Issues with Trim Tool | Nomad Sculpt via Facebook
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- Опубликовано: 26 авг 2024
- #nomadsculpt #tutorial #3dmodeling
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Please leave a comment below and let me know what you think!
Thanks for watching the video, and for your support!
Thank you for your video as I am entering fully committed to Nomad Sculpt. I was just playing around with it before. Your videos are very helpful in my journey. I have been using CAD for the tabletop terrain I create for 3D printing. Now it’s a good time for me to transition to more organic designs.
This is why I love your content. You love to help others thru your content.
Know how you hollowed out the first sphere? Just use that technique with a cylinder instead of trim
Thank you so much. Love your videos on Nomad.
thank you for new information. I always watch your channel for a week now.lots of learning. 😀
I have been trying to find a solution for 3 days now for this. I have tried every possible advice I found online but nothing works, legacy works 25% of the time and what is weird is that the settings seem to change every time I use one of the 3 (fill, Boolean, legacy) and of course it cuts through any mask. I haven’t found a solution yet but if anyone is having the same problem and wants a temporary solution. What I did, is I cloned the object, made one of the two invisible, I cut the parts that I wanted with the trim tool (it went all the way through of course). After that I made the cloned object visible, I used split and took the part that I needed with no holes, deleting the unneeded split part and then I voxel merged the split part I kept with the first object while both visible. It is a bit of a roundabout way but it’s at least a solution for now.
Thank you ! ❤ i hope they make that easier with future updates and versions 😊
Please make a tutorial in toon shading
Thank you so so much
How can I add something like rounded edge
Check description for nomad sculpt cheat sheet vid! 👍🏾
How do I keep it from hollowing out the sphere when I trim it?
Why does my trim on the outside?/don’t trim at all?
The fact that it creates a hole even through a protected masked area seems like a bug... Hopefully the dev fixes this soon.
Aha! I thought I accidentally changed some setting.