I have a business making historically accurate shields and other items. I reached out to the the Royal Armouries to get help with research for kite shields and they were so generous with their time and resources.
@@theodorehunter4765 How did you plan to cycle the shotguns? Some dramatic motion involving friction between the foregrips and your kneepads or something? Now I'm really curious!
@@cykeok3525 I had no intention of trying to cycle the actions. I just thought it would be funny to do it once. Unfortunately, my friend's shotgun was loaded a bit spicier than mine and his lack of a pistol grip meant my hand slid up the stock and crunched my finger against the trigger guard. I have tried the Hollywood one handed pump before (unloaded, of course), but it doesn't seem to work. The amount of force needed to overcome the friction in the pump rails is just too much. Any other method I can think of would result in the shotgun pointing in directions that would be dicey for me and/or anyone else around.
Titanfall 2 would be a really cool game to go over. It's got artillery, grenades, wacky sci-fi weapons, and more. It could be a sequel to the Apex video.
one thing to note is that the campaign and multiplayer versions of the XM25 are mechanically different, whereas the campaign version automatically detonates near enemies, the multiplayer version does, in fact, have the mechanic of selecting a range/point when aiming, and having the projectile explode 1m behind that range.
The XM-25 in campaign let you select distance too, if my memory serves me right, the first prompt you get with the gun tells you to select fire distance with the hold breath button. Both campaign and multiplayer were semi-auto but campaign had a slower rate of fire.
The picatinny rails discrepancy is something very much a bi product of 3d modeling/game engine optimization limitations of the time this CoD came out. A problem comes up when making a visual detail that small and numerous on a 3d model that is seen up-close in-game. The number of polygons needed to make those rails look realistic would be considered unnecessarily bulky for game engines at the time. A common workaround would've been to use a normal map to "fake" the physical modeling, but because these models are seen up close most of the times, that was viable either. The common compromise was to model some of the rails physically, understanding it would be a a visual discrepancy, but would most likely be overlooked during gameplay.
@@jonathanferguson1211 My pleasure! As with most things in 3D modeling nothing is a hard and fast rule, and it's entirely likely that the "polygon budget" for some weapons were larger depending on what they wanted to emphasize on that platform. Perhaps where an ACR needed more detail towards the rear, an AR style rifle or something more generic looking wouldn't constitute the extra polys to achieve an acceptable, (albeit subjective) level of accuracy.
While true, I think the reason that CoD specifically couldn't do it is the fact that its engine was outdated by the time it came out. It's the reasson why some other factors aren't up to the same standards as a fair few other FPS titles of the time.
@@stevencerqueira4142 I'm wondering if they were giving more modelling time and budget based on how much the gun featured in SP, would be interesting to find out
There's another element to this, today you can easily model those rails and not suffer performance issues, but you still suffer rendering issues, especially lighting, when running at lower resolutions (like say on a HDTV).
This is Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history.
@@fogfullofsilhouettes5842 That was a Rocket Launcher with the 3-round burst. The Grenade-Rifle was semi-automatic and had 2 revolving barrels. Besides that, the F.E.A.R. franchise is one of my faves and i'd love to see it on here.
In MW3's multiplayer you could actually set the detonation distance on the XM25. This lead to a really annoying kind of gameplay where people essentially used these as shotguns. You'd set the distance to about 1 meter, run up to someone and fire at point blank range.
I loved using this thing in MW3 to punish people camping in windows. Tag the wall in front of the window, shoot two grenades in the window, and the dudes gone. It was kind of super cheesey and I miss it lol
Gamespot : Please upload raw footage of Jonathan's reaction without cuts. I don't care if it is +1hour long, we could appreciate more thorough explanations and ramblings from Him, which I find immensely entertaining PLEASE
It is worth saying that the MW3 XM25 has a different version in multiplayer where you CAN manually set when the explosive goes off. I know this because I spent many a happy day in my childhood setting the distance as close as possible and using it as a shotgun. Lots of fun.
I understand that Jonathan did one on this game last week, but an episode on Destiny's foundry guns wouls be awesome. Especially since they're more grounded in realism compared to the crazy exotic guns.
@@lonewolfhero3526 Hakke and Veist I think would be the easier ones to break down and handle since they have more real world referencing to them, Vesit's being the P90 style magazines for most everything. And even base game weapons like the Scathelocke and Seventh Seraph Carbine being AK style weapons and even classics like the Shadow Price and Origin Story, just to see how he'd break them down with modern day approaches to them.
Idea for a video, Johnathan has to outfit an army with 2 weapons from each of the major categories we see in Games. What guns would he select from what makers and why.
5:51 I've noticed this in other slightly older games, "Black" for the ps2 comes to mind, which is even more heinous. I am pretty sure though that it has to do with model/mesh complexity. Having every ridge accurately modeled means a lot more polygons displayed on screen at any given moment, hindering performance.
Plus the ton of weapons that have base attachments already on it (arguably one of the big positives of the game in terms of uniqueness and creativity for CoD at the time), it'd be neat to see what's actually more modern day or has more of a creative freedom approach.
Watching the guns that appear in the game but don't actually make it in real life, like the Magpul folding machine gun, makes these games almost like an alternate history lesson.
The USAS-12 is fully automatic and has very slow rate of fire. Just like you have said “for balancing reasons”. Fun fact, the enemy NPC can shoot that same gun in automatic with very high rate of fire. But when you pick it up, it only shoots very slow. Edit: The gun in question would increase the ROF when the enemy NPC has it while blind firing.
Yep, this is a cool idea, maybe even future soldier. Tom Clancy novels are rich with military hardware, some input from Johnathon would be extremely interesting.
I never thought I’d see the day when I heard Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK, say 'Gucci.'
The cool thing about the Fmg 9 is that they are actually producing it which is really exciting in my opinion since I'm a big fan of really unique weapons
You definitely gotta do more H3VR weapons, there is so much to discuss and not to mention some AMAZINGLY cursed weaponry that I’m sure Jonathan would love.
While a bit off beat, it could be interesting to see an episode about guns from several games that wouldn't have enough in to support a full episode themselves. Partially because I want you to inflict on Jonathan stuff like Dishonored's janky open-chamber "wheellock" that can upgrade to a belt feed, or the slightly weird historic weapons in Vermintide.
It would be really cool if you guys could check out Call Of Duty Advanced Warfare, it was a wide variety of weapons from new to old. Also if possible it would be really cool if you guys could revisit Black Ops 2, Id like to see Jonathans thoughts on the MMS sight and Target Finder sights.
@@sksmsEKdn I understand what you mean but Lore speaking it’s a great game. And some of the gun models in game are great too cause there is verity but I get where you are coming from
Love Jonathan because he understands how video games exaggerate certain things and when he points out a flaw that could have been changed he makes that clear also. I just like how he's not like any other "firearms expert" who will nitpick every little thing with no understanding of how video games work.
16:28 in multiplayer you can program the detonation distance by aiming at the object you want to airburst near and pressing down on the right stick. It locks that distance and will airburst there for the entire mag.
The thing about the XM25, and the parts of the OICW/XM8 that it's based on, is that it isn't a grenade launcher. It's a direct-fire weapon, in essence a 25mm cannon(or in the case of the OICW, 20mm). A grenade launcher is an indirect-fire weapon, although you can of course fire it straight into a target, particularly at closer ranges. The XM25 is a "Counter Defilade Target Engagement System", firing directly at(or past/over) in a flat trajectory.
4.9k likes to only 6 dislikes, it shows you how much the firearm community and the gaming community appreciate these videos! keep it up Jonathan and GameSpot! hope more good things come from your collaboration in the future!!
I believe that the 'one handed pistol shooting' is because of the commando perk in the game, which adds the second hand holding a knife underneath and supporting the first; without the commando perk the other hand simply isn't modelled so there doesn't need to be two animation sets made for each pistol.
Fun Fact, the XM25 in Multi-player is able to lock on to a distance and air burst properly, my favorite way to use it in game would be to look down and lock it in at 5 meters and barrel stuff my opponents.
@Jonathan Ferguson That was one of the most epic quotes I’ve ever heard. It should have been a Schwarzenegger line. “Here’s your citation right here” *Kachunk* 😅
The in game depiction of the ACR's charging handle is correct(ish, I'll explain below), as is the example you've got. As the ACR's been thrown around between Magpul, Bushmaster, and Remington, it's seen some updates, such as improvements in the charging handle. The various ACR models have come with left sided flat, left sided slant, ambi flat, ambi slant, and folding charging handles. Now, Franklin Armory bought out Bushmaster, and intends to bring back the ACR, so it might get some more updates. MW2 and MW3's ACR is largely based off the Remington variant, with the front handguard being the key giveaway. However, Remington's ACRs largely were produced with flat, left hand charging handles. The ambidextrous slanted handle (as depicted in MW3) was a feature on some batches of some models, such as the ACR Enhanced..
Side note, the PP-90M1 is the actual designation of the real counterpart to the MW3 PP-90M1. The in game model is a pretty faithful recreation of the gun when it's set up to take helical mags. It also can be fitted with a magazine well that uses the same attachment mechanism as the helical mags, and it's chambered in 9x19mm Luger.
Actually, in multiplayer, the XM25 has a system where you click the right stick and it will lock in the distance that it airbursts. So you theoretically could have it airburst however close or far away you want.
The wide gaps on the picatinny rails are not accidental, it's meant for optimization porpuses. It's a visual-performance trade off, it makes the gun have way less polygons while still having a relatively detailed appearance. The right side of the gun on first person is not even modeled = less polygons = better graphic performance, not needed because it's not ever seen.
Jonathan didn't notice the rex revolver had the cylinder moving too much... if you close a revolver the cylinder stop is supposed to block the cylinder from moving anymore if it keeps spinning (like in the animation) it means your cylinders will not line up properly with the barrel
Fun fact Magpul has partnered with Zev Technologies and is producing a civilian variant of the FMG-9 which can be purchased in the states. So it will be real for us soon!
Really old, but the Hidden and Dangerous games feature cool WWII weapons, it would be interesting to see them in light of modern games and the actual real world weapons.
The XM-25 does require the user in game to set the distance it air fuses at. When aiming down sights you push down on the right stick at some object to set your distance, and then aim elsewhere to get it to explode at the same distance it was set. You can see 2 sets of numbers when aiming down the scope of the XM-25, one that shows the distance of the object you're looking at, and the other is the distance you've set it to explode at.
The xm 25 actually allowed you to select a range for it to airburst in multiplayer. When aiming, there is a distance indicator and if you press the right thumb stick on the controller, you can lock that distance in and use it to airburst doorways and cover. In the campaign, it just automatically detects an enemy
@@ihatethiswholedamplanet I wish FN would import those again. I’d love to get an FS2000 with the Neu trigger and Judo Chop charging handle, but accessories are even harder to find than the gun.
@@gameragodzilla I know it. Only time ive ever saw one in person was at a gun show about 9 years ago. Brand new, still came in manufacturers packaging. $2500. Way too much for a college kid who delivered pizzas but I tried for it :(
@@ihatethiswholedamplanet Same. I have the money now, but the availability isn’t there. Argh. Aftermarket support is also something I worry about. I also own a SPAS-12, which is also rare and out of pop production, but the SPAS-12 Project had everything I needed to get the gun up and running, so I can regularly shoot this gun without problems.
On the monolithic quad rail upper: LMT is still selling them to countries under large contracts, and the Colt L119A2 is a licenced version with the rear of the quads machined flat.
About the ACR the possible reason they brand the in-game model as Remington because that is the military service version and the Bushmaster version you're holding is one of the civilian versions by Bushmaster. There are probably some minor differences in there...
Would be SO cool to see the 5.7mm cartridge in different platforms.. i know they have an ar conversion for it at least in the us. on top of the "regular" 5.7 pistol, p90/ps90, Ruger 57
@@WuKuVex Give Kel-tech time and enough crystal powder they'll come up with something out there in 5.7 again. PSA might have more 5.7 stuff in the works too.
I have a business making historically accurate shields and other items. I reached out to the the Royal Armouries to get help with research for kite shields and they were so generous with their time and resources.
Just out of curiosity do you still have that and how did they show it off? Was it like a personal email or scans of archived documents or what?
@@deathpyre42 sure do. We communicated via email and they sent me a paper they wrote on two shields they found in Szczecin, Poland.
@@birchouse Oh wow, that's great.
@@deathpyre42 j
@@deathpyre42 h
Within hours, this video got cited in AS50's Wikipedia page. Within seconds, another reason to enjoy Jonathan's work.
I secretly hoped that this would happen :D
Which Wiki page is next, I wonder?🙃
I'm surprised its an actual DI style gun, those really aren't super common.
@@g.4279 So was I!
Part of me was wondering if this youtube video meets Wikipedia’s standard for source…
"Here is your citation here"
Most badass academic quote.
Especially since he followed up with one of the most intense sounding pulls in a video like this.
Absolutely incredible
Making one liners now are we?
Wikipedia admins wont like that!
7:40 “…here is one. We actually have three…”
So Jonathan could dual-wield USAS-12s. I’m going to try to imagine that.
As someone who, just for fun, tried to fire 2 pump action 12 gauge shotguns at once, the word "ouch" comes to mind.
The usas 12 is actually pretty freakin heavy irl, so while it probs would have been cool, its understandable why he didn't lol.
And still have one spare; perhaps slung over his shoulder 😄
@@theodorehunter4765 How did you plan to cycle the shotguns? Some dramatic motion involving friction between the foregrips and your kneepads or something? Now I'm really curious!
@@cykeok3525 I had no intention of trying to cycle the actions. I just thought it would be funny to do it once.
Unfortunately, my friend's shotgun was loaded a bit spicier than mine and his lack of a pistol grip meant my hand slid up the stock and crunched my finger against the trigger guard.
I have tried the Hollywood one handed pump before (unloaded, of course), but it doesn't seem to work. The amount of force needed to overcome the friction in the pump rails is just too much.
Any other method I can think of would result in the shotgun pointing in directions that would be dicey for me and/or anyone else around.
14:49 some of the best words i've heard from Jonathon
"Here's your citation right here"
Sure enough, someone edited the article to cite this video, though the reference is not formated correctly: just a link with a time code
It was basically an action movie one-liner, it's great
Just checked wikipedia, yep. The citation is there XD
They have aleardy updated the wikipedia article aswell haha
-an action movie hero killing a wikipedia moderator
I absolutely adore that in the first 10 seconds of Jonathan being on screen, he pulls out two guns.
Hey, 2 is cooler than one
Shamlessly too
@@Xphinity Is there any other way to pull out two guns?
It's wonderful.
Who doesn’t like dual-wielding
"Here's your citation, right here"
KA-CHUNK
And this is why this man is one of the most badass scholars I know of.
True happiness is loving your job.
"Here's your citation right here..."
Spoken like a true scholar who takes pride in academic thoroughness.
And it's been added to Wikipedia 6 hours after the video was published with a link to this bit 😂
Context is everything. I haven't ever said this in a double-blinded peer-reviewed article :D
*whilst calming pulling back the bolt* might we just add
All academic citations should be immediately followed by the sound of a gun being cocked.
Titanfall 2 would be a really cool game to go over. It's got artillery, grenades, wacky sci-fi weapons, and more. It could be a sequel to the Apex video.
Or a Prequel *badumtsss*
Titanfall 2 is a prequel to apex legends.
Yeah but it also has very few real-looking weapons. I know one that looks like an M14 and another that looks like a Kriss Vector. That's it.
Don’t forget the big robots, he should review those as well.
@@Immafraid Are you new here? He’s covered plenty of games with quirky original designs
one thing to note is that the campaign and multiplayer versions of the XM25 are mechanically different, whereas the campaign version automatically detonates near enemies, the multiplayer version does, in fact, have the mechanic of selecting a range/point when aiming, and having the projectile explode 1m behind that range.
If I remember right, multiplayer also had it fire semi-auto, while the campaign version was treated as a bolt-action.
@@Kadorhal you'd think that the opposite would be true, usually guns are nerfed for the multiplayer not for the campaign lol
Huh, interesting.
@@jamiepsilon Making weapons fire slower is mechanically problematic in pvp games because one shot weapons aren't fun play against.
The XM-25 in campaign let you select distance too, if my memory serves me right, the first prompt you get with the gun tells you to select fire distance with the hold breath button. Both campaign and multiplayer were semi-auto but campaign had a slower rate of fire.
@ 14:50
That moment was the most 1980s action flick moment this series have ever produced.
"I'd kind of forgotten this [FMG-9] was in the game."
We haven't, Jon. Trust me, we haven't.
Tuga! Love your Ace Combat vids but it's wonderful seeing you here!
I don't know how anyone could. Most iconic secondary weapon(s) in the game alongside the SPAS-12.
the dual wield FMG-9 with the ACR combo was such an OP class.
Akimbo FMGs being better than 95% of the primaries was something for sure. :D
Akimbo FMGs were PTSD fuel back in the days.
It’s been just over an hour and the AS50 has already been updated on Wikipedia with this as citation.
Hahah heck yeah! When we were recording I was wondering how long it would take
@@IrregularDave We'll have to see if we can beat this record...
“Here’s your citation, right here.” *racks the charging handle back*
The picatinny rails discrepancy is something very much a bi product of 3d modeling/game engine optimization limitations of the time this CoD came out.
A problem comes up when making a visual detail that small and numerous on a 3d model that is seen up-close in-game. The number of polygons needed to make those rails look realistic would be considered unnecessarily bulky for game engines at the time. A common workaround would've been to use a normal map to "fake" the physical modeling, but because these models are seen up close most of the times, that was viable either. The common compromise was to model some of the rails physically, understanding it would be a a visual discrepancy, but would most likely be overlooked during gameplay.
Interesting, thanks. There are a couple of guns in the game that *do* have the correct width and spacing though.
@@jonathanferguson1211 My pleasure! As with most things in 3D modeling nothing is a hard and fast rule, and it's entirely likely that the "polygon budget" for some weapons were larger depending on what they wanted to emphasize on that platform. Perhaps where an ACR needed more detail towards the rear, an AR style rifle or something more generic looking wouldn't constitute the extra polys to achieve an acceptable, (albeit subjective) level of accuracy.
While true, I think the reason that CoD specifically couldn't do it is the fact that its engine was outdated by the time it came out. It's the reasson why some other factors aren't up to the same standards as a fair few other FPS titles of the time.
@@stevencerqueira4142 I'm wondering if they were giving more modelling time and budget based on how much the gun featured in SP, would be interesting to find out
There's another element to this, today you can easily model those rails and not suffer performance issues, but you still suffer rendering issues, especially lighting, when running at lower resolutions (like say on a HDTV).
This is Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history.
The original F.E.A.R would be cool to be covered. Inspired by John Woo with some sci-fi weaponry...On top of the beautiful shotgun that game has.
I kind of miss the 3 round burst grenade launcher and the particle beam rifle, those 2 are so overpowered.
@@fogfullofsilhouettes5842 That was a Rocket Launcher with the 3-round burst. The Grenade-Rifle was semi-automatic and had 2 revolving barrels.
Besides that, the F.E.A.R. franchise is one of my faves and i'd love to see it on here.
@@Captain_Flyn95 You're thinking of the repeating cannon. The actual grenade launcher was in the expansion pack and had an 8 round rotating cylinder.
@@Lahnapihvi Yeah i meant that. I forgot about Perseus Mandate.
Yeah honestly all the guns in the series would be cool. A bit of all the games even
This video has been out for like 3 hours and this video is already credited on the Wikipedia page as a citation for the AS50's operating system.
7:39 I love how happy Johnathan looks whenever he picks up and shows a gun from the collection
This is why my wife thinks that I just play with guns all day.
Man loves his job. What more could you ask?
I love the fact that if you go to wikipedia for the AS50, and find the gas impingment line, it directs you to this video. Awesome marketing!
Powah, etc etc....
Since there isn't a lot of info on it, I hope that AS-50 is soon on the deep-dives
Believe me anyone that really got into MW3 remembers the FMG-9 Akimbo all too well, that thing before it was nerfed was an absolute monster.
Especially in Infected. Made it almost too easy.
Post nerf it was still the 2nd most seen sidearm after the mp9
In MW3's multiplayer you could actually set the detonation distance on the XM25. This lead to a really annoying kind of gameplay where people essentially used these as shotguns. You'd set the distance to about 1 meter, run up to someone and fire at point blank range.
So in other words, people used it like they did MW2's RPG, but without the punishment of committing self-boom.
I loved using this thing in MW3 to punish people camping in windows. Tag the wall in front of the window, shoot two grenades in the window, and the dudes gone. It was kind of super cheesey and I miss it lol
@@XenoSpyro those were Javalins. And they were basically running around with a predator missile... XD
@@scottjs5207 Javelin = / = RPG
@@tappajaav the dude is referring to the Javelin glitch, which has nothing to do with the RPG. He just got the two mixed up.
You can actually set a detonation distance for the XM25 in multiplayer.
The sad thing is that I must once have known this...
Can we have the rebooted Wolfenstein series please? That and Killzone
Pretty sure Wolfenstein would break Jonathan's brain like Team Fortress 2 did.
The weapons from the 1946 prologue are mostly modernized versions of already existing german weapons
As a Peruvian I barely knew about the FAD existence, let alone it was in a COD game. Thank you Jonathan!
Jonothan duel wielding pistols is proof of his slow decent into the darkside.
More like best side.
Gamespot : Please upload raw footage of Jonathan's reaction without cuts.
I don't care if it is +1hour long, we could appreciate more thorough explanations and ramblings from Him, which I find immensely entertaining
PLEASE
I'm sure Jonathan would appreciate the weapons of the order 1886
Would love to see him cover the first Rainbow Six! It's probably been a huge influence on gun depictions in games.
He’s done I think 2 episodes
I would LOVE to do that!
@@jonathanferguson1211 really keen to hear you talk about that MP5!
There weren't any first person gun models in R6. Might make for a dull episode.
@@lilburnelevel3109 There's some interesting HK lore around the game as well.
It is worth saying that the MW3 XM25 has a different version in multiplayer where you CAN manually set when the explosive goes off. I know this because I spent many a happy day in my childhood setting the distance as close as possible and using it as a shotgun. Lots of fun.
I understand that Jonathan did one on this game last week, but an episode on Destiny's foundry guns wouls be awesome. Especially since they're more grounded in realism compared to the crazy exotic guns.
I would like him to react to Hakke weapons
Right?! Hakke auto rifles are literally the mcx spear sbr’d.
@@lonewolfhero3526 Hakke and Veist I think would be the easier ones to break down and handle since they have more real world referencing to them, Vesit's being the P90 style magazines for most everything. And even base game weapons like the Scathelocke and Seventh Seraph Carbine being AK style weapons and even classics like the Shadow Price and Origin Story, just to see how he'd break them down with modern day approaches to them.
"Here is your citation." While calmly pulling back the working parts is perhaps the most menacing vibe I've seen from Jonathan XD
That "Here's your citation" was just so strong; I felt it.
It would be great if you did an episode on Verdun's guns
The whole WW1 Game Series weapons would be sick
I'd watch it.
Can we get a return to Battlefield 1? There are so many weapons in that game.
Idea for a video, Johnathan has to outfit an army with 2 weapons from each of the major categories we see in Games. What guns would he select from what makers and why.
5:51
I've noticed this in other slightly older games, "Black" for the ps2 comes to mind, which is even more heinous.
I am pretty sure though that it has to do with model/mesh complexity. Having every ridge accurately modeled means a lot more polygons displayed on screen at any given moment, hindering performance.
Black, as much fun as it was, wasn’t exactly intending to be an accurate portrayal of weaponry. 😋
the only thing i recall from black is the non-bullpup WA2000. perhaps johnathan should take a look at that..
I would love to see his reactions to cod: ghosts' weapons because they have that near-future vibe and I love it
Plus the ton of weapons that have base attachments already on it (arguably one of the big positives of the game in terms of uniqueness and creativity for CoD at the time), it'd be neat to see what's actually more modern day or has more of a creative freedom approach.
Watching the guns that appear in the game but don't actually make it in real life, like the Magpul folding machine gun, makes these games almost like an alternate history lesson.
Finally I know what that drum shotty is. Looks great, love it!
The USAS-12 is fully automatic and has very slow rate of fire. Just like you have said “for balancing reasons”.
Fun fact, the enemy NPC can shoot that same gun in automatic with very high rate of fire. But when you pick it up, it only shoots very slow.
Edit: The gun in question would increase the ROF when the enemy NPC has it while blind firing.
Ah, I did have to ask Dave and he thought it was semi-only.
We really need an episode on Ghost Recon Wildlands!
It's all very realistic but I would like to see if Jonathan can poke holes into that.
I really liked Wildlands, but it would be fun to revisit.
Yep, this is a cool idea, maybe even future soldier. Tom Clancy novels are rich with military hardware, some input from Johnathon would be extremely interesting.
Was really hoping he'd see the akimbo FMG9s. The animation for pulling them out is the most ridiculous thing I've seen in an FPS game.
14:49 My god, I've never been so intimidated by a sound coming from a gun that *isn't* a firing blast
I never thought I’d see the day when I heard Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK, say 'Gucci.'
I just realized we haven't had a 5.7 in new CODs since BO2. Man, that was my favorite pistol to use in COD, even if it wasn't the best.
The reload for it in BO2 looked epic.
@@lasergunbarbarian620 favorite pistol in bo2, had it on almost every class
Really love this series. Can you guys do a video for Bioshock guns?
The cool thing about the Fmg 9 is that they are actually producing it which is really exciting in my opinion since I'm a big fan of really unique weapons
You definitely gotta do more H3VR weapons, there is so much to discuss and not to mention some AMAZINGLY cursed weaponry that I’m sure Jonathan would love.
While a bit off beat, it could be interesting to see an episode about guns from several games that wouldn't have enough in to support a full episode themselves.
Partially because I want you to inflict on Jonathan stuff like Dishonored's janky open-chamber "wheellock" that can upgrade to a belt feed, or the slightly weird historic weapons in Vermintide.
Can you guys cover Black? That game was fun as heck and guns are weird XD
Im glad he knew about BF4s better implementation of the XM25
It would be really cool if you guys could check out Call Of Duty Advanced Warfare, it was a wide variety of weapons from new to old. Also if possible it would be really cool if you guys could revisit Black Ops 2, Id like to see Jonathans thoughts on the MMS sight and Target Finder sights.
I’d Love to see a reaction to the either the Division 2 or Division 1 or both if possible. both are Great Games in my opinion
I don't think he'd appreciate reviewing a bunch of BB guns without color parts..
@@sksmsEKdn I understand what you mean but Lore speaking it’s a great game. And some of the gun models in game are great too cause there is verity but I get where you are coming from
Love Jonathan because he understands how video games exaggerate certain things and when he points out a flaw that could have been changed he makes that clear also. I just like how he's not like any other "firearms expert" who will nitpick every little thing with no understanding of how video games work.
Every video you upload that is not about Goldeneye or Perfect Dark is like a knife twisting in my heart.
16:28 in multiplayer you can program the detonation distance by aiming at the object you want to airburst near and pressing down on the right stick. It locks that distance and will airburst there for the entire mag.
The thing about the XM25, and the parts of the OICW/XM8 that it's based on, is that it isn't a grenade launcher. It's a direct-fire weapon, in essence a 25mm cannon(or in the case of the OICW, 20mm). A grenade launcher is an indirect-fire weapon, although you can of course fire it straight into a target, particularly at closer ranges. The XM25 is a "Counter Defilade Target Engagement System", firing directly at(or past/over) in a flat trajectory.
I dunno why but i'd love to see Jonathan and the AK guy do a video together. Specially on the AK50.
4.9k likes to only 6 dislikes, it shows you how much the firearm community and the gaming community appreciate these videos! keep it up Jonathan and GameSpot! hope more good things come from your collaboration in the future!!
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I believe that the 'one handed pistol shooting' is because of the commando perk in the game, which adds the second hand holding a knife underneath and supporting the first; without the commando perk the other hand simply isn't modelled so there doesn't need to be two animation sets made for each pistol.
Fun Fact, the XM25 in Multi-player is able to lock on to a distance and air burst properly, my favorite way to use it in game would be to look down and lock it in at 5 meters and barrel stuff my opponents.
@Jonathan Ferguson That was one of the most epic quotes I’ve ever heard. It should have been a Schwarzenegger line. “Here’s your citation right here” *Kachunk* 😅
ok but can we just appreciate the absolutely gorgeous noise that AS50 makes at 14:49. A total eargasm
"Here's your citation"... Jonathon is absolutely a straight G
The in game depiction of the ACR's charging handle is correct(ish, I'll explain below), as is the example you've got. As the ACR's been thrown around between Magpul, Bushmaster, and Remington, it's seen some updates, such as improvements in the charging handle. The various ACR models have come with left sided flat, left sided slant, ambi flat, ambi slant, and folding charging handles. Now, Franklin Armory bought out Bushmaster, and intends to bring back the ACR, so it might get some more updates.
MW2 and MW3's ACR is largely based off the Remington variant, with the front handguard being the key giveaway. However, Remington's ACRs largely were produced with flat, left hand charging handles. The ambidextrous slanted handle (as depicted in MW3) was a feature on some batches of some models, such as the ACR Enhanced..
Side note, the PP-90M1 is the actual designation of the real counterpart to the MW3 PP-90M1. The in game model is a pretty faithful recreation of the gun when it's set up to take helical mags. It also can be fitted with a magazine well that uses the same attachment mechanism as the helical mags, and it's chambered in 9x19mm Luger.
Definitely want to see Jonathan's opinions on some of the future tech stuff on guns from the Black Ops 2 campaign
"well, heres your citation, right here" *SHHHHHCLICK* classic johnathon moment
Actually, in multiplayer, the XM25 has a system where you click the right stick and it will lock in the distance that it airbursts. So you theoretically could have it airburst however close or far away you want.
At this point I wouldn't be suprised if Jonathan could just casualy pull GAU-8 avenger out of broom closet if need be.
I gotta visit the Royal Armouries Museum at some point in my life. If I ever go on a trip to London I'll make sure to stop by.
There's a problem with that........its in Leeds 👍
Oops. I'll still go if I get the chance
@@TrueNargin I can recommend the Imperial War Musuem and the Holocaust exhibit.
never noticed how big the rails on the ACR are lol
well, the FMG9 is being produced now, under a different name, the FDP-9, in collaboration with ZEV Technologies.
Actually with the XM25 you can target a distance for it to explode at
Just checked the Wikipedia article for AS50 and it cites this video! That's hilarious.
Is that a Fiat 14/35 Machine Gun in the background?
That's a nice piece of history!
The wide gaps on the picatinny rails are not accidental, it's meant for optimization porpuses. It's a visual-performance trade off, it makes the gun have way less polygons while still having a relatively detailed appearance. The right side of the gun on first person is not even modeled = less polygons = better graphic performance, not needed because it's not ever seen.
someone needs to let him know the fmg9s when dual wielded was the most op thing in the game
Jonathan didn't notice the rex revolver had the cylinder moving too much... if you close a revolver the cylinder stop is supposed to block the cylinder from moving anymore if it keeps spinning (like in the animation) it means your cylinders will not line up properly with the barrel
"Heres your sitation" gave me a laugh as he racked the gun
He’s just so unintentionally cool, like who has done this? “Here’s your citation,” (epic gun sounds)
Fun fact Magpul has partnered with Zev Technologies and is producing a civilian variant of the FMG-9 which can be purchased in the states. So it will be real for us soon!
14:40 that right there is the look of a man who loves his job.
can't believe this video is already the citation for the as50's gas impingement system
Really old, but the Hidden and Dangerous games feature cool WWII weapons, it would be interesting to see them in light of modern games and the actual real world weapons.
The XM-25 does require the user in game to set the distance it air fuses at. When aiming down sights you push down on the right stick at some object to set your distance, and then aim elsewhere to get it to explode at the same distance it was set. You can see 2 sets of numbers when aiming down the scope of the XM-25, one that shows the distance of the object you're looking at, and the other is the distance you've set it to explode at.
2:28
B&T is making a version that will "slide on to" the rail of a SIG P320 frame, won't be full auto, but it's a modern take on the FMG-9
The xm 25 actually allowed you to select a range for it to airburst in multiplayer. When aiming, there is a distance indicator and if you press the right thumb stick on the controller, you can lock that distance in and use it to airburst doorways and cover. In the campaign, it just automatically detects an enemy
Speaking of the Five-seveN, you should have Johnathan react to Splinter Cell, as I bought my Five-seveN entirely because I love Sam Fisher so much.
Get yourself an FN-2000 and you got the set 😎
@@ihatethiswholedamplanet I wish FN would import those again. I’d love to get an FS2000 with the Neu trigger and Judo Chop charging handle, but accessories are even harder to find than the gun.
@@gameragodzilla I know it. Only time ive ever saw one in person was at a gun show about 9 years ago. Brand new, still came in manufacturers packaging.
$2500. Way too much for a college kid who delivered pizzas but I tried for it :(
@@ihatethiswholedamplanet Same. I have the money now, but the availability isn’t there. Argh.
Aftermarket support is also something I worry about. I also own a SPAS-12, which is also rare and out of pop production, but the SPAS-12 Project had everything I needed to get the gun up and running, so I can regularly shoot this gun without problems.
This is great, we need him to do MWll when it comes out, lots of m4 conversions thats we rarely see in games are coming.
i loved the M21-EBR with a suppressor and acog from MW2. i'd lay in the poppy fields and take people out all day haha
FMG9 is currently being developed and release is planned for 2023 by magpul and zev - FDP / FDC -9
Fun fact: Bushmaster is a subsidiary of Remington, which is why it and Remington both produced the ACR for a short period of time.
On the monolithic quad rail upper: LMT is still selling them to countries under large contracts, and the Colt L119A2 is a licenced version with the rear of the quads machined flat.
About the ACR the possible reason they brand the in-game model as Remington because that is the military service version and the Bushmaster version you're holding is one of the civilian versions by Bushmaster. There are probably some minor differences in there...
I would love for Jonathan to react to Warframe's weapons, it would be fun.
That AS50 certainly carries quite a lot of authority.
"Here's your citation" is such a good line
It’s nice to see that johnathan is learning more about games the more of these he does, the earlier videos he was almost always confused
Would be SO cool to see the 5.7mm cartridge in different platforms.. i know they have an ar conversion for it at least in the us. on top of the "regular" 5.7 pistol, p90/ps90, Ruger 57
Imagine roller delayed 5.7 gun like an mp5
@@WuKuVex Give Kel-tech time and enough crystal powder they'll come up with something out there in 5.7 again. PSA might have more 5.7 stuff in the works too.