Perfect ROUND ENDS for TUBES! Nomad Sculpt.

Поделиться
HTML-код
  • Опубликовано: 28 окт 2024

Комментарии • 12

  • @Tabletsculptingtips
    @Tabletsculptingtips  3 месяца назад +5

    The excellent @ProcreateFX has pointed out that there's an even quicker way to add the spheres to the tube ends. At the bottom of the tube primitive menu there's a button called "curve repeater"; click this, then go straight to the scene menu and add a sphere. Spheres should automatically appear at the tube ends in the right place. You can also tap the yellow radius control point of the tube and see the numerical value of the radius. You can copy this directly to the radius of the sphere to get the exact size more quickly. Thanks again to @ProcreateFX

  • @MIX-ri3sl
    @MIX-ri3sl 10 дней назад

    nice tutorial

  • @Kyle_Butterfield81
    @Kyle_Butterfield81 3 месяца назад +5

    nice! another way, so that you can use it on an active, live tube:
    go into the tube primitive
    under "tube topology" uncheck the "link" button
    take division "x" down to "4"
    take the division "y"down to 6 (or 5)
    drag the "post subdivision" up to "5"
    now you can mess around with it all day and it'll have perfect ends. it can get wonky if you do spirals and profiles, but sometimes you can fix it by messing with the above numbers. I use this mostly for fingers and toes!

  • @diegoarchie7516
    @diegoarchie7516 Месяц назад

    HI new subs here, hopefully in the future i can see more video tutorials from you, thank's

  • @Abdullah-2005.
    @Abdullah-2005. 3 месяца назад +1

    Your creative, thx for your help

  • @gbacl
    @gbacl Месяц назад +3

    Can’t understand why this is not an automated option when creating tubes. A bit cumbersome, but functional way. Thanks

  • @harharrr9810
    @harharrr9810 10 дней назад

    Wow nice do u know how to combine inner parts of objects into 1? Eg inner part of apple

  • @shawnsullivan6584
    @shawnsullivan6584 Месяц назад

    Create a tube. Go into the tube properties, drop the Dimension X to 4 and the post subdivision to 2. Now you have rounded tubes. You can also use the Radius modifiers in the tube properties.

  • @technology-i5c
    @technology-i5c 2 месяца назад

    How to use stamp?

  • @pb5335
    @pb5335 3 месяца назад

    how do you pinch a surface to make it sharp? pinch tool doesnt allow me to do that

    • @Tabletsculptingtips
      @Tabletsculptingtips  3 месяца назад

      Try using the crease brush, but once you've selected it, on the left side of screen there should be a button that says "invert". Click that and then see how it works.

  • @fleuveyushan
    @fleuveyushan 5 дней назад

    1:30 Didn’t see the green dot, keep failing at this step