The Short Circuit Is Weird

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  • Опубликовано: 24 ноя 2024

Комментарии • 1,8 тыс.

  • @UncleDane
    @UncleDane  9 месяцев назад +611

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

  • @bobertbang
    @bobertbang 9 месяцев назад +3583

    Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

    • @tappajaav
      @tappajaav 9 месяцев назад +244

      Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

    • @YouzACoopa
      @YouzACoopa 9 месяцев назад +74

      time to investigate cp_steel

    • @Eagan_Gbao
      @Eagan_Gbao 9 месяцев назад +33

      Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

    • @dothedotxom
      @dothedotxom 9 месяцев назад +14

      Control points are able to hold stickies im pretty sure

    • @QuintessentialWalrus
      @QuintessentialWalrus 9 месяцев назад +45

      @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

  • @21deciBels
    @21deciBels 9 месяцев назад +978

    Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

    • @cicloneike
      @cicloneike 9 месяцев назад +65

      That and where Stickies roll off as well.

  • @MlguelPires
    @MlguelPires 9 месяцев назад +2673

    Can't wait to go back to TF2 and see people going crazy on the last point of badwater

    • @cherrydude.378
      @cherrydude.378 9 месяцев назад +112

      And the swarm of engineers trying all the spots

    • @CoolSs
      @CoolSs 9 месяцев назад +42

      and failing miserably

    • @TF2_Gamer
      @TF2_Gamer 9 месяцев назад +34

      you'll join and then hear it... "boom headshot"

    • @podporWidelec
      @podporWidelec 9 месяцев назад +16

      @@TF2_Gamer Snipin's a good job, mate

    • @yimyom
      @yimyom 9 месяцев назад +11

      It's challengin' woark, outta doars..

  • @Max0r
    @Max0r 9 месяцев назад +881

    thank yuou uncle danothan

    • @startown4814
      @startown4814 9 месяцев назад

      when incorrect summary of elden ring | shit & cum?

    • @jakestaheli8532
      @jakestaheli8532 9 месяцев назад +35

      Max0r plays tf2??

    • @codyjordan8722
      @codyjordan8722 9 месяцев назад +13

      fascinating.

    • @carlosbustos8096
      @carlosbustos8096 9 месяцев назад +17

      Dude i cant escape the ultrakill fandom

    • @t_bcYT
      @t_bcYT 8 месяцев назад +4

      keep running or join them

  • @_CRUMPP_
    @_CRUMPP_ 9 месяцев назад +1781

    This could quite possibly create the first ever line of engineer jump maps.

    • @panofnoodlez1377
      @panofnoodlez1377 9 месяцев назад +222

      Sentry jump maps are a thing

    • @griggorirasputin6555
      @griggorirasputin6555 9 месяцев назад +123

      A new type of jump is fun, but sentry jumps have their own cool stuff to em

    • @JigglesMcRibs
      @JigglesMcRibs 9 месяцев назад +59

      @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

    • @panofnoodlez1377
      @panofnoodlez1377 9 месяцев назад +6

      @@JigglesMcRibs Yeah I know the original jump academy you can

    • @yesthisisdonut
      @yesthisisdonut 9 месяцев назад +20

      ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

  • @pux0rb
    @pux0rb 9 месяцев назад +447

    Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

    • @bugsmith9751
      @bugsmith9751 9 месяцев назад +7

      i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

    • @matthewhill5734
      @matthewhill5734 9 месяцев назад +13

      I dont think source is weird about moving geometry, I think source is just plain weird

    • @Suspicious-Carl
      @Suspicious-Carl 8 месяцев назад

      Oh i thought not being able to put stickies in certain places was a balance thing

    • @irregularassassin6380
      @irregularassassin6380 8 месяцев назад +5

      @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird.
      Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

    • @huttyblue
      @huttyblue 8 месяцев назад +1

      ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs.
      There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

  • @SirNarax
    @SirNarax 9 месяцев назад +2489

    I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

    • @DashFlashTheLife
      @DashFlashTheLife 9 месяцев назад +39

      Yo; you must be the editor! Great video!

    • @InsightReasoning
      @InsightReasoning 9 месяцев назад +80

      This issue is actually replicated in different instances with different results.
      Most notably, Soldier with Gunboats.
      When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user.
      I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

    • @the_potatoe
      @the_potatoe 9 месяцев назад +11

      how did you comment 7 hours ago when the video was released 11 minutes ago?

    • @Treblaine
      @Treblaine 9 месяцев назад +3

      Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

    • @Tkmined
      @Tkmined 9 месяцев назад +5

      Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

  • @Vorobey69
    @Vorobey69 9 месяцев назад +413

    I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers!
    Very clean editing too

    • @mr.d00m37
      @mr.d00m37 9 месяцев назад +10

      Vorobey you are the GOAT man

    • @wr3nche5
      @wr3nche5 9 месяцев назад +12

      vorobey jumpscare

    • @ClydeIsFake
      @ClydeIsFake 9 месяцев назад +4

      hi vorobey

    • @cowboypeashooter
      @cowboypeashooter 9 месяцев назад +5

      I sense gameplay footage

  • @dumphat
    @dumphat 9 месяцев назад +358

    9:23 Anthid : *forbidden information* Shh dont tell vale
    Dane : Shows it to us
    But to be fair what are they gonna do? fix it? yeah right

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 9 месяцев назад +12

      That’s the only thing they ever fix

    • @torpid5092
      @torpid5092 9 месяцев назад +56

      "TF2 Update 2/2/2024
      - Fixed the Engineer being able to jump with the Short Circuit
      - Removed VAC and the Votekick system
      - Updated the localization files"

    • @slendyfia_9497
      @slendyfia_9497 9 месяцев назад +2

      ​@@torpid5092 NOOOOOO

    • @okie9025
      @okie9025 9 месяцев назад +1

      ​@@torpid5092 You forgot:
      - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation)
      - Removed Herobrine

    • @dljb7463
      @dljb7463 Месяц назад

      It's been mostly fixed, the ball will only explode if it hits an enemy now

  • @Pudding404
    @Pudding404 9 месяцев назад +173

    Be expecting a massive influx of short circuit battle engineers on badwater in the coming month.
    Or just shortcurcuit jumpmaps, one if the two.
    *Or both*

    • @soggybreadman4035
      @soggybreadman4035 9 месяцев назад +7

      Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick.
      I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

  • @cherrydude.378
    @cherrydude.378 9 месяцев назад +4367

    This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential!
    Edit: My comment got liked by Uncle Dane!! I'm so happy!

    • @burnthompson286
      @burnthompson286 9 месяцев назад +147

      All the best games have that crazy jank that even the devs just have to say "idk, it just works!"

    • @Alexandritax
      @Alexandritax 9 месяцев назад +7

      have your 100th like of the day.

    • @ecciq
      @ecciq 9 месяцев назад +17

      Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)

    • @cherrydude.378
      @cherrydude.378 9 месяцев назад +9

      @damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.

    • @God_tf2
      @God_tf2 9 месяцев назад +3

      The heavy update will come out when it'll be explored to it's fullest potential

  • @DevixianTheOriginal
    @DevixianTheOriginal 9 месяцев назад +32

    THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

  • @BlueShellshock
    @BlueShellshock 9 месяцев назад +780

    Joker: "I believe what doesn't kill you, just makes you... stranger."

    • @goodboi3319
      @goodboi3319 9 месяцев назад

      For anyone wondering look up “Tommy wiseau joker”

    • @blueshellchaser4920
      @blueshellchaser4920 9 месяцев назад +4

      Omg it’s a blueshell in the wilde

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 9 месяцев назад +2

      And it really doesn't kill people because it's main use is defensive!

    • @fakeplayer9088
      @fakeplayer9088 9 месяцев назад

      Get out!

    • @alexs5814
      @alexs5814 9 месяцев назад

      Batman: "I never asked for this!"

  • @taylorpinkblob5140
    @taylorpinkblob5140 9 месяцев назад +180

    also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

    • @alexkaplan6581
      @alexkaplan6581 9 месяцев назад +14

      Mr. Stereotypes

    • @mewmew8932
      @mewmew8932 9 месяцев назад

      the Guide to all Menn@@alexkaplan6581

  • @Fppiq
    @Fppiq 9 месяцев назад +530

    To me this will always be the Blu Team Class Wars Gun of all time

    • @antoni4582
      @antoni4582 9 месяцев назад +7

      ain't that the truth lmfao, that shit is a requirement for some matches

  • @AvastAntiPony9445
    @AvastAntiPony9445 9 месяцев назад +19

    Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object.
    So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

  • @SmubFinger
    @SmubFinger 9 месяцев назад +446

    hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

    • @DrMonty-ng5fo
      @DrMonty-ng5fo 9 месяцев назад +17

      That's a great theory, can't think of any better explanation

    • @АлексейКондр-э8р
      @АлексейКондр-э8р 9 месяцев назад +32

      With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

    • @strangejune
      @strangejune 9 месяцев назад +7

      Probably not. That would be an incredibly silly way to code objects that change.

    • @SmubFinger
      @SmubFinger 9 месяцев назад +37

      @@strangejune tbf tf2 coding itself is very silly consistently

    • @unknowndetail625
      @unknowndetail625 9 месяцев назад +5

      i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

  • @LucidMakesVideos
    @LucidMakesVideos 9 месяцев назад +8

    Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

  • @Finnaware
    @Finnaware 9 месяцев назад +1794

    Okay Dane, Short me Circuit...

    • @Finnaware
      @Finnaware 9 месяцев назад +91

      My Circuit has been Shorted, cool stuff

    • @seanwilson5753
      @seanwilson5753 9 месяцев назад +18

      how was it

    • @danielbob2628
      @danielbob2628 9 месяцев назад +37

      ​@@seanwilson5753Truly circuit-shorting.

    • @Finnaware
      @Finnaware 9 месяцев назад +24

      @@seanwilson5753 Happy new year 1997!

    • @biggestestMatt
      @biggestestMatt 9 месяцев назад

      she Uncle on my Dane til I Short Circuit

  • @robinrai4973
    @robinrai4973 9 месяцев назад +15

    love the 90s tracks and sfx
    utilising this jank is straight out of melee too lol

  • @tev5040
    @tev5040 9 месяцев назад +77

    I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

    • @lord_toker
      @lord_toker 9 месяцев назад +6

      Shounic's stuff is very distinctive, the collaboration is really nice to see.

    • @Rami1039
      @Rami1039 9 месяцев назад +1

      Except for the ad tho

  • @Puffchuffer69
    @Puffchuffer69 9 месяцев назад +5

    I love the jet set radio music and aesthetic this video has. Crazy good editing too!

  • @the-dn3zw
    @the-dn3zw 9 месяцев назад +177

    Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

    • @redamber483
      @redamber483 9 месяцев назад +27

      quote from Scout : "Here's a schematic for you , my a$$"

    • @ChipAwesomeSauce
      @ChipAwesomeSauce 9 месяцев назад

      ​@@redamber483Alrighty then, erectin' an ass.

    • @orlandodanielgonzalezalcar3360
      @orlandodanielgonzalezalcar3360 9 месяцев назад

      ​@@redamber483erectin' an ass

    • @Atdoam
      @Atdoam 9 месяцев назад +9

      MannCo would like to know your location

  • @eGrillad
    @eGrillad 9 месяцев назад +8

    I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

  • @willkeinnamen5829
    @willkeinnamen5829 9 месяцев назад +51

    Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

  • @JayzealiaBanks
    @JayzealiaBanks 9 месяцев назад +4

    It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

  • @PekaCheeki
    @PekaCheeki 9 месяцев назад +20

    immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

  • @iordan-uj2eq
    @iordan-uj2eq 9 месяцев назад +7

    i love how in this clip 0:27 he shoots the mini sentry, to like make him work harder

    • @rainwobrain
      @rainwobrain 2 месяца назад

      U mean her?

    • @Brezal
      @Brezal 2 месяца назад

      ​@@rainwobrain what

    • @rainwobrain
      @rainwobrain 2 месяца назад

      @@Brezal :3

  • @wet0wl
    @wet0wl 9 месяцев назад +45

    I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

    • @Ch33seGr8er
      @Ch33seGr8er 9 месяцев назад +3

      Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

    • @wet0wl
      @wet0wl 9 месяцев назад +8

      @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

    • @ahunter7563
      @ahunter7563 9 месяцев назад

      @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use.
      A jumper version would be way more fair and allow interesting mini sentries placement

    • @wet0wl
      @wet0wl 9 месяцев назад +3

      @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

    • @Buglin_Burger7878
      @Buglin_Burger7878 9 месяцев назад

      ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump.
      Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective.
      Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective.
      A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

  • @lil_lion69
    @lil_lion69 9 месяцев назад +7

    As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed

  • @SrS1lly_real
    @SrS1lly_real 9 месяцев назад +35

    0:05 the song

    • @D4PP3R
      @D4PP3R 4 месяца назад +7

      Dapper Dogs Frontier Justice

    • @The_dumb_luck
      @The_dumb_luck 3 месяца назад +2

      Idk bro

    • @InfiniteUniverse04_18
      @InfiniteUniverse04_18 2 месяца назад

      "HIDEKI NAGANUMA, Richard Jacques & Toronto - Everybody Jump Around"

  • @kendallparrish4751
    @kendallparrish4751 9 месяцев назад +2

    Living for the jet set radio future audio in the background I love that game

  • @bendypencil2519
    @bendypencil2519 9 месяцев назад +21

    I nearly screamed when I heard the song at 8:23
    I've always thought to myself it would be amazing in this kind of video lmao, great work dane

  • @DannyDukeKaboom
    @DannyDukeKaboom 9 месяцев назад +9

    The nice nascar detail at the tr_floatway caught me off guard 😂😂

  • @-VictorGames-
    @-VictorGames- 9 месяцев назад +8

    Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer.
    With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange.
    And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still.
    Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

    • @irregularassassin6380
      @irregularassassin6380 9 месяцев назад +1

      Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

    • @-VictorGames-
      @-VictorGames- 9 месяцев назад

      @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes.
      Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature.
      It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one.
      Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs.
      I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

  • @Score_Magala
    @Score_Magala 9 месяцев назад +1

    What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then.
    So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

  • @lyra5366
    @lyra5366 9 месяцев назад +24

    I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

    • @pikazooka
      @pikazooka 9 месяцев назад +1

      Imagine a map where a random majority is dynamic surfaces

  • @fann3447
    @fann3447 9 месяцев назад +6

    Seventeen years after its release and I'm still learning

  • @pipeshokan9752
    @pipeshokan9752 9 месяцев назад +6

    Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

  • @redsteyexpert797
    @redsteyexpert797 5 месяцев назад +3

    It’s so strange that this game makes mechanics out of thin air, like it has the risk mechanics and everything

  • @Iron_Soil
    @Iron_Soil 9 месяцев назад +116

    If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

    • @-RandomStranger-
      @-RandomStranger- 9 месяцев назад +16

      How to balance the wrangler: make it a primary 👍

    • @wet0wl
      @wet0wl 9 месяцев назад +2

      @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

    • @The-jy3yq
      @The-jy3yq 9 месяцев назад +12

      ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~"
      but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

    • @forceawakens4449
      @forceawakens4449 9 месяцев назад +4

      ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

    • @Fatsaver
      @Fatsaver 9 месяцев назад +2

      Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

  • @PrideOnInsightGamer
    @PrideOnInsightGamer 9 месяцев назад +1

    Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

  • @colemanbubar5098
    @colemanbubar5098 9 месяцев назад +66

    0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

    • @hemingwaybromfield3722
      @hemingwaybromfield3722 9 месяцев назад +8

      Same. Immersive Sims are too niche to be well known, sadly.

    • @nekakagiggle
      @nekakagiggle 9 месяцев назад +5

      It's so over for Deus Ex fans

    • @AzureFoxen
      @AzureFoxen 9 месяцев назад

      I just finished play Dues Ex for nostalgia

    • @krulak292
      @krulak292 9 месяцев назад +3

      ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

    • @mewmew8932
      @mewmew8932 9 месяцев назад

      i've heard of it a lot@@hemingwaybromfield3722

  • @JessYoutubeAccount
    @JessYoutubeAccount 8 месяцев назад +7

    Hey Dane, I recently started playing on UT after a friend recommended it and I saw your vids. It was amazing for awhile but I got randomly banned by a UT Moderator for "cheating". A large majority of my play time is on medic, my stats are absolute garbage, I have never said much of anything in vc or text chat, and I have no idea what mod had a bad day or why they decided I would be their target. Looked around and it sounds like this happens to others. I'm trying to get it appealed but honestly this is just absurd, I hope you stop your sever mods for doing this to people. I'm not trying to get a reply, my notifications are off, but I just want to be another person bringing attention to this so maybe others wont be banned from playing with their friends for no reason.

  • @SimulatedLecter
    @SimulatedLecter 9 месяцев назад +65

    I'm going to see a bunch of short circuit engineers in my games now aren't I.

    • @JackRabbittm
      @JackRabbittm 9 месяцев назад +5

      Definitely in Badwater and badnblitz last if nowhere else...
      Soldiers and Demomen are already horrified.

    • @SenpaiSocrates
      @SenpaiSocrates 9 месяцев назад

      to be fair, i used it before it was brokenly funny

  • @dabobhimself2967
    @dabobhimself2967 9 месяцев назад +26

    I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

  • @Pinkish_Ponk
    @Pinkish_Ponk 9 месяцев назад +5

    4:20 feels like when a Jojo character's stand ability is defeated and the good guy is explaining how hes able to bypass the enemys deletion ability

  • @kleo-da-bat
    @kleo-da-bat 9 месяцев назад +1

    1st uncle dane vid ive watched in many years and man it was a good return
    makes me wanna [play tf2 again despite its sorry state

  • @TorosAndMakis53
    @TorosAndMakis53 9 месяцев назад +66

    "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

  • @inktime4916
    @inktime4916 9 месяцев назад +2

    Uncle Dane song
    1) He was born, he was grown
    In heavy Team Fortress times
    From Texas, super-class
    Genius in front of us
    Refrain
    Uncle DANE the engineer
    Sentry done and dispenser here
    Uncle DANE the engi-here
    Teleport us in right way
    Uncle DANE the engi-brain
    Galsses, hat and cool white beard
    Uncle DANE the engi-main
    Don't let down us anyway
    2)Hey, look out, cause he is alright here
    Teleporting bread to our way
    And he knows everything, cause of his engi-gene
    Shoot gun, pistol, wrench, 10 thousand games
    And, new game and new win, with flawless victory
    Ask, who in this team, the engineer
    But with his EXP, you can't be gibus team
    And no matter train, or MGE
    He like rock, hard and strong
    He just crossed through hours pain
    And we must cap the point
    Here no fate, or talent - train!
    Engineering hard and smart
    Fun with enemy team loud
    You can hear you can feel
    But try gent, good, kind and quiet
    Refrain x2

  • @Alfiethegamerr
    @Alfiethegamerr 9 месяцев назад +41

    I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

    • @MacheTheFerret
      @MacheTheFerret 9 месяцев назад +3

      iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

    • @robert9016
      @robert9016 9 месяцев назад

      Most of my hours are in Demoman, so remembering these spots will be a little easier.

  • @masterofthecontinuum
    @masterofthecontinuum 9 месяцев назад +1

    If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.

  • @C0DY420
    @C0DY420 9 месяцев назад +176

    The discovery of short circuit jumping could honestly make it more viable

    • @LeafMaltieze
      @LeafMaltieze 9 месяцев назад +24

      It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

    • @Humanresouces
      @Humanresouces 9 месяцев назад +13

      ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

    • @mikehatter979
      @mikehatter979 9 месяцев назад +3

      @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

    • @StickCannon
      @StickCannon 9 месяцев назад +1

      Its been discovered ages ago its just a small risky gimmick

    • @CrunchyCrumbles
      @CrunchyCrumbles 9 месяцев назад +2

      this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

  • @GentlemanLU
    @GentlemanLU 6 месяцев назад +1

    Great music choice for this vid!

  • @sparklebum
    @sparklebum 9 месяцев назад +12

    8:35 yeehaw deliveryboy jumpscare

    • @LettuceGayming
      @LettuceGayming 6 месяцев назад

      I was so confused for a second (i didnt understand what was going on there)

  • @Sirebellum1337
    @Sirebellum1337 9 месяцев назад +2

    I think it says a lot about shounic that I recognized his editing style before seeing his name in the description

  • @Evilevie11
    @Evilevie11 9 месяцев назад +8

    Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

  • @endogladry9073
    @endogladry9073 9 месяцев назад

    I love to see you making the content you want to make, Dane. You’re a big part of what got me back into TF2 after years. Keep having fun ❤❤

  • @rami8354
    @rami8354 9 месяцев назад +4

    Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

  • @Boonetube27
    @Boonetube27 9 месяцев назад +2

    I was wondering why I thought this video was kinda strange… it’s because I saw you cover this weapon before!
    Both art is great too!

  • @notIndecisive
    @notIndecisive 9 месяцев назад +7

    7:40 americans will use anything that isnt the metric system

  • @sanitylost4271
    @sanitylost4271 9 месяцев назад +1

    Considering how many views this video got, I like to think many people searched for actual IRL short circuits, but ended up watching video about TF2 weapon.

  • @buzzsburner.8286
    @buzzsburner.8286 9 месяцев назад +1

    I knew it was going to get crazy as soon as I saw dane short circuit jump

  • @jimmymuffin6281
    @jimmymuffin6281 9 месяцев назад +3

    0:41 ill have you know my mother played that game

  • @eeeeee8762
    @eeeeee8762 9 месяцев назад

    I want a short circuit update to allow for a circuit jump everywhere at any time

  • @stolenshortsword
    @stolenshortsword 9 месяцев назад +10

    YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

  • @thomasw5154
    @thomasw5154 18 дней назад

    The reason why some surfaces hit you higher into the air is because of the way the floor map is build, tf2 maps often have items layered onto the ground, the short circuit hits 2 layers of ground and therefore instead of sending you 30 damage of height it ends up sending you 45

  • @thegreatautismo224
    @thegreatautismo224 9 месяцев назад +10

    4:24 Awesome shounic-style editing

    • @ilikecurry2345
      @ilikecurry2345 9 месяцев назад +1

      Either it's Shounic-style, or it's actually Shounic himself.

    • @physicsland3264
      @physicsland3264 9 месяцев назад +1

      It actually is shounic, judging by the description

    • @ilikecurry2345
      @ilikecurry2345 9 месяцев назад

      @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

    • @thegreatautismo224
      @thegreatautismo224 9 месяцев назад +1

      @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

  • @julixpinguimon8023
    @julixpinguimon8023 9 месяцев назад +1

    10:14 ok Dane you got me, great ad placement

  • @aforkingfork
    @aforkingfork 6 месяцев назад +14

    0:03 HE SAID THE THING

    • @wbiddy4301
      @wbiddy4301 3 месяца назад +2

      Ain’t no way uncle really said that he fr a icon for that

  • @dljb7463
    @dljb7463 Месяц назад +1

    Note: as of at least spetember 2024, you can ONLY short circuit jump if the orb colides with an enemy, trying to do so otherwise (even on dymanic surfaces) does not work.

  • @krullachief669
    @krullachief669 9 месяцев назад +6

    Most based soundtrack choice around.

  • @Kop32353
    @Kop32353 9 месяцев назад +2

    seems like live tf2 and the classic sourcemod both have a secondary for engie that can make him fly up with a boom

  • @TeaSlurp_SDH
    @TeaSlurp_SDH 9 месяцев назад +3

    now everyone will do this... uncool

  • @pendragonchen
    @pendragonchen 9 месяцев назад

    the editing on this video is WAY tighter than previous ones, especially around transitions. Nice job!

  • @bac0ntoast
    @bac0ntoast 9 месяцев назад +5

    I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

    • @Keavon
      @Keavon 9 месяцев назад +1

      It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

    • @bac0ntoast
      @bac0ntoast 9 месяцев назад

      @@Keavon for sure

  • @wolfcl0ck
    @wolfcl0ck 9 месяцев назад

    The short circuit is double-exploding because the boundary box check and the collision check are happening simultaneously. Func_doors, prop_dynamics, and the like handle collision checks with projectiles differently than tracktrains and movelinears. The most likely reason for this bug is that the short circuit handles collision differently than other projectiles, and probably has the same function for both collision and boundary box checks. An easy way to confirm this would be to make an affected object with a large mismatched boundary box, like a func_door made of two walls.

  • @hughman3241
    @hughman3241 9 месяцев назад +8

    The engineer now has more rocket jumping mechanisms than soldier, lol

  • @RiffRaffish
    @RiffRaffish 9 месяцев назад +1

    You called Deus Ex Human Revolution a game noone has ever heard of just to annoy me, and it worked

  • @SourceEnginePlayer
    @SourceEnginePlayer 9 месяцев назад +4

    4:14
    IS THAT A SHOUNIC REFRENCE

    • @lgmrszd
      @lgmrszd 9 месяцев назад +1

      Not a reference, shounic did this part, he's in the video description

    • @Thisisabucketboi
      @Thisisabucketboi 9 месяцев назад

      IS THAT A TF2 REFERENCE?!

    • @spicywings4614
      @spicywings4614 9 месяцев назад

      i mean shounic did some anims for this vid so

  • @jadenperez9379
    @jadenperez9379 9 месяцев назад

    idk why this is the case but niche tf2 RUclipsrs such as yourself really go above and beyond on creating your videos. The small stylistic choices really make this compelling. Excelent work as always :)

  • @SUCHMISH
    @SUCHMISH 9 месяцев назад +4

    7:53 You were practicing your Market Gardening there weren't you??
    I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

  • @PopcornTB
    @PopcornTB 9 месяцев назад +1

    On a completely unrelated note, I think it would be cool if you made a DeepRock Video.

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster 9 месяцев назад +3

    As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

  • @Fastrox
    @Fastrox 9 месяцев назад

    It's always awesome to see that despite this game not having an update for 6 years the community still manages to find new ways to make every class a trolldier.

  • @kalel4everr
    @kalel4everr 9 месяцев назад +12

    i've been playing as engineer for 400 hourss and never knew you could jump with it

    • @TheGhostThatWas
      @TheGhostThatWas 9 месяцев назад +2

      Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

    • @chapel1337
      @chapel1337 9 месяцев назад +8

      the space bar:

    • @DOG_EATER_1887
      @DOG_EATER_1887 9 месяцев назад

      No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

  • @eddygecko3184
    @eddygecko3184 9 месяцев назад

    This is one of the best tf2 deep dive videos ever made! I could not believe this video was 15 minutes, I heard the ending music and it felt like I'd only been watching for 3

  • @User-c8ee448fc1
    @User-c8ee448fc1 9 месяцев назад +4

    No way uncle dane posted again

  • @Davtwan
    @Davtwan 9 месяцев назад

    I was today years old when I learned you can “explosive”-jump with The Short Circuit.
    Also wasn’t expecting a heavily edited video so soon. You’re too good for us.

  • @charu1473
    @charu1473 9 месяцев назад +5

    Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

    • @STFwrinkle
      @STFwrinkle 9 месяцев назад +1

      caught me off guard too

    • @Arakus99
      @Arakus99 9 месяцев назад

      pretty sure it was sarcasm

  • @eugenenalpin6058
    @eugenenalpin6058 9 месяцев назад

    I _instantly_ recognised Shounic's animations when explaining Short -circuit sphere, what an amazing collaborative video!

  • @pyrofromtf2
    @pyrofromtf2 9 месяцев назад +4

    I am Pyro. Ask me anything.

    • @Thisisabucketboi
      @Thisisabucketboi 9 месяцев назад

      Pyro from tf2, when will Rick Astley come and save us

    • @Ruthles5games
      @Ruthles5games 7 месяцев назад +1

      Do you love arson?

    • @pyrofromtf2
      @pyrofromtf2 7 месяцев назад +1

      @@Ruthles5games yes

    • @Cel684
      @Cel684 5 месяцев назад

      What do you think about Fred: The Movie

  • @ethosaur
    @ethosaur 9 месяцев назад +1

    Great video, I cant wait to see everyone try this now

  • @randomdudeonyoutube5343
    @randomdudeonyoutube5343 9 месяцев назад +4

    tf2

  • @Festivex1
    @Festivex1 9 месяцев назад +1

    If I get styled on this hard by an engineer, I think I might uninstall.

  • @Udhek
    @Udhek 9 месяцев назад +5

    Uncle dane
    If this comment gets 100.000.000 likes
    You have to upload a video of Era Warfare in roblox

  • @rock283
    @rock283 9 месяцев назад

    On cashworks last, its because the vault door falls down onto the final point causing a third effect. You also can go into the vault and see the sweet sweet gold.

  • @charliemcadow2159
    @charliemcadow2159 9 месяцев назад

    I truly don't know if anyone else will point this out but shoutout to the person who did the sound design for all the smaller things within the video (I think Soundsmith??). It's little things like that that helped changed this from a good video, to a great one! The sound design for the short circuit ball detection tick and damage tick were fantastic.

  • @jacehackworth6413
    @jacehackworth6413 9 месяцев назад

    I had always heard the double explosion but never thought anything of it. The Loch n Load making it through the ball 90% of the time is huge.