This game starts off pretty difficult but once you get to the junkyard you start to get pretty overpowered real fast I went there by accident first killed the giant crab got the 20K and oh boy was that worth it
Funny how wild the experiences can differ. The intimidation crab killed me at least a couple dozen times due to spamming attacks in the 2nd phase yet with Pagurus I 1shot him without a banana before getting my 2nd map piece.
I didnt encounter the carbonara boss until really late in the game and litteraly one shot him. Just one massive attack was enought, it really depend when you encounter the differents bosses
@@save_catsI get it, "Boot Liquor" and all but the game really doesn't make him seem like all that bad of a guy, it feels like the devs expected us to hate him more.
@@save_catsYeah, plus who wouldn't go crazy with power when they suddenly get the ability to do literally anything they want? And plus, Firth was trying to do good, at least what he thought was good. So he really just had a bad combination of Power Madness and Poor Decision Making
As someone whose stats are completely equal and who fought Topoda right away after Heikea…yeah pretty much. He’s deceptively quick and if he lands a punch or a tail swipe, it’s gonna hurt like hell. Definitely among the toughest bosses, even if he can be parried pretty reliably.
@@save_cats Yeah that’s pretty tough. Rolling works, but him teleporting out, then back in really fucks with the timing. My advice? Roll away as soon as you see him teleport back in. You’ll likely get knocked away, but you won’t take damage.
I did the same with an umami build and the party hat and destroyed half his healthbar, and then immediately got humbled when he created a sandstorm and one shot me while I didn't see him.
I just beat this game not too long ago and I'm only now finding out that fighting Topoda was entirely optional? I guess it makes sense in retrospect since your main goal at that point is just the map pieces, but I guess I just stumbled on him thinking I was still on the main story path. He's definitely a doozy to fight right after Heikea, but probably one of my personal favorite bosses. Also the Dark Souls helmet really does carry if you go through the trouble of finding it; I feel like I would have struggled with the last few bosses a lot more than I actually did if not for it.
dude I was a goober and didn’t even know he existed until the end of the game lol. I grabbed the map piece and left, and then fought almost every boss thereafter with my lvl. 1 adaptions like a fool
I did a full on balance build. My stowaways were literally Sinker++, Sinker+, & Sinker. There was a decent amount of bosses that got knocked from a single mantis punch. I went all in on strength & umami for stats. I upped my HP just before fighting the ceviche sisters but after beating Pagurus, I felt like that made the game too easy so I reset & stayed on 0 HP for the rest of the game. It was really fun to be forced to learn every dodge & parry timing.
Feeding him two makes it a cakewalk. XD But my first Pagurus cheese was running for my life to the west then using a giant chain to poke at him. Felt a bit bad after learning it was a story boss that won't respawn so I want to fight him legit next time.
Or make him stuck in a pit or against the big metal chain. Anyway, the boss is scary especially the first time you see him and believe you can challenge him before he one shot your hermit
When I played the game I never ran into the mantis shrimp and went for a more balanced build so frilth was very hard for me, but I did find dodging his attacks and having to manage the whirlpools and urchin bombs very thrilling
here are a few things about the bosses i noted: i wasn't aware of the rubber band stowaway, so i was stuck fighting voltia without it, but i found my own workaround to her main attacks: with spearfishing, you can disconnect the appliances from her, leaving her a sitting duck for a while. pagerous the ravenous is a great fight....where i accidentally did a sequence break the developers actually planned for, believe it or not. if you manage to beat him before getting the map piece in flotsam vale, the piece you get from pagerous is the piece you would get from the mailbox. with the game making a joke about how you were too far ahead. also, i'd also call topeda my favorite fight in the game, if only for it being a challenge, but not irritating. i actually enjoyed fighting him in multiple attempts, as his telegraphs were just long enough for me to react in time, and that fakeout punch i even managed to fully parry once. my personal cheese-method for the later bosses, from petroch onwards, turned out to be using the tentacle power you get for beating the consortium, fully upgraded by topeda, combined with the battery+ stowaway, as the tentacle also can trigger the stun, and that sonofagun attacks faster than your hammer, so you can spam attack and while kril readies his swing, the tentacle is doing some work, healing you, as that's the final upgrade, and maybe even triggers the battery passive at least twice per use.
I’ll be honest, once I got the tentacle attack, I just used that once and just spammed the claw. It shreds all bosses basically. I used that against the final boss and it was a cake walk. Then I did the match again without spamming umami and… he was still easy as hell. I don’t get why he’s so high on the list
I did something similar. Went full MSG, with some res and HP to face tank hits. Then I could just stand in boss opening spots and wail on them. I think I ended up..4 hitting Firth for each of his health bars?
I could see him being tough if you just ran through the story and did very little exploring. I loved this game but as I’m the type of person that likes to uncover every nook and cranny I felt like I was way to stacked for most of the boss fights and didn’t feel like skill played all that much of a part. My toughest boss was the sand in between crab only because I was stubborn and wanted to kill him the first time I met him instead of coming back later. I did like some of the dialogue for doing things out of order.
I had a weird bug where the thimble's fortify spell never ran out, resulting in infinite she'll health. Needless to say, game is WILDLY easier when shell health is irrelevant. Except when you step on a denture, and realize it, too, has infinite shell health. But yeah, hammer was a good time. I never stopped using the fruit sticker+ and fredrick, with the 3rd slot alternating between lamprey and packing peanuts.
I spend the most time on Samurai dude and Roland and decent time on Queen, but then I absolutely demolished Inkerton, King, Petrasch, Final Sea Slug, Firth in one or two tries, then I found out you could upgrade your spells, I also never parried or scuttled, just block and roll with my amogus shell. My first souls/dodgeroll game ever btw, playing Rimworld and Isaac most of the time. The hardest boss I ever beat after few hours was Spamton NEO though, so perhaps I have some experience with dodging.
@@Butcher421 Ngl, I think the only reason I don't agree is because he's stupidly parryable and his big scary attack can easily be interrupted by Voltai's power or spearfishing Without parry I could easily believe he's a nightmare
For me Topoda was the hardest, took me probably 10 times before i beat him. But i did go there right after beating Heikea. By the time i met last boss i had my build figured out and could kill bosses in 2-3 combos
I wanna say that inkerton is tough yeah, but I find it funny that with the ink shell in the arena, you can take his ability and continue to infinite loop him shooting the ink, hit him 3 times, summon ink, repeat until he dies, he barely does anything due to that
Scuttling sludge steamroller can also be cheesed pretty easily by getting them caught on map geometry and that was a godsend cuz I was never/am never/will never be good at soulslikes lol
Firth looked really hard when the fight started. I had like 75 attack, and 2 upgrades that total a 50% boost in hammer damage. Then used a heavy hammer and juggernaut from the knight helmet to charge full power swings with no objections. I didnt heal once. Took 4 or 5 hits TOTAL I switched to that build after the bleached king killed me a few times. And after this build even bleach king got clapped with 1 healing use. Hammer and juggernaut is OP AF
@@YEY0806 i kinda hope not. Because what i was was definitely a cheeze build. And if you balance your game based on broken builds, it messes up the game. But probably the helmet should have been locked behind newgame plus. It alont boosted the strategy beyond the norm. I shouldn't be allowed to hit a fastboss with a fully charged heavy hammer. But that is exsactly what juggernaut allows
fun fact if you don't wsnt to cheese voltal but can't work out openjng you can actually fish the plug out of her body and it stops the weapons making it an enjoyable fight
The curdled Carbonara connoisseur can one shot you when you meet him. He also has a pretty decent chunk of hp. Definetely the fight i sturggled with thw most this game.
Royal shellsplitter was the second boss i killed and hed destroyed me so many time but once i killed him everything else in this zone including bosses got decimated
After beating the game approximately 5 minutes ago, id have to say the hardest boss for me was probably Roland or Inkerton, but my favorite by far was Nephro, with naked Camtstcha as a close second. You can just feel how much fun they had recording Nephro's lines, i love him. Imo The Ceviche Sisters are even easier than Nephro, i literally beat them first try, with just sight reading attacks to go off of.
For a 1st play through, i personally think the early game bosses were the toughest. It was tricky to parry early on and Magista was one of the few bosses that took me a few attempts. Pagurus was the last challenge for me, after beating that boss i started doing so much damage that i killed bosses extremely fast. The levels and enemies themselves felt more like a challenge at that point, might depend on builds but i didn't have much trouble after defeating Pagurus, the ravenous. The hammer attack took 30%+ health from some bosses after that.
I don’t know why but nephro was one of the hardest bosses in the game for me. Ended up cheesing him by rolling the can outside his arena and went back to fight him a few bosses later Hardest boss after that for me was probably roland or the samurai crab
near the factory you can find a little dude telling you Pagarus secret: he is allergic to bananas. is you have the banana shell while fighting him, he will eat it, lose 50% max hp and fill his stagger meter a significant amount. this made the fight a joke to me since I was running a build that could then stagger and kill him very quick without even needing a new shell.
Shell health and durability doesn’t matter when you can bug the whole game out by using the thimble (for anyone who doesn’t know, the thimble and possibly any other fortify shell are bugged causing the effect to last until death and Carry over to any other shell, basically making all shells invulnerable to damage meaning all that matters is defence, the shell ability, and its weight) Also I can’t be the only one who found it weird how many shells just have… direct upgrades for some reason? Like no other differences just flat-out better stats. Like they can make three different ‘morning brew’ shells that each function a bit differently and are interesting but they have two shells that are just ‘the bottle cap but better’
This game is really difficult in the early game but by the late game you're basically a god. I spent hours getting all of the stat increase items for fighting the final boss only for me to just spam mantis punch and other adaptations and win with like 2 tries. And Pagurus is scary the first time you come across him but when you're forced to fight him you realize he's just a normal boss that only really has his scream attack going for him. Pagurus should've been optional and way harder to kill
topoda and heikea gave me the BEATS on my first playthru mostly cus i was full glass cannoning it into umami and each boss would one shot me or my shell (the thing that does damage) meaning i had to do both bosses hitless, the tornado phase in topoda specifically took probably 15-20 tries to get passed
im embarrassed to say that i forgot the moon snail is where you unlock skills until after the consortium boss fight 😅 so until the point i only had the middle skill lmao. but damn if that didnt prove that im good at souls-likes then idk what will 😂
I beat topoda in the mid-game after the first flotsdam vale part and mantis punch genuinely carried me. Add that i was going for a high umami build and the damage was insane. Legit didn’t even see Roland’s waterfowl stage bc i staggered him the whole fight basically. Topoda was also my fav fight bc i had to learn how to dodge (i just parried everything and spammed repoiste)
I killed pagurus right after leaving new carnia, I was level 14 and it took me 7 tries. The main issue I ran into at the time was low health and low attack so it took me a while to slowly get rid of his health while constantly having to parry to make sure my weak shell didn’t break within 2 seconds lol, honestly one of my proudest moments
The 5 hardest for me were Helkea, Topoda, Camstcha, Roland, and Firth. But they were all my favorites. And pagurus was beat first try, I had mantis punch and it made it so much easier My build I stuck with the red solo cup, and had a level 4 fork, and my main adaptation was mantis punch. I also got really good at timing the Ebb and Flow ability, made bosses like Roland and inkerton so much easier
Speaking of thinks you didnt know: Did you know the Shellshock can buff your attack if you use it and then put it on your hammer? Yea I killed an enemy with it and got a Circle of Life to proc off of the shock killing my enemy. So if your fast enough your first charged attack with shellshock and Aggravation can get brutal.
Helkea was the most difficult boss I fought because I had enough points for hammer on the skill tree after him. With life drain, sinker, hammer dmg up, tentacle adapt, and op shells later in game like the helmet, every other boss is a straight up cakewalk.
gravekeeper topoda was the hardest i found. i missed no bosses first playthrough (i usually explore well) and topoda takes it for me. i do wish the game was harder though. as soon as you unlock parry this game is pretty much a cakewalk. oh and the ceviche sisters were hilariously easy. as soon as i got into the arena i threw a few of those sticky bombs powerups at them and they both died instantly. the boss lasted about 3 seconds.
Am I the only one that finds the royal shellsplitter guy to be a joke I beat him first try just use the charge attack and you’ll always have enough time to back off
Praya, The Final Scream was the easiest boss in the game for me. I rolled in without any heartkelp and did it in one try. Topoda and Roland were the two I had the hardest time with, well deserving of their placements
Full attack builds went crazy lol I had the +33% damage, +20% hammer damage, +60% charged damage stowaways and the maxxed worm trap. Bosses were dead in like 10 seconds.
Completed the game with res+umami+some str+0 vit build, realizing halfway that you dont need block and res at all because you can use glass shells + def enchants to ignore most damage except blue and red attacks. My damage with weapon was a joke, but damage with shell skills, harpoon stike spam and pistol umami was really good letting to nuke bosses to half hp for all stars bar. I think it will be much faster and easier to put all points in weapon damage and forget about umami once and for all and just own bosses with a fork. Topoda is quite easy, on 2nd phase to avoid teleport strike you need to roll when he teleports to you and you actually see him and not when game plays teleport sound.
I died the most to nephro cause of my bad gear, after I got the hook I combed the area for upgrades and steamrolled the other bosses. Also 🤓um actually, the eel’s name is VOLTAI, not VOLTAL. (said with extreme lisp)
don't like parrying? Get the skedaddle and Ebb and Flow skill, skedaddle is a backward dodge unburdened by your shell weight and Ebb and Flow is a reprisal if you manage to successfully dodge an attack with skedaddle, gets me through alot of the bosses with swiping attacks
I accidently skipped thr Roland fight because my roommate told me the gunshell could one shot any enemy and I was curious to see if it worked on bosses. So it was very funny to basically see Roland jump onto the pinball table the get ready to run at me only for him to he blown backwards feom one shot into the chest. Only time I ever used that shell. To op
The hardest boss in this game is the controls. The input lag takes some serious getting used to and it still catches me off when I dodge into an enemy's attack because the i-frames are barely there.
I had fun with the game! Ran into a million bugs. But surely they'll polish it up as it's getting traction. Def alot of stuff is OP Refreshing to play a cartoony dark souls OH YEAH MR KRABSS
Although not outright cartoony, and not a game i'd consider an *outright* Soulslike, I recommend you take a look at Clash: Artifacts of Chaos. Quite unique setting, very colorful, and its central piece of lore/mechanic is as interesting as it is absurd: That being the One Law. There is only one law in the land, and it states that prior to a physical altercation, anyone can challenge another to an (optional) game of dice called The Ritual, where you then take turns manipulating the dice on the playing mat. The winner gets to enforce a condition in the fight, based on an Artifact they choose to spend. Can range from setting arena limits to the opponent having to drink spider or snake venoms to banning weapons from the fight, to simply getting the first hit in with a big stick. Bar three or four instances, it's a wholly optional mechanic. Combat for the rest consists of physical melee with different martial art styles you can find and to a degree customize your playstyle with, all of which have their own unique animation movesets. (For example, Slash Stance is quick, wider sweeping hits, Boxing is the all-rounder, Spear is longest distance with concentrated damage, and individual moves have their own differences in directional dodge attacks, combo string, and run/jump/charge attacks compared to one another to analyze). Also, enemies can range from a grumpy milky pale-blue British bald cat/bat woman with a third arm growing out of her right lower arm. to a yellow toad creature with a nose ring and a frying pan in a barrel, to a fat turkey man with sharp teeth to a Platybelodon humanoid. Fun thing with them is that if you encounter those enemy "types" later on, that's not a new enemy with the same model. It's the same Mercenaries that chase after you throughout the entire game that you find at different points, in different team-ups. Though they're not the only enemies. Very much worth looking into and playing!
I would put Praya Dubia way earlier in the list. Even if underlevelled, it's a joke of a fight that is only dangerous if you somehow don't have enough health to not get oneshot.
Had to watch this video to validate how hard the game was for me. For some reason I ended up doing the bosses in an odd order. So far I went from Royal Shellsplitter > Nephro > Magista > Pagurus > Lichenthrope > Consortium. Was wondering why the game was hard. I gues i was really out of order.
in my opinion voltai the accumulator is the easiest boss fight because its pretty slow paced, I beat it first try, and by that time, your equipment is good so that boss was a cakewalk to me and the hardest in my opinion was roland the adventure crabitalist because his attacks did huge damage and were fast paced; tbh the gacha capsule shell greatly helped on his fight.
Inkerton, Helikia, then maybe topodea. Did the same build you did and in no way is the bleach crab, chitin, roland, paegerous or firth contenders for the hardest bosses. Although to be fair i did beat the last 4 bosses with the spell you get from the consortium so maybe i didn't even give them a fair go since that spell upgraded with 2 sinkers hits like a truck.
I had a crazy different list. Finding difficulty in The Bleached Ling fight is bizarre, easiest to cheese out of any fight imo, but the orgy cage fucked me up hard, even though i came back to it after beating the game.
I played every single dark soul like games out there, beat every single boss, and i had a panic attack when i saw pagarus rushing towards me lol, took a couple of tries alone to take him on cause i wanted to beat him as soon as i saw him lol.
Used coconut pretty much most of the game not sure if it stacked with the charge attack stowaway but rollout was sweet for transport around the world and fighting never saw Roland’s attacks just bowled him over I thought it was the easiest fight
Imo Topoda is the hardest boss in the game. I didnt even fight him immediately after Heikea, was fairly tanky, had the 4th level weapon and he still demolished me. By the time i fought firth, I had the dark souls helm so nothing was a threat.
Praya the Ocean’s Agony is actually the easiest boss in the late game. Those projectiles? They harm the hoards. You don’t even have to fight until Chiton descends, and then it’s easy to fight her like he said
I dont know if it was just me but i beat the grovekeeper kid on my 4 attempt but i got killed in the same frame which caused a bug and i had to re-fight him
My only gripe with this game is the lack of challenging combat after beating all the story bosses. There just aren't enough optional bosses or ones that respawn.
The game Clash: Artifacts of Chaos (semi-Soulslike as well) had a thing going on where at nighttime, there are Night versions of all bosses that appear at different parts of the land, so if you want to refight them or seek out a new challenge after the story, they're ripe for the picking so to speak with boosted stats.
i was running a one punch umami build and with that build the easiest boss was firth. did not even die once.(bonus I did pagarus super early game and that was the only boss that was had me angry)
I've spent the last 20 hours trying to beat nephro because everytime I block it doesn't work and everytime I dodge he ignores it and still hits me anyway
Blocking should work unless your game is somehow bugged. The only moves you can't block are his red warning grab, and his back kick. If he's "ignoring" your dodges, you just need to time them better.
Voltal was so annoying Bc I didn’t find that stowaway so I just immediately used mantis punch anytime she went to that. Mantis punch hard carries once fully uprgraded
i had the same issue topoda, found him way too late and went down without much trouble bc of my late game build. honestly id say voltal is the easiest bc of the rubber band, 3/4 attacks nullified is just too easy
This game starts off pretty difficult but once you get to the junkyard you start to get pretty overpowered real fast I went there by accident first killed the giant crab got the 20K and oh boy was that worth it
Same
🍌
Yeah, honestly wish this game had a hard mode that just balanced stat progression better
The same happened to me, and now I loss interest
@@2011supergamer nah idk makes it feel like I’m really progressing the beginning being that hard makes less sense to me
The hardest part about the topoda fight was not getting glitched out of the map
He either buried me or managed to uppercut me out of the ocean
I literally got the achivement 'You Fell Off' from this
happened to me too
I fought him before the first patches and never had the man do that to me. He bodied me, but he didn’t do thay
I fell like it was intentional that he can punch you so hard, that you glitch out of the map.
Funny how wild the experiences can differ. The intimidation crab killed me at least a couple dozen times due to spamming attacks in the 2nd phase yet with Pagurus I 1shot him without a banana before getting my 2nd map piece.
I didnt encounter the carbonara boss until really late in the game and litteraly one shot him. Just one massive attack was enought, it really depend when you encounter the differents bosses
Same, heikea killed me dozens of times, then topoda a couple, and then after that the game got crazy easy and I first tried everything.
@@cameronwise-maas5610exactly samurai crab is by far the hardest If you encounter them when your supposed to
heikea was the hardest boss for me too
i died like two times before i killed it without getting hit
can we all agree that the way Firth dies after his fight was hilarious?
"Hey, uh...no hard feelings, ri-" *SQUEESH!!!*
I felt bad for the dude, haha he was so lost 😢
@@save_catsI get it, "Boot Liquor" and all but the game really doesn't make him seem like all that bad of a guy, it feels like the devs expected us to hate him more.
@@2011supergamer oh dude 100%
He was flawed for sure, but isn’t everybody? Haha
@@save_catsYeah, plus who wouldn't go crazy with power when they suddenly get the ability to do literally anything they want? And plus, Firth was trying to do good, at least what he thought was good.
So he really just had a bad combination of Power Madness and Poor Decision Making
@@duskgaming18 He's the 'Disconnected, boot licking tech bro' the entire game, he sucks
My list is almost completely different. Really shows how different builds can get
Right I felt like firth was one of the easiest lmao I first tried him
For the Ceviche sisters I literally just stood there and parried all their shots back until they died lol
As someone whose stats are completely equal and who fought Topoda right away after Heikea…yeah pretty much. He’s deceptively quick and if he lands a punch or a tail swipe, it’s gonna hurt like hell. Definitely among the toughest bosses, even if he can be parried pretty reliably.
I think he may have been my toughest simply because of his blue attack that I never really figured out how to dodge consistently
@@save_cats Yeah that’s pretty tough. Rolling works, but him teleporting out, then back in really fucks with the timing. My advice? Roll away as soon as you see him teleport back in. You’ll likely get knocked away, but you won’t take damage.
@@Jacobliteratorif you roll towards him when he reappears, you’ll stay right on him and you can get some hits in
A helpful trick is to use the decoy shells around the arena too. He’ll attack the decoys, giving you more openings.
I did the same with an umami build and the party hat and destroyed half his healthbar, and then immediately got humbled when he created a sandstorm and one shot me while I didn't see him.
I just beat this game not too long ago and I'm only now finding out that fighting Topoda was entirely optional? I guess it makes sense in retrospect since your main goal at that point is just the map pieces, but I guess I just stumbled on him thinking I was still on the main story path. He's definitely a doozy to fight right after Heikea, but probably one of my personal favorite bosses.
Also the Dark Souls helmet really does carry if you go through the trouble of finding it; I feel like I would have struggled with the last few bosses a lot more than I actually did if not for it.
dude I was a goober and didn’t even know he existed until the end of the game lol. I grabbed the map piece and left, and then fought almost every boss thereafter with my lvl. 1 adaptions like a fool
Helkia was harder then The grove keeper imo. After growing through the pain that is curdled village it only took me 3 attempts
Voltai above Magista is crazy considering Voltai literally poses no threat even without a rubber shell or rubberband stowaway
Tell me you just used the gun without telling me you used the gun
@@nagolloop935 I did NOT use the gun, I used the tentacle thing from consortium and a rubber ducky shell
So you used a rubber shell
@@nagolloop935 no voltai was just an easy boss, a singular one of those electric hammer crams would have been way harder
I did a full on balance build. My stowaways were literally Sinker++, Sinker+, & Sinker. There was a decent amount of bosses that got knocked from a single mantis punch. I went all in on strength & umami for stats. I upped my HP just before fighting the ceviche sisters but after beating Pagurus, I felt like that made the game too easy so I reset & stayed on 0 HP for the rest of the game. It was really fun to be forced to learn every dodge & parry timing.
Feeding Pagurus a banana made the fight surprisingly easy...
Feeding him two makes it a cakewalk. XD
But my first Pagurus cheese was running for my life to the west then using a giant chain to poke at him. Felt a bit bad after learning it was a story boss that won't respawn so I want to fight him legit next time.
@@pumpkin7446you can make a worm eat him too 😂
Or make him stuck in a pit or against the big metal chain. Anyway, the boss is scary especially the first time you see him and believe you can challenge him before he one shot your hermit
@@josephjoy2245 I believe they patched the worm strategy before my comment.
I jumped away from a cliff and he just fell to his death lmao
When I played the game I never ran into the mantis shrimp and went for a more balanced build so frilth was very hard for me, but I did find dodging his attacks and having to manage the whirlpools and urchin bombs very thrilling
here are a few things about the bosses i noted:
i wasn't aware of the rubber band stowaway, so i was stuck fighting voltia without it, but i found my own workaround to her main attacks: with spearfishing, you can disconnect the appliances from her, leaving her a sitting duck for a while.
pagerous the ravenous is a great fight....where i accidentally did a sequence break the developers actually planned for, believe it or not. if you manage to beat him before getting the map piece in flotsam vale, the piece you get from pagerous is the piece you would get from the mailbox. with the game making a joke about how you were too far ahead.
also, i'd also call topeda my favorite fight in the game, if only for it being a challenge, but not irritating. i actually enjoyed fighting him in multiple attempts, as his telegraphs were just long enough for me to react in time, and that fakeout punch i even managed to fully parry once.
my personal cheese-method for the later bosses, from petroch onwards, turned out to be using the tentacle power you get for beating the consortium, fully upgraded by topeda, combined with the battery+ stowaway, as the tentacle also can trigger the stun, and that sonofagun attacks faster than your hammer, so you can spam attack and while kril readies his swing, the tentacle is doing some work, healing you, as that's the final upgrade, and maybe even triggers the battery passive at least twice per use.
I’ll be honest, once I got the tentacle attack, I just used that once and just spammed the claw. It shreds all bosses basically. I used that against the final boss and it was a cake walk. Then I did the match again without spamming umami and… he was still easy as hell. I don’t get why he’s so high on the list
I did something similar. Went full MSG, with some res and HP to face tank hits. Then I could just stand in boss opening spots and wail on them. I think I ended up..4 hitting Firth for each of his health bars?
I could see him being tough if you just ran through the story and did very little exploring. I loved this game but as I’m the type of person that likes to uncover every nook and cranny I felt like I was way to stacked for most of the boss fights and didn’t feel like skill played all that much of a part. My toughest boss was the sand in between crab only because I was stubborn and wanted to kill him the first time I met him instead of coming back later. I did like some of the dialogue for doing things out of order.
i cant tell if youre talking about royal wave or mantis punch, but i used tentacle and manis punch and firth got maybe 5 hits off
use the bobbit trap with the tentacle adaptation and whip up a hammer, disgustingly overpowered
I had a weird bug where the thimble's fortify spell never ran out, resulting in infinite she'll health. Needless to say, game is WILDLY easier when shell health is irrelevant.
Except when you step on a denture, and realize it, too, has infinite shell health.
But yeah, hammer was a good time. I never stopped using the fruit sticker+ and fredrick, with the 3rd slot alternating between lamprey and packing peanuts.
I didn't think it was a bug, I thought the description was just inaccurate LOL.
I spend the most time on Samurai dude and Roland and decent time on Queen, but then I absolutely demolished Inkerton, King, Petrasch, Final Sea Slug, Firth in one or two tries, then I found out you could upgrade your spells, I also never parried or scuttled, just block and roll with my amogus shell. My first souls/dodgeroll game ever btw, playing Rimworld and Isaac most of the time. The hardest boss I ever beat after few hours was Spamton NEO though, so perhaps I have some experience with dodging.
Roland the hardest boss
@@Butcher421 Ngl, I think the only reason I don't agree is because he's stupidly parryable and his big scary attack can easily be interrupted by Voltai's power or spearfishing
Without parry I could easily believe he's a nightmare
For me Topoda was the hardest, took me probably 10 times before i beat him. But i did go there right after beating Heikea.
By the time i met last boss i had my build figured out and could kill bosses in 2-3 combos
Brooooo the commentary at 2:46 is wayyyy too relatable😂😂
for real. died way more times with thunder lord than topoda
My friends have been playing the hell out of this recently, should have known you'd cover it
I wanna say that inkerton is tough yeah, but I find it funny that with the ink shell in the arena, you can take his ability and continue to infinite loop him shooting the ink, hit him 3 times, summon ink, repeat until he dies, he barely does anything due to that
Scuttling sludge steamroller can also be cheesed pretty easily by getting them caught on map geometry and that was a godsend cuz I was never/am never/will never be good at soulslikes lol
Firth looked really hard when the fight started. I had like 75 attack, and 2 upgrades that total a 50% boost in hammer damage.
Then used a heavy hammer and juggernaut from the knight helmet to charge full power swings with no objections. I didnt heal once. Took 4 or 5 hits TOTAL
I switched to that build after the bleached king killed me a few times. And after this build even bleach king got clapped with 1 healing use.
Hammer and juggernaut is OP AF
It definitely is gonna get nerfed soon, or by the time they release new game plus, they are gonna buff the shit out of the bosses
@@YEY0806 i kinda hope not. Because what i was was definitely a cheeze build. And if you balance your game based on broken builds, it messes up the game. But probably the helmet should have been locked behind newgame plus. It alont boosted the strategy beyond the norm. I shouldn't be allowed to hit a fastboss with a fully charged heavy hammer.
But that is exsactly what juggernaut allows
I wanted to fight petroch, but the switch is so laggy in that area that I had to use the gun.
Topeda clipped into the ground when I fought him.
fun fact if you don't wsnt to cheese voltal but can't work out openjng you can actually fish the plug out of her body and it stops the weapons making it an enjoyable fight
Will have to try this on a second playthrough
I thought firth just deciding to steal it was so undeserved i just whipped out the blikky and ended him
the true strongest shell
The curdled Carbonara connoisseur can one shot you when you meet him. He also has a pretty decent chunk of hp. Definetely the fight i sturggled with thw most this game.
Magista is probably the most mentally insane boss i’ve heard of.
And nephro’s voice actor voices gabriel.
CLAWS OFF MACHINE
Royal shellsplitter was the second boss i killed and hed destroyed me so many time but once i killed him everything else in this zone including bosses got decimated
After beating the game approximately 5 minutes ago, id have to say the hardest boss for me was probably Roland or Inkerton, but my favorite by far was Nephro, with naked Camtstcha as a close second. You can just feel how much fun they had recording Nephro's lines, i love him. Imo The Ceviche Sisters are even easier than Nephro, i literally beat them first try, with just sight reading attacks to go off of.
Finally I am not the only person who wants to stay away from magic and just become a absolute tank
I’m hoping to be in a dissection video, so obligatory ‘Firth, is your hardest boss? He’s the easiest boss by far.’
For a 1st play through, i personally think the early game bosses were the toughest. It was tricky to parry early on and Magista was one of the few bosses that took me a few attempts. Pagurus was the last challenge for me, after beating that boss i started doing so much damage that i killed bosses extremely fast. The levels and enemies themselves felt more like a challenge at that point, might depend on builds but i didn't have much trouble after defeating Pagurus, the ravenous. The hammer attack took 30%+ health from some bosses after that.
I don’t know why but nephro was one of the hardest bosses in the game for me. Ended up cheesing him by rolling the can outside his arena and went back to fight him a few bosses later
Hardest boss after that for me was probably roland or the samurai crab
near the factory you can find a little dude telling you Pagarus secret:
he is allergic to bananas.
is you have the banana shell while fighting him, he will eat it, lose 50% max hp and fill his stagger meter a significant amount.
this made the fight a joke to me since I was running a build that could then stagger and kill him very quick without even needing a new shell.
Shell health and durability doesn’t matter when you can bug the whole game out by using the thimble (for anyone who doesn’t know, the thimble and possibly any other fortify shell are bugged causing the effect to last until death and Carry over to any other shell, basically making all shells invulnerable to damage meaning all that matters is defence, the shell ability, and its weight)
Also I can’t be the only one who found it weird how many shells just have… direct upgrades for some reason? Like no other differences just flat-out better stats. Like they can make three different ‘morning brew’ shells that each function a bit differently and are interesting but they have two shells that are just ‘the bottle cap but better’
I never played a souls game before so this shit was really hard for me to
Same here. Suffered with the first boss but second felt easier (Nephro took over an hour 🥲, polluted pathfinder 15mins max) can't wait for the rest
This game is really difficult in the early game but by the late game you're basically a god. I spent hours getting all of the stat increase items for fighting the final boss only for me to just spam mantis punch and other adaptations and win with like 2 tries. And Pagurus is scary the first time you come across him but when you're forced to fight him you realize he's just a normal boss that only really has his scream attack going for him. Pagurus should've been optional and way harder to kill
topoda and heikea gave me the BEATS on my first playthru mostly cus i was full glass cannoning it into umami and each boss would one shot me or my shell (the thing that does damage) meaning i had to do both bosses hitless, the tornado phase in topoda specifically took probably 15-20 tries to get passed
im embarrassed to say that i forgot the moon snail is where you unlock skills until after the consortium boss fight 😅 so until the point i only had the middle skill lmao. but damn if that didnt prove that im good at souls-likes then idk what will 😂
During my first playthrough I found a lot of your top 10 bosses really easy not even knowing what to do with my build
For Praya a good adaptation is the urchin bomb. It one shots the swam enemies, who if you kill 2 will drop enough to use another bomb.
I beat topoda in the mid-game after the first flotsdam vale part and mantis punch genuinely carried me. Add that i was going for a high umami build and the damage was insane. Legit didn’t even see Roland’s waterfowl stage bc i staggered him the whole fight basically. Topoda was also my fav fight bc i had to learn how to dodge (i just parried everything and spammed repoiste)
I found for Voltai you can use your grapple to unplug her weapons so it locks her out from most of her attacks till she moves
Lol, I feel like once you realise the tricks to do with Voltai it literally loses all difficulty😂
I killed pagurus right after leaving new carnia, I was level 14 and it took me 7 tries. The main issue I ran into at the time was low health and low attack so it took me a while to slowly get rid of his health while constantly having to parry to make sure my weak shell didn’t break within 2 seconds lol, honestly one of my proudest moments
I struggled with topado until I realized I had 200 unused umami went to get half the skill tree stuck a crab on my fork and demolished him.
The 5 hardest for me were Helkea, Topoda, Camstcha, Roland, and Firth. But they were all my favorites.
And pagurus was beat first try, I had mantis punch and it made it so much easier
My build I stuck with the red solo cup, and had a level 4 fork, and my main adaptation was mantis punch. I also got really good at timing the Ebb and Flow ability, made bosses like Roland and inkerton so much easier
Spent an embarassingly long time on the first boss.
Took me 3 attempts. But I think if I were to get another attempt, I would defeat him hitless.
same, i died at least 7 times
Me too
Same
Oh wow I thought it was just me that never sold the pearl. I forgot about the duchess and thought it was worthless cause it had a later use
Wild. I thought Voltai was a push over.
Yea for me she was. Firth was too
Speaking of thinks you didnt know: Did you know the Shellshock can buff your attack if you use it and then put it on your hammer? Yea I killed an enemy with it and got a Circle of Life to proc off of the shock killing my enemy. So if your fast enough your first charged attack with shellshock and Aggravation can get brutal.
Helkea was the most difficult boss I fought because I had enough points for hammer on the skill tree after him. With life drain, sinker, hammer dmg up, tentacle adapt, and op shells later in game like the helmet, every other boss is a straight up cakewalk.
I found Heikea and surprisingly Magista the hardest, just because it's so early in the game, before you start being overpowered
Fought Royal Shellsplitter right off the bat, and it was pretty freaking tough. Finished the fight in about 10 tries tho. 😩
gravekeeper topoda was the hardest i found. i missed no bosses first playthrough (i usually explore well) and topoda takes it for me. i do wish the game was harder though. as soon as you unlock parry this game is pretty much a cakewalk. oh and the ceviche sisters were hilariously easy. as soon as i got into the arena i threw a few of those sticky bombs powerups at them and they both died instantly. the boss lasted about 3 seconds.
Inkerton kicked my ass a few times but then I got him stuck in a corner and just wailed on him lol
Am I the only one that finds the royal shellsplitter guy to be a joke I beat him first try just use the charge attack and you’ll always have enough time to back off
Praya, The Final Scream was the easiest boss in the game for me. I rolled in without any heartkelp and did it in one try. Topoda and Roland were the two I had the hardest time with, well deserving of their placements
Full attack builds went crazy lol I had the +33% damage, +20% hammer damage, +60% charged damage stowaways and the maxxed worm trap. Bosses were dead in like 10 seconds.
Same that worm trap is a absolute beast man lol
Completed the game with res+umami+some str+0 vit build, realizing halfway that you dont need block and res at all because you can use glass shells + def enchants to ignore most damage except blue and red attacks.
My damage with weapon was a joke, but damage with shell skills, harpoon stike spam and pistol umami was really good letting to nuke bosses to half hp for all stars bar.
I think it will be much faster and easier to put all points in weapon damage and forget about umami once and for all and just own bosses with a fork.
Topoda is quite easy, on 2nd phase to avoid teleport strike you need to roll when he teleports to you and you actually see him and not when game plays teleport sound.
I died the most to nephro cause of my bad gear, after I got the hook I combed the area for upgrades and steamrolled the other bosses. Also 🤓um actually, the eel’s name is VOLTAI, not VOLTAL. (said with extreme lisp)
Will you do a review of this game. I absolutely adore it?
don't like parrying? Get the skedaddle and Ebb and Flow skill, skedaddle is a backward dodge unburdened by your shell weight and Ebb and Flow is a reprisal if you manage to successfully dodge an attack with skedaddle, gets me through alot of the bosses with swiping attacks
I accidently skipped thr Roland fight because my roommate told me the gunshell could one shot any enemy and I was curious to see if it worked on bosses. So it was very funny to basically see Roland jump onto the pinball table the get ready to run at me only for him to he blown backwards feom one shot into the chest. Only time I ever used that shell. To op
Once I upgraded the tentacle adaptation I basically first tried every boss so the ceviche sisters and Roland took about the same time lol
The hardest boss in this game is the controls. The input lag takes some serious getting used to and it still catches me off when I dodge into an enemy's attack because the i-frames are barely there.
You playing on the switch?
I beat this game once and im beating it again and i havent had any input lag yet on pc
I had fun with the game! Ran into a million bugs. But surely they'll polish it up as it's getting traction. Def alot of stuff is OP
Refreshing to play a cartoony dark souls
OH YEAH MR KRABSS
Although not outright cartoony, and not a game i'd consider an *outright* Soulslike, I recommend you take a look at Clash: Artifacts of Chaos.
Quite unique setting, very colorful, and its central piece of lore/mechanic is as interesting as it is absurd: That being the One Law.
There is only one law in the land, and it states that prior to a physical altercation, anyone can challenge another to an (optional) game of dice called The Ritual, where you then take turns manipulating the dice on the playing mat.
The winner gets to enforce a condition in the fight, based on an Artifact they choose to spend. Can range from setting arena limits to the opponent having to drink spider or snake venoms to banning weapons from the fight, to simply getting the first hit in with a big stick.
Bar three or four instances, it's a wholly optional mechanic. Combat for the rest consists of physical melee with different martial art styles you can find and to a degree customize your playstyle with, all of which have their own unique animation movesets.
(For example, Slash Stance is quick, wider sweeping hits, Boxing is the all-rounder, Spear is longest distance with concentrated damage, and individual moves have their own differences in directional dodge attacks, combo string, and run/jump/charge attacks compared to one another to analyze).
Also, enemies can range from a grumpy milky pale-blue British bald cat/bat woman with a third arm growing out of her right lower arm. to a yellow toad creature with a nose ring and a frying pan in a barrel, to a fat turkey man with sharp teeth to a Platybelodon humanoid.
Fun thing with them is that if you encounter those enemy "types" later on, that's not a new enemy with the same model. It's the same Mercenaries that chase after you throughout the entire game that you find at different points, in different team-ups.
Though they're not the only enemies.
Very much worth looking into and playing!
the prya fight if you have the grapple attack you can get them down to half health in 8 hits
i did not learn about how to unlock parrying untill i saw it on the internet
I would put Praya Dubia way earlier in the list. Even if underlevelled, it's a joke of a fight that is only dangerous if you somehow don't have enough health to not get oneshot.
The rubber band is very easy to find but just as easy to accidentally skip, voltai is brutal if you don’t have the rubber band
Had to watch this video to validate how hard the game was for me. For some reason I ended up doing the bosses in an odd order. So far I went from Royal Shellsplitter > Nephro > Magista > Pagurus > Lichenthrope > Consortium. Was wondering why the game was hard. I gues i was really out of order.
in my opinion voltai the accumulator is the easiest boss fight because its pretty slow paced, I beat it first try, and by that time, your equipment is good so that boss was a cakewalk to me and the hardest in my opinion was roland the adventure crabitalist because his attacks did huge damage and were fast paced; tbh the gacha capsule shell greatly helped on his fight.
Inkerton, Helikia, then maybe topodea. Did the same build you did and in no way is the bleach crab, chitin, roland, paegerous or firth contenders for the hardest bosses. Although to be fair i did beat the last 4 bosses with the spell you get from the consortium so maybe i didn't even give them a fair go since that spell upgraded with 2 sinkers hits like a truck.
Also you can cheese praya Dubia you can hookshot dash her repeatedly and kill her without having to kill the crabs.
I killed the steal roller by runni g outside the zone towards the docks he just falls down and insta dies as soon as you take the dock grappling hook
I had a crazy different list. Finding difficulty in The Bleached Ling fight is bizarre, easiest to cheese out of any fight imo, but the orgy cage fucked me up hard, even though i came back to it after beating the game.
I played every single dark soul like games out there, beat every single boss, and i had a panic attack when i saw pagarus rushing towards me lol, took a couple of tries alone to take him on cause i wanted to beat him as soon as i saw him lol.
The thing is once I had the tentacles and sand worm maxed out, I just infinite combo the last 5 bosses
my go to shell was the thimb or whatever after you use fortify it cannot break
Used coconut pretty much most of the game not sure if it stacked with the charge attack stowaway but rollout was sweet for transport around the world and fighting never saw Roland’s attacks just bowled him over I thought it was the easiest fight
Imo Topoda is the hardest boss in the game. I didnt even fight him immediately after Heikea, was fairly tanky, had the 4th level weapon and he still demolished me. By the time i fought firth, I had the dark souls helm so nothing was a threat.
10:52 yes it absolutely is possible I did it first try with full strength build.
Also with blood leech+ bosses are a joke, especially with the tentacle.
I accidentally ran into triple S when I was low on health. I ran away from it and it just died.
Praya the Ocean’s Agony is actually the easiest boss in the late game. Those projectiles? They harm the hoards. You don’t even have to fight until Chiton descends, and then it’s easy to fight her like he said
The sevrixh sisters are better at 19th because you can hook one out of the arena and kill it with fall damage.
The game actually gets easier after clearing out half of Flotsam Vale. Towards the shipping dock area.
Surprised you didnt stream this
I just used thimble its ability makes every boss so easy
I dont know if it was just me but i beat the grovekeeper kid on my 4 attempt but i got killed in the same frame which caused a bug and i had to re-fight him
My only gripe with this game is the lack of challenging combat after beating all the story bosses.
There just aren't enough optional bosses or ones that respawn.
The game Clash: Artifacts of Chaos (semi-Soulslike as well) had a thing going on where at nighttime, there are Night versions of all bosses that appear at different parts of the land, so if you want to refight them or seek out a new challenge after the story, they're ripe for the picking so to speak with boosted stats.
The valve shell is my goat, I killed topoda 4th try with it. My heart was burning though idk if that’s normal
i was running a one punch umami build and with that build the easiest boss was firth. did not even die once.(bonus I did pagarus super early game and that was the only boss that was had me angry)
I went full glass cannon in this game and I never do that shows you how easy it was and I was g even doing that much damage towards the end
I've spent the last 20 hours trying to beat nephro because everytime I block it doesn't work and everytime I dodge he ignores it and still hits me anyway
Circle around his right side. (Your left)
Blocking should work unless your game is somehow bugged.
The only moves you can't block are his red warning grab, and his back kick.
If he's "ignoring" your dodges, you just need to time them better.
voltai is literally a nothing boss. u can see the creativity with the attacks, but come on man, who the hell is dying to the toaster?
For me Pagasus or whatever his name is, is clearly number 1. Firth was easy and Topoda wasnt tough either. Weitdly, I had problems with Magista tho.
Voltal was so annoying Bc I didn’t find that stowaway so I just immediately used mantis punch anytime she went to that. Mantis punch hard carries once fully uprgraded
i had the same issue topoda, found him way too late and went down without much trouble bc of my late game build. honestly id say voltal is the easiest bc of the rubber band, 3/4 attacks nullified is just too easy
2:38 dude i had the exact same experience lol
12:21 DUDE THE SAME THING HAPPENED TO ME
You can in fact hit praya in her second phase to speed it up
How, a bug? Lol