absolutely 100%. it's so realistic feeling at times and when I die it completely makes sense....probably shouldn't run out into the open field hahhahaha.
Yes definitely a mindset from CoD I need to get rid of. I tried HLL and I did exactly what was mentioned...got frustrated because of dying as I had no idea what I was doing. Played for 30min after just buying it and refunded. I wanna give it any chance though
@@positiveenergy5819 This is realistic. Fighting jumping crouching running jumping spinning anime girls and pro super uber commandos with sniper assault machine gun rifles became boring as fuck. I hate games telling me where to go, what to do, where to point my gun, how to shit. Markers everywhere, tips everywhere, games for retards are no go.
As someone new to the game i think most of the frustration of dying out of nowhere comes from the waiting to respawn. If you're doing poorly you can easily spend more time in menus waiting for a timer to tick down than actually playing the game. In something like cod you get straight back into the action, in HLL you have all that downtime to stew about how shitty that particular death was.
For me it is an opportunity to study the map and look at the team and see what they are doing and where they are dying. What markers are down etc. A huge amount to do.
Most probably one reason why I'll start training to play as an officer/spotter. Usually I'm better at keeping an eye on the battlefield as a sniper than running around on the frontline, but as you can only have two snipers being a good officer or spotter would be more satisfying and the chance of finding a buddy to play recon more often and then switch roles now and then gets easyer.
If you are waiting more than 20s between spawns then your squad leader sucks, the others do too and the commander does so as well, probably. 90% of the problems people have in the game come from not having enough spawn points (garrisons or outposts). Dying too often? Probably because you don't know where the enemy is. Garrisons and outposts act as radars, eliminating that problem. Too much time to respawn? Having more garrisons means you can select one with a more favorable timer.
I had the same problem, once you start to learn how and when to move. Everything in this video is quality info. I watched some of his velideos and I swear the last match I got more than 15 kills close up after reevaluating my movement.
@@monoespacial I disagree, I've never had a bad time because of a lack of spawn points. The biggest problem is that they are almost never placed in a good position for the team, they just get dropped at the first opportunity. So many times I've seen the whole team drop spawn points in a nice straight line from main to the first cap, so that you get the extra fun experience of spawning and dying instantly because you're in perfect line of sight of the enemy. For whatever reason the only squads that seem to have any idea how to flank are the snipers, but then they just wonder aimlessly around the back half of the map for the entire game and then can't figure out why the team lost
I remember my first 50+ kill game, had an amazing squad and officer. We just completely decimated the enemy team with our flanks on Hurtgen and I played with those guys for another 3 hours afterwards. It was a rare experience and reminded me why I love this game so much.
Just wanted to add sometimes you legitimately can't see your enemy. Last night I was playing as MG and my squad leader found a second story house overlooking a large open field. Enemy troops were spawning in a wooded clump across the field and running to our right so we were on their flank. I couldn't see them they were so far away. SL was spotting them with his binoculars and pinging their location for me. Initially he had to tell me if I was too high or too low but once I got on target and realized were my gun sight needed to be in relation to his ping we started to decimate them. Had never thought of this tactic until last night but was highly effective.
That's why having a spotter helps for an MG. The absolute worse thing is being an MG and not having squad mates relat where enemies are. Also it helps to have a spotter to cover your flanks.
Yeah when I am 'officer' aka squad leader, once everything is in place I try to find a nice place to look out from, equip my binos, and I start telling my squad where the enemy is. when the SL isn't giving us enemy location or where to go I get very frustrated, this is why I would rather play it myself.
A handy tip to having an easier time spotting enemies (While also lowering the chance of being spotted yourself) is standing still regularly. Moving enemy targets become exceedingly more difficult to spot if *you* are both moving simultaneously, as now multiple things on your screen are also in motion, making it more of a hassle for your brain to distinguish enemies from other objects.
I'm a PUBG veteran so I didn't have much problems to adapt because in PUBG you also had a gigantic map you have to cross with up to 99 enemies that could hide behind every tree or rock. It's just much more deadly in HLL and mobility is much lower which makes it harder to spot enemies without being shot instantly when you try to look around.
I once got a really good officer that only by telling us what to do the whole game, I didn't realize we were dying a lot, we tried a lot to flank the enemy, at the end we win. We didn't score too much but the officer told us we did a good job by at least distracting the enemy to deploy forces behind their lines
Always look both ways before you cross a wide open area. Keep your gun aimed down sights when turning corners. Know where your blind spots are. Things I've learned after 100hrs in HLL
rainy day or winter sunfall I will drop the brightness, maps like forest and farmland I will do the opposite. But the lighting in my room never occurs me, should try next time.
No man. The developers of Hell Let Loose created a non realistic game. In real life you would be able to see the enemies from a distance. It's a retarded game and a waste of money.
While all of this is definitely true...I just recently upgraded from a 1080p 24 inch monitor to a 31.5 inch 2560 x 1440 and it has made a world of difference in my ability to spot enemies. I can now easily see targets at extreme range and am able to accurately track them and get kills. I simply notice soooooo much more when I'm running around now. For those of you that are really serious about this game having a large 2k or higher monitor makes a big difference.
Point to add: the best way to see people in my experiece is to be patient and build up situational awareness. 1) Advance a bit 2) Find a bit of cover to hid behind 3) Wait. While waiting, peek a *small* angle out from cover to one side. 4) Wait a little longer, then peak a deeper angle 5) Repeat 3&4 until you're able to see the forward direction again. 6) Go back to step three and repeat the peak on the other side of the cover. You'll now have gained confidence in the area ahead of you. If there is enemy ahead of you, you'll see them running between gaps or twitching from their own cover. If your area ahead is clear, go back to step one. Repeat. Win. :D This aproach doesn't take ages, maybe about 20-30 seconds to build up the awareness ahead of you before you push on. You obviously don't need to use it in areas you know are 'safe' - but it is effective if you are *not sure what's out there...* and want to advance without dying.
But why is that some people have literally no problem seeing me from 100+ meters even if I am lying on the ground, motionless in the bush? Happens too frequently to be the sole work of sniper.
Thanks so much for the video. Lately I've been on the verge of quitting this game because dying randomly is so frustrating, but good content creators like yourself keep me wanting to play more and improve.
what i do is aim in at a spot that covers the whole area im trying to look at, and use peripheral vision to spot movement. ANY movement. standing still when spotting is definitely a must. flanking on forest maps is a must.
The example: 'it is extremely easy to see someone running through the forest', made me think I had surely seen this before somewhere? Monty Python- How Not to be Seen
Best tip: Squad Leader use binoculars and ping enemy position. MG and rest of squad empty your magazines and belt on that ping. Squad Leader direct fire 🔥. Very effective. Only Squad Leader need to see enemy. Players usually fire to little. If in doubt; fire in the general direction of the enemy.
This was 11:25 of saying "dying is normal in HLL", "use cover" and "flanking is important, even if it may take a while" which is 100% true, but ~nothing~ about seeing the enemy, defeating the point of this video.
I'm not a professional RUclipsr but movement feels like a lot of it to me. Stop and observe from a good spot for a lil bit if you suspect there might be enemies there. Even small movements will stick out to you. The smoke from gunshots will also give people away. I know this also isn't seeing but he didn't mention sound which can help you find people a lot. Hear a rifle shot just west of you and you know there are no friendlies over there? Approach slowly from cover and keep an ear out for more shots or enemies stompin around with their big American feet.
go over settings. Compared to my game, enemies on your video basicly GLOW UP with a neon sign and guide arrows. on my game I can lay still zoomed in and still cant see people skylining no matter what setting I use.
Just started but I'm really liking it. Hard to take getting killed personally, so revenge isnt even on my mind. Play the roles and you will get more opportunities for more kills because you are attacking as a team.
I learned this to be true today, my first time playing. I was commended twice by the end of a round on Hill 400 despite losing, and despite me doing almost nothing offensively (I didn't push into objectives, nor did I kill many enemies). Most of the time I ran around reviving people and bandaging them up whenever I felt it was safe (sometimes just to get shot again and die). Ranked up like 3 levels at once, earned the most class-based xp I'd earned in a single match (enough to rank up and a half, compared to a couple hundred class xp for rifleman and assault). My one problem with the game is that, while it is historical that the US had so many, I find the prevalence of auto- and semi-auto weapons on the US side to be a bit of an advantage right from the start. But then, I've only just started playing, so I could just not know how everything works yet.
This isn't really a video on how to spot the enemy rather a standard tactics video. If its a bright green map like St. Marie Germans are the dark grey dudes running around and the Green uniform are the americans lol. Pretty standard for every map. Best piece advice I ever saw was from Alpine Sniper who said "When moving always imagine the enemy is watching you so move from cover to cover. Dont run everywhere take your time."
Yup too many people play battlefield and can't change their mentality. Has to be combined arms. Use smokes, flank the enemy, have machine guns suppress the enemy to allow you go engage them. Also if you see a friendly tank give it support. Far too often I die because friendly infantry domt support the armour
1 thing that helped me BIG time is switching the anti aliasing from "Standard TAA" to "Clarity TAA" and motion blur off. This makes colors pop more and removes the muddy look making it much easier to distinguish the enemy uniform from the bush while also keeping the immersion.
Thank you! I bought this game over a year ago, played about 45 minutes and was so confused that I haven't played since. Your video here has breathed some new life into me. I won't get frustrated because I'm just dying over and over, I'll consider the greater goal. And maybe get some better headphones. Edit: I've been reading the comments, thanks everybody, these are gold!
Don’t worry it will get easier, try to learn something from every kill and death you experience, learning the maps helps too, once you’ve played long enough it’s really easy to predict enemy movement and OP and garrison placement!
Sometimes I'll hop on artillery without any real guidance from the frontlines but you can tell quite a bit from where friendlies are facing on the map and what kind of cover the map shows in that area. Sound is also a big component. Footsteps, gunshots, tank rounds, engines, etc.
Damn I wish this was around when I started. Though learning it all the hard way was part of the fun. Gonna send this to all my chooms that had trouble with the game. Great video as always mono!
This is a Good video. Lots of players that have mostly only been fed concepts of Call of Duty do not understand a game like this, and get extremely frustrated quickly. This is not a run and gun - rambo type shooter. If you want to win. If you want to have a good game. -You need to be patient. *You need to read, and assess enemy activities.* -You need to build a strategy, and readjust that strategy as often as needed. (Alot). But. Stick to your overall strategy if it's good. *You need to make long term goals/strategies, and have short term goals/strategies.* -You need to critically think about the situations you are presented with. *You need to work as a team, and for the team.* -You need to understand the purpose of killing, and dieing. This game is fun. Once you understand the game, and start playing it the way it was intended for you to play. You'll realize that at times dieing is not a problem if you are dieing in a smart way. If you are playing smart you will not be frustrated. Even when dieing alot. -Play -*-Be smart.-*- and Enjoy-
This can be considered a HLL review and how to see enemy video in one! I figured out if this game is something for me just by watching your video. It sums up pretty much the most important stuff.
When playing on low resolution screens or if you have bad eye sight,spotting the enemy sometimes proves difficult. you may have to sit very close to the screen to see detains. I have noticed some gamers it's easier to see them but others are extremely hard to spot an keep on target. if your computer is slower,others players may move erratically an even (dis)appear due to faster frame rates.
You might of missed the topic of suppression, German mg suppress well and steilhand grenades throw farther making a good supress and grenade frontal approach you don’t always have to resort to flanking, you can rely on pure fire power to overwhelm enemy. Then grenade them what I’m trying to say is teamwork makes the dream work.
Yeah I always scream GRENADES OUT on local chat as people forget they have them even though it's the riflemans main weapon for pushing enemies out of their defensive positions.
I've played a lot, and found taking your time and observing a group of people is a good thing. I'll not engage them if they don't know I'm there until I'm ready. I'll follow the stream of guys back to their spawn, then I'll attack. I quiet often take out whole squads and then destroy garrisons, ops. They amount of kills/deaths do not matter as mentioned in this video. But choosing your battles, and planning will naturally put you in a positive kill/death ratio. Most people that become fodder don't plan their attacks and just run in and react to what they find. I call these types of players zombies. blue berries that will run the same line the entire map wondering why they're always dying, and expecting something else the next time they do the same thing....
I'll be honest, I just started playing a couple days ago and I usually don't even know which general direction the enemy is in lol. I've found myself firing at something that looked suspicious in the distance, just for my whole squad to run up behind and start heavily suppressing an area... That's completely in the opposite direction.
Ex infantry here. I often make 60 kills a game as infantry SL, usually 3-4:1 kdr. I also have disabled UI for immersion so i have to ID what I shoot. Just a personal preference. Alot of that comes from good rally positions (not too far forward, providing access to covered routes of approach). Good rallies double my kill rate and let me take objectives. Have extremely high aggression. Keep the enemy static in a small area and reactive to what you do and hit them from multiple angles. The smaller area you can push them into the more you can kill because they suffer from 'beaten zone' fire and lack of overlapping fires. Too many people in realism games "doughnut" on an objective and get blasted to shit. 'Cutting the pie' works no matter the engagement distance. Always work shallow angles before exposing yourself more to get a wider field of view. Once you have a safe view dominate that arc with fire superiority, then move using cover or smoke. Throw smoke on the flanks of your route of movement and use your fire to dominate your front. This allows you not to be blinded by your own smoke and provides a safe(r) route of movement. It also tricks the enemy about the actual path of your movement. If you're not getting shot at or have nothing to shoot at, move. Fire without movement is a waste of ammo and movement without fire is death. Ammunition gives you the ability to suppress and suppressing gives you the ability to impose your will on the enemy. Never back yourself into an area you can't retreat or leave without cover or concealment. This is less applicable to winning the game but gives you a thick kdr.
Dying not only feels like part of the game but also the atmosphere to kind of give off the immersion of how deadly ww2 really was. If I was 19 thrown into that shit I'd prolly die fast too
I know i am late to the party but i got this video recommend yesterday and got intrigued because i just started playing HLL... today i hopped onto a game and tried to implement some stuff of here and it was the first time i got more than 20kills and had a very positive kd ratio actually, while still feeling usefull to the squad for the first time haha thanks a lot 🥳 keep it up
"How to SEE the Enemy" - by looking at them , ovcourse, or just be me, spraying with a LMG and yelling like a madwoman catching attention, then go prone and cover immediately, get pot shots taken at me as bait, so squad mates can see shots being fired at the bait, and take them out. #howwereallywonthewar
I played a great game where I was literally spamming my LMG into the smoke and getting kills. My squad lead would smoke the enemy position and I'd hang back and suppress them while the squad literally prone-crawled their way to the position. Great way to keep the enemy pinned down and unable to retaliate while your squad advances.
Thanks man, you are quiet generous. I'm learning a lot from you. I come from Rising Storm Vietnam and this is a completely deeper game concept... it's a war simulator.
Audie Murphy didn't get his medals because he was good at flanking. Forget this advice, new players. Just go in...full bore...butt naked...guns a-blazing...it's the only TRUE way to play this game. :-)
I honestly don't even care about dying. I just love the feeling of yelling "MG NEST 4 O' CLOCK GET DOWN" as I watch bullets and helmets fly. Does it suck sometimes? Yeah, but at least I go down having fun
There are a few games I have raged at, but literally never at hll. Every time I die I just sort of laugh cause I’m so immersed and it feels very natural
I recently got this game without trying a demo on the series x I read you die a lot and it’s not like COD or Battlefield I was hesitant to play it but after your video I’m not so hesitant.
I literally forget im playing a game when i play this game. I find myself in my game chair ducking bullets and screaming at the top of my lungs whenever someone sneaks into my trench
My only hated part of this game is the short range weapons you’re limited to as officer, the amount of times I’ve committed to a flank to be killed by an enemy 100 meters away with no chance of returning accurate fire is frustrating.. “well why don’t you flank with a long gun?” Because trying to flank without your own op or ability to build garrisons makes it a repeating running simulator most of the time. No matter which way you go there’s always a rifleman waiting to ruin your day 😂
If playing on console specifically Xbox and maybe Pc (not a pc gamer sadly) you have a magnifier setting that allows you to zoom in essentially giving you a sniper and giving you better visuals on the enemy
Can you use indirect fire on this game? Think forcing the enemy to slow down and change strategy may help avoid the repetitive dying and respawn syndrome for these type of games.
Rule #1: Communicate, Communicate, Communicate!! Being on the same page, making callouts, and telling your predictions of enemy movement will make the game better and give everyone more kills.
Hated being a new player to this game I had to force myself to like it and now I love it. Just hated spawning in, running really far really slowly and then getting beamed from butt fuck no where and spending up to a full minute waiting to respawn
Play as a tank crewman and they’ll come to you. If you take a shot, they’re almost always gonna be spotted by one of 3 and quickly blown apart. Got 25+ kills in one life on Hurtgen Forest alone today. Turns out when people want to charge up a hill, it’s fairly easy to blast the trees they use for cover and squirt the edges of hills. The hard part is finding a path off the roads…
Stay out of weedfields because i can still see through them as i spawn and i see enemy running in it. They even face my direction but they don't see me because they're already loaded in.
No, you can't vault over the barbwire anymore.
shii
I do I Hate that shit
can still satchel it, love doing it
Do grenades destroy it?
@@vlnexalt6063 nope
Other game: How to 360' shot (Epic!!)
Hell let loose: How to see the enemy
LMAO facts
hahaha true
Well this game is incredibly grey and so are the German uniforms
Has this been patched yet??
Series S also has insane blur, no point in playing HLL on it.
To be honest, when I play this game I get so immersed that I don't even get frustrated.
Same, deaths aren't that big of a deal either, you just get back to the point you're defending/taking and continue doing so.
absolutely 100%. it's so realistic feeling at times and when I die it completely makes sense....probably shouldn't run out into the open field hahhahaha.
Been having a blast getting one shot over and over again. At least now I’ll hopefully see who I’m getting killed by.
@Bodie Kendalllet us know if it works
@@gmoney7261 do you really believe these bots
" 90% of the time you'll die again".
My brain: so you're telling me there's a chance.
the glass is half full ;)
If all else fails just run head first into the woods.
The revenge run back to the spot where I died only to die again real hits too close to home.
Yes definitely a mindset from CoD I need to get rid of. I tried HLL and I did exactly what was mentioned...got frustrated because of dying as I had no idea what I was doing. Played for 30min after just buying it and refunded. I wanna give it any chance though
@@amb4901 You're wasting your timme buddy. Terrible game. Shooting against trees and bushes. Basically ghosts.
@@positiveenergy5819 Change your name you are not giving positive energy
@@positiveenergy5819 This is realistic. Fighting jumping crouching running jumping spinning anime girls and pro super uber commandos with sniper assault machine gun rifles became boring as fuck. I hate games telling me where to go, what to do, where to point my gun, how to shit. Markers everywhere, tips everywhere, games for retards are no go.
@@positiveenergy5819 why are you even here then?
As someone new to the game i think most of the frustration of dying out of nowhere comes from the waiting to respawn. If you're doing poorly you can easily spend more time in menus waiting for a timer to tick down than actually playing the game. In something like cod you get straight back into the action, in HLL you have all that downtime to stew about how shitty that particular death was.
For me it is an opportunity to study the map and look at the team and see what they are doing and where they are dying. What markers are down etc. A huge amount to do.
Most probably one reason why I'll start training to play as an officer/spotter. Usually I'm better at keeping an eye on the battlefield as a sniper than running around on the frontline, but as you can only have two snipers being a good officer or spotter would be more satisfying and the chance of finding a buddy to play recon more often and then switch roles now and then gets easyer.
If you are waiting more than 20s between spawns then your squad leader sucks, the others do too and the commander does so as well, probably.
90% of the problems people have in the game come from not having enough spawn points (garrisons or outposts).
Dying too often? Probably because you don't know where the enemy is. Garrisons and outposts act as radars, eliminating that problem.
Too much time to respawn? Having more garrisons means you can select one with a more favorable timer.
I had the same problem, once you start to learn how and when to move. Everything in this video is quality info. I watched some of his velideos and I swear the last match I got more than 15 kills close up after reevaluating my movement.
@@monoespacial I disagree, I've never had a bad time because of a lack of spawn points. The biggest problem is that they are almost never placed in a good position for the team, they just get dropped at the first opportunity. So many times I've seen the whole team drop spawn points in a nice straight line from main to the first cap, so that you get the extra fun experience of spawning and dying instantly because you're in perfect line of sight of the enemy. For whatever reason the only squads that seem to have any idea how to flank are the snipers, but then they just wonder aimlessly around the back half of the map for the entire game and then can't figure out why the team lost
I remember my first 50+ kill game, had an amazing squad and officer. We just completely decimated the enemy team with our flanks on Hurtgen and I played with those guys for another 3 hours afterwards. It was a rare experience and reminded me why I love this game so much.
Kappa
Yes, having a tight squad not scattered across the map is absolutely key
wao most i killed was 17
those kind of nights are why gaming in general is amazing
The most I’ve killed is 1 lol
Just wanted to add sometimes you legitimately can't see your enemy. Last night I was playing as MG and my squad leader found a second story house overlooking a large open field. Enemy troops were spawning in a wooded clump across the field and running to our right so we were on their flank. I couldn't see them they were so far away. SL was spotting them with his binoculars and pinging their location for me. Initially he had to tell me if I was too high or too low but once I got on target and realized were my gun sight needed to be in relation to his ping we started to decimate them. Had never thought of this tactic until last night but was highly effective.
Machine gunners do this in real life. Sometimes its hard to see where you are shooting even if the target is close.
That's why having a spotter helps for an MG. The absolute worse thing is being an MG and not having squad mates relat where enemies are. Also it helps to have a spotter to cover your flanks.
Spotter for an MG. GENIUS!
Yeah when I am 'officer' aka squad leader, once everything is in place I try to find a nice place to look out from, equip my binos, and I start telling my squad where the enemy is.
when the SL isn't giving us enemy location or where to go I get very frustrated, this is why I would rather play it myself.
2 kills and 50 deaths on my first play and... I loved it
I know I’m way late but I just had the same experience… getting kills is so much more satisfying in this game than in others
Bro i had 1 kill and 67 deaths on my first playthrough
Lesson learnt: I am expendable.
Cant wait for the Eastern Front!
Sane dude thats gunna be badass. cant wait to use the FG42 also :3
When is the Eastern Front?
@@RiGuy i think its gunna be awhile. Probably like June or July 2021... :/
@@RiGuy on full launch, probably this summer or Christmas
Ahahahaha
Are all your videos this deep? The entire part about how to respond to ambush being almost text book from Army FMs was mind blowing.
Hey! Most are about as in-detail as this, or at least some of them!
A handy tip to having an easier time spotting enemies (While also lowering the chance of being spotted yourself) is standing still regularly. Moving enemy targets become exceedingly more difficult to spot if *you* are both moving simultaneously, as now multiple things on your screen are also in motion, making it more of a hassle for your brain to distinguish enemies from other objects.
Probably one of the most common statements you'll hear new players say. Great vid!
cause it IS true :-/
the maps with lots of vegetation give me vietnam ptsd
snowmap is totally cool tho
@@Blei1986 same dude
I'm a PUBG veteran so I didn't have much problems to adapt because in PUBG you also had a gigantic map you have to cross with up to 99 enemies that could hide behind every tree or rock. It's just much more deadly in HLL and mobility is much lower which makes it harder to spot enemies without being shot instantly when you try to look around.
I once got a really good officer that only by telling us what to do the whole game, I didn't realize we were dying a lot, we tried a lot to flank the enemy, at the end we win. We didn't score too much but the officer told us we did a good job by at least distracting the enemy to deploy forces behind their lines
Always look both ways before you cross a wide open area. Keep your gun aimed down sights when turning corners. Know where your blind spots are. Things I've learned after 100hrs in HLL
ugh no you'll still die anyway it's more of a luck thing
All jokes aside, me personally it has to do with screen brightness, the lighting in your room, and how clear the picture is on your monitor.
rainy day or winter sunfall I will drop the brightness, maps like forest and farmland I will do the opposite. But the lighting in my room never occurs me, should try next time.
I have like 2 second delay and 30 fps.
No man. The developers of Hell Let Loose created a non realistic game. In real life you would be able to see the enemies from a distance. It's a retarded game and a waste of money.
@@positiveenergy5819 LMAO dude I'm just seeing your salty replies on everyones comment and it's pretty funny
@@millerturq4418 He does have a point , I'm an ex Soldier and I can assure you that you can see enemies far more easily in RL than you can in HLL .
While all of this is definitely true...I just recently upgraded from a 1080p 24 inch monitor to a 31.5 inch 2560 x 1440 and it has made a world of difference in my ability to spot enemies. I can now easily see targets at extreme range and am able to accurately track them and get kills. I simply notice soooooo much more when I'm running around now. For those of you that are really serious about this game having a large 2k or higher monitor makes a big difference.
Pay 2 win
@@average_psyop_enjoyer think of it like wearing glasses
@@weedcrumbsandciggies4150 more like buying a thousand dollar sniper scope to play airsoft
@@average_psyop_enjoyer if you cant afford a 2k monitor you shouldn't have paid $40 for a game you probably can't even run on your budget laptop.
@@klondike3112 how about I just use a $700 gun and shoot uwith that for $1 a bullet
Point to add: the best way to see people in my experiece is to be patient and build up situational awareness.
1) Advance a bit
2) Find a bit of cover to hid behind
3) Wait. While waiting, peek a *small* angle out from cover to one side.
4) Wait a little longer, then peak a deeper angle
5) Repeat 3&4 until you're able to see the forward direction again.
6) Go back to step three and repeat the peak on the other side of the cover.
You'll now have gained confidence in the area ahead of you. If there is enemy ahead of you, you'll see them running between gaps or twitching from their own cover.
If your area ahead is clear, go back to step one. Repeat. Win. :D
This aproach doesn't take ages, maybe about 20-30 seconds to build up the awareness ahead of you before you push on. You obviously don't need to use it in areas you know are 'safe' - but it is effective if you are *not sure what's out there...* and want to advance without dying.
Jetzt bitte einmal auf Deutsch?😂😂😂😅😅😅
But why is that some people have literally no problem seeing me from 100+ meters even if I am lying on the ground, motionless in the bush? Happens too frequently to be the sole work of sniper.
@@franklinAll8735 could be spotted by squad leader through his binoculars and him giving your location to the rest of his squad mates
@@franklinAll8735 or they have ESP and/or Aimbot. And yes, its on consoles.
Thanks so much for the video. Lately I've been on the verge of quitting this game because dying randomly is so frustrating, but good content creators like yourself keep me wanting to play more and improve.
Moral of the story - Do NOT try and get revenge! Or if you do spawn at a different point and come back from a different angle.
It doesn't matter anymore, so many players are using some form of software to "assist" their gameplay, and nothing is being done about it
what i do is aim in at a spot that covers the whole area im trying to look at, and use peripheral vision to spot movement. ANY movement. standing still when spotting is definitely a must. flanking on forest maps is a must.
The example: 'it is extremely easy to see someone running through the forest', made me think I had surely seen this before somewhere?
Monty Python- How Not to be Seen
Don't stand up
Best tip: Squad Leader use binoculars and ping enemy position. MG and rest of squad empty your magazines and belt on that ping. Squad Leader direct fire 🔥. Very effective. Only Squad Leader need to see enemy. Players usually fire to little. If in doubt; fire in the general direction of the enemy.
Fuck yes
I speak for the trees, and the trees are speaking german.
This was 11:25 of saying "dying is normal in HLL", "use cover" and "flanking is important, even if it may take a while" which is 100% true, but ~nothing~ about seeing the enemy, defeating the point of this video.
I'm not a professional RUclipsr but movement feels like a lot of it to me. Stop and observe from a good spot for a lil bit if you suspect there might be enemies there. Even small movements will stick out to you. The smoke from gunshots will also give people away. I know this also isn't seeing but he didn't mention sound which can help you find people a lot. Hear a rifle shot just west of you and you know there are no friendlies over there? Approach slowly from cover and keep an ear out for more shots or enemies stompin around with their big American feet.
go over settings. Compared to my game, enemies on your video basicly GLOW UP with a neon sign and guide arrows. on my game I can lay still zoomed in and still cant see people skylining no matter what setting I use.
It's all about reading the battlefield, and then its all about being easily spotted while moving, and stopping to see easily spotted people moving.
Just started but I'm really liking it. Hard to take getting killed personally, so revenge isnt even on my mind. Play the roles and you will get more opportunities for more kills because you are attacking as a team.
That was a super important point you made about K/D not necessarily reflecting your importance in the round.
I learned this to be true today, my first time playing.
I was commended twice by the end of a round on Hill 400 despite losing, and despite me doing almost nothing offensively (I didn't push into objectives, nor did I kill many enemies). Most of the time I ran around reviving people and bandaging them up whenever I felt it was safe (sometimes just to get shot again and die). Ranked up like 3 levels at once, earned the most class-based xp I'd earned in a single match (enough to rank up and a half, compared to a couple hundred class xp for rifleman and assault).
My one problem with the game is that, while it is historical that the US had so many, I find the prevalence of auto- and semi-auto weapons on the US side to be a bit of an advantage right from the start. But then, I've only just started playing, so I could just not know how everything works yet.
@@Lt_Voss I mean I was on German side one round killed a whole squad with the mg34 whilst hiding in the brush.
People under age 20 reading this will have their entire sense of self worth evaporate , i hope they drown in sorrow of realitys castration
This isn't really a video on how to spot the enemy rather a standard tactics video. If its a bright green map like St. Marie Germans are the dark grey dudes running around and the Green uniform are the americans lol. Pretty standard for every map.
Best piece advice I ever saw was from Alpine Sniper who said "When moving always imagine the enemy is watching you so move from cover to cover. Dont run everywhere take your time."
Unfortunately 90% of players never flank, they get tunnel vision and keep going head on. I see this in soo many other games of this type.
Yup too many people play battlefield and can't change their mentality. Has to be combined arms. Use smokes, flank the enemy, have machine guns suppress the enemy to allow you go engage them. Also if you see a friendly tank give it support. Far too often I die because friendly infantry domt support the armour
1 thing that helped me BIG time is switching the anti aliasing from "Standard TAA" to "Clarity TAA" and motion blur off. This makes colors pop more and removes the muddy look making it much easier to distinguish the enemy uniform from the bush while also keeping the immersion.
Nice I'm trying that thanks! I love finding useful info that I wasn't looking for
I can't stand Clarity. Everything looks like it shimmers. I use Community TAA
@@monoespacial Same!
Thank you! I bought this game over a year ago, played about 45 minutes and was so confused that I haven't played since. Your video here has breathed some new life into me. I won't get frustrated because I'm just dying over and over, I'll consider the greater goal. And maybe get some better headphones.
Edit: I've been reading the comments, thanks everybody, these are gold!
Make sure you check out the beginner's guide! ruclips.net/video/LaY27yiOPPA/видео.html
In rising storm 2 you can see the enemy's muzzle flash when they fire. That helps identify where the enemy is. I don't see that in hell let loose.
Yeah. I kind of like how it is really hard to spot enemies, it makes getting shot at really frantic
The muzzle flash exists, it's just much harder to spot. Pretty much need binos to see it.
There are so many classes and they are amazingly different. I love it.
very nicely explained ... I'm level 60 and I'm still struggling with predicting enemy positions
Don’t worry it will get easier, try to learn something from every kill and death you experience, learning the maps helps too, once you’ve played long enough it’s really easy to predict enemy movement and OP and garrison placement!
Sometimes I'll hop on artillery without any real guidance from the frontlines but you can tell quite a bit from where friendlies are facing on the map and what kind of cover the map shows in that area. Sound is also a big component. Footsteps, gunshots, tank rounds, engines, etc.
How to see the enemy... Neck extension my dude all good HLL players have one i just got mine after playing 6 hours on Hurtgen Forest
Neck extension?
@@protonjones54yes, neck extension
Damn I wish this was around when I started. Though learning it all the hard way was part of the fun. Gonna send this to all my chooms that had trouble with the game. Great video as always mono!
This is a Good video.
Lots of players that have mostly only been fed concepts of Call of Duty do not understand a game like this, and get extremely frustrated quickly.
This is not a run and gun - rambo type shooter. If you want to win. If you want to have a good game.
-You need to be patient.
*You need to read, and assess enemy activities.*
-You need to build a strategy, and readjust that strategy as often as needed. (Alot). But. Stick to your overall strategy if it's good.
*You need to make long term goals/strategies, and have short term goals/strategies.*
-You need to critically think about the situations you are presented with.
*You need to work as a team, and for the team.*
-You need to understand the purpose of killing, and dieing.
This game is fun. Once you understand the game, and start playing it the way it was intended for you to play. You'll realize that at times dieing is not a problem if you are dieing in a smart way. If you are playing smart you will not be frustrated. Even when dieing alot.
-Play -*-Be smart.-*- and Enjoy-
Perfect video! Thanks.
What I've learned after 20 hours of hll is "Patience. Patience. Patience."
This can be considered a HLL review and how to see enemy video in one! I figured out if this game is something for me just by watching your video. It sums up pretty much the most important stuff.
Thank you for all your guide videos. It helps me a lot and i getting out the best experience for the free weekend for this game on steam. I bought it
Glad to hear it!
bro u know a game is hard when a tutorial is called how to see the enemy
When playing on low resolution screens or if you have bad eye sight,spotting the enemy sometimes proves difficult. you may have to sit very close to the screen to see detains.
I have noticed some gamers it's easier to see them but others are extremely hard to spot an keep on target.
if your computer is slower,others players may move erratically an even (dis)appear due to faster frame rates.
You might of missed the topic of suppression, German mg suppress well and steilhand grenades throw farther making a good supress and grenade frontal approach you don’t always have to resort to flanking, you can rely on pure fire power to overwhelm enemy. Then grenade them what I’m trying to say is teamwork makes the dream work.
Yeah I always scream GRENADES OUT on local chat as people forget they have them even though it's the riflemans main weapon for pushing enemies out of their defensive positions.
this is one of the few games i enjoy the more i play it and understand it
Great content as always, congrats on 10k!
I've played a lot, and found taking your time and observing a group of people is a good thing. I'll not engage them if they don't know I'm there until I'm ready. I'll follow the stream of guys back to their spawn, then I'll attack. I quiet often take out whole squads and then destroy garrisons, ops. They amount of kills/deaths do not matter as mentioned in this video. But choosing your battles, and planning will naturally put you in a positive kill/death ratio. Most people that become fodder don't plan their attacks and just run in and react to what they find. I call these types of players zombies. blue berries that will run the same line the entire map wondering why they're always dying, and expecting something else the next time they do the same thing....
I'll be honest, I just started playing a couple days ago and I usually don't even know which general direction the enemy is in lol. I've found myself firing at something that looked suspicious in the distance, just for my whole squad to run up behind and start heavily suppressing an area... That's completely in the opposite direction.
😂😂😂😂😂
Was very impressed by this video. I like how you acknowledge that individual kills aren't what really matters in the grand scheme of things.
This game is absolutely amazing. Realistic and immersive.
This video can also be applied to Rising Storm Vietnam
Playing in 4k helps alot with seeing enemies clearly in the distance.
Ex infantry here. I often make 60 kills a game as infantry SL, usually 3-4:1 kdr. I also have disabled UI for immersion so i have to ID what I shoot. Just a personal preference.
Alot of that comes from good rally positions (not too far forward, providing access to covered routes of approach). Good rallies double my kill rate and let me take objectives.
Have extremely high aggression. Keep the enemy static in a small area and reactive to what you do and hit them from multiple angles. The smaller area you can push them into the more you can kill because they suffer from 'beaten zone' fire and lack of overlapping fires. Too many people in realism games "doughnut" on an objective and get blasted to shit.
'Cutting the pie' works no matter the engagement distance. Always work shallow angles before exposing yourself more to get a wider field of view.
Once you have a safe view dominate that arc with fire superiority, then move using cover or smoke. Throw smoke on the flanks of your route of movement and use your fire to dominate your front. This allows you not to be blinded by your own smoke and provides a safe(r) route of movement. It also tricks the enemy about the actual path of your movement.
If you're not getting shot at or have nothing to shoot at, move. Fire without movement is a waste of ammo and movement without fire is death. Ammunition gives you the ability to suppress and suppressing gives you the ability to impose your will on the enemy.
Never back yourself into an area you can't retreat or leave without cover or concealment. This is less applicable to winning the game but gives you a thick kdr.
Dying not only feels like part of the game but also the atmosphere to kind of give off the immersion of how deadly ww2 really was. If I was 19 thrown into that shit I'd prolly die fast too
I know i am late to the party but i got this video recommend yesterday and got intrigued because i just started playing HLL... today i hopped onto a game and tried to implement some stuff of here and it was the first time i got more than 20kills and had a very positive kd ratio actually, while still feeling usefull to the squad for the first time haha
thanks a lot 🥳 keep it up
I can see that youve used background music from world of tanks in this video, thats why something sounded so familiar
Really nice clear vid - Thanks!
"How to SEE the Enemy" - by looking at them , ovcourse,
or just be me, spraying with a LMG and yelling like a madwoman catching attention, then go prone and cover immediately, get pot shots taken at me as bait, so squad mates can see shots being fired at the bait, and take them out. #howwereallywonthewar
I would greatly enjoy an entire diary of your soldier's life in WWII.
I giggled too much at this
lol
I played a great game where I was literally spamming my LMG into the smoke and getting kills. My squad lead would smoke the enemy position and I'd hang back and suppress them while the squad literally prone-crawled their way to the position. Great way to keep the enemy pinned down and unable to retaliate while your squad advances.
how i see the enemy
-run 2 miles
-stop
-scan the area
-get shot and die
-repeat
Git gud
@@monoespacial no
@@monoespacial that’s garbage advice….
@@guins99 I meant it as a joke
@@monoespacial Didn’t work…
Thanks man, you are quiet generous. I'm learning a lot from you. I come from Rising Storm Vietnam and this is a completely deeper game concept... it's a war simulator.
Did you just climb over the barbed wire? 1:36
Great video. Really few people take into account how long 1 hour and a half is, go flank that point son, a 10 min walk can mean everything
Yes Hill 400 is where I suffer the most!
My last round with the MG was 64 kills and 9 deaths. Pretty damn good for a newbie.
getting killed alot made me play alot more careful and slower. it just take use to getting old the old style fps gameplay out of my mindset.
Never thought I’d have to watch a tutorial just to see the enemies in a game lmao
0:22 I would’ve broke the hell outta my keyboard if I was that German
Audie Murphy didn't get his medals because he was good at flanking. Forget this advice, new players. Just go in...full bore...butt naked...guns a-blazing...it's the only TRUE way to play this game. :-)
Congrats for 10k subs
Thanks!!
Smoke is also a good distraction, smoke one side of the point and duck in the other side of the point
I honestly don't even care about dying. I just love the feeling of yelling "MG NEST 4 O' CLOCK GET DOWN" as I watch bullets and helmets fly. Does it suck sometimes? Yeah, but at least I go down having fun
2:50 I just noticed, is that the soundtrack of WoT Ensk?
Yup!
There are a few games I have raged at, but literally never at hll. Every time I die I just sort of laugh cause I’m so immersed and it feels very natural
Top notch video. Really good information.
I recently got this game without trying a demo on the series x I read you die a lot and it’s not like COD or Battlefield I was hesitant to play it but after your video I’m not so hesitant.
I literally forget im playing a game when i play this game. I find myself in my game chair ducking bullets and screaming at the top of my lungs whenever someone sneaks into my trench
My only hated part of this game is the short range weapons you’re limited to as officer, the amount of times I’ve committed to a flank to be killed by an enemy 100 meters away with no chance of returning accurate fire is frustrating.. “well why don’t you flank with a long gun?” Because trying to flank without your own op or ability to build garrisons makes it a repeating running simulator most of the time. No matter which way you go there’s always a rifleman waiting to ruin your day 😂
If you level up the squad leader you get the Grand and G43 for example, and then you easily have one of the best load outs in the game.
@@monoespacial I should double check before ranting, thanks mate 👍
If playing on console specifically Xbox and maybe Pc (not a pc gamer sadly) you have a magnifier setting that allows you to zoom in essentially giving you a sniper and giving you better visuals on the enemy
Just casually gets like 4 or 5 kills in the first 30 seconds 😂 I love it
Can you use indirect fire on this game?
Think forcing the enemy to slow down and change strategy may help avoid the repetitive dying and respawn syndrome for these type of games.
just started playing HLL. great vid. great info. ty
Finally someone tells the truth: this game is not about to get a bunch of kills, this gane is about the victory of your team
Sometimes you flank half a kilometer away from the cap point and a lone soul camping in a bush shoots you from behind
Rule #1: Communicate, Communicate, Communicate!!
Being on the same page, making callouts, and telling your predictions of enemy movement will make the game better and give everyone more kills.
I just bought these game... THX for this vid, it really helped me! :D
Loved the BF1 music in the end. Best OST ever.
Hated being a new player to this game I had to force myself to like it and now I love it. Just hated spawning in, running really far really slowly and then getting beamed from butt fuck no where and spending up to a full minute waiting to respawn
The ending was really supportive thank you
I like that you talk about HLL but use a Battlefield Soundtrack at some point :-) Very useful video.
Thank you so much, these games are really frustrating to watch sometimes!
You made a good point I sometimes forget that it’s really only 50 V. 50 not hundreds of people I always get pissed off when I die
Play as a tank crewman and they’ll come to you. If you take a shot, they’re almost always gonna be spotted by one of 3 and quickly blown apart. Got 25+ kills in one life on Hurtgen Forest alone today. Turns out when people want to charge up a hill, it’s fairly easy to blast the trees they use for cover and squirt the edges of hills. The hard part is finding a path off the roads…
I just don’t know how are people soo good at aiming, I rarely have shots misses around me but the fist shot is usually the one that kills me
Hit boxes on gaps in cover such as walls, fences, and rocks are still horrible unfortunately. That's one of my biggest gripes.
Not to say about the ones that shoot through ground, buildings, thick walls, barackades and vehicles
I have also seen people clip through walls while shooting and they walk through walls, clipping through bushed, trees, and terrain
Nice wot music in the background lol. I like the loading songs they have
honestly a big thing for starting in hell let loose is just not caring if youre kd is bad since the game is about a lot more than kills
Subbed. Good video!
Much appreciated!
Stay out of weedfields because i can still see through them as i spawn and i see enemy running in it. They even face my direction but they don't see me because they're already loaded in.
Bro I can't tell if I killed someone or not? No on screen notification? Unless u get a headshot with that ding sound. Anyone know how to tell?
I love flanking! Even if it takes time, the rewards are often great.