To be clear, we aren't losing inventories completely. But all inventory access and UI will be physically placed in the game now. It's a big change, and one many people have been waiting 10+ years for.
I'm mostly wondering if strip looting is going to work anymore. In the current patch you can clear a bunker or a settlement the really quickly dump suits, armor, etc into the local/vehicle inventory no problem. We still haven't seen how thats going to work with physicalisation. As a loot monkey I'm a little worried. For cargo it'll be interesting but I hope it doesn't break the looting loop.
I'm glad, but everything is so clunky and slow. So easy to meet a game ending bug like random ship explosions or falling through planet. This is going to be even worse. We spend so much time of the game loop doing time sink, like taking several trains just to get to your ship. Taking several trains to just sell cargo. Get disconnected you don't even log back in at your ship. Just more grind.
@@allhailourmediaoverlords7824 I honestly agree. People think this sounds cool, but its going to be a serious drag if we really have to order a helmet and undersuit anytime the game kills us because it cannot function properly for longer than 15 minutes. Imagine how HORRIBLE its going to be when it takes you ~20minutes to get your ship out and your armor on, only for you to sink through the hangar and into the abyss - where you lose absolutely everything you had and all the time spent solely because the game thought modifying the already broken enough hangars was a 'fun' idea.
Great vidoes bud, you really do a good job with them. I am going to be the odd man out here, looks like most comments support this update, so here goes. I feel that most players will not like this. Its a video game, not a simulation. Things like inventories in games need to be quick and simple, easy to move collected gear and items around. This is just another thing that SC is doing to add steps to things that should not have steps. It already takes FOREVER to get your ship launched, especially with friends. Attempt to log in, close game and try to log in again, success! Leave room, elevator, run to terminal, call ship, elevator, run to ship, open hangar, blah blah. Oh personalized hangars are only in major cities?! Oh yay! Add in tram time too!! whoo!!. What...server crash?!! Reset all of that. This update only adds to that already ridiculous amount of time we spend running through long hallways for no reason, elevatoring, tramming, inventorying. SC literally made the pathways we run around on in the cities so spread out only for a time sink. Why are there only ASOP terminals in ONE place? Time sink. Why does every city have virtually the same distance to run to get to a TTD? Time sink. With this inventory/cargo update, we will have an extra terminal to mess with. Use terminal to get tractor beam, load boxes, move boxes, on and on. This does not sound like fun to me. Having to wait around while your ship gets filled does not sound like fun. Having to move all my gear into boxes and then move the box into my ship does not sound like fun. It sounds like another time sink with unneeded steps, just to make things like launching a ship take longer, or buying cargo. Its like having to switch from SCM mode to Nav mode...why did we need this? nobody will ever know. It has felt to me for a long time that the updates to this game or mostly just updates that make things take longer. This would be great if we had the option to use either the internal ship inventories we have been used to, OR use the new boxes. If you wanna RP it, cool, use the time sink box. If you would rather spend your time actually flying and whatever, cool, use the internal inventories. I am fairly confident that if CIG gave us this option, the overwhelming majority of players would not take the box route. This change is going to cause soooo many problems while trying to do basic things and greatly reduce the time we spend doing the fun stuff in the game. We will not be able to hit "I" and look at inventories anymore, just think about that. We will have to run to another damn terminal, to see our stuff. Just to see it!. Then we will have to go through several steps to be able to equip it, or use it. Ridiculous in a video game. The video they posted shows a guy donning a helmet via a terminal. How is that different from donning said helmet via the "I" inventory? Answer...time sink. We will have to get to a terminal and access it to put on a helmet. This inventory change will initially be liked, because it is new a shiny, but then very shortly after be very, very unpopular, mark my words. Or I will be dead wrong and a year from now one of you can add the "this aged well" reply to it, haha! Love the vids Tomato, keep it up.
@@Schmeeda-wt9wm youre going to need to buy empty containers and then fill those instead of the magic ship inventory. you can actually already do this now and I believe its considered the better option, as it makes selling a lot quicker.
I actually prefer these kind of videos. Less than 20 min, seeing your face talking to us with a mix of important clips. Short sweet and personal. Feels like a conversation.
If theyre going to move forward with physical inventories, I really wish they would prioritize getting suit, armor, and clothing lockers working. So many ships have them, and with physical inventory we'll need them, but of course they're just completely worthless right now.
@@GAExperience skill.issue yes. 1 - drop soda on the ground by draggingnit. 2 - move on FPS + interactive mode 3 - pick UP your soda 4 - open thé bottle and drink This IS simple ! In donthe same thing in Real life 🐒
Was running one of those evict illegal occupants missions, and in the middle of the gun fight I take cover to heal and when I tried to draw my gun again it would come in my hand and as I go to shoot it turned into my medpen…. I was heavily under fire and it wasn’t a good time for game to scuff
Great channel for SC. Thanks for using the information we received from past CitizenCons. I see other Star Citizen presenters saying 'I don't know' or suggesting ideas that they would like to see. When in reality, so many of these amazing features were discussed and demonstrated at previous events and Inside Star Citizen episodes. (Atmospheric thrusters for example) o7 - Cheers
Now they need to find a way how to get cargo boxes to the internal cargo grid of a Carrack ;-) Looking forward to have my own hangar and finally doing my own stuff here.
Just wanted to say you’re my favourite Star Citizen content creator. Picked up my starter package in early 2013. Been watching SC weekly since. Really like your approach & vid content. Cheers.
I have been looking forward to this since 2013 when we could not even fly our ships. We were only able to call our ships and view them in the hangar. We were also able to decorate our hangars. I can't wait until we can decorate our hangers again. Thanks for the great content as always
I think your right about how far reaching this implementation of Cargo and persistent hangers is going to be for the game overall and moving forward towards A4.0 and eventually v1.0! @SpaceTomato. The interseting thing will be how quickly we see the changes to the subsidery systems and the Economy come in to the game once this patch is finally in our hands... Thanks for the quality feature vid!
I'm going to miss being able to stop at a site, transfer all my ship inventory to the local inventory and do my thing without being worried about someone destroying my ship from the sky or stealing my stuff
I’m down to try this. I hope some gamers nights aren’t spent prepping for a cargo run or something that they would do tomorrow since they ran out of time today. We will see
I would like an automated cargo loading service, similar to loading the Hull C currently, where it takes a while, and later on CIG can add the people and animations later. 678 SCU on the C2, the currently most popular hauler, would be a pain, even with a crew and still being able to use tractor beams with unlimited lift capacity.
A little bit off the star citizen topic, but your vids are so chilled. I like the sound of your calm voice and the backgroundmusic is connecting so good to it. :)
First time commenting here - your videos are by far the most balanced, mature and pleasant as far as SC is concerned. SatEMike is alright too, but yours are just better overall in my opinion. Keep up the good work. Regards from Serbia.
Another great video Tomato. Hopefully the ease of moving items becomes easier, like large trollies, as the multitool beam is sluggish and kinda jank. Like powerful 2 handed one that moves things with ease and quicker
I wonder if we could customize a Loudout and save it with the items we own do we don't have to requipt everything after respawns. Ie a custom container with all of your fps gear
They are physicalizing the inventory, but this multi-player game still has no mean to exchange objects directly between players ... You still have to pass through a medium, usually putting objects on the ground with a high risk of disappearance. They also still have to put into service the combinaison lockers that exists in nearly all ships. And find an interest in using the weapon lockers also. Many ships also have un-interactable medical lockers, water and food dispensers ...
Are they reworking all the places you can buy cargo like Pikers and such to have elevators? Or are those places still going to just pop you cargo into your ship like it is now?
Looking forward to see how they make this a more enjoyable (AND PROFITABLE) mechanic to use in the game. Because sometimes, having a "one button does all" isn't taking shortcuts, it's literal ergonomic design. Maybe we need OSHA for video games too! lol
VTOL is a good thing to have on a cargo hauler. The Ironclad has 4, 2 are on the front wingetts that turn when landing. They have line of sight polls attached to them, which is a nice touch from CIG.
@@jtkoontz69soon you’ll have to file your taxes in game. And server rebounding will cause you to trip due to shoe lace tying being a feature. Do you actually need irl tedium to be immersed?
About a year ago, this would have been it's own patch, now it's just part of a patch. Then 4.0, and who knows after that, maybe each patch a new star system. I think the time of very small patches like 3.22 are as good as over!
As I fly a catepillar, Im not really trying to load that entire thing physically myself. So I hope they still keep an option for it to automatically load.
As somebody who purchased the Drake Ironclad (Yes I know, but I got a 1,000 bonus for performance) amd it would be horrible to load an Ironclad from one of the outposts. I know for the outposts you would probably want a smaller ship, a C1 or a Tarus, but the Ironclad can land planetside, and the Hull class can't (past the Hull B I think) and I'm gonna use it.
Yeah, this was a long time coming feature. I heard about personal inventory being removed back in 3.17 on the Spectrum forum. It looks like it is finally happening. This will be strange for gamers that are used to D&D style drag&drop inventory windows. It has never been done before in gaming history (that I'm aware of). But I'm pretty sure is going to be easy to grasp. Some issues with it is going to be that it is going to be a time-sink, especially if you change your mind and want to swap out an item on the cargo lift through the kiosk. You will need to wait for the freight elevator to finish it's animation just like on a ship door, before calling it back, making the change, and then waiting for it to deliver to the hangar. Unless I have the freight elevator and the gear kiosk confused? Because they showed personal gear on the freight elev which also showed on the kiosk. Don't quote me, since I'm going off of their video and making conjecture.
Very excited to see the beginnings of player housing. It's only a couple of more steps to applying that to the habs or with those mega buildings they teased that are loke a UGF apartment buildings with their own local shops and transit stop around LZs.
I agree. I think that's one of my biggest concerns about the game. There seems a very real lack of respect for player time, as well as a gap between how much the game expects us to respect its time. For example, the game might expect me to sit around doing nothing for 13 minutes in quantum travel, but if I spend 15 minutes AFK it drops me, causes me to respawn at some space station, and also causes me to lose my active contracts. As well as potentially even losing a ship filled with cargo.
If we can’t just transfer gear over to ship inventory…. Like just think of all the bugs etc that make end up reclaiming your ship…. So now I have to waste more time not just reclaiming my ship (that was lost at no fault of my own) but I have to waste even more time moving gear and weapons over 1 At an agonizing time
The only non-server level technology (PES/Server Meshing) that we're waiting on that impacts MORE than this cargo system is the Quanta system. It's so much bigger than people realize.
This will be so scary, but so cool. Imagine stacking the whole wall of your hangar up to the roof with drugs, waiting for price to increase. Then you invite your friend to land and his wing clips the boxes, causing them all to tumble down.
Tho i do think its a cool concept, and should eventually be implemented, i really don't think the game is there yet. With the curent amount of server issues, it would suck to lose your things in an unlucky instant. Id rather see more features within ships get actualized first. Lockers, storage, weapon racks.
I hope this will also effect the flight mechanics by different weight distributions. It should be since it just physics. It will be cool if your too heavily loaded or unbalancedly loaded to fly properly. Making ship and ship component choice more relevant.
Artificial gravity makes weight distribution irrelevant, not to mention the game doesn't need to be more of a pain in the arse than it already is both to make and to play
currently every time i tractor beam something or my friend tractor beams something then the other person cant move that said item because it just teleports back to its original spot unless the first person who moved it moves it themselves... so i hope they fix that..
9:34 "all that stuff gonna stay on your ship" - as long as any ship can be destroyed along with all stuff on it there is still no sense to make it a second home.
Hopefully when physicalised damage comes in, that will change and make ships far harder to kill than they are now. Of course you wouldn't survive well in a papership like the Aurora, but on a ship like the Star Runner or a Spirit or a Zeus, they should have enough armour that anything that doesn't have Size 3 weapons won't be able to hurt you. Because right now everything is a DPS check where an Idris can take damage from Ballistics and Energy cannons smaller than Size 7 lmao
@@HunterSteel29 >and make ships far harder to kill than they are now Say it to those who want to be a pirate. "What is yours is mine" they'll say to you. Spaceship as a home contradicts everything SC intent to be. Go play ED solo.
@@alexpetrov8871 Funny how you didn't even read my comment lmao SC absolutely intends to let players live out of their ships. I intend to do that with my C1 when the gameplay supports it. Ships like the Corsair and the Constellation are already the "Home away from home" for very small orgs of like 4 and 6 people. You can turn your persistent hangar into a museum of collectables if you want, and just stock your main ship with what you need. I intend to put some small collectables on my C1 just to give it that more homey feel as I can see my character spending long periods of time away from his home planet.
@@HunterSteel29 Funny how you don't even understand what are you arguing about lmao Having a "home" in your ship doesn't make sense as long as your C1 can be destroyed along with "all what you need" in 1 sec after you left a hangar. Unless CIG wil introduce claiming ships with custom content inside. If having a "plushie" on your ship's control panel makes you feel "at home" then CIG doesn't even need to change anything.
@@alexpetrov8871 But my ship doesn't die within 1 second of leaving the hangar, nor has it ever. Because I don't blast off to infinity and beyond full retard throttle from the hangar. There's also the fact that unless you're picking a fight you cannot win, you won't instantly die either. Your point is invalid.
I found an isc or whatever they called it back then. They started talking about physicalized cargo and the cargo we're getting now 7 years ago. Its been a thing since like 3.0
Not really sure the benefits of this outweigh the drawbacks. The time to develop, associated bugs and performance hit for being able to move the physical boxes doesn't seem like a good trade off. They could have easily made a system like EVE online in a fraction of the time and we'd be much closer to playing the game by now.
The ability to hold cargo is something that me and a few friends wanted to be in Sea of Thieves so that we could hold valuable items and then sell them at a later session.
I am very afraid CIG is moving way to far away from FUN gameplay. Instead over complicating it with busy preparation to run a mission. I do not want to spend 3 hours preparing for a mission . It all ready takes to much time . The real fun is in the mission, that’s where the focus should be.
Don’t think people really think about the effect this will have. Can you imagine how bad it’s going to be when you try going to a base to by some sort of cargo and have to load it into your ship but it will take you 15-20 minutes fitting it all in and as you are finishing either the server crashes or pirates arrive since you have been there forever playing Tetris. Rip all those people trying to buy RMC
I still don't believe this is going in this year. I can't remember the last time I heard the Dev say that a single feature could completely break the game and warn us about it like the cargo and inventory system. Yet we've had many systems that have gotten delayed for years. Prove me wrong CIG
I understand that SC is supposed to be very realistic, immersive, and slow-paced even. But is this…actually going to be fun? Like, after the novelty of it wears off?
@@Skuggihestur I haven’t purchased the game lol. It’s okay if you can’t answer my initial question. It was just an honest question about what is actually fun in games.
Depends, for a casual player that expects the game to be fast via menus? Most likely not For people that actually bought and stick to the game for the immersion? Most likely it will stay fun
I wonder how paints for ships will work with this and I wonder if we will be able to to collect from refinery into the station to load it ourselves or will we be forced to collect with a ship
I feel that CIG are adding so much stuff that will consume so much time and take us away from the core game of being a star citizen. I understand it's a simulator but damn, now we will have star engineer - mechanic - stock controller - inventory controller citizen. It feels that they are making the game to immersive and taking away the part of just being able to play the game. All of this just feels like over kill. I honestly hope we will be able to choose how immersive we can play of select a server where we don't have to play at full star life citizen. But I hope I am wrong and the game will just be epic.
@@vamperic I'll wager that most current players and potential future players quickly grow tired of managing their (sometimes massive) inventories in a physicalized way.
Has there been any word on whether the gear storage kiosks will allow for claiming pledge gear, like the AOSP ones do for ships? Some of my favorite armor never sees the light of day, because I'd lose it forever if it got blown up, or I couldn't get to my corpse. I didn't get to hear any of the dev talk you were discussing here, so I'm not sure if they mentioned it...
The great diageticing. Like Buster says, one day we'll look back on how simple the game was, as a novelty and with nostalgia. Gonna be difficult to adjust and hurt a bit now. Hopefully we get some payout bumps here and there. A huge change like this before 4.0 is going to be a whirlwind. People make a lot of hay about these difficulties, others enjoy the promise and privilege's.
I haven't looked into this lately, but are components also from ship going to be a thing to take out with salvage? And if we want to sell our stuff at a location, like the salvage mats, do we need to unload, put it on the loader so it is stored on the station on planet. And then you can go sell it? Or can we still sell it from our ship? Probably not. But not 100% sure.
I have my doubts. 12 years ago, it seemed like a good idea, like death of a spaceman. But now, having grown up playing other games (dayz comes to mind for some reason but there are others of course), I'm super meh about these hardcore features. The game is already very prompt to bug items and have you die for so many reasons (to me ship combat is a real pain and so frustrating, I keep on crashing in planets/moons because of the fucking inertia, AI rams into my ship or I spend way too much time in a fight trying to get at least one ennemy down, I feel like I'm going nowhere, long gone is the pleasure of flying at this point). There's so many clunky and buggy game mechanics right now, look, it's all over the place, so I'm not sure I still want that super "realist" feel to a game which is already a huge timesink. I've been back playing the game for 4 weeks, I can't even use my multi tool tractor beam ! Yeah there are armistices zones and you can't use it; yay super awesome, but even in other areas the damn tool does not work for me and picking up all the damn cargo and bodies and armor is just hell. Because you spend a huge amount of time doing that to only end up dying in a dumb crash or worse, having an item bug in your hands and you get stuck with it and/or it becomes inert, not part of the mission anymore which you can't finish. Alpha, I know, I know, I sound super bitter, that's alas the way I am with things I enjoy and want to see improve ! But besides that, you make great videos, very informative and helpful, thank you so much !
Hopefully this also means we get a more robust and functional inventory UI. The current inventory UI is horrendous, it feels like it came from a game made in 2010.
I am so glad that they are going to eventually not allow ships to just hover in place in atmosphere. That was always kind of immersion breaking for me because in real life, it would take a lot of energy to keep you in one spot and you would be swaying all over the place trying to stay balanced.
Do do we know if they plan to seperate say the hauling scu total from say the scu allowed for storing, say gear, and food ? I wouldn't want to load up food and gear in the habitable area and it take away from the total scu I allowed to haul.
the inventory for gear and food will be removed. at cargo centers you can purchase inventory boxes that can be placed on your cargo grid, where you can store stuff. if you dont want that, just put your stuff somewhere else, like your food on a table or gear in an armor stand, weapons in gun racks etc
@@evilellis That's the point I was getting at, like for example. I thought it would be nice to have a fury on my c2 as I did my cargo runs. Turns out it took away from my total scu about 20%. I would assume if you loaded down the habitable areas with items it would do the same. If not then the ship should in theory have a seperate scu pool that it has a limit of.
I'm disappointed that personal hangars will only be at the home location. Cities are WAY too laggy and take too long to leave for them to be a useful base.
Hopefully they fix some of what the new loot system broke. I randomly just can't access boxes sometimes. Whether I "loot" the box or open inventory, sometimes I can't put stuff in or transfer stuff out and I have to server hop until I can.
Its funny how they make the game more time consuming while statistically gamers have less and less time to spend gaming and orefer to hop-in play and get out to do other stuff.
It's not that we "aren't losing inventories completely", but that we aren't losing them at all. The gun rack has a physicalized inventory. There's plans to physicalize the armor locker. No other inventory is physicalized. It's just local (and every NPC has had their own local inventory since forever, this isn't new). So no. They are not "removing inventories". They might be getting ready to "remove ship inventory and replace with locker inventory and under-bed inventory, etc". Same system we've had for a long time. You have been accessing item inventories for years (whether it's the box in the shelter or the body in the bunker). Even then: I have a feeling they aren't actually even doing that (at least not city and station inventories); merely changing that you have to click in a terminal to access them.
Still struggling to get used to the loot rhythm with the new system. Also having to spam f+i to get an unresponsive corpse to give up it's loot (especially if it's mine). On a side note, what headphones are you wearing?
It's exciting but i have a hard time relying on ship storage since i still regularly have glitch deaths and disconnects leading to claiming my ship and losing anything onboard.
To be clear, we aren't losing inventories completely. But all inventory access and UI will be physically placed in the game now. It's a big change, and one many people have been waiting 10+ years for.
I'm mostly wondering if strip looting is going to work anymore. In the current patch you can clear a bunker or a settlement the really quickly dump suits, armor, etc into the local/vehicle inventory no problem. We still haven't seen how thats going to work with physicalisation. As a loot monkey I'm a little worried. For cargo it'll be interesting but I hope it doesn't break the looting loop.
I'm glad, but everything is so clunky and slow. So easy to meet a game ending bug like random ship explosions or falling through planet. This is going to be even worse. We spend so much time of the game loop doing time sink, like taking several trains just to get to your ship. Taking several trains to just sell cargo. Get disconnected you don't even log back in at your ship. Just more grind.
@@allhailourmediaoverlords7824 I honestly agree. People think this sounds cool, but its going to be a serious drag if we really have to order a helmet and undersuit anytime the game kills us because it cannot function properly for longer than 15 minutes. Imagine how HORRIBLE its going to be when it takes you ~20minutes to get your ship out and your armor on, only for you to sink through the hangar and into the abyss - where you lose absolutely everything you had and all the time spent solely because the game thought modifying the already broken enough hangars was a 'fun' idea.
Great vidoes bud, you really do a good job with them. I am going to be the odd man out here, looks like most comments support this update, so here goes.
I feel that most players will not like this. Its a video game, not a simulation. Things like inventories in games need to be quick and simple, easy to move collected gear and items around. This is just another thing that SC is doing to add steps to things that should not have steps. It already takes FOREVER to get your ship launched, especially with friends. Attempt to log in, close game and try to log in again, success! Leave room, elevator, run to terminal, call ship, elevator, run to ship, open hangar, blah blah. Oh personalized hangars are only in major cities?! Oh yay! Add in tram time too!! whoo!!. What...server crash?!! Reset all of that.
This update only adds to that already ridiculous amount of time we spend running through long hallways for no reason, elevatoring, tramming, inventorying. SC literally made the pathways we run around on in the cities so spread out only for a time sink. Why are there only ASOP terminals in ONE place? Time sink. Why does every city have virtually the same distance to run to get to a TTD? Time sink. With this inventory/cargo update, we will have an extra terminal to mess with. Use terminal to get tractor beam, load boxes, move boxes, on and on. This does not sound like fun to me. Having to wait around while your ship gets filled does not sound like fun. Having to move all my gear into boxes and then move the box into my ship does not sound like fun. It sounds like another time sink with unneeded steps, just to make things like launching a ship take longer, or buying cargo. Its like having to switch from SCM mode to Nav mode...why did we need this? nobody will ever know. It has felt to me for a long time that the updates to this game or mostly just updates that make things take longer.
This would be great if we had the option to use either the internal ship inventories we have been used to, OR use the new boxes. If you wanna RP it, cool, use the time sink box. If you would rather spend your time actually flying and whatever, cool, use the internal inventories. I am fairly confident that if CIG gave us this option, the overwhelming majority of players would not take the box route. This change is going to cause soooo many problems while trying to do basic things and greatly reduce the time we spend doing the fun stuff in the game. We will not be able to hit "I" and look at inventories anymore, just think about that. We will have to run to another damn terminal, to see our stuff. Just to see it!. Then we will have to go through several steps to be able to equip it, or use it. Ridiculous in a video game. The video they posted shows a guy donning a helmet via a terminal. How is that different from donning said helmet via the "I" inventory? Answer...time sink. We will have to get to a terminal and access it to put on a helmet.
This inventory change will initially be liked, because it is new a shiny, but then very shortly after be very, very unpopular, mark my words. Or I will be dead wrong and a year from now one of you can add the "this aged well" reply to it, haha!
Love the vids Tomato, keep it up.
@@Schmeeda-wt9wm youre going to need to buy empty containers and then fill those instead of the magic ship inventory. you can actually already do this now and I believe its considered the better option, as it makes selling a lot quicker.
It's funny how back in the day all we had were hangers that we couldn't leave. Now we are all excited about going back to our hangers!
It is part of life. We lived in the caves and we will live in the caves soon in the future.
@@SuperGT3.2V6 Not me. I'm going to live in a hole in a mountain side.
This comment gave me flashbacks, sweet memories I hope you all had as well.😊
@GeneralC4 You're god damned right there's only one of me.
I will race my Greycat around in circles just to remember what once was.
I actually prefer these kind of videos. Less than 20 min, seeing your face talking to us with a mix of important clips. Short sweet and personal. Feels like a conversation.
If theyre going to move forward with physical inventories, I really wish they would prioritize getting suit, armor, and clothing lockers working. So many ships have them, and with physical inventory we'll need them, but of course they're just completely worthless right now.
Ya more important then reworking the inventory
@@frogger2011ify Would be nice, but maybe that was part of the reason.
99% of the time I can't even move a soda from my backpack into my hand
SKILL ISSUE!
it is going to be a shitshow XD
@@GAExperience skill.issue yes.
1 - drop soda on the ground by draggingnit.
2 - move on FPS + interactive mode
3 - pick UP your soda
4 - open thé bottle and drink
This IS simple !
In donthe same thing in Real life 🐒
Was running one of those evict illegal occupants missions, and in the middle of the gun fight I take cover to heal and when I tried to draw my gun again it would come in my hand and as I go to shoot it turned into my medpen…. I was heavily under fire and it wasn’t a good time for game to scuff
Because you see the soda in your backpack, but its not really there ... ;-)
Great channel for SC. Thanks for using the information we received from past CitizenCons. I see other Star Citizen presenters saying 'I don't know' or suggesting ideas that they would like to see. When in reality, so many of these amazing features were discussed and demonstrated at previous events and Inside Star Citizen episodes. (Atmospheric thrusters for example) o7 - Cheers
Now they need to find a way how to get cargo boxes to the internal cargo grid of a Carrack ;-)
Looking forward to have my own hangar and finally doing my own stuff here.
...yeah, why are those side doors still not opening!
Just wanted to say you’re my favourite Star Citizen content creator. Picked up my starter package in early 2013. Been watching SC weekly since. Really like your approach & vid content. Cheers.
Love this format, great addition! Looking forward to physicalized inventories for some time now, will make things way more interesting, in my opinion.
I have been waiting for this for years. Been playing when we just had port O. Also I love these types of videos. Keep up the good work my dude!
Great talk thx
I liked the nazar wristband surrounding the microphone :)
I have been looking forward to this since 2013 when we could not even fly our ships. We were only able to call our ships and view them in the hangar. We were also able to decorate our hangars. I can't wait until we can decorate our hangers again. Thanks for the great content as always
I think your right about how far reaching this implementation of Cargo and persistent hangers is going to be for the game overall and moving forward towards A4.0 and eventually v1.0! @SpaceTomato.
The interseting thing will be how quickly we see the changes to the subsidery systems and the Economy come in to the game once this patch is finally in our hands... Thanks for the quality feature vid!
I'm going to miss being able to stop at a site, transfer all my ship inventory to the local inventory and do my thing without being worried about someone destroying my ship from the sky or stealing my stuff
I’m down to try this. I hope some gamers nights aren’t spent prepping for a cargo run or something that they would do tomorrow since they ran out of time today. We will see
I would like an automated cargo loading service, similar to loading the Hull C currently, where it takes a while, and later on CIG can add the people and animations later. 678 SCU on the C2, the currently most popular hauler, would be a pain, even with a crew and still being able to use tractor beams with unlimited lift capacity.
@@Mikalentthere will be auto loading at bug facilities and 678 scu isn’t too bad when you are using 32 scu boxes
A little bit off the star citizen topic, but your vids are so chilled. I like the sound of your calm voice and the backgroundmusic is connecting so good to it. :)
He is almost like having our own Barry White in the Stanton System. I wonder if he can sing?
"cargo proffesional folks" - is a literal box
First time commenting here - your videos are by far the most balanced, mature and pleasant as far as SC is concerned. SatEMike is alright too, but yours are just better overall in my opinion. Keep up the good work.
Regards from Serbia.
Another great video Tomato. Hopefully the ease of moving items becomes easier, like large trollies, as the multitool beam is sluggish and kinda jank. Like powerful 2 handed one that moves things with ease and quicker
They weren't kidding when they said this change touches every aspect of the game. Great to hear you're having Jack on again!
I wonder if we could customize a Loudout and save it with the items we own do we don't have to requipt everything after respawns.
Ie a custom container with all of your fps gear
The background of the studio is going to piss us off in like a year lmfao.
Some of these systems get in the way of fun and cool shit
I'm loving this kind of vídeos, Tomato. Also, as a cargo hauler and salvager ingame, this feature is a WANT
They are physicalizing the inventory, but this multi-player game still has no mean to exchange objects directly between players ... You still have to pass through a medium, usually putting objects on the ground with a high risk of disappearance.
They also still have to put into service the combinaison lockers that exists in nearly all ships. And find an interest in using the weapon lockers also. Many ships also have un-interactable medical lockers, water and food dispensers ...
I suspect this is the groundwork for all of that.
Are they reworking all the places you can buy cargo like Pikers and such to have elevators? Or are those places still going to just pop you cargo into your ship like it is now?
6:08 where was this image shown? what did i miss? I love the ui
Looking forward to see how they make this a more enjoyable (AND PROFITABLE) mechanic to use in the game. Because sometimes, having a "one button does all" isn't taking shortcuts, it's literal ergonomic design. Maybe we need OSHA for video games too! lol
7:52 exactly what i really want and very good video btw 👍
I just want to be able to get our pledge items back more than once a patch. But that got pushed again it seems.
very nice videos, I enjoy watching them ! keep up with the good work Tomato! Regards from Poland :)
VTOL is a good thing to have on a cargo hauler. The Ironclad has 4, 2 are on the front wingetts that turn when landing.
They have line of sight polls attached to them, which is a nice touch from CIG.
liked this style of video
I'm looking forward to all this, but I worry it will add up to be a major time sink.
That's the point it's a full immersion game
@@jtkoontz69 the point is to make a game that only streamers and the unemployed can play? glad it's not my $700M on the line..
@jello4479 there is elite dangerous
@@jello4479 you can play starfield
@@jtkoontz69soon you’ll have to file your taxes in game. And server rebounding will cause you to trip due to shoe lace tying being a feature.
Do you actually need irl tedium to be immersed?
Watched this while waiting for my Hull C to claim and EVAing to the docking port.. this worries me for my already bugged up Hauler
I can see hangar sales and auctions already ^^
About a year ago, this would have been it's own patch, now it's just part of a patch. Then 4.0, and who knows after that, maybe each patch a new star system. I think the time of very small patches like 3.22 are as good as over!
Dont get your hopes up we wont have Pyro this year. And definitely wont have a 3rd system in the next 2 yrs.
xD *bahahaha....that was a good one.
Not like I haven't heared such hopeful theorizing for years already.
This is exciting, love visiting the game after a while and discovering how much it changed.
As I fly a catepillar, Im not really trying to load that entire thing physically myself. So I hope they still keep an option for it to automatically load.
As somebody who purchased the Drake Ironclad (Yes I know, but I got a 1,000 bonus for performance) amd it would be horrible to load an Ironclad from one of the outposts. I know for the outposts you would probably want a smaller ship, a C1 or a Tarus, but the Ironclad can land planetside, and the Hull class can't (past the Hull B I think) and I'm gonna use it.
This was 10 times more interesting than the latest SCL.
Yeah, this was a long time coming feature. I heard about personal inventory being removed back in 3.17 on the Spectrum forum. It looks like it is finally happening. This will be strange for gamers that are used to D&D style drag&drop inventory windows. It has never been done before in gaming history (that I'm aware of). But I'm pretty sure is going to be easy to grasp.
Some issues with it is going to be that it is going to be a time-sink, especially if you change your mind and want to swap out an item on the cargo lift through the kiosk. You will need to wait for the freight elevator to finish it's animation just like on a ship door, before calling it back, making the change, and then waiting for it to deliver to the hangar. Unless I have the freight elevator and the gear kiosk confused? Because they showed personal gear on the freight elev which also showed on the kiosk. Don't quote me, since I'm going off of their video and making conjecture.
Very excited to see the beginnings of player housing. It's only a couple of more steps to applying that to the habs or with those mega buildings they teased that are loke a UGF apartment buildings with their own local shops and transit stop around LZs.
You said roots instead of rowts .. you have a new sub 😂
it will be intersint how much this update respects the player time
I agree. I think that's one of my biggest concerns about the game. There seems a very real lack of respect for player time, as well as a gap between how much the game expects us to respect its time. For example, the game might expect me to sit around doing nothing for 13 minutes in quantum travel, but if I spend 15 minutes AFK it drops me, causes me to respawn at some space station, and also causes me to lose my active contracts. As well as potentially even losing a ship filled with cargo.
If we can’t just transfer gear over to ship inventory…. Like just think of all the bugs etc that make end up reclaiming your ship…. So now I have to waste more time not just reclaiming my ship (that was lost at no fault of my own) but I have to waste even more time moving gear and weapons over 1
At an agonizing time
Just play some thing else until they get this stuff sorted the game is a time sink anyways atm and most things are placeholders.😂
The only non-server level technology (PES/Server Meshing) that we're waiting on that impacts MORE than this cargo system is the Quanta system. It's so much bigger than people realize.
This will be so scary, but so cool.
Imagine stacking the whole wall of your hangar up to the roof with drugs, waiting for price to increase.
Then you invite your friend to land and his wing clips the boxes, causing them all to tumble down.
So. I can have a few boxes and a Cuttler somewhere in the middle of nowhere....living out of those boxes? YES!
Tho i do think its a cool concept, and should eventually be implemented, i really don't think the game is there yet. With the curent amount of server issues, it would suck to lose your things in an unlucky instant. Id rather see more features within ships get actualized first. Lockers, storage, weapon racks.
I imagine the in-game perks would be corporation-specific gear, like the Rust Society set in the store. I'd be happy with that reward.
I hope this will also effect the flight mechanics by different weight distributions. It should be since it just physics. It will be cool if your too heavily loaded or unbalancedly loaded to fly properly. Making ship and ship component choice more relevant.
unfortunately physics don't matter in this game anymore. Master Modes took care of that.
This used to be the case. Weight of cargo mattered. I'm not sure if MM changed it or not. But I'm sure it will be relevant.
@eddiepatch2 actually master mode was because of physics
Artificial gravity makes weight distribution irrelevant, not to mention the game doesn't need to be more of a pain in the arse than it already is both to make and to play
currently every time i tractor beam something or my friend tractor beams something then the other person cant move that said item because it just teleports back to its original spot unless the first person who moved it moves it themselves... so i hope they fix that..
Cannot wait for persistant personal hangars
9:34 "all that stuff gonna stay on your ship" - as long as any ship can be destroyed along with all stuff on it there is still no sense to make it a second home.
Hopefully when physicalised damage comes in, that will change and make ships far harder to kill than they are now. Of course you wouldn't survive well in a papership like the Aurora, but on a ship like the Star Runner or a Spirit or a Zeus, they should have enough armour that anything that doesn't have Size 3 weapons won't be able to hurt you. Because right now everything is a DPS check where an Idris can take damage from Ballistics and Energy cannons smaller than Size 7 lmao
@@HunterSteel29 >and make ships far harder to kill than they are now
Say it to those who want to be a pirate. "What is yours is mine" they'll say to you. Spaceship as a home contradicts everything SC intent to be. Go play ED solo.
@@alexpetrov8871 Funny how you didn't even read my comment lmao
SC absolutely intends to let players live out of their ships. I intend to do that with my C1 when the gameplay supports it. Ships like the Corsair and the Constellation are already the "Home away from home" for very small orgs of like 4 and 6 people. You can turn your persistent hangar into a museum of collectables if you want, and just stock your main ship with what you need. I intend to put some small collectables on my C1 just to give it that more homey feel as I can see my character spending long periods of time away from his home planet.
@@HunterSteel29 Funny how you don't even understand what are you arguing about lmao
Having a "home" in your ship doesn't make sense as long as your C1 can be destroyed along with "all what you need" in 1 sec after you left a hangar. Unless CIG wil introduce claiming ships with custom content inside. If having a "plushie" on your ship's control panel makes you feel "at home" then CIG doesn't even need to change anything.
@@alexpetrov8871 But my ship doesn't die within 1 second of leaving the hangar, nor has it ever. Because I don't blast off to infinity and beyond full retard throttle from the hangar. There's also the fact that unless you're picking a fight you cannot win, you won't instantly die either. Your point is invalid.
I found an isc or whatever they called it back then. They started talking about physicalized cargo and the cargo we're getting now 7 years ago. Its been a thing since like 3.0
I am curious how it will be change to vehicles which only have external inventory. Like ROC, fighters etc
Not really sure the benefits of this outweigh the drawbacks. The time to develop, associated bugs and performance hit for being able to move the physical boxes doesn't seem like a good trade off. They could have easily made a system like EVE online in a fraction of the time and we'd be much closer to playing the game by now.
The ability to hold cargo is something that me and a few friends wanted to be in Sea of Thieves so that we could hold valuable items and then sell them at a later session.
I'm guessing the "Gear Storage Terminal" will give me access to my armor, cloths, gear, ect... that I normally have in a cities or stations inventory?
I am very afraid CIG is moving way to far away from FUN gameplay. Instead over complicating it with busy preparation to run a mission. I do not want to spend 3 hours preparing for a mission . It all ready takes to much time . The real fun is in the mission, that’s where the focus should be.
Don’t think people really think about the effect this will have. Can you imagine how bad it’s going to be when you try going to a base to by some sort of cargo and have to load it into your ship but it will take you 15-20 minutes fitting it all in and as you are finishing either the server crashes or pirates arrive since you have been there forever playing Tetris. Rip all those people trying to buy RMC
There will be probably trafic jams at all ouposts with cargo ships using all pads all the time.
@@sebc8938 Space Jams
And the people leaving ships blocking others for the LoL’s.
I still don't believe this is going in this year. I can't remember the last time I heard the Dev say that a single feature could completely break the game and warn us about it like the cargo and inventory system. Yet we've had many systems that have gotten delayed for years.
Prove me wrong CIG
I understand that SC is supposed to be very realistic, immersive, and slow-paced even. But is this…actually going to be fun? Like, after the novelty of it wears off?
It's always been planned
@@Skuggihestur Cool. That has nothing to do with the question I asked though.
Irrelevant. This was no secret if you don't find it fun you shouldn't of bought the game 🤷 5 years ago you should of asked
@@Skuggihestur I haven’t purchased the game lol. It’s okay if you can’t answer my initial question. It was just an honest question about what is actually fun in games.
Depends, for a casual player that expects the game to be fast via menus? Most likely not
For people that actually bought and stick to the game for the immersion? Most likely it will stay fun
do we know if we can combine boxes with the elevator, like turn 8 1scu boxes into a 1 8scu box?
so how do you access your inventory when you are out roaming?
I wonder how paints for ships will work with this and I wonder if we will be able to to collect from refinery into the station to load it ourselves or will we be forced to collect with a ship
I feel that CIG are adding so much stuff that will consume so much time and take us away from the core game of being a star citizen. I understand it's a simulator but damn, now we will have star engineer - mechanic - stock controller - inventory controller citizen. It feels that they are making the game to immersive and taking away the part of just being able to play the game.
All of this just feels like over kill. I honestly hope we will be able to choose how immersive we can play of select a server where we don't have to play at full star life citizen.
But I hope I am wrong and the game will just be epic.
You mean stuff they have planned/promised from the start....
@@vamperic a bad idea that's 10 years old is still a bad idea
@@jello4479 A bad idea according to you, goodluck with that
@@vamperic I'll wager that most current players and potential future players quickly grow tired of managing their (sometimes massive) inventories in a physicalized way.
@@jello4479 That's nice, the children can go play ED or something if they want dumbed down
Has there been any word on whether the gear storage kiosks will allow for claiming pledge gear, like the AOSP ones do for ships? Some of my favorite armor never sees the light of day, because I'd lose it forever if it got blown up, or I couldn't get to my corpse. I didn't get to hear any of the dev talk you were discussing here, so I'm not sure if they mentioned it...
The great diageticing. Like Buster says, one day we'll look back on how simple the game was, as a novelty and with nostalgia. Gonna be difficult to adjust and hurt a bit now. Hopefully we get some payout bumps here and there. A huge change like this before 4.0 is going to be a whirlwind.
People make a lot of hay about these difficulties, others enjoy the promise and privilege's.
Any planned server wipe with 3.23.2? Asking because if faction rep is wiped I can also just stop playing until the next update.
I haven't looked into this lately, but are components also from ship going to be a thing to take out with salvage? And if we want to sell our stuff at a location, like the salvage mats, do we need to unload, put it on the loader so it is stored on the station on planet. And then you can go sell it? Or can we still sell it from our ship? Probably not. But not 100% sure.
My continuing question is how is cargo gonna be loaded into the Carrack? There is no direct access to the cargo area of the ship.
I am really looking forward to this change but ill be honest, i am really concerned with stability, without decent stability it worries me
Stacking boxes in my vulture gives me anxiety. If you don’t place them right they start jiggle around or throw themselves at me
I dont mind the bugs but when u can suit up and invt is disappearing hauling wont help much for me
I hope this fixes the issue of not being able to move items around. Ex. from a loot box to your personal inventory on your person.
I have my doubts. 12 years ago, it seemed like a good idea, like death of a spaceman. But now, having grown up playing other games (dayz comes to mind for some reason but there are others of course), I'm super meh about these hardcore features. The game is already very prompt to bug items and have you die for so many reasons (to me ship combat is a real pain and so frustrating, I keep on crashing in planets/moons because of the fucking inertia, AI rams into my ship or I spend way too much time in a fight trying to get at least one ennemy down, I feel like I'm going nowhere, long gone is the pleasure of flying at this point). There's so many clunky and buggy game mechanics right now, look, it's all over the place, so I'm not sure I still want that super "realist" feel to a game which is already a huge timesink. I've been back playing the game for 4 weeks, I can't even use my multi tool tractor beam ! Yeah there are armistices zones and you can't use it; yay super awesome, but even in other areas the damn tool does not work for me and picking up all the damn cargo and bodies and armor is just hell. Because you spend a huge amount of time doing that to only end up dying in a dumb crash or worse, having an item bug in your hands and you get stuck with it and/or it becomes inert, not part of the mission anymore which you can't finish. Alpha, I know, I know, I sound super bitter, that's alas the way I am with things I enjoy and want to see improve !
But besides that, you make great videos, very informative and helpful, thank you so much !
So, if I have my personal hangar at New Babbage, what happens if i want to store items at Port Tressler if we don't have personal inventory there?
You load it in a box, move it to your ship and physically move it to the next station.
@@FuriousImp yay for us! Thanks.
@@robinrichards6275 As I understand it you'll have to move it into the cargo elevator inside the hangar and send it to storage.
Hopefully this also means we get a more robust and functional inventory UI. The current inventory UI is horrendous, it feels like it came from a game made in 2010.
Ok, now I get it.. from now on I see Space Tomato as a White Knight.. an everything make sense
I am so glad that they are going to eventually not allow ships to just hover in place in atmosphere. That was always kind of immersion breaking for me because in real life, it would take a lot of energy to keep you in one spot and you would be swaying all over the place trying to stay balanced.
Do do we know if they plan to seperate say the hauling scu total from say the scu allowed for storing, say gear, and food ? I wouldn't want to load up food and gear in the habitable area and it take away from the total scu I allowed to haul.
the inventory for gear and food will be removed. at cargo centers you can purchase inventory boxes that can be placed on your cargo grid, where you can store stuff. if you dont want that, just put your stuff somewhere else, like your food on a table or gear in an armor stand, weapons in gun racks etc
@@evilellis That's the point I was getting at, like for example. I thought it would be nice to have a fury on my c2 as I did my cargo runs. Turns out it took away from my total scu about 20%. I would assume if you loaded down the habitable areas with items it would do the same. If not then the ship should in theory have a seperate scu pool that it has a limit of.
I'm disappointed that personal hangars will only be at the home location. Cities are WAY too laggy and take too long to leave for them to be a useful base.
I can't wait!!!
Hopefully they fix some of what the new loot system broke. I randomly just can't access boxes sometimes. Whether I "loot" the box or open inventory, sometimes I can't put stuff in or transfer stuff out and I have to server hop until I can.
Will they have Taurus on sale at this patch?
Every ship that is considered a "cargo" hauler, will go on sale.
Seems like servers with random junk like cans can't handle it and crash. Can't imagine adding more items to server will do any good.
Its funny how they make the game more time consuming while statistically gamers have less and less time to spend gaming and orefer to hop-in play and get out to do other stuff.
i cant wait to wait 5 minutes for the gear terminal to open 😂
It's not that we "aren't losing inventories completely", but that we aren't losing them at all.
The gun rack has a physicalized inventory. There's plans to physicalize the armor locker. No other inventory is physicalized. It's just local (and every NPC has had their own local inventory since forever, this isn't new).
So no. They are not "removing inventories". They might be getting ready to "remove ship inventory and replace with locker inventory and under-bed inventory, etc".
Same system we've had for a long time. You have been accessing item inventories for years (whether it's the box in the shelter or the body in the bunker).
Even then: I have a feeling they aren't actually even doing that (at least not city and station inventories); merely changing that you have to click in a terminal to access them.
Can we bed log in our hangers and not need to travel to them?
Still struggling to get used to the loot rhythm with the new system. Also having to spam f+i to get an unresponsive corpse to give up it's loot (especially if it's mine). On a side note, what headphones are you wearing?
They need to make more items in the verse physicalized and moveable.
I want to steal couches and rugs and tables and arcade machines from outposts.
It's exciting but i have a hard time relying on ship storage since i still regularly have glitch deaths and disconnects leading to claiming my ship and losing anything onboard.
what would be sick are weapon racks to display weapons or just have them be more accessible.
I really like the new Feature Watch. Feels organic. Tomato Organic
I wonder how they're going to handle loading cargo into the Carrack.
I can't wait for the cargo missions
Looking forward to crafing and building
I can’t wait for my MSR smuggler hold to be useful