The excellent @ProcreateFX has pointed out that there's an even quicker way to add the spheres to the tube ends. At the bottom of the tube primitive menu there's a button called "curve repeater"; click this, then go straight to the scene menu and add a sphere. Spheres should automatically appear at the tube ends in the right place. You can also tap the yellow radius control point of the tube and see the numerical value of the radius. You can copy this directly to the radius of the sphere to get the exact size more quickly. Thanks again to @ProcreateFX
nice! another way, so that you can use it on an active, live tube: go into the tube primitive under "tube topology" uncheck the "link" button take division "x" down to "4" take the division "y"down to 6 (or 5) drag the "post subdivision" up to "5" now you can mess around with it all day and it'll have perfect ends. it can get wonky if you do spirals and profiles, but sometimes you can fix it by messing with the above numbers. I use this mostly for fingers and toes!
Create a tube. Go into the tube properties, drop the Dimension X to 4 and the post subdivision to 2. Now you have rounded tubes. You can also use the Radius modifiers in the tube properties.
Try using the crease brush, but once you've selected it, on the left side of screen there should be a button that says "invert". Click that and then see how it works.
The excellent @ProcreateFX has pointed out that there's an even quicker way to add the spheres to the tube ends. At the bottom of the tube primitive menu there's a button called "curve repeater"; click this, then go straight to the scene menu and add a sphere. Spheres should automatically appear at the tube ends in the right place. You can also tap the yellow radius control point of the tube and see the numerical value of the radius. You can copy this directly to the radius of the sphere to get the exact size more quickly. Thanks again to @ProcreateFX
nice tutorial
nice! another way, so that you can use it on an active, live tube:
go into the tube primitive
under "tube topology" uncheck the "link" button
take division "x" down to "4"
take the division "y"down to 6 (or 5)
drag the "post subdivision" up to "5"
now you can mess around with it all day and it'll have perfect ends. it can get wonky if you do spirals and profiles, but sometimes you can fix it by messing with the above numbers. I use this mostly for fingers and toes!
HI new subs here, hopefully in the future i can see more video tutorials from you, thank's
Your creative, thx for your help
Can’t understand why this is not an automated option when creating tubes. A bit cumbersome, but functional way. Thanks
Wow nice do u know how to combine inner parts of objects into 1? Eg inner part of apple
Create a tube. Go into the tube properties, drop the Dimension X to 4 and the post subdivision to 2. Now you have rounded tubes. You can also use the Radius modifiers in the tube properties.
How to use stamp?
how do you pinch a surface to make it sharp? pinch tool doesnt allow me to do that
Try using the crease brush, but once you've selected it, on the left side of screen there should be a button that says "invert". Click that and then see how it works.
1:30 Didn’t see the green dot, keep failing at this step