Bro, I spent a week trying to figure out why my blueprint wasn't spawning an actor when hitting a box collision trigger and its because the z axis on the spawnai node was 0 and not a higher number. Put 88 like your video and now it works. Thank you so much.
For the actor location, you want to use Get World Location. This makes the actor spawn in at the Z value you want without manually setting a value. Great video btw!
Very true. But personally I like using actor locations as I have found that if you spawn AI on a rough terrain and dont spawn it above the landscape it can spawn in a hill and fall through the map. By adjusting the Z value manually you can then set it based off the height you need for each spawn zone :) Little more work but gives a more consistent result from what Ive seen
@@ArtofficialEntertainment What if in the "BeginPlay" event of the pawn you use the "Add Actor World Offset" and make the "delta location Z" equal to the "capsule half height"? This will move the character up every time it spawns.
Thanks! Great video! 😁✌🏻💥 I'm having lots of difficulty with world partition breaking (sections of landscape disappearing) when I use a custom skysphere. Do you have any tips to help with that? A comprehensive world partition & custom skysphere video series would be amazing (You can even pop it on Udemy. Prople will love you for it)
not sure why but every tutorial I try doesn 't work, this one stopped by " get random location' node wanting to connect Exec pin which is obviously not available on my machine. Very frustrating.
What's a demo AI character? There isn't one that comes up like it does for you? Is that something you prepared earlier? If so, we fucking need that to do this tutorial.
This video is about spawning actors not how to make a character BP ... If you are unfamiliar with how to make a simple character BP then this is too advanced for you... Also very much an unnecessary attitude as these are free videos I make to help with learning the engine.
Bro, I spent a week trying to figure out why my blueprint wasn't spawning an actor when hitting a box collision trigger and its because the z axis on the spawnai node was 0 and not a higher number. Put 88 like your video and now it works. Thank you so much.
for loop spawns 6 when you start with 0, just count ( 0,1,2,3,4,5 ) = 6 different itterations, when you go from 1 to 5, you just got 5
For the actor location, you want to use Get World Location. This makes the actor spawn in at the Z value you want without manually setting a value. Great video btw!
Very true. But personally I like using actor locations as I have found that if you spawn AI on a rough terrain and dont spawn it above the landscape it can spawn in a hill and fall through the map. By adjusting the Z value manually you can then set it based off the height you need for each spawn zone :)
Little more work but gives a more consistent result from what Ive seen
@@ArtofficialEntertainment What if in the "BeginPlay" event of the pawn you use the "Add Actor World Offset" and make the "delta location Z" equal to the "capsule half height"?
This will move the character up every time it spawns.
its just an additional effort
@@EstebanLopez-bn9pd
Bro how can I spawn different characters? and also how to destroy them when they are out of frame?
You saved me when you told there was the Spawn AI stuff. Thx!!
Another piece of gold right here
THANK YOU DUDE you probably saved me hours, i was fucking with this for the past hour wondering why. Thanks bro
thankyou i spent 3 nights in a row with this z location issue
How can I set a timer? Every 5 minutes it respawns if there are no more actors
Thanks! Great video! 😁✌🏻💥
I'm having lots of difficulty with world partition breaking (sections of landscape disappearing) when I use a custom skysphere. Do you have any tips to help with that? A comprehensive world partition & custom skysphere video series would be amazing (You can even pop it on Udemy. Prople will love you for it)
did you make another one for the item spawner ?
not sure why but every tutorial I try doesn 't work, this one stopped by " get random location' node wanting to connect Exec pin which is obviously not available on my machine. Very frustrating.
try "GetRandomReachablePointInRadius", it worked in my situation
how did you get the pawn class for it
so how to get location of movable actor ???
Great video! Helped a lot.
What's a demo AI character? There isn't one that comes up like it does for you? Is that something you prepared earlier? If so, we fucking need that to do this tutorial.
This video is about spawning actors not how to make a character BP ... If you are unfamiliar with how to make a simple character BP then this is too advanced for you... Also very much an unnecessary attitude as these are free videos I make to help with learning the engine.