I'm quite new to the game (52 hours played), yesterday I plucked up the courage to be squad leader for the first time, and we won :) I didn't do anything special, just placed down outposts regularly, communicated with my squad, placed down enemy infantry markers, I did mark up a nice bombing run that cleared about 15players out of a trenchline that was relentlessly holding us back. Our squad initiated an insane re-capture of Rudno, we contested it for a good 15minutes just by ourselves, then we managed to take out an enemy garrison, then 2 other squads started to push in and we capped it, it felt so satisfying, especially when the other squad leaders & the commander said "Excellent work Charlie squad" in chat, it gave me goosebumps lol. I am loving the game at the moment, the only thing I dislike about it is the texture pop in/rendering, annoying bushes/trees etc in the distance either appear or disappear when I aim down sights.
My grandpa fought in Hürtgenwald/forest and before that in Russia. Don't know where, he rarely talked about ww2. (only when he was drunk). Almost 80 years later I play a game about his baddest experience. When you think about it and be honest.... This is sick. When I was a kid, he didn't want me to play with my toysoldiers. "Krieg ist kein Spiel" he told me once.
@Clarissa 1986 i get what you guys are saying but at the end of the day this is a game. the war didn't happen so that the game could be made. it's just a game.
Not to disrespect him, he sounds like a wise man, but war is a game, it's just one big chessboard, but only to those who wage it, not those who fight it.
@@complexunity4533 The contours still aren't super accurate though, especially for where buildings are. What they should do is have the regular map at 1x and 2x zoom, but after that add the topo details for small bumps and hill lines
Can we talk about how to properly throw smoke. Like smoke the enemy instead of the "path". You can cover more of their view and open up your own. Please spread the PSA
The key issue with concealment in the new maps is that render distance limitations can leave you completely revealed despite being hidden behind solid objects. The legacy maps have objects that are not removed at long render distances which effectively break LOS. If you're on the hill at the windmills looking toward German spawn, you will see infantry behind solid cover, completely unable to damage them directly (HE splash can be effective if the player is aware of the clipping zones of the objects nearby) but they will be fully visible as none of the objects will render. The same is possible from the Russian side of Stalingrad; when in the rubble east of the railyard, nearly all objects are see-through on the German side of the map.
Those tips are right on point. I'm slowly figuring this game out (really slowly!) and these vids are helping. I'm super tired of seeing vids of guys clapping dozens of enemies and running around like it's COD or something. Those are not going to help at all.
Also regarding Kursk, alot of people seem to miss the fact that you can swiss cheese the shit out of the windmills. Just hammer them with MG fire and you'll clear them out in no time ;)
I'm fairly new to the game with about 100 hours and I'm so happy to be learning this info early on instead of later. The amount of times I've won a small battle on maps due to the difference in terrain height is insane. Always remember, having height is the advantage!
I think one of the things that makes this less obvious is the map. Usually there are markers of height on maps, but not in this game. I think if there were, people would do this much more often.
90% of these tactics can work without a doubt. I play on Xbox Series X and absolutely love this game to death. I quite often use the terrain for cover instead of using other ways of cover
Great video, the smallest terrain height makes such a big difference, it can even protect your tank! Also I'd just like to add that while hiding in a bush may seem obvious, in my experience a lot of players just don't notice while they are charging in and distracted by all the action around them. I've taken out so many people while just standing in a bush.
Nice vid Bud. The definition of insanity is doing the same thing over and over and expecting a different result. I believe we are all guilty of this at times in HLL. :D
The only grounds for why I wouldn’t go all the distance to the left like in the trench example is that I spend a lot of time running and then just get shot anyway. There is always someone waiting for you no matter where you are
Thanks for this video! It's a great reminder! I was ready doing that a little bit, since I understood the concept, but I'm not sure if I realized just how much of this was built into the maps! It may sound funny, but playing goalie in NHL (hockey) actually helped me to understand this better too, since goalie is all about cutting off angles, and giving them the least amount of area to shoot at as possible LoL
As players, what's the best camouflage gears and helmets you guys find best to blend in the environment for each faction. I find the Soviet trench coat and ameba brown is probly the best one of all faction
yeah never count on grass if ppl are far away they dont appear at all, on kursk you can kill ppl from top of the wind mill from far far away (at some point it just flat terrain so only count on topography of the map for the most)
Really new to the game bought it on sale last sat. I actually love this map because of those differences. My job being a surveyor really helps me out here and since everyone usually rushes and throws smokes I go unseen by most. Which translates to pretty decent kills; I’m saying that and I’m a noob lol. With what he just explained I had my highest kill game at 47 and was a major help to the team.
Yes, I know! I actually used that in the video, but I feel like it speeds up faster than it slows down? Like, mouse wheel yo and your darting through the air. Mouse wheel down 5 times? I'm sorry, warp is still engaged.
just a quick admin tip,. use the scroll wheel to control your speed. with the admin interface up its a white line under the central 'admin mode' box. nice vid btw :)
While I completely agree with terrain elevation being the best cover I still disagree with using them on Kursk making the map playable. It's just way too much open ground and people rightfully complain about it. There are way too few viable paths(including the elevation paths) that can easily be covered. Yes, it's a tank map, but so is Foy. But at least Foy is halfway enjoyable as Infantry (unless West Bend is a relevant sector, which absurdly favors Germans). What I love about being officer is that if something doesn't work you can give it a different approach. The approaches on Kursk are so extremly limited, that I end up circling through them, failing over and over again. And yes I'm using elevation as coverage, but it's not enough.
I love this game so far on PS5 just hate the grenade glitching n some other minor bugs other than that great game so far I’m addicted to the Officer role
Just a hint, avoid playing kursk map, especially because more and more people seem to use that russian thing that allows you to turn foliage completely off. Nowadays, prone doesn't help anymore.
I don't really. I play on NPA servers 99.9% of the time since I'm usually streaming and get in right away due to my vip slot. I do know a couple of WTH dudes though.
how is your grass rendering so big ? i was on hurst forest or how it is called ( new player, 40 hours or so ingame ) and found out that grass is rendering so little distance and now i cannot un see it ...is it with the engine itself or what ? would love to hide in grass but yeah...
I would like to argue you mean concealment not cover. Concealment keeps you from being seen but you can still be hit. Cover will block sight and a stray bullet
@@Kaijiro____93 same. All of the videos as well. It has been difficult to adjust, especially when playing as a tanker. As AT the same old go for the rear still works. But attacking trucks and recon has been an adjustment. I've had Pumas bouncing rockets and trucks taking several rockets. I think you have to target the engine/front of trucks now or they won't be destroyed. Hitting the back does nothing.
I will. I was waiting for the tanking community to finish their testing so I don't have to do it by myself. However, I am currently on vacation so it'll probably take a couple of weeks before publishing anything about it.
I'm quite new to the game (52 hours played), yesterday I plucked up the courage to be squad leader for the first time, and we won :) I didn't do anything special, just placed down outposts regularly, communicated with my squad, placed down enemy infantry markers, I did mark up a nice bombing run that cleared about 15players out of a trenchline that was relentlessly holding us back. Our squad initiated an insane re-capture of Rudno, we contested it for a good 15minutes just by ourselves, then we managed to take out an enemy garrison, then 2 other squads started to push in and we capped it, it felt so satisfying, especially when the other squad leaders & the commander said "Excellent work Charlie squad" in chat, it gave me goosebumps lol. I am loving the game at the moment, the only thing I dislike about it is the texture pop in/rendering, annoying bushes/trees etc in the distance either appear or disappear when I aim down sights.
Welcome to the HLL community! You will find many more rewarding moments in the future I'm sure!
Nice, glad to see more players on the battlefield enjoying their time
Rendering at range is something that needs addressing. Especially immersion breaking whilst scoping at ranges over 300m
I hated this game at first but I’m totally hooked now. Such a tense game
Now thst is some details you need
My grandpa fought in Hürtgenwald/forest and before that in Russia.
Don't know where, he rarely talked about ww2. (only when he was drunk).
Almost 80 years later I play a game about his baddest experience.
When you think about it and be honest.... This is sick.
When I was a kid, he didn't want me to play with my toysoldiers.
"Krieg ist kein Spiel" he told me once.
Honestly they probably played war as children too. It’s human nature.
@Clarissa 1986 i get what you guys are saying but at the end of the day this is a game. the war didn't happen so that the game could be made. it's just a game.
@@anhearosounds like a dystopian movie
Not to disrespect him, he sounds like a wise man, but war is a game, it's just one big chessboard, but only to those who wage it, not those who fight it.
It would be nice if they a topographical indicators on the map so you can see where the hills and high points are and plan accordingly
A topological map would make my day
Technically you can if you can read the contours
@@complexunity4533 The contours still aren't super accurate though, especially for where buildings are. What they should do is have the regular map at 1x and 2x zoom, but after that add the topo details for small bumps and hill lines
Even after playing this game, this channel still has stuff about HLL that teaches me more about the game, keep it up man!
Loved the intro. Kursk is a fantastic map to practice using terrain for cover.
I think Kursk is my favorite map right now.
Monty Python what a classic
Can we talk about how to properly throw smoke. Like smoke the enemy instead of the "path". You can cover more of their view and open up your own. Please spread the PSA
ruclips.net/video/jj3YaeIkrXo/видео.html
8:00 i was hiding in that exact spot when a Russian tank came and killed me.
The key issue with concealment in the new maps is that render distance limitations can leave you completely revealed despite being hidden behind solid objects. The legacy maps have objects that are not removed at long render distances which effectively break LOS.
If you're on the hill at the windmills looking toward German spawn, you will see infantry behind solid cover, completely unable to damage them directly (HE splash can be effective if the player is aware of the clipping zones of the objects nearby) but they will be fully visible as none of the objects will render. The same is possible from the Russian side of Stalingrad; when in the rubble east of the railyard, nearly all objects are see-through on the German side of the map.
Before I clicked the video I was like "This better include a reference to Monty Python!" You did not disappoint. A man of culture I see.
I mentioned it on the how to see the enemy video and he directed me directly to this one and I’m clearly not disappointed 😂
Really good points! I just hope the intro was approved by the ministry of silly walks.
I hope the ministry found it silly enough for their standards!
This intro was so funny, I almost die laughing.
I use smoke to make the enemy think I’m coming that way and I crawl up on um a total different way and it works.
It is always better to run an extra mile in the "wrong" direction to get to your destination.
100%
One time i crawled across an entire field and dropped an op under mg fire and it made it sem like we appeared out of thin air
Those tips are right on point. I'm slowly figuring this game out (really slowly!) and these vids are helping. I'm super tired of seeing vids of guys clapping dozens of enemies and running around like it's COD or something. Those are not going to help at all.
Bruh. I've crawled entire matches on Kursk. Crawled all the way from windmills to enemy arty multiple times lmao.
Also regarding Kursk, alot of people seem to miss the fact that you can swiss cheese the shit out of the windmills. Just hammer them with MG fire and you'll clear them out in no time ;)
Best. Intro. Ever. Much appreciated, thank you!
I'm fairly new to the game with about 100 hours and I'm so happy to be learning this info early on instead of later. The amount of times I've won a small battle on maps due to the difference in terrain height is insane.
Always remember, having height is the advantage!
Sun Tzu
Monty Python works brilliantly here!
Even the best plans do not survive contact with the enemy
You threw me into a Monty Python black hole, I hope you’re happy. Great tips!
Intro was great xD
Info was even better, thanks as always for helping make me a better gamer Mono!
I think one of the things that makes this less obvious is the map. Usually there are markers of height on maps, but not in this game. I think if there were, people would do this much more often.
90% of these tactics can work without a doubt. I play on Xbox Series X and absolutely love this game to death. I quite often use the terrain for cover instead of using other ways of cover
I've been watching your video for quite a long bit now, I would say around 8 months or so, and I just now got the game. Thanks for all the tips!
Great video, the smallest terrain height makes such a big difference, it can even protect your tank! Also I'd just like to add that while hiding in a bush may seem obvious, in my experience a lot of players just don't notice while they are charging in and distracted by all the action around them. I've taken out so many people while just standing in a bush.
Nice vid Bud. The definition of insanity is doing the same thing over and over and expecting a different result. I believe we are all guilty of this at times in HLL. :D
That's not the definition of insanity lmao
Monty Python was exactly what I was hoping for when I clicked on the video... not even joking one bit
Intro was 100000/10
Likely the best intro i've seen in quite some time. Bravo
Thanks! 😃
I have the amazing ability to get shot through hard cover like walls, log piles, tanks... lol
Kursk is one of my favorite maps because of how you can use the rolling hills and you need to think differently. Fantastic
Only started playing this game last week, I love it, thanks for tips!
Hahahaha! Loved the intro!!!! Great work Mono!
The only grounds for why I wouldn’t go all the distance to the left like in the trench example is that I spend a lot of time running and then just get shot anyway. There is always someone waiting for you no matter where you are
how do I spectate to check the map like that?
Overall your hint is right, but you forget one problem, tanks. The gunner is 1 step higher and the tank commander even 2 steps higher.
Man LOVE the MONTEY PYTHON intro!!!!
Throwback to the good old days!! Loved the intro!
Loved that intro. Huge fan of python 🤣
You absolutely can rely on grass. Ive been prone in a wheat field and watched 3 full squads and 2 panthers roll by within a few feet.
Agreed. That was terrible advice Mono.
Ahhh, reminds me of Lt. McMillan
He said from a distance, when grass doesn’t render correctly.
I don't see how a wheat field is defending the grass concept but ok
Shadows are your friends!
That intro :D
Monty Python sketch at the start has made me sub.
lmao.
I wish everyone watched your videos man, its so nice playing games where I dont have to hold SLs hands to get them to build garrys
I love your humor man
Excellent video! Thanks
Its a tough balance, getting to where you need to be on time while also taking a safe path.
Thanks for this video! It's a great reminder! I was ready doing that a little bit, since I understood the concept, but I'm not sure if I realized just how much of this was built into the maps!
It may sound funny, but playing goalie in NHL (hockey) actually helped me to understand this better too, since goalie is all about cutting off angles, and giving them the least amount of area to shoot at as possible LoL
The ONLY right choice of intro :D
Can you do a vid on best camoflage uniforms for genral use and map specific clothing, Please.
As players, what's the best camouflage gears and helmets you guys find best to blend in the environment for each faction. I find the Soviet trench coat and ameba brown is probly the best one of all faction
Wall hackers have ruined this game.
The intro alone got a Sub from me. Love this sketch.
yeah never count on grass if ppl are far away they dont appear at all, on kursk you can kill ppl from top of the wind mill from far far away (at some point it just flat terrain so only count on topography of the map for the most)
We need to remember that Hanibal hide army like this, you are just one soldier.
Instantly smashing the Like button just because of the monty python intro.
Given the title I was hoping for possibly an oblique Monty Python, and got much more than that!
Really new to the game bought it on sale last sat. I actually love this map because of those differences. My job being a surveyor really helps me out here and since everyone usually rushes and throws smokes I go unseen by most. Which translates to pretty decent kills; I’m saying that and I’m a noob lol. With what he just explained I had my highest kill game at 47 and was a major help to the team.
I wish they would add a topographical map in lasted of what it is now. Like topographical or terrain
Hey Mono, you can change the Admincam movement speed with the mouse wheel. Hope it helps and thanks for another great video!
Yes, I know! I actually used that in the video, but I feel like it speeds up faster than it slows down? Like, mouse wheel yo and your darting through the air. Mouse wheel down 5 times? I'm sorry, warp is still engaged.
Brilliant intro!
bro that intro was golden!!!!!!! 10/10
just a quick admin tip,. use the scroll wheel to control your speed. with the admin interface up its a white line under the central 'admin mode' box. nice vid btw :)
While I completely agree with terrain elevation being the best cover I still disagree with using them on Kursk making the map playable. It's just way too much open ground and people rightfully complain about it. There are way too few viable paths(including the elevation paths) that can easily be covered. Yes, it's a tank map, but so is Foy. But at least Foy is halfway enjoyable as Infantry (unless West Bend is a relevant sector, which absurdly favors Germans).
What I love about being officer is that if something doesn't work you can give it a different approach. The approaches on Kursk are so extremly limited, that I end up circling through them, failing over and over again. And yes I'm using elevation as coverage, but it's not enough.
That title hit me with massive monty python memories. It appears that i can neither hide or shoot for shit.
this is relative because of texture loading , on kursk i can always see when the germans try to sneak in the grass
Especially when scoped over 300m, they just look like they’re crawling over open plain
Love that intro XD
Solid video! Super helpful actually. Also, total random side note, but your voice sound a lot like one of my favorite DayZ youtubers, Toperec
I love this game so far on PS5 just hate the grenade glitching n some other minor bugs other than that great game so far I’m addicted to the Officer role
Loved the intro made me chuckle 😂.
Just a hint, avoid playing kursk map, especially because more and more people seem to use that russian thing that allows you to turn foliage completely off.
Nowadays, prone doesn't help anymore.
Awesome intro. bravo
Love the videos dude! Do you play in the WTH server a lot? Noticed a lot of them in your videos
I don't really. I play on NPA servers 99.9% of the time since I'm usually streaming and get in right away due to my vip slot. I do know a couple of WTH dudes though.
@@monoespacial might have to start playing there see if I can feature! Keep it up buddy!
That intro . . . *chefs kiss*
That intro was golden!
Needed this video bad . Thanks a bunch
Absolutely love the intro
Best HLL intro ever.
I’ve only been playing for two weeks and I’ve found most concealment issues can be solved through common sense and trial and error
Hey Mono, what do you think are the best HLL clans in the competitive scene?
Very informative video Mono, I love the intro btw 🤣
I loved the Monty Python clip and my in game name is Mrs.Nessbit lol
Excellent intro. Love Monty Python. Subscribed.
Very helpful video!
How did you go into theater mode?
I am overwhelmed.
MOTHER FUCKING EPIC INTRO ! well done lads, well done :)
how is your grass rendering so big ? i was on hurst forest or how it is called ( new player, 40 hours or so ingame ) and found out that grass is rendering so little distance and now i cannot un see it ...is it with the engine itself or what ? would love to hide in grass but yeah...
Are you on PC or console?
How its possible for the enemy to hit someone 2 times from far away??
I miss every single shot from long range
Best opening ever...
Thanks for the video. Can I ask what software you use for your annotation?
It's called Epic Pen
"What idiot placed a garrison in the middle of an open field?" Is what your going to hear. XD
And they'd be absolutely right. It's a stupid thing to do even in the situation he laid out here.
Loved the intro
I would like to argue you mean concealment not cover. Concealment keeps you from being seen but you can still be hit. Cover will block sight and a stray bullet
Hell Let Loose - How NOT to be SEEN-- Dont log into the server, forever a ghost amongst enemies.
This intro is A grade material
Mono, will you be doing an update tank guide in terms of weakspot by any chance?
I think he said he is working on it in a previous video, but that he hasn't played enough yet to figure them all out.
@@christianc1769 Thanks, glad to know. Been looking at reddit tank guide but feels obsolete since it was U8/9
@@Kaijiro____93 same. All of the videos as well. It has been difficult to adjust, especially when playing as a tanker. As AT the same old go for the rear still works. But attacking trucks and recon has been an adjustment. I've had Pumas bouncing rockets and trucks taking several rockets. I think you have to target the engine/front of trucks now or they won't be destroyed. Hitting the back does nothing.
I will. I was waiting for the tanking community to finish their testing so I don't have to do it by myself. However, I am currently on vacation so it'll probably take a couple of weeks before publishing anything about it.
That intro was flames
Best intro ever 😂
This game is so sickkk!!!! I truly hope there will be a modern warfare game like this on ps5!!!