I really appreciate a video like this. Hardly anyone talks about district order. My only caveat to your advice is if you see a really good district, like a +4 or more campus, build it even if you're not going for a science victory. I sometimes even throw the occasional holy site down next to a natural wonder just for a little faith. Again thanks for the tips.
you still want your unique district most of the time to take advantage of discounting. If you're a religious civ 100% holy site into discount everything else is better even if you would get a short term gain from building a campus. Faith + monumentality is too good for early tempo compared to almost anything else outside of a good etemenanki
Definitely agree with the commerical hubs first before industrial zones in science victories, the only real exception I find is if you are using an oracle+pingala strategy. For that specific city, I would do the industrial zone first, since that lets you sweep all the great engineers to jumpstart your midgame wonders faster.
I always play with corporations mode on (which means I always disable cultural victory), so I always like commercial hubs anyways. I love making money.
As a new player to this ENTIRE game style. Your videos are helping me understand EVERYTHING about this game. 😂 let's just say. My first game before i found you lasted about 80 turns before my town revolted against me
I’ve changed my strategy and it’s been working out well for me in Domination and Science victories. In my 1st city, I build a Holy site 1st. Why? Simple. First of all, getting a religion quickly let’s me get the best choices to pick from. Depending on where I am on the map, if I am stuck in an area with poor food availability, I can get +3 food and +2 housing with every site with a shrine and temple. Or I can opt for Wats with their +2 science +3 faith. I always choose to buy settlers and builders and military units with faith and with holy sites in every city, those faith points add up quite nicely. Being able to buy units with faith frees up the gold and production for other things. With the other cities I like to build campuses with libraries and universities as quickly as possible, getting as much science as I can so that I can skip over much of the middle game units and head for flight so I can get bombers. I like to take out the city walls with them and then send in the melee units to capture. I loose a lot less units that way, but you can’t send in the bombers if the city is still in a fog. If you start sending in units the AI will kill them off before you can take out the walls. This is where the faith comes in. I buy lots of missionaries and send them in to light the way. Once the walls are down I send in the troops and keep rebasing the bombers to the cities I just captured and keep moving it down the line until that civ is gone. The third reason why I always get holy sites in a Domination game is for the amenities they provide. Let’s face it, sooner or later you need as many of them as you can get, and religions sure help out. Lastly, if you screw up and are getting your ass handed to you by the AI, you can always retreat, hole up and fortify yourself and switch to a religious victory instead and you will already have your religion going for you. Anyways, just my 2 cents
i played a few multiplayer games where i went for culture or science and accidentally won on faith before turn 70 because I was able to have 7 cities a turn by buying settlers with faith. Their faith cost is cheaper and unlike gold, does not get charged upkeep cost so 100% the best way to go in gs
Gov plaza is always op. CHs/Harbors help culture victory for +25% tourism buff from trade routes. On a side note, you should try to squeeze a late Harbor or an Encampment in your spacerace cities for the +15% production card.
Probably worth noting that priority may be modified by unique districts or abilities as well. Holy site may be an early take for faith domination civs for instance, or you may spam industrial zones a lot more on any victory type with Gaul. Obviously you can't cover all those eventualities in one video, but people should consider if they for some special ability reason benefit from their unique district or something and want to add it too the mix.
I can see this being a good idea if you're trying to do some type of religion based culture grab or playing a civ like Russia. Otherwise the faith built up over the course of the game is what's important and not so much the religion itself.
Commercial hubs UR for culture victory. Rock bands are a waste until hallyu and by then, you only need a couple to push you over the top once you have trade routes with everyone and all of the key great merchants.
trying to figure out which bit was the funniest - the Amber Heard shot, or the Mormon's knocking on the door line... Since I am from UT, have to go with the Mormons... Well done :)
When you say first 2 cities does that mean the first two cities you settle + capital or does that mean the capital and one other city? I'm assuming the capital and one other city.
How about Preserves? I really don't think they are worth of you can't get the surrounding tiles to breathtaking, but I secretly love them. I believe they require less production then other districts to deliver good amounts of yields. However, you naturally need the breathtaking tiles and the population, so they are very map dependent. I would say they help in religious, culture and even science victories.
Preserves are very slow to get online, as you need buildings in them before they do much. They're best when paired with a leader that can do something unique with them. For example, Pachacuti can work mountain tiles, and Bull Moose Teddy gets other bonus yields from Breathtaking tiles. Placing Preserves can be awkward, especially if there's water on your map.
@@ShaqPlaque , I have to agree. No adjacency or GPP turns them into an improvable aqueduct. I almost always build some in my games, just because I secretly love them.
@@Jaguara-zi7bz I really think GPP is what they need. Prophet for the district, then writer for first building and artist for the second. And give the district a slot that holds anything
I like going prod first. preserves can go by national wonders. Also holy sites can make units better than money. Diplomatic victory sounds boring clueless on that one sounds boring
Thank You! You are the only RUclipsr that explains this game in layman's terms. Everyone else plays the game gives you their life story. While occasionally telling you the game in between their boring story. 1 hour to 20 hour game play to explain how a game works? And they do not walk you through the basics. It's like guess what that is then come back. Your videos are short to the point. With some gringy comparisons at times. 😂! But Thanks again for keeping it short and to the MF point!
The easiest cultural victory I've won was playing as Alexander. I just waited until Greece got really advanced and conquered all their cities. They had A LOT of culture, and I wasn't even going for the culture victory.
How does one survive deity without campus? Just wondering how you keep up with culture game build? I assume not every city has entertainment district but some have campuses instead.
I'd say it's the same as the domination victory build order, mainly because the best way to end up with a high score is to conquer most of the world. Looking through my top-scoring games on the Hall of Fame, none of them were peaceful. They weren't all domination games, but all of them involved a lot of war-mongering. Personally, I wish score were calculated differently (a 250 turn science victory probably won't net you a high score, despite the fact that it's pretty impressive), but oh well.
For Diplomacy, you forgot Industrial Zones, for the Carbon Recapture project. Granted, you don't get that until extreme late game (and until then, IZs may be a liability due to pollution), but still. not even an honorable mention for IZs... I would also like to point out that IZs and Campuses are useful (but not required) for a Tourism game. There are a few Great Engineers that give tourism, and Mary Leaky is OP if you have artifacts. Problem is, when it;s her turn to spawn, there's a chance (a good one at that) that you'll be screwed, simply because you won't have the opportunity to get her. Some GS you don't want will spawn, so you pass on it, and the next civ with enough GS points grabs the one you skipped, and a third will grab Mary Leaky. That happens to Potato ALL THE TIME!!!)
Nowadays, AI will ALWAYS win the Science Victory, unless u outscience them (very hard) or dominate them, or a combination, or bombing their spaceports while you launch your rockets
LOL, until recently I hadn't realized that Mario updated his favorite way to tackle ED and it's a relief! Although what he previously suggested was pretty good, it was a real pain to follow... I just go'ogled the latest in Volpstein's Erections at Will, it's so much simpler and potent now!
oof, the amount of misinformation is enough to make a new player quit. your fast forward presentation also is very confusing, its just fast talk about some tips that worked for you. I appreciate the effort for content but as far as strategy is concerned, this one is a bad video i think. any discussion regarding district order should take account first of all of what is the victory condition (you got this one right) then what civs is being played, then what othger civs and city states are involved, and then location and adjacencies. its a complex process thats why i think the video showing fast forward gameplay sucks in terms of making your points understood.
@@TheCivLifeR I’m sorry not sorry but if the lowly bricklayer dies without eventually giving me nuclear power and aerodromes every 5 tiles, why should he even bother getting out of bed?
Pretty good stuff, I just realized that Mario updated his favorite way to tackle ED and it's crazy! Although what he previously talked about was pretty decent, it was difficult to follow, I just go'ogled the latest in Mario's Thunderous Erections, it's so much simpler and potent now!
Some 11 year old in 2032 will see this video to play that one game left on the decade old family computer and have no fucking clue what that trash heap joke was talking about.
I've watched many of your vids, and I see that at the end of your videos you show how 80% of the viewers aren't subscribed some times. I mean, most of the times, when I watch one of your videos, I cringe to some of the comments you make, to be honest, in this case it was the babies suckling some bullshit at the beginning. I am here for advice on civ 6 no to hear how it compares to babies suckling anything. When your phone rings and you loudly shout at it 😒 and tell it how is not important (wtf), and that is another time I tell myself "why am I watching this?" Then, in this video, as an example, the thumbnail states "why you never build a campus first in civ 6", which interested me, although I thought it was bullshit... and literally in option "b" of the first part, you tell us to build a campus first (domination victory, late war, campus, econimoic and encampment). This is it, I stopped the video in that second and when I finish this comment, I'll set the "don't recommend this channel" tick on the suggestions tab. I quit. Talk too fast, too loud, too much bullshit and now click bate... Hope this is feedback enough to understand why no one subscribe. Goodbye.
@@TheCivLifeR yup, there are people like me who are the complete opposite of OP, who eat up and appreciate your humor. I normally don't sub bc civ is a casual thing and I just can't match the intensity/passion on some uploaders, but your's clicked with me and don't overwhelm with info or ramble. It's refreshing, and I subbed after the second BANANA tile joke made me laugh again. Also it's funny when you yell at your phone lol. Cheers bro, look forward to all the content you put out 👍
Question: Can you convert another city with high religion and culture? In the 1st civilization game. You tear the enemy religious centers and cultural centers. With spies doing sabotage. Then you convert the city without firing a shot. Can that be done in this game? I mean the conversion by Religion and Culture.
I really appreciate a video like this. Hardly anyone talks about district order. My only caveat to your advice is if you see a really good district, like a +4 or more campus, build it even if you're not going for a science victory. I sometimes even throw the occasional holy site down next to a natural wonder just for a little faith. Again thanks for the tips.
thats something I should have said, a really good district is most definitely worth it even if it isn't of your preferred victory type
you still want your unique district most of the time to take advantage of discounting. If you're a religious civ 100% holy site into discount everything else is better even if you would get a short term gain from building a campus. Faith + monumentality is too good for early tempo compared to almost anything else outside of a good etemenanki
Districts? Districts??? Districts???? Districts?!!!!!! Hahahaha no Districts, ONLY SPEARMEN, SPEARMEN RUSH FOR THE WIN!!!!!!
lmao spearmen rush op
@@TheCivLifeR actually that gives me an idea,I dare u to win a Dom game with anti cav ONLY.
@@TheCivLifeR You can win more wars with spearmint than spearmen
@@jarlGudmunder no doubt gonna be a challenge for the future
@@danielbeshers1689 lmao at least my mouth gonna be minty fresh
This guy can cram more references in 15 seconds than a season of the Simpsons
Definitely agree with the commerical hubs first before industrial zones in science victories, the only real exception I find is if you are using an oracle+pingala strategy. For that specific city, I would do the industrial zone first, since that lets you sweep all the great engineers to jumpstart your midgame wonders faster.
I always play with corporations mode on (which means I always disable cultural victory), so I always like commercial hubs anyways. I love making money.
Love the Pingala Oracle combo in all situations
As a new player to this ENTIRE game style. Your videos are helping me understand EVERYTHING about this game. 😂 let's just say. My first game before i found you lasted about 80 turns before my town revolted against me
In an older version of civ, my first time playing, Ghandi nuked all my cities. These videos are great.
The thumbnail: Why you NEVER build campuses first
The video: Build the campus first for science victory or domination
only science*** sometimes domination lol
Yep, I do feel clickbaited.
(While the actual video was pretty helpful )
I’ve changed my strategy and it’s been working out well for me in Domination and Science victories. In my 1st city, I build a Holy site 1st. Why? Simple. First of all, getting a religion quickly let’s me get the best choices to pick from. Depending on where I am on the map, if I am stuck in an area with poor food availability, I can get +3 food and +2 housing with every site with a shrine and temple. Or I can opt for Wats with their +2 science +3 faith. I always choose to buy settlers and builders and military units with faith and with holy sites in every city, those faith points add up quite nicely. Being able to buy units with faith frees up the gold and production for other things. With the other cities I like to build campuses with libraries and universities as quickly as possible, getting as much science as I can so that I can skip over much of the middle game units and head for flight so I can get bombers. I like to take out the city walls with them and then send in the melee units to capture. I loose a lot less units that way, but you can’t send in the bombers if the city is still in a fog. If you start sending in units the AI will kill them off before you can take out the walls. This is where the faith comes in. I buy lots of missionaries and send them in to light the way. Once the walls are down I send in the troops and keep rebasing the bombers to the cities I just captured and keep moving it down the line until that civ is gone. The third reason why I always get holy sites in a Domination game is for the amenities they provide. Let’s face it, sooner or later you need as many of them as you can get, and religions sure help out. Lastly, if you screw up and are getting your ass handed to you by the AI, you can always retreat, hole up and fortify yourself and switch to a religious victory instead and you will already have your religion going for you. Anyways, just my 2 cents
i played a few multiplayer games where i went for culture or science and accidentally won on faith before turn 70 because I was able to have 7 cities a turn by buying settlers with faith. Their faith cost is cheaper and unlike gold, does not get charged upkeep cost so 100% the best way to go in gs
This video is extremely helpful to me. A lot of the time I feel like I'm not being as efficient as I could be with the timing of my districts
Gov plaza is always op. CHs/Harbors help culture victory for +25% tourism buff from trade routes.
On a side note, you should try to squeeze a late Harbor or an Encampment in your spacerace cities for the +15% production card.
8:02 -- CivLifeR: YorkSHYer Tea
Spiffing Brit: So, you have chosen *A M E R I C A*
CivLifeR: ...Bro, I'm Canadian
Spiff: _It's worse than I imagined_
lmao
For Diplo, Commercial Hubs also give Great Merchant Points, some of which grant Envoys
For the diplomatic victory, you forgot to mention the different wonders that gives you diplo score (Statue of Liberty, Mahabody Temple...)
This channel is a godsend, so happy I’ve been subbed for a while
Probably worth noting that priority may be modified by unique districts or abilities as well. Holy site may be an early take for faith domination civs for instance, or you may spam industrial zones a lot more on any victory type with Gaul. Obviously you can't cover all those eventualities in one video, but people should consider if they for some special ability reason benefit from their unique district or something and want to add it too the mix.
I like the reference to Yorkshire tea and spiffing brit
Culture victory is usually holy site first, then theather square, since holy sites come much earlier and you need to get them fast to get a religion
you rush one if you want a reliion but for most cities id get the theater square first
I can see this being a good idea if you're trying to do some type of religion based culture grab or playing a civ like Russia. Otherwise the faith built up over the course of the game is what's important and not so much the religion itself.
Commercial hubs UR for culture victory. Rock bands are a waste until hallyu and by then, you only need a couple to push you over the top once you have trade routes with everyone and all of the key great merchants.
vary rare but i have managed an advantage building campus first . that's whats so good about the game . can be different every game every situation
thats a good point, you get that godly 2 reefs and 3 mountains YOU BEELINE THAT CAMPUS RIGHT NOW
I always go for Religious districts first. Using faith to purchase campus buildings, theater buildings, and armies later on.
trying to figure out which bit was the funniest - the Amber Heard shot, or the Mormon's knocking on the door line... Since I am from UT, have to go with the Mormons... Well done :)
For domination I just go for whatever I get a good base adjacency on, right after a commercial hub
lol when you focused on the war and just want to ignore all the micromanaging, big number = good
Thanks for the advice i am close tonwinning my first deity game with only 150 hours of gameplay
When you say first 2 cities does that mean the first two cities you settle + capital or does that mean the capital and one other city? I'm assuming the capital and one other city.
capital and another city
As Inca I actually built aquaducts over commercial hubs a few times for the 9 production
This will do except Hammurabi, still production first is the best 😂
This channel has become a meme of what not to do in multiplayer.
lol its mainly for singleplayer/deity
Enjoyed the BMTH mash-up during the Chad TCLR subscriber promo @3:40😅
lol
Great video!
Glad you enjoyed it
How about Preserves? I really don't think they are worth of you can't get the surrounding tiles to breathtaking, but I secretly love them.
I believe they require less production then other districts to deliver good amounts of yields.
However, you naturally need the breathtaking tiles and the population, so they are very map dependent.
I would say they help in religious, culture and even science victories.
Preserves are very slow to get online, as you need buildings in them before they do much. They're best when paired with a leader that can do something unique with them. For example, Pachacuti can work mountain tiles, and Bull Moose Teddy gets other bonus yields from Breathtaking tiles. Placing Preserves can be awkward, especially if there's water on your map.
@@ShaqPlaque , I have to agree. No adjacency or GPP turns them into an improvable aqueduct. I almost always build some in my games, just because I secretly love them.
@@Jaguara-zi7bz I really think GPP is what they need. Prophet for the district, then writer for first building and artist for the second. And give the district a slot that holds anything
I like to try to build at least one industrial zone early, just to get a great engineer.
I like going prod first. preserves can go by national wonders. Also holy sites can make units better than money. Diplomatic victory sounds boring clueless on that one sounds boring
Hi im new on Civ6 i have only the basic version. Wich version is that please ? Good job !
I think he has Gathering Storm with quality of life mods
@@kodexi2761 cool ! thank you !
Watching Mali get dogwalked as a Mali main makes me sad lol
TBH i always go Campus->Comercial and then depending on what victory i want i go Encampment/Industrial/Theater
not a bad way tbh, but would be more efficient to pick your victory type first then build districts
@@TheCivLifeR haha true but im a filthy casual and play up to prince level so it doesnt really matter much
what if you want to play a domination game on an archipelago map? Lets say England aiming at midgame rush. What's the plan then?
harbors instead of encampments pretty much but build harbors first always
Thank You!
You are the only RUclipsr that explains this game in layman's terms. Everyone else plays the game gives you their life story. While occasionally telling you the game in between their boring story. 1 hour to 20 hour game play to explain how a game works? And they do not walk you through the basics. It's like guess what that is then come back.
Your videos are short to the point. With some gringy comparisons at times. 😂! But Thanks again for keeping it short and to the MF point!
I got a question. What game speed do you usually play on?
standard speed
still cant believe i won my first diety game as tall cleopatra diplomacy and only got 700 points. peace in our time indeed
lmaoo I feel like the points system needs an overhaul. If you win a culture victory or win really fast you get Herbert hoover or something
Notice all his cities were mad in Brazil. Don’t forget amenities!!!
The easiest cultural victory I've won was playing as Alexander. I just waited until Greece got really advanced and conquered all their cities. They had A LOT of culture, and I wasn't even going for the culture victory.
6:30 LOL bless you 🤣
U have to keep up these videos so when the new civ game drops u can just roll on to that should see some nice growth once that happens.
Does anyone know around what turn I should start the building sequence?
How does one survive deity without campus? Just wondering how you keep up with culture game build?
I assume not every city has entertainment district but some have campuses instead.
TLDR: Always build encampments!!!! They're op as shit!!!
encampments S tier lol
U need commercial hubs to get enough traders to send to each civ so get the tourism
So it gotta be instead of the industrial zone should most be commercial hubs
What was that game? Turn 320 victory? Were you doing a challenge?
I was locked in by rome as brazil and had 5-6 cities most of the game while dealing with an early rush and barb spam lol
You wanna do two ball like cities and have a shaft of districts.
I just finished the video. I retained maybe 2 pieces of info.
lmao your 2 pieces smarter though :D
What about a score victory? Is there a preferred build order for generating score?
I'd say it's the same as the domination victory build order, mainly because the best way to end up with a high score is to conquer most of the world. Looking through my top-scoring games on the Hall of Fame, none of them were peaceful. They weren't all domination games, but all of them involved a lot of war-mongering.
Personally, I wish score were calculated differently (a 250 turn science victory probably won't net you a high score, despite the fact that it's pretty impressive), but oh well.
nice civ bro
Thanks
5:29 HAHAHAHAHAHAHAHAHA AWESOME!
Theater Squares is #2 for Religion, not Comm Hubs. Religious Pressure from traders is negligible. Beelining Theocracy is way more important
The beefy dude you used in your call to action made me feel inadequate :(
For Diplomacy, you forgot Industrial Zones, for the Carbon Recapture project. Granted, you don't get that until extreme late game (and until then, IZs may be a liability due to pollution), but still. not even an honorable mention for IZs...
I would also like to point out that IZs and Campuses are useful (but not required) for a Tourism game. There are a few Great Engineers that give tourism, and Mary Leaky is OP if you have artifacts. Problem is, when it;s her turn to spawn, there's a chance (a good one at that) that you'll be screwed, simply because you won't have the opportunity to get her. Some GS you don't want will spawn, so you pass on it, and the next civ with enough GS points grabs the one you skipped, and a third will grab Mary Leaky. That happens to Potato ALL THE TIME!!!)
Nowadays, AI will ALWAYS win the Science Victory, unless u outscience them (very hard) or dominate them, or a combination, or bombing their spaceports while you launch your rockets
LOL, until recently I hadn't realized that Mario updated his favorite way to tackle ED and it's a relief! Although what he previously suggested was pretty good, it was a real pain to follow... I just go'ogled the latest in Volpstein's Erections at Will, it's so much simpler and potent now!
Great vid thanks.
No problem
oof, the amount of misinformation is enough to make a new player quit. your fast forward presentation also is very confusing, its just fast talk about some tips that worked for you. I appreciate the effort for content but as far as strategy is concerned, this one is a bad video i think. any discussion regarding district order should take account first of all of what is the victory condition (you got this one right) then what civs is being played, then what othger civs and city states are involved, and then location and adjacencies. its a complex process thats why i think the video showing fast forward gameplay sucks in terms of making your points understood.
It’s pronounced “York-shure” g enjoy ur tea
I will continue building megacities w/ every district or crash my empire trying
lol if it isn’t 20 population with 5 districts, it’s getting razed
@@TheCivLifeR I’m sorry not sorry but if the lowly bricklayer dies without eventually giving me nuclear power and aerodromes every 5 tiles, why should he even bother getting out of bed?
Pretty good stuff, I just realized that Mario updated his favorite way to tackle ED and it's crazy! Although what he previously talked about was pretty decent, it was difficult to follow, I just go'ogled the latest in Mario's Thunderous Erections, it's so much simpler and potent now!
holy shit, wtf was that amber heard joke?
please don't scream an ad at me in the middle of the video.
ill try to keep it down next time lol
Some 11 year old in 2032 will see this video to play that one game left on the decade old family computer and have no fucking clue what that trash heap joke was talking about.
I cringed so hard when tried to pronounce Yorkshire 😬
Algorithm.
yo your videos need a better mix. Hmu,
Both LeBron and AH are trash... Great video, though. 💯😉
i like making things hard on myself. thanks for ruining that for me. 😝
Kinda anoying with the jokes
I've watched many of your vids, and I see that at the end of your videos you show how 80% of the viewers aren't subscribed some times.
I mean, most of the times, when I watch one of your videos, I cringe to some of the comments you make, to be honest, in this case it was the babies suckling some bullshit at the beginning. I am here for advice on civ 6 no to hear how it compares to babies suckling anything.
When your phone rings and you loudly shout at it 😒 and tell it how is not important (wtf), and that is another time I tell myself "why am I watching this?"
Then, in this video, as an example, the thumbnail states "why you never build a campus first in civ 6", which interested me, although I thought it was bullshit... and literally in option "b" of the first part, you tell us to build a campus first (domination victory, late war, campus, econimoic and encampment).
This is it, I stopped the video in that second and when I finish this comment, I'll set the "don't recommend this channel" tick on the suggestions tab. I quit. Talk too fast, too loud, too much bullshit and now click bate... Hope this is feedback enough to understand why no one subscribe.
Goodbye.
its usually 60%*** and ya my content isnt for everyone lol just something I enjoy doing
@@TheCivLifeR yup, there are people like me who are the complete opposite of OP, who eat up and appreciate your humor. I normally don't sub bc civ is a casual thing and I just can't match the intensity/passion on some uploaders, but your's clicked with me and don't overwhelm with info or ramble. It's refreshing, and I subbed after the second BANANA tile joke made me laugh again. Also it's funny when you yell at your phone lol.
Cheers bro, look forward to all the content you put out 👍
Question: Can you convert another city with high religion and culture? In the 1st civilization game. You tear the enemy religious centers and cultural centers. With spies doing sabotage. Then you convert the city without firing a shot. Can that be done in this game? I mean the conversion by Religion and Culture.