As a guy who typically doesn’t enjoy PvP in RTS games, (primarily because I’m not great at extremely quick micro) this Beta is an extremely pleasant surprise for me. It seems they found the perfect balance in terms of game pace, it isn’t slow, but it’s not so fast that mediocre micromanagers are going to be absolutely crushed. It’s probably the first time I’ve really been able to enjoy myself in PvP.
@@53Strat True, but the otherwise slow pace allows you to take a moment to breath. You can plan out your big, micro intensive attacks, rather than be stuck in a never-ending state of meticulous unit management. Case in point, my most recent match where I just focused on digging in at a defensive position, probing my opponent's AA capacity (he didn't have much) and using my accumulated points to drop 3 Spetsnaz teams, a IGLA, and some VDV inf/APC's on his urbanized flank, which completely screwed him. In WARNO, that same thing would have been far harder to pull off with how fast and micro intensive it is.
@@53Strat I agree, though I think "playing right" is rather subjective in this case and I wouldn't use such a term. Playing a micro intensive style is not right for everyone and STB have clearly created the game with the idea in mind that you don't require good micro to play and do well. Which is a good thing it means it has more mass market appeal.
For me the closed beta has been very good and smooth with almost zero of the problems there is in open, sad to see the open one has been a shit show for many with all kinds of problems.
The Dr Who guy? I would have said he has quite a different accent to me, but I have not heard him speak much other than a little clip I found, he's Scottish originally I think, so still has a twang.
@@Bandanner Yeah Moffat is Scottish, idk if you have Scottish in your family but I notice the twang in your accent which was similar to his, who knows you could be cousins.
@@badwolf66 Er no not remotely Scottish, I'm English. I am afraid you are perhaps a little mistaken or struggling to differentiate our UK based accents.
I just do not understand why are they forcing 5v5. Why don't they let us play 1v1, 2v2, 3v3 (I know its technically possible in custom scenario, but I am talking about quick matchmaking against random players). And the nukes get old, REALLY fast.
The nukes will drop off, its just the excitement of them being new. They are balancing the game around 5v5 as their primary game mode, I guess on a casual level people prefer larger games as its less pressure on one individual (hence why 10vs10 is so popular in WARNO/WRD/SD2). Though I don't know all their reasoning. Adding match making for all numbers adds other work, such as maps/map size, layout, income considerations etc etc. Because we all know the first complaint will be "this map is too big for 1v1". Think about AOE 4 which does match making incredibly well across everything up to 4v4 they have randomly generated maps of the correct size for each player count with suitable numbers of resources etc. They are already struggling to release the game so adding more now puts it at risk of further delays. Which I don't think Slitherine would allow regardless.
@53Strat they are focused on 5v5 with the intention to appeal to a much bigger casual audience. 1v1 ranked would require a different balance approach and new maps etc etc which I can't see happening for release. Or they will never finish the game. So outside of custom arranged games I wouldn't expect it any time soon
@@53Strat Firstly I am not coming up with excuses for the devs, I am explaining what the situation is, if you don't like it don't play the game, uninstall the beta. The way they have the game set up its not going to be properly balanced at any stage without serious work but that works for 5v5 (I would have thought this was clear without needing to explain it). To make a game work in 1v1 ranked without ONE setup being the meta that EVERYONE uses you need to balance it properly. Look at the struggle they have getting WARNO balanced and in that they force more control using the Division system without people being able to create their own units. Just because you play a few 1v1s does not mean this would work in a full ranked ladder. People would complain very quickly. And again people would quickly complain about maps being too big for 1v1. Just cause YOU might accept it plenty of people would not and I have a feeling you would quickly complain too. Also you clearly know nothing about game development if you think they would not need to code "anything" new. Just adding new UI options, adjusting the menu, adding an additional ELO system for 1v1 ranked split off from 5v5 would all require designing and coding. It doesn't just appear out of thin air. And adjusting the map sizes etc would all take time of the development team from whatever "department" they work in. You ever heard the expression don't tell your granny how to suck eggs? At the end of the day Slitherine need to release the product to make back the cash they have expended on it so far. They are a company at the end of the day, so STB don't have unlimited time to add everything.
@@53Strat yeah everyone's first response to anything like that these days is "I'm totally a game dev," or "I made my own game", so my response is prove it. Please link to your games steam page or similar and also progress videos with proof you are the developer.
@@53Strat So you have no proof as expected and are already backtracking on claiming you were making a game as are just now "diving into it" so you are a liar as expected. So I am confident that you don't really know anything about game development. So enjoy your ban.
As a guy who typically doesn’t enjoy PvP in RTS games, (primarily because I’m not great at extremely quick micro) this Beta is an extremely pleasant surprise for me. It seems they found the perfect balance in terms of game pace, it isn’t slow, but it’s not so fast that mediocre micromanagers are going to be absolutely crushed. It’s probably the first time I’ve really been able to enjoy myself in PvP.
That's really good to hear, and I think you represent very well one of the core groups of people they are trying to bring in.
@@53Strat True, but the otherwise slow pace allows you to take a moment to breath. You can plan out your big, micro intensive attacks, rather than be stuck in a never-ending state of meticulous unit management.
Case in point, my most recent match where I just focused on digging in at a defensive position, probing my opponent's AA capacity (he didn't have much) and using my accumulated points to drop 3 Spetsnaz teams, a IGLA, and some VDV inf/APC's on his urbanized flank, which completely screwed him. In WARNO, that same thing would have been far harder to pull off with how fast and micro intensive it is.
@@53Strat I agree, though I think "playing right" is rather subjective in this case and I wouldn't use such a term.
Playing a micro intensive style is not right for everyone and STB have clearly created the game with the idea in mind that you don't require good micro to play and do well.
Which is a good thing it means it has more mass market appeal.
The fact there's no replay option makes it difficult to learn from mistakes. Hope they change that by release.
They do intend to have replays... I assume ready for release.
For me the closed beta has been very good and smooth with almost zero of the problems there is in open, sad to see the open one has been a shit show for many with all kinds of problems.
Well that's the idea I guess stress the servers and flood the game to find more issues.
@Bandanner i would assume so yes, but i guess its also a balance since it also gives some of negativity from potential customers
Second Nuke was mine :) - gg!
Haha yeah we certainly had more luck with nukes than the enemy
looks like lag city off the bat
It is for some reason and it happens in most games (for all players). Not sure why… clearly the net code side but unsure why it eventually corrects.
You sound a bit like Steven Moffat.
The Dr Who guy? I would have said he has quite a different accent to me, but I have not heard him speak much other than a little clip I found, he's Scottish originally I think, so still has a twang.
@@Bandanner Yeah Moffat is Scottish, idk if you have Scottish in your family but I notice the twang in your accent which was similar to his, who knows you could be cousins.
@@badwolf66 Er no not remotely Scottish, I'm English. I am afraid you are perhaps a little mistaken or struggling to differentiate our UK based accents.
@@Bandanner I am from the North West of England myself, I just noticed it when watching/listening to the video.
I just do not understand why are they forcing 5v5. Why don't they let us play 1v1, 2v2, 3v3 (I know its technically possible in custom scenario, but I am talking about quick matchmaking against random players). And the nukes get old, REALLY fast.
The nukes will drop off, its just the excitement of them being new.
They are balancing the game around 5v5 as their primary game mode, I guess on a casual level people prefer larger games as its less pressure on one individual (hence why 10vs10 is so popular in WARNO/WRD/SD2). Though I don't know all their reasoning.
Adding match making for all numbers adds other work, such as maps/map size, layout, income considerations etc etc. Because we all know the first complaint will be "this map is too big for 1v1".
Think about AOE 4 which does match making incredibly well across everything up to 4v4 they have randomly generated maps of the correct size for each player count with suitable numbers of resources etc.
They are already struggling to release the game so adding more now puts it at risk of further delays. Which I don't think Slitherine would allow regardless.
@53Strat they are focused on 5v5 with the intention to appeal to a much bigger casual audience.
1v1 ranked would require a different balance approach and new maps etc etc which I can't see happening for release. Or they will never finish the game.
So outside of custom arranged games I wouldn't expect it any time soon
@@53Strat Firstly I am not coming up with excuses for the devs, I am explaining what the situation is, if you don't like it don't play the game, uninstall the beta.
The way they have the game set up its not going to be properly balanced at any stage without serious work but that works for 5v5 (I would have thought this was clear without needing to explain it).
To make a game work in 1v1 ranked without ONE setup being the meta that EVERYONE uses you need to balance it properly. Look at the struggle they have getting WARNO balanced and in that they force more control using the Division system without people being able to create their own units.
Just because you play a few 1v1s does not mean this would work in a full ranked ladder. People would complain very quickly.
And again people would quickly complain about maps being too big for 1v1. Just cause YOU might accept it plenty of people would not and I have a feeling you would quickly complain too.
Also you clearly know nothing about game development if you think they would not need to code "anything" new. Just adding new UI options, adjusting the menu, adding an additional ELO system for 1v1 ranked split off from 5v5 would all require designing and coding. It doesn't just appear out of thin air.
And adjusting the map sizes etc would all take time of the development team from whatever "department" they work in. You ever heard the expression don't tell your granny how to suck eggs?
At the end of the day Slitherine need to release the product to make back the cash they have expended on it so far. They are a company at the end of the day, so STB don't have unlimited time to add everything.
@@53Strat yeah everyone's first response to anything like that these days is "I'm totally a game dev," or "I made my own game", so my response is prove it.
Please link to your games steam page or similar and also progress videos with proof you are the developer.
@@53Strat So you have no proof as expected and are already backtracking on claiming you were making a game as are just now "diving into it" so you are a liar as expected.
So I am confident that you don't really know anything about game development. So enjoy your ban.