EA SPORTS™ WRC | First impression of a DiRT Rally 2.0 fan (2024 Q1)

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  • Опубликовано: 2 дек 2024

Комментарии • 68

  • @Ngamer834
    @Ngamer834 7 месяцев назад +2

    I like EA WRC but I do feel the career mode is a downgrade from the previous WRC games by KT racing. I do prefer the driving in this EA WRC game compared to those older WRC titles though. Compared to the Dirt rally series I would say EA WRC is more accessible for casual rally gamers and more forgiving. That is not to say the game isn't challenging at times it's just more Dirt Rally lite than Dirt Rally 3.0.

    • @NPlay64
      @NPlay64  7 месяцев назад +2

      Sure, KT WRCs had better carreer modes. On handling I can agree what you say personally but one of my real-life rally driver friends keep on saying that the cars behave more realistic on tarmac in WRC10. I have no idea, as I've mentioned in the video I've never driven a real rally car. I can completely agree on the 'lite' opinion, too. Apart from my FFB issue EA-WRC feels to be somewhat padded. You can survive a lot of situations that were a race breaker in DR2. Or DR1, in case. That is not a problem, it just targets a wider audience. As such, it is a much better direction than DiRT 5 for example that was pure arcade. Again, that is not a problem, D5 was fun to play. It is just weird to see the same name as of DiRT Rally 1+2 that were almost hardcore rally sims. Almost, as Richard Burns Rally is a harder nut to crack, not to mention BeamNG.drive that does that on an entirely new level.

  • @comali2212
    @comali2212 8 месяцев назад +9

    Dirt Rally 2.0 Colin McRae Flat Out Pack Is the best Rally game hands down. The real feeling of driving a rally car, the aggressiveness, the sounds. The only thing it needed is more stages on different countries like England, Mexico, Africa, Corsica, etc... and more rally cars like the Toyota Celica for example. Badass game

    • @NPlay64
      @NPlay64  7 месяцев назад

      When it comes to race game DLCs, I think I can only agree. Colin is my most favourite rally driver and he was the reason why I started rally sims (well, as long as the likes of CMR1, IRC'97 or Mobil1 RC count as sims, I'm not sure) and his Flat-Out Pack is such a nice homage to him.

  • @dubtube6691
    @dubtube6691 5 месяцев назад +4

    I wish Codemasters or some other studio would develop a rally game as an ongoing project with dlc's. Like almost all other racing games/sims. Every few years Codemasters drops a new title and than they don't care about it any longer. A rally game should be improved over time with more and more stages like RBR. Just dreaming

    • @NPlay64
      @NPlay64  5 месяцев назад +1

      In general CM titles, absolutely true. There is but one exception: DiRT Rally 2.0 with the amazing Colin McRae campaign that is a sort of love letter for rallying and a lot of cars that also became added as DLC.

    • @tgiangameplay
      @tgiangameplay 4 месяца назад

      EA has just announced some new Content for this and next year. Yes the DLCs will not be free, but better than nothing.

    • @dubtube6691
      @dubtube6691 4 месяца назад

      @@tgiangameplay if they can improve the performance, VR is still horrible, worse than Dirt Rally 1.0 🤦‍♂ 2015 !!!

    • @tgiangameplay
      @tgiangameplay 4 месяца назад

      @@dubtube6691 yes, performance is still very bad. Still dont know ehy they use UE4 for a Rally Game.

    • @dubtube6691
      @dubtube6691 4 месяца назад

      @@tgiangameplay they are using UE4

  • @jamiepoulton5584
    @jamiepoulton5584 8 месяцев назад +3

    Personally I'd put the EA wrc above dirt 2.0 but overall dirt rally is still the best imo

    • @NPlay64
      @NPlay64  8 месяцев назад +4

      It depends on what you seek in a sim. If you prefer tarmac races, EA WRC is the way to go I think. DR2 is just more my thing and it worked flawlessly right from the beginning. But it's just me, all subjective.

    • @SrJonAnthony
      @SrJonAnthony Месяц назад

      Dirt Rally 1?

  • @ja_gameplay
    @ja_gameplay 3 месяца назад +1

    I have already buy it for EA WRC, but still not full on play this game, I am fan the series from Colin mc Rae and dirt rally.. Hope codemaster and EA can combine plus minus on each game become a Great game rally of year. 👍🏻

    • @NPlay64
      @NPlay64  3 месяца назад +1

      I'm a long-time Coddies fan, too. I worry a little as game studios have a tendency to destroy themselves under EA umbrella. Westwood, Origin, Bioware to some extent, Visceral among many others. I like EA-WRC but the best shots of Codemasters were the early Colin McRae rally games, CM DiRT, DiRT Rally 1 + 2.0 and the complete F1 series has their merits too. EA-WRC just don't belong to this list. Okay but not good enough.

    • @ja_gameplay
      @ja_gameplay 3 месяца назад +1

      ​@@NPlay64I am agree with you bro.. Really sad if watching dirt rally just become a history at the future.. 😢, we want more.. 🤟🏻😃

    • @NPlay64
      @NPlay64  3 месяца назад

      @@ja_gameplay Sure a DiRT Rally 3.0 would not hurt sometime in the future :) I love the way it feels. Well, Coddies need to survive long enough to be able to do that. I hope either the EA merge doesn't mean the end of the francihse or deadlines that force a bad DR3.0 release that is a downgrade to DR2.0.

  • @virtualawakening2299
    @virtualawakening2299 8 месяцев назад +10

    "How do I like this game? Much! Thank you, good bye." There are so many 10 to 20 minute videos just like this that have one uninformative sentence. Good one! 😂
    FFB feels like it's either On or OFF. Like the tire slip. Once the tire slips, the wheel vibrates, much like the motors in a joystick. The intensity is always the same. The suspension setting (vibrations you feel on gravel) also seems to be "canned" or just a scripted vibration. I think they catered to the majority of EA Sport's joystick demographic. Hardcore sim snobs shouldn't be hanging out here and complaining. It is EA Sports, after all.

    • @NPlay64
      @NPlay64  8 месяцев назад

      :D
      I guess the fact that I'm not a native English speaker helps to pop up things like that. You know, the "Thank you very many" sort of things. Chris who helped to start this channel was well-composed and his reviews were like tiny essays with an ample of lexical knowledge. I'm quite the opposite, a "start the recorded and let's see what will happen" sort of guy. I have a bunch of key points before pushing the REC button but that's all. I have no idea of where it goes afterwards.
      True, EA Sports is for a much broader audience than HC sim guys. I'm quite far from the "I'm élite" way of thinking so I have no problems to drive a game that is not a sim. Maybe that's why, apart from the odd things I listed, I can enjoy EA-WRC. It is just strange to see them acquiring motorsport veterans Codemasters and go that direction after DiRT Rally 2.0 that done it rather right. But on the other hand, Coddies released DiRT 5 that is much more a game than a sim. Not to mention GRID series that is a full arcade experience with functional FFB like The Crew. Well, maybe the direction is not that far anyway.

    • @eSKAone-
      @eSKAone- 8 месяцев назад +1

      I always turn off all vibrations. Only use self aligning torque! 💟🌌☮️

    • @NPlay64
      @NPlay64  8 месяцев назад

      @@eSKAone- Thanks for the advice. I will try it 👍

    • @nikosfotidas8543
      @nikosfotidas8543 4 месяца назад +1

      ​@@NPlay64 actually turn down wheel and tyre friction very low and turn suspension feedback up over 130 and keep going until it feels good.
      This game has fantastic FFB for q rally game when you calibrate it right

    • @NecroPolo
      @NecroPolo 4 месяца назад

      @@nikosfotidas8543 Thanks for the hint. Next time I'll try it (y)

  • @TheMash84
    @TheMash84 4 месяца назад +1

    Unfortunately both WRC 23 and Dirt 2 still share the same big issue in my opinion, the simplistic tyre/car model.
    The car is rotating/pivoting on a center pivot point, instead of simulating AWD/FWD/RWD in a proper way.
    This is even more noticeable on Tarmac.
    I wish i didn't buy WRC 23, after racing on RBR, AC and ACC simply don't keep up if you're looking for something more advanced and complex.
    A 600hp monster as the Lancia Delta S4 on flatout, should be almost unmanageable and loosing traction even on a straight, especially at lower gears.
    Instead you can just push full throttle and it just accelerate linearly and progressively.
    But I guess that's the target niche of the game, simcade (mostly arcade).

    • @NPlay64
      @NPlay64  4 месяца назад

      I agree on the too simplistic tyre model matter and throttle response of your point. rF2, AC/ACC and even good old RBR are much more precise / detailed. Even BeamNG-drive does a better job I think that has some pretty awesome physics under the hood. EA-WRC just produces a big number of weird things that you would not notice in for example Hot Wheels Unleashed but in a rally sim, I don't know, it was sort of disappointing to me. DiRT Rally series overall still do a much better job as they works rather fine on loose surfaces in my opinion. Pushing a real car to the limits there feels pretty similar to me. I'm not a rally driver but had a couple of fun runs with fun cars during the years, my opinion is based on that experience. But of course memores are not an A/B tests, I'm not a test driver whatsoever just a fan who prefers DiRT Rally series much to EA-WRC.

  • @nicolbraaaa
    @nicolbraaaa 7 месяцев назад +1

    Great game got it two weeks ago and love it !

    • @NPlay64
      @NPlay64  7 месяцев назад

      Unfortunately I forgot to mention that I have pretty high hopes for this sim. It is being improved, for example the coming update will include VR support for example. It's good but getting better.

  • @blackmesa3777
    @blackmesa3777 8 месяцев назад +3

    EA WRC Season 4 announcement VR included

    • @NPlay64
      @NPlay64  8 месяцев назад

      Great news. I suspected it is not a matter of "if", rather a matter of "when". It was just strange to not inculde this feat right from the start. For sure there is some practical reason for that. Anyway, thanks for the info! I can't wait to try it in VR.

    • @Tscheche89
      @Tscheche89 8 месяцев назад +1

      @@NPlay64 from what I gathered from other reviews, the performance was ... not optimal to begin with. VR is ressource hungry. I assume that no VR is better then unusable VR. So they wanted to fix the the performance and then release VR when it is viable to run it. but its just a guess

    • @NPlay64
      @NPlay64  8 месяцев назад +1

      @@Tscheche89 That's a pretty good point actually. Most probably that's the reason. On my side, there is no point to go beyond 1080p / 60FPS even in VR. I can't see the difference above because I have an eye condition called aion, some weird dead spot phenomenon that affects stereoscopic view heavily. My eyesight includes some data noise that way so going higher doesn't matter much, I can't turn off the aion filter :)
      But that's just me, a lot of VR user buddies reported motion sickness anything below 90FPS. My rig (R5-3600, RX570) is definitely able to spit it out in DR2 but with EA-Sports WRC the FPS was not nearly there. So sure, without optimising the hell out of this racer, VR would have been problematic.
      I'm really happy to hear that the coming S4 update will include VR. That both means the VR problem solved for my rally-loving friends and I'm happy for them, also it will bring a smoother run of the game overall.

  • @rainey06au
    @rainey06au 7 месяцев назад +4

    Gman plays WRC

    • @NuriMustafa-yq5bu
      @NuriMustafa-yq5bu 7 месяцев назад +1

      :D, gotta come up with some awesome line of G-man talking about rallying, but I'm out of ideas right now

    • @NPlay64
      @NPlay64  7 месяцев назад +5

      The right man in the wrong place can make ALL the difference in the world. Six left over crest, aaaand eighty, aaand hairpin right.

    • @rainey06au
      @rainey06au 7 месяцев назад +1

      @@NPlay64 yass. Now do a lets play of HL2 from the perspective of Gman lol

    • @NPlay64
      @NPlay64  7 месяцев назад +1

      ​@@rainey06au Epic :) I guess, after crossing 60 I'll be able to do G-man voice acting effortlessly. Even the glitches.

  • @ivan-j4l9x
    @ivan-j4l9x 7 месяцев назад +2

    Not playing this until vr mode is ready

    • @NPlay64
      @NPlay64  7 месяцев назад +1

      It is quite a good news that it will be included in the coming update, so my review is one step behind. it was created before the news came.

  • @jhouse6352
    @jhouse6352 7 месяцев назад +1

    I honestly don't understand why it's so difficult to simulate tarmac physics for these guys. The car should be planted. Not slide around like it's on gravel/dirt or snow. The steering should feel sharp and responsive (RBR).

    • @NPlay64
      @NPlay64  7 месяцев назад

      Good point. I was thinking about this as well when I made a test video about all the cars in DR2, coming out soon. I have no idea about the dark secrets of a game's physical engine but I guess it is extremely difficult to find a good balance. In the reality rally cars tend to slide on tarmac to a degree, due to the rotating nature. These days WRC guys tend to draw straight lines on tarmac for a good tyre management as if they were driving a tack racing car but as far as an old rally driver friend of mine described, back in the group A days they were chewing thorugh tyres like crazy. They were sliding like on gravel as much as possible, to aim the car's nose to the right angle for maximum cornering exit speed. So, to put it into game physics right, I think it must be pretty difficult. Physics of RBR is a great example, it's no wonder why it's still around. DR2 put the complete emphasis on drifting even on tarmac and maybe it was too much, but as my old friend described, in the case of old cars it still makes sense. Then, a game needs to be sold in numbers to be profitable, and with realistic models I guess 90% of players would total the car around the first 20 seconds (RBR and BeanNG.Drive), HC sim guys consist of a fracture of players who otherwise like racing games. It's always been a debate about arcade vs sim.
      But honestly, it's all just hypothesis, I don't know about anything about game physics engines and I've never driven a rally car in real life :D

  • @stefanoviaggio8096
    @stefanoviaggio8096 7 месяцев назад +3

    On direct drive wheel EA wrc is mile ahead dirt 2.0
    Also wrc 9 is Fantastic

    • @NPlay64
      @NPlay64  7 месяцев назад

      I agree on WRC9, also WRC 10 on tarmac is phenomenal. I must admit that considering handling I liked them all from WRC7. Also I must admit that I used only non-DD wheels, a couple of belt-gear-whatever-drive Thrustmasters so far so honestly I have no info about driving EA WRC with a DD wheel.

  • @linzkirk
    @linzkirk 8 месяцев назад +2

    I got it in the same sale. but waiting for VR support

    • @NPlay64
      @NPlay64  8 месяцев назад

      It was a bargain really, great price for a good sim. Most likely, VR support will happen sometime in the future. It is just strange to not to include it in the initial release.

  • @andreaslepiste130
    @andreaslepiste130 4 месяца назад

    spinning out thing is simple, weight distribution, codemasters paid quite a lot of attention to cars being either AWD, RWD or FWD aswell as with the engine placement being front engine, mid engine or rear engine. For example driving a rear engine RWD car obviously will spin out much easily, because it makes sense, turning the wheel too sharply and applying throttle well what can you expect with so much weight in the back and also having power output from the rear. FWD cars also understeer as they should and as they do irl, AWD cars im happy how they handle. Funny to watch rally sim enthusiasts saying some things being too unrealistic like the spinning out while irl it happens quite often when you dont have full control of the car and dont know how to handle it

    • @NPlay64
      @NPlay64  4 месяца назад

      :D
      It is also funny to watch people judging you without knowing you and spitting conclusions down from a high ground but that's community media. So, fine.
      I'm NP, started rallying on PC with Network Q RAC back in, '90s-whatever. I got my first racing wheel around Colin McRae Rally '99. Due to life stuff and work I stopped wheel racing after 2004 but used a controller in various sims afterwards. I re-started wheel racing in 2020 when my driving license became suspended due to health issues and I just did not want to get out of the practice. I got my license back in 2021 but kept on doing sim racing as a hobby. My best sim racing run was in DR2 where I've been a triple club champ in hardcore mode (max damage, no assists, headcam only) with e-sports guys and real-life rally drivers in the roster. It did not happen because I was the fastest. Not at all, I'm near 50 and slow, I know my place. It happened because I was the most consistent with the least amount of mistakes including spinning and reached finish lines in a good shape during the actual season scoring good points, driving as smooth as possible to the speed. One of my most fav cars in rally sims is the Lancia 037 that is usually one of the most nervous and perhaps responsive RWD beasts. Also because I'm a petrolhead in real life, since 1992 when I got my driving license, during the years I've owned cars that are fun to drive and touched of all the drive combinations that are used in rally. Although I never raced in reality, I've had quite a number of track days and lose surface runs for fun.
      Now that you know me: Again, my main issue was not being clueless about driving but the lack of communication between the road surface and my FFB wheel in EA-WRC. I'm not even saying that the game is bad, it is just my experience. It's underwhelming TO ME compared to other rally sims. Subjective. Maybe your rig is fine with it, mine is not. In all other car sims (RBR, DR series, AC/ACC, Seb Loeb Rally, BeamNG.drive, to some degree even in Sports Car GT '99 and so on so on forth, you name it) and real life the feedback is interactive, you can feel exactly when the car is about to lose the grip so you can make the corrections in time and re-gain control that you can also feel instantly. Besides, in EA-WRC tiny harmless things that you can safely correct either in any other sim or in real life can lose the car completely. Maybe it concerns only its lifeless feedback with my rig but that doesn't change the fact I can't feel the road surface. It feels like driving on a flat table that sometimes is grippy and sometimes is not, seemingly unpredictable. Playing EA-WRC with a controller made more sense to me. That is a sort of disappointing for a sim that I suspected to feel equal or better than DR series.
      I must add that as of July 2024, I haven't driven it for a while. On the first place my idea was that the problem is with me or my rig so after this video I started to test other sims and been stuck there for months, enjoying driving. Anyway I've received a couple of great suggestions about settings in the comments that I'm gonna try so I'll make an another run sometime.

  • @ianfan1420
    @ianfan1420 6 месяцев назад +4

    The framerate isn't a problem, the constant stuttering and shadow pop-in is. All in all, EA WRC is a joke. Its nicer features like longer tracks, career mode and car builder are grossly overshadowed by vastly inferior graphics, physics, audio and optimization when compared to Dirt Rally 2.
    It's not the worst racing game I've ever played but it feels like a downgrade for double the price of DR2.

    • @NPlay64
      @NPlay64  6 месяцев назад +1

      Although I don't see it as dark and I hope that they will keep improving it, I sort of agree. Even though my FFB issue seems to be improved since the last update, it still feels off and it still feels like as if I was driving on plastic foil wrapping. Opposed to this, DR2.0 communicates clearly of what is happening between the surface and the car. A better driving experience, from day1.
      The other day I dusted off Sebastian Loeb Rally EVO. It wasn't a people's favourite back in the days, so to say. Well, FFB works correct right out of the box and compared to EA-WRC I was blown away of how much more informative the feedback given by the car / model was. You can drive as if it was a car, it has quite realistic response in my opinion. In the case of EA-WRC, I can drive it as a game. The physics engine feels to be lacking. I see it as a feature, maybe it was intended to be a game with a sim coating that is more compatible with a wider audience, I don't know. But for the moment it is better to play it with a gamepad than a FFB wheel.

  • @SssagaBenches
    @SssagaBenches 8 месяцев назад +2

    Is it better than dr2? I don't want a downgrade even for sound.

    • @NPlay64
      @NPlay64  8 месяцев назад +2

      Not better just different. As far as sound design goes, I think DR2 wins by a little.

    • @ianfan1420
      @ianfan1420 6 месяцев назад +2

      It's worse, a lot worse.

  • @eSKAone-
    @eSKAone- 8 месяцев назад +4

    Turn off all vibrations. Only use self aligning torque! 💟🌌☮️

    • @NPlay64
      @NPlay64  8 месяцев назад +1

      Thanks for the tip. I will try it next time 👍

  • @RacingSaph
    @RacingSaph 8 месяцев назад

    it's like the car is skating on ice making the car feel weightless

    • @NPlay64
      @NPlay64  8 месяцев назад

      Do you have a similar FFB issue?

  • @M4R71N_88
    @M4R71N_88 7 месяцев назад +2

    Tbh wrc 10 or generations, hell even wrc 9 are so much better than dirt rally 2.0 or ea wrc... I don't understand the hype with code masters.

    • @NPlay64
      @NPlay64  7 месяцев назад +1

      I guess it is just a matter of preference. I started with CMR1 ages ago and despite that CMR1 and DR2 has not much to do with each other, there was an evolution curve regardless, sequels built upon the previous ones. If someone played Codie rallies as much as I did could develop some sort of feel of them over the years considering handling. Regardless, I must agree on later WRC titles, they feel bloody awesome. So that, considering EA-WRC as I've mentioned doesn't, at least not around the time of creating this video. I'm still struggling with FFB issues.

    • @OneRedKraken
      @OneRedKraken 7 месяцев назад

      WRCG has some of the best suspension and overall car weight transfer feel of all the modern rally titles.
      Probably a hot take, but I seriously think WRCG is the closest we got to a modern version of RBR in respect to SOME of the physics. I can initiate drifts with left foot braking/weight transfer alone in WRCG. In EA WRC I'd have to pull the handbrake like I'm turning those weird 8 wheeled buggies that operate like tanks. It's absurd.
      And as much as people raved about Tarmac improvements in EA WRC. I feel like they ended up compressing the transition zone between traction and loss of traction, so it ends up feeling like you either have 100% grip, or you're drifting 100%. Combine that with what I feel to be the ridiculous amounts of power needed to sustain said drifts. It ends feeling really more like an arcade than even a 'simcade' game. Not even going to use the word simulation here.

    • @NPlay64
      @NPlay64  7 месяцев назад +1

      @@OneRedKraken That's a great tech analysis. I'm good to go up to WRC10 but have no experience with WRCG. I do have some with the original RBR as well as dinosaurs like GTR2 or GTL. Mods keep it alive and around 10 years ago when I tried to patch it up, it became a mess every time so I dropped it and stuck with the freshly released DR1 and played it along with WRC titles until DR2.0 came out. RBR felt great but it was the same for me as rFactor2: an extremely talented but unstable buggy mess. Perhaps now'days things changed so I should check the 2024 state of RBR. Also I put WRCG on my list.
      As for you, have you tried BeamNG.drive? If yes, what is your opinion about it? Now'days I have an ample of fun with it driving rally stages. At first the balance feels strange compared to anything else but after starting to feel it I'd say I can feel quite a massive chunk of realism here. If I had to name a sort of successor of RBR considering car physics I would choose BeamNG.drive. It's a pity that it fails to take itself seriously and most people regard it as a crash game.
      On tarmac improvement of EA-WRC compared to DR 2.0 considering behaviour I meant it made several steps into the direction of track sims like RR or ACC where vehicles tend to stick to the road hard and drifting is just a possibility that you should avoid. If I keep driving the car this "track mode" in EA-WRC on tarmac it remains stable. In DR2.0 you can drift all over tarmac surfaces and do weight transfer drifts as you feel but it doesn't feel anything like RR, ACC or the like that are tarmac focused sims.

  • @wraith4015
    @wraith4015 8 месяцев назад +2

    yer this is NOT a dirt rally game like we remember from the 1st and 2 ones, this is next version to the WRC Series...

    • @NPlay64
      @NPlay64  8 месяцев назад +1

      Definitely. I'm not saying it is a bad thing, WRC was great too, it is just a thing. It is strange to see the character dssolving. I'm not even saying I don't like it, DR series was just more like my thing.

    • @virtualawakening2299
      @virtualawakening2299 8 месяцев назад +3

      WRC is an EA Sports game. They are probably a step less realistic than Forza Motorsports or GranTurismo 7. They market to joystickers and consoles. I never expected anything realistic. I expected something akin to their NASCAR game.

    • @NPlay64
      @NPlay64  8 месяцев назад +1

      @@virtualawakening2299 Interesting point, I've never considered this detail. Probably that's why my brain suspected something else when I saw Codemasters and EA Sports on the same page. Sure I was wrong, the big fish acquiring the small fish is for bigger hunt and it is a more profitable way to bring the experience to a bigger audience than pleasing a relatively tiny group of sim racer guys. I'm not even sure that I fully belong there as I have some pretty heavy fun driving things like The Crew or BeamNG.Drive, I have cheap gear and definitely don't look down on people who are slower or have less money than me :D

  • @DxSimRacing
    @DxSimRacing 8 месяцев назад +1

    Nice

    • @NPlay64
      @NPlay64  8 месяцев назад

      I appreciate it.