As I’m currently sailing as French I arm my vessels with Long Guns. The tradition was do to the opposite of the Royal Navy. De mast and ruin the sailing capability of an opponent and remain out of reach to broadsides or being boarded. Then blast the hulk until quarter is sought.
I think based on your findings I like the utility of the constitution...where you can load both...snipe and brawl and within a battle can change roles depending on who comes in the battle after it starts.
An Endymion carrying long-range 24-pounders is effective, but replace the 9-pounders with the 32-pounder carronades and you got better fire power, split between decks. Don't want to go all out in carronades in reality though... like the Essex did.
As an addendum a thought, is there a review of Naval Guns? I know the port that has them, if someone can amass a fortune in reals to mount them are they really worth it?
In my honest opinion, the Navy and Blomefield cannons are not worth the price, or at least not at what they currently sell for in comparison to a standard Long Gun. The marginal differences in base damage, reload speed, and penetration do not constitute a million reals per gun, and they are also only as effective as the captain commanding them. While they are very powerful when compared to Medium guns, Navy/Blomes will always win when it comes to damage, but standard Longs win on the grounds of cost. I very rarely purchase Navy or Blomefield guns, as it is rather easy to go after every Elite ship you see and acquire them, albeit randomly, for free. I play on PvE, so this may differ for those on PvP.
@@Valkyrie0933 good reply I imagine they are for a show of prestige, I slogged my way up from a cutter to a trader brig, and trader snow delivering cargo and passengers. I wracked up reals and doubloons and bought an Indiamen to really move cargo, I upgraded everything to long guns. I guess my first prestige impulse buy which cost 1,500,000 reals was a la renomee. Yes a beauty but I’m also in PvE and still she’s a port queen I may go up against an NPC Cerberus, but for combat XP mostly I disrupt commerce with it and put it away. I would never really want to risk naval guns at all. Bad enough losing a trincomolee and two leopards to npc with long guns in developing combat skills!
Hi, just stopped doing Naval Action for a while. Not sure if i will go back to be honest. I am waiting for few good pirate titles like Salt2 or Skull and Bones. Not too sim like but fun nonetheless. Then i decide
Let me know which is your favorite and why ;-)
As I’m currently sailing as French I arm my vessels with Long Guns. The tradition was do to the opposite of the Royal Navy. De mast and ruin the sailing capability of an opponent and remain out of reach to broadsides or being boarded.
Then blast the hulk until quarter is sought.
Bar shot, chain shot... I think Age of Sail looks like an interesting simulation. I have never tried it before.
That just seems to cowardice like stabbing someone in the back
Good info. Description of the guns plus tactics for each is a winning formula. Perhaps you could do the same for choices of wood builds, mods, etc.
I think based on your findings I like the utility of the constitution...where you can load both...snipe and brawl and within a battle can change roles depending on who comes in the battle after it starts.
Exactly. I am thinking of using similar loadout on my Endymion. Maybe i will try it and make a video about it ;-)
An Endymion carrying long-range 24-pounders is effective, but replace the 9-pounders with the 32-pounder carronades and you got better fire power, split between decks. Don't want to go all out in carronades in reality though... like the Essex did.
I definitely plan that build to review it in a follow-up video
As an addendum a thought, is there a review of Naval Guns? I know the port that has them, if someone can amass a fortune in reals to mount them are they really worth it?
In my honest opinion, the Navy and Blomefield cannons are not worth the price, or at least not at what they currently sell for in comparison to a standard Long Gun. The marginal differences in base damage, reload speed, and penetration do not constitute a million reals per gun, and they are also only as effective as the captain commanding them. While they are very powerful when compared to Medium guns, Navy/Blomes will always win when it comes to damage, but standard Longs win on the grounds of cost.
I very rarely purchase Navy or Blomefield guns, as it is rather easy to go after every Elite ship you see and acquire them, albeit randomly, for free.
I play on PvE, so this may differ for those on PvP.
@@Valkyrie0933 good reply I imagine they are for a show of prestige, I slogged my way up from a cutter to a trader brig, and trader snow delivering cargo and passengers. I wracked up reals and doubloons and bought an Indiamen to really move cargo, I upgraded everything to long guns. I guess my first prestige impulse buy which cost 1,500,000 reals was a la renomee. Yes a beauty but I’m also in PvE and still she’s a port queen I may go up against an NPC Cerberus, but for combat XP mostly I disrupt commerce with it and put it away. I would never really want to risk naval guns at all. Bad enough losing a trincomolee and two leopards to npc with long guns in developing combat skills!
Fully agree
Yup, I can clearly see how your battle with the Agamemnon ended, I've seen that happen way too many times.
hey GW; we watch and you know the RUclipsrs; you seem ...hurt?
or you need a Margarita
Hi, just stopped doing Naval Action for a while. Not sure if i will go back to be honest. I am waiting for few good pirate titles like Salt2 or Skull and Bones. Not too sim like but fun nonetheless. Then i decide