Blender Make Pipes Horns Spouts with Curve Beveling Blender 2.8

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  • Опубликовано: 27 ноя 2024

Комментарии • 71

  • @argi4141
    @argi4141 3 года назад +2

    Searching many tutorials on curves and this is the only one I found that uses bezier circle + bezier curve to modify a tertiary bezier curve to make a final 3d object, which is far more precise and easier than what a lot of videos present.

  • @davidesivolella5907
    @davidesivolella5907 4 года назад +6

    excellent tutorial! very useful tips for making pipes and handrails! thanks.

  • @dougzzzie738
    @dougzzzie738 3 года назад +1

    Wow this is badass. I was struggling to make a go kart chassis because of the bends but this tip literally just saved me

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 года назад +1

      Glad it helped. If you watch the many 'car body' tutorials out there they won't use this method but instead just start with a plane and extrude new faces to create the final mesh. Using a reference image or two to help guide along the extrusions.

  • @petertremblay3725
    @petertremblay3725 4 года назад +11

    To make the horn shape or tentacle you don't need another circle shape just go in edit mode and use alt+s and scale the curve point and done!

  • @mikesuniverse1789
    @mikesuniverse1789 Год назад

    Exactly what i was trying to figure out. 👍🏽 Thanks

  • @taksinwatanabe9362
    @taksinwatanabe9362 4 года назад +7

    Thank you for the tutorial, very helpful for me!

  • @balthazarriviere6036
    @balthazarriviere6036 3 года назад +1

    Extremely helpful. Thank you. I want to try it to create organic shapes for architecture

  • @JustinLCooper
    @JustinLCooper 4 года назад +1

    Clear, easy to follow, super useful! Thanks!

  • @artemiasalina1860
    @artemiasalina1860 4 года назад +21

    Thanks very much. Nice short clear tutorial. Does anyone know how to convert the finished beveled curve into a standard mesh that can be unwrapped and textured?
    PS: Oh wait. I just found it. OBJECT mode, Object menu > "Convert to" > "Mesh from Curve/Meta/Surf/Text" looks like it do the trick.

  • @amarmurthy2783
    @amarmurthy2783 4 года назад +1

    very informative and excellent explaination

  • @abrahamwondafrash7549
    @abrahamwondafrash7549 3 года назад

    using the default method is sometimes best....just not touching works best for curves after adding them!....

  • @starmanmia
    @starmanmia 4 года назад

    I love your tutorial,so good and easy to follow without any time wasted.thanks for this.

  • @kenjibailly
    @kenjibailly 3 года назад

    Awesome tutorial! Very well explained!

  • @davidborg7305
    @davidborg7305 4 года назад +1

    Ty that was very helpful and easy to follow.

  • @ckiimyirhnski1056
    @ckiimyirhnski1056 2 года назад

    Excellent tut, thanks a lot dude

  • @alhdlakhfdqw
    @alhdlakhfdqw 4 года назад +1

    great informative short and great vid thank you very much sir :)

  • @user-zs4iv3vf5m
    @user-zs4iv3vf5m 3 года назад

    very useful tutorial, thx for share

  • @tonyb2337
    @tonyb2337 4 года назад

    Nice work, very clever.

  • @newbolita
    @newbolita 4 года назад +1

    very good tutorial

  • @GRIMKlD
    @GRIMKlD Год назад

    excellent tutorial! very clear and concise. i am completely new to blender but this tutorial helped me make what i was needing with minimal issue. thank you so much!

  • @marcusfortain846
    @marcusfortain846 4 года назад +1

    that was super helpful thank you

  • @НаталиНавиаМендоса
    @НаталиНавиаМендоса 4 года назад +1

    excellent tutorial,thank u so muchhhh

  • @Staglaitor
    @Staglaitor 3 года назад

    Thanks for video
    Can you extrude along a spline with sharp angle?

  • @orquisolis
    @orquisolis 4 года назад +2

    thank you, super helpful

  • @GenericInternetter
    @GenericInternetter 3 года назад

    excellent video, subscribed!

  • @mdi_3723
    @mdi_3723 3 года назад

    Thanks

  • @TheOrteme
    @TheOrteme 4 года назад

    Great one

  • @nickp3402
    @nickp3402 4 года назад +1

    Thanks so much!

  • @yandyplaysyt3124
    @yandyplaysyt3124 2 года назад

    7:00 is helpful

  • @pencilgun4934
    @pencilgun4934 4 года назад +1

    Thank you! If only one could do this in Unreal 4, heh :-)

  • @Marcusstratus
    @Marcusstratus 3 года назад

    *Edit* Never mind, it was the "apply scale" issue.
    This looks brilliant and the information is clear, but when I apply an Object Bevel to my Bezier Curve, it only seems to apply it in one dimension (not quite, it does have very minimal depth), so I get a ribbon instead of a tube, any idea what's going on here? Also, my bezier curve doesn't have the little arrows and the handles are red instead of blue as in your example. Just a different Blender version or is there something else?

  • @vivekshanbhag786
    @vivekshanbhag786 4 года назад

    Thanks!

  • @stra3947
    @stra3947 3 года назад

    Is it possible to use taper on only one axis.
    for example, only the x axis .
    Thanks in advance.

  • @Monu_Maurya
    @Monu_Maurya 5 лет назад +1

    very good video please use better screen recorder use high frame rate

  • @stevedowning3892
    @stevedowning3892 3 года назад

    Perfect, cheers :)

  • @Porelotito
    @Porelotito 2 года назад

    hi, for example whats happend once i finish my curvs, and i need to erease taper objets bcause i dont want to see on my finish models, the only way its to hide ? or i can erease ?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  2 года назад

      In your side window that lists all objects in your world you can turn on off rendering or scene rendering etc..

  • @CalmingWinds
    @CalmingWinds 4 года назад

    When I export to FBX and drop it into Unity it doesn't have a inside wall like it does in Blender. Did I miss something? Thanks!

  • @dexterpascua4782
    @dexterpascua4782 4 года назад +2

    thanks! make more videos.

  • @_relatic_
    @_relatic_ 2 года назад

    1:05 how are you douing this?

  • @Noah_Cooper.
    @Noah_Cooper. 3 года назад

    Bro, explain how to make the horn

  • @ManishKumar-ih2xk
    @ManishKumar-ih2xk 3 года назад

    When i add the circle as bevel object onto the curve, even though the circle is small the cross-section of curve gets huge, but that doesnt happen in your case, any solution?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 года назад

      The only thing i can think of us when in edit mode with the curve you can scale the individual points. If you did, the point will apply that scale to the bevel and it will become larger (or smaller). Maybe try again?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 года назад +1

      A student just had this problem today. Yes if you scale in edit mode then all the points have a scale set. You can exit edit mode and select your curve and select object apply scale. Now the scale is 1 so the exact size of your circle will be beveled.

  • @peksn
    @peksn 3 года назад

    What if the object I want to thread into the curve is not a curve itself but a poligon?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 года назад +1

      You can convert to curve if it is a mesh under the object -> convert menu

    • @peksn
      @peksn 3 года назад

      @@gamemakergameprogrammingco4786 Thanks!

  • @amarmurthy2783
    @amarmurthy2783 4 года назад

    how if I want to make the objects completely solid.

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  4 года назад

      You don't really make them 'solid'. You can fill the mesh at any open ends and then it will be solid. Also, apply the modifier if you want to commit.

  • @IamNeighborlee
    @IamNeighborlee 5 лет назад

    Mine isn't working here in 2.81.16,,says dynamic world can not be found in worlds data.

  • @morrownow
    @morrownow 4 года назад

    I'm trying to do this on an imported SVG and it doesn't work. :(

    • @Drisico
      @Drisico 3 года назад

      Only 6 Months late, but that could be because you have to convert the imported SVG to a curve as well.

  • @cutwir3317
    @cutwir3317 4 года назад

    How do I make the black lines disappear so I only see the mesh?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  4 года назад +1

      Not sure what black lines you mean.

    • @ticllin634
      @ticllin634 4 года назад +1

      @@gamemakergameprogrammingco4786 You clicked a black line at 6:53, a solution?

    • @Evi01
      @Evi01 4 года назад +3

      While in object mode select the curve that represents your horn or pipe or whatever you created with the curves, right click on the object and select Convert to Mesh. Now your curve is a mesh and you can do what you want with that new object

    • @cutwir3317
      @cutwir3317 4 года назад

      Halderim your so awesome 😎

  • @rentbh675
    @rentbh675 3 года назад

    how do i texture it?

  • @Novanim
    @Novanim 2 года назад

    Cool shite

  • @TheKevphil
    @TheKevphil 4 года назад

    Thanks!

  • @truelove3228
    @truelove3228 Год назад

    But how i can make it stay like what i want it to be when i moved any way ???

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  Год назад

      You can apply the modifier to make the changes permanent or you can set your mesh as the parent to the two curves so they move with your mesh.