I played YET ANOTHER 8 Souls-Like games you've never heard of (AGAIN)

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  • Опубликовано: 1 май 2024
  • Merch shop: ironpineapple-shop.fourthwall...
    episode 22 of Steam Dumpster Diving with somehow, once again, even more "souls-likes" you (probably) haven't heard of
    twitter: / ironpineapple_
    twitch: / iron_pineapple
    TIMESTAMPS
    0:00 Intro
    0:25 Another Crab's Treasure
    11:36 Into Evil
    19:22 Thymesia
    24:56 Cervus Blade
    28:08 Witchfire
    46:18 Koler
    57:33 Prison of Husks
    1:06:35 Perennial Order
    1:14:30 Outro
    also big thanks for help from:
    GoogleyGareth for animating the intro sequence: / @googleygareth
    Onua for creating the SFM pose of the knight in the thumbnail: / odynom
    games played (in order of appearance)
    store.steampowered.com/app/18...
    store.steampowered.com/app/18...
    store.steampowered.com/app/13...
    store.steampowered.com/app/24...
    store.epicgames.com/en-US/p/w...
    store.steampowered.com/app/21...
    hexosphere.itch.io/prison-of-...
    store.steampowered.com/app/14...
  • ИгрыИгры

Комментарии • 4,5 тыс.

  • @aggrocrabgames
    @aggrocrabgames 5 месяцев назад +20539

    MASSIVE W FOR THE CRAB FANS ❤🦀 Thank you Iron Pineapple!!! 😤

    • @K0sm
      @K0sm 5 месяцев назад +275

      Looks awesome ! I hope the final game will have car batteries to recharge your powerclaw or I will be very disapointed. 😂

    • @nuh-uhbro765
      @nuh-uhbro765 5 месяцев назад +171

      This game looks legit so fun

    • @Soroosh.S83
      @Soroosh.S83 5 месяцев назад +205

      We gonna make it out the beach with one 🗣️🗣️🔥🔥

    • @13Maur
      @13Maur 5 месяцев назад +27

      looks amazing, good job!! ❤

    • @FF18Cloud
      @FF18Cloud 5 месяцев назад +74

      Going Under gave me an existential crisis back in 2020... Lol...
      Thankfully I don't work at that job I don't work at anymore, but man... I related WAY too hard to that game than I should have...

  • @juliancrowhurst
    @juliancrowhurst 5 месяцев назад +4450

    Composer and sound designer for Perennial Order here. The fact you enjoyed our game, and my music and sound design, is insanely awesome. Thanks for playing!!

    • @LavaCreeperPeople
      @LavaCreeperPeople 5 месяцев назад +19

      Is the soundtrack really that good

    • @juliancrowhurst
      @juliancrowhurst 5 месяцев назад +301

      @@LavaCreeperPeople currently the soundtrack is over an hour long with more to come! There are 15 bosses, each with their own orchestral theme, in addition to a lot of world music. There are many adaptive elements to the score as well!

    • @Doomchild2XL
      @Doomchild2XL 5 месяцев назад +50

      Some Castlevania level stuff going on there. Really cool!

    • @dW-td2ul
      @dW-td2ul 5 месяцев назад +47

      I never heard of raindancer but i looked you up on youtube and listened to the soundtrack a bit. I love the bloodborne vibes but also i feel some OG god of war and assassins creed vibes too. Very well done. After listening to it im so down for more from this game. Great job

    • @webbowser8834
      @webbowser8834 5 месяцев назад +34

      Gonna be honest, I think this was the first time I've seen a Frogger-inspired souls-like boss fight. Was that on purpose or just a hilarious coincidence?

  • @Minds_Eye_Games
    @Minds_Eye_Games 5 месяцев назад +2156

    Hey, dev of INTO EVIL here! Thank you so much for playing!
    I've actually released some very hefty updates to the demo since the version you played! Also, there's a free demo available - so if anyone watching thinks it looks like fun you can go give it a shot!

    • @4anq
      @4anq 5 месяцев назад +30

      Was there any inspiration of darkwood in making Into evil?

    • @Minds_Eye_Games
      @Minds_Eye_Games 5 месяцев назад

      ​@@4anq I've actually never played Darkwood! (seen gameplay though) My main inspiration was Teleglitch actually😃(and Hotline Miami/Dark souls obviously haha)
      Teleglitch is a great game, definitely play it if you like kinda old-school Roguelikes!

    • @Alex-qw6vh
      @Alex-qw6vh 5 месяцев назад +9

      The game looks real cool. Out of curiosity, were the dialogue sfx inspired by Golden Sun?

    • @GameTimeWhy
      @GameTimeWhy 5 месяцев назад +4

      Om does this use the exanima engine?

    • @Minds_Eye_Games
      @Minds_Eye_Games 5 месяцев назад +6

      @@GameTimeWhy unity! And a bunch of custom stuff

  • @spicyrumo
    @spicyrumo 5 месяцев назад +875

    that crab boss with the chopsticks was insanely cool, the fact that the chopsticks dont break right is perfect

    • @Tibte
      @Tibte 5 месяцев назад +6

      based cruelty squad profile photo

  • @gms02
    @gms02 5 месяцев назад +511

    Oh my god, the boss names in Another Crab's Treasure are such a treat. Lycanthrope -> Lichenthrope, Imitation Crab -> Intimidation Crab. Just a small part of what looks like beautiful sense of world building and immersion. Fantastic take

    • @chainuser1774
      @chainuser1774 5 месяцев назад +49

      Intimidation Crab, the Sands Between, Shelleport etc. It's so dumb but creative and funny.

    • @xcorr77
      @xcorr77 4 месяца назад +12

      Intimidation Crab is genuinely hilarious

    • @LordGreasefire
      @LordGreasefire Месяц назад +1

      "Imitation" crab 🤣 oh my gosh I never noticed that-

  • @hex0sphere
    @hex0sphere 5 месяцев назад +2020

    Omg, hello I'm the Prison of Husks dev, thank you so much for playing! I've been watching your videos for sometime!
    I had a big smile on my face seeing you progress through the prison and discovering its secrets.
    I'm still developing this project so if anyone is keen I'll continue to make more devlogs on all my pages! :D

    • @OblivionOtaku
      @OblivionOtaku 5 месяцев назад +103

      I was hoping to find you here, I hoped you would do more with the project. The concept of exploring a place with limited keys is amazing. The dolls mouvement is nicely creepy. For me it looked like a Sekiroborne if Tim Burton was to make one.
      The option to kill the chapel key doll was ingenious as well. You have such a great concept in hands.

    • @erickschusterdeoliveira2662
      @erickschusterdeoliveira2662 5 месяцев назад +73

      yours felt SO MUCH like an actual souls game, you seem to have an incredible grasp on the vibe of that universe

    • @Crumpeter1
      @Crumpeter1 5 месяцев назад +57

      even just from the video you can tell the haunted PS1 vibes are immaculate, really impressive for a solo dev project, good luck!

    • @danielcrump8254
      @danielcrump8254 5 месяцев назад +22

      I haven't played yet, but I'm very seriously considering it now. IP has featured a lot of games on this channel, but of all of them yours seems to capture the aesthetic of FromSoft perfectly. I just kept thinking about Sens Fortress the whole time your game was on screen, it's really well designed

    • @TheGianKl
      @TheGianKl 5 месяцев назад +6

      Brother pretty cool Game
      Looks like they type of game that I would get obsess on my ps2

  • @IronPineapple
    @IronPineapple  5 месяцев назад +8527

    time for crab

    • @Mr_wisk
      @Mr_wisk 5 месяцев назад +30

      crabbing time

    • @Jamato-sUn
      @Jamato-sUn 5 месяцев назад +10

      Please play Let it Die. It has weird aesthetic and can be completed for free

    • @AdeptJaeger
      @AdeptJaeger 5 месяцев назад +39

      Therefore, Rave ahead!

    • @potatoradio8467
      @potatoradio8467 5 месяцев назад +7

      Why no lords of fallen?

    • @Jmamjs
      @Jmamjs 5 месяцев назад +8

      What da crab doin

  • @googeldotcom1675
    @googeldotcom1675 5 месяцев назад +34

    Pressing A to “Acknowledge Knowledge” is so stupidly witty, now I want that game

  • @DolanDarker
    @DolanDarker 5 месяцев назад +734

    My only complaint for Thymesia was that the first boss was definitely the hardest, game felt like a breeze after finally defeating him

    • @AyushSharma-ne9zs
      @AyushSharma-ne9zs 5 месяцев назад +5

      First lol

    • @statomic
      @statomic 5 месяцев назад +3

      @@AyushSharma-ne9zsonly lol

    • @Cund
      @Cund 5 месяцев назад +9

      Which first boss? The one that's supposed to beat you, or the one that you're supposed to beat?

    • @stupidlix
      @stupidlix 5 месяцев назад

      you're lacking with the slop

    • @DolanDarker
      @DolanDarker 5 месяцев назад +29

      @@Cund the magician guy, though i did end up having to beat the actual first boss for an achievement too

  • @GardenfiendGames
    @GardenfiendGames 5 месяцев назад +2338

    Our team is ecstatic you featured Perennial Order in one of these videos! We've watched this series for a long time and always talked about how awesome it'd be to be included one day, we really appreciate it!

    • @akaHeart
      @akaHeart 5 месяцев назад +92

      Game has great mechanics, the way you get your weapon reminds me a lot of the Scorn game on steam!

    • @multipotion
      @multipotion 5 месяцев назад +52

      your game seem really cool

    • @Konarcoffee
      @Konarcoffee 5 месяцев назад +9

      Thank you so much for a playing my game!

    • @Blueissuperior
      @Blueissuperior 5 месяцев назад +14

      Really like the putteteer style animations in your game they done usually look that great but it works so good with the style of everything else and the iso perspective

    • @cuddlequeen3225
      @cuddlequeen3225 5 месяцев назад +7

      Pog Deserved

  • @Jay-qh6uv
    @Jay-qh6uv 5 месяцев назад +394

    Prison of Husks might actually be the most soulslike soulslike you’ve ever played. The environments, the level design, the combat, the mechanics, the item descriptions and flavor text…legit the most soulslike game I’ve ever seen.

    • @r3gret2079
      @r3gret2079 5 месяцев назад +10

      Nah he played Lies Of P. But this one is pretty damn close.

    • @hugoguzman4985
      @hugoguzman4985 5 месяцев назад +2

      Music goes insanely hard, too.

    • @thesaviorofsouls5210
      @thesaviorofsouls5210 5 месяцев назад +5

      Soulslike or just a literal copy of dark souls. Straight up being dark souls doesnt have to be a positive

    • @10gbo_pizza
      @10gbo_pizza 3 месяца назад +3

      u right

    • @emmettraymond8058
      @emmettraymond8058 3 месяца назад +2

      But, it WAS a positive. Super neat.

  • @kithmeansfriend
    @kithmeansfriend 5 месяцев назад +130

    As a designer, I massively appreciate this series because it teaches me about a genre I don't normally engage with and gives me insight on What To Do and What Not To Do in ways that I don't normally consider. Thank you for your efforts.

  • @chrisossu2070
    @chrisossu2070 5 месяцев назад +1147

    Fun fact: Witchfire's combat design was originally just a series of sectioned-off arenas like a traditional rogue-like, but the lead designer felt that it would waste the intricate environments the team had designed, so they completely overhauled the game design to accommodate for open environments. It's one of the reasons the game has been in development for so long.

    • @edisontrent618
      @edisontrent618 5 месяцев назад +143

      Well it was definitely a great decision. That kind of "go wherever" into different encounters really made the Destiny inspiration shine through, along with the tastefully spitefull environmental effects that reminded me of the Emperor Calus raid, and the "manuever to survive, combo and powerweapon to kill" combat style.

    • @erickschusterdeoliveira2662
      @erickschusterdeoliveira2662 5 месяцев назад +66

      daring decision that was SUPER good

    • @KyriosHeptagrammaton
      @KyriosHeptagrammaton 5 месяцев назад +10

      @@erickschusterdeoliveira2662 Yeah it's totally not my kind of game, but that fact made me give it a second glance

    • @Americanbadashh
      @Americanbadashh 5 месяцев назад +6

      That is the mark of an artist

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 5 месяцев назад +1

      ​@@Americanbadashh these guys have made one of the most interesting games, The vanishing of ethan carter.

  • @Mother_boards
    @Mother_boards 5 месяцев назад +4101

    The chopsticks breaking unevenly had me CACKLING

    • @monkaWGiga
      @monkaWGiga 5 месяцев назад +228

      Brilliant and relatable little joke.

    • @bertvanbeterbed9702
      @bertvanbeterbed9702 5 месяцев назад +93

      I was hoping something like that would happen and it didn't disappoint

    • @musamutale422
      @musamutale422 5 месяцев назад +58

      It’s giving……Fume Knight💅

    • @Pedro_MPM
      @Pedro_MPM 5 месяцев назад +80

      And also is a reference from Miyamoto's Musashi style, legendary japanese swordsman

    • @Anonymous-73
      @Anonymous-73 5 месяцев назад +51

      That was honestly such a cool idea for a game like this, actually felt like a SpongeBob bit

  • @sentinelav
    @sentinelav 5 месяцев назад +82

    I played Witchfire right through and it's a phenomenal achievement for a small indie team. I highly recommend supporting them by giving the game a try. If you like a challenge, even in its current state, it's a lot of fun, and the final version looks in my opinion like it'll be a must-play.

    • @Skyunai_Official
      @Skyunai_Official 4 месяца назад +5

      you can tell that they really liked destiny given that the animations are basically the animations from destiny lol, cool lookin game, I'll pick it up when I can

  • @KyokujiFGC
    @KyokujiFGC 5 месяцев назад +47

    I think that one game was a textbook example of:
    "Just because you work really hard on something, doesn't mean it's going to be good."

  • @ArtofVincentVanHoof
    @ArtofVincentVanHoof 5 месяцев назад +418

    I was not expecting you to play our game Perennial Order! (I'm the artist) It means so much to us that you checked out our game, we really appreciate it!

    • @Saixga
      @Saixga 5 месяцев назад +4

      Your game looks amazing! Outstanding work on the art, as well as everything else. I just finished playing the demo and I immediately wishlisted it.

    • @fimbulventr522
      @fimbulventr522 5 месяцев назад +10

      That knight was inspired. I wanna turn it into a creature for my dnd campaign. I think it'll really stop my players in their tracks.

    • @ArtofVincentVanHoof
      @ArtofVincentVanHoof 5 месяцев назад +2

      @@SaixgaThank you very much for the kind words, it means a lot!

    • @asgerrbergkristensen7410
      @asgerrbergkristensen7410 5 месяцев назад +1

      @@ArtofVincentVanHoof so are you the one we send spooky plants to?

    • @ArtofVincentVanHoof
      @ArtofVincentVanHoof 5 месяцев назад +1

      @@asgerrbergkristensen7410😂

  • @jingkaibobwu5042
    @jingkaibobwu5042 5 месяцев назад +2350

    Designer and engineer from Cervus Blade here. I've been following this series, and it's really hype to see our game getting featured! Thanks for playing our game!

    • @FencingViolinNerd
      @FencingViolinNerd 5 месяцев назад +27

      No way they commented

    • @ethanhunt3588
      @ethanhunt3588 5 месяцев назад +64

      Super happy to see this comment. Cervus blade genuinely had some of the best sword animations I've seen in a game. Either one of y'all really did your homework or one of you knows how to use a sword. Awesome work!

    • @c4hI0fo2p
      @c4hI0fo2p 5 месяцев назад +25

      Seriously enjoyed the blood being flung from the blade. Pretty sick

    • @SumiEwiets-idgaf
      @SumiEwiets-idgaf 5 месяцев назад +14

      Really cool sword mechanism. The only downside is the blant environment and lifeless asset textures that make them seem out of place otherwise a good game.

    • @meansnada
      @meansnada 5 месяцев назад +2

      I'm genuinely interested in this game, you guys have something massive here.

  • @Uggsworth
    @Uggsworth 5 месяцев назад +266

    Witchfire looks amazing and I feel like that game needs more recognition pronto.

    • @austinhuffman855
      @austinhuffman855 5 месяцев назад +14

      Looks like complete bullshit to me lol.

    • @EleonMythos
      @EleonMythos 5 месяцев назад +11

      ​@@austinhuffman855 The looks are pretty neat imo. What don't you like about them? Art direction?

    • @Shuggaa
      @Shuggaa 5 месяцев назад

      i played this game and loved every bit of it. If u r skilled enough u will have great time running around killing stuff, if u r trash, then u will struggle@@austinhuffman855

    • @mysterytgirl
      @mysterytgirl 5 месяцев назад +16

      @@EleonMythos i think theyre refering to the gameplay, not the art direction.

    • @Silver49917
      @Silver49917 5 месяцев назад +18

      Looks like fun. Hope it releases on PS5. No way my 'l33t gaymer' craptop is gonna run that one the way it deserves to run.

  • @kaygeo
    @kaygeo 5 месяцев назад +100

    So fun fact about that boss Heikea from One Crab's Treasure; the Heike crabs are an actual phenomenon where locals believed they were possessed by the souls of the Heike clan and fisherman would throw back crabs whose shells look like Samurai masks leading to a crazy case of artificial selection where a lot of Heike crabs now look uncannily like Samurai masks it's cool as hell. It's also where the Genji 2 game demo Giant Enemy crab meme came from in a roundabout way.

    • @robotboy719
      @robotboy719 26 дней назад

      The idea of the crabs having experienced unintended artificial natural selection has been more or less debunked. Sadly. Great story though.

    • @kaygeo
      @kaygeo 18 дней назад

      @@robotboy719 I had no idea! Thanks for the correction!

  • @Wafelkowiec
    @Wafelkowiec 5 месяцев назад +1880

    Little info for Witchfire: Apparently devs have "Big update" which among other things includes 2 new zones. They'd planned to release it in December, but realised that it would drown among other things fighting for your money/attention during Christmas time, so they've decided to postpone it to the very early next year.

    • @chaaaater67
      @chaaaater67 5 месяцев назад +21

      is there an announcement for steam release or any info?

    • @westarrr
      @westarrr 5 месяцев назад +20

      Have they said anything about the early game progression issues? Akin to the things Iron Pineapple pointed out

    • @NEEDbacon
      @NEEDbacon 5 месяцев назад +152

      I can respect a dev looking at the release schedule and going "Oh that's what we're going up against? Fuck that, we'll delay it".

    • @leithaziz2716
      @leithaziz2716 5 месяцев назад +40

      Sonic Superstars deciding to release at the same time as Mario Wonder: "wait, you guys think about release windows?"

    • @therealtrue842
      @therealtrue842 5 месяцев назад +21

      @@NEEDbacon I think Alan Wake 2 did that, it was going to release very close to Mario Wonder and Spider-Man 2 but was delayed by ~10 days.

  • @andrzejsugier
    @andrzejsugier 5 месяцев назад +2528

    Here I am, happy to watch one of my favorite RUclipsrs, when BAM! A game I'm working on (Witchfire) is getting featured! Such an unreal experience.

    • @lancecoffman3941
      @lancecoffman3941 5 месяцев назад +56

      Gonna download as soon as I get home, already in love with the vibes and gameplay based on what I’ve seen here

    • @teadeity363
      @teadeity363 5 месяцев назад +100

      Hey this is definitely a long shot but are you guys hiring??

    • @Stavvy0
      @Stavvy0 5 месяцев назад +85

      @@teadeity363 Hell yeah, take that chance - it could change your life.

    • @mongolianclasher5086
      @mongolianclasher5086 5 месяцев назад +2

      It's a great game keep it up

    • @Nicola_Sacco
      @Nicola_Sacco 5 месяцев назад +53

      The Destiny influence is there for people who know where to look. You have a hunter's double jump, a titan's left hook and that hand cannon looks to be a 180 with Outlaw.

  • @osirisatot19
    @osirisatot19 5 месяцев назад +225

    That crab game looks awesome, had me at the souls being microplastics.

  • @endlesslytired
    @endlesslytired 3 месяца назад +20

    For the Crab game, there's actually a funny idle animation where the crab is playing with his heals and drops one and you actually lose it, it's a funny neat mechanic lol

  • @Yoshi278
    @Yoshi278 5 месяцев назад +1523

    I just appreciate how this channel has gone from dark souls memes to being such a big positive influence in the souls and indie dev scene. I love seeing all these cool games and devs actually taking you seriously with the feedback provided.

    • @SomeGuyWithABlueMask
      @SomeGuyWithABlueMask 5 месяцев назад +46

      Ngl, after knowing about this channel not too long ago and seeing this series. Makes me want to buy dark souls myself or any of the games were present in the video

    • @legendz411
      @legendz411 5 месяцев назад

      Same here. I was not a souls fan until I started these videos. I took a start with some of the less serious games and the genre has grown on me. Im playing Remn II now! @@SomeGuyWithABlueMask

    • @Gigugan
      @Gigugan 5 месяцев назад +54

      Yeah I love what he’s doing with the channel. Some other souls channels are scraping the bottom of the barrel for content or just not releasing anything, but he cleverly found a way to stay unique and relevant while not having tie his entire livelihood to Fromsoft’s release schedule.

    • @ArkBlanc
      @ArkBlanc 5 месяцев назад +15

      I kinda miss his shenanigans videos though, would like to see him play more Dark Souls, Elden Ring, etc. in multiplayer

    • @MathewHaswell
      @MathewHaswell 5 месяцев назад +4

      i only played Scars Above and Pascal's Wager after seeing them on Steam Dumpster Diving, for example.

  • @TheFelixanimations
    @TheFelixanimations 5 месяцев назад +200

    holy shit, im the animator for Perennial Order been watching your videos for ages lol, didn't expect you to check out game so early! thank you so much! i hope you enjoyed and that you check out the full release too.

    • @Dorraj
      @Dorraj 5 месяцев назад +15

      I love how each of you devs came and commented on his video, good game lads! I hope he comes back to it when it releases! I'm looking forward to it

  • @trashfay
    @trashfay 5 месяцев назад +14

    oooh, so we gotta put MORE microplastics into the ocean so all the crabs can defend themselves! :0

  • @maboilaurence8227
    @maboilaurence8227 5 месяцев назад +71

    Perennial order's art direction is FANTASTIC, i haven't been interested in a souls like this much in a long time.

    • @ArtofVincentVanHoof
      @ArtofVincentVanHoof 5 месяцев назад +21

      Thank you very much, that means so much to me! (I'm the artist by the way, haha)

    • @bliss6217
      @bliss6217 4 месяца назад +3

      ​@@ArtofVincentVanHoofSeriously? Those designs are incredible! As soon as I saw the art alone it made me want to play it. Great job, especially on the Fallen Rider boss, honestly that's one of the coolest and most eerie things I've seen lately.

  • @allgreatfictions
    @allgreatfictions 5 месяцев назад +680

    As soon as I saw that crab pull out the chopsticks, I knew there'd be a second phase where the chopsticks got split in half to dual wield. That is absolutely peak design. That's probably one of the only games I've ever seen you play that I absolutely HAVE to play.

    • @john_michael97
      @john_michael97 5 месяцев назад +112

      And true to life, they don’t split correctly and it’s uneven. Incredible

    • @Noobie2k7
      @Noobie2k7 5 месяцев назад +56

      ​@@john_michael97The fact the crab looks visibly angry they didnt break properly too.

    • @swordzanderson5352
      @swordzanderson5352 5 месяцев назад +19

      @@Noobie2k7 And proceeds to become more aggressive and act more like a berserker, while suitingly wielding a sword and an axe, like a viking.

    • @DirranProductions
      @DirranProductions 5 месяцев назад +2

      As soon as I heard it was from the Going Under people I was sold.

    • @AlbanianThrash
      @AlbanianThrash 5 месяцев назад +6

      the fact that it's name is Intimidation crab is fucking inspired. i'm instantly sold just for the humor

  • @nathantagg2691
    @nathantagg2691 5 месяцев назад +562

    That Koler game was a bit heartbreaking. You can tell the dev put a lot of time into it, but it was clearly made in a vacuum chamber. So many things just weren't done, or weren't balanced. It seems like he drank his own Kool-Aid and added anything he could think of without thinking about what makes games fun or engaging. Props to the dev for getting a game developed and out there.

    • @KyriosHeptagrammaton
      @KyriosHeptagrammaton 5 месяцев назад +132

      Yeah just because you put a ton of work into something doesn't mean others will like it. It sucks, but you don't just get X dollars per hour spent on the game. Hopefully he learned a lot from making it that will serve him in the future

    • @Kyneship
      @Kyneship 5 месяцев назад +115

      As soon as it started I could tell it was rough. Games made by a single dev are so rare for a reason. It’s incredibly uncommon to be talented in every developer role, a good artist, and a good composer. Nothing against the guy, it’s impressive that he put out a game at all, it’s just very apparent this game was made by an inexperienced solo dev.

    • @_Jay_Maker_
      @_Jay_Maker_ 5 месяцев назад +54

      Yeah, there were a lot of things that stood out as being rough. For me, the lighting was just terribly, terribly flat and washed out. It made everything look fake, like it's all been drag-and-dropped from an asset flip shop. I can appreciate hard work, but something was definitely missing in the development process - probably just analysis from a detached third party who _hasn't_ spent money on the game.

    • @KyriosHeptagrammaton
      @KyriosHeptagrammaton 5 месяцев назад +80

      @@Kyneship I spent 4-5 years writing and publishing a book. And I've made maybe $100 off of it in 3 years. I do find it a shame he seemed to jump in with everything riding on it if he was asking. For me it's more "Fair enough" let's see how the next one does (and let's wait for people to recognize my genius haha). Very hard to get feedback when you self publish something. Family and friends are normally just blown away you could do something they couldn't.

    • @DeadlyYellow
      @DeadlyYellow 5 месяцев назад +15

      It at least looked interesting. A lot of r/gamedev is people whining their unremarkable game didn't sell well.

  • @Kintraku
    @Kintraku 5 месяцев назад +109

    I feel like when I watch Iron Pineapple videos, I'm always conscientious about how much more time of the video is left. It's like I'm a peasant savoring his scraps, excitedly waiting for more amazing content from this dude! Keep on making these awesome videos my man, been a big fan for years!

    • @alexgac1801
      @alexgac1801 5 месяцев назад +1

      Then there is me, it takes a full week to go through the whole video. Really gives time a new texture.

  • @lewerewoof
    @lewerewoof 5 месяцев назад +17

    As a massive fan of Destiny, Witchfire was like looking at a near carbon-copy with the recoil animation, reticle style, reload animation, and even the swingy melee.
    The Destiny inspiration was spot on lol

  • @6x6Majin
    @6x6Majin 5 месяцев назад +2306

    I saw those chopsticks and immediately said "there had better be a phase change into dual wielding." These devs know what they're doing. This one's going on my wishlist.

    • @puddi8817
      @puddi8817 5 месяцев назад +182

      The boss even gets upset when it breaks unevenly 😂

    • @leoultimaupgraded9914
      @leoultimaupgraded9914 5 месяцев назад +119

      the fact it didnt break into two even ones either but made a short sword/big axe combo is even more sick
      I hope thats a weapon you can get after beating that boss

    • @leoultimaupgraded9914
      @leoultimaupgraded9914 5 месяцев назад +25

      @@puddi8817amazing attention to detail

    • @RazielSoulshadow
      @RazielSoulshadow 5 месяцев назад +20

      @@leoultimaupgraded9914 No kidding, that was awesome design

    • @aloser8703
      @aloser8703 5 месяцев назад +8

      Probably favorite pat of any game shown off here. Plus them being broken unevenly and him being mad.

  • @LB666-69
    @LB666-69 5 месяцев назад +799

    Best part of IronPinapple's videos is that you will definitely find devs in the comment section and the whole interaction is just wholesome

    • @aamu3
      @aamu3 5 месяцев назад +6

      agreeed

    • @Duck1en
      @Duck1en 5 месяцев назад +22

      Best part is that I always think that this is a 20 minute video and then see that it's 1 hour long at the 54:35

    • @StretchyPlays
      @StretchyPlays 5 месяцев назад +1

      His comments are genuinely helpful, he really knows what makes a game fun and is so good at putting that into constructive criticism.

  • @AAG414
    @AAG414 5 месяцев назад +4

    ok when the crab pulled out a comically large gun i fucking died laughing bro this game is a gem

  • @lordofthebored3660
    @lordofthebored3660 4 месяца назад +6

    I think that koler game is inspired off risk of rain because it does look similar with the zones, enemies spawning randomly and end boss. Ror is a great game btw.

  • @independencegames
    @independencegames 5 месяцев назад +470

    As an indie dev I really appreciate how you seek out and highlight smaller indie games and you always find some really cool stuff.

    • @Karlach_
      @Karlach_ 5 месяцев назад +8

      You indie devs are what will save the gaming industry

  • @ingvarsuigin609
    @ingvarsuigin609 5 месяцев назад +762

    I just love how the crab uses chopsticks as a weapon, but they don't break evenly - one breaks in half and the other has this massive chunk on. That's so real.

    • @hosvet_animation
      @hosvet_animation 5 месяцев назад +40

      The creativity and detail of that boss sold me on the game.

    • @EmberSynth
      @EmberSynth 5 месяцев назад

      Fume Knight ass enemy

    • @TheNorthHawk
      @TheNorthHawk 5 месяцев назад +52

      The fact that the crab looks at the botched break for a second and it seems to make him even angrier is pure gold.

    • @dexterforlive
      @dexterforlive 5 месяцев назад +12

      to break chopsticks evenly, pull them apart with your hands near the conjoined part. it hasnt failed me once. hope this makes your experience better!

    • @MCXL1140
      @MCXL1140 5 месяцев назад +4

      And then... He gets ANGRY.
      Too real.

  • @6pips
    @6pips 5 месяцев назад +17

    Dude you're a fantastic reviewer. I love this series so much and I think you should expand it outside of games that roughly fit the soulslike genre. I would absolutely love to watch you critique other games out there even if you cover more mainstream things I just like hearing your thoughts. Great work as always metal fruit!

    • @Lonewolf360gaming
      @Lonewolf360gaming 5 месяцев назад +1

      Armored core likes would be a good follow-up but mecha games are too niche😢

  • @bloodrunsclear
    @bloodrunsclear 5 месяцев назад +36

    We need to get more recognition for games like Another Crab: sheer brilliance

  • @SLCclimber
    @SLCclimber 5 месяцев назад +257

    God I hope Witchfire succeeds. It's such a neat concept and looks great. I would play it forever if the gameplay loop and progression system feel good.

    • @BrozvilleRealm
      @BrozvilleRealm 5 месяцев назад +9

      unfortunately the EGS exclusivity seems to be a handicap from the get-go. a LOT of people refuse to use it out of principle. If it comes to Steam I will for sure pick it up

    • @JustGameYeah
      @JustGameYeah 5 месяцев назад

      yeah I went to add it to the wishlist on steam to keep an eye on it, but most likely will forget about it if it's exclusive to EGS. @@BrozvilleRealm

    • @WARHOUND556
      @WARHOUND556 5 месяцев назад +8

      another +1 in the 'EGS is a barrier' camp. followed the game for years and that announcement was a big wind outta the sails moment. looks like it's morphed pretty heavily in its core mechanics and gameplay loop from its early showcases and i dunno if i like the look of it anymore, but i'm still keen it give it a whirl once it hits Steam - AS LONG as they don't pull that classic double dip on pricing bullshit. if you take the timmybux and then release your game later on steam for full price, i'm not rewarding that behaviour with my money.

    • @eclipseeffigy
      @eclipseeffigy 5 месяцев назад +3

      Can't develop games without money, so I don't mind it, it's understandable. I'd still wait for full release and steam release, but I won't be waiting with a grudge.

    • @Marekthejester
      @Marekthejester 5 месяцев назад +1

      ​@@eclipseeffigy EGS is honestly a double edged sword nowadays. On one hand, the money the devs receive for it can actually help the game become a reality.
      But on the other hand, simply being on EGS instead of steam is gonna dramatically hamper the sales and even when it does come out on steam, it will probably release without any fanfare and a good chunk of people waiting on the steam release might have forgot about the game.

  • @gimmibox
    @gimmibox 5 месяцев назад +1172

    The souls like genre is just pumping out games so Iron Pineapple can continue this great series

    • @Frosty_tha_Snowman
      @Frosty_tha_Snowman 5 месяцев назад +31

      I hope it never ends

    • @rorsie
      @rorsie 5 месяцев назад +38

      Its like a self-fulfilling economy at this point

    • @RealNefastus
      @RealNefastus 5 месяцев назад

      Infinite content glitch@@rorsie

    • @Treyman-yi7ei
      @Treyman-yi7ei 5 месяцев назад +3

      Every Steam Next Fest gives him plenty of material

    • @victorbressler7156
      @victorbressler7156 5 месяцев назад +7

      the ultimate souls like is Cabela's dangerous hunts 2013

  • @degariuslozak2169
    @degariuslozak2169 5 месяцев назад +46

    It's crazy how well these games can compete with most triple A games

  • @Night_Hawk_475
    @Night_Hawk_475 5 месяцев назад +14

    That first one looks so well made, wtf. Insanely clean, I want it already.

  • @AkiraFoxDoesntExist
    @AkiraFoxDoesntExist 5 месяцев назад +818

    We need more games like Another Crab's Treasure because a lot of games don't have that unique inspired direction anymore. Everything feels like samey asset flips that takes little risks.

    • @ruuusaki
      @ruuusaki 5 месяцев назад +37

      Dude this crab game looks so sick fr

    • @mrcheesemunch
      @mrcheesemunch 5 месяцев назад +58

      Right? Like I know making a game is hard but I'm bored of these generic fantasy medieval settings with some fallen kingdom yadda yadda, it's cool in concept but there's just SO many of them that they all blend in to the ocean.

    • @robertharris6092
      @robertharris6092 5 месяцев назад +3

      I was just talking about that with my friend last night.

    • @thechugg4372
      @thechugg4372 5 месяцев назад +38

      Dude the GUN mode is the best difficulty option I have ever seen implemented in a game, if you really get annoyed with a boss, just GUN them, it's funny, it's silly, this is how easy modes should be!

    • @ivanpetrov5255
      @ivanpetrov5255 5 месяцев назад +15

      ​@@thechugg4372He just Indiana Jones-ed that samurai crab 😂

  • @iftekhar16
    @iftekhar16 5 месяцев назад +911

    dude how in the world is Another Crab's Treasure's UI so damn good? it has such a good aesthetic going on. Good job to whoever developed it.

    • @EliseFaith22
      @EliseFaith22 5 месяцев назад +44

      Their other title Going Under was the same way. Just SO smooth

    • @skrrtbrrt714
      @skrrtbrrt714 5 месяцев назад +12

      Aside from that, the music on that 2nd boss battle. So fucking nice.

    • @buddhajew6259
      @buddhajew6259 5 месяцев назад +4

      Very hopeful for the future of souls-likes

  • @iamded.
    @iamded. 5 месяцев назад +14

    I'm astounded at how good Another Crab's Treasure looks. Such a great concept and style, with great gameplay too. Bravo! Props to Mr Pineapple for bringing this to our attention.

  • @sethdemirjian6259
    @sethdemirjian6259 5 месяцев назад +6

    I'd assume for the crab game the reason some don't telegraph well is to make it less dodge focused so you actually use your shells and the other ones available, making you cycle through more of them because you'd lose them when using their respective specials and from blocking fast normal attacks

  • @kolerdev
    @kolerdev 5 месяцев назад +1197

    Koler dev is here😺, found this awesome channel from a suddenly burst in the Koler discord server. It's really happy to see Koler getting featured. I Really appreciate you playing Koler and giving so many good points❤ that I will definitely consider during the parallel overhauling (I plan to create a 'new' project and try to keep overhauling and updating to the old Koler at the same time, and when the time comes, the old one will be replaced. But I don't really have that much time recently since I just got a job in the industry a few days ago, and I need time to find the balance).
    And there are many updates since the version you played (yes they are in the review update), fixes to stupid AI, weird mountain, random crashes and so many bugs you had generously cut from the video. And also, there are many newly added contents, mini dungeon bosses, challenging rooms, more challenging bosses, friendly beginner guide etc. So if someone is interested in, welcome to wishlist or just have a try (there will be a 50% discount soon during the autumn sale) and I'm looking forward to heard from you!

    • @dakkanoms3284
      @dakkanoms3284 5 месяцев назад +115

      Grats on the new job and glad to hear you're still working on it!

    • @drdoktor77
      @drdoktor77 5 месяцев назад +56

      Glad to see you're still in the industry and I'm sure you have a bright fixture ahead!

    • @Andytlp
      @Andytlp 5 месяцев назад +28

      Putting a lot of time into something doesnt guarantee success. Especially if you dont take second opinion. I think only good remarks are useless, because they dont tell what is wrong with the thing. But from what i see it does have great potential it just lacks polish. Less of a souls like and more vampire survivors vibe with all the passive spells firing. I dont see a lot of multiplayer/co-op vampire survivor games so that could be your way to success

    • @Souls_29
      @Souls_29 5 месяцев назад +49

      Ngl Koler gives me a lot of Risk of Rain 2 vibes

    • @lithrandil290
      @lithrandil290 5 месяцев назад +8

      Would I be correct in thinking that the game is inspired by Risk of Rain (especially RoR2)?
      The artstyle, gameplay, and perspective look like inspiration was took from it.

  • @gotouchgrassmyboi1574
    @gotouchgrassmyboi1574 5 месяцев назад +734

    I don’t know how much motivation you have to continue this series, but if it means anything, please continue it I absolutely adore this and I watch almost every single one of these you put out I’m laughing and cringing right along with you

    • @phorcep
      @phorcep 5 месяцев назад +11

      I get at least as excited for these episodes, as I do when Jontron drops an episode

    • @MrCompassionate01
      @MrCompassionate01 5 месяцев назад +16

      This is one of the few series I watch every entry of to completion.

    • @mage0534
      @mage0534 5 месяцев назад +8

      Doubt its going anywhere, been going strong for over... 2, 3 years? Not to mention it's arguably where he got most of his success from (last one is a bit of a spitball though)

    • @keenanjohnson231
      @keenanjohnson231 5 месяцев назад +2

      ​@phorcep isn't jontron a racist 🤔

  • @marcelburdon9795
    @marcelburdon9795 5 месяцев назад +29

    Witchfire really caught my interest, hopefully they release on steam because I'd love to get it based on what you've shown!
    Love these videos (practically feature-length films) and reviews, and my steam wishlist is growing with each video! Keep up the good work and the game-grind!
    Parennial Order looks amazing. The artstyle, the music, sound-design, grotesque and really great.

    • @samudec5134
      @samudec5134 5 месяцев назад +1

      heard it'll be like darkest dungeon 2, epic only on early access and full release on both steam and epic (I really don't want it to die on epic like so many other small exclusives)

  • @Malidictus
    @Malidictus 5 месяцев назад +4

    Prison of Husks looks and feels like an Alone in the Dark game. And by that I mean the 1992 fixed-camera one. It's not just the low-poly geometric models, but also the animations. They feel a lot like games of that era.

  • @The8BitPianist
    @The8BitPianist 5 месяцев назад +461

    What I like most about this series is the feeling of someone just showing me weird little games they discovered, and experiencing them through that lense. Always a fun time

    • @CittizinKane
      @CittizinKane 5 месяцев назад +4

      And giving the game a decent chance as well, loved the first one the crab souls 🎉❤

    • @NikolaiDuane
      @NikolaiDuane 5 месяцев назад

      vicarious

  • @crunglemcbungley
    @crunglemcbungley 5 месяцев назад +180

    That crab game is actually so insanely clever in so many places

    • @haikumists1115
      @haikumists1115 5 месяцев назад +4

      Aggro Crab made Going Under and that's a game that is just chock full of clever humour about startup culture and capitalism.

  • @jak1k369
    @jak1k369 5 месяцев назад +4

    loved the way the crab game played into its themes with specific design choices throughout. seems like a unique experience def a buy for me

  • @AustinFreeman-RTR
    @AustinFreeman-RTR 5 месяцев назад +3

    You know you do so much for the gaming developer community with these videos and I really appreciate your dedication to play these games and make valid critiques.

  • @TiagoBonetti
    @TiagoBonetti 5 месяцев назад +460

    When I started watching Iron Pineapple 5+ years ago I never imagine I would one day think: this is the most wholesome Souls content around. You are truly grossly incandescent.

    • @acudaican
      @acudaican 5 месяцев назад +8

      Never thought the 'toxic' No Honor guy would provide hands down some of the most wholesome, helpful Indie coverage around.

    • @ArtoriasTheDripwalker
      @ArtoriasTheDripwalker 5 месяцев назад +6

      He went from shitposts all the way here

  • @stevethepocket
    @stevethepocket 5 месяцев назад +219

    When Heikea pulled out the chopsticks and just used them as a single weapon I was like "OK, calling it, there's gonna be a phase two where he does break them apart and dual-wields" and the game did not disappoint.

    • @porgeporgeporge
      @porgeporgeporge 5 месяцев назад +38

      what I loved is that I predicted that much, but then they threw in the fun and relatable curveball where the chopsticks broke unevenly!

    • @dolphin5177
      @dolphin5177 5 месяцев назад +18

      ​@@porgeporgeporgewhich gives a axe and short sword feel rather than a simple dual swords

    • @swordzanderson5352
      @swordzanderson5352 5 месяцев назад

      @@dolphin5177 And also becomes more aggressive like a berserker.

  • @cameronallan9930
    @cameronallan9930 5 месяцев назад +16

    That was fucking awesome from start to finish. Literally all of these looked amazing.

  • @leoultimaupgraded9914
    @leoultimaupgraded9914 5 месяцев назад +2

    I wasnt feeling the area of Another Crabs Treasure at first, but once i realized it was also a platformer, I immediately got hooked again (haha!)
    this game is about Crabs and Fish and it runs with that charm by fleshing out many aquatic mechanics and i love it, super excited to see what they do with the full release

  • @draculactica
    @draculactica 5 месяцев назад +385

    i think one of the things i appreciate most about this series is how consistently student projects show up, and while they get fairly critiqued, the overall tone is often really encouraging and always points out cool parts of them. just feels nice!

    • @CornBreadtm1
      @CornBreadtm1 5 месяцев назад +18

      Cause they are often passion projects. It's not rpg maker shovelware with a $15 price tag like half of steam.

  • @James-jx9cd
    @James-jx9cd 5 месяцев назад +565

    Aggro Crab is massively underrated. Glad they've been getting more attention lately.

  • @Darthtanos
    @Darthtanos 5 месяцев назад

    so awesome that you're still doing this, literally always watch them as soon as i possibly can. really looking forward to your next video.

  • @namename8004
    @namename8004 5 месяцев назад +2

    I don't understand how there's just continuously a truck load of games for these videos, but I'm here for it. Lots of great ones here. A lot of early access and student project type stuff this video, but loads of potential. Perennial Order and Into Evil look great. I'm not usually interested in boss rush games, but Perennial Order might be an exception. Another Crab's Treasure was just starting with a guaranteed banger. Looks fantastic.

  • @Kizen.
    @Kizen. 5 месяцев назад +53

    Prison of husks almost perfectly blends that PS1 Silent Hill survival horror aesthetic with a spice of Kingsfield/Dark souls in a way that so fits that strange nostalgic feeling that both titles are well known for. That's insanely impressive and I would love for a legitimate full-length dedicated project in that style.

    • @user-ow1bc4sx2r
      @user-ow1bc4sx2r 5 месяцев назад +8

      It almost looks like a missing link between kingsfield and demon souls

  • @arthurdurham
    @arthurdurham 5 месяцев назад +238

    Not surprised *Another Crab's Treasure* looks like it'll be good, it's the same dev as *Going Under.* Which was generally received as a well developed game. So they clearly know what they're doing and not just making a cash grab.
    Also giving a tiny adorable crab a realistic sized glock maybe one of the funniest things I've seen in a game. 10/10, GOTY

    • @musamutale422
      @musamutale422 5 месяцев назад +2

      Thanks for this, now im gonna keep my eye on it👀

    • @Gashdal
      @Gashdal 5 месяцев назад +26

      so glad they're not making a cash crab. i mean cash crab. i mean cash grab

    • @arthurdurham
      @arthurdurham 5 месяцев назад +5

      @@Gashdal 😂

    • @qwertymesa
      @qwertymesa 5 месяцев назад

      Not a glock but yeah funny regardless lol

    • @arthurdurham
      @arthurdurham 5 месяцев назад +5

      @@qwertymesa Glock is a funnier word than the actual gun name

  • @thatkenesu9843
    @thatkenesu9843 5 месяцев назад

    I havent watched this video yet and I only stumbled into your channel cos of my soulslike rabbit hole lately. I have been watching this series of yours everytime I have a meal and its just wonderful entertainment. As someone who studied game design (but didnt get a job in the field) its really so nice seeing someone play through "jank" games or games created by students. Really brings back memories of game jams where people create lots of interesting games. Thank you for showing the world what type of games there are and that not every game needs to be AAA to be enjoyable 🙏🏼

  • @Thexis_
    @Thexis_ 5 месяцев назад +5

    This was a great episode! The crab game and the last one were really impressive!

  • @GnohmPolaeon.B.OniShartz
    @GnohmPolaeon.B.OniShartz 5 месяцев назад +379

    I hope the crab devs know they're brilliant and should be cherished. That is some wholesome ass souslikery.
    Oh, shell gun you say? 11/10

    • @yledbetter10rob42
      @yledbetter10rob42 5 месяцев назад +20

      So many small brilliant details. The gun that shot the little pills that turn into dinosaur sponges in water, a boss named Intimidation Crab, I love it

    • @tanakaba
      @tanakaba 5 месяцев назад +4

      It was awesome, but looking back I think a shotgun shell would have been punnier!

  • @ivain8704
    @ivain8704 5 месяцев назад +213

    Ok honestly that crab game looks awesome, adding that to my wishlist.

    • @LavaCreeperPeople
      @LavaCreeperPeople 5 месяцев назад +1

      i didn't know the crab meme was still alive

  • @badmutha3ddy
    @badmutha3ddy 5 дней назад +2

    Another crabs treasure just became available on game pass and this game is just as fun as you made it look

  • @deezenuts7195
    @deezenuts7195 5 месяцев назад +12

    Honestly sometimes the smallest teams make the best games

  • @Shilag
    @Shilag 5 месяцев назад +564

    Man, that co-op mechanic while dead in Perennial Order is so creative and interesting. I'd love to see something like that in other games.

    • @Ind3xPlus
      @Ind3xPlus 5 месяцев назад +35

      You dont have to wait for the other player to die or finish the fight alone. Which is a big problem in co-op that is mostly solved by either helping the other player up or both players loosing. I really like the solution they went with

    • @jokeruiner4481
      @jokeruiner4481 5 месяцев назад +3

      There is something very similar in enter the gungeon coop

    • @hosvet_animation
      @hosvet_animation 5 месяцев назад

      Been reading A Song of Ice and Fire and a combination of co-op and warg possessing weak enemies once you die would be sick as fuck.

  • @giZm
    @giZm 5 месяцев назад +70

    "Witchfire, from the developers of Vanishing of Ethan Carter"
    That is such a weird genre switch, VoEC was a walking simulator, and Witchfire seems like a huge step in a different direction from that.
    e: ooooh, they also made Painkiller and Bulletstorm, both excellent FPS games. That explains why the shootyfeel of Witchfire is so on point.

    • @Dorraj
      @Dorraj 5 месяцев назад +3

      Looking up the company history is interesting. The founders left People Can Fly (which made Bulletstorm and Painkiller) because it was getting bought out by epic, and they weren't interested in Tencent and Epic's focus on GaaS. Which is a stark contrast considering Witchfire is Epic exclusive. Guess money always beats morals.

    • @lunarazure9969
      @lunarazure9969 5 месяцев назад +9

      I love it when devs go completely left field and put out an unexpected banger. For example, did you know that Hi-Fi Rush is made by the same devs who brought us The Evil Within and Ghostwire Tokyo? Talk about tonal whiplash.

    • @GameTimeWhy
      @GameTimeWhy 5 месяцев назад +9

      ​@@Dorraj"money beats morals" easy there lil bro. It's a 1 year exclusive while it's early access and in return they get a bag of money to help with development costs.

    • @Sevarrius
      @Sevarrius 5 месяцев назад +6

      @@Dorraj I'm failing to see the immorality in the 1 year exclusive contract that keeps the devs paid and their families fed. Did they have to perform a child sacrifice in order to seal said contract?

    • @laurelkeeper
      @laurelkeeper 5 месяцев назад +5

      @@Dorraj it's abundantly clear that you are not a developer, nor do you understand that someone can not want or approve of a particular vision for their games while not condemning everything associated with those holding the vision to irredeemable, all-consuming hell. You are of the lesser kin -- the so-called 'modern man' that cannot think save for swathes of light and shadow painted by the thousand-faced clowns, dyed firmly in the wool pulled oh-so-far down over your fettered eyes. I would bid you awaken, to see rather than to assume, but I know even from these scant moments of communication that already I have fallen in the eyes that see for you into that lightless stain of the second of the two things you have unthinkingly borrowed the wherewithal to perceive.

  • @diomed96
    @diomed96 5 месяцев назад +1

    another crab's treasure has so much potential for creative and whacky cool designs for bosses and platforming! Excited for that one, gameplay looked really fun

  • @dominicellett6010
    @dominicellett6010 5 месяцев назад +1

    This has to be one of my favourite episodes in this series! Great games showcased

  • @theblacknemesis
    @theblacknemesis 5 месяцев назад +111

    46:27 it's really funny to hear this backstory and then see the actual game looking... rough at best

    • @cinnamonmeanstoothpaste
      @cinnamonmeanstoothpaste 5 месяцев назад +17

      Many such cases

    • @trysixtysnipeco
      @trysixtysnipeco 5 месяцев назад +19

      Yeah I was thinking the same thing Time ( 3years) doesn't mean you did something great, and after seeinf the game I was thinking that he was kinda dellusional of his work

    • @jonathascordeiro9629
      @jonathascordeiro9629 5 месяцев назад +14

      Kinda a harsh opinion on my part but: i really believe a decent game dev could at least do the basic mechanics a in a month or less. i mean, i could be totally wrong, my knowledge of the subjet is basically "a couple cool videos i have seen". Maybe it was is first project to learn how to dev , but i don't see "3 years" of improvident that it should have

    • @chidori0117
      @chidori0117 5 месяцев назад +4

      Yeah I mean its not as bad as some other games and it seems the dev at least tried and wasnt lazy .... but for the customer stuff like that doesnt really matter if you can spent your time just playing a better game. At some point you just gotta be honest and say that the game doesnt really stack up compared to even other single dev projects.

    • @jormilos
      @jormilos 5 месяцев назад +9

      @@jonathascordeiro9629 I think the thing with making big games like this a first attempt, or a learning experience, is a playable engine would be one of the first things to be made I'd think. Because of that even as you improve your own abilities, the base that you're working from is still spaghetti. So once you improve, you then would need to go back, rebuild your engine with not spaghetti code, and because you've rebuilt the engine, you now need to rebuild everything you built on that last engine.
      I think something like that is the reason that your best bet earlier on is smaller projects before slowly expanding onto bigger ones, so that you don't need to scrap nearly an entire project when you improve

  • @TheNewSkai
    @TheNewSkai 5 месяцев назад +83

    I think Koler's spell system is based on Risk of Rain's ability system where you select it beforehand and they have cooldowns.

    • @emikochan13
      @emikochan13 5 месяцев назад +1

      yeah even Hades doesn't give you new weapons in a run

    • @shadowking2926
      @shadowking2926 5 месяцев назад +14

      ​@@emikochan13well, hades has dadelus hammers

    • @DWFTW
      @DWFTW 5 месяцев назад +8

      Yeah in general quite a bit of that felt quite Risk of Rain (2) inspired to me. The way the enemies just became stronger as it went on, not sure if on a timer exactly, but it did just seem like it, as well as enemies just becoming a bit spongey if you don't get some good upgrades.

  • @Login-Logan
    @Login-Logan 5 месяцев назад

    This series has been something fun to always come back to watch now and again, thanks for keeping it going!

  • @SimplySwayze
    @SimplySwayze 5 месяцев назад +6

    I’ve never thought about how amazing a Soulslike made by Team Ico could be until I saw Prison of Husks. Holy shit, what an eerily beautiful aesthetic.

  • @BloodyAltima
    @BloodyAltima 5 месяцев назад +214

    Prison of Husks gives BIG Silent Hill vibes. Like a mirror into an alternate world where instead of being inspired by Berserk, Miyazaki was inspired by Silent Hill.

    • @Zebula77
      @Zebula77 5 месяцев назад +8

      Yeah, I think it's that PS1 aesthetic. Looked really cool.

  • @theGazzer
    @theGazzer 5 месяцев назад +35

    I love how used to souslike games Pineapple is, so when he plays an fps for once - a common staple of which is explosive barrels and stuff you can shoot - he breaks everything to watch the physics engine and it literally blows up in his face

    • @webbowser8834
      @webbowser8834 5 месяцев назад +4

      In fairness, I'm used to explosive barrels being red, having skulls on them, glowing in some way, or are otherwise marked as "I AM OBVIOUSLY DANGEROUS PLEASE DON'T JUST RUN INTO ME?"
      Amusingly the main exception to this rule is in Souls-like games, where it's not uncommon for pots to have hidden enemies or be filled with poison. But even then it's usually in appropriately themed areas and I don't think I've seen them introduced in the first level.

  • @lordfarfignewton9305
    @lordfarfignewton9305 5 месяцев назад

    Unrelated to this particular episode, but wanted to thank you for this series in general. I finally started Unsighted at your recommendation and I am absolutely in love. Never would have found it without this series. Keep doing what you do!

  • @wykydrone
    @wykydrone 5 месяцев назад +3

    The animation for unsheathing the chopsticks is really impressive. I feel pretty confident there's going to be dual wielding somewhere in the game

  • @mirandamerienda
    @mirandamerienda 5 месяцев назад +53

    That crossbow with enemy chasing bolts looks sick. I need that in every game.

  • @cannedyams9977
    @cannedyams9977 5 месяцев назад +112

    Dude, this video series is probably my favorite one on the internet

  • @farrrpa
    @farrrpa Месяц назад +1

    weapons, shells, boss attacks, the name of the currency... everything is so creative and on point. it's clever, smart, critical. this one can be referenced to in a lot of studies outside of gaming/game design.

  • @errantoverflow4828
    @errantoverflow4828 5 месяцев назад +1

    As always, fantastic video, very interesting games with great commentary, the crab game was a highlight for sure.

  • @jacksfacts20
    @jacksfacts20 5 месяцев назад +89

    You can tell how much fun the devs for Another Crab's Treasure had with the fact they added a one shot kill giant glock to the game.

    • @dxloh2
      @dxloh2 5 месяцев назад +1

      Not a Glock but yea

    • @SolaireIntensifies
      @SolaireIntensifies 5 месяцев назад +8

      My brother in Christ, that's a 1911.

    • @Foolio949
      @Foolio949 5 месяцев назад

      Browning hi power

    • @Sirjames101
      @Sirjames101 5 месяцев назад +1

      was probably a testing tool originally then they decided to add the model and make anyone able to use it.

    • @Rakshael
      @Rakshael 5 месяцев назад +2

      Glock Saint Isshin a legit setting for the game

  • @MorbidAnimosity
    @MorbidAnimosity 5 месяцев назад +86

    I know everyones commenting on the crab one but - omg, perennial order actually looks sick.
    These videos are... usually "my wishlist is going to increase" - remains true 😂

  • @raynecoleman8817
    @raynecoleman8817 5 месяцев назад

    Legitimately, my favorite series on RUclips and I have been here since the beginning. Keep at it my guy, you raise my spirits every time you drop a vid.

  • @Schlegelbomb5
    @Schlegelbomb5 4 месяца назад

    Just stumbled across this channel last night and have been marathon watching since. Love the content. Have my subscription good sir.
    And that crab game is absolutely badass, i want to play it now.

  • @scionicog
    @scionicog 5 месяцев назад +224

    Witchfire sounds like Doom meets Soulslike with a dash of Rogue Lite.
    Which I am all for honestly.

    • @Pepe-pq3om
      @Pepe-pq3om 5 месяцев назад +23

      Doesn't feels like Doom at all, is 10x more Destiny like, if you ever played it

    • @JDelwynn
      @JDelwynn 5 месяцев назад +12

      Too bad it's only on Epic Game Store...

    • @Moving4Motion
      @Moving4Motion 5 месяцев назад +2

      Was going to say the same.@@JDelwynn

    • @exLightningg
      @exLightningg 5 месяцев назад +5

      @@JDelwynn They usually move over to Steam and have a sale after whatever exclusivity contract they have with Epic is finished.

    • @hi_tech_reptiles
      @hi_tech_reptiles 5 месяцев назад

      And we'll executed. Visuals, design, the more open battlegrounds etc is quite cool

  • @sebarus8108
    @sebarus8108 5 месяцев назад +374

    Man I got actual goosebumps from that Stray Pigment boss music. What an absolutely hauntingly beautiful track. Replayed that part a couple of times just to hear it again. Big props to whoever composed that.

    • @Jabree
      @Jabree 5 месяцев назад +5

      Stamp?

    • @UnNuclear
      @UnNuclear 5 месяцев назад +18

      @@Jabree 1:01:35

    • @UnNuclear
      @UnNuclear 5 месяцев назад +42

      For real. The haunting melody underlaid by the glitchy N64 noises is really dope sounding.

    • @moeezS
      @moeezS 5 месяцев назад +8

      It reminds me of the witch house genre, bands like Crystal Castles.

    • @lukewood42
      @lukewood42 5 месяцев назад +34

      hexosphere (the solo dev) composed all of the music as well. highly, highly recommend having a look at the other stuff they’ve made - they are insanely talented!!

  • @joulslaughter4482
    @joulslaughter4482 5 месяцев назад

    Your videos are so much fun to watch. I love they way you explore games. Everything there's new content coming from you, I celebrate it. Thank you for sharing the fun you have with games!

  • @garrettwitzenburg2873
    @garrettwitzenburg2873 5 месяцев назад +2

    That crab game is going to be bought so much more now that you gave it some light. Looks pretty sweet

  • @TypicalF001
    @TypicalF001 5 месяцев назад +128

    You should give Death’s Gambit another shot. In 2021 they released the Afterlife expansion which gave a massive overhaul to the game. It’s now much closer to your typical metroidvania with area redesign and character upgrades, and there’s a much more satisfying ending if you are willing to go through the hardships to obtain it. Went from being one of the most ok soulslike metroidvanias to one of the top best. Highly recommend it.

    • @MetalMonkey1453
      @MetalMonkey1453 5 месяцев назад +5

      I 100% Agree with this sentiment. I'm one of the late arrivals to the game in that I never played before Afterlife, but it is up there with Bloodstained in my opinion as one of the best Metroidvanias in recent years. The story was genuinely cool, too. Almost cried during the penultimate boss fight.
      I never understood why people hated it, but again I never played before Afterlife. Must have been a big change.

    • @christophertheofilos1063
      @christophertheofilos1063 5 месяцев назад +1

      Og was good, Afterlife was better, and Ashes of Vados was a cool way to end it

    • @MetalMonkey1453
      @MetalMonkey1453 5 месяцев назад +1

      @@christophertheofilos1063 Still haven't played the DLC. Was it actually story related? The description made it sound like a boss rush mode or something, even though it featured your homeland?

    • @MorbidAnimosity
      @MorbidAnimosity 5 месяцев назад +1

      Second this, its one of my all-time faves now

    • @pkinsect6618
      @pkinsect6618 5 месяцев назад +1

      Death's gambit afterlife is incredible and probably my favorite metroidvania. I feel like calling it an "overhaul" is underselling it, the size of the map, the number of mechanics and the number of bosses basically doubled. The combat is amazing, I spent a lot of time tryharding heroic bosses but was still having fun. It's also good to know that the main dev is also working on deltarune (more specifically, the non-bullet combat part) and I feel like afterlife really benefited from him working on chapter 2 at the same time.

  • @sheabrockhoff2279
    @sheabrockhoff2279 5 месяцев назад +85

    Witchfire has an odd dichotomy of feeling absolutely horrible when you’re down and out. However, when you’re popping off, you reaaaaallly feel like you’re firing on all cylinders.

    • @thefrigate7385
      @thefrigate7385 5 месяцев назад +4

      The Tarkov experience haha.

    • @user-gz5qc7oh2s
      @user-gz5qc7oh2s 5 месяцев назад +1

      Game was in production hell, I'm not sure that is gonna succeed. Because 90% of times production hell games fail

  • @dangalfthedruid
    @dangalfthedruid 5 месяцев назад

    Awesome work as always. I've purchased several games based on your recs over the series, and I found your reviews on point with each one. You put in some real meaningful consideration to your reviews.

  • @hntr_official
    @hntr_official 5 месяцев назад

    It's so cool that you showcase all of these lesser known games. There have been some gems among them. Thanks Pineapple!