You actually made me a Techter main, especially with Keroppi showing me how to get Thor's Hammer that make me happier using Techter. You might get me to act up with the Force Class/Subclass. 😂
I'd argue that Techter doesn't need Force as sub class. Do the sequence twice -> release Photon Fury -> PP recharged. In high level combat zones and not being solo you can recharge your photon fury just with using skip beat, otherwise just do the sequence.
@@Cathy5614 If they do, they'd likely have a very long cooldown, likely 2-3 minutes to prevent them from being abused. Personally, I think Force should get the ability to use Resta without using restasign, and Shifta/Deband, but a weaker version that isn't party shared, and has a small radius. Resta when used without a restasigne would likely have a 45 second cooldown, and use a whopping 85PP to make up the difference. This is just how I'd do it, if it was necessary.
As a Force main what i hope from the Force expansion as unlikely as these will sound are: Rod becomes THE weapon for casting techniques, Talis stays the same cause it feels just right to use for me and is my current fav to use for high dps but with some of the points you made about it, it definitely seems like it could use some love and attention to make it even better, we get way more techniques with unique properties and potentially unique effects and more compound technique combinations, they change Rod skills in the skilltree to boost technique casting while weakening basic attacks, change the Rod weapon action to be a toggleable stance where normally it makes your techniques cost less and do normal amounts of damage but if you toggle it, it doubles the PP cost of Techniques while boosting their damage and weakening PP gain from basic attacks which can be minimized by one of the changed Rod skills.
I literally Multi weapon my Triselio with Rod just in anticipation of the Force Expansion or even 'Revamp' 😂. I think Rod really needs to have way more potent DPS when its literally a Full Staff that floats you like that, I mean think of the former Klariskrays and the giant Clarissa in Nameless city. I believe if Wand get such a nice improvement, Rod definitely deserves it too, in a much more fair manner to outshine as a Tech weapon, Talis should be focused on speed casting and extending the range of the techs they cast just like Base but much fluid of course, the current Talis feels nice and all but yeah I do agree with your recommendations for it to be kinda like this universal Tech weapon that suits like a backup spellcasting when it's not Bonking or Charging with the other Tech weaponry.
Force definitely needs a damage buff for using techs. Base game had tactical uses for all elements. Elemental downs are nice and all, but pretty much pointless when only some of the enemies can be overwhelmed with elements. Techniques have 0 tactical uses besides "spam Zonde to hit a lot of things." Other techs need use cases beyond "cause elemental KO." I can't think of anything.
I feel that Force needs to stack certain customized techs / pas to be its own thing. Like zonde build the ring charge faster, while hitting more in range targets and build compounds faster, uncharged megid explode while charged slowly drifts hitting multiple times. Make the pp cost slightly higher to compensate for this new gimmick. This makes customize option much more important (meseta/cube sink), while making the class more feasible endgame. After that, up the number of compound techs and tail charge by +1/+2, let us use the same compound over and over without C/D and make tails burst skill automatically build slowly over time like RA's rifle skill does. Makes burst damage much more important.
Force main here. I fully agree that Force should be a pure technique DPS, preferably with high burst damage potential. Burst damage should be high enough that Force can, for a moment, take aggro from other DPS classes if they're pulled off well enough, and assuming the same potency. I'd also like elemental weakness exploiting to be Force's thing. So extra buffs for matching enemy's elemental weakness. Like a skill that transfers some of Technique Domination skill's potency over to elemental weakness exploit. For example, 20/10 ratio, where 20% potency would be always active as long as element matches the weakness and extra 10% potency during downs. Same buffs should affect the compound techs as well, perhaps not through potency but crit rate. If one of the compound tech's elements matches with enemy's elemental weakness, its crit rate would increase by, say, 10%. This way compound techs would do around the same damage, but matching elements would be encouraged. I definitely would like to see focus gauge, like with phantom Rod, make a return. Doesn't need to increase potency directly nor crit rate like with gunblade but rather it could make tech charging faster, faster compound tech accumulation, techs use less PP. For Talis it could also make casting the alternated techs faster. The focus gauge should also work a bit differently, like taking damage lowers the focus gauge. Once the focus gauge is full, it could unlock a new damage burst attack as well as significantly increase natural PP recovery, maybe by like +100%. For Rod it could be throwing the Rod at enemy like a spear and do last used element attack for compound tech level damage. It would be a nice homage to one of Matoi's signature moves. Photon Flare had an after effect skill in base that gave Force some extra potency while PF was on cooldown, but not as high as when it was active. The same thing could be brought for NGS. The PF After Effect could give 5% potency increase for half the duration of the cooldown, e.g. with PF Short Cycle the cooldown is 60 seconds, so once PF wears off, After Effect would last for 30 seconds. This way Force wouldn't need extra potency from the focus gauge. And finally, I'd love the elemental status ailments to make a return on enemies as well!
I always thought it would be cool of force basically had and advanced version of how talis works use PA to changes how tech casts. But that might be a little messy
Yeah, what she said. Absolute fumble if they don't make techniques reflect weapon/camo CV. If not the whole effect, then any secondary effects like blots, bursts, chains, and shards.
I genuinely enjoy Force when I get around to leveling it for a bit every now and then, but I always wish, as with Techter, that it had a bit more to chew on in terms of attack variety, and the techniques' mechanics just weren't quite doing it. I hope we see a re-examination of their primary mechanics. Personally, I also wish Force got some of the Phantom and Hero flair with their weapons to make them feel more active. I'd love their teleporting moves to be added in NGS.
I agree that force needs to become a selfish dps class, a master of techniques. I hope something great happens for both rod and talis gameplay in December.
For me, talis been good for sub class weapon than be a main one. I would like to see how they would make a dps machine or adding new skill like floating 5 talis firing like satellite cannon skill type. For Force yes they need more dps, Techter Wand feel like they are making more damage if it is right combination to do. I am a Double Sabe/Twin Dagger main. I wanna test Twin Machine Gun/ Talis or Twin Machine Gun/ Waker.
@@Cathy5614 So then we gotta get some kind of other tactical uses for techs. They're too weak to deal damage, and have very few use cases. Your only use for techs is "cause elemental KO".
They just need to fix the damage really. In PSO2 most bosses had complete immunity to status ailments and would only allow for elemental reactions, which is what elemental downs became. Being able to poison/burn enemies that die in 2-3 attacks won't improve things for Force either.
@@gamrage Exactly. It's not like these didn't have a use, either. Burn used to deal 5% of the enemy's overall health every few ticks. I think every second.
I really enjoy the Compound Techs and Elementals so I’m hoping they rework the cooldowns and charge attacks. I’d love it if they made each elemental down slightly different instead of just being ‘the same but a different colour’. That’s boring gameplay since the Physical down does the same thing more or less. Give me Para/Posion/Burn/Freeze/Slow/Blind/Stun after effects that AOE . Let us combine different elements for Compound Techs. Let our Weapon Action cast the Tech we just used, or better yet just assign the Action to a Tech so we don’t have to play the ‘Block or Charge’ mini-game every time we get looked at. Let us manually store and manage Bullets if we want to. We are meant to be FUTURE SPACE MAGES!!! GIVE ME MY FUCKING EXPLOSIONS!!!! (We’re just getting more Tech Customs aren’t we 😢)
Trying to be a Force master really needs a lot to keep in mind to deal enough DMG. I don't really have a problem with compound techniques outside of the mentioned problems other than the cooldown being to long or being able to have only 2 charges. Invested only one skill point into faster charging of CT and am fully charged in a few attacks as Techter. As for Tricky capacitor, might be a good idea to add multiple charges too and then release them all at once, as again I charge it way too fast. On another note how do people make characters with such nice plump looking thighs, but they still look believable??
the sneak-peek is maybe masqurade, cause for dec/jan there is no content that deserves a sneak-peek. My Theory is, that we see story, cause in jan. the current sg scratch runs out and i personlay don´t want to wait an other month for masquerade! Force needs a dps boost. You see it at uhc like dalion that a focre makes a fight longer.
Solid suggestions. Hopefully the update lives up to everyone's hopes!
I'm a Force main and I'll be happy to see ANY buffs to DPS.
You actually made me a Techter main, especially with Keroppi showing me how to get Thor's Hammer that make me happier using Techter.
You might get me to act up with the Force Class/Subclass. 😂
I'd argue that Techter doesn't need Force as sub class. Do the sequence twice -> release Photon Fury -> PP recharged. In high level combat zones and not being solo you can recharge your photon fury just with using skip beat, otherwise just do the sequence.
Adding Zanverse, Anti and Megiverse in NGS would be nice
So tech class can have more Utility when fighting
I dont think these techniques will ever return :/
@Cathy5614 yea, judging by content release it is unlikely to happen. Sadly 😢
@@Cathy5614 If they do, they'd likely have a very long cooldown, likely 2-3 minutes to prevent them from being abused. Personally, I think Force should get the ability to use Resta without using restasign, and Shifta/Deband, but a weaker version that isn't party shared, and has a small radius. Resta when used without a restasigne would likely have a 45 second cooldown, and use a whopping 85PP to make up the difference. This is just how I'd do it, if it was necessary.
As a Force main what i hope from the Force expansion as unlikely as these will sound are: Rod becomes THE weapon for casting techniques, Talis stays the same cause it feels just right to use for me and is my current fav to use for high dps but with some of the points you made about it, it definitely seems like it could use some love and attention to make it even better, we get way more techniques with unique properties and potentially unique effects and more compound technique combinations, they change Rod skills in the skilltree to boost technique casting while weakening basic attacks, change the Rod weapon action to be a toggleable stance where normally it makes your techniques cost less and do normal amounts of damage but if you toggle it, it doubles the PP cost of Techniques while boosting their damage and weakening PP gain from basic attacks which can be minimized by one of the changed Rod skills.
I literally Multi weapon my Triselio with Rod just in anticipation of the Force Expansion or even 'Revamp' 😂. I think Rod really needs to have way more potent DPS when its literally a Full Staff that floats you like that, I mean think of the former Klariskrays and the giant Clarissa in Nameless city. I believe if Wand get such a nice improvement, Rod definitely deserves it too, in a much more fair manner to outshine as a Tech weapon, Talis should be focused on speed casting and extending the range of the techs they cast just like Base but much fluid of course, the current Talis feels nice and all but yeah I do agree with your recommendations for it to be kinda like this universal Tech weapon that suits like a backup spellcasting when it's not Bonking or Charging with the other Tech weaponry.
Force definitely needs a damage buff for using techs. Base game had tactical uses for all elements. Elemental downs are nice and all, but pretty much pointless when only some of the enemies can be overwhelmed with elements. Techniques have 0 tactical uses besides "spam Zonde to hit a lot of things." Other techs need use cases beyond "cause elemental KO." I can't think of anything.
I feel that Force needs to stack certain customized techs / pas to be its own thing. Like zonde build the ring charge faster, while hitting more in range targets and build compounds faster, uncharged megid explode while charged slowly drifts hitting multiple times. Make the pp cost slightly higher to compensate for this new gimmick. This makes customize option much more important (meseta/cube sink), while making the class more feasible endgame. After that, up the number of compound techs and tail charge by +1/+2, let us use the same compound over and over without C/D and make tails burst skill automatically build slowly over time like RA's rifle skill does. Makes burst damage much more important.
Force main here. I fully agree that Force should be a pure technique DPS, preferably with high burst damage potential. Burst damage should be high enough that Force can, for a moment, take aggro from other DPS classes if they're pulled off well enough, and assuming the same potency.
I'd also like elemental weakness exploiting to be Force's thing. So extra buffs for matching enemy's elemental weakness. Like a skill that transfers some of Technique Domination skill's potency over to elemental weakness exploit. For example, 20/10 ratio, where 20% potency would be always active as long as element matches the weakness and extra 10% potency during downs.
Same buffs should affect the compound techs as well, perhaps not through potency but crit rate. If one of the compound tech's elements matches with enemy's elemental weakness, its crit rate would increase by, say, 10%. This way compound techs would do around the same damage, but matching elements would be encouraged.
I definitely would like to see focus gauge, like with phantom Rod, make a return. Doesn't need to increase potency directly nor crit rate like with gunblade but rather it could make tech charging faster, faster compound tech accumulation, techs use less PP. For Talis it could also make casting the alternated techs faster. The focus gauge should also work a bit differently, like taking damage lowers the focus gauge. Once the focus gauge is full, it could unlock a new damage burst attack as well as significantly increase natural PP recovery, maybe by like +100%. For Rod it could be throwing the Rod at enemy like a spear and do last used element attack for compound tech level damage. It would be a nice homage to one of Matoi's signature moves.
Photon Flare had an after effect skill in base that gave Force some extra potency while PF was on cooldown, but not as high as when it was active. The same thing could be brought for NGS. The PF After Effect could give 5% potency increase for half the duration of the cooldown, e.g. with PF Short Cycle the cooldown is 60 seconds, so once PF wears off, After Effect would last for 30 seconds. This way Force wouldn't need extra potency from the focus gauge.
And finally, I'd love the elemental status ailments to make a return on enemies as well!
I always thought it would be cool of force basically had and advanced version of how talis works use PA to changes how tech casts. But that might be a little messy
Yeah, what she said.
Absolute fumble if they don't make techniques reflect weapon/camo CV. If not the whole effect, then any secondary effects like blots, bursts, chains, and shards.
I genuinely enjoy Force when I get around to leveling it for a bit every now and then, but I always wish, as with Techter, that it had a bit more to chew on in terms of attack variety, and the techniques' mechanics just weren't quite doing it. I hope we see a re-examination of their primary mechanics. Personally, I also wish Force got some of the Phantom and Hero flair with their weapons to make them feel more active. I'd love their teleporting moves to be added in NGS.
Yeah! Some Rod exclusive actions would probably help a lot.
Maybe simple compound techniques could do the trick?
I agree that force needs to become a selfish dps class, a master of techniques. I hope something great happens for both rod and talis gameplay in December.
For me, talis been good for sub class weapon than be a main one. I would like to see how they would make a dps machine or adding new skill like floating 5 talis firing like satellite cannon skill type. For Force yes they need more dps, Techter Wand feel like they are making more damage if it is right combination to do. I am a Double Sabe/Twin Dagger main. I wanna test Twin Machine Gun/ Talis or Twin Machine Gun/ Waker.
I'm a Techter main. I only use talis for mobbing with the felled pp gain EX augment... Otherwise it's all wand all day.
Ooh force expansion can we please get dark elements poisoning ability back
I highly doubt we'll see status ailments return.
@@Cathy5614 So then we gotta get some kind of other tactical uses for techs. They're too weak to deal damage, and have very few use cases. Your only use for techs is "cause elemental KO".
They just need to fix the damage really. In PSO2 most bosses had complete immunity to status ailments and would only allow for elemental reactions, which is what elemental downs became. Being able to poison/burn enemies that die in 2-3 attacks won't improve things for Force either.
I think it's unfair that enemies can induce status ailments on you, and you can't do the same to them.
@@gamrage Exactly. It's not like these didn't have a use, either. Burn used to deal 5% of the enemy's overall health every few ticks. I think every second.
I really enjoy the Compound Techs and Elementals so I’m hoping they rework the cooldowns and charge attacks. I’d love it if they made each elemental down slightly different instead of just being ‘the same but a different colour’. That’s boring gameplay since the Physical down does the same thing more or less. Give me Para/Posion/Burn/Freeze/Slow/Blind/Stun after effects that AOE . Let us combine different elements for Compound Techs. Let our Weapon Action cast the Tech we just used, or better yet just assign the Action to a Tech so we don’t have to play the ‘Block or Charge’ mini-game every time we get looked at. Let us manually store and manage Bullets if we want to. We are meant to be FUTURE SPACE MAGES!!! GIVE ME MY FUCKING EXPLOSIONS!!!!
(We’re just getting more Tech Customs aren’t we 😢)
Trying to be a Force master really needs a lot to keep in mind to deal enough DMG. I don't really have a problem with compound techniques outside of the mentioned problems other than the cooldown being to long or being able to have only 2 charges. Invested only one skill point into faster charging of CT and am fully charged in a few attacks as Techter.
As for Tricky capacitor, might be a good idea to add multiple charges too and then release them all at once, as again I charge it way too fast.
On another note how do people make characters with such nice plump looking thighs, but they still look believable??
Years of training~
@@Cathy5614 You mean to become Force master, right? (plus massacring some future Force masters)
@@StormCrusher94 I mean to become hipmaster~
Why I felling this is more Talis video then a Force Rod....
I'm more familiar with Talis since its a Techter weapon too~ uwu
the sneak-peek is maybe masqurade, cause for dec/jan there is no content that deserves a sneak-peek.
My Theory is, that we see story, cause in jan. the current sg scratch runs out and i personlay don´t want to wait an other month for masquerade!
Force needs a dps boost. You see it at uhc like dalion that a focre makes a fight longer.
Masq is going to be shown in December headline but it wont be the sneak peak. The sneak peak is likely for February content which would be vael.