Dude! I started learning Blender specifically to 3D print an Inter-dimensional-Tentacle-Monster Lamp for my bathroom. An here you go making my insane lamp dreams possible!
Great tutorial! I was trying to figure out how to do a bundled object (like bundle fruit or bundled wheat) that would have various bulging deforms. This nails it!
I browsed RUclips for so many videos of how to create rails and pipes and similar objects, and only your video helped me to learn it the proper way. You certainly deserve more subscribers. Thak you 25games. I wish you may assist me to improve my developing abilities even more, in order that I can create and launch my very own video games for my business.
@@25games I'm an ex stop-motion animator, using various CG applications since the 80's. I'm not a salaried teacher, (although I would like that.. I'm a bit old :) ) I help out at the local FabLab, and answer questions on Blender Stack Exchange, along with my personal projects. BSE's @moonboots recommended one of your videos to a user there, which turned me on to your channel. I think it's actually quite hard to find tutorial videos which concisely address the topic in the title, without wandering off into side-issues, or the entire prerequisite set-up. Also, you appear to be bothered to learn how to do something yourself, before considering yourself qualified to teach others, and if there are aspects you don't know, you ask! Good plan. :)
Thanks for the info, I just started to play with this feature of blender recently to make neat hair. But I couldn't figure out how to lower the resolution of the vertical edge loops of the polygons. Helps a lot thanks.
Alt+S does not alter Weight, but Radius. If you hit N and go to the Sidebar, you will be able to alter Weight, which, though, doesn't have any effect on Curve objects.
Thanks, on my 2.9 Blender the normals (fish bones) are off by default. Open the Overlays dropdown (next to the shading options at top right) and the checkbox is bottom left.
Do you know how to reset the vertex weight back to 1 after scaling the whole curve? I scaled a curve up but want the bevel to still be the same size as the original bevel object.
Call up the side menu with 'N' and enter the 'Item' slot. There you find Radius value. 'Alt+S' shortcut actually influence this Radius value here. Check out the other ancor point values for their Radius.
Great Vid really helped me out alot. Im not sure if you have already but can you please do a "How to create teeth/mouth" or Maybe a "How to create eyes" tutorial as well?? Im really new to 3D modeling.
2:42 The "Alt+S" shortcut is not doing anything, I can see the tool creating the line and the cursor but no matter how I move it, it does not change the thickness.
Maybe you haven't created a second curve so far? Or maybe you have created an mesh instead of an curve. It is possible to create an mesh > cyrcle... but this will not work! It has to be curve > cyrcle!
You can create multiple curves but can't join them. If you want to do that then you need to transform the shape to a mesh and use join or boolean to combine shapes.
Thank u for the tutorial. How can I make a curve that looks like a capsule? I mean the start and the end of the curve to be sphere not like this one which is a circle..
@@25games someone taught me to put an extra vertex near the end vertex and play around with the radius to make them more like a sphere(make the very last one like 0.0001 and the next to the last one 1). It's not really ideal but it made the result I wanted
The "circle" isn't a mesh object. It needs to be a curve object as well. If you click on the bevel/taper input field you will get a list of valid object you can select. This is the solution to your problem.
I got stuck after 1 minut :( my cirkel did not show up when using the bevel/obejct thing... :( i did what you did but without the circle, i just changed the depht. But how do i get volume so i can start modelling some details on to it`?
Hey. You need the bezier curve + the circle. Select the curve, go to object data properties > geometry > Bevel > Object and select there the circle. Then you shoulg get volume on your curve. To edit the volume you need to do an rightclick on object mode and select 'convert to mesh'.
Hey. Are you sure that you imported an curve and not a mesh? You are able to create a circle Shift A > Mesh > Circle as well... But it have to be a bezier curve. Prss Shift A > Curve > Circle
mhm. I can't figure out your problem. I tried it again >> create new bezier curve > edit mode > select your wanted ancor points both > rightclick > subdivide. Which Blender Version do you have?
Probably you have '2D' selected in the Object property section. Under Shape you can choose between 2D and 3D. When 2D is selected, then you don't see those arrow display.
@@25games i realized what i did wrong. i was using a mesh circle rather than a bezier circle. when using the mesh circle, it wouldn't show up on the object list when trying to bevel.
working with bezier is a chore. The handle will not align it with the auto align properly. It means if you try to position the handle freely to a vertex position it will not snap on top of the vertex. No easy short cuts to manipulate the handles properly like we do in AI. The features to manipulate handles are too much hidden for easy access. And i know you can press V to open the menu but this is not optimal for work flow, needs fallow AI patterns , is the best workflow to curves there. Problem is i just want a simple square like shape to be beveled into a bezier curve ....which it seem too much of headache to do so.... blender does not provide clear ways to go about this. All you can find in tutos are create a bezier curve and a bezier circle. WTF? Can't find way to easy lock the handles angles for a fix 90 degrees so it would be possible to easy draw a perfect square. Blender does not accept shapes that are not bezier type shape. It could be done if it would accept like a plane as its tool for beveling. Why not? its is beyond me!
I will produce a video about your issue as soon as possible this week. So you want to have a perfect square with 90° angle? Should be the bevel as well a square with 4 sides or could it be a circle (round shape?)
Yes!! I did it! Blender is easier than I thought? Thank you so so much for this, I really appreciate it!
I'm glad you did it but nah bro it's giving me a headache right now, l'm trying to make a dress and oh boy.
I am glad that I was able to help you and that you think that Blender is easier than expected :)
@@richlasma Oh I'm sorry about that- God a dress much be hard-
@@richlasma Hope you got it by now- 💖
@Jerome Crosby These are scam comments! Do NOT use flixzone!!
Dude! I started learning Blender specifically to 3D print an Inter-dimensional-Tentacle-Monster Lamp for my bathroom. An here you go making my insane lamp dreams possible!
Great tutorial! I was trying to figure out how to do a bundled object (like bundle fruit or bundled wheat) that would have various bulging deforms. This nails it!
Thank you this is a basic skill that all modelers should know. Very helpful and straightforward.
This tutorial was a lifesaver. I have been re-learning 3D and this video solved this little niche problem i was running into. Thankyou so so so much!
THANK YOUUUU I was trying to find sooo many videos on how to lower the poly count and NOTHING. You are a LIFE SAVER
whatever you vwuanna
too much slang? XD
good information, but this "wanna" killed me every time :D
its funny how to watch stupid kids spelling like stupid kids hahaha just dumb
@BIG e yeah so funny bruh
I had problems with deleting objects after using they like geometry. Your video help me to solve this problem. Thank you so much!
you the best to understand things so easy to follow you
I browsed RUclips for so many videos of how to create rails and pipes and similar objects, and only your video helped me to learn it the proper way. You certainly deserve more subscribers. Thak you 25games. I wish you may assist me to improve my developing abilities even more, in order that I can create and launch my very own video games for my business.
Thank you for this I searched the internet for 4hours to find a way to unwrap it. thank you!!
Really really enjoyed and learned from this. Thank you much. y\You are percise and clearly spoken.
Thank you. Finally I can make ropes and wires withour going crazy.
Thank you for a clear easy to follow tutorial. Adjusting the circle resolution was the tip I was looking for.
Phew! At last, something on editing curves that doesn't wander off the point, which I can recommend to learners. Thanks.
Thats nice to hear! Are you some kind of a teacher as well? (you mentioned learners)
@@25games I'm an ex stop-motion animator, using various CG applications since the 80's. I'm not a salaried teacher, (although I would like that.. I'm a bit old :) ) I help out at the local FabLab, and answer questions on Blender Stack Exchange, along with my personal projects. BSE's @moonboots recommended one of your videos to a user there, which turned me on to your channel. I think it's actually quite hard to find tutorial videos which concisely address the topic in the title, without wandering off into side-issues, or the entire prerequisite set-up.
Also, you appear to be bothered to learn how to do something yourself, before considering yourself qualified to teach others, and if there are aspects you don't know, you ask! Good plan. :)
Concise and clear. Awesome job !!! thanks for sharing !!!
your a life saver thank you i have been looking for a while now.
can you like tell us which buttons to press
This changed my life
yes
Sir this was beyond useful. Many many thanks!
tnx m8!
very useful to create smooth curved surface!
Thanks for the info, I just started to play with this feature of blender recently to make neat hair. But I couldn't figure out how to lower the resolution of the vertical edge loops of the polygons. Helps a lot thanks.
this is amazing, thank youso much for a very clear explanation! :>
Thanks, straight to the point. Exactly what I was looking for doing a curved tree trunk. Liked and subscribed.
Thanks!
Everything is clear and concise!
This tutorial was perfect ! Well explained and satisfying to watch. Thank you !
Thank you for the tutorial! Your work is greatly appreciated.
Thank you!
thank you this was really easy to understand!
thanks a lot!! perfect for learning, I needed it!!
Thank you man this is exactluy what i was looking for! liked and subscribed! :D
Glad to hear that ! You are welcome!
I learned a lot. Thank you very much
Alt+S does not alter Weight, but Radius. If you hit N and go to the Sidebar, you will be able to alter Weight, which, though, doesn't have any effect on Curve objects.
Awesome tutorial! Everything so simple and clear! You won a subscriber
Awesome video! Thank you so much for this tutorial :) You're making a huge difference in a lot of people's lives!
very informative and clearly explained.
Thank You So much ,God Bless You
for converting the curv geometry to mesh, press Alt + C
Thanks, on my 2.9 Blender the normals (fish bones) are off by default. Open the Overlays dropdown (next to the shading options at top right) and the checkbox is bottom left.
Thank you man!
I just started blender so I could have some potential into getting into a ROBLOX program. Ive been wanting to make tails, so this is helping!
...great tutorial...thanks a lot!!
Simple and effective ! Thank you !
Do you know how to reset the vertex weight back to 1 after scaling the whole curve? I scaled a curve up but want the bevel to still be the same size as the original bevel object.
Call up the side menu with 'N' and enter the 'Item' slot. There you find Radius value. 'Alt+S' shortcut actually influence this Radius value here. Check out the other ancor point values for their Radius.
@@25games Thanks!
I LOVE YOU THANNKYOU FOR THIS
You are awesome. Thank u, really!!!!
Why you can bevel a curve in blender? Doesn't the bevel mean making fillet or chamfer to an edge ? What is the inner logic behind curve beveling?
Oh My Gosh! You explain it so well and so easy.
Subbing for the future.
You are the best!
Thank you very much :) I'm glad to help you!
Thank you!!
Great Vid really helped me out alot. Im not sure if you have already but can you please do a "How to create teeth/mouth" or Maybe a "How to create eyes" tutorial as well?? Im really new to 3D modeling.
Hey Puppet Master. Thank you for your comment. Are you searching a tutorial for high or low poly character meshes?
@@25games High Poly Meshes
thank you a lot, it helped
very helpful tutorial, thanks
Thanks for video
Can you extrude along a spline with sharp angle?
Hey. I can't really imagine what you exactly want to do... do you want to create a spline with no tangets (hard edge)?
Thank you!Great lessons!
Thank you
Thanks again )))
I use blender 2.79 because my laptop is outdated. But is there any way you can do this in blender 2.79? (Turning it to mesh)
In Blender 2.79 you have to press 'Alt+C' to call up the 'Convert to' panel and select 'Mesh from Curve/Meta/Surf/Text'
: ) Arigatouuuu thank you buddy !
how do i scale point in the curve on a single axis? Alt+S scales all axis
Thanks a lot for this helpful video
when i rotate using a ankor point it rotate the whole object rather than just the ancor? do you know how to change this?
2:42 The "Alt+S" shortcut is not doing anything, I can see the tool creating the line and the cursor but no matter how I move it, it does not change the thickness.
What a great work!
Thank you for the fantastic tutorial, btw. =]
I have similar software in my stomach. Runs every morning.
Seems legit XD
It’s called tacobell, plus it comes with a free taco.
Omg this is so easy everybody has to make it so hard and such a big deal about it but not this one
Why i cant select target why
Super thank you! this helped me alot! :D
why i cant select circle as an object on my bezier curve bevel?
Sorry, I don't know what you want to do exactly... ? Which circly do you want to select?
@@25games My bad, I picked the wrong circle not the bezier circle.
when I try 0:45 to select an objet, in my selector box dosen't show me anything, how can I fix it?
Maybe you haven't created a second curve so far? Or maybe you have created an mesh instead of an curve. It is possible to create an mesh > cyrcle... but this will not work! It has to be curve > cyrcle!
25games when I clicked on BeizerCurve, it gave me a flat circle and not what you got.
very helpful! thank you :)
great video!
how do you like rotate your screen? i only can move from one side but i cant figure out how to move all around
Can you give me a timestamp for a camera Rotation example?
Thank you...
thanks! Your lesson is very on time, I hope this helps me learn how to make beautiful hairstyles in Blender
Hey :) Nice to hear that :) Cheers
Interesting thank you
How can i change the size in axis?
thanks
Just wondering how I then create more horn/vine shapes joining on to this mesh?
You can create multiple curves but can't join them. If you want to do that then you need to transform the shape to a mesh and use join or boolean to combine shapes.
When I convert to mesh it does not seal the ends like it did in your video. What am I doing wrong?
You have 'Fill Caps' enabled? If so then I'm sorry because I don't have any idea why it is not working for you.
Thank u for the tutorial. How can I make a curve that looks like a capsule? I mean the start and the end of the curve to be sphere not like this one which is a circle..
Hey. I haven't found a solution yet. Maybe I will handle this topic soon.
@@25games someone taught me to put an extra vertex near the end vertex and play around with the radius to make them more like a sphere(make the very last one like 0.0001 and the next to the last one 1). It's not really ideal but it made the result I wanted
There is no "Object" option in bevel in my more recent version of Blender...
Hey. I made a update video for that: ruclips.net/video/syK0TvNx08E/видео.html Cheers!
@@25games Thanks!
You don't need the circle just use bevel in properties and alt s to scale end point!
Thanks for the hint! I will try this!
@@25games You are welcome
I already fail at the beginning: cannot see the circle object in my selection. :(
Hey. Why you was not able to see it? Have you already solved your issue?
The "circle" isn't a mesh object. It needs to be a curve object as well. If you click on the bevel/taper input field you will get a list of valid object you can select.
This is the solution to your problem.
I got stuck after 1 minut :( my cirkel did not show up when using the bevel/obejct thing... :( i did what you did but without the circle, i just changed the depht. But how do i get volume so i can start modelling some details on to it`?
Hey. You need the bezier curve + the circle. Select the curve, go to object data properties > geometry > Bevel > Object and select there the circle. Then you shoulg get volume on your curve.
To edit the volume you need to do an rightclick on object mode and select 'convert to mesh'.
@@25games thanks alot!
How to join 2 curves together to make it 1 ?
good video
Thankss😭
How to had a texture for a curve ?
I'm not sure if it is possible to add a texture to a curve. Basically I would convert it to a mesh and then assign a material.
hello circle is not showing in beval as a choose i tried every thing and nothing showed up what am doing wrong plz :(
Hey. Are you sure that you imported an curve and not a mesh? You are able to create a circle Shift A > Mesh > Circle as well... But it have to be a bezier curve.
Prss Shift A > Curve > Circle
@@25games i imported a mesh instead of curve ty sooooo much
tnx,,,,
Yes
at me their orientation is wrong , how can i fix it?
The orientation of whom? or of which object?
AHHHH 😭❤️😭😭😭👌
2:22 it wont subdivide for me anyone got any idea?
Have you selected both ancor points which should be subdivided?
@@25games yes shift left click on the middle point of the anchor points
mhm. I can't figure out your problem.
I tried it again >> create new bezier curve > edit mode > select your wanted ancor points both > rightclick > subdivide.
Which Blender Version do you have?
@@25games i tried again too and no luck and i have 2.82a
2:53
Every girl who's watching this with a 3D printer: 😳
why does mine not have anker points
In Object Mode you don't have ankor points. Go to Edit Mode to enable editing (and anker points).
@@25games I’m in edit mode. Mine doesn’t have that kind of arrow look
Probably you have '2D' selected in the Object property section. Under Shape you can choose between 2D and 3D. When 2D is selected, then you don't see those arrow display.
bezier wont let me select my circle
Hey.
I can't imagine your problem. What exactly was your doing?
@@25games i realized what i did wrong. i was using a mesh circle rather than a bezier circle. when using the mesh circle, it wouldn't show up on the object list when trying to bevel.
tysm i now have a chance to get in roblox UGC
working with bezier is a chore.
The handle will not align it with the auto align properly. It means if you try to position the handle freely to a vertex position it will not snap on top of the vertex.
No easy short cuts to manipulate the handles properly like we do in AI.
The features to manipulate handles are too much hidden for easy access. And i know you can press V to open the menu but this is not optimal for work flow, needs fallow AI patterns , is the best workflow to curves there.
Problem is i just want a simple square like shape to be beveled into a bezier curve ....which it seem too much of headache to do so....
blender does not provide clear ways to go about this. All you can find in tutos are create a bezier curve and a bezier circle. WTF?
Can't find way to easy lock the handles angles for a fix 90 degrees so it would be possible to easy draw a perfect square.
Blender does not accept shapes that are not bezier type shape.
It could be done if it would accept like a plane as its tool for beveling. Why not? its is beyond me!
I will produce a video about your issue as soon as possible this week. So you want to have a perfect square with 90° angle? Should be the bevel as well a square with 4 sides or could it be a circle (round shape?)
ruclips.net/video/6kNUkxg2b8E/видео.html - Check out my latest video :) I hope this answers your question!
@5:30 W-key > convert to mesh