Nomad Sculpt - Using the profile feature in the Tube Tool

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  • Опубликовано: 11 окт 2024

Комментарии • 22

  • @timmanning5206
    @timmanning5206 Год назад +4

    I need a week away to learn how to use this again. It's moved on so much since I last sat down with it. So impressed

  • @secretsof7431
    @secretsof7431 Год назад +1

    I spent ages just playing with the profile tool, brilliant....

  • @AluminiumPanda6
    @AluminiumPanda6 10 месяцев назад

    I had no clue the tube tool could this! New possibilities unlocked 😦

  • @Sicarius089
    @Sicarius089 Год назад +4

    Great stuff Glen! I'm really impressed with this update of nomad, i actually really prefer how nomad handles the tube tool than the zbrush curve brush, nomad feels more intuitive on that end.

  • @thejellyshed
    @thejellyshed Год назад +2

    I’ve had a fair few months off from using Nomad Sculpt and surprised how much the app has evolved from what was already an amazing piece if software. Thanks for showcasing these updates as it really helps to get back up to speed with new feature sets in an easy to digest way.

  • @computer__eyez
    @computer__eyez Год назад +1

    Holy shit! This is like modeling mixed w/ sculpting (strikes me like a hybrid tool)
    the profile comes across to me in a way like nodes used in blender, davinci.
    This is incredible, it hits me like a revolution, and all on my iPad.
    I mean just incredible. I have hold my jaw in place.

  • @DavidHoehn1
    @DavidHoehn1 Год назад +1

    Beautiful, love this!

  • @diegosebastiangr
    @diegosebastiangr 8 месяцев назад

    Excelente nuevo formato!!, me gusta muchísimo también!!

  • @kikalashnikov
    @kikalashnikov Год назад +1

    incredible possibiliteis !!

  • @Ponk_80
    @Ponk_80 Год назад +3

    You are going to love the next update, where you can have multiple profiles for each one tube that you have.

    • @DE1CRAFTS
      @DE1CRAFTS Год назад

      tell the dev to add poly modeling tools and texture painting too!!

    • @Ponk_80
      @Ponk_80 Год назад

      @@DE1CRAFTSnot going to happen

    • @cooki3th1ef
      @cooki3th1ef 9 месяцев назад

      @@Ponk_80pretty please ❤

  • @KeithTalbotArt
    @KeithTalbotArt Год назад +2

    Yeah it’s a great feature, one thing I wish it could do is multiple profiles, one for every point on the control curve, although I imagine that would be a lot trickier to implement for creating the geometry

    • @dwintster
      @dwintster 9 месяцев назад

      Something like the loft feature in solidworks would be awesome. Though I'm still impressed by what a sculpting tool can do compared to parametric modelers, it may not be as accurate for product design, but it's one hell of a sketching tool. Speed and ease if use

  • @AScribblingTurtle
    @AScribblingTurtle Год назад +1

    Very cool. seeing that Viewport profile editor makes me hopeful, that we'll get true Vertex-Level editing someday (not just via Mask and Transform).
    Also BTW. Am I the only one triggered by the "Starting sphere" not being perfectly round?

  • @angieangie21
    @angieangie21 4 месяца назад

    Do the profile grid squares have an exact measurements so the tubes can be made to a determined size? Thanks

  • @venomkraft1752
    @venomkraft1752 Год назад +1

    can this program create objects with accurate measurements, i need to design something with curves

  • @chrisjohnson1381
    @chrisjohnson1381 Год назад +1

    hi i was wandering if you have had issues when you export to rig in blender or any other app? im using blender to rig and am having a problem getting my 3d model to adher to the rig/bones im creating for it as im parenting and properly naming the rig and all! can you help please

  • @Spartacular
    @Spartacular Год назад

    Hello. I plan to buy the m2 ipad pro and wondering if it's necessary to get more than 128gb of storage. I'll be using procreate and nomad. thanks

  • @HOOKZIE
    @HOOKZIE 2 месяца назад

    Please can you tell me how I can save my Profile Preset when using the Tube Tool? I can create a shape in the B-Spline Menu but can’t figure out how to save save it as a preset, so that I can use it in future projects.
    I can’t select the preset tab nor the Calmull-Rom Tab. Any idea of why this is anyone?