I love my Eradicator. Same rule as the Demolisher, but way cheaper (I know the gun doesn't boom as much). And the Battle Cannon works well in my GSC army because it buffs itself with re-rolls without ever needing orders
I'm new to GSC and want to take LR executioners for no other reason than I think genestealers with plasma cannons are cool. Are there any cool interactions with GSC and the executioner?
@@EleshScorn not really any big synergy - other than big cannon go boom. They are more of an anti-synergy really, because in the Auxilia detachment you want the guard to shoot at a target first while the Executioner wants to shoot last to finish a unit and get its Ability bonus. Big big cannon go boom is still fun
I think the demolisher is a solid B tier. Its expensive certainly but complements vanquishers well and provides secondary screening that can be a perfect tank shock enjoyer
Exactly, it's the one tank you can feel supremely comfortable getting close to the enemy with. And actually therefore get use out of melta sponsons as well.
He's absolutely correct, there's no reason to not spend the extra 5 to 20 points on a tank Commander for the extra order and better unit rule..if it were 180pts maybe it would be worth it
I think the ability to be able to use its cannon in combat is on par with death befitting an officer. Tying up the demolisher cannon into combat means it can hold its own, and not have to be screened by infantry (which could be taking objectives) or by expensive Bullgryn (which whilst very powerful, are only really effective in combat and can't take advantage of the shooting phase). Also an enemy knowing of the impact of death befitting an officer could just choose to bog that tank down in combat, whilst not killing it.
@NP-si8lt even if they tie it up you can still fire the Demolisher out of combat, and the only time you wouldn't be screening your russes is if you were running a tank spam list in which case you would just use eradicators for your front line or Scoutmeras
@@rileyjessup2414 the Demolisher Leman Russ can shoot both out of and into it's own combat without penalty. The Death befitting an officer can't, I think that's what is being discussed here. I'm tempted to try a demolisher that's not a tank commander since I tend to play aggressively anyway. 😁
Gotta disagree about the demolisher. S14 is mandatory, and the ability to fire in melee means you simply don't have to screen it at all, it actually gets to use Born Soldiers, and it can be easily ordered The Tank Commander, on the other hand, has a terrible rule that MIGHT only work once, that you have to die to use, and can't use if you died in melee. Further it can't be ordered easily, meaning it's extra vulnerable to Smoke and modifiers. TCs are garbage we're forced take, but they're still worse them proper Demolishers
Exterminator is my fav. I stack that with a Hellhound, so my weapons are all much stronger with Ignores cover and -1 additional AP. Great with autocannon sentinels and Rogal Dorns
As someone who has mainly played Tau since 3rd Ed, I absolutely get where you’re coming from with the Vanquisher nod. The Railgun effect is a genuine psychological tool to influence opponent behaviour, even in editions where it hasn’t had the best rules. No one likes having their biggest & shiniest toy splintered by a high powered AT round
Thanks for reviewing this iconic unit going into Pariah Nexus. I have been playing in a summer league against varied opponents using 8 leman russ tanks (demolisher x2, vanquisher x2, battle tank x3, and a grand strategist tank commander with demolisher. Every opponent I have played had similar units that simply are better than the guard equivalent. Whether its more shots, better AP, more consistent firepower, etc. and the vanquisher is the runt of the litter going against Tau, Sisters, Space marines, and orks. Single shot that at best hits on 3s when moving but usually hits on 4s due to smoke or something similar. Shots that do get through get blanked by miracle dice, 4+ invulns, cover saves stacking with -1 AP strats from multiple opponents. I am thinking of replacing the brace of vanqs with a rogal dorn and enginseer. I also believe that all the blast variants should be d3+6 shots. Too swingy getting only 4-5 shots. Thanks for sharing.
What makes the vanq my favorite is: because its cheap you can fit some extra units in while still getting the toughness of a few Russ' and furthermore you'll have enough units that you can save the vanq for last to threaten the entire board for deployment then pick a drop where it can do the most damage
Vanquishers are what I run now and have been for a while. The threat usualy causes enemys to slowdown any big assault vehicles or transports and hide any long range fire power. But I love eradicators. 3 heavy bolters and then you throw it into the enemy. Had on in combat with a great unclean one for 3 turnes (6 rounds of combat) before it died. And all the time it keept firing at other daemons that tried to take objecrives on that side of the board. If you get it into combat with the right unit it can not only slow the enemy down but compleatly stop there advance for more then 1 turn.
I would say that the Executioner is a solid pick for a TC too. It's ability is arguably the worst of them all, so switching that out with another out of turn shooting phase is great, imo. I have noticed that my TCs get focussed, because of the orders, so presenting a threat to my opponent that "if you destroy it, I will shoot you again, at full BS, overcharged, soooo" might make them hesitate, even if that is the right call to make. Correct me if I am wrong, but if you blow yourself up with overcharge, you can immediately fire on overcharge again, so taking the risk on 1 or 2 wounds left, might be worth it, if that deletes an important enemy unit.
In my experience, its the vanquisher that just flat out kills things without the need for funky combos with exterminator/FoF. It lets me save CP for reinforcing my scion blob and the rerolls.
My top two are battle tank because it needs no order and the Eradicator as it acts as my screener and cleans out mid tier opposition. Dont sleep on the ignores cover with the big gun
**Leman Russ Tank Commander w/Demolisher is THE commander choice as for non-characters: 1. Leman Russ Exterminator as a single, or pair, it is huge for the combined arms and its twin linked and reliable shot numbers is great. 2. Leman Russ Battle Cannon all around great output plus the objective bonus 3. Leman Russ Eradicator ignoring cover, reliable shots, good strength, lethals are well utilized with 7 to 9 shots reliably. combine with fields of fire or exterminator for ap-2 ignore cover. 4. Leman Russ Vanquisher *just not reliable enough unless you take multiple 5. Leman Russ Executioner its not 9th edition anymore 6. Leman Russ Demolisher 7. Leman Russ Punisher
I think I will rather keep my Demolisher that can take orders from Solar Leontus with a Command Squad Master Vox and have 3+ BS skill than have a Tank Commander that can only have 4+ BS. The demolisher also seems to me to be the only reliable anti-tank Russ variant.
I haven't tried the Vanq so can't really comment on that but I would rank the exterminator higher than el classico for two reasons. One, it can shoot into combat with its main gun since it's not blast. That's a huge deal for me since I often charge some vehicle or monster with my Chimera or hellhound. Two, while it's nice that LRBT doesn't need orders it's now not as important as Lord Solar don't have to order artillery anymore.
I like Eradicators, so long as your opponent doesn't have strong anti-tank melee. Stick a lascannon and two meltas on it and get stuck into combat. I hate what they've done to the executioner. Its rule should do the opposite. Executioner crews are supposed to be cavalier glory hogs with no sense of self preservation
Exterminator with Lethal Hits just took another step up as a must have BUT Lethal Hits only kick in within 18" so a Demolisher firing outside of this range is still tasty
Used 3 Vanquishers my last game and feth it’s so disheartening to miss almost every single shot the entire game. O definitely agree with the list but hell my luck in general is complete crap.
Ots nice to see the Vanquisher up there. Sure, it's debatable, and that one-hit wonder cannon can just miss, or fail to put rhe Wound through, but I'm still a fan, personally. 😊 I just wish that the Executioner could be better, and it's because I fan the Cadians. Why is that relevant? Because when I got into 40k, I didn't really like the Guard, and the reason was their aesthetic. This was supposed to be the 41st Millennium, 10,000 years after our heyday, and they all looked like primitive WWI armies, versus real technological advancement. You're welcome to like the Mordians, Vostroyans, Kriegers, or Catachan, but I was born well after Vietnam, and I wanted my space-faring soldiers to have that more modern/futuristic appeal, and the Cadians more modern American soldier meets Starship Troopers vibe, and the purple eyes, won me over, and the same holds true for tanks. I don't like the Demolisher because I felt it got overused, wirh so many lists basically being just Demolisher Tank Commanders, an el Classico TC with Gatekeeper, and full-payload Manticores, but I don't like it OR the Classico because they look like a tank Indiana Jones could roll across, and is lobbing physical shells in a futuristic setting. I want tech, and so a powerful energy cannon is my desire, and the Executioner Plasma Cannon foots that bill. It's also hypothetically a plasma source that can afford at least one, or two, overheats, and still keep rolling. Oh well. Nice to see the Vanquisher not just book-ending old codices on a shelf!😊
My understanding is that the TC can't shoot on death if it dies in engagement range. Becasue BGNT doesn't work out of phase. Because of that, I've been using 3 Demos. Is that not how the rules work?
That is correct TC can't shoot on death if in combat. Lethal hits always work in any phase though because it's any time it makes a shooting attack, though TC doesn't get the lethals because it's not squadron
Havnt watched the vid yet, starting thoughts But the annoying thing about the new rule, is it makes taking tanks with anti infantry weapons seem wasteful… Punisher, hellhounds, flamers in general, you are just giving up really powerful special rule, I love my fire, always take a few hellhounds or banewolfs, my scout sentinels always have heavy flamers, But now that just feels like a waste..
Nah, Demolisher is best on all fronts. It's the only gun you can rely on for serious damage and at the same time you can go ahead to no man's land and maintain efficiency. Good luck with that with any other Leman Russ
I feel like the Battle cannon suffers a lot from a lack of ap. On average the battle cannon might kill one terminator on average. Between thousand suns, csm, all the space marines, grey knights... Entirely too many things are on 2+ saves.
I love my Eradicator. Same rule as the Demolisher, but way cheaper (I know the gun doesn't boom as much). And the Battle Cannon works well in my GSC army because it buffs itself with re-rolls without ever needing orders
I'm new to GSC and want to take LR executioners for no other reason than I think genestealers with plasma cannons are cool. Are there any cool interactions with GSC and the executioner?
Sup nerd. Love your channel.
@@EleshScorn not really any big synergy - other than big cannon go boom. They are more of an anti-synergy really, because in the Auxilia detachment you want the guard to shoot at a target first while the Executioner wants to shoot last to finish a unit and get its Ability bonus.
Big big cannon go boom is still fun
I think the demolisher is a solid B tier. Its expensive certainly but complements vanquishers well and provides secondary screening that can be a perfect tank shock enjoyer
Exactly, it's the one tank you can feel supremely comfortable getting close to the enemy with. And actually therefore get use out of melta sponsons as well.
The Vanquisher is the biggest gun in the armory that's not a superheavy, it would be un-guardlike to not bring it.
I wish the executioner did more.
demolisher in bottom tier is insane
is hilarious xDDD
My list: Demo>LRBT>Exterminator>Erradicator>Vanquisher>Executioner>Punisher
He's absolutely correct, there's no reason to not spend the extra 5 to 20 points on a tank Commander for the extra order and better unit rule..if it were 180pts maybe it would be worth it
I think the ability to be able to use its cannon in combat is on par with death befitting an officer.
Tying up the demolisher cannon into combat means it can hold its own, and not have to be screened by infantry (which could be taking objectives) or by expensive Bullgryn (which whilst very powerful, are only really effective in combat and can't take advantage of the shooting phase).
Also an enemy knowing of the impact of death befitting an officer could just choose to bog that tank down in combat, whilst not killing it.
@NP-si8lt even if they tie it up you can still fire the Demolisher out of combat, and the only time you wouldn't be screening your russes is if you were running a tank spam list in which case you would just use eradicators for your front line or Scoutmeras
@@rileyjessup2414 the Demolisher Leman Russ can shoot both out of and into it's own combat without penalty. The Death befitting an officer can't, I think that's what is being discussed here.
I'm tempted to try a demolisher that's not a tank commander since I tend to play aggressively anyway. 😁
Vanq. The damage threat and the cost makes it (and the eradicator) my favourites.
It’s the battle tank. Inbuilt rerolls are toooooo good
It's actually not the moment u take control of a objective u lose all rerolls since u have to check and the start and end of any phase
@@Kingofsea7591 You still re-roll 1's and that is still very good if you have an order to hit on a 3+.
Gotta disagree about the demolisher. S14 is mandatory, and the ability to fire in melee means you simply don't have to screen it at all, it actually gets to use Born Soldiers, and it can be easily ordered The Tank Commander, on the other hand, has a terrible rule that MIGHT only work once, that you have to die to use, and can't use if you died in melee. Further it can't be ordered easily, meaning it's extra vulnerable to Smoke and modifiers. TCs are garbage we're forced take, but they're still worse them proper Demolishers
I like a big gun and I cannot lie. Loving to see the Vanquisher at the top of your ranking.
Exterminator is my fav. I stack that with a Hellhound, so my weapons are all much stronger with Ignores cover and -1 additional AP. Great with autocannon sentinels and Rogal Dorns
The best Leman Russ is a Rogal Dorn
Rogal what? Innovation is heresy
work with a primarch to
The best leman russ is a BANE BLADE
What a shame :/
How could you say something so arrogant and yet so right?
After chipping 10 wounds of a gladiator Lancer in turn 2 with a good vanquisher shoot, I agree
As someone who has mainly played Tau since 3rd Ed, I absolutely get where you’re coming from with the Vanquisher nod. The Railgun effect is a genuine psychological tool to influence opponent behaviour, even in editions where it hasn’t had the best rules. No one likes having their biggest & shiniest toy splintered by a high powered AT round
The Rogal Dorn
Thanks for reviewing this iconic unit going into Pariah Nexus. I have been playing in a summer league against varied opponents using 8 leman russ tanks (demolisher x2, vanquisher x2, battle tank x3, and a grand strategist tank commander with demolisher. Every opponent I have played had similar units that simply are better than the guard equivalent. Whether its more shots, better AP, more consistent firepower, etc. and the vanquisher is the runt of the litter going against Tau, Sisters, Space marines, and orks. Single shot that at best hits on 3s when moving but usually hits on 4s due to smoke or something similar. Shots that do get through get blanked by miracle dice, 4+ invulns, cover saves stacking with -1 AP strats from multiple opponents. I am thinking of replacing the brace of vanqs with a rogal dorn and enginseer.
I also believe that all the blast variants should be d3+6 shots. Too swingy getting only 4-5 shots. Thanks for sharing.
I've been watching your videos a lot recently. I've never played, but if I've understood all of your points in the last few weeks, this is the list I just whipped up.
Commissar (30pts): Bolt Pistol, Chainsword
Tank Commander (220pts): Armoured Tracks, Warlord, Grand Strategist, Hunter-killer Missile, Leman Russ Battle Cannon, Lascannon, Two Militarum Plasma Cannons, 2x Militarum Plasma Cannon, Heavy Stubber
‘Iron Hand’ Straken (55pts): Auto Shotgun, Bionic Arm with Devil's Claw, Plasma Pistol
10x Catachan Jungle Fighters (55pts)
10x Catachan Jungle Fighters (55pts)
10x Catachan Jungle Fighters (55pts)
Hellhound (115pts): Armoured Tracks, Hunter-killer Missile, Heavy Flamer, Inferno Cannon
Hellhound (115pts): Armoured Tracks, Hunter-killer Missile, Heavy Flamer, Inferno Cannon
Leman Russ Battle Tank (170pts): Leman Russ Battle Cannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2 Multi-meltas, 2x Multi-melta
Leman Russ Battle Tank (170pts): Leman Russ Battle Cannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2 Multi-meltas, 2x Multi-melta
Leman Russ Exterminator (170pts): Exterminator Autocannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2 Plasma Cannons, 2x Plasma Cannon
Leman Russ Exterminator (170pts): Exterminator Autocannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2 Plasma Cannons, 2x Plasma Cannon
Leman Russ Vanquisher (145pts): Vanquisher Battle Cannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2 Plasma Cannons, 2x Plasma Cannon
Leman Russ Vanquisher (145pts): Vanquisher Battle Cannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2 Plasma Cannons, 2x Plasma Cannon
Scout Sentinels (60pts)
Scout Sentinels (60pts)
Chimera (70pts): Armoured Tracks, Hunter-killer Missile, Lasgun Array,
Chimera Heavy Flamer, Heavy Flamer, Heavy Stubber
Chimera (70pts): Armoured Tracks, Hunter-killer Missile, Lasgun Array,
Chimera Heavy Flamer, Heavy Flamer, Heavy Stubber
Chimera (70pts): Armoured Tracks, Hunter-killer Missile, Lasgun Array,
Chimera Heavy Flamer, Heavy Flamer, Heavy Stubber
Demo, exterminator, vanquisher are the 3 I use often. And the commander of course.
All the sponsons have their use, I like melta/las, or 3x flamer
What makes the vanq my favorite is: because its cheap you can fit some extra units in while still getting the toughness of a few Russ' and furthermore you'll have enough units that you can save the vanq for last to threaten the entire board for deployment then pick a drop where it can do the most damage
Vanquishers are what I run now and have been for a while. The threat usualy causes enemys to slowdown any big assault vehicles or transports and hide any long range fire power.
But I love eradicators. 3 heavy bolters and then you throw it into the enemy. Had on in combat with a great unclean one for 3 turnes (6 rounds of combat) before it died. And all the time it keept firing at other daemons that tried to take objecrives on that side of the board. If you get it into combat with the right unit it can not only slow the enemy down but compleatly stop there advance for more then 1 turn.
Eradicator looks like a take all comers. Blast vs infantry and squadron for lethals against armor.
My boy LM Punisher got done dirty...
I would say that the Executioner is a solid pick for a TC too. It's ability is arguably the worst of them all, so switching that out with another out of turn shooting phase is great, imo. I have noticed that my TCs get focussed, because of the orders, so presenting a threat to my opponent that "if you destroy it, I will shoot you again, at full BS, overcharged, soooo" might make them hesitate, even if that is the right call to make.
Correct me if I am wrong, but if you blow yourself up with overcharge, you can immediately fire on overcharge again, so taking the risk on 1 or 2 wounds left, might be worth it, if that deletes an important enemy unit.
ALL HAIL VANQUISHER CANNON, HERO OF THE IMPERIUM!
IT'S VANQUIN TIME BAY-BEE!
In my experience, its the vanquisher that just flat out kills things without the need for funky combos with exterminator/FoF.
It lets me save CP for reinforcing my scion blob and the rerolls.
Have you tried pairing up the manticore shooting elite infantry first then finishing them off with the executioner?😮
Regimental advisors may have a place here for sustained hits.
Tough choices to make fitting all this armour in 😂
Exterminator: SO the best Leman Russ is the Castigator?
:P
Considering how I role, punisher is my most reliable anti armor
My top two are battle tank because it needs no order and the Eradicator as it acts as my screener and cleans out mid tier opposition. Dont sleep on the ignores cover with the big gun
**Leman Russ Tank Commander w/Demolisher is THE commander choice
as for non-characters:
1. Leman Russ Exterminator as a single, or pair, it is huge for the combined arms and its twin linked and reliable shot numbers is great.
2. Leman Russ Battle Cannon all around great output plus the objective bonus
3. Leman Russ Eradicator ignoring cover, reliable shots, good strength, lethals are well utilized with 7 to 9 shots reliably. combine with fields of fire or exterminator for ap-2 ignore cover.
4. Leman Russ Vanquisher *just not reliable enough unless you take multiple
5. Leman Russ Executioner its not 9th edition anymore
6. Leman Russ Demolisher
7. Leman Russ Punisher
Mordians burning hot take the Vanquisher #1. I think there are like 3 right at the top and the Vanq is with them for sure
I think I will rather keep my Demolisher that can take orders from Solar Leontus with a Command Squad Master Vox and have 3+ BS skill than have a Tank Commander that can only have 4+ BS.
The demolisher also seems to me to be the only reliable anti-tank Russ variant.
Punisher could be good against light vehicles but it does need support help to teally make it work
Due to new layouts it’s the demolisher or eradicator
I haven't tried the Vanq so can't really comment on that but I would rank the exterminator higher than el classico for two reasons. One, it can shoot into combat with its main gun since it's not blast. That's a huge deal for me since I often charge some vehicle or monster with my Chimera or hellhound.
Two, while it's nice that LRBT doesn't need orders it's now not as important as Lord Solar don't have to order artillery anymore.
I like Eradicators, so long as your opponent doesn't have strong anti-tank melee. Stick a lascannon and two meltas on it and get stuck into combat. I hate what they've done to the executioner. Its rule should do the opposite. Executioner crews are supposed to be cavalier glory hogs with no sense of self preservation
Exterminator with Lethal Hits just took another step up as a must have BUT Lethal Hits only kick in within 18" so a Demolisher firing outside of this range is still tasty
What do you mean only kick in within 18" ? Where are you getting this limitation
Same question. Where is this 18” limitation?
It's a misunderstanding, Mordian said so in a different video.. line of sight, no limit on range
The best Leman russ has a gsc symbol and a bald headed crew
Thanx for trying to drag us into 2024, one more time 😉
A hellhound
Used 3 Vanquishers my last game and feth it’s so disheartening to miss almost every single shot the entire game.
O definitely agree with the list but hell my luck in general is complete crap.
Ots nice to see the Vanquisher up there. Sure, it's debatable, and that one-hit wonder cannon can just miss, or fail to put rhe Wound through, but I'm still a fan, personally. 😊 I just wish that the Executioner could be better, and it's because I fan the Cadians. Why is that relevant? Because when I got into 40k, I didn't really like the Guard, and the reason was their aesthetic. This was supposed to be the 41st Millennium, 10,000 years after our heyday, and they all looked like primitive WWI armies, versus real technological advancement. You're welcome to like the Mordians, Vostroyans, Kriegers, or Catachan, but I was born well after Vietnam, and I wanted my space-faring soldiers to have that more modern/futuristic appeal, and the Cadians more modern American soldier meets Starship Troopers vibe, and the purple eyes, won me over, and the same holds true for tanks. I don't like the Demolisher because I felt it got overused, wirh so many lists basically being just Demolisher Tank Commanders, an el Classico TC with Gatekeeper, and full-payload Manticores, but I don't like it OR the Classico because they look like a tank Indiana Jones could roll across, and is lobbing physical shells in a futuristic setting. I want tech, and so a powerful energy cannon is my desire, and the Executioner Plasma Cannon foots that bill. It's also hypothetically a plasma source that can afford at least one, or two, overheats, and still keep rolling. Oh well.
Nice to see the Vanquisher not just book-ending old codices on a shelf!😊
Executioner should be below Eradicator
My understanding is that the TC can't shoot on death if it dies in engagement range. Becasue BGNT doesn't work out of phase.
Because of that, I've been using 3 Demos. Is that not how the rules work?
That is correct TC can't shoot on death if in combat. Lethal hits always work in any phase though because it's any time it makes a shooting attack, though TC doesn't get the lethals because it's not squadron
Havnt watched the vid yet, starting thoughts
But the annoying thing about the new rule, is it makes taking tanks with anti infantry weapons seem wasteful…
Punisher, hellhounds, flamers in general, you are just giving up really powerful special rule,
I love my fire, always take a few hellhounds or banewolfs, my scout sentinels always have heavy flamers,
But now that just feels like a waste..
lol Demolisher 2nd worst Leman Russ
Shock!
Horror!
RAAAAAGE!!!!
Oh right, take it as a tank commander…
Sure yea good call. 100% on board
😂
Nah, Demolisher is best on all fronts. It's the only gun you can rely on for serious damage and at the same time you can go ahead to no man's land and maintain efficiency. Good luck with that with any other Leman Russ
Leman russes are still too expensive compared to other armies heavies
Punsiher gatling really needed to be ap 1 d2, it would be good then.
damage 2 would necessiate a points hike but I agree with the ap1 in 10th edition almost everything has cover all the time
At least ap -1 for its points cost. Being more expensive than a vanq for an expensive Reaper soul cannon is ridiculous
Vanqman
I feel like the Battle cannon suffers a lot from a lack of ap. On average the battle cannon might kill one terminator on average. Between thousand suns, csm, all the space marines, grey knights... Entirely too many things are on 2+ saves.
I like your channel but was devastated when you where present -- your voice implies a tash and Gen Custer style beard/goatie
are u on drugs ???