Chalice / Auram the World Chalice Blademaster after some more Lore happened.
Honest Question, but do Red-Eyes Deck even use the OG Red-Eyes still? Or do you just mean Archetypes that have Normal Monsters as their Main Playmaker Piece?
Anyway, off the top of my head, there is the Phantasm Spiral Archetype. Literally the whole Gameplan is to just sit on Phantasm Spiral Dragon the whole Game so you can use its Support Cards.
Exodia Decks are also """""technically""""" Normal Monster centric, because its Pieces that aren't the Head are just...well, Normal Monsters.
And lastly, Lv1+2 Normal Monsters in general are also more or less a whole Archetype in and of themselves. there's several Cards that specifically only work on them.
@Agit Polat then I guess I'll amend my suggestion to archetypes that evolved from Normal or non-effect monsters, like all the Gaia and Black Luster cards.
Pot of Greed should have remained "Draw 2 cards from your deck". Its text now it's so confusing, "Draw 2 cards", what!? From where? Any two cards?
Neat analysis & list video! Thanks for uploading!
Why is nobody aware of the fact that the original 1st edition pot of greed allowed you to draw 3 cards instead of 2, I literally owned 2 copies of that exact card and I never hear anyone talking about it, it is a real thing I used to have it.
Cap
I'm still a little confused on entry number 3. Do you think you could explain that card a little more in the next video? The irrata did not help
Just found your channel through the collab you did about the magic cards, love your stuff
So that's why PoG exploded when played in the anime
I seem to remember some old card before the term "excavate" was used. The text told you to pick up (not draw) cards from the top of your deck. And yes, the "not draw" part was explicitly written in there
You know, targeting would be such a simple ruling to make if they just followed how MTG defines it: if a specific card is chosen, it's targets. If it affects the whole field or a random card, it doesn't target. Real easy. Pity the people who make the rules don't have common sense.
"no matter what the situation" is so funny i love it
That first section made me question if "target" was a real word or something Yugioh made up. Gotta love the effect of making a word not sound like a word.
"Someone comes over and threatens to spill water all over your cards unless you tribute a monster, but you couldn't because Mask of Restrict says 'no matter the situation."
That's hilariously specific. I actually hope that happened at some point.
Yado Karu: When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you DESIRE.