Issues with Trim Tool | Nomad Sculpt via Facebook

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  • Опубликовано: 26 авг 2024
  • #nomadsculpt #tutorial #3dmodeling
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Комментарии • 15

  • @Slurgical_3D_Terrain_Channel
    @Slurgical_3D_Terrain_Channel 2 месяца назад

    Thank you for your video as I am entering fully committed to Nomad Sculpt. I was just playing around with it before. Your videos are very helpful in my journey. I have been using CAD for the tabletop terrain I create for 3D printing. Now it’s a good time for me to transition to more organic designs.

  • @yomommah24
    @yomommah24 10 месяцев назад +2

    This is why I love your content. You love to help others thru your content.

  • @RelativeRudy
    @RelativeRudy 10 месяцев назад +4

    Know how you hollowed out the first sphere? Just use that technique with a cylinder instead of trim

  • @jesperpedersen1357
    @jesperpedersen1357 10 месяцев назад

    Thank you so much. Love your videos on Nomad.

  • @nangnangtheartist
    @nangnangtheartist 10 месяцев назад

    thank you for new information. I always watch your channel for a week now.lots of learning. 😀

  • @eirinikasapidou3162
    @eirinikasapidou3162 10 месяцев назад +3

    I have been trying to find a solution for 3 days now for this. I have tried every possible advice I found online but nothing works, legacy works 25% of the time and what is weird is that the settings seem to change every time I use one of the 3 (fill, Boolean, legacy) and of course it cuts through any mask. I haven’t found a solution yet but if anyone is having the same problem and wants a temporary solution. What I did, is I cloned the object, made one of the two invisible, I cut the parts that I wanted with the trim tool (it went all the way through of course). After that I made the cloned object visible, I used split and took the part that I needed with no holes, deleting the unneeded split part and then I voxel merged the split part I kept with the first object while both visible. It is a bit of a roundabout way but it’s at least a solution for now.

  • @KatyaXx0
    @KatyaXx0 10 месяцев назад

    Thank you ! ❤ i hope they make that easier with future updates and versions 😊

  • @SudhirKumar-yf1yd
    @SudhirKumar-yf1yd 10 месяцев назад +1

    Please make a tutorial in toon shading

  • @NEIYUWN
    @NEIYUWN 10 месяцев назад

    Thank you so so much

  • @maxofficial4626
    @maxofficial4626 10 месяцев назад +3

    How can I add something like rounded edge

    • @drugfreedave
      @drugfreedave  10 месяцев назад +2

      Check description for nomad sculpt cheat sheet vid! 👍🏾

  • @OhBleepEvents
    @OhBleepEvents 10 месяцев назад +1

    How do I keep it from hollowing out the sphere when I trim it?

  • @andryan7283
    @andryan7283 3 дня назад

    Why does my trim on the outside?/don’t trim at all?

  • @GuzForster
    @GuzForster 5 месяцев назад

    The fact that it creates a hole even through a protected masked area seems like a bug... Hopefully the dev fixes this soon.

  • @sander1133
    @sander1133 10 месяцев назад

    Aha! I thought I accidentally changed some setting.