I love devlog videos! Thank you so much for making these videos! Seeing the thought process and creation of indie games often made by one person is so fun to see.
If you want to learn more about how cities are made, "Image of the City by Kevin Lynch’" is nice, long thou and ment for architectures, but is good also for game design. Understanding paths, landmarks, edges, nodes and districts is important
For the land of the dead you could make it so you have to fight the enemy that killed you to basically serve as a learning experience to teach you how to beat that enemy 1v1, if it was a group that killed the player then it could be a group fight, if it was gravity it could be a parkour course. Basically it would make it into a tutorial to help the player not die to the same thing over and over
One tip I wanna provide is it can be a good idea to add some height variation in your towns/villages Having it all be flat can quickly make it stale to traverse. I think it's cool to have inclines, slopes and/or incremental levels so you can sort of condense your towns by creating distance through elevation. Make it so you have to climb a ladder to get to a certain building, make it so you gotta walk through the alleyway and up stairs behind building A to get to building B. Place your points of interest at the highest point of the map so the player can see it from anywhere in town Note that that doesn't just mean "make a tall building" but, to place your buildings on elevated ground. Like Kuzco placing his palace over Pacha's house at the top of the hill!! I find the number one trap some people fall into when making towns is just placing a bunch of generic looking houses, like hotels on the Monopoly board You should always consider condencing things, break up the monotony. Literally does not have to be by much, just something for variation It's always wise to sketch your plans on paper first It might not be a terrible idea to draw some inspiration from those insane Animal Crossing islands either And real life towns of course
You need a strong visual or art direction imo. Making some concept art will give you a good base. The game is looking good it has the potential to be a immersive title.
For the blank water level, instead of fighting the enemies there to get your currency back, what if you had to go find them around their village to fight for it back, like they just take the currency because it’s a common currency and not just for the player. Maybe a time limit to retrieve it before the enemies spend it.
About the land of the dead, you could make it so that when you die you have to fight some enemies, their strength could scale depending on the equipments of the player so it doesnt become a boring sequence. So if you kill all the enemies you could go back to the place where you died, if you lose spawn in a checkpoint kinda structure (idk, not very much information about the game).
I had about the same idea but someone in the previous video said that would get annoying real quick😔 may have to let ppl play test it and see if they like it
looking good, my man. If you ever feel lost, to try giving some love for the main game loop . Understanding how all elements work together will give you a insight of how the game will feel when its done.
very cool devlog! one thing to note is that, while you reduced the number of triangles being rendered, which is good, you're still rendering both sides of, for an example, those wooden pillars on the sides of the walls. but there's a LOT of those, that's bad for computation! then at the end during the timelapse, there are a LOT of other walls you placed that have sides that won't ever be visible but will still be rendered
Alr Alr @@milkyskyline hear me out: why not just make a species similar *(Lore-Wise)* to what Jerrie's looks like right now in the present instead of making a human character? Every time I've seen your videos you've had Jerry and honestly he's kinda iconic to me because i know exactly who you are when i see Him, Besides that he's unique in a way, sure Jerry right now doesn't look realistic or very human like majority of any games that a similar to this in possibly many ways. but honestly this little bald guy with white eyes has actually grown to me a bit You can still make human characters. its not like im forcing you to do this after all. i just wanted to say that (in my opinion) Jerrie's Looks right now are pretty iconic and unique compared to other videogames currently...
You could make a character customisation system in wich you can manualy place stickers and tatoos on your character like in wwe 2K games, it would be very nice being able to use creativity and create your own unique character. (I'm french, sorry if my english is not that good) :)
Love the progress. Would be insane if the water world was like a seperate spirit world with floating and or distorted reality. You can meet characters that teach you supernatural abilities but cant use them until a certain level in the physical world. So dying is still fun and u can progress but that would be too crazy haha.
About the Land of the dead, you should take a look how they did it in the old LucasArts game "Herc´s Adventure". They did something similiar as you. When you die (without having lifes left) you would get to the Underworld. and need to get to the exit. On the way to the Exit there where some standard skeletton enemies. Each time you did it and get back to life, the next time you die you will be send further back in die Underworld to make it harder to success to get back to life.
It would be cool if whoever killed you took your loot so you have to kill them to get your loot back similar to project zomboid where you have to kill your zombie version to get your loot back
I've got a few problems with this but don't want to overshadow the point about assets. Just in the past few years we've gotten access to stuff that makes games that werent possible before possible. And at the end of the day, the point of using marketplace assets is just to sell your idea, anyway, you can replace everything when you get bankrolled.
lol 1 minute in, sounds like a bold scope holy hahaha.. breath of the wild, just cause, assasins creed, eldin ring, kingdoms, factions, open world. good luck.
I probably should’ve explained better I’m only taking inspiration from a few mechanics of every game lol and don’t really have a time limit unless I go broke in these next few years, I’ll just have to get another job lol
about the land of the dead, I believe it would be more fun if you could enter it using an consumable item or even a by interacting with shrine on the map.
i wanted to develop my own physics combat system but it looks like alot of those games are coming out i made an experimental ragdoll in project spark your elbow just needs to be in a fixed position pretend your holding a ball turn left the right hand goes over turn right the left goes over works nice for two handed weapons
If your reusing the same mesh in unreal engine 5 at them as a game instance variable. That way if you have a house in a level you can set the texture on event begin play from the game instance. Have 100 of the same walls in your game level that’s ok it’s all set from one variable
Yo bro ive been watching your videos for so long but i really wanted to ask, how did you learn how to use Unreal? ive been trying to learn but have no idea how to start without falling into the coding tutorial rabbit hole
There’s lots of content in unreal which is tough but what has helped me is to break it down if you want to start with blueprints or c++ learn the basics like variables events functions macros and make some simple mechanics you want, eventually you’ll want to improve the art so you can learn the basics of the material editor and niagra, basically slowly learn a subject and build on it also, take notes on what you’ve learned or nodes you find useful it’ll be helpful in the future and helps you learn faster
Could you use ai as a workaround for an error in code? Or something that contests each other? I wanna eventually learn code, and I don’t think I’ve heard of people using ai to ask for a script that would optimize your existing code? (I know nothing) but I just figured I would’ve by now had it had been possible
@@milkyskyline I could only imagine how often an ai wouldn’t understand the intricacies that even I don’t know the basics of lmao, thank you for responding, people like you who develop games with such a grounded head is what fueled me to want to have the ability to just create in the video game media, I appreciate you all so much, for me you show it’s possible 🙏🏾
I think the creator is working on some new projects but as it is, its probably one of the best environments I’ve used and messed around with its super easy to modify and add your own little Touch
I've heard a lot of pro indie devs and people in the industry advise against early access. Unless your game is top polish. Because players trear an early access game as if it's a 1.0 release. Just a tip you could maybe look into it. Good luck!
I’ve pushed back on an early access many times bc I feel like it should be more polished but honestly I need feedback from actual players so I thought might as well release a cool demo in the future but I’ll look into how many people are successful at that, thanks man!
Hey , loved your progress and content !, Im currently doing a lot of 3D models , for games , clothes , weapons (all modern though) , But if you need a model of anything I would love to help :D
Why don’t you make it so only some stuff is loaded at once, and you can lower the quality of far away stuff just blur the far away stuff to hide it it will improve performance 👍
Ok I have an idea for the land of the dead it probably won’t mesh with the story you have planed right now but hear me out. The land of the dead can be accessed any time similar to how you can go to hyrule castle any time on breath of the wild. The land of the dead is inhabited by a colossal creature the size of a small mountain. You can attempt to fight this creature at any time by scaling its body which has armor plating or bones sticking out of it that act as ledges you can climb up. You could make it so doing certain tasks in the over world makes this behemoth easier to climb. When you get to the top/head of this colossus there is an arena of sorts where you fight the final boss. this would make it so that exploring the world directly makes part of the final boss easier (the colossus climbing) and indirectly makes the other part of the final boss easier (better equipped means that you do more damage and have more defenses etc.)
New idea If you die in-game tou don't just respawn instantly Make a landscape with some water like in the video and you have to defeat some enemies to get a chance to respawn
@@milkyskyline It does, but that is the First time in 19 years i have ever Heard someone call It that, is like hearing something in a Eldritch language
1:06 This line was the most lamest part I ever heard, like every single unreal guy uses ALS. Like you cant code make a simple third person controller, wanna do visual scripting that's why u move to Unreal. Why tha f you wanna make game when you don’t like coding. You are one of those beginners who always loves to asset flip. Like every single Indie Unreal Game is an Asset Flip. With great power comes great responsibility. Unreal is too big for indies to master, it only makes sense when big boys like Ubisoft or EA uses Unreal, most Indie Unreal so called devs, they Don't know what actually they do.
Okay you try and make a movement system like ALS on your own goodluck, I know c#, python and some c++ I never once said I was only learning blueprints 💀 if you’re scared of unreals size then don’t use it and right only big studios should use one of the best game engines ever made available to the public for free 💀
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when the world need him the most he deleted it
I love devlog videos! Thank you so much for making these videos! Seeing the thought process and creation of indie games often made by one person is so fun to see.
That's true! I love it too! (Both watching and to making them!)
If you want to learn more about how cities are made, "Image of the City by Kevin Lynch’" is nice, long thou and ment for architectures, but is good also for game design. Understanding paths, landmarks, edges, nodes and districts is important
For the land of the dead you could make it so you have to fight the enemy that killed you to basically serve as a learning experience to teach you how to beat that enemy 1v1, if it was a group that killed the player then it could be a group fight, if it was gravity it could be a parkour course. Basically it would make it into a tutorial to help the player not die to the same thing over and over
basically what nine sols did
One tip I wanna provide is it can be a good idea to add some height variation in your towns/villages
Having it all be flat can quickly make it stale to traverse. I think it's cool to have inclines, slopes and/or incremental levels so you can sort of condense your towns by creating distance through elevation. Make it so you have to climb a ladder to get to a certain building, make it so you gotta walk through the alleyway and up stairs behind building A to get to building B.
Place your points of interest at the highest point of the map so the player can see it from anywhere in town
Note that that doesn't just mean "make a tall building" but, to place your buildings on elevated ground. Like Kuzco placing his palace over Pacha's house at the top of the hill!!
I find the number one trap some people fall into when making towns is just placing a bunch of generic looking houses, like hotels on the Monopoly board
You should always consider condencing things, break up the monotony. Literally does not have to be by much, just something for variation
It's always wise to sketch your plans on paper first
It might not be a terrible idea to draw some inspiration from those insane Animal Crossing islands either
And real life towns of course
You need a strong visual or art direction imo. Making some concept art will give you a good base. The game is looking good it has the potential to be a immersive title.
For the blank water level, instead of fighting the enemies there to get your currency back, what if you had to go find them around their village to fight for it back, like they just take the currency because it’s a common currency and not just for the player. Maybe a time limit to retrieve it before the enemies spend it.
Nah i aint gonna use assets, ur game is looking insane though!!! damn
Steady progress is all that counts🙏
THIS GAME LOOKS AMAZING!
About the land of the dead, you could make it so that when you die you have to fight some enemies, their strength could scale depending on the equipments of the player so it doesnt become a boring sequence. So if you kill all the enemies you could go back to the place where you died, if you lose spawn in a checkpoint kinda structure (idk, not very much information about the game).
I had about the same idea but someone in the previous video said that would get annoying real quick😔 may have to let ppl play test it and see if they like it
looking good, my man.
If you ever feel lost, to try giving some love for the main game loop . Understanding how all elements work together will give you a insight of how the game will feel when its done.
very cool devlog! one thing to note is that, while you reduced the number of triangles being rendered, which is good, you're still rendering both sides of, for an example, those wooden pillars on the sides of the walls. but there's a LOT of those, that's bad for computation! then at the end during the timelapse, there are a LOT of other walls you placed that have sides that won't ever be visible but will still be rendered
When the world needed him most he returned
Idea:
if your adding kingdoms and regions make enemies and villagers different shades of yellow or different colors.
Ima have actual character later on so I think this would get me in trouble lol
Alr Alr @@milkyskyline hear me out:
why not just make a species similar *(Lore-Wise)* to what Jerrie's looks like right now in the present instead of making a human character?
Every time I've seen your videos you've had Jerry and honestly he's kinda iconic to me because i know exactly who you are when i see Him,
Besides that he's unique in a way, sure Jerry right now doesn't look realistic or very human like majority of any games that a similar to this in possibly many ways.
but honestly this little bald guy with white eyes has actually grown to me a bit
You can still make human characters. its not like im forcing you to do this after all.
i just wanted to say that (in my opinion) Jerrie's Looks right now are pretty iconic and unique compared to other videogames currently...
You could make a character customisation system in wich you can manualy place stickers and tatoos on your character like in wwe 2K games, it would be very nice being able to use creativity and create your own unique character. (I'm french, sorry if my english is not that good) :)
Love the progress. Would be insane if the water world was like a seperate spirit world with floating and or distorted reality. You can meet characters that teach you supernatural abilities but cant use them until a certain level in the physical world. So dying is still fun and u can progress but that would be too crazy haha.
About the Land of the dead, you should take a look how they did it in the old LucasArts game "Herc´s Adventure".
They did something similiar as you. When you die (without having lifes left) you would get to the Underworld. and need to get to the exit.
On the way to the Exit there where some standard skeletton enemies.
Each time you did it and get back to life, the next time you die you will be send further back in die Underworld to make it harder to success to get back to life.
A game like botw with elements of jc3, AC and elden ring? That's also my dream game.
3:56 fent feind ahh bug
real great work man!!! keep it up!
1 word: underrated
I recommend flying around CS2 maps to see life hacks with reducing unnecessary rendering
It would be cool if whoever killed you took your loot so you have to kill them to get your loot back similar to project zomboid where you have to kill your zombie version to get your loot back
I've got a few problems with this but don't want to overshadow the point about assets. Just in the past few years we've gotten access to stuff that makes games that werent possible before possible. And at the end of the day, the point of using marketplace assets is just to sell your idea, anyway, you can replace everything when you get bankrolled.
I’ll be gradually be replacing assets altogether or heavily modify them before official release!
@@milkyskyline I feel ya. I need a lot of signage cause my scifi universe has a lot of scifi pseudo politics. I really need a 3D modeler on the team
lol 1 minute in, sounds like a bold scope holy hahaha.. breath of the wild, just cause, assasins creed, eldin ring, kingdoms, factions, open world. good luck.
I probably should’ve explained better I’m only taking inspiration from a few mechanics of every game lol and don’t really have a time limit unless I go broke in these next few years, I’ll just have to get another job lol
about the land of the dead, I believe it would be more fun if you could enter it using an consumable item or even a by interacting with shrine on the map.
He's back!
i wanted to develop my own physics combat system but it looks like alot of those games are coming out i made an experimental ragdoll in project spark your elbow just needs to be in a fixed position pretend your holding a ball turn left the right hand goes over turn right the left goes over works nice for two handed weapons
If your reusing the same mesh in unreal engine 5 at them as a game instance variable. That way if you have a house in a level you can set the texture on event begin play from the game instance. Have 100 of the same walls in your game level that’s ok it’s all set from one variable
the land of the dead can be used as a place to test out new abilities/weapons
Are you going to do different terrains in different levels? like snowy mountains or a tall tree forest
I think I’m going to prioritize environmental addons after I release a demo I’m just adding one last update before the demo
Yo bro ive been watching your videos for so long but i really wanted to ask, how did you learn how to use Unreal? ive been trying to learn but have no idea how to start without falling into the coding tutorial rabbit hole
There’s lots of content in unreal which is tough but what has helped me is to break it down if you want to start with blueprints or c++ learn the basics like variables events functions macros and make some simple mechanics you want, eventually you’ll want to improve the art so you can learn the basics of the material editor and niagra, basically slowly learn a subject and build on it also, take notes on what you’ve learned or nodes you find useful it’ll be helpful in the future and helps you learn faster
@@milkyskylinethanks bro! Appreciate the advice, your game is really coming along
I love your videos!
Mabeg the water world could be for boss fights
I also made my First Devlog Now 😅
And my Channel has exact 69 Subscribers😂
great video!!
Very ambitious! UE4 ftw 😅
Bro scope is huge
Could you use ai as a workaround for an error in code? Or something that contests each other?
I wanna eventually learn code, and I don’t think I’ve heard of people using ai to ask for a script that would optimize your existing code? (I know nothing) but I just figured I would’ve by now had it had been possible
Yea it’s been done, I know replit has replit ai, its pretty fun to play around with but it sometimes doesnt work
@@milkyskyline I could only imagine how often an ai wouldn’t understand the intricacies that even I don’t know the basics of lmao, thank you for responding, people like you who develop games with such a grounded head is what fueled me to want to have the ability to just create in the video game media, I appreciate you all so much, for me you show it’s possible 🙏🏾
how did you deal with the fps drop ? low fps ?
You have to consider many things like the polygons, draw calls etc, I just made sure not to clump up too many things in one scene
this might be the next read dead redemption 2
Yay new vid
Is Stylized landscape still usable? I noticed they havent updated it in 3 years
I think the creator is working on some new projects but as it is, its probably one of the best environments I’ve used and messed around with its super easy to modify and add your own little Touch
hell yeah
asset flip, the game
Me when I yap on topics I don’t know abt 😩
I've heard a lot of pro indie devs and people in the industry advise against early access. Unless your game is top polish. Because players trear an early access game as if it's a 1.0 release. Just a tip you could maybe look into it. Good luck!
I’ve pushed back on an early access many times bc I feel like it should be more polished but honestly I need feedback from actual players so I thought might as well release a cool demo in the future but I’ll look into how many people are successful at that, thanks man!
@milkyskyline yeah, no problem. When you're ready to start playtesting let me know. I'd be happy to give honest (and hopefully useful) feedback
you could take inspiration from deepwoken with the land of the dead no? they seem to have nailed it pretty well
Hey , loved your progress and content !, Im currently doing a lot of 3D models , for games , clothes , weapons (all modern though) , But if you need a model of anything I would love to help :D
Yeah I’m always open for help! Here’s my discord feel free to dm me: discord.gg/fH2jMPcEd3
I feel like you need to add enviroment/weather
Make a cave system
Why don’t you make it so only some stuff is loaded at once, and you can lower the quality of far away stuff just blur the far away stuff to hide it it will improve performance 👍
Ok I have an idea for the land of the dead it probably won’t mesh with the story you have planed right now but hear me out. The land of the dead can be accessed any time similar to how you can go to hyrule castle any time on breath of the wild. The land of the dead is inhabited by a colossal creature the size of a small mountain. You can attempt to fight this creature at any time by scaling its body which has armor plating or bones sticking out of it that act as ledges you can climb up. You could make it so doing certain tasks in the over world makes this behemoth easier to climb. When you get to the top/head of this colossus there is an arena of sorts where you fight the final boss. this would make it so that exploring the world directly makes part of the final boss easier (the colossus climbing) and indirectly makes the other part of the final boss easier (better equipped means that you do more damage and have more defenses etc.)
New idea
If you die in-game tou don't just respawn instantly
Make a landscape with some water like in the video and you have to defeat some enemies to get a chance to respawn
try Move Ai for motion capture.
Nice
Unreal 4 or 5?
4.26
Best asset in the world. ALS
when can i play this??!?!?!??!?!?!??!?1??!?!?!?!?!?!?1
If you have a pc, soon
@@milkyskyline I'm cursed with the MacBook I bought, thought it was the best "affordable" laptop, can't run shit
Are u GTR-skyline?
😲 if yes i wanna drive u 😂
What if.... VR
Yippee
Why do he have my name and yes I’m the main character
New vid?
Am i dreaming or something?
WAKE UP WAKE UP WAKE UP THIS IS A DREAM
@@milkyskyline 🥴🥴🙂
Release date?
With all the new things I’m planning I’m gonna say a pre alpha demo in about a year
@@milkyskyline 😳
A year🥲
I agree because game dev is not easy because you have to polish the game otherwise you cooked
Video 3 of me asking to be a voice in your game :)
Your time will come
@@milkyskyline 😎
@@milkyskyline cool, does the game have a discord server I can join to stay updated?
discord.gg/q5zpFkHCrW
WSP
Wasp 🐝
The delete button is a devs best friend.
How 3 Years CHANGED My Game what a dumb thing to say lol. 3 years can change anything and everything duh
Almost like it’s a yt title… lol
I shall announce that those who call it a toon shader, please stop your weirdos
Looks like a carTOON material tho
@@milkyskyline It does, but that is the First time in 19 years i have ever Heard someone call It that, is like hearing something in a Eldritch language
cumannn
1:06 This line was the most lamest part I ever heard, like every single unreal guy uses ALS. Like you cant code make a simple third person controller, wanna do visual scripting that's why u move to Unreal. Why tha f you wanna make game when you don’t like coding. You are one of those beginners who always loves to asset flip. Like every single Indie Unreal Game is an Asset Flip. With great power comes great responsibility. Unreal is too big for indies to master, it only makes sense when big boys like Ubisoft or EA uses Unreal, most Indie Unreal so called devs, they Don't know what actually they do.
Okay you try and make a movement system like ALS on your own goodluck, I know c#, python and some c++ I never once said I was only learning blueprints 💀 if you’re scared of unreals size then don’t use it and right only big studios should use one of the best game engines ever made available to the public for free 💀
First also W vid
486 views in 3 hours? bro fell off
I wanted a game exactly like this 🥹🥹