ASSETTO CORSA || Toyota TS 050 and CSP 0.1.78 preview Test Run
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- Опубликовано: 6 сен 2024
- Haven't posted anything Sim Racing related in a while (in facebook) and a 1st here in youtube.
Do forgive the poor racing line, this is a new car for me and I wanted to try out the new CSP version right away + rain on the track.
Gear:
Logitech G29
RTX2070 Super
16GB Ram
Ryzen 5 3600
you can get see more art on my pages: markdelvillarm....
/ markdelvillar
more live streams:
twitch.com/mar...
I stupidly removed a comment asking me what are my graphics settings for this video, thinking I was deleting my own reply to said comment since I formatted the comment wrong. Anyways I hope you can still see this, friend.
I actually had a lengthy explanation in the Assetto Corsa subreddit when people started asking me about my graphics settings here's it goes:
short answer: All ultra on the graphics, CSP ver 1.76-preview and SOL_Extra PP Filter (but by now I'm using Exquisite with Glare Filter), AMD FidelityFX Super Resolution set to active and ultra quality.
long answer:
I'm a practicing visual artist by trade and I've been studying how to make things photorealistic in both still images and in moving images (basically digital illustrations, photography and video/cinematography) and apply that in this game. What I noticed and applied are the following:
lighting, in video games what makes them look as such is the high dynamic range. this means that games tend to give you details in both highly lit and poorly lit areas (shadows). But modern cameras don't do that well.. it's either you set the camera to a "darker" setting making the sky, the race track or basically outside the car adequately lit with the trade-off of making the car's interior and some dark parts really really really look dark. So I got rid of the "fear" of losing detail in darker areas cuz that's how real life cameras work. So my SOL_Extra PP filter is actually set to only around 30-40% exposure instead of 100% to get those shadows and I have spent hours tweaking CSP's "Lighting FX" section as well, to "blow-out" some details on the sky since they're usually very very very bright thanks to the sun (lol) and made sure interior lighting on the car wouldn't be that really bright since the light coming from the sun will overpower the car's interior lights (i hope that made sense)
next is motion blur - when we watch on-board cameras particularly in F1 and Rally cars, there's a lot of blur in them since the cameras are only recording in 60 frames per second and would usually be "shown" on screens as 30 frames per second. in contrast to video games and modern monitors where 144 frames per second is almost the normal standard now. so what I did is I set a (personally) happy medium of 59 frames per second in game, enough to blur out some details while adding in-game motion blur as well. I know motion blur is controversial but I honestly like it since it feels more immersive and replicates what I see when I watch F1 races.
lastly is camera shake: what really pulls me out of the immersion is how stable cameras are in video games, specially in sim racing games. So I intentionally boosted the default "Neck FX" setting in CSP so I can get those "random" camera shakes. (edit: it's also best not to overdo this.. while camera shake helps with the immersion and gives the illusion of being "real" always bear in mind that when we drive IRL, our vision is relatively stabilized since our brain would work and cancel out the shakes we perceive with our eyes so just be careful and not over-do the neck FX thing)
so yeah.. hopefully that made sense? Crossing fingers. I'm from the Philippines and I try my best in the english language thing... if there are some points that need clarification please point them out to me so I'll try to clear them up better. :)
tl;dr:
never be afraid to lose some details in dark areas
motion blur can be your friend if done right
camera shake can also be your friend if also done right
BONUS: in the CSP graphics settings I also set the sharpening to the lowest setting since I wanted to replicate on-board cameras in IRL cars which doesn't always have the sharpest lenses in the industry.