Thank you so much for covering Ready or Not, Jonathan! We're always looking at how we can improve our gunplay and meet our mantra of 'Realism First', so it's good to see where we've got it right and where we still need to make some tweaks. We hope you'll keep an eye on us through our journey in Steam Early Access, and we'll be sure to take all your feedback into account! P.S. -- Working on finding an employee we can tase now, will get back to you.
oh hey! nice to see you guys still goin at it with the game. i recall Ready or Not via one of badgers videos (therussianbadger), it was something. did you keep the camera in the tablet still?
Nice to see that you watch these video and are using them to make the game better. I have to say I love these types of games since most FPS games are just run and guns, not much in the tactical, SWAT style anymore. Keep up the good work and I'll be waiting to see what the future updates hold for this game.
As a Taser Instructor, Jonathan's take is near spot on, with one exception. For a full body lock to occur, the probes must "split the belt line" or one probe above the waist and one below. Both probes hitting above the waist will "lock up" the upper body, but not the legs; so your suspect may remain standing (though the intense pain usually drives them to their knees). Same for the opposite: the legs will lock up, but they may still retain control of their hands and arms and, in the right mindset, still fire their weapon. What isn't discussed is the sound the Taser makes when deployed. The sparky "tick-tick-tick" will put goosebumps on any who have "rode the lightning".
many thx for the clarification mate , i didnt know that u have to "split the belt line" , is that for basically spreading out the Area of Effect of the shock of is there some anatomical reason why the spilt is there ? like orientations of nerves or muscles or something along this lines
Having experienced a true Taser during police training, splitting the belt is very much real. I can also say that the in game footage where people don't immediately drop to the ground is not particularly realistic. Most would just collapse, which can lead to some pretty hard hits.
The revolver still has a place with swat teams nowadays. Mainly for the shield man upon entry. Some not all have encountered problems with the slide of the semi auto sidearm contacting the shield causing a malfunction. Smith and Wesson made the R 8 and TRR 8 ( 8 round 357 revolver) for swat team shield carriers.
Never thought I'd hear John suggest for game developers to be tased if they are going to include a taser, I suspect the reason why the taser when it connects acts the way it does is likely due to gameplay reasons because you're most likely going to be tasing armed suspects which can be a bad thing as due to the muscle locking up your hand can end up pulling the trigger on whatever firearm you're carrying which can be bad if the suspect you just tased has an LMG like the RPK.
Ironically that exact thing happens when you get tased in Payday: your character will accidentally fire their gun at random intervals in the vague direction youre looking. If you get lucky youll dome the guy tasing you
The risk of someone still holding the firearm (especially a machine gun like an RPK) and having their finger against the trigger while under extreme pain and having a total lack of muscle control is non-existence. His criticism was around the fact that they sort of wriggle and move around on their feet instead of reality which is the overwhelming majority of people are going to fall over the instant those prongs hit ya and letting go of whatever they had in their hands.
@DaKrawnik420 The issue with realistic tasers is that they literally fail in 40% of their deployments. You can't have an item like that in a game, just like you can't have people going rigid and spraying you down with an RPK. If there's no way to counter it, it's a bad idea. The taser has to be gimmicky
An important context is the game is still early access, and likely the taser affect just isn't finished, and not the priority right now. It's possible they will make them spaz out in the future.
Which Wolf? RTCW was pretty spot on with it's weapons outside the venom and tesla gun, maybe others it's been awhile. The Snooper Rifle? Based on real IR stuff back then. Though thinking about it I think the IR rifle was introduced in Korea. Oh well, that's what Jonathan is for
There's a whole wealth of weapons waiting in the Metal Gear Solid Series. I understand the older games are probably harder to get footage on, but I know MGS3 and forward pretty much all had weapon viewer modes. MGS4 and 5 had tons of customization options with some wacky stuff that could definitely give Jonathan a chuckle.
Mgs4 had a fiew funny ones. If i remember correctly the mac/ m 10 could be loaded 30 +1 in which case the bolt would be closed untill you fire (m10 is an openbolt gun). Also If you partially empty a magazine fed automatic rifle (m4 ,g3 ecc.), then unequip it and equip it again. And Then you reload.(Old) Snake will put in a fresh magazine, and pull the bolt back ejecting an unspent cartrige ( it is still considered a full magazine +1 reload)
@@JB-ls5pq yeah it's odd that they modelled the detail of a full reload ejecting the chambered round, as if to show off their knowledge of the firearms, but that the greatest soldier on earth would waste time and ammunition by doing that
As someone who used to train with the exact taser in the game agree with certain points on it. Only if you get a positive hit with both taser probes bisecting the upper and lower body do you get a total body incapacitation. If you only get a one probe to hit your target they could remain upright and fighting. As for the blue electricity yeah you won't ever see it in real life, however I believe it is there simply for a feedback loop on if you got a good hit on your target or not. When playing the game most of the time I noticed immediately if I didn't see the electricity then I knew to run for cover because of a bad hit.
true it looks like here they don't get NMI at all unless the clips selected were all for incomplete deliveries. I seem to remember that the old swat games had a similarly inaccurate representation of taser use, probably for balance.
There was six in-progress firearms found in a Receiver 2 datamine last November, along with a slew of circumstantial evidence before and after suggesting that they're still actively being developed. If Dave and Jonathan do record a video for Receiver 2, I'd want them to wait until at least some of the new guns drop first (though I'd love more than anything for them to do a Receiver 2 video regardless).
9:10 Hornady makes a red tipped .223 load called TAP specially tailored for law enforcement use with short barrels. It reduces the risk of overpenetration through barriers, increases expansion and fragmentation on target, and uses low-flash powder. It should be easy for the developers to just swap colors on the bullet texture to use something like that.
I semi-agree with Johnathon's assessment of the FAL, however I would like to point you in the direction of one Donald Morehouse, who was shot through the heart with a .29 caliber round during the Korean War and not only survived after being shot six other times and walking three miles to a field hospital, but didn't even realise it had happened until 2001. Le Dinh Hung was shot through the heart by US forces during the Vietnam war and only has surgery for the bullet's removal forty years later. Master Sergeant Roy Benavidez. If you know, you know. Basically, just because it is a larger, rifle caliber round, that doesn't mean that even a centre of mass shot will take the target down in one hit.
Paramedic here, I treated a gentleman who had been shot six times with an SKS (firing 7.62x39mm) at point blank range, four of which were center mass. He was still walking around when we arrived, though he didn't stay walking around much longer from blood loss. He survived the trip to the hospital, we had to do a LOT of stuff for him including dart a tension pneumothorax, but he lived somehow, and from what I heard didn't have any huge disability from it long-term. The human body is frankly incredible.
@@POTUSJimmyCarter It really is incredible what the human body can withstand, especially when it goes into survival mode. If memory serves, there was a case in Toronto who was shot 30 times and survived. People have nearly cockroach level survival abilities at times.
Yep! That is absolutely an A-5. My mom had this beautifully garish digicamo pink one with an electronic trigger on it while I ran with a matching Tippmann 98 with a response trigger in it. In garish purple digi camo!
I have never been tased, and I'm in no hurry to experience it. However it's my understanding that if it happens to a person, there will be no need to _tell_ them to get on the floor, since they're likely to be there already.
When it comes to the Python and the stopping power argument, you could justify it in a number of ways. 1) it is imparting more energy into the target, it's a much harder punch even in a situation where it wouldn't be lethal due to armor 2) long deliberate trigger pulls reduce AD risk 3) stoppages are avoided, no failures to feed or eject reduce the risk of having to stop and clear a malfunction, and if a round fails to go off you can pull the trigger again without the extra step of re-racking the slide or needing an autoloader with re-strike capability 4) fixed barrels tend towards better accuracy. Though even if a modern police force opted to use revolvers for some or all of these reasons I don't know why the python would be the top choice. If the biggest real downside to a revolver is capacity there are major manufacturers producing larger capacity 7 or 8 shot revolvers, which doesn't sound like much over 6, but a 33.3% increase in capacity for about the same weight in a Smith and Wesson 627 seems like a more proper choice. Likewise if weight is a concern over a polymer framed 9mm it's easy to get that same capacity of 6 in a smaller lighter package than the python.
1:22 that is a Silencerco Osprey, mounted (clocked) 'upside down' which a lot of people do for good reasons. Pretty much every KRISS Vector with an Osprey has it clocked upside down to match the aesthetic of the weapon.
Is that the "square suppressor" in Far Cry 5. The way it misaligns (by frame, not by barrel) with anything other than a pistol annoyed me. I didn't realise it's a real thing.
@@torgranael I had to image search it, and as far as I can tell: yes. I can't say silencerco is the only company to be making square, offset silencers but I can say I dont know of any others. Silencerco made it originally to mount on a pistol and sit offset so the pistol didnt need special suppressor height (taller) sights. Of course it does happen to work well with, or ruin, the aesthetics of a lot of other guns 😁
Some special police units still use the FAL actually. The South African "taakmag" (task force), for example, use the R3, which is the designation given to the locally produced FAL variant. It's still full length and issued with a 20 round mag I believe.
In a lot of cases even when you have good prob placement with a taser, there can be little to no effect on the person and they can still function and attack someone. Also depending on how a SWAT team is organized I have heard of some shield operators will use a revolver because a semi-auto handgun can get a malfunction from the slide hitting the shield
student of full sail university here and lover of guns and gamin details. As someone who works in this field i will keep the primer in mind. Never let them be dented always flat until shot. I will take this detail to heart. I need more details like this guy pointed out to make myself distinguished from other developers and film directors. I love being as realisticly accurate as possible
This reminds me of seeing teams with G36s walking the terminals of Heathrow in early 2015. It was the same afternoon as one of the terror attacks in Paris so every single TV there was making it obvious why they were there.
@@FrancesPit Yeah I flew on holiday during July 7th London bombings. Seeing every policeman armed and the Army at an airport was unusual, but great from a firearms spotting perspective.
No matter how much I watch this I still can't get over that the UK has a National Arms and Armor Museum while the US doesn't even have ANY kind of major weapons museum that isn't ran by the NRA. Well at least we have the Wright-Patt Airforce Museum.
thanks Jonathan for covering RoN been eagerly awaiting this one, as it's been one of my go to tactical realistic shooters since my brother from another mother, gifted it to me a couple or so months ago... what drew me in was i really missed the old school Rainbow 6 and SWAT 4 style of gameplay and didn't like the very short timer on Zero Hour, RoN felt much better and despite being early access continues to feel it too
I think it's time for another Hunt: The Showdown episode! Not only are the quite a few more interesting weapons in the game now, but the developers modified the animations on a couple of weapons as a direct result of Jonathan's last round of input!
You guys should do a video with him on one of the Receiver games. (Receiver or Receiver 2) they only use pistols for the most part but they are very well modeled and realistic
I'd still like to see him react to Army of Two guns and gun mods. Maybe Bulletstorm. Killzone and the Order 1886 as some commenters mentioned would be nice. Now, even though he talked about Hot dogs, horse shoes and hand grenades, I personally would like to see what he thinks of the guns, and customization of Gun Club VR.
I feel like games like this should have a random chance of a mission not containing any hostiles at all, either as a result of a misunderstanding or because of swatting, in which case the player would be expected to properly read the situation and end the mission without causing too much unneccessary destruction or harming any civilians.
I'd love to see that. It seems to be leaning toward an a SWAT sim, rather than generic FPS with a blue paint job, so this sort of situation would be great to see.
How about the weapons and tactics of the metal gear series? 2,3,4 and 5 all have plenty of weapons amongst the crazy story being told. I'd love to hear Jonathan's take on the ways in which not only snake and big boss move around and fire weapons, but also the enemies tactics.
With such gems as calling FAMAS "five-five-sixers" or "internal feed mechanism in the shape of an infinity symbol" to preclude reloading. Surprising that there hasn't been a Metal Gear video already
just a quick side note about the fal not dropping the one dude, the gun was bugged for a while, and did way less damage than what was wanted, but it’s fixed now
At 9:10, I wonder if the developers meant to represent something like a Nosler Ballistic Tip projectile (which is basically a hollow point with a plastic aerodynamic nose cone).
Been playing and enjoying this game, and I can tell the devs are passionate about accuracy. I hope they come across this vid and Jonathan's insights help to make it even better.
I want to see Jonathan to review some more battlefield 1 guns and their reloads in particular. Cause I'd find his thoughts to be pretty interesting on how games depict reloads.
12:30 I was about to say, our GIGN have a really cool looking revolver, the Manurhin MR73. Can be fitted with a scope and a bipod for indoors precision shots where a rifle would be too cumbersome.
This guy has an insane attention to detail that really shows how passionate he is for firearms. Would really love to see the day I hear hes getting hired to help with game development.
This video is a blast, its been awhile since we've had real and new guns. Rather than making Jonathan repeating the same thing, because the gun have been featured multiple times beforehand.
18:26 Depending on if the suspect is on certain drugs or not, they could absolutely take a 7.62 and keep functioning for at least the duration of the drug's effect. There have been people that survived point blank shotgun blasts to the chest for the same reason. With that said, you are correct, against an unaltered opponent, one to two shots should be enough.
The idea that drugs makes people “immune” to bullet wounds is vastly overstated. Doesn’t matter what drugs you are on, if you get shot in a vital area you will drop. Cops tell people this in order to justify them shooting perps like 40 times. “He was on drugs dude trust us.”
Thanks a billion for pointing me at this game. I've been wanting a spiritual successor to SWAT 4 for too long. That game was AWESOME. And it also featured a breaching shotgun, by the way :-) Along with tasers, pepper spray paintballs, bean bag shotguns, it was lovely.
i really do respect experts who admit it if there is something they don't know. unlike many experts out there who try their best to sound like they know everything, Ferguson just says "I'm not sure" and moves on explaining
The revolver maybe a reference to the Smith and Wesson TRR8. It is a modern revolver designed on request from law enforcement for use with shields as depicted in the game play. They wanted to use a revolver for shields because the slide of a semi-auto can be jammed by the shield.;
Maybe the FAL is included to give players an option to more easily defeat armor... I noticed some of the enemies were wearing body armor, but it looked like it was modeled after soft pistol armor, not plate carriers with rifle plates inside. Maybe later versions will include different types of armor the player might have to contend with.
I love it when experts treat the game as it is, like the bagging might not be 100% true, but its a good indicator its secured, and more helpful for the player to differentiate
I can’t remember the name but I’ve played a similar game that was F2P My weapon of choice was always the Mk17, and when my friends got annoying I took the suppressor off of it. But I mainly chose it because of its capability to take out enemies with a single center mass shot, in rare cases too. While my friends, running things like the Bizon or MP5 had to dump many rounds into them to make them drop, causing them to run out of ammo more quickly
13:22 Adding onto this, Destiny actually has a neat function that no other (that I've seen) game has for revolvers. When you use a controller and pull on the trigger slightly, the hammer will actually pull back in unison with the trigger until you reach a certain point and it fires. I love to see little attention to details like that for special firearms.
He needs to check our Swat 4 (Ready or Not is basicallt the spiritual successor of it) It had a breaching shotgun, tazer, less lethal shotgun, pepperball gun, and even a nade launcher that shoots stinger grenades, gas grenades or flash grenades
@@sferna i know, he had just said he had never really seen a game using a breaching shotgun, and other things about pepperballs and tasers, and while Swat 4 does the same thing, this was YEARS before Ready or Not
i remember reading a book called "dämon" (or djinn in some languages i think) by matthew delaney which had a mossberg shoot through a bathroom floor to get to the room, below by emptying the magazine into a corner of the room. i get the slight inclination that that one wasn't soo realistic
The colt python actually has some real world influence in the form of the MR73 which the GIGN uses when they need something that hits like a truck but is not much larger than a pistol. In a way, it could make sense as a surrogate for the french revolver which is rare to come by in the states and basically impossible to put your grubby hands on even if you have cash to waste. Nowadays the GIGN has done some weird things with it such as 10 inch barrels, a scope and bipod. As for why, I have no idea either but Ian has a good video about it on forgotten weapons
I second Ians videos, and good news: Beretta is importing the MR73 so now you just need $3,500 and some patience and you too can own the worlds most over build .357 :) I wanted one until I saw the price. I will never shoot enough .357 to destroy a GP100, and I'm neither a collector of revolvers nor frenchery.
Suggestions for the future: the Half-Life and No One Lives Forever series. I'd love to see Jonathan react to the Angry Kitty Mine, or the Purse Rocket Launcher
The VR game _Into the Radius_ might tickle Jonathan's fancy! Aside from the usual more realistic firearm interactivity you typically get with VR shooters, this one also includes the need to manually load your magazines (which are physical objects in the game that need to retained, since you can't use the gun without the correct magazine), bullet by bullet, from ammo boxes, in addition to needing to clean and maintain your guns and magazines. I'm not talking an option in a menu either! To clean the barrel, you need to tear off a bit of paper, attach it to the cleaning rod, and jam it into the barrel and move it back and forward. To clean the outside, you spray on some WD-40 and scrub it with a toothbrush. And you need to get at *ALL* areas of the gun, it won't be properly clean unless you scrub *EVERYWHERE!*
I've seen referenced that the M855 Green Tip ammo was tailored for the 10.5" barrel Mk.18, which might be the reason why they used it for the game, if not just color coded ammo looking cooler
Please make Johnathan react to all Ready or Not weapons! And what about a video where Johnathan lists his own "top 10 videogames with realistic weapons"?
Especially to the point where they hit a guy with it and he doesnt even register that hes being tased. I swear no ones every told "there's a fraction of the population that are 'immune', in a way, from this. Try not to be the one called to arrest them"
I've been asking for ages: ENLISTED the game when? Where else can you find PPD-34, Toz-B, SVT, AKT, AVS, MP-28, MP-35/I, ZH-29, MKb-42, Kiraly 39M, PPS-43 and Fedorov Avtomat all together?
I ask for a revisiting of Hunt Showdown. With the introduction of Custom ammo and the weapons they reworked with the feedback gathered from the last Video it would be a great revisit
I agree! The Terminus beautifully shows off the custom shotgun rounds, and the bolt actions with the spitzer rounds show a nice piece of weapon evolution. Also, I'm curious what he thinks about the Spitfire.
An episode on Warframe could be interesting, if the selection of guns make use of his expertise A lot of them are just space magic, but some are cool Also Generation Zero, they even have an MP5 so I think he'd like that
@@dontkickmychick6076 Tigris, Strun, Tonkor, the acceltra maybe, either of the gun blades. Anything that he might actually have something to say about, maybe some historical similar gun or the mechanism being interesting. The Astilla he might find interesting, I certainly do. It even looks like some old russian prototypes. Just not stuff like the arca plasmor, that one's just mostly magic. You put some energy ting inside and out goes a giant projectile
I will say regarding ammo, I believe the green tip to be intentional; however, they likely should've gone for black tip, given they are aiming for true armor piercing. They have a hollow point variant that they can use.
Hotdogs Horseshoes & Handgrenades has a lot of silly weapons you haven't covered already; it would be a great troll for Jon. Also there's just a ton of normal weapons. It's a great game.
Just to clarify, if you get a good tag with a Taser, it will always work. It's not a matter of willpower. You can't willpower yourself out of that much electricity. Recovery would be a different matter.
I've been tazed rather recently as part of my job is military law enforcement. You don't "almost always" fall to the floor, you are rigid (or mostly rigid) but if you are strong enough you can fight through it and some can even still control a weapon while the taser is active. I've never fallen to the ground via taser.
Ready or Not has good attention to detail for the most part, but they do need to fix a lot if they want to hold the "Realism First" title. They really need to fix how the operators hold the weapons, mainly pistols. Also they need to implement actual use of pressure switches, which is something I've never seen a game do, but considering how much the torch is used it would be neat. Oh and the torch needs a hold option as well as toggle. So people can use light discipline. I'm glad they fixed the NVGs so you can have white phos tubes but it would be cool if they only took up say 75% of the top half of the screen so you can look under them if you need to. Speaking of night the default option should be to have white light and an IR laser device. The red dots need some work as well, pistol red dots should have the ACRO as an option, and there should be back up iron sights in lower 1/3 for both. Some of the mounts for rifles don't make sense, like doubling up on risers and such. They also need to have adjustable brightness settings, and an NVG setting. Operators need to have an option for a strobe on the back of their helmet, in visible and IR. What would be also cool is to have the plate carrier change depending on what weapon system, like if you have an SMG it uses SMG pouches, feels off running an MP5 and having AR15 mags on your chest. SWAT 4 if I remember had a really cool thing where you could actually see the spare grenades on the character model, so if it got used then you could visibly see it. Anyway I started rambling.... lot's of stuff P.S. Why the obsession with the colt python? The MR73 would have been way cooler for the GIGN reference or heck the S&W TR8 for a more appropriate choice. It's 8 shot, can have a light and red dot, and I think is used by shield carriers in some LEO units.
Thank you so much for covering Ready or Not, Jonathan! We're always looking at how we can improve our gunplay and meet our mantra of 'Realism First', so it's good to see where we've got it right and where we still need to make some tweaks. We hope you'll keep an eye on us through our journey in Steam Early Access, and we'll be sure to take all your feedback into account!
P.S. -- Working on finding an employee we can tase now, will get back to you.
Zack should do it
oh hey! nice to see you guys still goin at it with the game. i recall Ready or Not via one of badgers videos (therussianbadger), it was something. did you keep the camera in the tablet still?
Record the tasing process
@Damsen i think Chris already advises for Void.
Nice to see that you watch these video and are using them to make the game better. I have to say I love these types of games since most FPS games are just run and guns, not much in the tactical, SWAT style anymore. Keep up the good work and I'll be waiting to see what the future updates hold for this game.
Jonathan really out here asking the devs to be tased. Mad lad.
I think that would be unnecessary, but British humor I guess.
"Get tased" that's based
@@rafaelalodio5116 A little bit of electricity never hurt anyone.
😅 then they would know how to render the reactions correctly
Even funnier is VOID's response: "P.S. -- Working on finding an employee we can tase now, will get back to you."
As a Taser Instructor, Jonathan's take is near spot on, with one exception. For a full body lock to occur, the probes must "split the belt line" or one probe above the waist and one below. Both probes hitting above the waist will "lock up" the upper body, but not the legs; so your suspect may remain standing (though the intense pain usually drives them to their knees). Same for the opposite: the legs will lock up, but they may still retain control of their hands and arms and, in the right mindset, still fire their weapon. What isn't discussed is the sound the Taser makes when deployed. The sparky "tick-tick-tick" will put goosebumps on any who have "rode the lightning".
many thx for the clarification mate , i didnt know that u have to "split the belt line" , is that for basically spreading out the Area of Effect of the shock of is there some anatomical reason why the spilt is there ? like orientations of nerves or muscles or something along this lines
Having experienced a true Taser during police training, splitting the belt is very much real. I can also say that the in game footage where people don't immediately drop to the ground is not particularly realistic. Most would just collapse, which can lead to some pretty hard hits.
And don't forget to turn it off if you need to change probes because it hurts if it is actively sparking. I uh, heard that from a friend.
Great info, ty.
huh, that would be an interesting mechanic in the game
Jonathan should really start his own channel, I'd definitely watch him play some games and talk about guns
Same
It works, the Savage actual guys were the Gameology guys and left to start their own channel.
GameSpot viewership would tank significantly if Jonathan stopped working with them.
He probably can’t anyway as part of his employment with royal armouries
He works at the Royal Armouries, I can't imagine he'd have much free time to do this
The revolver still has a place with swat teams nowadays. Mainly for the shield man upon entry. Some not all have encountered problems with the slide of the semi auto sidearm contacting the shield causing a malfunction. Smith and Wesson made the R 8 and TRR 8 ( 8 round 357 revolver) for swat team shield carriers.
Ruger has a equivalent in the ruger redhawk .357, though it doesn’t have a rail for lights.
Wasn’t it GIGN pretty well known for the revolver being their sidearm of choice up until relatively recently
Striker-fired pistols specifically. Easily pushed out-of-battery.
@@creed8712 yes, however they are mr73’s. Which are pretty much the luxury high end revolvers that shoot really really really good.
That's the sole reason for a revolver, and a Luger would do as good a job. :)
I love how you can tell that Jonathan is getting more comfortable in front of the camera
Was he nervous before, in the older videos?
@@Gun_Metal_Grey He seemed a bit quieter but maybe that’s just me.
Which is extremely hard. So great job, Jonathan.
Never thought I'd hear John suggest for game developers to be tased if they are going to include a taser, I suspect the reason why the taser when it connects acts the way it does is likely due to gameplay reasons because you're most likely going to be tasing armed suspects which can be a bad thing as due to the muscle locking up your hand can end up pulling the trigger on whatever firearm you're carrying which can be bad if the suspect you just tased has an LMG like the RPK.
Ironically that exact thing happens when you get tased in Payday: your character will accidentally fire their gun at random intervals in the vague direction youre looking. If you get lucky youll dome the guy tasing you
The risk of someone still holding the firearm (especially a machine gun like an RPK) and having their finger against the trigger while under extreme pain and having a total lack of muscle control is non-existence. His criticism was around the fact that they sort of wriggle and move around on their feet instead of reality which is the overwhelming majority of people are going to fall over the instant those prongs hit ya and letting go of whatever they had in their hands.
That’s not how getting taser works but okay
@DaKrawnik420 The issue with realistic tasers is that they literally fail in 40% of their deployments. You can't have an item like that in a game, just like you can't have people going rigid and spraying you down with an RPK. If there's no way to counter it, it's a bad idea. The taser has to be gimmicky
An important context is the game is still early access, and likely the taser affect just isn't finished, and not the priority right now. It's possible they will make them spaz out in the future.
Really would appreciate Jonathan looking at Wolfenstein and Killzone series. “Realistic” firearms with a clear art style.
I'd love it too. The guns aren't always realistic, but they look plausible enough to keep you immersed.
Which Wolf? RTCW was pretty spot on with it's weapons outside the venom and tesla gun, maybe others it's been awhile. The Snooper Rifle? Based on real IR stuff back then. Though thinking about it I think the IR rifle was introduced in Korea. Oh well, that's what Jonathan is for
@@BZABuddy The rebooted series. RTCW is the GOAT but the reboot series has fresh takes on classic WW2 as well as more modern firearms.
@@Dracosphinx2 Definitely, most of the guns seem luke they could work and exist given the right tech and manufacturing.
I’d definitely like him to look at the killzone weapons, especially the suppressed smg.
There's a whole wealth of weapons waiting in the Metal Gear Solid Series. I understand the older games are probably harder to get footage on, but I know MGS3 and forward pretty much all had weapon viewer modes. MGS4 and 5 had tons of customization options with some wacky stuff that could definitely give Jonathan a chuckle.
Mgs4 had a fiew funny ones. If i remember correctly the mac/ m 10 could be loaded 30 +1 in which case the bolt would be closed untill you fire (m10 is an openbolt gun). Also If you partially empty a magazine fed automatic rifle (m4 ,g3 ecc.), then unequip it and equip it again. And Then you reload.(Old) Snake will put in a fresh magazine, and pull the bolt back ejecting an unspent cartrige ( it is still considered a full magazine +1 reload)
@@JB-ls5pq yeah it's odd that they modelled the detail of a full reload ejecting the chambered round, as if to show off their knowledge of the firearms, but that the greatest soldier on earth would waste time and ammunition by doing that
@@ChestyMcGee m 10 is a bit weird. But atleast the cartrige that snake manually ejects is not fired (still has a bullet in the casing)
Or an aneurysm lol
Hope the devs see this. They're awesome and will legit probably fix any of the mistakes he pointed out.
They see it and send him a picture of the devs getting tased
You bet we will.
@@VOIDInteractive is that a yes on fixing the mistakes or tasing someone on the dev team
@Damsen they replied lol
Gee that sure is weird seeing as they downgraded the game massively.
As someone who used to train with the exact taser in the game agree with certain points on it. Only if you get a positive hit with both taser probes bisecting the upper and lower body do you get a total body incapacitation. If you only get a one probe to hit your target they could remain upright and fighting. As for the blue electricity yeah you won't ever see it in real life, however I believe it is there simply for a feedback loop on if you got a good hit on your target or not. When playing the game most of the time I noticed immediately if I didn't see the electricity then I knew to run for cover because of a bad hit.
true it looks like here they don't get NMI at all unless the clips selected were all for incomplete deliveries. I seem to remember that the old swat games had a similarly inaccurate representation of taser use, probably for balance.
I'd like to see Reciever 2 at some point, especially given the context of the revolver, since Reciever uses a similar mechanic and properly models it.
Second this, Receiver 2 would be very interesting
Receiver 2 be like: "Oopsie woopsie! You were meant to hold the Tab key for 0.5 seconds but you only held it for 0.45 seconds! Now you die!"
urgh
Already a thing.
It’s only a few guns. So yeah it’s be super in-depth but really limited video. Maybe a video about guns from games that wouldn’t fill a whole video
There was six in-progress firearms found in a Receiver 2 datamine last November, along with a slew of circumstantial evidence before and after suggesting that they're still actively being developed. If Dave and Jonathan do record a video for Receiver 2, I'd want them to wait until at least some of the new guns drop first (though I'd love more than anything for them to do a Receiver 2 video regardless).
This was Johnathan's reward for putting up with those Borderlands guns. You looked so pleased in this one.
As a South African it made me smile seeing the SA 58 included. Our Special Task Force officers still use it today and its still extremely viable
Bet they enjoy shooting black people with them.
9:10 Hornady makes a red tipped .223 load called TAP specially tailored for law enforcement use with short barrels. It reduces the risk of overpenetration through barriers, increases expansion and fragmentation on target, and uses low-flash powder. It should be easy for the developers to just swap colors on the bullet texture to use something like that.
I semi-agree with Johnathon's assessment of the FAL, however I would like to point you in the direction of one Donald Morehouse, who was shot through the heart with a .29 caliber round during the Korean War and not only survived after being shot six other times and walking three miles to a field hospital, but didn't even realise it had happened until 2001. Le Dinh Hung was shot through the heart by US forces during the Vietnam war and only has surgery for the bullet's removal forty years later. Master Sergeant Roy Benavidez. If you know, you know. Basically, just because it is a larger, rifle caliber round, that doesn't mean that even a centre of mass shot will take the target down in one hit.
Paramedic here, I treated a gentleman who had been shot six times with an SKS (firing 7.62x39mm) at point blank range, four of which were center mass. He was still walking around when we arrived, though he didn't stay walking around much longer from blood loss. He survived the trip to the hospital, we had to do a LOT of stuff for him including dart a tension pneumothorax, but he lived somehow, and from what I heard didn't have any huge disability from it long-term.
The human body is frankly incredible.
@@POTUSJimmyCarter It really is incredible what the human body can withstand, especially when it goes into survival mode. If memory serves, there was a case in Toronto who was shot 30 times and survived. People have nearly cockroach level survival abilities at times.
Yep! That is absolutely an A-5.
My mom had this beautifully garish digicamo pink one with an electronic trigger on it while I ran with a matching Tippmann 98 with a response trigger in it. In garish purple digi camo!
Nice. I use a modified tmc
Love the garish pink and purple camos, I'd love to get my airsoft gear done up in those!
I have never been tased, and I'm in no hurry to experience it. However it's my understanding that if it happens to a person, there will be no need to _tell_ them to get on the floor, since they're likely to be there already.
When it comes to the Python and the stopping power argument, you could justify it in a number of ways.
1) it is imparting more energy into the target, it's a much harder punch even in a situation where it wouldn't be lethal due to armor
2) long deliberate trigger pulls reduce AD risk
3) stoppages are avoided, no failures to feed or eject reduce the risk of having to stop and clear a malfunction, and if a round fails to go off you can pull the trigger again without the extra step of re-racking the slide or needing an autoloader with re-strike capability
4) fixed barrels tend towards better accuracy.
Though even if a modern police force opted to use revolvers for some or all of these reasons I don't know why the python would be the top choice. If the biggest real downside to a revolver is capacity there are major manufacturers producing larger capacity 7 or 8 shot revolvers, which doesn't sound like much over 6, but a 33.3% increase in capacity for about the same weight in a Smith and Wesson 627 seems like a more proper choice. Likewise if weight is a concern over a polymer framed 9mm it's easy to get that same capacity of 6 in a smaller lighter package than the python.
1:22 that is a Silencerco Osprey, mounted (clocked) 'upside down' which a lot of people do for good reasons. Pretty much every KRISS Vector with an Osprey has it clocked upside down to match the aesthetic of the weapon.
Is that the "square suppressor" in Far Cry 5. The way it misaligns (by frame, not by barrel) with anything other than a pistol annoyed me. I didn't realise it's a real thing.
@@torgranael I had to image search it, and as far as I can tell: yes. I can't say silencerco is the only company to be making square, offset silencers but I can say I dont know of any others.
Silencerco made it originally to mount on a pistol and sit offset so the pistol didnt need special suppressor height (taller) sights. Of course it does happen to work well with, or ruin, the aesthetics of a lot of other guns 😁
Jonathan even knowing his paintball markers is impressive. He saw the A5 profile right away.
Some special police units still use the FAL actually. The South African "taakmag" (task force), for example, use the R3, which is the designation given to the locally produced FAL variant. It's still full length and issued with a 20 round mag I believe.
In a lot of cases even when you have good prob placement with a taser, there can be little to no effect on the person and they can still function and attack someone. Also depending on how a SWAT team is organized I have heard of some shield operators will use a revolver because a semi-auto handgun can get a malfunction from the slide hitting the shield
student of full sail university here and lover of guns and gamin details. As someone who works in this field i will keep the primer in mind. Never let them be dented always flat until shot. I will take this detail to heart. I need more details like this guy pointed out to make myself distinguished from other developers and film directors. I love being as realisticly accurate as possible
I remember seeing Met police with MP5’s and holo sights patrolling the tube station at Heathrow T5 back in 2014 while on holiday there.
Yeah best bit about being in an airport is looking out for the guns you’ve used in a video game lol
This reminds me of seeing teams with G36s walking the terminals of Heathrow in early 2015. It was the same afternoon as one of the terror attacks in Paris so every single TV there was making it obvious why they were there.
@@FrancesPit Yeah I flew on holiday during July 7th London bombings. Seeing every policeman armed and the Army at an airport was unusual, but great from a firearms spotting perspective.
I once tried to get the cop patrolling T5 to use his MP5 to shoot a pigeon that was trapped inside... :D
I saw Mexican Police with IMI Uzis and HK G3s when I was at a checkpoint in Cancun Mexico
"Go and get tazed guys" may be my fav piece of advice from an expert to devs/movie makers I've ever heard.
No matter how much I watch this I still can't get over that the UK has a National Arms and Armor Museum while the US doesn't even have ANY kind of major weapons museum that isn't ran by the NRA. Well at least we have the Wright-Patt Airforce Museum.
Ew political lobbies
Dont we have Rock Island Arsenal?
@@ALovelyBunchOfDragonballz you mean gun jesus' sanctuary?
@@mallardofmodernia8092 the very same. A man of culture, I see 😁
I swear, Jonathan has the best t-shirt collection that I've ever seen!
Keep being awesome and have a nice day!
thanks Jonathan for covering RoN been eagerly awaiting this one, as it's been one of my go to tactical realistic shooters since my brother from another mother, gifted it to me a couple or so months ago... what drew me in was i really missed the old school Rainbow 6 and SWAT 4 style of gameplay and didn't like the very short timer on Zero Hour, RoN felt much better and despite being early access continues to feel it too
I think it's time for another Hunt: The Showdown episode!
Not only are the quite a few more interesting weapons in the game now, but the developers modified the animations on a couple of weapons as a direct result of Jonathan's last round of input!
Hunt Showdown*
I second this
You guys should do a video with him on one of the Receiver games. (Receiver or Receiver 2) they only use pistols for the most part but they are very well modeled and realistic
I'd still like to see him react to Army of Two guns and gun mods. Maybe Bulletstorm. Killzone and the Order 1886 as some commenters mentioned would be nice.
Now, even though he talked about Hot dogs, horse shoes and hand grenades, I personally would like to see what he thinks of the guns, and customization of Gun Club VR.
I feel like games like this should have a random chance of a mission not containing any hostiles at all, either as a result of a misunderstanding or because of swatting, in which case the player would be expected to properly read the situation and end the mission without causing too much unneccessary destruction or harming any civilians.
that sounds like a simulation and not a game (i.e. not fun)
I'd love to see that. It seems to be leaning toward an a SWAT sim, rather than generic FPS with a blue paint job, so this sort of situation would be great to see.
@@claudiuspulcher2440 considering that ready or not is leaning heavily into being a swat sim I see no issue with it.
How about an streamer swatting call where you break into a Streamer house and find out all he was doing was playing videogames
@@thecommunistloli1042 and the game he is playing is ready or not, and the screen is showing exactly what you see.
GAMECEPTION
How about the weapons and tactics of the metal gear series? 2,3,4 and 5 all have plenty of weapons amongst the crazy story being told. I'd love to hear Jonathan's take on the ways in which not only snake and big boss move around and fire weapons, but also the enemies tactics.
He'd probably empathize with Sigint.
With such gems as calling FAMAS "five-five-sixers" or "internal feed mechanism in the shape of an infinity symbol" to preclude reloading. Surprising that there hasn't been a Metal Gear video already
@@steelpython6634 lol
@@TheSundayShooter looking back metal gear has had some of the most seemingly insider word usage and craziest guns like the Patriot lol
just a quick side note about the fal not dropping the one dude, the gun was bugged for a while, and did way less damage than what was wanted, but it’s fixed now
Love to see more of this game. Since I don’t have a computer to play it on I live vicariously through these videos!
At 9:10, I wonder if the developers meant to represent something like a Nosler Ballistic Tip projectile (which is basically a hollow point with a plastic aerodynamic nose cone).
To me this is very obvious and I’m not sure why he didn’t come to the same conclusion.
I assumed it was a different colour and tinted green like the rest of the room.
The commentary was great but identifying the Tippmann A5 put his analysis over the top for me. Awesome video.
my biggest issue with the taser is that it actually works
it should be more of a gamble like irl
Been playing and enjoying this game, and I can tell the devs are passionate about accuracy. I hope they come across this vid and Jonathan's insights help to make it even better.
I would love to see some Warframe to see how Jonathan reacts to space ninja guns.
I want to see Jonathan to review some more battlefield 1 guns and their reloads in particular. Cause I'd find his thoughts to be pretty interesting on how games depict reloads.
He already did.
@@PMDacpano Ye but more of them. Reason why I said more.
I’d love to see him talk about all the Polish/East European guns in WW3 (the game… obviously)
Lul
Russia be like: the future is now
\*a piece of Russian missile debris falls a cm over the polish border*
Just like the simulations
@@CPSPD uh oh
No polen nooooo!
Its always people that have jobs like this guy (yknow, guns and such) that are always the nicest.
12:30
I was about to say, our GIGN have a really cool looking revolver, the Manurhin MR73. Can be fitted with a scope and a bipod for indoors precision shots where a rifle would be too cumbersome.
Some outdated American swats might get a revolver as well
This guy has an insane attention to detail that really shows how passionate he is for firearms. Would really love to see the day I hear hes getting hired to help with game development.
I'd really love to see him react to the wonder weapons in the Call Of Duty: Zombies franchise!! There are so many of them that he could go through!
This video is a blast, its been awhile since we've had real and new guns. Rather than making Jonathan repeating the same thing, because the gun have been featured multiple times beforehand.
18:26 Depending on if the suspect is on certain drugs or not, they could absolutely take a 7.62 and keep functioning for at least the duration of the drug's effect. There have been people that survived point blank shotgun blasts to the chest for the same reason.
With that said, you are correct, against an unaltered opponent, one to two shots should be enough.
Some drugs really highlight the difference between a 'mortal/lethal' wound and an 'incapacitating' wound.
The idea that drugs makes people “immune” to bullet wounds is vastly overstated. Doesn’t matter what drugs you are on, if you get shot in a vital area you will drop. Cops tell people this in order to justify them shooting perps like 40 times. “He was on drugs dude trust us.”
Thanks a billion for pointing me at this game. I've been wanting a spiritual successor to SWAT 4 for too long. That game was AWESOME. And it also featured a breaching shotgun, by the way :-) Along with tasers, pepper spray paintballs, bean bag shotguns, it was lovely.
I can see Jonathan being like a kid on a christmas when he got to put the MP5 together with the stock for the video
i really do respect experts who admit it if there is something they don't know. unlike many experts out there who try their best to sound like they know everything, Ferguson just says "I'm not sure" and moves on explaining
The revolver maybe a reference to the Smith and Wesson TRR8. It is a modern revolver designed on request from law enforcement for use with shields as depicted in the game play. They wanted to use a revolver for shields because the slide of a semi-auto can be jammed by the shield.;
Maybe the FAL is included to give players an option to more easily defeat armor... I noticed some of the enemies were wearing body armor, but it looked like it was modeled after soft pistol armor, not plate carriers with rifle plates inside. Maybe later versions will include different types of armor the player might have to contend with.
You know what? You should show him Shadow the Hedgehog (2005). I'd love to see his reaction to the MP5 reload in the opening cutscene.
*Pump action MP5SD noises intensifies*
The pump-action smg. XD
I love it when experts treat the game as it is, like the bagging might not be 100% true, but its a good indicator its secured, and more helpful for the player to differentiate
The M4A1 has since been renamed to MK18.
I can’t remember the name but I’ve played a similar game that was F2P
My weapon of choice was always the Mk17, and when my friends got annoying I took the suppressor off of it. But I mainly chose it because of its capability to take out enemies with a single center mass shot, in rare cases too. While my friends, running things like the Bizon or MP5 had to dump many rounds into them to make them drop, causing them to run out of ammo more quickly
13:22 Adding onto this, Destiny actually has a neat function that no other (that I've seen) game has for revolvers. When you use a controller and pull on the trigger slightly, the hammer will actually pull back in unison with the trigger until you reach a certain point and it fires. I love to see little attention to details like that for special firearms.
The mention of the Tippmann A5 had me so hyped!
He needs to check our Swat 4 (Ready or Not is basicallt the spiritual successor of it) It had a breaching shotgun, tazer, less lethal shotgun, pepperball gun, and even a nade launcher that shoots stinger grenades, gas grenades or flash grenades
Ready or not had the granade launcher too
@@sferna i know, he had just said he had never really seen a game using a breaching shotgun, and other things about pepperballs and tasers, and while Swat 4 does the same thing, this was YEARS before Ready or Not
glad u looked at this game, another good one i dont think youve looked at yet is Ground Branch, some of the best gun movement ive seen
"Entry gun"
Me using the M82 in Insurgency Sandstorm as an entrygun: the What?
Whenever I see compact 7.62 weapons in games, I am always reminded of Forgotten Weapons' comment on the HK51 being a "flashbang dispenser".
i remember reading a book called "dämon" (or djinn in some languages i think) by matthew delaney which had a mossberg shoot through a bathroom floor to get to the room, below by emptying the magazine into a corner of the room. i get the slight inclination that that one wasn't soo realistic
The colt python actually has some real world influence in the form of the MR73 which the GIGN uses when they need something that hits like a truck but is not much larger than a pistol. In a way, it could make sense as a surrogate for the french revolver which is rare to come by in the states and basically impossible to put your grubby hands on even if you have cash to waste. Nowadays the GIGN has done some weird things with it such as 10 inch barrels, a scope and bipod. As for why, I have no idea either but Ian has a good video about it on forgotten weapons
I second Ians videos, and good news: Beretta is importing the MR73 so now you just need $3,500 and some patience and you too can own the worlds most over build .357 :)
I wanted one until I saw the price. I will never shoot enough .357 to destroy a GP100, and I'm neither a collector of revolvers nor frenchery.
Would love to see him do the original Rainbow Six guns. It has the all time classic version of the MP5.
This is something I didn’t expect but Definitely loved to watch
I'd really love to see Jonathan react to the guns of the Metal Gear Solid series, particularly 3, 4 and 5.
"Go and get tased guys" was possibly the most worryingly honest and terrifying sentences I've heard from Jonathan.
Nice one they should do ground branch as well really like the guns there
“Go get tased”
As someone who’s been tased, I recommend everyone try it.
It’s an electrifying experience.
Suggestions for the future: the Half-Life and No One Lives Forever series.
I'd love to see Jonathan react to the Angry Kitty Mine, or the Purse Rocket Launcher
9:30 yes, green tipped 5.56mm is armor piercing, it's just low tier armor piercing
The VR game _Into the Radius_ might tickle Jonathan's fancy! Aside from the usual more realistic firearm interactivity you typically get with VR shooters, this one also includes the need to manually load your magazines (which are physical objects in the game that need to retained, since you can't use the gun without the correct magazine), bullet by bullet, from ammo boxes, in addition to needing to clean and maintain your guns and magazines. I'm not talking an option in a menu either! To clean the barrel, you need to tear off a bit of paper, attach it to the cleaning rod, and jam it into the barrel and move it back and forward. To clean the outside, you spray on some WD-40 and scrub it with a toothbrush. And you need to get at *ALL* areas of the gun, it won't be properly clean unless you scrub *EVERYWHERE!*
And what does that have to do with how accurate the guns are to real life?
I've seen referenced that the M855 Green Tip ammo was tailored for the 10.5" barrel Mk.18, which might be the reason why they used it for the game, if not just color coded ammo looking cooler
If EOTech launches a line of products focused on law enforcement, this game gave them the perfect name.
1:20
You are actually correct, it's the Osprey 9 from SilencerCo
By the way a good oldie game that gave almost all this details sort of is Swat 4 from valve is one of my first tactical game ever played xD
You mean sierra?
Please make Johnathan react to all Ready or Not weapons!
And what about a video where Johnathan lists his own "top 10 videogames with realistic weapons"?
Most people drastically overestimate the effectiveness of tazers.
Especially to the point where they hit a guy with it and he doesnt even register that hes being tased.
I swear no ones every told "there's a fraction of the population that are 'immune', in a way, from this. Try not to be the one called to arrest them"
So that must be why cops use them so much. They use them on anyone who questions their orders.
I have been waiting for this video for ages, thank you!
I've been asking for ages: ENLISTED the game when?
Where else can you find PPD-34, Toz-B, SVT, AKT, AVS, MP-28, MP-35/I, ZH-29, MKb-42, Kiraly 39M, PPS-43 and Fedorov Avtomat all together?
i love every time they show him an mp5 because he likes them so much
They are really great weapons. If you ignore the manual of arms theyre awesome, and super smooth shooting as well.
I ask for a revisiting of Hunt Showdown.
With the introduction of Custom ammo and the weapons they reworked with the feedback gathered from the last Video it would be a great revisit
I agree! The Terminus beautifully shows off the custom shotgun rounds, and the bolt actions with the spitzer rounds show a nice piece of weapon evolution. Also, I'm curious what he thinks about the Spitfire.
I always look forward to these particular videos. Thanks guys, keep up the good work 👍
An episode on Warframe could be interesting, if the selection of guns make use of his expertise
A lot of them are just space magic, but some are cool
Also Generation Zero, they even have an MP5 so I think he'd like that
What guns do you figure they'd do? Would like to see how he feels about the Soma/Soma Prime
@@dontkickmychick6076 Tigris, Strun, Tonkor, the acceltra maybe, either of the gun blades.
Anything that he might actually have something to say about, maybe some historical similar gun or the mechanism being interesting.
The Astilla he might find interesting, I certainly do. It even looks like some old russian prototypes.
Just not stuff like the arca plasmor, that one's just mostly magic. You put some energy ting inside and out goes a giant projectile
Hearing Jonathan's opinion on the realism of the guns in generation zero's various states of wear would be awesome!
@@bluephoenix7565 And there's also all the ammo types and the effects of the experimentals, so that video really has potential
the MP5 is from 1966?! :O I thought it was more around 1985 or whatever. Crazy that its that old.
I would like to see his reaction to some of the saints row weapons
I will say regarding ammo, I believe the green tip to be intentional; however, they likely should've gone for black tip, given they are aiming for true armor piercing. They have a hollow point variant that they can use.
Hotdogs Horseshoes & Handgrenades has a lot of silly weapons you haven't covered already; it would be a great troll for Jon. Also there's just a ton of normal weapons. It's a great game.
I believe he’s covered that game before!
@@spinal_capped hence "you haven't covered"
I'll append it to say "haven't covered already" to clear up the confusion
@@slaughterround643 Oh, my bad! Sorry for the misunderstanding.
HH&H is incredibly accurate and informative when it comes to guns.
Just to clarify, if you get a good tag with a Taser, it will always work. It's not a matter of willpower. You can't willpower yourself out of that much electricity.
Recovery would be a different matter.
I've been tazed rather recently as part of my job is military law enforcement. You don't "almost always" fall to the floor, you are rigid (or mostly rigid) but if you are strong enough you can fight through it and some can even still control a weapon while the taser is active.
I've never fallen to the ground via taser.
I imagined Jon preparing for another episode, walking through museum with handful of firearms to present
i think he should do pavlov
The silencer on MP5 is a SilencerCo Osprey
I'd love to see a reaction on Call of Duty advanced warfare weapons.
Sidebar : wish I were in the multiplaying mood - Ready or Not gives me the sweetest SWAT4 flashbacks 🤤
Someone just give a reason for him to talk about that EM-2. He seems so desperate to show it off.
Ready or Not has good attention to detail for the most part, but they do need to fix a lot if they want to hold the "Realism First" title. They really need to fix how the operators hold the weapons, mainly pistols. Also they need to implement actual use of pressure switches, which is something I've never seen a game do, but considering how much the torch is used it would be neat. Oh and the torch needs a hold option as well as toggle. So people can use light discipline. I'm glad they fixed the NVGs so you can have white phos tubes but it would be cool if they only took up say 75% of the top half of the screen so you can look under them if you need to. Speaking of night the default option should be to have white light and an IR laser device. The red dots need some work as well, pistol red dots should have the ACRO as an option, and there should be back up iron sights in lower 1/3 for both. Some of the mounts for rifles don't make sense, like doubling up on risers and such. They also need to have adjustable brightness settings, and an NVG setting. Operators need to have an option for a strobe on the back of their helmet, in visible and IR. What would be also cool is to have the plate carrier change depending on what weapon system, like if you have an SMG it uses SMG pouches, feels off running an MP5 and having AR15 mags on your chest. SWAT 4 if I remember had a really cool thing where you could actually see the spare grenades on the character model, so if it got used then you could visibly see it.
Anyway I started rambling.... lot's of stuff
P.S. Why the obsession with the colt python? The MR73 would have been way cooler for the GIGN reference or heck the S&W TR8 for a more appropriate choice. It's 8 shot, can have a light and red dot, and I think is used by shield carriers in some LEO units.