A lot of people have commented that 1mil or 1 adjustment in elevation, that represents 5m in distance. That's a really good way of knowing how much you're adjusting, however keep in mind this won't really work on maps like Hill 400 where you have a lot of difference in elevation. Also, SMOKE should only be used in coordination with squad leaders and the commander, which is why I didn't really get into it.
Are you sure about the map elevation making some difference? In this game, i dont know if arty shells are actual physical objects with trajectory. I always heard it was 4m but will have to check which multiples is in use
I would also like to point out you don’t even need to be a SL to drop markers; any member can actually use the context ping by bringing up the map, so you can actually make your own marks from other squad members, not just the SL. It doesn’t last, but it’s a little less frustrating if the SL goes down, or is busy on Command net.
I know that you said its More useful to two People to use difrend cannons. But i with another guy. Today playd only one arty and we were shooting like a roun ewery 3 to 4 second and absolutly distroying the enemy.
One of the possible changes to the game that's being discussed here and there is adding a dedicated Engineer squad that's supposed to focus on building resource nodes and garrisons. That's supposed to help the Officers not have to worry about the logistical side of things and help the Commander not need to spend 80% of his time begging his team to build garrisons and resource nodes.
Sounds like post scriptum 🤔. Tbh i like it that i have an engineer in the squad to build stuff nodes and defensivs. He could also be a pioneer to help the AT guy in dealing with tanks
Pro Tip - When you create a squad for arty, lay an OP in the path of where you think a sniper will attack from. That way when the OP lights up you have some warning to jump off and defend yourself.
@@dollazNzentz need SL and several riflemen to defend against roaming recon. Maybe rocket launchers to? A full squad that is ID'd in main menu for selection such as ART ans Recon do now. I back the idea of a singular radio per squad to help the frenzy of the squad's combat engagements.
90 kills with my first arty experience after watching this video. Thanks to the commander's recon and pin marker of SL. Also, appreciate engineers for ammunition nodes. I really start to love this game as everyone can cooperate.
@@EndZiiel You think military cares about how much skill it takes for a weapon to kill as many enemy soldiers as possible in war beyond the user? Lmfao get out of here and play something else that isn't a war game. x'D
There should be an Artilleryman class and a Forward Observer class. Arty man works the guns, FO has access to a specific detailed map, and can get exact grid coordinates via binoculars and the map, and can ping spots with grid coordinates for artillery fire.
Thank God for people who can play this game properly and make it such a realistic simulation for me to run 500m in the wrong direction before running headlong into a machine gun team 😢7
Reminds me of Bad Company, jumping out of the arty reset the reload. They never patched it out. Arty spam was crazy. Thank you for showing the locked squad map.
I remember when we did a a barrage of ten shots and my notification was you killed a friendly and I knew we messed up bc 10 shots =a lot of friendly and I heard on the comms “stop firing”
This is why the devs should remove teamkill penalties when using arty. When you fire shells at a distance of between 1km and 2km with a 20 second delay until the shells hit, there is no way to actually know if friendlies will advance and you can never rely on them listening to warnings on the communication. It's stupid that you can take all of the right safety steps, communicate perfectly, call every barrage and some moron will still ignore your callouts and walk straight into the barrage, get his squad wiped, then the game punishes YOU by giving him an option to curse you with a permanent spawn delay of 50 extra seconds, or just straight up get you kicked instantly. Or, if hes a real asshat, he will spawn at hq and tk you for the rest of the game, refusing to see reason and ruining any chances of having fun for the match.
After nearly 2 years of playing this game I’m just about to start arty with this guide lol. One thing I’ve found personally is that smoke arty has been much more useful in taking a point than explosive. Just my observations. Sometimes you really just need to push than bombing them and the cover is invaluable. Wish more arty users would use smoke more
I smoke the enemy now and then. Nothing is more confusing than suddenly not being able to see. Most will bunker down in a trench expecting enemies to come from your position. Then the bombs hit
I used to serve in artillery. For me it was the best job in the army. Just the sheer force of the gun made my day. First times when you feel the shock wave push your organs around feels uncomfortable but you get used to it. I'm thinking of buying this game just for the artillery, few games these days let you play as artillery
Supposedly, they are going to add mortar teams to replace the artillery. Or something like that. Currently, the artillery loop is: sit at base using arty until recon team comes over to camp you. Then it's basically fighting and eliminating that recon team and their spawn (good luck finding it). Repeat until round ends. It's a very boring thing for both the recon team and the artillery user, but there's basically no other counter to artillery at all. Mortar teams should ideally make it so the team firing on you isn't the entire way across the map and can therefor be countered by something that isn't camping. So take that as you will to inform your purchasing decision.
I always wonder when Artillery guys get frustrated for getting camped by recon squad whining in chat "no attack uncap before last sector". Like if you are a capable artillery guy you are a danger to the enemy team of course you get ordered dead. If the commander of the opposing team has any sort of skill he or she should always order Artillery disrupted. If that annoys the artillery guy he should be protected by their team.
I played artillery once. Another artillery guy blamed me for friendly kills which he did and everyone started having a go at me and wouldn’t let me join their squad. *sigh* it was a sad day
I love to shoot artillery, but it was too long before I realized that the clink was confirmation of a kill. Immediately after firing, you hear something similar, so you just have to wait those 25 seconds.
Hi I don't get it. Frequently I heard the ding sound but it shows no kills. How come? Also I have once fire a bazooka and heard a ding sound (headshot??) But again it shows no kill.
everytime i go artillery, i get either zeroed by the enemy artillery somehow or an enemy travels the whole map to come kill me while im using the gun & then makes it not worth continuing.
We got a good tactic. We always play as 3. the leader is coming to the front lines and hides in a good spot from which he can mark enemy players very accurate. He then gives, after he informed the other SLs, the fireing command. We got a lot of kills. But REMEMBER only the two guys on the gun get the kills.
@@SparKOps yes I think so. The gunner and loader got the same amount of kills after the round was finished. Me as the „spotter“ didn’t get any…thats the only shit thing about this tactic. But you could switch through positions…
Arty can kill tanks that say stationary for too long as well. Plenty of times as a recon I have spotted a tank staying still and no one was able to take it out just to hop on the arty and bombard them for an easy vehicle kill.
@@monoespacial I do it on tanks that the team is already having problems with and can't take it themselves. Think Purple heart lane when tanks sit back far on the road nuking your teams tanks. Or shoot at them to completely ruin their day with suppression for a tank to move on its flank. It may not be the best way to directly kill a tank but its very valuable to know when to do it. As for getting a direct hit its pretty easy if you have someone marking it with that app you use. Its pinpoint accurate.
A total miss by artillery will get any tank crew's attention. A hit is desired, but getting a tank to move to a more vulnerable position is welcomed too...it should be. Never stop using Artillery if you have the munitions...but stop if Commander asks. Get on the good side by communicating then build trust each and every time you play.
One of the more "famous" tactics is for a tank to back into the "out of area combat zone" so a satchel charge can't be placed from the rear. You see this in Hurtgen Forest north or south borders. Tag on protection weapons of infantry and they sit the whole game mid map.
Man I love artillery, your video helped me immensely now I’ve got all the commanders in officers relaying marks in targets to me racking up hundreds of kills in a game. fantastic
Played a game of arty yesterday and had an absolute blast. Was easily one of the most fun things I've done. I only got 35 kills with it but destroying tanks and enemy advances just felt so satisfying. And I even got a headshot with one of my shells😂Watching this video to hopefully make me a little better
If you're looking at this in 2022, 1. Nodes generate the same no matter where they are - so get a truck and build them in the 3rd column OR go support - drop at spawn - redeploy as enginer - drop a MANPOWER node (it will decrease your support supply box timer) - rinse and repeat for 3 total nodes. 2. You can go support (+ 1 engineer or SL if you're a 2-man squad) as support can now see recon planes. SL is still better still. 3. As SL, drop a OP near to spot enemy recon if they try to sneak up on you. drop it off to the side so you also have a safe spot to spawn in from to deal with them. 4. If you're being harrassed by enemy recon - just go do something else for a few minutes. Then get 1 person to fire the arty - while you prone to spot where they are coming from. If you kill recon+kill their OP you should have another 10 minutes of peace at least. 5. If you rely on pinging - you can set the ping duration in the options menu.
I was on my first arty run on Purpl Heart tonight.. and it went well, I had lots of Recon guys using flares to mark enemies, and my Arty fire dismantled enemy defenses allowing my team to steamroll. I even dropped two tanks. Buy I got to greedy and was lying fire on the enemy hq and killed two of my own squads who pushed up much faster than I thought. I was then kicked from the game lmao. But, lesson learns
Thanks for the video chief, a lot of good information there :) One bit of feedback though, I was hoping you'd cover the use of smoke rounds a bit more than just mentioning they exist. Would have been interesting to contrast how the arty smoke rounds differ from regular smoke grenades, any tips on deploying them, or when would be best to use them. Keep up the great work
Thanks man, I've pinned a comment on this. Using smoke is tricky. In the video you see us drop smoke on a tank, forcing it to relocate. However, this might be a bad thing if you have a squad that knows where it is and is closing in on it. Smoke can be a blessing or a curse, and I've actually been thinking about making a video entirely devoted to it for some time now.
Never saw much use of smoke but Few games back this literally won the game. Every time our push was becoming stuck arty threw a barrage of smoke allowing us to push to the next point. Was awesome.
Very cool video. I have been taking the time to try to play every role in the game. I feel like the more you know, the more you understand your impact on other players and it makes you a better team mate. I know there have been games where good artillery would have been a huge help.
I mean I kinda love you for being so informative and taking the role of a teacher, and I kinda hate you because there now exists an ARMY of crack-shot Artty fools out in these streets... Great Content! +1 Sub!
What's the spread on the artillery? Like if you were to fire multiple shells at the exact same spot, how close or far away would they land between each other and the exact point your aiming at?
PRO tip, if you don’t want to use your calculator app (I’ve never actually heard of it till now) just know there is 24 numbers between each 100m distance. Example: Say 500m is 883° this means 859° is 600m so, 24 divided by 6=4 which means, every 6 clicks up or down, you have moved the distance by 25m. If you want to go 15m increments, then if 6° up or down is 25m, half of that (3°) is 12.5m so I’ll send one around 3° more or less, and reload and then fire a round a click up or down depending. It’s not dead accurate but you get pretty darn close and I have a 124 kill game using artillery and I think I only got like 3 team kills or less.
@@davon6704 lol this is like simple math tho.. literally breaking things down into quarters. And since you now know there is 24 numbers between each 100m that should be easy enough to break in half for your 50m or quarters for your 25m ranges.
I am making a new artty app (includes angles to aim while in the F2 position) so I have been reading up a lot on it. You said to move the shots 1 degree to carpet (which I have been doing) but calculations shown that 5mm is about 20 meters. If a blast radius is about 50 (including injury only zones) would it be more effecient to move it by 5mm than 1mm? Is the RNG high enough that you want tighter grouped shots?
Blast radius and artillery accuracy have changed since I made this video. You should ask around in the official discord or on discord.gg/NPA because people have probable re-done the calculations. Also the russian artillery has completely different degree adjustments which have already been done in the latest version of the HLL Artillery app in the google play store. Given the new changes to accuracy, I'm not sure what kind of adjustment would be most efficient.
thank you for your nice guide. nice as usual. if i set up an "call artillery" mark on the map as a squadlead, is it possible to see that for every other sqaud or just for mine ? thank you in advance!
Mouse-over any callouts you place and you'll see who can see them, or hold-click the mouse wheel to bring a wheel of markings where you can see that as well.
When droves of players are encouraged to use and external app, there is something sorely lacking in game. I find the resources gathering system tedious and needless. I think it should be derived from occupation of terrain + number of enemy destroyed. I think the RTS aspect is really cool, but the execution is resulting in a bloated hard to understand set of rules. A good game is simple with loads of possibilities for fun experimentation and a good sense of progression and escalation.
My experience with artillery=sitting waiting for marks to be put on the map, listening or reading chat to see where my team is about to push and their location, carefully shooting my rounds, getting 12 kills and destroy 3 structures with 3 shots and then get yelled at by worthless squad leaders who are just sitting back in the HQ section doing nothing like REEEEEEEEEEEEEEEEE you're wasting munitions! GET OFFF. Yeah dingus, we have little supplies because we're about to lose due to non existent teamwork and leadership and being steamrolled through the entire map. I just cleared out a strongpoint it still can't be taken. It's not like I was sitting there blasting away as fast as I could, I was taking around a minute between shots to be sure I would land on target.
Fired at an enemy garrison spawn (?) after seeing it on the map, then I fired another shell, and then I checked the map again only to see that there were three friendlies at it and it was gone :c
I send 2 of my squad members to arty duty... they did not dissapoint me... 93 kills he had🤣 haha! Our squad together with 2 other squads and the commander held off the enemy en turned the round completely around. From almost certain defeat (hq sector 75% captured. To a full winn. I love this game. Especially when i play with nice people online.😁
You have to keep in mind the game was released for free on PS5 less than a month ago. There's going to be a whole lot of people playing who aren't really into this type of game at all. So yes it's going to be normal for commanders and officers not to be talking for a while. Over the next few months the player base should be reduced to only those that actually care about the game and therefore are more likely to talk.
Before worn for whoever wants to be artillery every single game you play there will always be a single person or a squad that will come from the other side of the map to spawn camp you at the artillery positions
I have a strange question and i hope you'll answer me. I want to buy this game on ps5 but i know that in HLL comunication is extremely important, and i don't speak a great english as you can see, but my biggest fear is to find a community that don't communicate at all on consoles, so: how many people (approximately) must to communicate in a team to make the experience satisfing or at least playable? Like 5? 10? 20? Sorry for strange question
Hello I play on a Xbox series X. I've tried watching tutorials on Artillery, however no one has come out with a guide for consoles yet. Does anyone know how to switch between smoke and HE on console?
I'm not really sure. Shots don't land exactly where you aim, there is a dispersion, so as you keep firing and getting the hit sound, you're doing good.
Doing pretty good with arty after watching, even got my first tank kill. I HATE the fact I can be sniped off the gun... Like it's in friendly territory way behind the lines, snipers aren't Navy Seals or paratroopers who are going deep behind lines. Sniper teams during the war stayed close to infantry units providing support, even in today's military a sniper provides overwatch for infantry units.
Artillery is easy enough to use, even on your own. Personally though i think it should be a commander where you use 10 rounds or so and then a cool down period. As it is now; it is far too OP. With enough resources 1 man who knows what hes doing can wreck havoc across the map except for like the last 100-200m of a map. I think there then should be a dedicated "mortar" squad that have deployable mortars that only have a 400m range or something so they need to be closer to the battle.
You really don't need some app or program.. mils is your direction and then just look at the distance with the spot and adjust elevation as such. Simple.
Not sure what you mean. If I need to shoot to a distance of 1463m, the calculator sure makes that faster than looking up 1400m and then adding according to 1mil = 5m, at least for me. I just leave my phone screen unlocked right next to the mouse.
A lot of people have commented that 1mil or 1 adjustment in elevation, that represents 5m in distance. That's a really good way of knowing how much you're adjusting, however keep in mind this won't really work on maps like Hill 400 where you have a lot of difference in elevation. Also, SMOKE should only be used in coordination with squad leaders and the commander, which is why I didn't really get into it.
Are you sure about the map elevation making some difference?
In this game, i dont know if arty shells are actual physical objects with trajectory.
I always heard it was 4m but will have to check which multiples is in use
@@gs.daniel87 Pretty sure. I've pinged places right next to each other and gotten way different distances.
@@monoespacial very good to know! Thx a lot mate. Your content is top
I would also like to point out you don’t even need to be a SL to drop markers; any member can actually use the context ping by bringing up the map, so you can actually make your own marks from other squad members, not just the SL. It doesn’t last, but it’s a little less frustrating if the SL goes down, or is busy on Command net.
I know that you said its More useful to two People to use difrend cannons. But i with another guy. Today playd only one arty and we were shooting like a roun ewery 3 to 4 second and absolutly distroying the enemy.
One of the possible changes to the game that's being discussed here and there is adding a dedicated Engineer squad that's supposed to focus on building resource nodes and garrisons. That's supposed to help the Officers not have to worry about the logistical side of things and help the Commander not need to spend 80% of his time begging his team to build garrisons and resource nodes.
Yep. It's in the roadmap that they're revamping both the engineer and support roles
Logistics squad would be cool. That way the guys who join it would know what they're getting in to.
Sounds like post scriptum 🤔.
Tbh i like it that i have an engineer in the squad to build stuff nodes and defensivs. He could also be a pioneer to help the AT guy in dealing with tanks
that would be cool, they could make the XP really good to convince players to use em
Logistics is how wars are won.
Pro Tip - When you create a squad for arty, lay an OP in the path of where you think a sniper will attack from. That way when the OP lights up you have some warning to jump off and defend yourself.
@@justvid366 outpost
How does that even help? Lol 😆 🤣 😂
Just poke your head up every few dozen shots.
@@pp-qd3qg do they ping enemy players when they're near? Im new
@@sunvro8341 they get a red ping triangle on them when enemies are near them. Same with Garriskns
Can agree that saves me half ish of the time
I believe Artillery needs to be its own class since every nation in WWII, it was already treated as a specialist job.
I agree. 2 man squads like recon. That way if you get a rando they know the roll they’ll be playing
@@dollazNzentz need SL and several riflemen to defend against roaming recon. Maybe rocket launchers to? A full squad that is ID'd in main menu for selection such as ART ans Recon do now. I back the idea of a singular radio per squad to help the frenzy of the squad's combat engagements.
Would make it easier for sure, I have to lock my squad as is so I don't end up with a full fire team waiting for OPs and orders.
Not necessary. You can just go into a 2 man locked squad and set your squad type.
I agree
90 kills with my first arty experience after watching this video. Thanks to the commander's recon and pin marker of SL. Also, appreciate engineers for ammunition nodes. I really start to love this game as everyone can cooperate.
Which server do you play on. Thats a good job well done.
@@rejuvinatez347 Thx, that was 2 months ago and I barely remembered the server name. Haven't played as good as that anymore.
Thats how skilless it really is
@@EndZiiel Its a matter of landing your artillery accurately where enemies spawn and walk through then you got them.
@@EndZiiel You think military cares about how much skill it takes for a weapon to kill as many enemy soldiers as possible in war beyond the user? Lmfao get out of here and play something else that isn't a war game. x'D
There should be an Artilleryman class and a Forward Observer class. Arty man works the guns, FO has access to a specific detailed map, and can get exact grid coordinates via binoculars and the map, and can ping spots with grid coordinates for artillery fire.
Thank God for people who can play this game properly and make it such a realistic simulation for me to run 500m in the wrong direction before running headlong into a machine gun team 😢7
Dude, just dropping by to say that I got 158 infantry kills with arty one round after watching this and following your tips. Great video!
That's an impressive number! What map was it?
@@monoespacial Indeed, I usually get only 4 or 5 kills per round as infantry, haha! It was the Utah Beach.
Bro that's sick!
131 kills with arty only in a Foy game after watching this vid :D
Animal
Noob
Dang I wish I could be as lucky I got 2 foy games back to back and got 43 and 49 kills but I've yet to get over 50 kills in one game
Sweet
Lol I bet they at least started thinking of sending a recon squad back there!
Reminds me of Bad Company, jumping out of the arty reset the reload. They never patched it out. Arty spam was crazy. Thank you for showing the locked squad map.
I remember when we did a a barrage of ten shots and my notification was you killed a friendly and I knew we messed up bc 10 shots =a lot of friendly and I heard on the comms “stop firing”
Saw a guy do that as well (might have been you! lol joking) but he was instan-banned for killing more than 10 team mates. Poor guy
LT. TOMMY DO YOU HAVE ANY IDEA HOW MANY OF OUR MEN YOU JUST SMOKED?!
Lmfao
This is why the devs should remove teamkill penalties when using arty.
When you fire shells at a distance of between 1km and 2km with a 20 second delay until the shells hit, there is no way to actually know if friendlies will advance and you can never rely on them listening to warnings on the communication.
It's stupid that you can take all of the right safety steps, communicate perfectly, call every barrage and some moron will still ignore your callouts and walk straight into the barrage, get his squad wiped, then the game punishes YOU by giving him an option to curse you with a permanent spawn delay of 50 extra seconds, or just straight up get you kicked instantly.
Or, if hes a real asshat, he will spawn at hq and tk you for the rest of the game, refusing to see reason and ruining any chances of having fun for the match.
@@maltegodkas4931 it is realistic tho to be fair
After nearly 2 years of playing this game I’m just about to start arty with this guide lol.
One thing I’ve found personally is that smoke arty has been much more useful in taking a point than explosive. Just my observations. Sometimes you really just need to push than bombing them and the cover is invaluable.
Wish more arty users would use smoke more
I smoke the enemy now and then. Nothing is more confusing than suddenly not being able to see. Most will bunker down in a trench expecting enemies to come from your position. Then the bombs hit
Another tip: build an op near your arty and it can detect enemies who are trying to kill you
Spawn as an engineer and surround yourself with ap mines.
I used to serve in artillery. For me it was the best job in the army. Just the sheer force of the gun made my day. First times when you feel the shock wave push your organs around feels uncomfortable but you get used to it. I'm thinking of buying this game just for the artillery, few games these days let you play as artillery
Supposedly, they are going to add mortar teams to replace the artillery. Or something like that. Currently, the artillery loop is: sit at base using arty until recon team comes over to camp you. Then it's basically fighting and eliminating that recon team and their spawn (good luck finding it). Repeat until round ends.
It's a very boring thing for both the recon team and the artillery user, but there's basically no other counter to artillery at all. Mortar teams should ideally make it so the team firing on you isn't the entire way across the map and can therefor be countered by something that isn't camping.
So take that as you will to inform your purchasing decision.
Just go 78-2 with artillery. 2 death are from salty enemy switch side to kill me
I always wonder when Artillery guys get frustrated for getting camped by recon squad whining in chat "no attack uncap before last sector". Like if you are a capable artillery guy you are a danger to the enemy team of course you get ordered dead. If the commander of the opposing team has any sort of skill he or she should always order Artillery disrupted. If that annoys the artillery guy he should be protected by their team.
I played artillery once. Another artillery guy blamed me for friendly kills which he did and everyone started having a go at me and wouldn’t let me join their squad. *sigh* it was a sad day
isnt there some kind of stats to see your K/D ?
the name of the friendly who kills you comes up on the screen when you die.
so how could he blame you?
@@dingbattoast7446 I smell sus
You have really good tutorials
Thanks! I try my best.
I agree!
Tank crews are good for Arty since everyone gets to see the recon plane data
german tank crew outfits are also cool
@@whynotelmo4796 thats helpfull
I love to shoot artillery, but it was too long before I realized that the clink was confirmation of a kill. Immediately after firing, you hear something similar, so you just have to wait those 25 seconds.
Lol, yeah, it's not really obvious what that sound is.
Hi I don't get it. Frequently I heard the ding sound but it shows no kills. How come? Also I have once fire a bazooka and heard a ding sound (headshot??) But again it shows no kill.
everytime i go artillery, i get either zeroed by the enemy artillery somehow or an enemy travels the whole map to come kill me while im using the gun & then makes it not worth continuing.
We got a good tactic. We always play as 3. the leader is coming to the front lines and hides in a good spot from which he can mark enemy players very accurate. He then gives, after he informed the other SLs, the fireing command.
We got a lot of kills. But REMEMBER only the two guys on the gun get the kills.
Does the loader get kills?
@@SparKOps yes I think so. The gunner and loader got the same amount of kills after the round was finished. Me as the „spotter“ didn’t get any…thats the only shit thing about this tactic. But you could switch through positions…
Wow. the bottom bar of the video was indeed more red than grey. That's incredible.
I'm a man of my word!
Step 1 - Use Artillery Calculator
Step 2 - Profit
Arty can kill tanks that say stationary for too long as well. Plenty of times as a recon I have spotted a tank staying still and no one was able to take it out just to hop on the arty and bombard them for an easy vehicle kill.
I wouldn't recommend doing this. You need to get really lucky with a direct hit, so it might take 1 shot or 10 or 15.
@@monoespacial I do it on tanks that the team is already having problems with and can't take it themselves. Think Purple heart lane when tanks sit back far on the road nuking your teams tanks. Or shoot at them to completely ruin their day with suppression for a tank to move on its flank. It may not be the best way to directly kill a tank but its very valuable to know when to do it. As for getting a direct hit its pretty easy if you have someone marking it with that app you use. Its pinpoint accurate.
Not recommended, smoke them out and have antitank push.
A total miss by artillery will get any tank crew's attention. A hit is desired, but getting a tank to move to a more vulnerable position is welcomed too...it should be. Never stop using Artillery if you have the munitions...but stop if Commander asks. Get on the good side by communicating then build trust each and every time you play.
One of the more "famous" tactics is for a tank to back into the "out of area combat zone" so a satchel charge can't be placed from the rear. You see this in Hurtgen Forest north or south borders. Tag on protection weapons of infantry and they sit the whole game mid map.
Man I love artillery, your video helped me immensely now I’ve got all the commanders in officers relaying marks in targets to me racking up hundreds of kills in a game. fantastic
I also learned you can begin switching to the gunner seat once the reload bar hits the "L" of LOADING and you can speed up your shooting a bit.
Played a game of arty yesterday and had an absolute blast. Was easily one of the most fun things I've done. I only got 35 kills with it but destroying tanks and enemy advances just felt so satisfying. And I even got a headshot with one of my shells😂Watching this video to hopefully make me a little better
If you're looking at this in 2022,
1. Nodes generate the same no matter where they are - so get a truck and build them in the 3rd column OR go support - drop at spawn - redeploy as enginer - drop a MANPOWER node (it will decrease your support supply box timer) - rinse and repeat for 3 total nodes.
2. You can go support (+ 1 engineer or SL if you're a 2-man squad) as support can now see recon planes. SL is still better still.
3. As SL, drop a OP near to spot enemy recon if they try to sneak up on you. drop it off to the side so you also have a safe spot to spawn in from to deal with them.
4. If you're being harrassed by enemy recon - just go do something else for a few minutes. Then get 1 person to fire the arty - while you prone to spot where they are coming from. If you kill recon+kill their OP you should have another 10 minutes of peace at least.
5. If you rely on pinging - you can set the ping duration in the options menu.
My best round was 175 kills on Purple Heart lane warfare mode. That’s gonna be hard for me to beat. Great video man
I was on my first arty run on Purpl Heart tonight.. and it went well, I had lots of Recon guys using flares to mark enemies, and my Arty fire dismantled enemy defenses allowing my team to steamroll. I even dropped two tanks. Buy I got to greedy and was lying fire on the enemy hq and killed two of my own squads who pushed up much faster than I thought. I was then kicked from the game lmao. But, lesson learns
"The bar at the bottom is going to be more red than gray" is a line I've never heard before but I love it.
Thanks for the video chief, a lot of good information there :)
One bit of feedback though, I was hoping you'd cover the use of smoke rounds a bit more than just mentioning they exist. Would have been interesting to contrast how the arty smoke rounds differ from regular smoke grenades, any tips on deploying them, or when would be best to use them.
Keep up the great work
Thanks man, I've pinned a comment on this. Using smoke is tricky. In the video you see us drop smoke on a tank, forcing it to relocate. However, this might be a bad thing if you have a squad that knows where it is and is closing in on it. Smoke can be a blessing or a curse, and I've actually been thinking about making a video entirely devoted to it for some time now.
Never saw much use of smoke but Few games back this literally won the game. Every time our push was becoming stuck arty threw a barrage of smoke allowing us to push to the next point. Was awesome.
Good job mono, always informative!
Thanks man!
Thank you for the video! Been wanting to learn this
Hey Toaster! Well, now you know!
Very cool video. I have been taking the time to try to play every role in the game. I feel like the more you know, the more you understand your impact on other players and it makes you a better team mate. I know there have been games where good artillery would have been a huge help.
199 kills and got the 100 - 0 achivement, had to build a fortress around the arty pit to defend but had it covered.
ahahahah gj
I mean I kinda love you for being so informative and taking the role of a teacher, and I kinda hate you because there now exists an ARMY of crack-shot Artty fools out in these streets... Great Content! +1 Sub!
Wow. You were right. The bar at the bottom was red. Great advice, wouldn’t have gotten there without you.
If only officers and commanders marked enemies like you...
you're the best!!! we need more videos from you!
I'll try! I think I might cut down streaming to only twice a week so I have more time to edit.
One thing to watch when your doing artillery is to watch out for the recon squad, me and my buddy usually go after the artillery people.
Thank you so much for this information. I now knows how it works.
Great guide, after this I got 92/14 on the first match! Thanks a lot for this.
Thanks, this helped a lot, that click sound is so satisfying. I get 10-30 kills easily almost every game.
What's the spread on the artillery? Like if you were to fire multiple shells at the exact same spot, how close or far away would they land between each other and the exact point your aiming at?
PRO tip, if you don’t want to use your calculator app (I’ve never actually heard of it till now) just know there is 24 numbers between each 100m distance.
Example:
Say 500m is 883° this means 859° is 600m so, 24 divided by 6=4 which means, every 6 clicks up or down, you have moved the distance by 25m. If you want to go 15m increments, then if 6° up or down is 25m, half of that (3°) is 12.5m so I’ll send one around 3° more or less, and reload and then fire a round a click up or down depending. It’s not dead accurate but you get pretty darn close and I have a 124 kill game using artillery and I think I only got like 3 team kills or less.
Yeah I’m not doing math I’ll stick to my arty calculator
@@davon6704 lol this is like simple math tho.. literally breaking things down into quarters. And since you now know there is 24 numbers between each 100m that should be easy enough to break in half for your 50m or quarters for your 25m ranges.
I may be wrong. It don’t think distance matters on nodes from hq anymore. Many updates have happened over the years.
What a great video
Every time I use artillery I immediately blow up a team mate by accident and then get killed by him in return
Thanks for this.
A love to hear the sound of the ping when i do headshots with arty
FFWD 1:10 for content
Become an artillery god until that one enemy camps behinds you shooting you. I did this behind artillery one time. Picking them off.
Did this 5:30 thing about more distant nodes giving more resources change?
Yes, it's a flat +10 anywhere now
I am making a new artty app (includes angles to aim while in the F2 position) so I have been reading up a lot on it. You said to move the shots 1 degree to carpet (which I have been doing) but calculations shown that 5mm is about 20 meters. If a blast radius is about 50 (including injury only zones) would it be more effecient to move it by 5mm than 1mm? Is the RNG high enough that you want tighter grouped shots?
Blast radius and artillery accuracy have changed since I made this video. You should ask around in the official discord or on discord.gg/NPA because people have probable re-done the calculations. Also the russian artillery has completely different degree adjustments which have already been done in the latest version of the HLL Artillery app in the google play store.
Given the new changes to accuracy, I'm not sure what kind of adjustment would be most efficient.
awesome can't wait to play now! cheers mate!
raked over 150 score on arty alone. it's amazing what you can do if everyone on the team worked together
thank you for your nice guide. nice as usual.
if i set up an "call artillery" mark on the map as a squadlead, is it possible to see that for every other sqaud or just for mine ? thank you in advance!
Mouse-over any callouts you place and you'll see who can see them, or hold-click the mouse wheel to bring a wheel of markings where you can see that as well.
@@monoespacial thanks Mate!
What’s the button the toggle the marks on console? 3:55
The worst thing about this game is nobody listening to your instructions.
Its because people want the glory to be the war hero.
Console player here: at around 5:30 what/how can I build that supply point? Is that a pc feature only?
That's what the old supply box looked like. Nowadays the support class just drops a box instead of building one
When droves of players are encouraged to use and external app, there is something sorely lacking in game.
I find the resources gathering system tedious and needless. I think it should be derived from occupation of terrain + number of enemy destroyed.
I think the RTS aspect is really cool, but the execution is resulting in a bloated hard to understand set of rules. A good game is simple with loads of possibilities for fun experimentation and a good sense of progression and escalation.
idk man, i think the pattern they have here is encouraging learning and communication, wouldn’t change a thing
Thanks dude!! Just racked up a 62 killstreak in my second game
My experience with artillery=sitting waiting for marks to be put on the map, listening or reading chat to see where my team is about to push and their location, carefully shooting my rounds, getting 12 kills and destroy 3 structures with 3 shots and then get yelled at by worthless squad leaders who are just sitting back in the HQ section doing nothing like REEEEEEEEEEEEEEEEE you're wasting munitions! GET OFFF. Yeah dingus, we have little supplies because we're about to lose due to non existent teamwork and leadership and being steamrolled through the entire map. I just cleared out a strongpoint it still can't be taken. It's not like I was sitting there blasting away as fast as I could, I was taking around a minute between shots to be sure I would land on target.
Great vid
If you don't have a team, how do you get into one? I tried out Post-Scriptum and I felt totally isolated.
Just join any random squad there is no worries there!
There’s lots of clans you can join, depends on your time zone. Most servers welcome new players and will help you out.
Fired at an enemy garrison spawn (?) after seeing it on the map, then I fired another shell, and then I checked the map again only to see that there were three friendlies at it and it was gone :c
"Duffy whats the hurry, you lookin to get dropped?"
*Company of Heroes music intensified*
2:20
Was the synchronized shell loading planned between you and that other artillery player?
Love the video
Very very good guide. Thanks bro.
All maps have arty. It is just the fact that, in Offensive mode, the attackers have no arty...
Good guide. I already tried to man art on empty servers but you showed me the way to do it as I play only public. App downloaded !
I send 2 of my squad members to arty duty... they did not dissapoint me... 93 kills he had🤣 haha! Our squad together with 2 other squads and the commander held off the enemy en turned the round completely around. From almost certain defeat (hq sector 75% captured. To a full winn. I love this game. Especially when i play with nice people online.😁
Keep the content coming bud. There's no shortage of info to cover. As usual, excellent breakdown and information 💪💪
I play on ps5. Is it normal that commanders and officers don't give any order? Even spotters and snipers don't work together
You have to keep in mind the game was released for free on PS5 less than a month ago. There's going to be a whole lot of people playing who aren't really into this type of game at all.
So yes it's going to be normal for commanders and officers not to be talking for a while. Over the next few months the player base should be reduced to only those that actually care about the game and therefore are more likely to talk.
@@monoespacial I was happy yesterday I spotted for a sniper and we did pretty good. He didn't talk but heard what I was saying and marking
Before worn for whoever wants to be artillery every single game you play there will always be a single person or a squad that will come from the other side of the map to spawn camp you at the artillery positions
2:21 he was perfectly sinked up with the other guy lmao
Will see how I do tonight using arty. My teams were demolished yesterday
This is a great guide! Awesome work! I can’t wait to try it out.
I have a strange question and i hope you'll answer me. I want to buy this game on ps5 but i know that in HLL comunication is extremely important, and i don't speak a great english as you can see, but my biggest fear is to find a community that don't communicate at all on consoles, so: how many people (approximately) must to communicate in a team to make the experience satisfing or at least playable?
Like 5? 10? 20? Sorry for strange question
You are awesome thank you for all the videos
Glad you enjoy them!
video is almost one year old so you prob wont see this but do you know if they have a calculator app for arty on IOS?
I don't think so. There are a couple of websites though so you can use that
What's the formula for meter to MIL?
How deep into enemy territory can you place nodes?
so i have the calculator open, all i do is check for enemy marks, input the meter distance, put my arty gun on the spot and elevate it, then fire?
Pretty much. The real difficulty isn't landing your shots. It's knowing WHERE to shoot.
@@monoespacial thanks, by the way awesome tutorial and your channel is underrated
@@brodmeisterman thanks dude, I appreciate that
@@monoespacial only speaking the truth man, no need for thanks
Adjusting the traverse makes the gun more inaccurate. If you can keep it at 0, do it.
Is the increase in quality of nodes still true in the current iteration of HLL?
I always put a mark on the map, aim at it with the line, then set the range and drop 5 rounds.
Hello
I play on a Xbox series X.
I've tried watching tutorials on Artillery, however no one has come out with a guide for consoles yet.
Does anyone know how to switch between smoke and HE on console?
There should be a button prompt in the bottom right
How much large is the blast radius of the artillery aprox? I would like to know that to cover the maximum area with my shots.
Thanks, and nice video!
I'm not really sure. Shots don't land exactly where you aim, there is a dispersion, so as you keep firing and getting the hit sound, you're doing good.
@@monoespacial Generally speaking a standard 155 with HE is 50 meters.
Doing pretty good with arty after watching, even got my first tank kill. I HATE the fact I can be sniped off the gun... Like it's in friendly territory way behind the lines, snipers aren't Navy Seals or paratroopers who are going deep behind lines. Sniper teams during the war stayed close to infantry units providing support, even in today's military a sniper provides overwatch for infantry units.
Is that bf1 music in the background?
it is!
Artillery is easy enough to use, even on your own.
Personally though i think it should be a commander where you use 10 rounds or so and then a cool down period. As it is now; it is far too OP.
With enough resources 1 man who knows what hes doing can wreck havoc across the map except for like the last 100-200m of a map.
I think there then should be a dedicated "mortar" squad that have deployable mortars that only have a 400m range or something so they need to be closer to the battle.
You really don't need some app or program.. mils is your direction and then just look at the distance with the spot and adjust elevation as such. Simple.
Not sure what you mean. If I need to shoot to a distance of 1463m, the calculator sure makes that faster than looking up 1400m and then adding according to 1mil = 5m, at least for me. I just leave my phone screen unlocked right next to the mouse.
Ähem....so Just divide trough ten and multiple two?
Great guide man
2:55
I know that music from anywhere...
Very interesting and informative but I'll leave arty to the artillery guys.
Thank you for this tutorial I have a hard time reading through this manual
What's the best soldier type to pick to play Artillery and why?
Squad Leader, for the reasons I mention in the video. 🙃
@@monoespacial I watched it a second time. It helped. Thanks bro.
Nodes are now best built at the very start of your territory to not loose them, the resources gained will be the same.