Basic Zoning Tutorial | Cities: Skylines | Ep. 16

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  • Опубликовано: 14 окт 2024

Комментарии • 405

  • @jurovillafuerte7452
    @jurovillafuerte7452 3 года назад +322

    oh wow only now did I learn that offices count as industrial

    • @jester.Gaming
      @jester.Gaming  3 года назад +78

      Hey Juro! It is a bit strange - I feel like they could have done a better job of displaying how they were related... both residential and commercial have shades of green and blue. Industrial/offices should have had shades of yellow/orange to make it less confusing :)

    • @masalaprince3427
      @masalaprince3427 3 года назад +18

      Yeah me too lol now my city doesn’t have to be half filled with the ugly industrial fog

    • @jester.Gaming
      @jester.Gaming  3 года назад +14

      I always hated seeing the pollution which is why I upgrade to the filtered waste water asap and usually have more offices than industrial :)

    • @wleon4068
      @wleon4068 3 года назад +2

      @@jester.Gaming I agree.

    • @thaintriguing1
      @thaintriguing1 3 года назад +21

      You’ll need an educated workforce for offices so don’t zone until you have a university in place

  • @WoWisdeadtome
    @WoWisdeadtome 3 года назад +172

    I can't even begin to explain how much of a difference this video and another one by City Planner Plays on roadway hierarchy has made for me.
    My biggest problems were first traffic and second was noise pollution.
    I understand now where and why to use 2, 4 and 6 lane roads and that a 2 lane road should never intersect a 6 lane, services should be next to arterials and collectors but accessed by local roads, and now that commercial should be buffered away from residential. I'm making tons of progress, my traffic flow is consistently above 90% and my citizens are not sick. Cheers.

    • @jester.Gaming
      @jester.Gaming  3 года назад +11

      That's awesome WoWisdeadtome, congratulations - it sounds like your city is off to a great start. I'm glad the video was helpful for you, welcome to the channel!

  • @nitrowilz3014
    @nitrowilz3014 3 года назад +91

    I’m a pretty new player to Cities and I can’t thank you enough for these videos, you’re a genius

    • @jester.Gaming
      @jester.Gaming  3 года назад +9

      Welcome to the channel and Cities: Skylines nitrowilz! You're very welcome, I'm glad you found them helpful!

    • @dacooooo
      @dacooooo 3 года назад +3

      there are many new players like you and me because it was free on Epic Store lol

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Welcome to Cities: Skylines Bronguero!

    • @dacooooo
      @dacooooo 3 года назад +3

      @@jester.Gaming I'm liking the game as I played for like 70 hours in last 5 days but the game has too many bugs. There are way too many bin signs and death signs in my city. I do waste management and death care right next to some of the symbols; yet they won't go away. Also people are constantly leaving properties abandoned. I feel thiis game is bug filled. I'm already losing interest lol

    • @jester.Gaming
      @jester.Gaming  3 года назад +6

      I'm sorry to hear you're having issues Bronguero! My first cities never worked out that well either - there was usually one issue or another ... and they would eventually compound and be too much of a hassle to fix. The best thing I can recommend is take things slowly and build the city bit by bit - letting this stabilize and making sure it works before you move on. Bin signs sounds like it may be a traffic issue and the garbage trucks are having a difficult time reaching their destination or you don't have enough waste management for the size of your city. The death icons may be the same (traffic/number of facilities) but it may be a result of zoning too much too quickly. If you zone large sections of residential areas you'll have a decent amount of people on similar life cycles who all end up dying around the same time and overwhelming the services. I hope this helps!

  • @InspireWire
    @InspireWire 3 года назад +84

    Oh man I remember when I first started I thought the blue bar represented both offices and commercial due to the similar colour scheme

    • @jester.Gaming
      @jester.Gaming  3 года назад +7

      Hey Inspire! It's a bit strange they didn't go with shades of yellow/orange similar to the two different shades of green or blue they used for residential and commercial - I can see why it might get confusing! I'm sure everyone made some mistakes when they first started out .... and still do, I know I do! :)

    • @InspireWire
      @InspireWire 3 года назад +5

      @@jester.Gaming Exactly! Thank you, great content by the way I subbed ^_^

    • @jester.Gaming
      @jester.Gaming  3 года назад +3

      Awesome, welcome to the channel Inspire! :D

  • @redooo7305
    @redooo7305 3 года назад +63

    This is actually so clear and easy to follow. As a beginner I was having trouble figuring out how to plan ahead, and now it makes much more sense to me. Big thanks!

    • @jester.Gaming
      @jester.Gaming  3 года назад +2

      You're welcome Redooo, thanks for stopping by and leaving a comment. Welcome to the channel and Cities: Skylines!

  • @Seriously_Unserious
    @Seriously_Unserious 3 года назад +15

    Good video. There were a few ideas I hadn't thought of, like using offices as a buffer between residential and other zone types to reduce residential exposure to noise.
    Another thing I like to use as a noise/pollution buffer are parks. They serve the dual purposes of buffering noise, and providing recreational facilities to the residents and boosting land values for both residential and commercial zones nearby.
    I also like to use the streets with trees as soon as I unlock them, in my residential areas. The tree lines streets sacrifice the parking lane for noise reduction which helps in areas where you can't fully keep the noise pollution away from your residents. I avoid using them in commercial areas as the businesses can benefit from the extra parking, however. I think the 4 lane collector roads don't lose their parking lanes to the trees though, as the trees just occupy the centre island that's already there anyways, just replacing the pavement with trees, so there I'll always use the treed version unless it's serving an industrial area where the noise reduction doesn't matter. 6 lane roads do lose their parking lanes when adding trees, but if you're following the zoning and road hierarchy Jester recommends, you'll probably not have many zones along those roads that would need the parking anyways.

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      A park is another great option to use as a buffer! You have some great advice for roads as well, thank you for contributing Jason!

  • @dlwatib
    @dlwatib 3 года назад +22

    Excellent tutorial. I'd only add that the noise associated with low density commercial is quite low and it's safe to put it side by side with residential, but high density commercial must be separated from residential or the residents start getting sick. You can also put parks and most other government services next to residential and they serve as good buffers also. The only exceptions are the obvious ones like ground polluting trash collection and noise polluting stadiums. Public transport other than buses are also surprisingly noisy sometimes.

    • @jester.Gaming
      @jester.Gaming  3 года назад +3

      Hey dlwatib, thanks for helping out and posting some tips! I wasn't sure how much of a negative effect the low density commercial buildings would have - I usually err on the side of caution and separate everything a little bit. However, I would guess that if you had a lot of low density commercial in one area the amount of noise pollution they produce would increase.

    • @dlwatib
      @dlwatib 3 года назад +2

      @@jester.Gaming When in doubt look at the noise pollution heat map.

    • @rafaelvieira113
      @rafaelvieira113 2 года назад +1

      I always put public transport among residential areas, this way they don't need to use cars to reach the factories or commercial zones.

  • @datboitrooper1255
    @datboitrooper1255 3 года назад +13

    The office building noise pollution buffer was a great insight for me, thanks for taking the time to create this awesome video!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      You're welcome Dat Boi Trooper - I'm glad it was helpful. Welcome to the channel!

  • @mikedangerdoes
    @mikedangerdoes 3 года назад +14

    Spreading out the commercial areas is a game changer for me. I've been drawing them in large swathes and getting hella traffic problems because of it. Thanks for the tip, I'll spread 'em out a bit more now.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Welcome to the channel Mike! I'm glad the video was helpful - small changes can make a big difference!

    • @slavenarkaimovski3897
      @slavenarkaimovski3897 3 года назад +2

      No matter how much we try to balance the needs for zoning,the thing will eventually get out of control real fast.And the 'wise financial planing' will not give us 1.000.000 per day in profit,but just 30.000 in profit,and rest goes to cities services.But their is just one detail that piss me of the most,and that detail are taxes.Taxes in cities skylines should go 10% for low class,20% for middle class,and 40% for the high class.And since we are familiar with the economic social order,then rich people should live in fancy houses,and theirs population should be 10%,middle class population should be 30% and live in the 5 floor apartment building,and the low class population should be 60% and live in the 15 floor apartment building.

    • @TheMrGazoline
      @TheMrGazoline 3 года назад

      @@slavenarkaimovski3897 usually local taxes are flat anyway, while national taxes are progressive, if there is a such system in place. Otherwise national taxes are flat, as well.

  • @freddyfox5002
    @freddyfox5002 3 года назад +47

    Try to build in 1x4, 2x4 or 3x4 to limit the height of buildings or get variety. You loose very little be having four 1x4, instead of one 4x4.

    • @jester.Gaming
      @jester.Gaming  3 года назад +14

      Hey Freddy, that is some great advice - I should have mentioned that in the video! Varying the size and making the building historical at different levels could give lots of variety! Thanks for taking the time to leave a comment.

    • @joshgellock
      @joshgellock 6 месяцев назад

      I do this a lot myself

    • @yeetrepublic9142
      @yeetrepublic9142 18 дней назад +1

      Banning highrises later on also helps!

  • @serenahall215
    @serenahall215 3 года назад +33

    your city layouts are so satisfying! and thanks for being so informative!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Thanks Serena - I'm glad you're liking how everything looks, welcome to the channel!

  • @mbp5863
    @mbp5863 3 года назад +5

    Good work man. You are really helping me out, getting started with the game. I have already played the game for quite some time now without watching tutorials or anything, be cause I wanted to explore the game first. But now I'm getting more serious with the game and want to learn everything. Keep up the good work man!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks M BP, I appreciate the feedback and support. Welcome to the channel! :)

  • @lemongrab___
    @lemongrab___ 2 года назад +1

    I just wanted you to know how much I appreciate your content. It's been so helpful! Thank you so much for patiently explaining so many things!

  • @alexandersamokhin
    @alexandersamokhin 3 года назад +1

    Great content and just in time. I just started to have a traffic problem in my city because I've zoned too many high-density commercials along the busy street. Now everything makes sense :) Thanks a lot.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      That's awesome Alexander - I'm glad you found the video in time! I used to have large commercial areas as well but spreading everything out a bit makes a big difference! Welcome to the channel! :)

    • @ieorlich
      @ieorlich 3 года назад +1

      The thing is you can still "downgrade" those zones or rearrange the locations. But sometimes is kind of complicated. (For me)

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks for commenting Isaac! You could downgrade to low density but I think you would probably need a larger zoned area to have the same amount of commercial businesses as high density (if this makes sense). Rearranging might be the easier choice of the two! :)

  • @budshoot6951
    @budshoot6951 3 года назад +1

    Wow your cities are beautiful! I'm learning a ton from watching your videos, not always from your intended subject/content but from views of your cities. Your walkways near the highway/interstate (where you had both connecting & pass-overs) were unique and really cool!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      That's awesome Budshoot69 - I'm glad you've enjoyed them and they've been a little bit useful! Welcome to the channel :)

  • @federationairspacefas3808
    @federationairspacefas3808 3 года назад +8

    I'm going to subscribed because you just said everything in very high detailed I like that

    • @jester.Gaming
      @jester.Gaming  3 года назад +2

      Thanks MCG 2020, I'm glad you liked it - welcome to the channel! :)

  • @kromoton9699
    @kromoton9699 3 года назад +4

    Hey Jester, started watching your channel with this Cities Skylines series and I just wanna say you've educated me a ton with regards to the base game. Your explanations are short, clear and to the point. Love it and keep up the fantastic work!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Kromoton, I appreciate the feedback and support. I'm glad you're liking the videos! Welcome to the channel! :)

  • @tavjotz25-benchmarksandgam90
    @tavjotz25-benchmarksandgam90 3 года назад +5

    Thank you so much for this video!! I recently got this game for free from epic games store and you are helping me learn how to play this game.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      That's great Tavjotz25, welcome to Cities: Skylines and the channel! :)

  • @nickduval9198
    @nickduval9198 3 года назад +2

    That was perhaps the best tutorial on RCI i ever saw. Good job, I will use this info wisely!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Hi Nick, thanks for checking out another video - I'm glad you like this one too, I hope it's helpful for your city! :)

  • @TheDeadbone1961
    @TheDeadbone1961 3 года назад +2

    Excellent tutorial (I never knew what the Historical button was for :) As someone here already mentioned: Short, Clear, and Concise.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hi Andrew F, welcome to the channel - the historical button is pretty cool! You can essentially pause the appearance of a building at a point in its development. It helps you be able to add some variety to the appearance of your city! Most recently (and even in this video) I've been pausing the development of the high density buildings that surround the downtown area at level 1 to give them more of an older look

    • @TheDeadbone1961
      @TheDeadbone1961 3 года назад +1

      @@jester.Gaming Agreed: I'd often lamented my Downtown's "growing up" and looking too posh. Thanks to your video now I can keep them looking as I want :)

    • @jester.Gaming
      @jester.Gaming  3 года назад

      No problem Andrew!

  • @nickthechicken11
    @nickthechicken11 2 года назад +2

    Wow thanks finally there is no more abandoned buildings and I can show my city off to friends now without having icons in the way (such as sick and abandoned)

    • @jester.Gaming
      @jester.Gaming  2 года назад +1

      That's awesome Nick, I hope they liked your city!

    • @nickthechicken11
      @nickthechicken11 2 года назад +1

      @@jester.Gaming Wow thanks for taking the time to reply to everyone's comments
      True commitment 😃😃

  • @wertherland
    @wertherland 3 года назад +1

    Very well done. Paused and clear explanation. Great job. I would have loved to see the traffic average you were getting. Thanks

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey Pablo, thank you for the feedback and support - I'm glad you enjoyed the video. The traffic is currently fluctuating between 85 and 90% - there aren't any backups and only a few busy intersections. I have another video about the principles of road hierarchy that I've been using to make my road layouts - you should check it out if you're having traffic problems! ruclips.net/video/lJYPcXB8PcQ/видео.html

  • @NoemiCBautista
    @NoemiCBautista 3 года назад +3

    this is very informative, thank you. also, you have a soothing voice. I'll be watching more of your videos

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks, Noemi - welcome to the channel! :)

  • @patriciofarina1644
    @patriciofarina1644 3 года назад +8

    Perfect explanation for this important feature ! keep it up!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Thanks for the feedback and support Patricio, welcome to the channel!

  • @robertcherman
    @robertcherman 3 года назад +1

    I am glad I found this video, I might have to watch more. I have been playing on my TV, and I really can't see the small print of the info boxes, so I didn't know exactly what everything meant or how to use them. So I did, learn a couple of things. I usually watch Biffa, City Planner Plays, and Zumble. I just added you to the list, because you added what they did not.
    But here are my tips. If you use the better pollution policy, and have the Eden Project, you can place residential by industrial I believe. I know I get really close with no problems.
    I will put residential by the sporting arenas, even though they get a lot of noise. But that is only game day. So, its all good.
    I kind of do what you do in placing zoning area, but I hardly ever make one area one thing. I will mix low and high residential. I will mix residential with commercial, I will mix commercial and industry. I will mix offices with any of them. Meaning on one road on one block, it might go 1 low commercial, 1 high commercial, 1 high residential, 2 low residentials, 1 office, 1 low commercial.
    I put zoning on almost any open road, even if its a collector road. The only traffic I worry about is Industrial and Commercial. Offices and Residential I don't. But I do build zoning in spurts. Like you were saying, when you zone too much, and everyone moves in, your traffic is going to gridlock. So, I usually will zone and then wait until it looks like everyone has moved in before moving on.
    I am a driver, I have done a lot of driving jobs in my life and that is how I play. I set up roads similar to what I have seen in real life. Add zoning density like I have seen in real life. I might make a small suburb where it looks like only low residential, and then make a couple of the buildings commercial and maybe an office.
    Here is a major tip, that I don't see many people talk about, actually nobody really.
    A lot of the hang ups with the traffic getting gridlocked is cars travelling to almost the same place, on the same roads. And, the traffic doesn't use all lanes. It is good to make sure there is different options for the vehicles. If your commercial trucks are only wanting to go left, add commercial straight ahead and to the left To get the trucks to not only go one way. The concept comes from, it's not about all the cars that come through, but all the cars that can come through during a certain time. Ex. 10 vehicles can go 10 blocks in a certain amount of time. Those 10 vehicles have 3 options. Left, Right, or Straight Ahead. If there option is only right those 10 cars in that block will go right. If, Left and Right or both option we can assume 5 will go left and 5 will go right. You just cut the traffic in half, for that certain amount of time. Now If you go straight ahead, you just cut in thirds from the original 10. 3 will go left, 3 will go right, and 3 will go straight ahead, and the other one will be random.
    But I think you gave some of the best advice, when you said to take your time and build it slowly. I try not to force anything and let the game guide me. And, won't add anything unless the map is basically telling me too, if that makes sense. Meaning I try to build organically. And traffic is usually pretty good. The last city I did of 25 tiles almost 400,000 population traffic was around 74%, but nothing was gridlocked, and there was a lot of busy areas, and cars usually only had to sit through one light.
    But I am going to subscribe today, because I like how detailed you are. Now I feel like I might learn a little more about the game.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Robert Herman, I appreciate you taking the time to leave a detailed comment! The way you design your city sounds really interesting and I bet you end up with some pretty unique looking layouts. The way I have my zoning is definitely not the best and I've learned a lot by making this city. I will probably zone my next city a little bit differently. There's a tough balance between trying to get something to look good vs function well given how the game logic works. I can see how having multiple options for your vehicles (especially delivery vehicles) with everything spread out would greatly benefit your traffic rather than have everything concentrated in the same area. I'll have to keep some of these things in mind going forward. Welcome to the channel Robert!

  • @2three362
    @2three362 3 года назад +2

    Jester is growing faster than i thought and why not, you make very easy to follow videos.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hi Waev, thank you for the support! I'm glad you're enjoying the videos. I still can't believe everything that's been happening in the last couple months. I'm overwhelmed with the number of people who are watching and enjoying the videos!

  • @bezimen1
    @bezimen1 Месяц назад

    Wow I implemented most of what you said and the main thing I've noticed is in my save the demand for commercial and residential is equal and office zone is low, even though I have 2 small industrial areas, agriculture and general.
    My new neighbourhood is built like this; 3 long sections with 2 arterials, blocks on the side sections go only length-wise, with pedestrian paths in between the backs of the buildinds, surrounded by an alley of trees, the path is also accesible 2 or 3 times from the side of the blocks as well.
    Might I mention I've made all the 2 lane roads one way except for the middle sections one, so could that pose a problem for schools? it's a tiny walkable distance to each one but honestly, I wouldn't be surprised if kids walked half-way, got bored, pulled a car out of their pocket and had to drive allllllll the way around the whole place just to get back home.
    As for services stationed in that neighbourhood, I see it as a good thing that they must go around the entire city, sort of as a patrol, no?

  • @waynelast1685
    @waynelast1685 2 года назад +2

    Very nice. I was wondering if there is some best practice ratios between ALL the zones, low/high residential, low/high commercial, and industrial/office.

    • @jester.Gaming
      @jester.Gaming  2 года назад

      Hey wayne, great question! On my current city I have almost 30,000 squares of residential, 10,000 squares of office, 1,000 squares of commercial, and very few industry. This is by far from an exact ratio ... it really depends on how you build your city and what policies you have enabled. I can't recall if I mentioned it in the video or not but one of the best things to do is build slowly! Once your city is established you don't need to build immediately when the demand rises but when you're ready!

  • @cwizzy13
    @cwizzy13 9 месяцев назад +1

    Thank you! Your city layouts helped me tremendously.

  • @KnotGypsy
    @KnotGypsy 3 года назад +1

    Thank you for sharing this city on the workshop! I was hoping you would do so!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      You're welcome Donna, I hope you enjoy! It's a little bit behind where we are now but pretty close for the most part. I'll probably upload it again at some point in the future once we progress a little bit further.

  • @mrrgb4954
    @mrrgb4954 3 года назад +6

    from my exp, the traffic from high res is fine as long as you have a good metro system.

    • @jester.Gaming
      @jester.Gaming  3 года назад +2

      hey mr rgb, I agree - a good public transportation system is key to reducing traffic in the city!

    • @Infiltator2
      @Infiltator2 3 года назад

      That’s important for every city tbh. Otherwise i would have never got a city with 170k pop to still habe 65% traffic. Also use traffic manager.

  • @mmockridge1
    @mmockridge1 3 года назад +2

    Your framerate is impeccably smooth and always impresses me. Did you do anything to tweak it and bring it up higher? I'm running a high-end system and I'm getting around 25 FPS zoomed in.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey MHM, thanks for taking the time to leave a comment and I'm sorry for the late response. I haven't made any adjustments or tweaks... I'm not sure what is causing your frame losses. Are you running lots of mods?

  • @tabasco_taz5804
    @tabasco_taz5804 2 года назад +1

    This video was so calming, thank you

  • @jlewis7455
    @jlewis7455 Год назад

    Great video! Straight to the point no distracting noise and nonsense like most other videos! Great Job!

  • @silentcog
    @silentcog 3 года назад +1

    This man comments on every comment made, kudos to you. I very much liked the section where you explained what types of people and what modes of transport they like to use in each zone, very informative.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey Kyle, you're more than welcome - I'm glad the video was helpful! I'm trying to respond to as much as I can but I'm following a little behind on the comments to some of the comments if that makes sense :D Welcome to the channel!

  • @dds5450
    @dds5450 2 года назад +1

    Your video worth more than town and country planning syllabus.

    • @jester.Gaming
      @jester.Gaming  2 года назад

      Thanks Dd S, that is very kind! Welcome to the channel!

  • @saturnringy3193
    @saturnringy3193 3 года назад +1

    Hey! I just discovered your channel and it's amazing! I wish I find this channel earlier, it's really helpful! Thank you!!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      hi satun ringy, that's awesome - welcome to the channel! I'm glad the videos are helpful!

  • @Craigzoidz
    @Craigzoidz 3 года назад +1

    Fantastic, simple, well spoken, logical. Brilliant tutorial. Thank you!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks CraigusMalaigus, welcome to the channel!

  • @aaronzamora4526
    @aaronzamora4526 3 года назад +1

    Just as I am watching your gameplay of HL: Alyx, you upload this! Thanks!!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Hey Aaron, you are more than welcome - thank you for checking out other videos! Unfortunately I had to hide the most recent episode of Half-Life: Alyx ... my mouse cursor was still on the screen while I was recording! I didn't notice it until it had already been uploaded and published. It will be reuploaded when I film the next episode :)

    • @aaronzamora4526
      @aaronzamora4526 3 года назад +1

      @@jester.Gaming Would be warmly waiting for that missing episode(lol) then.

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Not sure when it will be back but I will get to it! :) I don't have enough space in the room I usually have my computer in so I need need to pack everything up and move each time I want to play VR

  • @leinardesteves3987
    @leinardesteves3987 Год назад +1

    Honestly man, I don't understand why you don't have a ton of followers. I've used your videos for years now whenever I need help with my cities, I quit every now and then but every time I come back, I have you to fall on

    • @jester.Gaming
      @jester.Gaming  Год назад

      Hey leinardesteves3987, I appreciate the support! I have a few ideas what's holding me back and one of those is my neglect for the channel ... videos on a more consistent basis would really help :)

  • @diebar7833
    @diebar7833 3 года назад +1

    You are very clear with the explanation of all the concepts, Thanks! I will use some of your tips ;)

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Die Bar, welcome to the channel! I hope they work well in your city! :)

  • @krombopulousmichael9536
    @krombopulousmichael9536 3 года назад +1

    Hey brus nice channel man i got 1k hours on cities and i still find your videos worth it, keep up the good work hopefully ur channel grows

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hi Hayden, thank you for taking the time to leave a comment - I appreciate the support!

  • @luckydr2623
    @luckydr2623 2 года назад

    I loved the Sims and it influenced me to be an architect. After downloading and playing C:Skylines made me interested in urban or town planning lol.

  • @niccoloabate8519
    @niccoloabate8519 2 года назад +1

    I see this video one again and you are the best of explanations!

    • @jester.Gaming
      @jester.Gaming  2 года назад

      Thanks Niccolò, I appreciate the continued support - I'm glad you still like it! :D

  • @offensing5443
    @offensing5443 2 года назад +6

    cities skyline looks so easy at first

    • @jester.Gaming
      @jester.Gaming  Год назад

      I struggle with it a little bit every time I play haha :)

  • @spwb2k
    @spwb2k 5 месяцев назад

    I hit pause at 5 seconds and just stared at the screen for 10 minutes, to utterly shame myself and pick up layout/planning ideas. holy cow.

  • @ImperadorLucius
    @ImperadorLucius 3 года назад +1

    Great videos jester, with this (and the video about roads) i was able to do a high density city with 80% traffic, ~28k citizens, industrial areas well suplied with raw resources, i'm actually exporting 3.5k of surplus, everything in only 3 Tiles wich is well packed city. And the beauty is breath taking. The fellow Citizens of Dark Woods (95% of happiness) Salut you !!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      That's amazing Victor, I'm glad my videos have been helpful - your city sounds like it is off to an awesome start!

  • @AtwoodSix
    @AtwoodSix 3 года назад +1

    Great video! Could you explain how you level up your buildings? I know the basics of educating citizens and increasing land value for residential, wealthier customers for commercial and what not, but where you put your services, parks etc. I'd love to know :D

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Hey Tricky Dicky, thanks for stopping by and posting a comment - welcome to the channel! I don't follow any exact formula ... I usually look at the heat map for those services and then place them in the gaps! Unfortunately nothing special. I hope this helps :)

    • @AtwoodSix
      @AtwoodSix 3 года назад +1

      @@jester.Gaming It does! Thanks for the reply. I'm enjoying the series too :D

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Awesome, you're welcome Tricky - I'm glad you're enjoying the series! :D

  • @ashleyschofield9237
    @ashleyschofield9237 3 года назад +1

    I am most of the way through the video so sorry if this gets answered (i'll likely come back and delete if so). How come you havent placed the footpaths through the blocks like you have for low density areas? Is there any differences in public transport set up in high vs low density? P.S. GREAT VIDEOS!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Ashley! That's a great question. For me the number of pedestrian pathways also depends on how big the blocks in the road network are. The blocks in the low density area are a bit bigger than those of the high density area. In the low density area the pedestrian pathways act as shortcuts for people so they don't have to walk all the way to the end of the block. The blocks of the high density area are a little bit smaller so I thought that the sidewalks on the roads would be enough. There really is no exact rule for having the pathways ... I could have just as easily put some in here as well. I hope this made sense and answered your question. Welcome to the channel! :)

  • @gigabyte9584
    @gigabyte9584 Год назад +1

    So quick question. What is your pop distribution looking like in your city right now?

    • @jester.Gaming
      @jester.Gaming  Год назад

      As of episode 16: Total 72,736 (6% children, 13% teens, 21% young adults, 30% adults, and 30% seniors). As of the most recent episode (37): 101,974 (6% children, 13% teens, 22% young adults, 32% adults, and 27% seniors). Almost the same!

    • @gigabyte9584
      @gigabyte9584 Год назад

      @@jester.Gaming Oh ok because my city is similar to that too. It seems to be a common thing for many peoples’ cities that deer population distribution is that way. I believed it was bit of an issue for me because I have more adults and seniors than children and usually those types of distribution leads to pop decline, so I was trying to figure out how to balance my population so that I can have a decent amount of children.

  • @masalaprince3427
    @masalaprince3427 3 года назад +1

    I’m Fairly new and your videos help me out so much, keep up the good work!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      I'm glad they were useful for you Masala, welcome to the channel!

  • @emreseyit1277
    @emreseyit1277 3 года назад +1

    Great vid. I have little different problem. Whenever i start a city ending up seperated big sections with grid roads. It doesn't give real city vibe and whenever i try something with curved roads ends up really ugly. How should i design my city?

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey Emre .... that's quite a question! I'm afraid there isn't really much advice I can give other than lots of practice! I don't have any particular way designing my layout other than trying things out and seeing how it looks. I've got grids of different sizes - long grids, short grids, and long and short grids. I have a few curved roads but not too many ... usually to add something unique to the grids. I suppose you could always check out a map view of an area near where you live or a type of city you were hoping to design. It's very grid like where I live!

  • @xavvic6969
    @xavvic6969 3 года назад +2

    nice video bro this channel is so underated

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Xav Vic, I appreciate the support - welcome to the channel!

  • @loonydude7527
    @loonydude7527 2 года назад +1

    Love this video you helped me play the game thanks

    • @jester.Gaming
      @jester.Gaming  Год назад

      Thanks loonydude7527, I hope your city is going well!

  • @John-jc3ty
    @John-jc3ty 3 года назад +2

    isnt that too many offices? how much would be the ratio of industry/offices to residential? and commercial to residential?

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hi John - my population is pretty highly educated at the moment so I've stuck with offices since they don't produce any pollution. This means my city imports a decent amount of goods. If I wanted to have a more self sufficient city I would have to keep everything a bit more balanced. I don't think there is a correct ratio of things as long as the city is still functioning it's all good! :)

    • @John-jc3ty
      @John-jc3ty 3 года назад +1

      @@jester.Gaming thanks for your replies.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      You're welcome John!

  • @shivaaandk
    @shivaaandk 3 года назад +1

    I often see Policy suggestions that are not part of Vanilla, and it is not immediately obvious to me which DLC it is from, like in your vid at 7:42. Otherwise great videos!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Thanks for leaving some feedback Mathias! That is a good point to bring up. It's to bad it doesn't say somewhere in the info window what DLC it comes from. I will try and mention that next time I talk about a policy!

  • @ieorlich
    @ieorlich 3 года назад +4

    I would like to see next video:
    Wich type of public transportation it's needed for. And how to implement it.
    Thanks.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey Isaac, in episode 9 of this series I go over public transportation a little bit. I don't think it was specific to each zone time but more of a general overview of the different transportation options (ruclips.net/video/UhGwLbGCCN8/видео.html). I'll be revisiting the network at some point but I hope this helps for now! :)

  • @joshgellock
    @joshgellock 6 месяцев назад

    Such an informative video. You really should put out more content and think about being on 5B1C.

  • @pbice
    @pbice 3 года назад +1

    非常清楚的教學,謝謝!
    Very clear tutorial, thank you!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      别客气!(Google Translate)
      Welcome to the channel!

  • @athelstanrenir9560
    @athelstanrenir9560 3 года назад +1

    what map are you using? curious

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hi AthelstanRenir! This is Eden Valley from the Green Cities: DLC.

  • @woodenmonkeyfox
    @woodenmonkeyfox Год назад

    How do you have that high density residential looks ? Mines are not that modern

  • @florpzorp7333
    @florpzorp7333 2 года назад +1

    I like to be picky and use the ploppables mod which lets you place specific zoned buildings

    • @jester.Gaming
      @jester.Gaming  2 года назад

      That would be great! I'm hoping for something like this in CS2 (I still refuse to use mods :D)!

    • @PepperPugs
      @PepperPugs Год назад

      @@jester.Gaming i cant click and drag to zone why?

  • @ghaalii6776
    @ghaalii6776 3 года назад +1

    Finally i found this video thank you very much

  • @picup7273
    @picup7273 Год назад +1

    Perfect Video👍🏻 thank you

  • @justgaming4fun-
    @justgaming4fun- Год назад +1

    How do I choose what type of housing I want ? I got a pack for Europeans suburbs, but I don’t know how to select. I’m on PlayStation

    • @jester.Gaming
      @jester.Gaming  9 месяцев назад

      Great question justgaming4fun ... I think it might be related to the theme that you chose? I'm honestly not entirely sure

  • @KristapsJankovskis
    @KristapsJankovskis 2 года назад +1

    Isnt there too much office buildings?! Tho tnx for video... building new cities and trying to make it better. This video helps me out.

    • @jester.Gaming
      @jester.Gaming  2 года назад +2

      Hey Kristaps, you've got lots of options for zoning! I'm not a huge fan of pollution so I decided to stick to offices for my citizens to work. I do have a small area for industry that supplies the commercial areas (imports are not enough) with the Industry 2.0 policy turned on to increase the number of jobs for educated citizens. If your city is relatively young or not well educated you may need to stick to low level industry/commercial in order to have enough jobs for everyone!

  • @Yavorh55
    @Yavorh55 3 года назад +1

    Why do you leave the small gaps in the residential zoning, in the middle? I've seen a few people do it

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Hey Iavor, sorry for the late response ... they're for pedestrian pathways! Your citizens will walk to their destination if they have an accessible pathway network. All of your roadways have sidewalks put pedestrian pathways cutting through areas makes a big difference. More people walking means less traffic on the road!

  • @darrenlesage2420
    @darrenlesage2420 3 года назад +1

    Great zoning advice!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Darren, welcome to the channel!

  • @duffal0
    @duffal0 3 года назад +1

    Where did you get electricity? I am always having people without power so I have to break buildings and throw windmills everywhere

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey Duflacko! At this point in the series I think I was using geothermal plants. Buildings that are close together should automatically have electricity connected. Anything over large distances requires power lines. In the Power info view you can see the level of power production and consumption of the city - you may need to increase the number of power generating buildings you have.

    • @duffal0
      @duffal0 2 года назад +1

      @@jester.Gaming yeah that was a dumb question lmao. Lately my biggest issues have been commercial not getting enough goods, and industrial not having enough resources, even though they’re generic industry. Funny I came back to this video 4 on the later lol

    • @jester.Gaming
      @jester.Gaming  2 года назад

      It's all good Duflacko! Sounds like you're having supply chain issues. This may be a result of a couple different things but likely relates back to the traffic in the city. If trucks can't deliver resources to the industry they can't produce goods for the commercial buildings. You might need to work a little bit on your road network or add some more outside connection paths!

    • @duffal0
      @duffal0 2 года назад +1

      @@jester.Gaming hey, I started a new city since then and honestly it’s the best city I’ve had. I haven’t had any issues and my population hit 70,000. Only issue I’ve had really is traffic, which despite trying every trick in the book, I cant get above 75% (which is still the best traffic I’ve had in any city). I use metro heavily, tons of walkways and bike paths, minimal buses, and one tram. Industrial areas all have easy access to highways. Heavy biking positive policies too. Thanks for your help btw!

    • @jester.Gaming
      @jester.Gaming  2 года назад

      You're more than welcome Duflacko! Your city sounds like it is coming along quite nicely! I'm hovering around 85% at the moment and having a little bit of trouble going above that myself... maybe the next city for me! I learn something new each time through :)

  • @jdm6784
    @jdm6784 3 года назад +1

    Nicely done tutorial!

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Thanks JDM, hope it helped - welcome to the channel!

  • @lindenn
    @lindenn 2 года назад

    Hi Jester, one of your fans here. 👋 Can you make a full detailed video for zoning, school placing and other services in your high density area (the one in the road hiererchy video)

  • @marvinsalada4585
    @marvinsalada4585 3 года назад

    These are so good! I hope you make a video discussing policies and industry specializations.

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Thanks Marvin! I had originally intended on having these in this video but it was going to take too long for me to put it together. I will definitely revisit the subject in the future and talk about the policies and specializations. Welcome to the channel! :)

  • @markvogel5872
    @markvogel5872 3 года назад +1

    This was super helpful.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      That's good to hear Mark, I'm glad it was helpful - welcome to the channel!

  • @jakespencer6679
    @jakespencer6679 3 года назад +1

    Is this the vanilla game? I played through the deluxe version on steam and I did not have half the the city planning options available. Currently at over 100k people

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      hi Jake. This is vanilla plus all currently available DLC expansions. What city planning options are you referring to? With 100k you should have all of the zones available (low/high density, low/high commercial, and industrial/office). You may be missing some of the specializations such as tourism and leisure that are from the After Dark DLC.

    • @jakespencer6679
      @jakespencer6679 3 года назад +1

      @@jester.Gaming ahhh that's what it is. I first played the game on the xbox game pass. Thanks!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      That's awesome! The console version of the game does look a little bit different than the PC version as well so that's what you could be noticing

  • @Misherman
    @Misherman 3 года назад +1

    As weird as it sounds, I’d like to know more about Steven Harper’s government. As a mid 20s guy, I grew up with him in power, yet never really paid any attention to politics at the time. I just remember everyone around me hating him (parents had a lot of teacher friends). Interested to know about his legacy from a non-biased (or at least mostly non-biased) point of view.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      hey Misherman - that is one question I never thought I would be asked! I'm in the same boat as you and grew up with him in power but I didn't and still don't really pay too much attention to politics. Sorry I couldn't be much help!

  • @hoopermumble5500
    @hoopermumble5500 2 года назад +1

    What is your profession? a city layout planner I am sure this could get implemented in real-life and work perfectly!!

    • @jester.Gaming
      @jester.Gaming  2 года назад

      Hey Hooper - thanks for the compliment! I don't have anything to do with city planning in my daily life .... all of my knowledge came from reading the wiki, playing, and watching other people play :)

  • @RedAndtheBlackRocker
    @RedAndtheBlackRocker 2 года назад +1

    Hi, I'm confused about office zones and educated Cims. I understand the RCI slider, but how do I know when I have too much office zoning going on or not enough? Does it tie into my educated citizens? If I have too many office jobs and not enough education, will those jobs never get filled? Is there an easy way to figure any of this out in the game?? Help! Thanks!!

    • @jester.Gaming
      @jester.Gaming  2 года назад +1

      Hey Seth! Offices are generally for citizens with higher education. If you zone offices without educated citizens you'll get warnings for not enough educated workers. You may also find that you get warnings for not enough workers if the available jobs are for lower educated citizens once your citizens become educated. This can be fixed by levelling up your commercial and industrial buildings and/or enabling the Industry 2.0 Policy which will open up more higher education jobs in industry zones. As for how much of either zone type to put in .... unfortunately you'll have to try it out! You can keep watch of the education levels in the city and try to judge when you need to have those higher education jobs. I usually zone areas relatively slowly so if there is ever a problem I find out before it's too late and I've zoned a big area. I hope this answers your question ... welcome to the channel!

    • @RedAndtheBlackRocker
      @RedAndtheBlackRocker 2 года назад +1

      @@jester.Gaming thank you! When you say "watch the education levels in the city" - sorry, but is there a graph or chart for that? Not sure I know where to find that info. Thanks again.

    • @jester.Gaming
      @jester.Gaming  2 года назад +1

      Hey Seth, sorry for the late reply. Yes! There is an info window for this. On PC the left hand menu (accessed by the top left corner button) has all the info views for the city. There is one icon that looks like a book that will show education in the city. I hope this helps!

  • @sadtuation8959
    @sadtuation8959 3 года назад +2

    Your channel is so underrated, you deserve way more subscribers

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Daniel, I appreciate the support! I've gotten more subscribers in the last few months than I ever thought I would so I'm very happy with what I have so far! :)

  • @CaptNemo_
    @CaptNemo_ 2 года назад +1

    so if the bar demand is high so i keep building more ?

    • @jester.Gaming
      @jester.Gaming  Год назад

      Not necessarily CaptNemo ... at the beginning I would say yes for sure but once your city is established you don't always have to build right away

  • @d_anzen4517
    @d_anzen4517 3 года назад +1

    I have a problem with the ratio..i mean a residential zone can support how much commercial/industrial zone ?
    I mean the other day i do zoning equally then end up many places say not enough worker but when i add some more residential zone it says not enough job 🙄
    And sometimes it says both !
    I know this is simulation of real life but it's too detail 😂
    Anyway is it normal or something i did wrong there , in other platform i ask the same thing and majority says that the problem is the route and traffic...
    That one is hard for me to fix cause my population are at 95k (again it's close to real life 😂)
    It's too much to fix and there is no major traffic jam anyway
    So is there a specific ratio for the zoning ?

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey David, sorry for taking so long to respond. I usually go off of the demand bars at the bottom but I zone everything quite slowly so I usually don't run into issues. Your residential buildings (especially high density) can support multiple households. For example - a high density 4x4 level 5 building can have around 26 households and each household can have up to 2 workers. This one residential building now has 52 workers who need jobs. A max level commercial or industrial zone of equivalent size has about half that many jobs. You'll need to have about twice as much commercial+industrial zones as you do residential to have enough jobs for your citizens. This is a very rough estimate and I wouldn't rely on it too much though as there are lots of other factors such as low vs high density zones, senior citizens who don't work, and actually keeping track of the number of cells you have zoned for each type would be impossible.
      You may be having trouble with education. If your population is uneducated they will be unable to get jobs at high level commercial buildings ... or the other way around and your commercial buildings are too low level and don't have enough jobs for highly educated citizens.
      Another thing you could do is check out the population tab to see what your unemployment rate is as well as your education tab to see what your citizens education is to try and figure out if they need jobs and what types of jobs they may want!
      I hope this helps!

    • @d_anzen4517
      @d_anzen4517 3 года назад +1

      @@jester.Gaming wow you actually reply 😯
      Thank you for the tip
      I already ask again on other platform tho and yes they said mybe the problem is education , i thought by building campuses the university problem solved but apparently not no wonder the campus are stop at lvl2 and not getting up..so i just destroy it and build bunch of ordinary university
      But it's a shame cause i want to have campuses so bad
      I know creator are hardly to reply 2nd time but by any chance do you have any idea why my campuses stuck at lvl2 ?

    • @jester.Gaming
      @jester.Gaming  3 года назад

      You're welcome David! There are a few things that contribute to levelling up your campus ... students, campus attractiveness, and academic works. Your students will fluctuate over the course of the year, your attractiveness should stay the same if you get it through the campus buildings, and the academic works are only a chance at the end of the academic year (unless you fund a grant then you're guaranteed one). You only need 4 academic works, 800 students, and 450 attractiveness for level 3 which isn't too bad .... but you need to make sure you have all 3 at the end of the academic year. I have a video about the Campus DLC if you'd like to check it out (ruclips.net/video/gck_WChHTTE/видео.html). I hope this helps!

    • @d_anzen4517
      @d_anzen4517 3 года назад +1

      @@jester.Gaming wow what a nice creator 😯 ok i will check it 😁

  • @priyankdey
    @priyankdey 2 года назад +1

    Do I need any DLC for this coz I don't many things for eg in city policy I don't have filter industrial waste

    • @jester.Gaming
      @jester.Gaming  2 года назад +1

      Hey Priyank, thanks for leaving a comment and asking a question! For basic zoning no DLC is required - everyone has access to high/low density commercial and residential as well as industry and offices. It gets a little more complicated when we get to districts (leisure/tourism/IT) and policies - those come from different DLCs. The particular policy you're asking about (filter industrial waste) comes from the Green Cities DLC.

    • @priyankdey
      @priyankdey 2 года назад +1

      @@jester.Gaming Thanks for the info really appreciate it ❤️

    • @jester.Gaming
      @jester.Gaming  2 года назад +1

      No problem Priyank! Cities Skylines DLC goes on sale on a fairly regular basis so if you keep an eye out you might be able to get a good deal!

  • @wolfenalpha5330
    @wolfenalpha5330 3 года назад +1

    I don't seem to have a RCI indicator on the bottom....??

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      hmm.. that sounds like a problem! Do you have any custom mods installed? Can you see any of the other menu items at the bottom? If you're on PC and are playing in windowed mode the resolution of your windowed game may be greater than that of your monitor and things are getting cut off

    • @wolfenalpha5330
      @wolfenalpha5330 3 года назад

      @@jester.GamingGot it figured out. Thank you

  • @slavenarkaimovski3897
    @slavenarkaimovski3897 3 года назад +1

    So,how manny customers one high density supermarket in size of 4x4 can serve?..And how manny shoud i build for the city of the 10.000 residents?PS:Please be specific just howmany of any zone i must build for the city of the 10.000 residents.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      hey Slaven ... good questions, I will try to answer them as best I can. I can't find any information about how many customers a certain sized building would be able to serve. I think it depends on proximity to residential buildings (I think citizens would travel to the closest commercial building), ease of access, and supply of goods. It would serve as many citizens as it could as far as I know. The best way to know how many zoned buildings you need is the demand graph at the bottom of the screen. I hope this helps!

    • @slavenarkaimovski3897
      @slavenarkaimovski3897 3 года назад

      @@jester.Gaming It would be easier for all cities skyline players,when zone demand bar would use numbers instede of colors.This way i could tell that for city of 10,000 residents,i need tu build 10 supermarket that recives 1,000 customers,and 100 convinient stores that recives 100 customers.Supermarkets becouse of it size should be in the middle of the nayborhood,and the convenient store should be 50 meters in distance from each apartment building.PS:Can you use this text for yours next discussion video,maybe you can convince paradox interactive to make few improvements.Becouse i have noticed that things are not normal in this game,for example,the building of 5 stores should have 20 apartments,and 80 residents.And cruise ship should bring 500 cars,and 2000 passangers.But in stede in the 5 store building i have 40 residents,and in cruise ship 100 passangers.

  • @ms8studios157
    @ms8studios157 3 месяца назад +1

    I just got rid of all commercial zones in my city. No downside so far. Big upside being no more commercial zones crying about not enough resources. Stupid that you cant import them for the industry zones.

    • @jester.Gaming
      @jester.Gaming  3 месяца назад

      That's an interesting approach! They were probably complaining because your industry zone wasn't big enough enough support the number of commercial buildings you had. Is your industry now complaining about not enough buyers for products?

    • @ms8studios157
      @ms8studios157 3 месяца назад

      @@jester.Gaming thats the trick: get rid of industry too! ive got the raw material industries but the rest ive mostly done away with. no complaints since the zoned industries cover the industry bar technically and so do offices weirdly. commercial demand is high but no drawbacks from it. ive got little bits of commercial here and there but if they go under or abandoned i rezone it for offices.

  • @niccoloabate8519
    @niccoloabate8519 3 года назад +1

    Thanks, great job!

  • @BenRK90
    @BenRK90 3 года назад +1

    Out of curiosity, is there any particular reason you wont use mods?

    • @jester.Gaming
      @jester.Gaming  3 года назад +5

      Hey Ben, good question! Over the years I've read a number of posts from people who have lost their cities due to issues with mods - over time they have the possibility of becoming out of date and incompatible with the game after an update or have conflicts with other mods at some point. It's a slim chance but a chance nonetheless. Since mods are only available for PC I also thought it would leave out a decent number of people who play on console. Most importantly the game is pretty complex as it is .... even more so with mods. I wanted to try and show everyone that it can be relatively easy to make a decent city without mods and hopefully help a few people along the way!

    • @ieorlich
      @ieorlich 3 года назад +2

      @@jester.Gaming thanks! Console user myself.

    • @BenRK90
      @BenRK90 3 года назад +1

      @@jester.Gaming I can 100% respect that.

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Awesome Isaac, welcome to the channel!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Ben! Do you play with any mods? There are lots of great ones our there

  • @alansa3774
    @alansa3774 3 года назад +1

    best channel about cities

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thank you - THE GAMEMAN -, I appreciate the support and feedback! Welcome to the channel!

  • @little_foxy9118
    @little_foxy9118 3 года назад +1

    Well I did a big mistake in my first city. I put all commercial buildings at 1 spot and uh the traffic went to bad to super worst

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Unfortunately that sounds about right Officer_Barley 9112! I hope my video was helpful - welcome to the channel! :)

  • @malinihm5629
    @malinihm5629 3 года назад +2

    i dont know why this is happening , but when ever i build a office zone or a industrial zone and wait for hours , its not building , even the time speed is in max, does anyone know why this is happening .

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey Malini! Is there a demand for this zone type? You may need to build some residential areas to bring in new citizens to work in the offices/industry buildings

    • @malinihm5629
      @malinihm5629 3 года назад +1

      @@jester.Gaming Thank you so much for replying, yes there are so many residential areas , I have almost 15.000 citizens , I think it's a glitch
      . BTW I am on the console version (xbox) it's ok will try to figure it out

    • @jester.Gaming
      @jester.Gaming  3 года назад

      You're welcome Malini! It definitely doesn't sound right... I hope you figure it out!

    • @malinihm5629
      @malinihm5629 3 года назад +1

      @@jester.Gaming 👍👋

  • @x5522
    @x5522 Год назад +1

    12:20 Why is there a blank space in the middle

    • @jester.Gaming
      @jester.Gaming  Год назад

      hi Hsu轉舵, those spaces are for pedestrian walkways

  • @the_gasolineaddicts
    @the_gasolineaddicts 3 года назад +1

    Gr8 vids until your narration in this one, I couldn't finish due to the overuse of the word; Actually. I do appreciate when you improved sound quality & look forward to watching more content. Thanks for your work, it is appreciated, Cheers from your Canadian neighbours, Cheers n Chills 👍🍻👽

    • @jester.Gaming
      @jester.Gaming  3 года назад

      It's actually (yes, I used it again) a problem that I noticed recently as well. I'm not sure why I use that word as much as I do but I've been trying to work on it :D Thanks for the feedback, I appreciate you giving it to me and not being too harsh about it! :)

  • @oneshotweeb5923
    @oneshotweeb5923 3 года назад +1

    I like this guy

  • @rando007
    @rando007 3 года назад +1

    This video is great

  • @iTz_FADA_DEVIL
    @iTz_FADA_DEVIL 3 года назад +1

    Well explained. 👍

  • @Aninkovsky
    @Aninkovsky 3 года назад

    Dear Jester, what map did you use for this city?

    • @jester.Gaming
      @jester.Gaming  3 года назад +2

      Hi Aninkovsky, this map is Eden Valley from the Green Cities DLC.

    • @Aninkovsky
      @Aninkovsky 3 года назад +1

      @@jester.Gaming Thanks jester,

    • @jester.Gaming
      @jester.Gaming  3 года назад

      No problem Aninkovsky. Another subscriber to the channel (Mike Pigott) created a website that has an overview of each map, you should check it out! skylines.country

  • @elainal6847
    @elainal6847 3 года назад +1

    I appreciate this so much thanks

    • @jester.Gaming
      @jester.Gaming  3 года назад +1

      Hi Elaina - no problem at all, welcome to the channel!

  • @blobthefishthatcanbreath8572
    @blobthefishthatcanbreath8572 3 года назад +2

    You got a sub

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Welcome to the channel Blob, glad to have you!

  • @T.C.C.797
    @T.C.C.797 3 года назад +1

    Very helpful video!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks Tim, I'm glad you liked it!

    • @T.C.C.797
      @T.C.C.797 3 года назад +1

      @@jester.Gaming you're welcome and it'll help me greatly appreciate it 🙏

    • @jester.Gaming
      @jester.Gaming  3 года назад

      That's awesome! Good luck with your city!

    • @T.C.C.797
      @T.C.C.797 3 года назад +1

      @@jester.Gaming yep! Thank you!

  • @HélegornPL
    @HélegornPL 3 года назад +1

    Either episode 16 is missing or I'm a blind beholder... 🤔

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Haha, that is a good catch Radoslaw! I totally numbered the episode incorrectly. I've changed it to 16. Thanks for letting me know! :)

  • @jstcallmeant5190
    @jstcallmeant5190 3 года назад +2

    How do I delete a zone and make it. A different zone?

    • @SXLINA_
      @SXLINA_ 3 года назад +1

      There should be a dezone option

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Hey jonathan joestar - sorry for the late response! SELINA is correct and there is a dezone option (skylines.paradoxwikis.com/Zoning#De-zoning) or if you're on PC you can right click to dezone an area ... I don't know what the console equivalent is. I hope this helps!

    • @jester.Gaming
      @jester.Gaming  3 года назад

      Thanks SELINA!

    • @jstcallmeant5190
      @jstcallmeant5190 3 года назад +1

      @@SXLINA_ thx found it :)

    • @jstcallmeant5190
      @jstcallmeant5190 3 года назад +1

      @@jester.Gaming thx :)