Supply backpack to me is a must have with how many times you can catch yourself on fire. Btw imo arrowhead should fix the damage inflicted while diving with the flamethrower, no other weapon hits your foot like that.
Its actually pretty helpful to have at least one person running this type of build against bugs on any higher difficulty mission as long as someone else is equipped for titans. Also the grenade pistol is very effective against spewers but the ammo economy sucks, I know the point of this is a pyromaniac build but you can swap out the breaker for the blitzer, that deals with everything except chargers and titans very well with the added bonus of stopping spewers from spitting at you as well as pushing back the enemies it doesnt kill
I've always been taking the flamethrower and eagle napalm against bugs for the crowd control abilities. I might look into incorporating the jump pack into my flamer build. If you're willing to deviate from the theme a bit, OPS is a pretty decent anti bile titan strategem. Edit: Sidenote, the flamethrower is even better if you can find a defensive high ground position above narrow paths, like at extraction.
Literally my main build for bugs, Napalm eagle strike, Orbital laser, Flammenwerfer, incendiary shotgun, impact incendiary grenades, and Senator revolver cause its the only secondary i use. Also supply pack to keep burning those bugs nonstop.
6+grenade armor with crouching stability, Scorcher, Revolver, Impact incendiary grenades, Flamethrower, Supply pack, 500Kg, Orbital precision is my goto. Resupply tip-When a resupply gets dropped first use a square from your back, then you maintain a full backpack while ensuring two squares of ammo are replenished. ::)) Happy diving!
I've ran a similar build many timers, but with armors that give extra grenades and a guard dog instead of what you showed here, I don't usually set myself on fire and I'm usually pretty good at avoiding hunters and stalkers.
PATCH 01.001.002 changed the way the Flamethrower functions. It is no longer as effective as mentioned in this video.
this has been my go to for the past month XD its been the best build for bugs since all of the items were possible to take
Supply backpack to me is a must have with how many times you can catch yourself on fire. Btw imo arrowhead should fix the damage inflicted while diving with the flamethrower, no other weapon hits your foot like that.
If you think that by showing your dog,people is going to like the video and suscribe… you think well
I love spreading democracy, cold beer, and my puppy.
Its actually pretty helpful to have at least one person running this type of build against bugs on any higher difficulty mission as long as someone else is equipped for titans. Also the grenade pistol is very effective against spewers but the ammo economy sucks, I know the point of this is a pyromaniac build but you can swap out the breaker for the blitzer, that deals with everything except chargers and titans very well with the added bonus of stopping spewers from spitting at you as well as pushing back the enemies it doesnt kill
I like taking +2 grende armor for more fire.
That's usually my go to but I'll be honest I catch myself on fire all the time accidently
@@NomadHD2 can't hell dive without fire!
I've always been taking the flamethrower and eagle napalm against bugs for the crowd control abilities. I might look into incorporating the jump pack into my flamer build. If you're willing to deviate from the theme a bit, OPS is a pretty decent anti bile titan strategem.
Edit: Sidenote, the flamethrower is even better if you can find a defensive high ground position above narrow paths, like at extraction.
Flamethrower + napalm in any build is just nasty vs the bugs. OPS definitely if you wanna build for max efficiency.
Looks like next warbond might have a fire theme. Stoked for that.
I saw that, I'm curious what they'll add because we have fire nades and the incendiary shotgun is already s tier vs the bugs.
@@NomadHD2 I assume we will get some fire resistant armor, maybe a fire-based booster, and some incendiary version of something we've got already.
Literally my main build for bugs, Napalm eagle strike, Orbital laser, Flammenwerfer, incendiary shotgun, impact incendiary grenades, and Senator revolver cause its the only secondary i use. Also supply pack to keep burning those bugs nonstop.
6+grenade armor with crouching stability, Scorcher, Revolver, Impact incendiary grenades, Flamethrower, Supply pack, 500Kg, Orbital precision is my goto. Resupply tip-When a resupply gets dropped first use a square from your back, then you maintain a full backpack while ensuring two squares of ammo are replenished. ::)) Happy diving!
this build is so good you deserve 1 million subs
Lol appreciate that, I feel like I downplay how good it is.
Btw the orbital laser does actually make a bit of fire on the ground.
Yep, that's why I felt it was okay to put in a fire build. My only reserve was when I do a laser build but it works for both
I've ran a similar build many timers, but with armors that give extra grenades and a guard dog instead of what you showed here, I don't usually set myself on fire and I'm usually pretty good at avoiding hunters and stalkers.
I am the 69 subscriber. Yippee!
Breaker Incend always had the option to use burst or semi but it just never save even when u just die it still resets back to burst and it so annoying
This slipped my mind because do you remember when burning damage didn't work? Or when it only worked for the host.
@NomadHD2 yes or though I'm usually always host so the bug never affected me
Dead game👎