I do like how they presented the snake-guys at first. You see the figure slowly moving through the building, it's incredibly dark, you approach them slowly and go in for a quick kill. Then snakes just burst out of them and they attack you. And then you find out the entire forest is like that.
It helps that they are noticeably tougher than the other normal humanoids you encounter, and I'm pretty sure they take less damage while transforming, so its kind of a double whammy of 'Oh, these guys are tougher than the previous ones' and 'Oh God, WTF is that?!'.
@@theyondant6088 That’s a good point. OP’s too. I was used to Yharnam’s humanoid werewolf-ish enemies because they were pretty weak. The snake men are tall with lanky bodies just like those enemies. So I naturally assumed they’d be fairly easy. I am quite experienced with Bloodborne at this point and I still hate fighting them. Fuck, I love this game.
I always love fromsoftware's decision to opt for something that's a bit messy and unclear, so that players won't notice stuff clipping and whatever. Really just saves time on polishing out all the clipping, that you could be spending on better things
I wish they'd found an elegant solution like that for outfit and weapon clipping. I don't think there's a single full set in the game that doesn't clip noticeably, either with itself, a weapon or your character's hair lol
I love watching these then reading all the comments. Peaceful. I don't game much, and seeing all the animations broke down, and such really shows how much actually goes into a game. Got a few Leonardos working for em!
Somebody asked me to show this, and I thought it would be pretty neat. You have no idea how many tries it took to get him to do the snake arm attack though.
Zullie, quick question: you know it's easy to fall through the map in Cathedral Ward, right? What's under there? Because it looks like there is a piece of map, but I never understood if it is something we can normally visit, or not. Also, why is there the sound of a woman saying too eagerly "Hm-hm-hm-hm yes" in the Abandoned Old Workshop? XD
Hey Zullie, can you look around Cathedral Ward, particularly the area Eileen looks at when she tells you about Henryk? I remember seeing a church doctor walk there and despawn. Also there is a mysterious noise in the witches of hemwick arena. You hear it after beating the witches.
Most likely former: snakes are part of the armature/mesh. Folding the snake armature inside is smarter since you don't have to sync animations between two different meshes or loading them in. It also makes it easier probably to animate since you can just move the snake parts out and enlarge them.
I don’t know if people also ask this, but genichiro and isshin the sword saint use the black mortal blade, and it looks much bigger in the hands of genichiro and in the cutscene where isshin pops out of his neck, but when you fight isshin it looks like that it has the size of a normal katana in comparison to isshin height, I don’t know if it’s just my impression, but it would be cool to see of it really shrinks.
So, without really checking, I do have one immediate thought for why that would be. The cutscene versions of Genichiro and Isshin are actually noticeably shorter than their gameplay versions.
@@ZullietheWitch that could be it, but genichiro and isshin have almost the same size in game, and still looks bigger in genichiros’ hands than when isshin uses it.
Its hard to make out but it does seem to maintain its size. At least in length the bottom of the hilt reaches his elbow. Watching the fight at .25x speed sounds freaky like some broken Cyberpunk track.
@@ZullietheWitch Zullie, while your in the forbidden woods, can you please see how the cave ladder lines up to central yharnham? Its bugged me since its release to see how it looks from a distance.
This enemy is also very important to the progression of Blooborne's story. Assuming you haven't been to the Frontier yet this is the first time that you encounter something radically different from the humanoid and beast type enemies you see in the early game. It's that first glimpse into the eldritch horrors of Byrgenwerth, Yahargul, and the Nightmares.
It also seemingly has no relation to anything going on regarding the underlying story. The people in the woods just kill beasts and bring them back for dissection, but that's it. The snakes have no relevance to the Beasts otherwise and aren't related at all to the Kin or "eldritch truth" itself. The place just seems to serve as a transitory moment both in tone as well as between Yharnam and Byrgenwerth. Even the concept of men turning into beasts was already explored before this moment with Father Gascoigne himself, so a man erupting into snakes is dampened somewhat.
@@VorpalGel True I forget about the Brainsucker on the path under the Ward and the one on the way to the forest. There are some hints before that but I definitely remember this enemy being the big moment where I started wondering what was really going on in this world and started to realize the gothic beast hunting tone of the game was a bit of a mask to disguise the real lore.
@@ForeverLaxx Honestly, I assume the snakes may have been a bigger thing earlier in development. A whole lot got left on the cutting room floor unfortunately, it's crazy. I would love if FROM either made a good remaster while incorporating some of the other cut ideas and content.
@@andrewlombardo536 Yes, this is made more obvious by that huge Snake Ball boss which was cut. Honestly, this game is still perfection and my #1 game of all time even with all the omissions.
As someone with a crippling fear of snakes, this really caught me off guard. I literally had to have a friend sit with me while I played through this whole forest section. Even though it terrified me, it actually made me really immersed in the game. Like, this is some horrifying and insane shit for the player character to encounter, but they still have to push through it. Made me really feel like I was in the game. And now that I’m on the other side and have beaten the game multiple times, I totally feel like the badass Hunter of indescribable monsters. That I am what they fear and not the other way around. This game made me feel like I was the hunter and that’s why it remains one of my favorite games of all time
ngl dark souls is not scary to watch but it can be scary when you play it. i think thats why its so popular. its just scary/difficult enough to make you so immersed in it.
That's cool cause hemwick Charnel Lane was super inspired by re4 and Re8 was super inspired by Bloodborne (and also Re4.) I'm not sure if they ever mentioned it but.....I can see it.
Exactly what I came here to comment. I think RE4 inspired a lot of other games in the way they tackled headshots. For instance Fallout 3 and Dead Space and such
@Boa-Noah that's even more fucked up than just trying to put eyes on the inside if true. Like you are trying to ascend to another plane of existence and all you get is your own brain exploding out of your head as serpent-matter.
@Boa-Noah That actually makes a wierd kind of sense when you consider all of other snakes in the area are curled into giant balls. Almost like they call got tangled inside the skull before just outgrowing the body, and are still stuck together as a result.
@Boa-Noah Going one step further, considering the snake-hand attack, what if the transformation extended to their nervous system itself, from brain to brainstem to spinal cord to the rest? These things might just be like a horrifying snake topiary grown inside a human, with bones and muscle only moving because of the snakes inside coordinating them
It would be interesting to see how the in-world models of throwable items compare to their in-menu artwork. Firebombs, Poison Throwing Knife, Alluring Skull, Pungent Blood Cocktail, THE PEBBLE!!
I've never actually seen that 'shooting snakes from the hand attack' before! I just try to kill them so fast that they never get a chance, good god how horrifying
It'd be interesting to see how the snakes looked compressed within the body model while they haven't yet popped out (assuming they're stored within the body and not off the map somewhere).
I distinctly remember that these guys where the first time in a fromsoft game where I was fascinated and curious about something, and wanted to know more. And, upon further searching, found out that... the lore doesn't acknowledge their existence. At all. After that, I kept noticing that at least half of the cool stuff in Fromsoft games has little to no backstory whatsoever. This is what they meant, about having too much Insight.
The design intent behind these games is to have very little clearly-defined lore, leaving a lot of room for theorising. A side effect of this is that some stuff has no lore whatsoever. Elden Ring may be somewhat different, since they have that big chunk of background lore that GRRM wrote.
@@apexkonchu2234 Prepare for an item description of 10,000 words on why that snake‘s skin pattern looks like a giant middle finger, and its implications for the overarching story and the history of the lore.
The snake balls/parasites in the forbidden woods are probably designed to related to the unused giant snake ball boss that was cut, you would have fought it instead of the Shadows of Yharnam. Presumably it was cut due to needing too many resources, but seemingly some of it was used for the SoY fight, specifically the attack where the giant snakes pop out of the ground to attack you (which also probably inspired the Madaras whistle from the dlc).
The idea of a classic Mel Blanc scream in these games is captivating me in a way I didn't know I was capable of. You stab the Great Serpent in the eye and it yowls a death scream that blows out the bass in your speakers. Just a marvel concept
I've always wanted to see this. My first run in with these dudes scared the hell out of me. It's just so jarring to see snakes pop out of a human-shaped body like that.
I wonder if anything about the sneople forest would have been made clearer in a version of Bloodborne that used the snake pit boss or if it really would have been just as unclear as it is now. I'm definitely not complaining, there's something really chilling about this small almost segregated area where people's heads just fucking burst into SNAKES
I can't believe it never occurred to me to call them sneople. I've been shortening "snail women" to "snimen" (very hard to spell but I hope pronunciation's clear from context) for like a year now, after all.
Seeing this slowed down is insanely neat. I wonder how much creepier the game could have been if certain attacks were tweaked to focus more on unsettling aesthetics rather than just playable combat pace.
What is this guy even doing? Just standing there, waiting to get shoved so he can let the snakes out? Ohhhhhh man *CONGRATS ON THE BIG 200K!* Came a whole lot quicker than the first hundred grand
Do we know for sure how moonside lake works in terms of jumping into it? Considering you can hop in through anywhere in the lake and it seemingly puts you in the same spot, are byrgenwerth and moonside lake part of the same map or during the fall is the hunter teleported?
This reminds me of when I realized why clickers look like they do in the last of us. The cordyceps actually split open the host’s face and it’s really gross
@@denahelmi6469 That's an odd criticism, most of the enemies in nioh are like, samurai dudes, which, go figure you'd fight in japan, and the rest are Oni or otherwise based on folklore. Like...I guess there's the wheel enemies that breath fire, but even they're distinct enough. Like I guess there's a hot spider lady, that said, that's not particularly original to dark souls either. Which enemies would you say are a direct ripoff?
@@denahelmi6469 All of the monsters in Nioh are yokai from Japanese folklore. Some enemies in Dark Souls are based on yokai, so it makes sense that similar enemies might appear in Nioh. To give a specific example, Quelaag is based on the Jorogumo. In Nioh, you fight an actual Jorogumo. That isn't Nioh plagiarising Dark Souls, it's just both of them using the same source material.
Just another one of those things that make you ask "Why Fromsoft? Why exactly did you decided you needed to have snakes explode from within this man?" I would actually guess it's for the sake of gameplay diversity. Up until this point you've been fighting a lot of "normal" humanoid enemies, so having someone like this walking bag-of-snakes just show up is a good way to shake things up.
Hey, Zullie I have another request, in old Yarnham when you enter this area in the sky it's a floating statue, could you find any explanation for this?
They have something to do with the shadows of Yharnam, and the shadows of Yharnam appear to be Pthumerians, so maybe the snake parasites came out of the chalice dungeons.
Just realized, that this dude has to be a Jojo reference. Remember this zombie in part 1 with snakes all over his head? One of my most hated enemies in this game. Mainly because the snakes don't care when you attack their "host" and can just bite back immediatly. Though I can't remember ever seeing this hand snake attack... Would also be interesting to see the grab attack up close/ slowed down. Could you maybe do a video on a bunch of grab attacks in Bloodborne? If this doesn't already exist....Iirc there only was a similar one on DS3? The attack of the Brainsuckers also would be interesting.
Hi zulie could you perhaps a video on fighting velstadt in the memory of the king? Like go past the memory fades boundary or shoot him like you tried to do in one of your other videos. Then perhaps another video on the intended graves firelink shrine, you can access the tower , how much of it is the same as the normal firelink shrine
I still wish I knew why these enemies, and the snakeballs themselves, came to exist from a lore perspective. Either I read it and forgot or never came across any lore that explains them. I know of the Madaras twins and the ability to summon a snake with the whistle, but what caused these creatures to exist in this manner in the first place? If it's literally just a case of "those animals just happen to exist in that forest and just so happen to infest the human corpses to puppeteer them" then that's kinda boring considering everything else in the game.
The popular theory from the lore analysis "plaeblood hunt" suggests these guys are related both to the vilebloods in castle cainhurst and to the hunting of "vermin" that the league covenant NPC refers to. Might also be connections to the backstory on the ailing loran chalice.
@@DeaconBluesClues They've had to have made all that up though since there's nothing in game that mentions anything of the sort. I know Soulsborne lore can be as much "art" as it is science, but as far as I can find, there's nothing in the game that talks about the snakes/snakeheads beyond the simple fact that they're found in the forbidden woods. The only bit of environmental assistance we get in trying to figure out the mystery are the handful of Celestial Emissaries down at the bottom of the ravine and I don't think those actually mean anything as far as the Woods' lore is concerned. There's just nothing concrete to go on and it annoys me.
So are these arm snakes not NPCs and instead some “baked-in” attack animations? I’d never noticed if they attack in different patterns or articulate toward players. And the head snakes are just collapsed like an accordion inside the body? (Air quotes cuz I don’t know the proper term.)
Now im wondering, if all the snakes are one person or if every snake as a mind of its own. If its the first then you would actively for every snake you kill destroy a part of his brain
The snakes always interested me, idk what their lore says but the fact that there is a whole forest of them and the shadow boss also incorporated a lot of snake action they must have some significance
You'd think so, but there's no information about them at all other than that they exist. The implication is that the snakes are just "normal" creatures of the woods and the infested are basically just walking corpses full of snakes. This even seems to include the Shadows of Yharnam considering their infested status.
These things always seemed the strangest enemies in the whole game to me. The forest in general doesn't seem to line up with what we see of the beast plague or the outer beings like the brain sucker. They feel completely at odds with everything else. Like they aren't related to the old ones. Not that that's a bad thing, just makes them stand out all the more and all the more unnerving to fight
It's about as horrifying as I'd imagined. I've never gotten a good look at any enemy in that area because i just memorized the boss path and never explored, the snakes terrified me like few game enemies have.
I do like how they presented the snake-guys at first. You see the figure slowly moving through the building, it's incredibly dark, you approach them slowly and go in for a quick kill. Then snakes just burst out of them and they attack you.
And then you find out the entire forest is like that.
It helps that they are noticeably tougher than the other normal humanoids you encounter, and I'm pretty sure they take less damage while transforming, so its kind of a double whammy of 'Oh, these guys are tougher than the previous ones' and 'Oh God, WTF is that?!'.
It was honestly sheer terror when I first encountered them
@@theyondant6088 That’s a good point. OP’s too. I was used to Yharnam’s humanoid werewolf-ish enemies because they were pretty weak.
The snake men are tall with lanky bodies just like those enemies. So I naturally assumed they’d be fairly easy. I am quite experienced with Bloodborne at this point and I still hate fighting them.
Fuck, I love this game.
You even hear snakes hissing when near them before they transform.
To this day I hate going in that forest. It's like how spongebob and patrick had to go through the perfume department
The way he abruptly stands up straight like the pain is totally gone when the snakes take over is a really neat touch
I always love fromsoftware's decision to opt for something that's a bit messy and unclear, so that players won't notice stuff clipping and whatever. Really just saves time on polishing out all the clipping, that you could be spending on better things
I mean it does make sense that a bunch of giant snakes exploding out of a mans head would cause him to bleed a lot
@@rightyboywilson4911 what?
I wish they'd found an elegant solution like that for outfit and weapon clipping. I don't think there's a single full set in the game that doesn't clip noticeably, either with itself, a weapon or your character's hair lol
@@SomeGuy-qd3li They're saying the messiness also makes sense. It masks the clipping and it's logical.
I love watching these then reading all the comments. Peaceful. I don't game much, and seeing all the animations broke down, and such really shows how much actually goes into a game. Got a few Leonardos working for em!
Fun fact!: These guys are actually just gwyndoline doing a handstand
🤣🤣
Thank you for that mental image. 😆
Can confirm, my uncle works for Nintendo.
Can also confirm, my nephews, uncle’s mother and law works for cricket wireless.
"One of these snakes is not like the others...."
Somebody asked me to show this, and I thought it would be pretty neat. You have no idea how many tries it took to get him to do the snake arm attack though.
A close up examination of the giant snake ball enemy could be interesting as well. I know in-game I tended to keep my distance from those guys.
I had no idea the range on that attack was so long
Zullie, quick question: you know it's easy to fall through the map in Cathedral Ward, right? What's under there? Because it looks like there is a piece of map, but I never understood if it is something we can normally visit, or not. Also, why is there the sound of a woman saying too eagerly "Hm-hm-hm-hm yes" in the Abandoned Old Workshop? XD
Interesting... 🤔
Hey Zullie, can you look around Cathedral Ward, particularly the area Eileen looks at when she tells you about Henryk? I remember seeing a church doctor walk there and despawn.
Also there is a mysterious noise in the witches of hemwick arena. You hear it after beating the witches.
Makes me wonder: are the snakes stored inside of him until they spring out, or are they teleported in from an unseen asset storage?
If they’re similar to the parasites in DS1 they could very well be inside it.
I would bet on the second.
Here's a guy asking the real questions.
Most likely former: snakes are part of the armature/mesh. Folding the snake armature inside is smarter since you don't have to sync animations between two different meshes or loading them in. It also makes it easier probably to animate since you can just move the snake parts out and enlarge them.
Probably inside him but they turn the model very tiny until it needs to pop out.
I don’t know if people also ask this, but genichiro and isshin the sword saint use the black mortal blade, and it looks much bigger in the hands of genichiro and in the cutscene where isshin pops out of his neck, but when you fight isshin it looks like that it has the size of a normal katana in comparison to isshin height, I don’t know if it’s just my impression, but it would be cool to see of it really shrinks.
So, without really checking, I do have one immediate thought for why that would be. The cutscene versions of Genichiro and Isshin are actually noticeably shorter than their gameplay versions.
@@ZullietheWitch that could be it, but genichiro and isshin have almost the same size in game, and still looks bigger in genichiros’ hands than when isshin uses it.
I've heard that isshin is the same height as me 184 cm
Its hard to make out but it does seem to maintain its size. At least in length the bottom of the hilt reaches his elbow. Watching the fight at .25x speed sounds freaky like some broken Cyberpunk track.
@@ZullietheWitch Zullie, while your in the forbidden woods, can you please see how the cave ladder lines up to central yharnham? Its bugged me since its release to see how it looks from a distance.
This enemy is also very important to the progression of Blooborne's story. Assuming you haven't been to the Frontier yet this is the first time that you encounter something radically different from the humanoid and beast type enemies you see in the early game. It's that first glimpse into the eldritch horrors of Byrgenwerth, Yahargul, and the Nightmares.
While this is true (and I don't discount it's meaning), you do have to make it past a Brainsucker to get there.
It also seemingly has no relation to anything going on regarding the underlying story. The people in the woods just kill beasts and bring them back for dissection, but that's it. The snakes have no relevance to the Beasts otherwise and aren't related at all to the Kin or "eldritch truth" itself. The place just seems to serve as a transitory moment both in tone as well as between Yharnam and Byrgenwerth. Even the concept of men turning into beasts was already explored before this moment with Father Gascoigne himself, so a man erupting into snakes is dampened somewhat.
@@VorpalGel True I forget about the Brainsucker on the path under the Ward and the one on the way to the forest. There are some hints before that but I definitely remember this enemy being the big moment where I started wondering what was really going on in this world and started to realize the gothic beast hunting tone of the game was a bit of a mask to disguise the real lore.
@@ForeverLaxx Honestly, I assume the snakes may have been a bigger thing earlier in development. A whole lot got left on the cutting room floor unfortunately, it's crazy. I would love if FROM either made a good remaster while incorporating some of the other cut ideas and content.
@@andrewlombardo536 Yes, this is made more obvious by that huge Snake Ball boss which was cut. Honestly, this game is still perfection and my #1 game of all time even with all the omissions.
As someone with a crippling fear of snakes, this really caught me off guard. I literally had to have a friend sit with me while I played through this whole forest section. Even though it terrified me, it actually made me really immersed in the game. Like, this is some horrifying and insane shit for the player character to encounter, but they still have to push through it. Made me really feel like I was in the game. And now that I’m on the other side and have beaten the game multiple times, I totally feel like the badass Hunter of indescribable monsters. That I am what they fear and not the other way around. This game made me feel like I was the hunter and that’s why it remains one of my favorite games of all time
ngl dark souls is not scary to watch but it can be scary when you play it. i think thats why its so popular. its just scary/difficult enough to make you so immersed in it.
It reminds me of those enemies in Resident Evil 4, with the parasite heads.
The ganado’s
Un forastero!!!
Particularly those asshole whip-head things.
That's cool cause hemwick Charnel Lane was super inspired by re4 and Re8 was super inspired by Bloodborne (and also Re4.) I'm not sure if they ever mentioned it but.....I can see it.
Exactly what I came here to comment. I think RE4 inspired a lot of other games in the way they tackled headshots. For instance Fallout 3 and Dead Space and such
That snake has full control of the body if it's busting out a skull like that. Mercy kill that shit, brave hunter.
@Boa-Noah that's even more fucked up than just trying to put eyes on the inside if true. Like you are trying to ascend to another plane of existence and all you get is your own brain exploding out of your head as serpent-matter.
@Boa-Noah Don't do Eldritch Rituals, kids.
@Boa-Noah That actually makes a wierd kind of sense when you consider all of other snakes in the area are curled into giant balls. Almost like they call got tangled inside the skull before just outgrowing the body, and are still stuck together as a result.
@Boa-Noah Going one step further, considering the snake-hand attack, what if the transformation extended to their nervous system itself, from brain to brainstem to spinal cord to the rest? These things might just be like a horrifying snake topiary grown inside a human, with bones and muscle only moving because of the snakes inside coordinating them
Well this comment thread gonna' keep me up at night.
It would be interesting to see how the in-world models of throwable items compare to their in-menu artwork.
Firebombs, Poison Throwing Knife, Alluring Skull, Pungent Blood Cocktail, THE PEBBLE!!
I agree
I'd like to see that too.
Im still losing sleep over the pebble artwork. Like, what in the heck is that supposed to be?
@@MultiRacz They look like eyes, given that you get pebbles from those ravens and there is a pupil dent in the middle of it.
Can't wait to see what kind of snake enemy we'll face in Elden Ring~
There's one and he's looking like shadow of yaharnam he's in game arts wearing human skin
I bet more Man-serpents
And it'll be in the poison swamp area just 'cause
Look in background while the player is talking to Alexander in the demo. You can spot a serpent like enemy.
Hopefully not actual snakes
Zullie: look at this gruesome animation
Me seeing the guy's head explode: isn't it obvious, he is the red spy, he will turn red any moment.
See! Red!
Oh wait, that’s blood. :/
When the villager is sus 😳
@@RDKateran
--big problem. So who’s gonna help me find this spy?
Right behind you. 🐍🔪
You meant to say: "Any sssssssecond now!"
I've never actually seen that 'shooting snakes from the hand attack' before! I just try to kill them so fast that they never get a chance, good god how horrifying
I’m so glad zullie finally has access to bloodborne
@Captain_Morgan "she" haha ok
@Captain_Morgan its a man
Why must y'all always presume it's a guy??
@@R4GNAR0G Normally I tend to presume most witches are female... but hey, interesting times we live in.
It'd be interesting to see how the snakes looked compressed within the body model while they haven't yet popped out (assuming they're stored within the body and not off the map somewhere).
doubt they would be stored off the map, probably just part of the enemies armature
How horrible
He’s a grower
Snakes... why did it have to be snakes
It was either that or ripping hearts out...
Oh, that's just my pet snake Reggie
I miss Giant Snake ball boss. I know he was never really "here" but I still miss him
Brah thats the way snakes breed. What you miss is a serpentine orgy.
@@fightthepowerman Hmm... Now that's an idea! *Scribbles furiously*
Resident Evil 4's influence is all encompassing and ubiquitous.
I distinctly remember that these guys where the first time in a fromsoft game where I was fascinated and curious about something, and wanted to know more. And, upon further searching, found out that... the lore doesn't acknowledge their existence. At all.
After that, I kept noticing that at least half of the cool stuff in Fromsoft games has little to no backstory whatsoever.
This is what they meant, about having too much Insight.
The design intent behind these games is to have very little clearly-defined lore, leaving a lot of room for theorising. A side effect of this is that some stuff has no lore whatsoever.
Elden Ring may be somewhat different, since they have that big chunk of background lore that GRRM wrote.
@@apexkonchu2234 Prepare for an item description of 10,000 words on why that snake‘s skin pattern looks like a giant middle finger, and its implications for the overarching story and the history of the lore.
Most logically, the snake shit is probably from another strain of old blood thats not important enough to delve deeper into.
The snake balls/parasites in the forbidden woods are probably designed to related to the unused giant snake ball boss that was cut, you would have fought it instead of the Shadows of Yharnam. Presumably it was cut due to needing too many resources, but seemingly some of it was used for the SoY fight, specifically the attack where the giant snakes pop out of the ground to attack you (which also probably inspired the Madaras whistle from the dlc).
The snakes are mentioned in lore related to the Madaras twins and their snake whistle. It's not much but it's something.
Ahh yes, the first enemy that had me questioning if this was a horror game.
It was the Brain Sucker that surprised me near the cathedral that got me
That was the first one???
@@FubblerCo. 😂😂😂😂
For me it was the wolf in Iosefka's clinic.
these guys should make a tom and jerry scream sound every time this happens
That would make my life 10x better
the really crazy "YYYEEEEEEOOOOOOW"
The idea of a classic Mel Blanc scream in these games is captivating me in a way I didn't know I was capable of. You stab the Great Serpent in the eye and it yowls a death scream that blows out the bass in your speakers. Just a marvel concept
this happened to my buddy eric
* slaps shoulder *
This bad boy can fit so many snakes in him
Then when you slap his shoulder the snakes burst out.
How many souls would you get in each game if every enemy died at once?
Ask Limit Breakers
at least 10
A game crash
About a tree fiddy
@@TheAntlionGuard maybe even 15
That sure is one way to get eyes on the inside of your head
He's either Suffering and unable to scream or enjoyng every single moment of it.
Ah yes, filled with snakes, just like my friendship group
I've always wanted to see this. My first run in with these dudes scared the hell out of me. It's just so jarring to see snakes pop out of a human-shaped body like that.
Would love to see where Rom's spiders are coming from since they're supposedly hidden somewhere.
i imagine they work similar to the lil tree dudes from sekiro before the giant tree dragon fight
It’s a video game kids. Sometimes monsters just appear. You don’t have to have a logical explanation for everything.
The thumbnail reminds me of one of those clickbait ads.
"This man is full of snakes. Doctors don't want you to know how he did it!"
I wonder if anything about the sneople forest would have been made clearer in a version of Bloodborne that used the snake pit boss or if it really would have been just as unclear as it is now. I'm definitely not complaining, there's something really chilling about this small almost segregated area where people's heads just fucking burst into SNAKES
I can't believe it never occurred to me to call them sneople. I've been shortening "snail women" to "snimen" (very hard to spell but I hope pronunciation's clear from context) for like a year now, after all.
@@blarg2429 'Sneople' is just one of my favourite things to call snakes that are also people, which you wouldn't think would come up that often.
@@DreamPrinnySquad Reminds me of that "I'd have two nickels" meme.
Ouch
All I know is is I keep my distance and keep spamming on hold R2 with my Rifle Spear.
Seeing this slowed down is insanely neat. I wonder how much creepier the game could have been if certain attacks were tweaked to focus more on unsettling aesthetics rather than just playable combat pace.
Resident Evil 4 vibes
what a fine chap, i wonder if anything has gotten into him, not acting the same as he did last week.
What is this guy even doing? Just standing there, waiting to get shoved so he can let the snakes out?
Ohhhhhh man *CONGRATS ON THE BIG 200K!* Came a whole lot quicker than the first hundred grand
Thats actually really amazing, the snakes look so good and the whole tree like aspect is so well done
Do we know for sure how moonside lake works in terms of jumping into it? Considering you can hop in through anywhere in the lake and it seemingly puts you in the same spot, are byrgenwerth and moonside lake part of the same map or during the fall is the hunter teleported?
I'm pretty sure the part where you jump off is some kinda portal
It's the necromorths from Dead Space, victorian edition.
Heh.
I feel his pain...
This reminds me of when I realized why clickers look like they do in the last of us. The cordyceps actually split open the host’s face and it’s really gross
Yes, he is full of snakes. As always your observational skills are far above the norm.
You're certainly a ball of sunshine aren't you.
Not sure if that's sarcasm or not lmao
99% of all the other developers: yeah and then lets put wolves in the game, and some orcs, because thats the limit of our imagination...
@@denahelmi6469 That's an odd criticism, most of the enemies in nioh are like, samurai dudes, which, go figure you'd fight in japan, and the rest are Oni or otherwise based on folklore. Like...I guess there's the wheel enemies that breath fire, but even they're distinct enough. Like I guess there's a hot spider lady, that said, that's not particularly original to dark souls either. Which enemies would you say are a direct ripoff?
@@denahelmi6469 All of the monsters in Nioh are yokai from Japanese folklore. Some enemies in Dark Souls are based on yokai, so it makes sense that similar enemies might appear in Nioh.
To give a specific example, Quelaag is based on the Jorogumo. In Nioh, you fight an actual Jorogumo. That isn't Nioh plagiarising Dark Souls, it's just both of them using the same source material.
"Sir, I got that Snake Exhibit from the zoo that you asked for. What do you want me to do with it?"
"Breaking news: Australian man goes head to head with the local fauna."
Just another one of those things that make you ask "Why Fromsoft? Why exactly did you decided you needed to have snakes explode from within this man?"
I would actually guess it's for the sake of gameplay diversity. Up until this point you've been fighting a lot of "normal" humanoid enemies, so having someone like this walking bag-of-snakes just show up is a good way to shake things up.
a good way to *snake* things up
for the *snake* of gameplay diversity
So I guess it does *snake* sense in the end
Hey, Zullie I have another request, in old Yarnham when you enter this area in the sky it's a floating statue, could you find any explanation for this?
I know Lance has talked about it, so has Sophie and Sin from the Sinclair Lore youtube channel.
I love your videos literally so much joy seeing those notifications, please keep them coming
I love how the snake bursts out if his dome like a jack in the box
Yesss more more more i looove Bloodborne NY first fromsoftware game and its my main fav game so seeing even more detail about it makes me happy
this enemy design is so badass. what a masterpiece bloodborne is.
This is like you slayed off the head of the Hydra, only to multiply each time.
Do any of us know how the snake people came to be? It’s still one of the most unexplained things in bloodborne to me.
They have something to do with the shadows of Yharnam, and the shadows of Yharnam appear to be Pthumerians, so maybe the snake parasites came out of the chalice dungeons.
Just realized, that this dude has to be a Jojo reference. Remember this zombie in part 1 with snakes all over his head?
One of my most hated enemies in this game. Mainly because the snakes don't care when you attack their "host" and can just bite back immediatly.
Though I can't remember ever seeing this hand snake attack...
Would also be interesting to see the grab attack up close/ slowed down. Could you maybe do a video on a bunch of grab attacks in Bloodborne? If this doesn't already exist....Iirc there only was a similar one on DS3?
The attack of the Brainsuckers also would be interesting.
Hi zulie could you perhaps a video on fighting velstadt in the memory of the king? Like go past the memory fades boundary or shoot him like you tried to do in one of your other videos. Then perhaps another video on the intended graves firelink shrine, you can access the tower , how much of it is the same as the normal firelink shrine
Remember: The snakes are from a nightmare if the whistle is any indication. Are they having a nightmare literally BLOW their mind?
Thank you for the upcoming nightmares.
Hey Zullie. Can you take a look at how damage is received.
Because I feel like Damage is highly randomized to a certain degree
Zullie, think there’s a full model of the unused snake ball boss? I feel it’s just kinda out there for bloodborne stuff.
There's a Foxy Hooligans video where they have restored most of the Snake Ball fight, it looks cut for a reason but still very cool to see.
@@tallenrockwell5917 There are also unused white snakes as well Lance showed of a while back
These are my favorite enemies in the soulsborne series. Everything about them is so weird, and amazing.
After the head explodes into vipers you'd think that was the worst of it. But nooooooo. Snake hand!
The fact that the snakes have a ton of fangs instead of just two makes them even creepier
I still wish I knew why these enemies, and the snakeballs themselves, came to exist from a lore perspective. Either I read it and forgot or never came across any lore that explains them. I know of the Madaras twins and the ability to summon a snake with the whistle, but what caused these creatures to exist in this manner in the first place? If it's literally just a case of "those animals just happen to exist in that forest and just so happen to infest the human corpses to puppeteer them" then that's kinda boring considering everything else in the game.
The popular theory from the lore analysis "plaeblood hunt" suggests these guys are related both to the vilebloods in castle cainhurst and to the hunting of "vermin" that the league covenant NPC refers to. Might also be connections to the backstory on the ailing loran chalice.
@@DeaconBluesClues They've had to have made all that up though since there's nothing in game that mentions anything of the sort. I know Soulsborne lore can be as much "art" as it is science, but as far as I can find, there's nothing in the game that talks about the snakes/snakeheads beyond the simple fact that they're found in the forbidden woods. The only bit of environmental assistance we get in trying to figure out the mystery are the handful of Celestial Emissaries down at the bottom of the ravine and I don't think those actually mean anything as far as the Woods' lore is concerned.
There's just nothing concrete to go on and it annoys me.
it's really just the looking down at you and smiling phase that gets me, followed by the sproingy bois out of the hand
Snake Syndrom: Instead of brain there is snake
So are these arm snakes not NPCs and instead some “baked-in” attack animations? I’d never noticed if they attack in different patterns or articulate toward players. And the head snakes are just collapsed like an accordion inside the body?
(Air quotes cuz I don’t know the proper term.)
when you try and talk to one dude but get invited to a massive call
Grats on 200k subs, Zullie.
Also, to hell with snakes.
just to imagine the hours they spent watching videos of snake jumping and biting for reference makes me shiver
I remember this being one of the craziest visual surprises in the game. That and the beggar's beast transformation. Did NOT expect that, haha.
The eldritch horrors you experience in this game are absolutely fascinating
Now im wondering, if all the snakes are one person or if every snake as a mind of its own. If its the first then you would actively for every snake you kill destroy a part of his brain
When you tell a reptile enthusiast you actually love snakes, me included.
Legend has it, there was one that just kept growing - they say it lives in a valley somewhere in Japan now.
The snakes always interested me, idk what their lore says but the fact that there is a whole forest of them and the shadow boss also incorporated a lot of snake action they must have some significance
You'd think so, but there's no information about them at all other than that they exist. The implication is that the snakes are just "normal" creatures of the woods and the infested are basically just walking corpses full of snakes. This even seems to include the Shadows of Yharnam considering their infested status.
Daily dose of horror from Zullie. Thanks for the nightmares!
I remember seeing someone comment asking about this and it's nice to see you follow up on it!
**record scratch**
"Not a good look. You might be wondering how I ended up as a snake explosion"
Every day you just make somthing I like, thank you
God, to think of the first time you find one of this, thinking they’re just a regular enemy like the hundreds you’ve fought so far, and then…
"You keep using that word. I do not think it means what you think it means.” -
Inigo Montoya
These things always seemed the strangest enemies in the whole game to me. The forest in general doesn't seem to line up with what we see of the beast plague or the outer beings like the brain sucker. They feel completely at odds with everything else. Like they aren't related to the old ones. Not that that's a bad thing, just makes them stand out all the more and all the more unnerving to fight
It's about as horrifying as I'd imagined. I've never gotten a good look at any enemy in that area because i just memorized the boss path and never explored, the snakes terrified me like few game enemies have.
I love that the snakes grow out of the head at different speeds. No wonder I thought something was off
my favorite part is at the end of the transformation, where all the snakes just look happy to be out and looking around.
these enemies Always gave me Residen Evil 4 vibes in blind and scared the shit out of me
i love It, thank you BloodBorne
The phrase “thanks, I hate it” springs to mind.
I distinctively remember how sweaty my hands were during the first encounter with these fellows...
Aww, so cute. He's just smiling :)
I do like how short and sweet these videos are.
Dark Souls: "we have teleporting dogs."
Bloodborne: "hold my blood vial"
Perfect way to describe how I feel the next morning after a long night out
"They/Them, what are you plural?"
"Yes. I am 13 snakes in a trenchcoat, & you will refer to me as such!"
Some of the creatures are truly nightmare fuel. Hated those carts filled with corpses...
I’d imagine almost everything in bloodborne gets more horrifying the slower you watch it lol
"Snakes. Why's it always have to be snakes" - a guy with a whip probably
I have a mild fear of snakes and I’ll never forget the first time I experienced this, traumatizing to say the least