How to Create Realistic Zoning Districts in Cities Skylines [Tutorial for Beginners]

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  • Опубликовано: 6 окт 2024
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Комментарии • 493

  • @BoldWittyName
    @BoldWittyName 3 года назад +256

    Another valuable tool is the "historical" designation you can add by clicking on any building. It will freeze the physical appearance of the building while allowing it to keep upgrading. (Unlike high-rise ban) This will give you 3 more options for each zoning class regarding the physical appearance of buildings. (Assuming they were all going to be level 3 eventually.)

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +37

      Interesting! I was unaware that the mechanic worked in that way!

    • @aguyishappy3988
      @aguyishappy3988 2 года назад +6

      Yes btt when cities get large it becomes a pain individually clicking historical on each building!

    • @anonymousanonymity2815
      @anonymousanonymity2815 Год назад +4

      @@aguyishappy3988 not vanilla but there’s a “historical district” option where you paint an area and a button is available to make every building a historical building

    • @08marathonman
      @08marathonman Год назад

      @@CityPlannerPlaysmy office zones are locked. How to unlock?

    • @thatdogewithvr
      @thatdogewithvr 3 месяца назад

      @@08marathonman i think you unlock them at 7000 citizens

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 3 года назад +1747

    Extremely interesting :-)

    • @AB365_Official
      @AB365_Official 3 года назад +12

      I know! Can't believe that I never thought of this while making a few of my project cities!

    • @CRemy-pk1fh
      @CRemy-pk1fh 3 года назад +8

      Definitely gonna apply to Teaport.

    • @theomanex1748
      @theomanex1748 3 года назад +9

      Biffa!

    • @jerryvilla3531
      @jerryvilla3531 3 года назад +6

      Biffa for Sky Lines Mayor!!!

    • @user-ph6of6ep4x
      @user-ph6of6ep4x 3 года назад +3

      Wait biffa-

  • @Costovertebralgelenk
    @Costovertebralgelenk 3 года назад +730

    RUclips: A City Planner Plays Cities Skylines
    Me: Yes
    Me: hopefully he makes it educational so I can play this game like a rational human being
    A City Planner: Paying mind to topography, your arterial noxious externalities go through the collectors to reach local areas by easements underneath houses where a firefighter can't reach in any reasonable timeframe
    Me: Yes
    thanks mate, loving the content!

    • @TheZacc
      @TheZacc 3 года назад

      LITERALLY HAHA

    • @RandomInternetGuy1011
      @RandomInternetGuy1011 2 года назад

      sthu

    • @AlCatSplat
      @AlCatSplat Год назад

      @@RandomInternetGuy1011 cope

    • @RandomInternetGuy1011
      @RandomInternetGuy1011 Год назад

      @@AlCatSplat bro I wrote this a year ago go touch grass ye hippie

    • @solimanski420
      @solimanski420 Год назад

      @@RandomInternetGuy1011the fact that you joined a year ago and made this comment a year ago makes me think he isn’t the only one who should touch hrass

  • @SuperNova823
    @SuperNova823 3 года назад +145

    This was the most professional CS video I’ve seen till now.

  • @fresetu
    @fresetu 3 года назад +623

    Noxious externality; who knew that "pollution" could sound so sexy! 😉

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +128

      I sometimes slip *deep* into planning jargon, haha!

    • @fresetu
      @fresetu 3 года назад +34

      @@CityPlannerPlays All good; could be understood from the context it was used in

    • @charbelboutros8497
      @charbelboutros8497 3 года назад +23

      Noxious Externality was my favorite heavy metal band from the 90s.

    • @phychemnerd
      @phychemnerd 3 года назад +1

      @@CityPlannerPlays Sure, but why not just call it pollution?

    • @Seriously_Unserious
      @Seriously_Unserious 3 года назад +6

      @@CityPlannerPlays That's also economics jargon, though I think it's used in a slightly different way, referring to anything that has a cost external to the decision makers causing that cost (eg a plant outputs pollution into a river, but it's people living downstream who pay the price in the form of contaminated and poisonous drinking water), or a benefit external to the decision makers who can't readily distribute or deny that benefit selectively (eg: a streetlight outputs light for everyone, whether they paid for that light or not, but costs SOMEONE money to install and maintain it).

  • @1lostmuffin
    @1lostmuffin 3 года назад +95

    I'm sitting here watching this man explain zoning and different types of planning policies all the while nodding my head like "hmm, naturally" like I know what the hell he's talking about

    • @Nic_13
      @Nic_13 3 года назад +1

      this^^ lmfao

  • @TuomasLeone
    @TuomasLeone 3 года назад +521

    This is really interesting. I *always* forget to mix up the zoning and the policies. Then I just end up with these "islands" of development with no graduation from one area to another.

    • @kayseek1248
      @kayseek1248 3 года назад +34

      Sounds like Sydney.

    • @JoeSanHUN
      @JoeSanHUN 3 года назад +2

      where can you set the zoning and the policies? I am a beginner :D

    • @pdiaz1
      @pdiaz1 3 года назад +8

      @@JoeSanHUN Policies in the white square with a tick, and zones in the color squares with buildings on it! :))

    • @bombidil3
      @bombidil3 2 года назад +1

      Good Soviet city planning

    • @Versuffe
      @Versuffe Год назад +1

      ​@@kayseek1248 it is Sydney lol

  • @EduardoSevero
    @EduardoSevero 3 года назад +179

    oh my God
    this is exactly the kind of tutorial that I want to see for cities skylines! Thank you so much :D

  • @christosgian.8399
    @christosgian.8399 3 года назад +19

    Excellent and eye-opening video! The fact that policies create variations in RCI zones, is something so simple, yet a new player can miss it easily. Myself being included. Thanks a lot for the vid!

  • @BrunoMussoi
    @BrunoMussoi 3 года назад +108

    For no DLCs, you get only the high-rise ban option show in the video. Everything else is not available. And on European theme even that is not available. (It is, but it makes no difference because there are no tall builds in european theme)
    You can also mix and match low and high zones within a block. I did that between two neighborhoods to smooth their transition from big builds to low houses.
    Another tip is to break the grid, when you do perfect grids, the full space in a block will be used for zoning and usually 4x4 builds will popup everywhere. But if you do your roads using the free form tool, even if you try to make a grid, the little imperfections in the angles will make the zones inside the blocks fragmented, which gives a nice variety to builds shapes and sizes. For the transitions between high and low densities I place low houses on the bigger of those fragments and high density on the smaller fragments, so you get big houses and small 2/3 floors builds mixed in there. Looks really good.

    • @Thingsyourollup
      @Thingsyourollup 3 года назад +6

      Ugh I really dont like the European theme for this reason, plus the footprint of schools and other buildings is larger.... and that's unfortunate because it seems all the good maps are the European themed ones. I was never able to get the custom theme mod to work properly.

    • @engu1348
      @engu1348 3 года назад +9

      I think the High Tech Housing policy doesn’t require a DLC as well.

    • @chevrolet-poitiers9507
      @chevrolet-poitiers9507 3 года назад +5

      @@Thingsyourollup If you create a district and press the blue house option it has the option to use the The non European type buildings.

    • @chiefkeefgaming2005
      @chiefkeefgaming2005 3 года назад +1

      @@engu1348 True but it doesnt change the assets. just the land value

  • @中国杨
    @中国杨 3 года назад +29

    slightly off topic; your voice is so soothing

  • @NelsonBrown
    @NelsonBrown 3 года назад +36

    Good information about real land use and zoning. And great tips for getting nice aesthetics from the growables.
    I find some specializations, like the IT Cluster, don't have enough diversity for my eye. So I tend to paint two or more districts in the same area like like a polka-dot pattern, so there will be a few IT skyscrapers dotted among the generic offices.
    Personally I think "IT Cluster" looks like it should be called "Financial Center" because Silicon Valley buildings are generally low-rise and Manhattan is more about finance.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +6

      I completely agree about IT cluster. One of the reasons I don't understand why you can't restrict hi-rise development in the district.

  • @hadifelani
    @hadifelani 3 года назад +30

    What an amazing content, I actually consider this as a legit city planning lecture, by using a game (cities skylines) as a method to convey the material to the general public 👍👍

  • @boredithlife04
    @boredithlife04 3 года назад +28

    Love the content! I've never really put any thought into using the specializations and policies to change the shape and look of my cities. This opens up so many possibilities, so thank you!

  • @WillCSOfficial
    @WillCSOfficial 3 года назад +12

    When that intro rolls, I always get so excited!

  • @shakeemrobinson2948
    @shakeemrobinson2948 3 года назад +5

    Never thought of using zoning and policies in that way... Well done!

  • @tracyjapper654
    @tracyjapper654 3 года назад +5

    Played this for so long, and have never dove so deep. This is the way!

  • @Furiia
    @Furiia 3 года назад +5

    This explains so much. I always just changed zoning from low to high density when I reached 7k population and my cities died in mid game because of grid locks and now I understand why.

    • @1610dim
      @1610dim Год назад

      What grid locks?

  • @halfwayhome1993
    @halfwayhome1993 3 года назад +1

    Ive been on a hard binge of your videos after finally getting a PC strong enough to play this game. I’ve known about it for a long time, but now that I can play I looked up some tutorials and stumbled on your channel. This is without a doubt the most useful, interesting, and simply awesome channels I’ve ever watched. Thank you, sir.

  • @samhamwich6763
    @samhamwich6763 3 года назад +2

    I have been playing this game for several years, and I continue to learn new ways to improve the look of my cities. Thanks for the great content!

  • @semangelof86
    @semangelof86 3 года назад +6

    Great video! I love the way you create specific examples for each concept to make it easier to understand.
    Only one thing to correct though, you have six diferent posibilities for residential (not eight) in terms of size and looks, because high tech housing doesn't change those two variables. It only makes the land around them more valuable.

  • @djbell3892
    @djbell3892 3 года назад +11

    This is how those old 49ers must’ve felt when they struck gold. This was SUPER helpful

  • @MrFarquar
    @MrFarquar 3 года назад +3

    I wish I could remember all this when I actually play. Ill be re-watching this a few times.

  • @greentree1516
    @greentree1516 3 года назад +4

    Love this! I’m currently in a GIS class working with land uses and love seeing it applied to my favorite game

  • @Lyarrah
    @Lyarrah 3 года назад +3

    it's funny because while I'd used specializations before, I'd never looked at the high rise ban or really anything else before starting to watch you a couple weeks ago. just never occurred to me. so thanks for that!

  • @fmvgomes
    @fmvgomes 3 года назад +26

    +1 like. This is a very usefull tutorial for those who play vanilla or rely massively in zoning to expand their districts/cities. I liked the fact you explained what those different polices (such as the High Rise Ban) do and how effective they can be to create different levels of density therefore changing the look of the disttricts.
    IMO the vanilla game does not manage too well the high density districts since most of the assets look bad right next to each other. Me and other players that (still) play Vanilla even after several hundred hours of the game also have other tricks in the bag to put even more variety in the districts. For example, I do like to make mixed zoning patterns such as a mix of High Density Commercial with Office zones. That way you'll end up with a district with more variety of assets and not the same asset (of one zone type) repeting all over the district. I also like to zone individual buildings one by one (say a 4x4, then a 3x4, then a 4x3) living a gap between them (specially if you are zoning high density districts). That way you will force the game to generate different assets and not spawn the same one all over the place). Also like to put parks/plazas between buildings/assets is another way to give a more realistic feel (this is specially effective in High density Commercial and also in the IT Cluster Office districts).
    This are obviously for the more advanced players that are also looking for detail while playing Vanilla or no Steam Assets/District Styles but it also requires much time to expand the city. But the end result will be much, much better.

    • @DocNo27
      @DocNo27 3 года назад +5

      As others pointed out, varying the size and layout of your zoned blocks can have a DRAMATIC impact on the look of your city. If nothing else, use gaps in zoning as an opportunity to run paths everywhere. People in C:S LOVE walking and will do it if you make it easy for them. Best way to manage traffic - don't generate it in the first place 😎

    • @fmvgomes
      @fmvgomes 3 года назад +3

      @@DocNo27 for sure. Walkability is a concept that is often ignored by players but if planned and executed right can have a big effect in traffic management. And yes, I use the gaps between buildings to draw paths everywhere. I also like to make elevated paths between districts to allow people to walk between them without the need to use the car.
      Also if you implement cycling paths running around ur city and use the Encourage Cycling a lot of the cims will actually prefer to travel (even long distances) by bike further improving the traffic flow. ;)

  • @lynareantoinette
    @lynareantoinette 3 года назад +1

    This was great. I find that I try to change up how my city looks, wanting more of a town feel, but driven by the game to reach certain numbers of population I do end up with things I don’t want. I love this as a new player.

  • @daniellewis984
    @daniellewis984 3 года назад +4

    One of the key ideas missing from Cities Skylines is being able to do mixed R/C, R/O, C/O, or any of those with civil buildings - for example an apartment with a clinic below it.
    Such configurations, while they introduce parking and nuisance issues, can dramatically reduce traffic. Typical setups like a living suite above a shop are commonly owned in places like Japan and commuting involves rolling out of bed and down the stairs.

    • @TheDeadbone1961
      @TheDeadbone1961 3 года назад +1

      Agreed! Lots of high-rise condos seem to have something like a Starbucks, CVS Pharmacy, and even the occasional Post Office located at ground level. In Mons, Belgium, my favorite bakery was located at the base of a two-story single-family home.

  • @Thingsyourollup
    @Thingsyourollup 3 года назад +3

    I could just sit and listen to Philip talk about city planning all day long.

  • @georgemaragos2378
    @georgemaragos2378 3 года назад +2

    Hi - another great quality video
    I am sure you mention this all the time in normal builds but just incase some searches youtube for specific information ( how you search for cities skylines transport or blimps ) i would like to add 2 points
    1. you can zone say high buildings , but do then a building at a time and press play , if the building created is to high just demolish it and wait for the next one to spawn, similarly if you like something that is the right height , press pause click the building and press historic - it will next "grow any larger"
    2. eve on high density, you can play with the amount of colored land like you showed the checkred, zone as small as say 2x2 ( ok that is useless ) then go 2x3 2x4 2x5 2x6 then 3x3 3x4 3x5 3x6 4x4 4x5 4x6 etc or zone 3x3 then 4x4 but leave some spaces between building, doing it this way will force smaller building and maybe parking spaces, then free land - again if you watch them spawn and make them historic as you like them you can have a set of smaller buildings in a high density area or even make them "swoop into larger" eg single story street or or part of a block then allow 3 storey next , then 4 storey etc
    Regards
    George

    • @DocNo27
      @DocNo27 3 года назад

      Historic buildings is a great tip on how to "freeze" a building from changing and one I always forget about. The most extreme use of the historical building trick is watching Imperatur using it to create parking lots: ruclips.net/video/hOYF_c3cfY4/видео.html
      That whole video (as well as his whole channel) is amazing.

  • @nicksurfs1
    @nicksurfs1 3 года назад +2

    Wow so I’ve really been playing this game for years and just today learned how to play it. This video is awesome!!

  • @fossilgames963
    @fossilgames963 3 года назад +2

    Definitely one of the most interesting and useful Cities Skylines videos I've seen. Finally, someone who knows what to do with policies!

  • @blissdelara5067
    @blissdelara5067 3 года назад

    I’ve only recently started playing the game so I’m just browsing for tips and tricks here but omg your voice sir I can listen to you talk all day. Thanks for the content⭐️

  • @ilevyzeke
    @ilevyzeke 3 года назад

    Great job explaining this! I hated zoning high density commercial on one side of my boulevard and low density commercial on the other side only to see a major height disparity

  • @thewoode1050
    @thewoode1050 3 года назад +9

    What's missing in cities skylines is a mixed use zoning district. The way they handle it now it makes it basically impossible to create a typical European city without lots of mods

    • @LucidFL
      @LucidFL 2 года назад +2

      Just mix your residential and commercial districts for a similar effect. The high density buildings for the European theme are the same, except for the advertisements on the commercial buildings.

    • @rachelannapolaro8969
      @rachelannapolaro8969 2 года назад

      I like to zone the district with housing then halfway before its filled pause, use the leftover for commercial and it mixes nicely

  • @JaysMissingKidney
    @JaysMissingKidney Год назад +6

    It'd be useful to see an update on this with the wall-to-wall styles added recently.

  • @DarkautumnAutumn1988
    @DarkautumnAutumn1988 3 года назад +5

    I like the maps and information, I find this stuff really interesting. Keep up the good work.

  • @S.Sparrow
    @S.Sparrow 3 года назад +3

    I can't thank you enough for these videos! I've learned so much, and you've got me interested enough to do some general research in to roadway planning IRL.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +2

      That's awesome! I love getting people getting interested in planning! It impacts all of us!

  • @a1e20
    @a1e20 3 года назад +11

    6:54 We constructed 3 new truck stops for additional parking and just concluded the red tape ceremony. Open for business! (yes I know this is completely unrealistic; this is just in jest. I am a trucker, so I know how hard it is to find parking)

  • @knockshinnoch1950
    @knockshinnoch1950 3 года назад +1

    EXCELLENT! This is the best explanation of how the various district/policy options can be applied within Cities Skylines to help create a wider range of districts and create a more realistic looking city build. Thanks for posting this, I'm sure many players will find this of great use when planning their cities.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад

      Glad it was helpful! Thanks for checking it out!

  • @JW-hd2rl
    @JW-hd2rl 3 года назад +3

    Stumbled on this channel - really enjoying as you are doing something different with CS. Keep going mate!

  • @rbraibish
    @rbraibish 3 года назад +1

    This is fabulous information. I truly appreciate the experience you bring to your videos. I will be bookmarking this in my favorites and referring to it often as I tinker with my next city. Your content, along with the advice and observations in the comments will prove to be very helpful.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад

      I appreciate the feedback, Robert, and am glad that you find this helpful! Thanks for watching!

  • @topikbagusid
    @topikbagusid 3 года назад

    been using these kind of zoning placement since start playing CS like 5 years ago, and yeah...it is one of the best way to get the vanilla game full capabilities! made me want to play the game again!

  • @yankeepotroast4169
    @yankeepotroast4169 3 года назад +3

    Wow! You packed so much useful info in here. All the things I've been looking for.

  • @adityasixviandyj7334
    @adityasixviandyj7334 3 года назад

    This video is TOTALY EDUCATIONAL!!!! basically this is a tutorial for zoning and styling (and specialization)... thanks allot, totally what I need for my city build!

  • @RangerSixx
    @RangerSixx 3 года назад +1

    life has been stressful, but just listening to your voice has been very relaxing. I'm not sure if it's the tone, cadence, volume, or combination of the three.

  • @kyjowi
    @kyjowi 3 года назад +1

    This was very helpful. I especially liked the diagrams at 2:48, 4:28, 5:40, and 6:42, but the entire video is worth watching and really benefited my cities.

  • @wojtekscibor
    @wojtekscibor 3 года назад +3

    thanks for this information, I wanted to test it out soon, but guess there's no need anymore :) back to building!

  • @LeeHawkinsPhoto
    @LeeHawkinsPhoto 3 года назад +2

    Very nicely done! This is an important topic! Even Manhattan isn't 100% high rises like so many CS cities! LOL

  • @T.C.C.797
    @T.C.C.797 3 года назад +4

    That was very helpful and informative for me. Thank you 😊 💓

  • @jangoverde9005
    @jangoverde9005 3 года назад

    Expected a quick cities-skylines tutorial, got a in-depth explanation of city geography.
    Thanks!

  • @AmericanVoyages
    @AmericanVoyages 2 года назад

    Thanks for the very helpful video. While the districting is self-explanatory, it helps to see the visual differences between policies and specializations unfold. I never thought, for instance, to make industrial areas that filter waste, thinking that it was a good policy but would not have much effect on the visual aspects.

  • @sapogato4518
    @sapogato4518 3 года назад

    This is so realistic in terms of city planning discussion that I fell asleep half way through. 10/10 will watch the first part again and the second part once.

  • @Ranakade
    @Ranakade 2 года назад

    every video of yours I watch gas me delving deeper in Cities Skylines. ❤️🙌

  • @analogbunny
    @analogbunny 3 года назад

    I had been watching the channel for some time but this is the one that made me subscribe.
    I'm just back watching it again so I could take notes this time.

  • @osmiumsoul9535
    @osmiumsoul9535 3 года назад

    Quite helpful, I've known about the district specific policies for some time now, but this was eye opening.

  • @sleepybeo3425
    @sleepybeo3425 3 года назад +1

    thank god this video exists!! i RLY needed this since i got cities skyline. GREAT VIDEO !!

  • @TheAmazingCowpig
    @TheAmazingCowpig 3 года назад

    0:10 haha, I live in the suburbs between NYC and Philadelphia, so when I started playing CS this month, those were the experiences I immediately started drawing from. Just a random mess of a gigantic grid, with city entrance gridlock for good measure.
    My next city is definitely going to be more "modern" and planned! Glad I stumbled across this channel just as I started the game.

  • @ikeohno
    @ikeohno 3 года назад +12

    I’m so used to watching call me Kevin fuckign around I forgot that this game is actually serious

  • @sniper6823
    @sniper6823 3 года назад

    I'm a long time player of cities and I still learn new things everyday, thanks for this.

  • @HeyItsEmilyLove
    @HeyItsEmilyLove 2 года назад

    I could listen to you talk about zoning all day 😊

  • @ngeejee
    @ngeejee 3 года назад +4

    This is so awesome!!
    I'm feel like a bad carpenter who blame his tools now..

  • @Azerkeux
    @Azerkeux 3 года назад +1

    That's crazy, I always saw the zones as being very rigid I didn't realize how the district policies actually affected what buildings would appear

  • @CoronelOcioso
    @CoronelOcioso 3 года назад

    Thank you for this information, something i discovered after watching this and putting it to use is that you can avoid skyscrappers with the it specialization if you do not allow 4x4 squares

  • @chavezmarchant2766
    @chavezmarchant2766 2 года назад

    Bro this is such a good video, I've been watching you're oldest (videos) and moving on through the timeline, and you can really see the jump in editing and quality. especially from the "Basic Entrance.." video to this one. So good.

  • @mikemyon3570
    @mikemyon3570 3 года назад

    Just found your channel two days ago - since getting a copy of City Skylines (Mayor Edition) and falling in love with the game right of the bat, the traffic jams are already real. 😁
    So looking for principles to learn in order to solve the puzzles, I found your channel and really enjoying it. So interesting! So just wanted to hit you up, complementing on your great work you're doing here. 👍🏼
    Best regards from Germany

  • @TheDeadbone1961
    @TheDeadbone1961 3 года назад

    Always think I know this game until I watch City Planner... Thanks for the excellent tutorial!

  • @faervelsworld
    @faervelsworld 3 года назад

    Thanks for putting this together! I love building cities and these tips are going to change my game play.

  • @orangoetan6145
    @orangoetan6145 3 года назад +4

    This is a very good vid! Love the channel, thanks a lot!

  • @bballjo
    @bballjo 3 года назад

    Learned a lot! Thanks! Getting more and more excited to start a new C:S series, hope I can apply this :D

  • @wowJhil
    @wowJhil 3 года назад

    Wish I saw this back when I played this a lot, really good video!

  • @dmcs2003
    @dmcs2003 3 года назад +2

    So very good. Wonderful breakdown and teaching technique! I'm a subscriber now!

  • @firebull1882
    @firebull1882 3 года назад +1

    It's very interesting to see the stuff I work with applied in a game like this so well now that I know what it actually means. I really need to get back into city building games. It's been years.

  • @Murderustemp
    @Murderustemp 3 года назад

    Im sat here getting my real estate license and came to you for a better understanding of zoning and land usage lmao

  • @junrhodlockwood6057
    @junrhodlockwood6057 3 года назад +2

    so many years trying to achieve this with mods, special building ... feels stupid, but I'm happy I have a solution, now I'll need to practice ! I would love to be able to have a visual representation of a template I could refer to when building my city

  • @kingfishats655
    @kingfishats655 2 года назад +1

    Great content. Thanks for all your work. Suggestion: a comprehensive tutorial that gets granular on building size, including building style, content creator packs, unique buildings, zone size (4x4, 3x3, etc.)and other variables, and then analyze how those differences can be used to have natural transitions and realistic looks.

  • @hubcapthecat2149
    @hubcapthecat2149 3 года назад

    I've never played this game, and I'm not sure why this was recommended to me, but it's fascinating all the same!

  • @BoldWittyName
    @BoldWittyName Год назад +1

    For detailed city there are multiple types of houses that match each other architectually. If you are willing to cultivate you can make different looking neighborhoods from just the vanilla houses.

  • @thegamingtruckdriver
    @thegamingtruckdriver 3 года назад

    Thank you! I never really like how the portrayed zoning in the game and I always forget the ordinance options. I have noticed a lot of my friends who play this seem to just paint everything with the same brush which tends to not leave you with an organic city.

  • @spacesciencelab
    @spacesciencelab 2 года назад

    So good. I love this game. So much to learn about cities. I love that we can build farms and they aren't just decorative but rather serve propose, its so so satisfying to be able to make produce in bakery, etc same as for oil and trees. I have planned to venture out to my local city, Glasgow to study it and appreciate it. 💙

  • @LordPandaLad
    @LordPandaLad 3 года назад

    You’ve probably heard this a lot but my god is this a great video. The Tips videos have given me a new look on things and has inspired each to get back into city building in CS. Thank you my friend and keep up the great work.

  • @miriareu
    @miriareu 2 года назад

    That was really insightful and interesting to watch. Made me understand more about how they zone in Auckland.

  • @LavenderSkyla
    @LavenderSkyla 3 года назад

    Thank you. I was trying to make my new forest town have some soul to it.

  • @m00n22NL
    @m00n22NL Год назад

    Just started the game and love your content. This one is awesome!

  • @Josh-sv7wj
    @Josh-sv7wj 3 года назад

    One of my biggest frustrations with the game is it's lack of "realism" when it comes zoning. This tutorial really improves on that issue. So kudos. But I still wish there was a mod a game like this where you could choose the individual zoning intensities and densities and then the game would propose buildings or neighborhoods to put there. Then as the "city council" you could approve or deny a project whether or not you felt it fit your city.

  • @tucsondog
    @tucsondog 3 года назад

    Excellent explanation of everything! I’m new to this game, but started back on SimCity 2000 back in the day.
    Subscribed! I look forward to watching your other videos and learning more about the game and city planning

  • @bwells25
    @bwells25 3 года назад +1

    Man. I love this genre of video, it's really cool to see your real world insight influence the gameplay. A few content requests: what to look for/consider in geography and city demands when making different "districts" i.e. which body of water makes the best industrial port? Where to consider creating a manufacturing district? How will these location choices influence and interact with other elements of city life and development?

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +2

      Excellent topic. I'll do a video about sighting considerations in the near future!

  • @jgutierrez09
    @jgutierrez09 2 года назад

    Thanks a lot for this clear explanation... kudos for that. Cheers!!! and happy holidays!!!

  • @tony_9910
    @tony_9910 3 года назад

    Brilliant video...your knowledge of city planning always comes through loud and clear

  • @katanshin
    @katanshin 3 года назад

    This guy's channel and the recent sale made me drop another 40 bucks on DLC for this game, hope you get some dev love!

  • @ESD-1
    @ESD-1 3 года назад

    wow this is very educational! cant wait to buy the green cities DLC when steam goes on sale again so I can try the other zoning districts you shared. thanks

  • @weedtaco1443
    @weedtaco1443 3 года назад

    I like the pacing of your videos you don’t waste any time

  • @mickywrx
    @mickywrx Год назад

    My head hurts now. 😂 I feel I need to seriously restructure my hap-hazard attempt at a city.
    Thanks for all the videos covering this game, they're all very informative. 🙂👍

  • @irl8796
    @irl8796 2 года назад

    City planning is basically solving a Rubik's cube economically. City Planner Plays is basically that person you see solving Rubik's cubes and explaining the logic incredibly well, even a dumb person like me can figure out lol. I can never drive anywhere without thinking about city planning because of you.

  • @RFGfotografie
    @RFGfotografie 3 года назад

    I like the IT cluster districts placing next to waterways, because it makes you have a skyline. And it looks good :P

  • @randomwny
    @randomwny 3 года назад

    I didn't know policies had that much impact! Now to play!!!!

  • @johnterpack3940
    @johnterpack3940 3 года назад

    More of this sort of thing, please. It's these details that hold my cities back.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +2

      I really enjoy making this kind of content, so as long as you guys see value in it, I'll keep creating it! It takes a lot more planning than my let's plays, but I find it incredibly stimulating and enjoy the research I have to do to write these videos. Thanks for watching, John!

    • @johnterpack3940
      @johnterpack3940 3 года назад

      @@CityPlannerPlays I can find a thousand videos preaching the wonders of roundabouts. But videos about how to actually manage and structure a city are scarce. Unless I want to build a Borg cube. Lots of videos on lifeless, but efficient, uber grids.

  • @Its419games
    @Its419games 3 года назад

    My biggest problem with this video (aside from the fact that I suck at city builders even though I _love_ this game) is that I kept seeing things I thought looked really cool and tried to zoom in with my mouse wheel. 😂 You've given me some new ideas to try, though. Thanks!

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      Ha! I should upload the save if I still have it. I'll take a look :) Thanks for watching and I'm glad you enjoyed it!

  • @berglh
    @berglh 3 года назад +1

    I'd really like to see you do a shorter tutorial form video about planning the evolution of a city applying the concepts in this tutorial. One thing that always gets me is failing to plan for how the city is going to evolve, and certainly layering the districts in terms of height for a more natural feel. It is something much harder to do after your city has been established and has grown out, without significant redesign and destruction - I certainly find myself with much higher density than desired which also leads to traffic problems. Finding the right proportion of open spaces, arterial and collector roads and then neighbourhoods/districts and their zone types can be hard to conceptualise from a top down level for a arm chair city builder like myself.

  • @jSirBrickzAlot
    @jSirBrickzAlot 3 года назад

    That as an awesome description, now i will definitely get the Green Cities DLC.