@@asadi145 the cooldown is actually removed if you landed a hit with it before. Also the wiki says the dragon's fury airblast has more force than all the other flamethrower's
@@-RandomStranger-dragon’s fury airblast is based on momentum- so the faster you’re moving, the stronger the airblast goes. Really good for dropping down on people or after surfing a rocket.
This is an April fools video, but I would love to see UncleDane's experience with other classes. He has a very in-depth analysis to why pybros would be better off bloodthirsty, and his preference of the dragon's fury.
Depends on the map you're playing and how coordinated both teams are. If the enemy team has better coordination and they actually work together, a Pybro will save a nest (or at least be able to prevent the team from being spammed without issue and stuff Übers so that the team can regroup and push back). It's a lot of fun when the other team actually starts to try to push together as the Engi and Pyro work together to protect their nest, if people only attack the nest one by one they're easy pickings against a good Engineer unless they can use splash damage from a safe spot.
I know I'm a couple months late to this (I was taking a bit of a TF2 break when this came out), but as a self-proclaimed Pyro main, this was such a fresh breath of air. Dane's said a couple of times before that he didn't really care for Pyro which I was fine with, it's alright if people don't share the same opinions all of the time. But actually seeing Dane give Pyro a chance and sticking with them despite previously not really liking them is so unbelievably nice to see. Also, as a little side note, I've noticed that people who don't tend to gel with Pyro typically enjoy the dragon's fury (which, yeah, fair), and the flare gun seems to be the only universally respected Pyro weapon. It's just a bit interesting seeing that.
As someone who isn't a furry I can't understand all the hate the internet have against them. Aren't we all animals? Even if furries dresses as different animals aren't we doing the same when we dress as fictional characters from animes or videogames? There is no difference between people who hates furries and furries but it looks like people are too dumb to understand it
Idk, I feel like people already knew that the Dragon's Fury was a fun weapon, it's just that you do need to be actually good to get the most out of it, and even then, sometimes the default flamethrower is still better because you don't have to really aim in fights and airblast is real good. People also knew that all the flare guns minus the manmelter were good, it's just a matter of what kind of gamer you are which one you like the most, and obviously the powerjack has been the meta pyro pick for like 7 years in a row or some shit
The reason you press mouse2 when you do when an explosive class appears is because you know that that's when they are going to shoot. I do the same thing. My brain just goes "yeah he's probably gonna go from seeing me to pressing mouse1... about now" and then I right click and it works. Sometimes I mess the timing up. Sometimes I'm wrong. But this doesn't work because it's random, it works because soldiers and demomen are sorta predictable. They see thing, they shoot thing.
@@amiablereaper at midrange you can react to the visual of the rocket (more accurate, recommended) or the sound of the launcher (faster reaction), but at close range, your best bet is to play mind games with the soldier and already be pressing m2 by the time the rocket shows up.
What you have been doing with pyro is what I have been doing with Spy recently. Playing your least played or worst class and learning how to play him is a ton of fun
I tried doing that with some of my least played classes (Heavy, Demoman) but I don't find them fun as much as confusing and frustrating. I don't even play half the cast (I have zero hours on Scout), and for Pyro, Soldier, and Sniper, I only really play very specific loadouts.
I tried with Medic, my least played, and eh. I could play for like ten minutes before deciding to swap to somebody else. Medic’s gameplay just isn’t up my alley.
praise uncle dane for not only making a banger april fools video, but also for unintentionally using his fame to create more popularity towards skill-based pyro playing
This video made me love tf2 that much more. The fact that someone who doesn't like a class because of their play style can like it by switching weapons and making it more personal to them. With other class based shooters I've seen, they keep adding characters instead of weapons, leading to players not playing 70% of the characters because they don't like them and there is no other way to play them. This is no means of saying the others are bad I like those too, but I've noticed I only play a couple because the rest I don't like or I get bored of them because there is only so much you can do with a character with one way of playing besides going for strategies that are different, but not good.
As the great Shammy once put it: "In Overwatch, I don't have a playstyle with Zarya -- Zarya has a playstyle." Much respect to TF2 for adding depth to the characters it already has instead of making a bunch of simplistic characters who often feel too similar to each other.
@@QuintessentialWalrus When I first played Overwatch, that was almost immediately a criticism I had - that it has a lot more, shallow characters. Character are rather inflexible, and playing them in other ways isn't just another strategy, it's handicapping yourself. It's clearly what they were going for, but you do lose something when you move toward that more rigid game.
@@strangejune Yeah, I think the core weakness of the Overwatch approach is that you end up having several characters who do the same things, which makes everyone less unique. In TF2, the Sniper has access to half a dozen rifles and bows, but in Overwatch every rifle and every bow belongs to a separate character. The redundancy feels like such a waste of development resources IMO.
Love how most people who end up playing Pyro for an extended period of time end up realizing that the sustain damage class is more fun when played with burst damage
Honestly, close-range projectile burst damage as a class is really solid, even if I prefer my major burst damage as a Pyro coming from a broken street sign.
@@CrazyQuilman157 I do wonder if Neon Annihilator works with the Gas Passer (doesn't own the latter), if it does this might be the single niche the Gas Passer could feasibly had assuming your team don't already have a milk scout or a sniper with piss
5:42 One of my favorite moments playing as Pyro is those awkward points where you're just staring at each other because half the time it will result in us having a silly exchange of emotes, because that's a lot of people's natural response to awkward moments is to laugh.
@@MrMiguel211 there's literally no difference other than certain taunts being able to kill people sometimes. They're called emotes in every other goddamn game under the sun, even fucking Minecraft Bedrock Edition. There is no difference between emotes and taunts in the context mentioned because they did not mention taunt KILLS, thereby making there no clear distinction other than the language of the game. Goodbye.
Fun fact: the initial hit of the dragons fury is actually debuffed compared to hitting an already on fire enemy, explaining the reason why it does 75 to buildings instead of 25
Been several years since I’ve played this game. Pyro was in my top 3 most played classes. I think I was drawn to him because: 1. My aim was inconsistent at best with hitscan weapons 2. Pyros play style isn’t overly complicated or nuanced like spy for example, so it was rarely an overwhelming or frustrating experience 3. I just found it fun. Pyro is great for tight corridors and inside spaces, which was great because I was never the type to stick to the main paths and open areas.
One of the biggest things you missed on was using airblast against the players themselves rather than on projectiles. You can juggle ANY class and keep them from running away while confusing them to the point where they can't get their crosshair on you. It works best in enclosed areas and not outside, and it's definitely something to try out. Get up close to an enemy and airblast the floor.
Consider Dane: Your brain subconsciously predicts when an explosive class is going to throw something at you, so instead of saying "I was just kinda pressing it at random ig" you *did* actually learn how to, most of the time, time your airblasts with the enemies firing. Things like that are more of an instinct than a conscious action
+1, I think it's very likely that he's super familiar with projectile timing due to both playing a lot but specifically also because you deal with projectile classes a lot when playing engy, so it's likely he has some muscle memory from timing a soldier spamming a sentry, for instance.
Yep. When I play Pyro, half my reflects are based on predicting the timing, and the difference between a predictable Soldier and a soldier that knows how to mix up their timings is night and day. The same is true when I play Soldier, there is a huge difference between Pyros who just spam reflect, and can easily be punished for it, and Pyros that can actually predict or react to rockets well. With hundreds of hours playing both sides of this interaction, I can 100% say that airblasting is one of the most skillful mechanics in TF2.
...and then there's the next level beyond intuition... when you get so familiar with it that you can consistently reflect all 4 rockets from a Sentry, Arrows, and the LochNLoad.
As a veteran pyro main it's nice to see a skilled player such as yourself give done damn respect to my favorite class. Much love Dane, keep up the good work.
Thank you Dane for raising such a crucial point at 1:17 in the video. It rarely gets attention, but addressing this issue can allow the community to a have a long and healthy debate about such an important and overlooked topic in the TF2 community.
"you should give your least played class another chance, try to play it in a way you think you would enjoy" alright Uncle Dane thank you for the inspiration i will now play battle Medic for a month
2:35 You can see Dane's muscle memory of going for a sentry rocket jump for a split second as he switches to his flare gun (same slot as wrangler) and starts to aim down right before quickly switching back to aiming at the Scout.
it looks like he had been playing with that one pyro secondary that does let you jump off it thats similar to a flare (mb for not remembering the name, havent played in years. is it the detonator? )
I definitely expected some sort of silly frag montage, and I probably would have enjoyed it even then; but the fact that you turned it into a reflection of a positive gaming experience and even shined some light on the Pyro from the perspective of someone who's been playing the game as long as you have made it an even better watch. Honestly one of your best videos.
Makes a lot of sense. Having always been a Pyro main, I definitely have more of a "We take those" attitude towards any successes made from random reflects, environmental kills, and other such opportunistic gameplay. It's not luck, its skill independence.
I'm surprised you didn't mention detonator jumping because it's really fun and gives a lot of extra mobility to the Pyro. If you like the flare gun definitely try using the detonator for a bit too. It might not do the crazy 90 damage crits but it can still dish out quite a bit of damage and can hit multiple targets if you get good with the timing. It's basically like a balanced version of the scorch shot with more utility. Also the degreaser would definitely be more up your alley if you used it more IMO.
just dont forget that you get the most blast jump by holding down right mouse button before shooting, so the flare detonates inside you giving the most blast
Everyone looking to learn Detonator jumping should be downloading jump_pyrokinesis. The weapon opens up so much more possibilities for the Pyro, such as catching up to escaping Medics, jumping atop a level 3 sentry without an Uber, and the not so useful but dopamine rush fulfilling Axtinguisher-Gardening. It helps immensely if you're familiar with explosive jumping already (specifically Soldier, but I came from Demo).
I came back to this channel (and TF2) after months and months and this is the first video I see. The overwhelming weight of this dark world is truly taking a toll on Dane.
As a Pyro main, I respect your choices and say that I feel the same way about half my sentry kills in the rare times I take Engie. Great video as always and glad to know you were out there setting the world on fire for a time. Always glad to watch your videos and appreciate you still making them.
I think Pyro is really cool just because of the insane diversity of playstyles different players will love. It's so open-ended. Each primary and secondary opens up so much interesting gameplay, so you can really customize the class to a degree I don't feel from the other classes. Pyro really has a subclass for everyone.
very true; I was waiting the whole video for Dane to touch up on the Detonator and its immense added mobility and possibilities, but then I realized that there are so many roles and ways to play for Pyro that it was natural he was gonna tend to a different one from what I'm used to. Definitely the most well-rounded class
@@jarjarbingbong the direct hit can be a mid to long range weapon as well as a short range weapon, the dragons fury is restricted to short range though
When I used to play TF2, I mained pyro and that was the loadout I used. But, sometimes, I rocked a backburner and flanked the entire enemy team. The amount of damage and chaos one can create if you manage to actually get behind them without being seen is soooo satisfying. I might not kill most of them, but that is a sure fire way to get a lot of assists.
Back burner into the medics killing the pockets is as much fun now as it was in 2014 for me you die but the chaos is fun and if your teammates have a brain and utilize the chaos to clean up the rest you are free to laugh all the way from hell to the spawn room
@@carljohan9265 IMO detonator >>>> thermal thruster always readily available for positioning and retreating, way faster to use and swap off, doesn't make the loudest noise of all time to the enemy team, great to support frontliners and harass crowds. it obviously won't allow you to get as high or far in one go but it's also a lot less obvious because you're not using it to cross giant sightlines and the height is still good enough to pull a lot of practical flanks
I’m just now being recommended this as I’ve been starting to play TF2 again after a few years off. I tried out heavy again as of late and I’ve gotta say, I’m super enjoying him. I’m also somehow amazing playing him while pubstomping. I’m averaging 90 points a match! I think the advice you gave of “try you least played class” was spot on. I’m a medic main but I’m starting to slowly enjoy heavy just as much
To be honest, after watching your channel it gave me a lot more confidence in Engi, after practice and learning about how good battle Engi can be with the widowmaker it gave me a whole new perspective on Engi as a whole
It’ll take some getting used to but if you like the flare gun, you should try the Manmelter. It’s slower than the flare gun, but once you figure out how the fire delete mechanic works, it’s really fun to precisely pop someone from across the map with crits from a pyro that tried to light up your team. Or even non crits can be fun. Takes a lot of play to figure out the arc the laser takes though.
From my view on it, the dragon's fury being bad at airblasting is a big part of its kit, it is just honestly better than most of the flamethrowers at actually killing people in just about any situation, so it trades some of its utility (airblast) in exchange for that offensive power. I personally typically use the normal flamethrower since it's the best at airblasting and I like playing a more defensive style. Honestly thank you for this wonderful video my dude and I hope your day goes wonderfully, it was nice seeing a pretty good look over on pyro and I'm glad you got past your initial perception of it being the W+M1 class
I love seeing that Dane's definition of "Fun Pyro" is the exact loadout I often try to use. Giving my least-played classes another chance has been my whole thing for a while because my simple brain loves seeing that silly little playtime graph be as even as possible and I love knowing the different extents of what each class can do.
On the topic of Pybro, my preferred pyro melee is the neon annihilator for multiple reasons. 1. It can remove sappers for some reason. 2. It does more player damage than the homewrecker. 3. Airblasting people into water for free crits will always be hilarious. I like it because it doesn’t force me to babysit engies to get utility out of it, but when I do have to, I’m able to remove sappers and possibly save the match by doing so.
One of these videos for each class would be super fun to watch imo. Just seeing Uncle try out different builds and show us his favourite and most fun way to play everyone. A complete opinion piece but I enjoyed seeing the process and his reasons for the build :D
Ive always loved pyro because to me his different load outs feel good for filling a verity of roles that your team may be missing both aggressively or defensively
This is really cool, I'm a pyro main who basically uses the same loadout but switched with the degreaser, I like to think of the flames from the degreaser as a debuff to apply to the enemy before switching to my flare gun (or sometimes axtingusher when I'm using it) to do the real damage even when at close range, the switch speed is something that just adds to the skill ceiling for that kind of play and I find it super rewarding.
That's the point of combo Pyro. The degreaser is a weapon to prime enemies or reflect projectiles (or Spycheck). You can W + M1 with it, but you'll have to be smarter about doing it. The very little time it does save you can matter a lot in a deathmatch situation, which also matters for shotguns.
I would really love to see this video format from you on a “I Mained My Next Least-Played Class” type video. Not saying you should do this with every class (Insert SoundSmith Screaming In Anguish About Stereotypes), but it would still be really cool.
@@beefyblom Thanks for letting me know; I had drifted away from TF2 content in general and this reminder is a good sign to check out what’s new. I hope you have a good day :D
A major issue with the axstinguisher clips is just how you repeatedly go for kills with it even when you shouldnt. The axe allows for burst damage in closer ranged encounters or against unaware players so you dont have to rely on the flames. Outside of much closer ranged encounters though youre better off using the flamethrower at a distance.
When you're talking about airblasts in the video I had to laugh. Airblasting, spychecks, team utility and flanking (otherwise group harrassment) is what separates a meh pyro from a fantastic pyro. The stereotypes are all there, as a pyro main (Or used to be as I hardly play the game anymore or have the time to be theorizing with other pyros on effectiveness or new metas of secondaries) I know that there are a lot of Pyros that do just that (W+M1). The natural chaos of getting random reflections and fire burning all around you as you detonate into a 7 man group while "Ummmph UMMMMMPH'ing" and combo'ing the nearest scout is what we live for. 😂 Also, hearing you talk about the flaregun is *exactly* how I feel about it, minus sidegrading as obviously the scorch shot is where it's at (so long as you can hit both the initial hit and pop on the ground)
I never use the degreaser either. But the philosophy is pretty easy to understand. The degreaser makes your secondary your primary. You become a flare/shotgun pyro with a flamethrower in quick swap reserve when things get all up in your grill.
As a spy main this is exactly what happened to me. I never thought I could enjoy pyro but then I found out about det jumping into an axetinguisher combo and it kinda just made it so much more fun (Instead of having to reflect someones projectile I could just jump on my own now!)
Finally somebody acknowledges how good the Dragon's Fury is and all the positive aspects of it, imo it is the most underrated pyro primary and always love seeing people giving it the love it deserves.
Honestly, as someone who plays Pyro all the time, I think I’d love it if I wasn’t someone who has the mission of making Spy’s miserable when they come anywhere near me. That lack of afterburn hurts bad
it's always neat to get a reality check for the class you main. i play a decent bit of everything, but i definitely trend towards pyro the most. i do really like the class - projectile reflection is one of my favorite mechanics in any game, and i try to go out of my way to replicate it in the other games i play, where possible. but also, yeah, you make a fine point about close-up reflects. i try not to think of it as gambling so much as prediction, but those two really aren't far off from each other. i still tend to enjoy when i do get them - perhaps the dopamine receptors are not as worn out at 2000 hours as they get at 10,000 - but i can see how really wanting to earn your damage is a valid concern. glad you enjoyed the class! maybe i'll see if i can get myself to like sniper...
4:11 For the airblast, I find it very funny for deadly areas like cliffs or spots in the map that lead to the void because i could just airblast an entire team off a map to troll them and sometimes get vote kicked by players out of frustration.
Yeah, something that’s always bugged me with Pyro is that every flamethrower that isn’t the stock punishes air blasting. I would’ve hoped one of them would be designed to encourage it further.
I believe degreaser used to be the best one, because it had better switch speed and no airblast penalty (I think it used to be a flat dmg penalty instead). That's what I used to equip when I played "support" pyro.
In my experience, all flamethrowers penetrate multiple targets, but due to how they work the closest target takes more damage. Still, yeah, plenty of times using a dispenser as cover to burn the engi and sentry. Personally fond of the Backburner/Detonator/Backscratcher roaming sPyro.
given your enjoyment of sentry jumping, I'm surprised you didn't talk about the flyro (patent pending) playstyle: backburner, thermal thruster, axtinguisher. When you're in the mood to mess around... can't go wrong with that. Would recommend on a map like Harvest.
Pyro is the best in cleaning the house with a thermal thruster and dragon's breath. I killed a lot of heavies from roofs and defended the point, held players from going outside, while my team captured, it's a magical combination on that map :D Also, db is great in combination with scorch shot on 2fort, because it obliterates everyone on the bridge, especially, scouts
Seeing Uncle Dane in a server playing Pyro must feel like what it would if you went up to an ice cream truck to see Obama selling ice cream, but he doesn't address that he's Obama or why he's selling ice cream.
13:50 actually the reason it does 75 to buildings is because that's the dragon's fury's base damage. For some reason, its base damage is reduced on non burning enemies not the other way around
Dragon’s Fury works by having a constant nerf, that you have to hit targets to remove. For buildings, it never applies the nerf, such that it appears as if it is getting what would normally be a buff.
just out of curiosity, did you ever try the detonator? Its really good for upping your mobility and lets you do some silly things sometimes, which is fun.
I think that rare feeling of "Oh wow I deleted that man." with a airblast that is 'random' is what gets people to learn the mechanic more. I could say the same think about just vomiting rockets as soldier, but hitting direct hits gave me the feeling that made me fall in love with the rocket launcher. course that is just my take
thank you for spreading the good word of the dragon's fury, been using it for about a year now and it really made pyro click for me. more people need to know how good and how fun it is!
I always have the homewrecker equipped not because I babysit my engis (go team!), but because degreaser + flare gun is really good so I barely use the melee slot anyway. Flare gun works just fine as a pseudo-melee weapon, and like the Uncle said, degreaser does eat ammo, so I end up falling back to my engis' nests a lot. And I figure if I'm there I might as well take out a sapper or two. Also getting homewrecker kills is hilarious.
Pyro is a team player, the Degreaser's main weakness disappears almost entirely if you're protecting your Engies. Also comboing enemies outside of the sentry's range is pretty strong if you can single them out.
THIS IS WHAT ive been trying to TELL PEOple! If you just try to play pyro, you will have fun and realise thst pyro isnt just the stereotypes. Thank you, uncle
This was me tackling medic (for one day). Medic is my least played class, but when you do play him, it's nice to be able to glue yourself to the backside of the top fragger and piggyback to the MVP spot. As a Huntsman fan, the crossbow is also very satisfying to use.
I mostly use the Huntsman but it's so much harder to hit than the crossbow. I'm a huge crossbow user when I play Medic, but when I'm playing Huntsman I'm kind of lost on how to actually use it, I find the most success basically front lining like a diet power class and I don't think that's quite right...
I dunno if anyone's mentioned this yet and it is a year late, but the degreaser deals less damage because of its lower afterburn damage. Afterburn still deals damage when a flamethrower is directly burning someone, leading to flamethrowers with decreased afterburn (the degreaser) dealing noticably less damage.
I will say airblasting rockets vs airblasting grenades vs airblasting anything else are very different experiences. Air blasting rockets is just like playing dodgeball, it's simple but effective. As a pyro main, I've done sone NUTS jumps and stuff by reflecting grenades on the ground, and if you accomplish anything by reflecting anything else? You are amazing. ONCE in my years of tf2, i don't even remember what exactly it was, but I'm pretty sure i reflected a crossbow bolt and killed the medic with it, and it sent the server in flames
Honestly this video was so entertaining. Watching someone trying something they're not necessarily comfortable with, but willing to try their best with, is a lot of fun and honestly pretty inspiring. I feel like trying out some new loadouts right now.
A large part of what makes pyro 'skilled' is positioning and timing, i think. Knowing when to deal your damage, when to airblast.. But when a video game itself doesnt tell you *how* you should play, then you should feel free to make it your own. Meta only matters if the other options dont work also
"Ain't no way he's a pyro main now-"
*Shows fursona*
"Aight pack it up it's clear he's made his choice"
dammit your right
It's Joever...m
@@Theguyman2011NOOOO ITS JOEVER
mmhmmtmph mmmhg mp
*insert uncle Dane intro music*
17:41, seeing a sniper next to the cliff on upward and NOT air-blasting him off the edge is ABSURD
To be fair, airblasting with the dragons fury is uncommon and you wouldnt want to risk the cooldown if the sniper didnt fall off and survived
@@asadi145 the cooldown is actually removed if you landed a hit with it before. Also the wiki says the dragon's fury airblast has more force than all the other flamethrower's
@@-RandomStranger- if so, then ankle dona probably didn't know about that, since it's his least played class
@@-RandomStranger-dragon’s fury airblast is based on momentum- so the faster you’re moving, the stronger the airblast goes. Really good for dropping down on people or after surfing a rocket.
@@albertozerpa171 what
This is an April fools video, but I would love to see UncleDane's experience with other classes. He has a very in-depth analysis to why pybros would be better off bloodthirsty, and his preference of the dragon's fury.
Depends on the map you're playing and how coordinated both teams are.
If the enemy team has better coordination and they actually work together, a Pybro will save a nest (or at least be able to prevent the team from being spammed without issue and stuff Übers so that the team can regroup and push back).
It's a lot of fun when the other team actually starts to try to push together as the Engi and Pyro work together to protect their nest, if people only attack the nest one by one they're easy pickings against a good Engineer unless they can use splash damage from a safe spot.
I have a harder time with light classes with the Fury. And Dane would benefit from using the Annihilator for water.
I agree
It's really intresting seeing him out of his element
Shhhhhhhhhhhhh
I know I'm a couple months late to this (I was taking a bit of a TF2 break when this came out), but as a self-proclaimed Pyro main, this was such a fresh breath of air. Dane's said a couple of times before that he didn't really care for Pyro which I was fine with, it's alright if people don't share the same opinions all of the time. But actually seeing Dane give Pyro a chance and sticking with them despite previously not really liking them is so unbelievably nice to see. Also, as a little side note, I've noticed that people who don't tend to gel with Pyro typically enjoy the dragon's fury (which, yeah, fair), and the flare gun seems to be the only universally respected Pyro weapon. It's just a bit interesting seeing that.
I have never heard anyone disrespect the stock shotgun either
@@Wiseguy909 true but the shotgun isn't rlly a "Pyro weapon" since it's used by 3 other classes
@@milx7210 but i think the pyro is its best user due to the good balance between speed and tankiness... plus fast auto switch
Yo give me a second to say... Absolute chad Bardoon pfp dude
scorch shot
12:48 absolutely love how that spy shot you ONCE then immediately recognized his mistake by running away only to die horribly
bro looked at the killfeed
"BAD IDEA, BAD IDEA, BACKPEDAL, BACKPEDAL, BACKPEDAL!!!"
Should've commited cause he can see health and knowing that 2 fast revolver shots would probably finish 53 health
@@yuanwang9324 You underestimate the power of Uncle Dane
@@WHOARETHEPATRIOTS475 You underestimate the power of Spy's revolver.
He went so far that he commissioned someone to draw furry Dane. Absolute Madlad.
knowing the internet, it was very likely that it had already been made without him commissioning it.
@@no0bm i bet there are feet drawling too 🤦🏻♂💀
@Slice Of inBread ayo? id never look at his feet picks bit i do look at his nudes🥵🥵
As someone who isn't a furry I can't understand all the hate the internet have against them. Aren't we all animals? Even if furries dresses as different animals aren't we doing the same when we dress as fictional characters from animes or videogames? There is no difference between people who hates furries and furries but it looks like people are too dumb to understand it
@@chickennugget4724 that’s disgusting. Where?
We all saw this coming after you voted for Pyro during Meat VS Match
Meat
Meat
Six years in the making
Years of foreshadowing have lead to this
Meat
Rest in peace Uncle Dane. You will live on and be remembered by the TF2 community
what do you mean?
@@commenterthe3rd he died of playing pyro (brain rot)
@@chickennuggets8685 R.I.P uncle daniel the best uncle I ever had
Poor Uncle... W+M1'ming affected his brain
among us?
Seeing a fursona 10 seconds in cements it perfectly. He is indeed a pyro main.
At first I thought it was an April fools video but the fursona was proof enough it’s real
@@nologin5375 that was a joke
@@UPipetube No it wasn't. I am his fursona and I can confirm
@@Torgan454 (it's a joke) but noo its noooot!!
It's abhorrent. Anyone got link?
Little did he know, with just a single April Fools video, Uncle Dane was going to re-define the public Pyro meta forever.
For real
Yup my new pyro load out
Edit I’ve always used dragons fury but the flare gun no
Idk, I feel like people already knew that the Dragon's Fury was a fun weapon, it's just that you do need to be actually good to get the most out of it, and even then, sometimes the default flamethrower is still better because you don't have to really aim in fights and airblast is real good. People also knew that all the flare guns minus the manmelter were good, it's just a matter of what kind of gamer you are which one you like the most, and obviously the powerjack has been the meta pyro pick for like 7 years in a row or some shit
I've always run almost this exact loadout, will be mad if it becomes the generic pyro loadout lmao
The community was in remiss, they had never seen a Pyro video like this
"This is real, and heres my fursona to prove it."
Whoever made that did a nice job, and also that was hilarious.
It was both extremely accurate and made me choke on my drink.
yeah no it was a pretty cute fursona in all honesty
Bruh furries are disturbing garbage. Literal zoophiles
probably the only good fursona lmao
@@EvilRaccoonDM side eye
The reason you press mouse2 when you do when an explosive class appears is because you know that that's when they are going to shoot. I do the same thing. My brain just goes "yeah he's probably gonna go from seeing me to pressing mouse1... about now" and then I right click and it works. Sometimes I mess the timing up. Sometimes I'm wrong. But this doesn't work because it's random, it works because soldiers and demomen are sorta predictable. They see thing, they shoot thing.
Ah, that's my problem. I react to the sound of the launcher firing, which is way too late. I need to start pre-empting I see
@@amiablereaper at midrange you can react to the visual of the rocket (more accurate, recommended) or the sound of the launcher (faster reaction), but at close range, your best bet is to play mind games with the soldier and already be pressing m2 by the time the rocket shows up.
What you have been doing with pyro is what I have been doing with Spy recently. Playing your least played or worst class and learning how to play him is a ton of fun
I like your content.
I start doing that with Heavy and my god i had so much fun
I tried that but I suck so back to being a soldier chimp
I tried doing that with some of my least played classes (Heavy, Demoman) but I don't find them fun as much as confusing and frustrating. I don't even play half the cast (I have zero hours on Scout), and for Pyro, Soldier, and Sniper, I only really play very specific loadouts.
I tried with Medic, my least played, and eh. I could play for like ten minutes before deciding to swap to somebody else. Medic’s gameplay just isn’t up my alley.
praise uncle dane for not only making a banger april fools video, but also for unintentionally using his fame to create more popularity towards skill-based pyro playing
"unintentionally"? Please, he knows what he's doing.
@@ultrasword6453 unkle dane is manipulating the skill based pyro market
buying dragon's fury now
This video made me love tf2 that much more. The fact that someone who doesn't like a class because of their play style can like it by switching weapons and making it more personal to them. With other class based shooters I've seen, they keep adding characters instead of weapons, leading to players not playing 70% of the characters because they don't like them and there is no other way to play them. This is no means of saying the others are bad I like those too, but I've noticed I only play a couple because the rest I don't like or I get bored of them because there is only so much you can do with a character with one way of playing besides going for strategies that are different, but not good.
Cough* cough* overwatch
cough* TF2 outlive it
As the great Shammy once put it: "In Overwatch, I don't have a playstyle with Zarya -- Zarya has a playstyle."
Much respect to TF2 for adding depth to the characters it already has instead of making a bunch of simplistic characters who often feel too similar to each other.
@@QuintessentialWalrus When I first played Overwatch, that was almost immediately a criticism I had - that it has a lot more, shallow characters. Character are rather inflexible, and playing them in other ways isn't just another strategy, it's handicapping yourself. It's clearly what they were going for, but you do lose something when you move toward that more rigid game.
@@strangejune Yeah, I think the core weakness of the Overwatch approach is that you end up having several characters who do the same things, which makes everyone less unique. In TF2, the Sniper has access to half a dozen rifles and bows, but in Overwatch every rifle and every bow belongs to a separate character. The redundancy feels like such a waste of development resources IMO.
Love how most people who end up playing Pyro for an extended period of time end up realizing that the sustain damage class is more fun when played with burst damage
Honestly, close-range projectile burst damage as a class is really solid, even if I prefer my major burst damage as a Pyro coming from a broken street sign.
dragons fury is addicting
@@CrazyQuilman157 I do wonder if Neon Annihilator works with the Gas Passer (doesn't own the latter), if it does this might be the single niche the Gas Passer could feasibly had assuming your team don't already have a milk scout or a sniper with piss
@@darkness74185 they, sadly, don't work together.
@darkness74185 They don't, but if they did, they'd nerf my favorite "meme" weapon into the dirt.
5:42 One of my favorite moments playing as Pyro is those awkward points where you're just staring at each other because half the time it will result in us having a silly exchange of emotes, because that's a lot of people's natural response to awkward moments is to laugh.
emotes he says
@@MrMiguel211 that's what they are lmao
@@extraterrestrial8888 wrong, they are taunts. Go back to fortnite kid
@@MrMiguel211 there's literally no difference other than certain taunts being able to kill people sometimes. They're called emotes in every other goddamn game under the sun, even fucking Minecraft Bedrock Edition. There is no difference between emotes and taunts in the context mentioned because they did not mention taunt KILLS, thereby making there no clear distinction other than the language of the game. Goodbye.
@@MrMiguel211 Synonyms
Fun fact: the initial hit of the dragons fury is actually debuffed compared to hitting an already on fire enemy, explaining the reason why it does 75 to buildings instead of 25
holy shit its overkill from overkill
This is also why it can be made to crit for 225 on a burning player if you have a ballsy kritz medic.
@@carljohan9265 if you include the initial hit being 75 from the crit, you get to 2-shot heavies!1!1!1
@@-RandomStranger- Yep. Dragon's fury gives you better dps than other flamers but in return it demands better aim.
😂😂😂
The fursona part is really funny lmao, whoever drew it did a great job.
I wonder why they decided to go wrenchless tho
He just looks like
😎✊
the artist is in the desc!
@@gaiusjuliuscaesar8450 well I mean, you ever see a pyro with a wrench?
@@JohnDoe-px6nl hot hand warpaint clearly
It's so disgusting and I can't bear to see it. What's the artist's Twitter?
Been several years since I’ve played this game. Pyro was in my top 3 most played classes. I think I was drawn to him because:
1. My aim was inconsistent at best with hitscan weapons
2. Pyros play style isn’t overly complicated or nuanced like spy for example, so it was rarely an overwhelming or frustrating experience
3. I just found it fun. Pyro is great for tight corridors and inside spaces, which was great because I was never the type to stick to the main paths and open areas.
One of the biggest things you missed on was using airblast against the players themselves rather than on projectiles. You can juggle ANY class and keep them from running away while confusing them to the point where they can't get their crosshair on you. It works best in enclosed areas and not outside, and it's definitely something to try out. Get up close to an enemy and airblast the floor.
Exactly, my first instinct when someone gets up in my face is airblast them, most classes are a lot more ineffective if they are further away.
Juggle combos are just so much fun
probably still follows under the "did i deserve it" because killing them still is just mw1, youre just spamming airblast a certain way
@@Nickthedoggo I don’t see how it’s “just wm1” if I’m pressing mouse 2.
@@CactusCanon he's saying that m2 juggling feels the same as wm1. it's easy and undeserved.
Now all you need is a certain big mod from a tf2 incident and you will truly become a pyro main.
oh hell naw not the 27 aug 2022
ah yes my favorite mass hallucination
Big slappy?
Its all in your head....
@@socialaccount0000 27 August 2022
"its all in le head" - Pyrocynical
Consider Dane: Your brain subconsciously predicts when an explosive class is going to throw something at you, so instead of saying "I was just kinda pressing it at random ig" you *did* actually learn how to, most of the time, time your airblasts with the enemies firing. Things like that are more of an instinct than a conscious action
+1, I think it's very likely that he's super familiar with projectile timing due to both playing a lot but specifically also because you deal with projectile classes a lot when playing engy, so it's likely he has some muscle memory from timing a soldier spamming a sentry, for instance.
Yep. When I play Pyro, half my reflects are based on predicting the timing, and the difference between a predictable Soldier and a soldier that knows how to mix up their timings is night and day. The same is true when I play Soldier, there is a huge difference between Pyros who just spam reflect, and can easily be punished for it, and Pyros that can actually predict or react to rockets well.
With hundreds of hours playing both sides of this interaction, I can 100% say that airblasting is one of the most skillful mechanics in TF2.
hard copium for guessing tbh.
...and then there's the next level beyond intuition... when you get so familiar with it that you can consistently reflect all 4 rockets from a Sentry, Arrows, and the LochNLoad.
@@mrrooter601 Butthurt for rocket spam punish
As a veteran pyro main it's nice to see a skilled player such as yourself give done damn respect to my favorite class. Much love Dane, keep up the good work.
I like how with the exception of the intro, this is a genuine Uncle dane video, good april fools video is making a joke topic into a actual topic.
Thank you Dane for raising such a crucial point at 1:17 in the video. It rarely gets attention, but addressing this issue can allow the community to a have a long and healthy debate about such an important and overlooked topic in the TF2 community.
petscop 2 upload date: august 17th, 2023
"you should give your least played class another chance, try to play it in a way you think you would enjoy"
alright Uncle Dane thank you for the inspiration i will now play battle Medic for a month
How's it going so far? As a medic main I must know.
Also I must ask, is that Fiammetta?
medic: least played class
i was really skeptical of playing battle medic, until i found out you can uberchain yourself, so now i main battle medic
@@cheesepop7175 sad hours
@@T1M3L3SS_ lol that is pretty fun sometimes I must admit.
But i end up playing on uncle dane's server so I wind up dying most of the time lol.
“I don’t like air blast.”
Lazy purple: YOU WHAT!
2:35 You can see Dane's muscle memory of going for a sentry rocket jump for a split second as he switches to his flare gun (same slot as wrangler) and starts to aim down right before quickly switching back to aiming at the Scout.
I wonder where he assumed the sentry gun was.
it looks like he had been playing with that one pyro secondary that does let you jump off it thats similar to a flare (mb for not remembering the name, havent played in years. is it the detonator? )
maybe he just checked flank?
@@bitai683 this is definitely it
@@buddhistkittycat it's the detonator (i mean scorch shot can jump to by det jumps are better also if you use scorch shot i will doxx you)
uncle dane is the one guy to main pyro and still be able to build stuff
I definitely expected some sort of silly frag montage, and I probably would have enjoyed it even then; but the fact that you turned it into a reflection of a positive gaming experience and even shined some light on the Pyro from the perspective of someone who's been playing the game as long as you have made it an even better watch. Honestly one of your best videos.
"The scorch shot is maybe good but i don't see the funny 90- on the screen"
-Someone during the Pyromania
It da funni
I was skeptical at first given the upload date but after the fursona I knew this was 100% genuine. Welcome to the club Mr dane-
Welcome, Mr Dane, have a sylveon greet you.
tax credit secured
All pyros are furries but not all furries are pyros.
@@unoriginalperson72 actually real
“And if I turn the heavy into dust in 3 seconds” lmao I can’t get over that
Makes a lot of sense. Having always been a Pyro main, I definitely have more of a "We take those" attitude towards any successes made from random reflects, environmental kills, and other such opportunistic gameplay. It's not luck, its skill independence.
We take those- Soundsmith and Co.
"Skill always beats luck."
-the sniper
I'm surprised you didn't mention detonator jumping because it's really fun and gives a lot of extra mobility to the Pyro. If you like the flare gun definitely try using the detonator for a bit too. It might not do the crazy 90 damage crits but it can still dish out quite a bit of damage and can hit multiple targets if you get good with the timing. It's basically like a balanced version of the scorch shot with more utility. Also the degreaser would definitely be more up your alley if you used it more IMO.
He also forgot LazyPurples Puff and Sting with the Degreaser :(
The same way he enjoyed circuit-jumping into shotgunning with the engineer, I think he’d enjoy detonator-jumping into dragon’s fury with the pyro.
just dont forget that you get the most blast jump by holding down right mouse button before shooting, so the flare detonates inside you giving the most blast
@@LazyBuddyBan it explodes inside me? 😳
Everyone looking to learn Detonator jumping should be downloading jump_pyrokinesis. The weapon opens up so much more possibilities for the Pyro, such as catching up to escaping Medics, jumping atop a level 3 sentry without an Uber, and the not so useful but dopamine rush fulfilling Axtinguisher-Gardening. It helps immensely if you're familiar with explosive jumping already (specifically Soldier, but I came from Demo).
I came back to this channel (and TF2) after months and months and this is the first video I see. The overwhelming weight of this dark world is truly taking a toll on Dane.
As a Pyro main, I respect your choices and say that I feel the same way about half my sentry kills in the rare times I take Engie. Great video as always and glad to know you were out there setting the world on fire for a time. Always glad to watch your videos and appreciate you still making them.
are u also a furry
@@killme943 he prob is
Guys it’s April fools lol
@@goofypuppy1003 r/woooosh
@@Bericula I’m confused
As a Pyro main you don't know how happy this video made me! Best Pyro youtuber hands down :)
Potemkin pfp, fellow glue enjoyer
April 1st
I think Pyro is really cool just because of the insane diversity of playstyles different players will love. It's so open-ended. Each primary and secondary opens up so much interesting gameplay, so you can really customize the class to a degree I don't feel from the other classes. Pyro really has a subclass for everyone.
Pyro's a very fun class to play, probably my fourth favorite.
very true; I was waiting the whole video for Dane to touch up on the Detonator and its immense added mobility and possibilities, but then I realized that there are so many roles and ways to play for Pyro that it was natural he was gonna tend to a different one from what I'm used to. Definitely the most well-rounded class
Was that pun intended?
@@noahthecrazy1632 what are you referring to?
@@chineseslavery I guess the cool adjective
The dragons fury is literally just a short range direct hit and I love it
The direct hit is short range wdym
@@jarjarbingbongonly if you suck at aiming and predicting movement
@@jarjarbingbong the direct hit can be a mid to long range weapon as well as a short range weapon, the dragons fury is restricted to short range though
@@June_squidsyou see, the joke is that people dont like to aim and only use it at short range
When I used to play TF2, I mained pyro and that was the loadout I used. But, sometimes, I rocked a backburner and flanked the entire enemy team. The amount of damage and chaos one can create if you manage to actually get behind them without being seen is soooo satisfying. I might not kill most of them, but that is a sure fire way to get a lot of assists.
nice pun bro
Back burner into the medics killing the pockets is as much fun now as it was in 2014 for me you die but the chaos is fun and if your teammates have a brain and utilize the chaos to clean up the rest you are free to laugh all the way from hell to the spawn room
@@bazbuco The jetpack helps with all of these points, especially on certain maps with lots of verticality.
@@carljohan9265 IMO detonator >>>> thermal thruster
always readily available for positioning and retreating, way faster to use and swap off, doesn't make the loudest noise of all time to the enemy team, great to support frontliners and harass crowds. it obviously won't allow you to get as high or far in one go but it's also a lot less obvious because you're not using it to cross giant sightlines and the height is still good enough to pull a lot of practical flanks
1:18 no one:
Closed Captions:
“Yeah, so for about 30 days, I officially maimed Pyro”
good.
LEAVE HIM ALONE JEEZ
As a pyro main, this was a nice birthday present. Thanks Dane.
Happy april fools day!
@@aguszx9097 i think the april fools was for all of you, who hate pyro wey. not us, the pyro enjoyers
@@BLACKout_TF2 what i dont hate pyro look my pfp
Happy birthday!
April Fools! Fuck you!
Wait, u born in 1 april?
I’m just now being recommended this as I’ve been starting to play TF2 again after a few years off. I tried out heavy again as of late and I’ve gotta say, I’m super enjoying him. I’m also somehow amazing playing him while pubstomping. I’m averaging 90 points a match!
I think the advice you gave of “try you least played class” was spot on. I’m a medic main but I’m starting to slowly enjoy heavy just as much
As a pyro main, the fursona part was very accurate
Stop using your lungs and stop existing in most painful way please :)
It’s weird, even tho I play pyro pretty much all the time I don’t have a fursona… is there something wrong with me?
ew
I’m also pyro main and while I do have a ScaleSona it is pretty much the same thing
Real ahah
2:28-2:35
The deadpan delivery of that line, along with the gameplay slays me.
gimp
he didn't want to leave it at a cliff hanger
The fact Dane showed a Fursona to sell the april fool's joke had me leaning back in my chair trying not to laugh.
u r furry???
@@chairwood My man look at his profile picture.
@@chairwood He's probably just a Pyro main
@@ButtonMasherReal true
I had to stop the video because I couldn’t believe it lmao
To be honest, after watching your channel it gave me a lot more confidence in Engi, after practice and learning about how good battle Engi can be with the widowmaker it gave me a whole new perspective on Engi as a whole
This is truly heartwarming, i will miss uncle dane using engineer
Bro, it's April 1st
it's april 2 for me
my heart is too in flames as he uses his flamethrower
@@negro_is_black_in_tagalog I ain't going to even ask how but ok
@@A_very_annoyed_artist timezones
It’ll take some getting used to but if you like the flare gun, you should try the Manmelter. It’s slower than the flare gun, but once you figure out how the fire delete mechanic works, it’s really fun to precisely pop someone from across the map with crits from a pyro that tried to light up your team. Or even non crits can be fun. Takes a lot of play to figure out the arc the laser takes though.
It also pairs very nicely with the Dragon's Fury, since airblasting is so situational on that weapon.
From my view on it, the dragon's fury being bad at airblasting is a big part of its kit, it is just honestly better than most of the flamethrowers at actually killing people in just about any situation, so it trades some of its utility (airblast) in exchange for that offensive power. I personally typically use the normal flamethrower since it's the best at airblasting and I like playing a more defensive style. Honestly thank you for this wonderful video my dude and I hope your day goes wonderfully, it was nice seeing a pretty good look over on pyro and I'm glad you got past your initial perception of it being the W+M1 class
At some point this will come full circle "i main engineer now"
I love seeing that Dane's definition of "Fun Pyro" is the exact loadout I often try to use. Giving my least-played classes another chance has been my whole thing for a while because my simple brain loves seeing that silly little playtime graph be as even as possible and I love knowing the different extents of what each class can do.
On the topic of Pybro, my preferred pyro melee is the neon annihilator for multiple reasons.
1. It can remove sappers for some reason.
2. It does more player damage than the homewrecker.
3. Airblasting people into water for free crits will always be hilarious.
I like it because it doesn’t force me to babysit engies to get utility out of it, but when I do have to, I’m able to remove sappers and possibly save the match by doing so.
you can also crit spies if you melt their spycicle, that always spooks them
One of these videos for each class would be super fun to watch imo. Just seeing Uncle try out different builds and show us his favourite and most fun way to play everyone. A complete opinion piece but I enjoyed seeing the process and his reasons for the build :D
Ive always loved pyro because to me his different load outs feel good for filling a verity of roles that your team may be missing both aggressively or defensively
This is really cool, I'm a pyro main who basically uses the same loadout but switched with the degreaser, I like to think of the flames from the degreaser as a debuff to apply to the enemy before switching to my flare gun (or sometimes axtingusher when I'm using it) to do the real damage even when at close range, the switch speed is something that just adds to the skill ceiling for that kind of play and I find it super rewarding.
That's the point of combo Pyro. The degreaser is a weapon to prime enemies or reflect projectiles (or Spycheck). You can W + M1 with it, but you'll have to be smarter about doing it.
The very little time it does save you can matter a lot in a deathmatch situation, which also matters for shotguns.
Exactly. Nothing beats the *crunch* of a 90 damage flare against enemy pyros. Nothing.
I'm so glad you finally came out about it
4:42 Hey, that's me! I feel honored Mr. Dane.
I would really love to see this video format from you on a “I Mained My Next Least-Played Class” type video. Not saying you should do this with every class (Insert SoundSmith Screaming In Anguish About Stereotypes), but it would still be really cool.
you just got your wish
@@beefyblom Thanks for letting me know; I had drifted away from TF2 content in general and this reminder is a good sign to check out what’s new. I hope you have a good day :D
A major issue with the axstinguisher clips is just how you repeatedly go for kills with it even when you shouldnt.
The axe allows for burst damage in closer ranged encounters or against unaware players so you dont have to rely on the flames. Outside of much closer ranged encounters though youre better off using the flamethrower at a distance.
i cant believe uncle dane would do this to us. i actually used to look up to him and its so saddening to see him go down this route.
how do we tell him?:(
its a prank
if u didnt know
@@bartoszruta7057 that’s the joke..
@@bartoszruta7057 (I am pretty sure he's going with the joke)
Me trying to watch normal videos on April 1st.
As a pyro main, I appreciate this video and can’t wait to see next year what pryo experiment you will conduct
When you're talking about airblasts in the video I had to laugh. Airblasting, spychecks, team utility and flanking (otherwise group harrassment) is what separates a meh pyro from a fantastic pyro. The stereotypes are all there, as a pyro main (Or used to be as I hardly play the game anymore or have the time to be theorizing with other pyros on effectiveness or new metas of secondaries) I know that there are a lot of Pyros that do just that (W+M1). The natural chaos of getting random reflections and fire burning all around you as you detonate into a 7 man group while "Ummmph UMMMMMPH'ing" and combo'ing the nearest scout is what we live for. 😂 Also, hearing you talk about the flaregun is *exactly* how I feel about it, minus sidegrading as obviously the scorch shot is where it's at (so long as you can hit both the initial hit and pop on the ground)
I never use the degreaser either. But the philosophy is pretty easy to understand. The degreaser makes your secondary your primary. You become a flare/shotgun pyro with a flamethrower in quick swap reserve when things get all up in your grill.
0:06
"and stupid" had me dead and i have no idea why 💀
Ah understandable have a nice day uncle pyro
(There will be a sticky trap in you’re mailbox)
my man just edited his first comment twice in two minutes
he isnt a mailbox
@@LovroPlaninšek yip
6:26 that free bird bit was so cool.
As a spy main this is exactly what happened to me. I never thought I could enjoy pyro but then I found out about det jumping into an axetinguisher combo and it kinda just made it so much more fun (Instead of having to reflect someones projectile I could just jump on my own now!)
Finally somebody acknowledges how good the Dragon's Fury is and all the positive aspects of it, imo it is the most underrated pyro primary and always love seeing people giving it the love it deserves.
Honestly, as someone who plays Pyro all the time, I think I’d love it if I wasn’t someone who has the mission of making Spy’s miserable when they come anywhere near me. That lack of afterburn hurts bad
it's always neat to get a reality check for the class you main. i play a decent bit of everything, but i definitely trend towards pyro the most. i do really like the class - projectile reflection is one of my favorite mechanics in any game, and i try to go out of my way to replicate it in the other games i play, where possible.
but also, yeah, you make a fine point about close-up reflects. i try not to think of it as gambling so much as prediction, but those two really aren't far off from each other. i still tend to enjoy when i do get them - perhaps the dopamine receptors are not as worn out at 2000 hours as they get at 10,000 - but i can see how really wanting to earn your damage is a valid concern.
glad you enjoyed the class! maybe i'll see if i can get myself to like sniper...
Uncle dane, The high levels of dopamine when you reflect a Christmas ornament or baseball is insane, 90% of the time they think your cheating
1:02 i did NOT expect SCOUT of all classes to be second to last... huh that is extremely interesting.
4:11
For the airblast, I find it very funny for deadly areas like cliffs or spots in the map that lead to the void because i could just airblast an entire team off a map to troll them and sometimes get vote kicked by players out of frustration.
Yeah, something that’s always bugged me with Pyro is that every flamethrower that isn’t the stock punishes air blasting. I would’ve hoped one of them would be designed to encourage it further.
I believe degreaser used to be the best one, because it had better switch speed and no airblast penalty (I think it used to be a flat dmg penalty instead). That's what I used to equip when I played "support" pyro.
@@Mick0Mania Agreed. And now it takes an extra five fuel over stock, which isn't terribly punishing, but its still a nerf.
@@Mick0Mania airblast now only costs 10 ammo on the "yeet funger" but ammo taken up by normal dmg is 3 ammo a second used
In my experience, all flamethrowers penetrate multiple targets, but due to how they work the closest target takes more damage. Still, yeah, plenty of times using a dispenser as cover to burn the engi and sentry.
Personally fond of the Backburner/Detonator/Backscratcher roaming sPyro.
Finally uncle dan is moving on to a class that actually requires skill.
i know its a joke but playing pyro and trying to actually survive is a genuine challenge that other offense classes do with ease
@@AmelpsXett fr
Pyro have low range that the point' while engi just engi
given your enjoyment of sentry jumping, I'm surprised you didn't talk about the flyro (patent pending) playstyle: backburner, thermal thruster, axtinguisher. When you're in the mood to mess around... can't go wrong with that. Would recommend on a map like Harvest.
awww now i wish pyro had a fly cosmetic like engineer
Pyro is the best in cleaning the house with a thermal thruster and dragon's breath. I killed a lot of heavies from roofs and defended the point, held players from going outside, while my team captured, it's a magical combination on that map :D Also, db is great in combination with scorch shot on 2fort, because it obliterates everyone on the bridge, especially, scouts
There's also detonator and reflect jumping if you really put the time in
@@amiablereaper reflect jumping isn’t really viable with the backburner
@@brendopls yeah but det jumping is absolutely viable
You can tell he really became a pyro main after he didnt extinguish that soldier at 0:27
Seeing Uncle Dane in a server playing Pyro must feel like what it would if you went up to an ice cream truck to see Obama selling ice cream, but he doesn't address that he's Obama or why he's selling ice cream.
13:50 actually the reason it does 75 to buildings is because that's the dragon's fury's base damage. For some reason, its base damage is reduced on non burning enemies not the other way around
Dragon’s Fury works by having a constant nerf, that you have to hit targets to remove.
For buildings, it never applies the nerf, such that it appears as if it is getting what would normally be a buff.
just out of curiosity, did you ever try the detonator? Its really good for upping your mobility and lets you do some silly things sometimes, which is fun.
Given what he says at around 9:21 he probably didn't get that much out of its mobility options. Uncle Dane is not really a Jumper main.
@mothichorror446 which is wild considering how much he loves the mobility from the Wrangler
As an imminent pyro main, this video implying that pyro mains have fursonas horrifies me
I wouldnt mind a yearly series of him maining all the classes for a month on April fools
the dragon's fury is hands down one of the best pyro weapon they've added thus far. it's so incredibly fun
15:36 “I like being punished for failing.” Tryna tell us something Dane? Jk
I think that rare feeling of "Oh wow I deleted that man." with a airblast that is 'random' is what gets people to learn the mechanic more. I could say the same think about just vomiting rockets as soldier, but hitting direct hits gave me the feeling that made me fall in love with the rocket launcher.
course that is just my take
If right clicking at random works then it was clearly intentional and you read that.
Signed, a pyro main
thank you for spreading the good word of the dragon's fury, been using it for about a year now and it really made pyro click for me. more people need to know how good and how fun it is!
I always have the homewrecker equipped not because I babysit my engis (go team!), but because degreaser + flare gun is really good so I barely use the melee slot anyway. Flare gun works just fine as a pseudo-melee weapon, and like the Uncle said, degreaser does eat ammo, so I end up falling back to my engis' nests a lot. And I figure if I'm there I might as well take out a sapper or two. Also getting homewrecker kills is hilarious.
Pyro is a team player, the Degreaser's main weakness disappears almost entirely if you're protecting your Engies.
Also comboing enemies outside of the sentry's range is pretty strong if you can single them out.
It is always a good idea to vary your class play time. I usually rotate between pyro, heavy, engie, or piss sniper.
the hell is piss sniper?
@@Joe_Griddly if I had to assume, I would guess it's Sydney Sleeper Sniper with a Jarate.
@@thecommonman9524 ur probably right
@@Joe_Griddlydon't think about that penis scout is the best subclass
THIS IS WHAT ive been trying to TELL PEOple! If you just try to play pyro, you will have fun and realise thst pyro isnt just the stereotypes. Thank you, uncle
Brings a tear to this old pyro main's eye.
This was me tackling medic (for one day). Medic is my least played class, but when you do play him, it's nice to be able to glue yourself to the backside of the top fragger and piggyback to the MVP spot. As a Huntsman fan, the crossbow is also very satisfying to use.
I mostly use the Huntsman but it's so much harder to hit than the crossbow. I'm a huge crossbow user when I play Medic, but when I'm playing Huntsman I'm kind of lost on how to actually use it, I find the most success basically front lining like a diet power class and I don't think that's quite right...
I dunno if anyone's mentioned this yet and it is a year late, but the degreaser deals less damage because of its lower afterburn damage. Afterburn still deals damage when a flamethrower is directly burning someone, leading to flamethrowers with decreased afterburn (the degreaser) dealing noticably less damage.
0:12 Pyrocynical
Uncle Dane the Pyro Main!
I will say airblasting rockets vs airblasting grenades vs airblasting anything else are very different experiences. Air blasting rockets is just like playing dodgeball, it's simple but effective. As a pyro main, I've done sone NUTS jumps and stuff by reflecting grenades on the ground, and if you accomplish anything by reflecting anything else? You are amazing. ONCE in my years of tf2, i don't even remember what exactly it was, but I'm pretty sure i reflected a crossbow bolt and killed the medic with it, and it sent the server in flames
Honestly this video was so entertaining. Watching someone trying something they're not necessarily comfortable with, but willing to try their best with, is a lot of fun and honestly pretty inspiring. I feel like trying out some new loadouts right now.
A large part of what makes pyro 'skilled' is positioning and timing, i think. Knowing when to deal your damage, when to airblast..
But when a video game itself doesnt tell you *how* you should play, then you should feel free to make it your own. Meta only matters if the other options dont work also